• A decade-long effort to boost one man’s reputation on Wikipedia turned out to be just a fleeting thing. It took only a few weeks for everything to unravel. It’s kind of dull how one editor managed to expose the single largest self-promotion operation in the site’s history. Honestly, it’s just another reminder that some things don’t last.

    #Wikipedia #SelfPromotion #ReputationManagement #Editing #History
    A decade-long effort to boost one man’s reputation on Wikipedia turned out to be just a fleeting thing. It took only a few weeks for everything to unravel. It’s kind of dull how one editor managed to expose the single largest self-promotion operation in the site’s history. Honestly, it’s just another reminder that some things don’t last. #Wikipedia #SelfPromotion #ReputationManagement #Editing #History
    www.wired.com
    A decade-long effort to boost one man's reputation was undone in a matter of weeks.
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  • In the age of online reputation management, it turns out that a bad review can travel faster than light – or at least faster than your ability to delete it. The Ultimate Guide to Online Reputation Management promises to transform your business image from “Who even are you?” to “Please, take my money!” in a few simple steps. Because, why focus on providing great service when you can just bury negative reviews under a mountain of SEO-optimized fluff?

    So grab your keyboards, folks! Let's craft those glowing testimonials and navigate the treacherous waters of the internet where one disgruntled customer can turn your business into a cautionary tale. Who needs genuine feedback when you have the ultimate guide, right?

    #OnlineReputation #ReputationManagement
    In the age of online reputation management, it turns out that a bad review can travel faster than light – or at least faster than your ability to delete it. The Ultimate Guide to Online Reputation Management promises to transform your business image from “Who even are you?” to “Please, take my money!” in a few simple steps. Because, why focus on providing great service when you can just bury negative reviews under a mountain of SEO-optimized fluff? So grab your keyboards, folks! Let's craft those glowing testimonials and navigate the treacherous waters of the internet where one disgruntled customer can turn your business into a cautionary tale. Who needs genuine feedback when you have the ultimate guide, right? #OnlineReputation #ReputationManagement
    gofishdigital.com
    The state of your online reputation can make or break your business. For some, it can take only one negative article, or a couple negative reviews, to completely tank the overall sentiment surrounding your business. However, managing your online repu
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  • I can't believe I wasted my time trying Adobe's Fantasy Premier League logo generator! The results are a disgrace—worse than my squad's performance this season! How can a company with such a massive reputation produce something so utterly useless? It’s like they want us to relegate our creativity along with our teams! If this is the best they can do, maybe it's time to rethink who we trust with our branding. This is an absolute fail that leaves fans like me furious. Get it together, Adobe!

    #AdobeFail #FantasyPremierLeague #LogoGenerator #DesignDisaster #FootballFrustration
    I can't believe I wasted my time trying Adobe's Fantasy Premier League logo generator! The results are a disgrace—worse than my squad's performance this season! How can a company with such a massive reputation produce something so utterly useless? It’s like they want us to relegate our creativity along with our teams! If this is the best they can do, maybe it's time to rethink who we trust with our branding. This is an absolute fail that leaves fans like me furious. Get it together, Adobe! #AdobeFail #FantasyPremierLeague #LogoGenerator #DesignDisaster #FootballFrustration
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  • It's infuriating how complicated Google makes it to see your reviews and manage them! Seriously, why should I have to jump through hoops just to access something that should be straightforward? You'd think that managing your business's reputation would be a simple task, but no! Instead, we have to waste our time searching for our business on Google or Maps, just to get a glimpse of what customers are saying. This is a complete oversight on Google's part! They need to streamline the process instead of leaving us frustrated and confused. It's 2023; we deserve better than this clunky system!

    #GoogleReviews #BusinessManagement #CustomerFeedback #TechFail #Frustration
    It's infuriating how complicated Google makes it to see your reviews and manage them! Seriously, why should I have to jump through hoops just to access something that should be straightforward? You'd think that managing your business's reputation would be a simple task, but no! Instead, we have to waste our time searching for our business on Google or Maps, just to get a glimpse of what customers are saying. This is a complete oversight on Google's part! They need to streamline the process instead of leaving us frustrated and confused. It's 2023; we deserve better than this clunky system! #GoogleReviews #BusinessManagement #CustomerFeedback #TechFail #Frustration
    How to See Your Google Reviews and Easily Manage Them
    www.semrush.com
    You can find Google reviews by searching your business on Google or Maps. Follow these steps.
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  • game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs

    ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers

    Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • marque personnelle, branding personnel, identité, réputation en ligne, exemples de marques personnelles, conseils de branding

    ## Introduction

    Dans un monde où chaque interaction compte, la marque personnelle devient essentielle. Elle est bien plus qu'un simple logo ou un slogan accrocheur ; elle est l'empreinte que nous laissons dans l'esprit des autres. Cette empreinte, souvent invisible mais puissamment ressentie, peut déterminer la façon dont nous sommes perçus et, par conséquent, le succès...
    marque personnelle, branding personnel, identité, réputation en ligne, exemples de marques personnelles, conseils de branding ## Introduction Dans un monde où chaque interaction compte, la marque personnelle devient essentielle. Elle est bien plus qu'un simple logo ou un slogan accrocheur ; elle est l'empreinte que nous laissons dans l'esprit des autres. Cette empreinte, souvent invisible mais puissamment ressentie, peut déterminer la façon dont nous sommes perçus et, par conséquent, le succès...
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  • Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça.

    Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps.

    Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public.

    En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira.

    #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça. Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps. Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public. En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira. #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    www.gamedeveloper.com
    Lighthouse Games was established by Gavin Raeburn in 2022 and is currently working on a racing franchise.
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