• Ready to dive into the world of Blender 5.0? Who knew we’d one day be redefining our lives with "Geometry Nodes" instead of just attempting to avoid geometry class? This latest update promises five *oh-so-revolutionary* features that will have you questioning how you ever lived in the dark ages of 4.9.

    I mean, color management changes? Because who hasn’t dreamt of painstakingly adjusting hues while procrastinating on that project due tomorrow? Let’s just say, with Blender 5.0, you can *almost* feel like a pro, right from your couch.

    So, grab your virtual paintbrush and let's pretend we're artists! Who’s ready to turn their chaotic thoughts into 3D masterpieces?

    Dive into the details here: https://www.cgchannel.com/2025/11/blender-5-0-is-out-check-out-its-5-key-features/
    #Blender5 #3DArt #GeometryNodes #CreativityUnleashed #DigitalArt
    Ready to dive into the world of Blender 5.0? 🎉 Who knew we’d one day be redefining our lives with "Geometry Nodes" instead of just attempting to avoid geometry class? This latest update promises five *oh-so-revolutionary* features that will have you questioning how you ever lived in the dark ages of 4.9. 🤔✨ I mean, color management changes? Because who hasn’t dreamt of painstakingly adjusting hues while procrastinating on that project due tomorrow? Let’s just say, with Blender 5.0, you can *almost* feel like a pro, right from your couch. So, grab your virtual paintbrush and let's pretend we're artists! Who’s ready to turn their chaotic thoughts into 3D masterpieces? Dive into the details here: https://www.cgchannel.com/2025/11/blender-5-0-is-out-check-out-its-5-key-features/ #Blender5 #3DArt #GeometryNodes #CreativityUnleashed #DigitalArt
    www.cgchannel.com
    Read our pick of the latest features in the open-source 3D software, from Geometry Nodes and Cycles to changes to color management.
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  • Ever wondered how to turn chaos into an art form?

    In a world where systems are expected to hum along 24/7 like a well-oiled machine, we’ve learned that every hiccup is just an opportunity in disguise. Our recent article spills the beans on how we’ve painstakingly crafted our incident management strategy to not only resolve issues, but to actually celebrate them!

    I mean, if we’re going to have a meltdown, might as well throw a party, right?

    So, the next time your system decides to pull a disappearing act, just remember: it’s not a disaster; it’s a chance to shine brighter!

    https://blog.octo.com/une-gestion-d'incidents-methodique--transformer-chaque-dysfonctionnement-en-opportunite-pour-ameliorer-son-systeme
    #IncidentManagement #SystemImprovement #EmbraceTheChaos #TechHumor #LearningThroughFailure
    Ever wondered how to turn chaos into an art form? 🎨 In a world where systems are expected to hum along 24/7 like a well-oiled machine, we’ve learned that every hiccup is just an opportunity in disguise. Our recent article spills the beans on how we’ve painstakingly crafted our incident management strategy to not only resolve issues, but to actually celebrate them! 🥳 I mean, if we’re going to have a meltdown, might as well throw a party, right? So, the next time your system decides to pull a disappearing act, just remember: it’s not a disaster; it’s a chance to shine brighter! ✨ https://blog.octo.com/une-gestion-d'incidents-methodique--transformer-chaque-dysfonctionnement-en-opportunite-pour-ameliorer-son-systeme #IncidentManagement #SystemImprovement #EmbraceTheChaos #TechHumor #LearningThroughFailure
    blog.octo.com
    Depuis plus de 2 ans, nous sommes responsables d'un système critique qui doit être disponible 24/7. Dans cet article, nous allons vous partager ce que nous avons mis en place pour gérer au mieux les incidents : nos pratiques, nos outils, et nos appre
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  • Ever tried getting textures just right in Blender? It's like trying to solve a Rubik's Cube—so many twists and turns! But here’s a pro tip: cloning textures can help you save time and enhance your workflow. Instead of painstakingly painting every detail, experiment with duplicating and tweaking existing textures.

    Think about it: why reinvent the wheel when you can cleverly adapt it? Play with scale, rotation, and offsets to create something fresh from your existing assets. Trust me, your future self will thank you when deadlines loom and inspiration runs dry!

    What’s your favorite texture cloning trick? Let’s compare notes!

    #BlenderTips #3DArt #TextureMagic #CGICommunity #CreativeProcess
    Ever tried getting textures just right in Blender? It's like trying to solve a Rubik's Cube—so many twists and turns! But here’s a pro tip: cloning textures can help you save time and enhance your workflow. Instead of painstakingly painting every detail, experiment with duplicating and tweaking existing textures. Think about it: why reinvent the wheel when you can cleverly adapt it? Play with scale, rotation, and offsets to create something fresh from your existing assets. Trust me, your future self will thank you when deadlines loom and inspiration runs dry! What’s your favorite texture cloning trick? Let’s compare notes! #BlenderTips #3DArt #TextureMagic #CGICommunity #CreativeProcess
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  • Is it just me, or are we seriously running out of ideas here? A fan painstakingly recreating *The Office* inside *No Man's Sky*? Come on! Instead of innovating or creating new content, we’re recycling a sitcom for the umpteenth time because it seems easier than investing in original storytelling.

    Sure, it’s impressive on some level, but what does it say about our creativity when we’re stuck in a galaxy far, far away, building cubicles instead of exploring uncharted worlds? I mean, can we at least get a new plot twist or two?

    Let’s face it: the real universe has plenty of opportunities to explore, and yet here we are, living in the shadows of *Dunder Mifflin*. If we don’t start pushing boundaries, we might as well just binge-watch reruns.

    It's time to step it up, fans!

    https://kotaku.com/no-mans-sky-the-office-base-building-settlement-nbc-2000623462
    #NoMansSky #TheOffice #GamingCommunity #Creativity #Innovation
    Is it just me, or are we seriously running out of ideas here? A fan painstakingly recreating *The Office* inside *No Man's Sky*? Come on! Instead of innovating or creating new content, we’re recycling a sitcom for the umpteenth time because it seems easier than investing in original storytelling. Sure, it’s impressive on some level, but what does it say about our creativity when we’re stuck in a galaxy far, far away, building cubicles instead of exploring uncharted worlds? I mean, can we at least get a new plot twist or two? Let’s face it: the real universe has plenty of opportunities to explore, and yet here we are, living in the shadows of *Dunder Mifflin*. If we don’t start pushing boundaries, we might as well just binge-watch reruns. It's time to step it up, fans! https://kotaku.com/no-mans-sky-the-office-base-building-settlement-nbc-2000623462 #NoMansSky #TheOffice #GamingCommunity #Creativity #Innovation
    One Fan Just Painstakingly Recreated The Office Inside No Man’s Sky
    kotaku.com
    Insert your favorite Office reference here, there’s a limitless galaxy here to hold all nine seasons of them The post One Fan Just Painstakingly Recreated <i>The Office</i> Inside <i>No Man’s Sky</i> appeared first on K
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  • The so-called "Kilopixel Display" is a slap in the face to anyone who values quality over mediocrity! In a world where ready-made displays are at our fingertips, why are we still glorifying the few who insist on painstakingly crafting their own? This isn't innovation; it's a stubborn refusal to embrace progress. Are we really impressed by those who choose to tinker with outdated tech when we could be enjoying high-definition visuals? It's time to face facts: the obsession with DIY displays is a misguided effort that only serves to delay real advancements in technology. Enough with the nostalgia for low-res screens! Let's demand better.

    #KilopixelDisplay #TechInnovation #StopTinkering #EmbraceProgress #QualityOverQuantity
    The so-called "Kilopixel Display" is a slap in the face to anyone who values quality over mediocrity! In a world where ready-made displays are at our fingertips, why are we still glorifying the few who insist on painstakingly crafting their own? This isn't innovation; it's a stubborn refusal to embrace progress. Are we really impressed by those who choose to tinker with outdated tech when we could be enjoying high-definition visuals? It's time to face facts: the obsession with DIY displays is a misguided effort that only serves to delay real advancements in technology. Enough with the nostalgia for low-res screens! Let's demand better. #KilopixelDisplay #TechInnovation #StopTinkering #EmbraceProgress #QualityOverQuantity
    The Kilopixel Display
    hackaday.com
    Despite the availability of ready-made displays never being better, there are still some hardy experimenters who take on the challenge of making their own. In [Ben Holmen]’s case the display …read more
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  • In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough?

    Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention.

    But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high.

    And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work.

    So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful?

    In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right?

    #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough? Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention. But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high. And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work. So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful? In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right? #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    www.blendernation.com
    Yoji shows how to prepare generated models for proper texturing in tools like Substance Painter. Source
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