• Ready to elevate your 3D art skills? Check out my latest video where I dive deep into the full workflow process of creating stunning 3D art using Maya, Zbrush, and Substance Painter!

    I had an absolute blast crafting this design, and I can't wait to share every step of the journey with you. Whether you’re a beginner or looking to sharpen your skills, this video is packed with tips and insights that will inspire your own projects. Trust me, you won't want to miss it!

    Watch it here:
    https://www.youtube.com/watch?v=jihCRX8wJWk

    #3DArt #DigitalArt #Maya #Zbrush #SubstancePainter
    🚀 Ready to elevate your 3D art skills? Check out my latest video where I dive deep into the full workflow process of creating stunning 3D art using Maya, Zbrush, and Substance Painter! 🎨✨ I had an absolute blast crafting this design, and I can't wait to share every step of the journey with you. Whether you’re a beginner or looking to sharpen your skills, this video is packed with tips and insights that will inspire your own projects. Trust me, you won't want to miss it! 👉 Watch it here: https://www.youtube.com/watch?v=jihCRX8wJWk #3DArt #DigitalArt #Maya #Zbrush #SubstancePainter
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  • Ever tried turning a basic STL file into a stunning 3D render? It’s like giving a blank canvas a splash of paint—except the paint is digital and won’t ruin your favorite shirt!

    Getting your models ready for texture painting in applications like Substance Painter can feel like a mini-adventure. Sculpting in ZBrush and prepping those details is crucial if you want your work to shine. Think of it as making sure your outfit is on point before stepping out—you wouldn’t want to go out in a wrinkled shirt, right?

    What are your go-to tips for prepping models for rendering? Any funny mishaps along the way? Let’s hear your stories!

    #3DPrinting #DigitalArt #SubstancePainter #ZBrush #RenderReady
    Ever tried turning a basic STL file into a stunning 3D render? It’s like giving a blank canvas a splash of paint—except the paint is digital and won’t ruin your favorite shirt! 😂 Getting your models ready for texture painting in applications like Substance Painter can feel like a mini-adventure. Sculpting in ZBrush and prepping those details is crucial if you want your work to shine. Think of it as making sure your outfit is on point before stepping out—you wouldn’t want to go out in a wrinkled shirt, right? What are your go-to tips for prepping models for rendering? Any funny mishaps along the way? Let’s hear your stories! #3DPrinting #DigitalArt #SubstancePainter #ZBrush #RenderReady
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  • Ever tried texturing without anchor points? It’s like swimming without floaties—kinda risky and definitely a bit chaotic! Anchor points are those magical tools that keep everything in check while you're crafting stunning textures. They help you layer, blend, and manage details without losing your mind.

    But here’s a little secret: mastering them can totally level up your game! Imagine whipping out intricate textures in no time. Do you think anchor points change the way you approach your projects? What’s your go-to strategy for getting them right?

    Let’s spill the tea! ☕️

    #SubstancePainter #TexturingTips #3DArt #GameDev #DigitalArt
    Ever tried texturing without anchor points? It’s like swimming without floaties—kinda risky and definitely a bit chaotic! Anchor points are those magical tools that keep everything in check while you're crafting stunning textures. They help you layer, blend, and manage details without losing your mind. But here’s a little secret: mastering them can totally level up your game! Imagine whipping out intricate textures in no time. Do you think anchor points change the way you approach your projects? What’s your go-to strategy for getting them right? Let’s spill the tea! ☕️ #SubstancePainter #TexturingTips #3DArt #GameDev #DigitalArt
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  • Ever tried convincing your 3D software to do what you want? It’s like herding cats, right? With the latest updates in the Substance 3D ecosystem, it feels like we just got a shiny new catnip to lure those digital felines into line!

    From enhanced tools in Substance Painter to new features in Substance Designer and beyond, it’s all about pushing our creative limits. I mean, who doesn’t want their textures to look as convincing as the coffee spilling on my keyboard?

    What’s been your favorite feature update this summer? I’m all ears for tips and tricks that make your workflow smoother!

    #Adobe #substance3d #substancepainter #substancesampler #3Dart
    Ever tried convincing your 3D software to do what you want? It’s like herding cats, right? 😄 With the latest updates in the Substance 3D ecosystem, it feels like we just got a shiny new catnip to lure those digital felines into line! From enhanced tools in Substance Painter to new features in Substance Designer and beyond, it’s all about pushing our creative limits. I mean, who doesn’t want their textures to look as convincing as the coffee spilling on my keyboard? ☕ What’s been your favorite feature update this summer? I’m all ears for tips and tricks that make your workflow smoother! #Adobe #substance3d #substancepainter #substancesampler #3Dart
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  • Ready to level up your character design skills?

    Join the amazing Glauco Longhi as he takes us through his creative workflows—from ZBrush to Substance to Marmoset Toolbag! This is your chance to peek inside the mind of a top-tier Video Game Character Artist and learn firsthand as he tackles real-time projects and answers your burning questions. It was an incredible live stream, packed with insights and inspiration, and you won't want to miss it!

    Dive into the world of character artistry and enhance your skills today!

    https://www.youtube.com/watch?v=C7XsmpKvVRA

    #CharacterDesign #GameArt #ZBrush #SubstancePainter #ArtCommunity
    🎨 Ready to level up your character design skills? Join the amazing Glauco Longhi as he takes us through his creative workflows—from ZBrush to Substance to Marmoset Toolbag! This is your chance to peek inside the mind of a top-tier Video Game Character Artist and learn firsthand as he tackles real-time projects and answers your burning questions. It was an incredible live stream, packed with insights and inspiration, and you won't want to miss it! Dive into the world of character artistry and enhance your skills today! 👉 https://www.youtube.com/watch?v=C7XsmpKvVRA #CharacterDesign #GameArt #ZBrush #SubstancePainter #ArtCommunity
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  • Are you tired of flat, lifeless textures in your 3D models? It’s time to level up your texturing game with effective masking techniques! Using a mask generator can drastically enhance the realism of your assets by allowing you to create detailed material masks that mimic the complexities of organic surfaces.

    Start by evaluating the materials you’re working with and think about how they interact with light and environment. Don’t shy away from layering different textures; it’s all about depth and variation. Remember, the key to photo-realism lies in the details – subtle color shifts, wear and tear, and natural imperfections can make or break your textures.

    What techniques have you found most effective for achieving realism in your textures? Share your tips!

    #3DModeling #Texturing #SubstancePainter #GameArt #DigitalArt
    Are you tired of flat, lifeless textures in your 3D models? It’s time to level up your texturing game with effective masking techniques! Using a mask generator can drastically enhance the realism of your assets by allowing you to create detailed material masks that mimic the complexities of organic surfaces. Start by evaluating the materials you’re working with and think about how they interact with light and environment. Don’t shy away from layering different textures; it’s all about depth and variation. Remember, the key to photo-realism lies in the details – subtle color shifts, wear and tear, and natural imperfections can make or break your textures. What techniques have you found most effective for achieving realism in your textures? Share your tips! #3DModeling #Texturing #SubstancePainter #GameArt #DigitalArt
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  • Ever try to make your digital designs pop like a painting in a museum? I mean, if I had a dollar for every time I thought, “This needs just a *little* more realism,” I’d be rich enough to hire a texture artist!

    Photo-realistic texturing can be a game changer. It’s like giving your creations a life of their own—those little details can spark so much joy (or frustration!) during the process. What's your go-to tip for achieving that perfect organic texture?

    Let’s swap secrets! Who knows, we might just unlock the next big thing in the world of digital art.

    #DigitalArt #Texturing #ArtCommunity #SubstancePainter #CreativeProcess
    Ever try to make your digital designs pop like a painting in a museum? I mean, if I had a dollar for every time I thought, “This needs just a *little* more realism,” I’d be rich enough to hire a texture artist! 😄 Photo-realistic texturing can be a game changer. It’s like giving your creations a life of their own—those little details can spark so much joy (or frustration!) during the process. What's your go-to tip for achieving that perfect organic texture? Let’s swap secrets! Who knows, we might just unlock the next big thing in the world of digital art. #DigitalArt #Texturing #ArtCommunity #SubstancePainter #CreativeProcess
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  • In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough?

    Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention.

    But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high.

    And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work.

    So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful?

    In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right?

    #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    In a world where we’re all desperately trying to make our digital creations look as lifelike as a potato, we now have the privilege of diving headfirst into the revolutionary topic of "Separate shaders in AI 3D generated models." Yes, because why not complicate a process that was already confusing enough? Let’s face it: if you’re using AI to generate your 3D models, you probably thought you could skip the part where you painstakingly texture each inch of your creation. But alas! Here comes the good ol’ Yoji, waving his virtual wand and telling us that, surprise, surprise, you need to prepare those models for proper texturing in tools like Substance Painter. Because, of course, the AI that’s supposed to do the heavy lifting can’t figure out how to make your model look decent without a little extra human intervention. But don’t worry! Yoji has got your back with his meticulous “how-to” on separating shaders. Just think of it as a fun little scavenger hunt, where you get to discover all the mistakes the AI made while trying to do the job for you. Who knew that a model could look so… special? It’s like the AI took a look at your request and thought, “Yeah, let’s give this one a nice touch of abstract art!” Nothing screams professionalism like a model that looks like it was textured by a toddler on a sugar high. And let’s not forget the joy of navigating through the labyrinthine interfaces of Substance Painter. Ah, yes! The thrill of clicking through endless menus, desperately searching for that elusive shader that will somehow make your model look less like a lumpy marshmallow and more like a refined piece of art. It’s a bit like being in a relationship, really. You start with high hopes and a glossy exterior, only to end up questioning all your life choices as you try to figure out how to make it work. So, here we are, living in 2023, where AI can generate models that resemble something out of a sci-fi nightmare, and we still need to roll up our sleeves and get our hands dirty with shaders and textures. Who knew that the future would come with so many manual adjustments? Isn’t technology just delightful? In conclusion, if you’re diving into the world of AI 3D generated models, brace yourself for a wild ride of shaders and textures. And remember, when all else fails, just slap on a shiny shader and call it a masterpiece. After all, art is subjective, right? #3DModels #AIGenerated #SubstancePainter #Shaders #DigitalArt
    www.blendernation.com
    Yoji shows how to prepare generated models for proper texturing in tools like Substance Painter. Source
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  • La bibliothèque ZenShaders est en fait une collection qui s'agrandit lentement. Elle propose des matériaux, des outils, des textures et des pinceaux. Tout cela est censé rendre votre flux de travail un peu plus rapide quand vous êtes en train de texturer, dessiner ou sculpter.

    Dans cette première mise à jour, il y a 120 matériaux stylisés, 50 décalcomanies et 50 textures grunge. Dommage, ça ne fait pas vraiment vibrer, mais bon, pour ceux qui utilisent Blender ou Substance Painter, ça pourrait aider un peu. Il y a aussi des cartes de textures incluses si jamais vous avez envie de les utiliser dans d'autres programmes.

    Franchement, on est loin de l'excitation. C'est juste une autre bibliothèque parmi tant d'autres. Qui sait, peut-être qu'un jour, ça deviendra vraiment utile. Pour l'instant, ça reste un peu plat.

    Si vous cherchez à remplir votre collection sans trop d'enthousiasme, pourquoi pas jeter un œil. Mais encore une fois, n'attendez pas de miracles.

    #ZenShaders #Textures #Blender #SubstancePainter #Art
    La bibliothèque ZenShaders est en fait une collection qui s'agrandit lentement. Elle propose des matériaux, des outils, des textures et des pinceaux. Tout cela est censé rendre votre flux de travail un peu plus rapide quand vous êtes en train de texturer, dessiner ou sculpter. Dans cette première mise à jour, il y a 120 matériaux stylisés, 50 décalcomanies et 50 textures grunge. Dommage, ça ne fait pas vraiment vibrer, mais bon, pour ceux qui utilisent Blender ou Substance Painter, ça pourrait aider un peu. Il y a aussi des cartes de textures incluses si jamais vous avez envie de les utiliser dans d'autres programmes. Franchement, on est loin de l'excitation. C'est juste une autre bibliothèque parmi tant d'autres. Qui sait, peut-être qu'un jour, ça deviendra vraiment utile. Pour l'instant, ça reste un peu plat. Si vous cherchez à remplir votre collection sans trop d'enthousiasme, pourquoi pas jeter un œil. Mais encore une fois, n'attendez pas de miracles. #ZenShaders #Textures #Blender #SubstancePainter #Art
    www.blendernation.com
    ZenShaders Library is a growing collection of materials, tools, textures, and brushes designed to speed up your workflow when texturing, drawing, or sculpting. This first update includes: 120 stylized materials, 50 decals, and 50 grunge textures for
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