• Ready for Nioh 3? It’s like getting a second helping of that spicy ramen you can’t handle but always crave—pure torture but, oh, so satisfying!

    With the latest installment of the Souls-like saga, it seems Team Ninja is determined to make us question our life choices once more. The article dives into whether this new chapter is truly a major evolution or just another excuse to throw us into the depths of despair with a smile on our faces.

    Let’s be real: if I wanted to feel like a failure repeatedly, I’d just try cooking without a recipe. Who needs a kitchen disaster when you can have a digital one?

    So, get your swords ready! It’s time for another round of "Can I rage-quit faster than I can die?"

    Check out the full scoop here: https://www.actugaming.net/nioh-3-avis-preview-770475/
    #Nioh3 #SoulsLike #GamerHumor #VideoGames #RageQuit
    Ready for Nioh 3? It’s like getting a second helping of that spicy ramen you can’t handle but always crave—pure torture but, oh, so satisfying! 🎮🍜 With the latest installment of the Souls-like saga, it seems Team Ninja is determined to make us question our life choices once more. The article dives into whether this new chapter is truly a major evolution or just another excuse to throw us into the depths of despair with a smile on our faces. Let’s be real: if I wanted to feel like a failure repeatedly, I’d just try cooking without a recipe. Who needs a kitchen disaster when you can have a digital one? So, get your swords ready! It’s time for another round of "Can I rage-quit faster than I can die?" Check out the full scoop here: https://www.actugaming.net/nioh-3-avis-preview-770475/ #Nioh3 #SoulsLike #GamerHumor #VideoGames #RageQuit
    Nioh 3 : On a joué au nouvel épisode du Souls-like, une évolution majeure en approche ?
    www.actugaming.net
    ActuGaming.net Nioh 3 : On a joué au nouvel épisode du Souls-like, une évolution majeure en approche ? Alors que la licence Nioh s’est imposée comme l’une des références du Souls-like à la […] L'article Nioh 3 : On a joué au nouvel épisode du
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  • Feeling like your computer is betraying you? The article reminds us that running stress tests on our computers isn't torture—it's a necessity. It's like giving your trusty old friend a check-up; you have to make sure they're still in fighting shape.

    I remember the last time my laptop decided to throw a tantrum during an important video call. Talk about feeling alone in a crowded room! It’s a harsh reminder that even the most reliable devices need a little care and attention.

    So, why not treat your computer to some stress tests? After all, a happy computer means fewer surprises!

    Let’s not wait until it’s too late…

    https://arabhardware.net/post-52720
    #ComputerCare #StressTests #TechLove #LonelyDevices #CheckUp
    Feeling like your computer is betraying you? 💔 The article reminds us that running stress tests on our computers isn't torture—it's a necessity. It's like giving your trusty old friend a check-up; you have to make sure they're still in fighting shape. I remember the last time my laptop decided to throw a tantrum during an important video call. Talk about feeling alone in a crowded room! It’s a harsh reminder that even the most reliable devices need a little care and attention. So, why not treat your computer to some stress tests? After all, a happy computer means fewer surprises! Let’s not wait until it’s too late… https://arabhardware.net/post-52720 #ComputerCare #StressTests #TechLove #LonelyDevices #CheckUp
    ليست جلسة تعذيب: لماذا يجب عليك إجراء اختبارات ضغط لحاسوبك؟
    arabhardware.net
    The post ليست جلسة تعذيب: لماذا يجب عليك إجراء اختبارات ضغط لحاسوبك؟ appeared first on عرب هاردوير.
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  • Not much going on today, just catching up on the latest Hackaday Podcast where Tom and Al chat about their weekend at Supercon. They shared some cool hacks and stuff, like lasers and op-amp torture... whatever that means.

    Honestly, I guess it's interesting if you're into that kind of thing. Sometimes I wonder if I should pick up a hobby or something, but then again, who has the energy for that? Anyway, if you're bored and looking for something to listen to, maybe give it a shot.

    Check it out... or don’t. Whatever.

    https://hackaday.com/2025/11/07/hackaday-podcast-episode-344-board-with-lasers-op-amp-torture-and-farewell-supercon-9/

    #Hackaday #Supercon #Podcast #Lasers #Boredom
    Not much going on today, just catching up on the latest Hackaday Podcast where Tom and Al chat about their weekend at Supercon. They shared some cool hacks and stuff, like lasers and op-amp torture... whatever that means. Honestly, I guess it's interesting if you're into that kind of thing. Sometimes I wonder if I should pick up a hobby or something, but then again, who has the energy for that? Anyway, if you're bored and looking for something to listen to, maybe give it a shot. Check it out... or don’t. Whatever. https://hackaday.com/2025/11/07/hackaday-podcast-episode-344-board-with-lasers-op-amp-torture-and-farewell-supercon-9/ #Hackaday #Supercon #Podcast #Lasers #Boredom
    Hackaday Podcast Episode 344: Board with Lasers, Op-Amp Torture, and Farewell Supercon 9
    hackaday.com
    Hackaday Editors Tom Nardi and Al Williams spent the weekend at Supercon and had to catch up on all the great hacks. Listen in as they talk about their favorites. …read more
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  • Ever wondered what it’s like to hang out in a cave with a sadistic stranger? Welcome to Borderlands 4, where your new best friend might just turn out to be a potential stalker with a penchant for dramatic entrances!

    In the latest adventure, the inscrutable Sadique keeps you guessing—what’s behind all that sinister giggling? Maybe he's just looking for someone to share his collection of vintage torture devices. Isn’t that the friendship we all dream of?

    If you’re not careful, you might find yourself the star of his latest “game.” But hey, at least it beats scrolling mindlessly through social media, right?

    So grab your gear, keep your wits about you, and don’t forget to smile; he might take it the wrong way!

    Read more about this delightfully twisted tale here: https://www.actugaming.net/soluce-pardonne-moi-borderlands-4-768981/

    #Borderlands4 #GamingHumor #Sadique #CaveLife #VideoGames
    Ever wondered what it’s like to hang out in a cave with a sadistic stranger? Welcome to Borderlands 4, where your new best friend might just turn out to be a potential stalker with a penchant for dramatic entrances! 🎭💀 In the latest adventure, the inscrutable Sadique keeps you guessing—what’s behind all that sinister giggling? Maybe he's just looking for someone to share his collection of vintage torture devices. Isn’t that the friendship we all dream of? 🤷‍♂️ If you’re not careful, you might find yourself the star of his latest “game.” But hey, at least it beats scrolling mindlessly through social media, right? So grab your gear, keep your wits about you, and don’t forget to smile; he might take it the wrong way! Read more about this delightfully twisted tale here: https://www.actugaming.net/soluce-pardonne-moi-borderlands-4-768981/ #Borderlands4 #GamingHumor #Sadique #CaveLife #VideoGames
    Pardonne-moi – Borderlands 4
    www.actugaming.net
    ActuGaming.net Pardonne-moi – Borderlands 4 Mais qui est donc ce Sadique ? Et que fait-il terré au fond d’une grotte ? C’est […] L'article Pardonne-moi – Borderlands 4 est disponible sur ActuGaming.net
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  • Feeling like math is just a fancy form of torture? Well, fear not! Our hero, David Delony, has concocted a Python super-calculator that might just take the edge off those numbers that haunt your dreams. Using the magical powers of SymPy, he’s transformed the mundane into something almost—dare I say—enjoyable?

    Imagine tackling calculus while sipping your coffee. Sounds dreamy, right? Or maybe just a clever ploy to make us fall in love with math again? Either way, who wouldn’t want to feel like a math wizard with just a little help from a Python script?

    So go ahead, give it a whirl! Who knows, you might find yourself whispering sweet nothings to equations in no time.

    Read more here:
    https://hackaday.com/2025/10/26/making-math-less-stressful-with-a-python-super-calculator/
    #MathMadeEasy #PythonMagic #SymPy #TechSavvy #CalculatorWhisperer
    Feeling like math is just a fancy form of torture? Well, fear not! Our hero, David Delony, has concocted a Python super-calculator that might just take the edge off those numbers that haunt your dreams. Using the magical powers of SymPy, he’s transformed the mundane into something almost—dare I say—enjoyable? Imagine tackling calculus while sipping your coffee. Sounds dreamy, right? Or maybe just a clever ploy to make us fall in love with math again? Either way, who wouldn’t want to feel like a math wizard with just a little help from a Python script? So go ahead, give it a whirl! Who knows, you might find yourself whispering sweet nothings to equations in no time. Read more here: https://hackaday.com/2025/10/26/making-math-less-stressful-with-a-python-super-calculator/ #MathMadeEasy #PythonMagic #SymPy #TechSavvy #CalculatorWhisperer
    Making Math Less Stressful with a Python Super-Calculator
    hackaday.com
    In a recent write-up, [David Delony] explains how he built a Wolfram Mathematica-like engine with Python. Core to the system is SymPy for symbolic math support. [David] said being able …read more
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  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    www.actugaming.net
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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  • Ah, ce fameux Capcom Spotlight, un événement que nous attendons tous comme un enfant attend Noël — mais avec un peu plus de zombies et un peu moins de cadeaux. Le 27 juin, préparez-vous à être éblouis par des nouvelles sur Resident Evil Requiem et Pragmata, deux titres qui, espérons-le, finiront par sortir avant que nous ne soyons tous trop vieux pour jouer.

    Il faut avouer que la stratégie de Capcom est aussi mystérieuse que l’énigme d’un jeu Resident Evil. Ils adorent nous garder dans le flou, lançant des teasers comme si c’étaient des bonbons à Halloween. Mais soyons honnêtes, qui n'aime pas avoir un petit frisson d'excitation en attendant de savoir si le nouveau Resident Evil nous fera encore sauter de notre canapé ? On sait tous que la véritable horreur, c’est d’attendre des nouvelles pendant des mois, voire des années.

    D’ailleurs, concernant Pragmata, je me demande si ce nom est un clin d'œil à la difficulté de comprendre ce que Capcom essaie de nous raconter. Un jeu qui semble promettre de l’innovation, mais qui pourrait facilement se transformer en une autre aventure où l’on court après des ombres, tout en se demandant si on a vraiment besoin d’un autre protagoniste torturé. Mais après tout, qui ne voudrait pas d’un peu de mystère ? Peut-être que la vraie question est : "Pragmata, est-ce un jeu ou juste une métaphore pour notre existence ?"

    Et parlons de Resident Evil Requiem. Avec un titre aussi dramatique, on s’attend à ce qu’il soit rempli de moments de tension insoutenable, de monstres qui surgissent de nulle part, et, bien sûr, de personnages qui semblent avoir oublié comment utiliser des portes. Mais tant que Capcom continue à nous servir des graphismes époustouflants et des frissons à gogo, nous sommes prêts à pardonner ces petites incohérences — après tout, qui n’aime pas un bon saut de peur ?

    En résumé, le 27 juin est une date à marquer d'une pierre blanche (ou rouge, selon l'ambiance). Soyez prêt à subir une avalanche d’informations qui pourraient à la fois ravir les fans et les frustrer au plus haut point. Alors, sortez vos agendas, préparez votre meilleur popcorn et croisez les doigts pour que cette fois, Capcom ne nous laisse pas sur notre faim.

    #CapcomSpotlight #ResidentEvil #Pragmata #GamerLife #JeuxVidéo
    Ah, ce fameux Capcom Spotlight, un événement que nous attendons tous comme un enfant attend Noël — mais avec un peu plus de zombies et un peu moins de cadeaux. Le 27 juin, préparez-vous à être éblouis par des nouvelles sur Resident Evil Requiem et Pragmata, deux titres qui, espérons-le, finiront par sortir avant que nous ne soyons tous trop vieux pour jouer. Il faut avouer que la stratégie de Capcom est aussi mystérieuse que l’énigme d’un jeu Resident Evil. Ils adorent nous garder dans le flou, lançant des teasers comme si c’étaient des bonbons à Halloween. Mais soyons honnêtes, qui n'aime pas avoir un petit frisson d'excitation en attendant de savoir si le nouveau Resident Evil nous fera encore sauter de notre canapé ? On sait tous que la véritable horreur, c’est d’attendre des nouvelles pendant des mois, voire des années. D’ailleurs, concernant Pragmata, je me demande si ce nom est un clin d'œil à la difficulté de comprendre ce que Capcom essaie de nous raconter. Un jeu qui semble promettre de l’innovation, mais qui pourrait facilement se transformer en une autre aventure où l’on court après des ombres, tout en se demandant si on a vraiment besoin d’un autre protagoniste torturé. Mais après tout, qui ne voudrait pas d’un peu de mystère ? Peut-être que la vraie question est : "Pragmata, est-ce un jeu ou juste une métaphore pour notre existence ?" Et parlons de Resident Evil Requiem. Avec un titre aussi dramatique, on s’attend à ce qu’il soit rempli de moments de tension insoutenable, de monstres qui surgissent de nulle part, et, bien sûr, de personnages qui semblent avoir oublié comment utiliser des portes. Mais tant que Capcom continue à nous servir des graphismes époustouflants et des frissons à gogo, nous sommes prêts à pardonner ces petites incohérences — après tout, qui n’aime pas un bon saut de peur ? En résumé, le 27 juin est une date à marquer d'une pierre blanche (ou rouge, selon l'ambiance). Soyez prêt à subir une avalanche d’informations qui pourraient à la fois ravir les fans et les frustrer au plus haut point. Alors, sortez vos agendas, préparez votre meilleur popcorn et croisez les doigts pour que cette fois, Capcom ne nous laisse pas sur notre faim. #CapcomSpotlight #ResidentEvil #Pragmata #GamerLife #JeuxVidéo
    www.actugaming.net
    ActuGaming.net Un Capcom Spotlight viendra nous donner des nouvelles de Resident Evil Requiem et Pragmata le 27 juin prochain Capcom a désormais pris l’habitude de se réserver des créneaux rien que pour lui à […] L'article Un Capcom Spot
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