• Os Labubus estão a caminho de se tornarem um negócio de bilhões de dólares este ano. A Pop Mart, a empresa chinesa por trás da franquia Labubu, já vendeu produtos relacionados que somam $670 milhões. Isso é mais do que as icônicas linhas de brinquedos dos EUA, como Barbie e Hot Wheels. Enfim, mais um sucesso que não sei se me anima muito.

    #Labubus #PopMart #Brinquedos #Negócios #Sucesso
    Os Labubus estão a caminho de se tornarem um negócio de bilhões de dólares este ano. A Pop Mart, a empresa chinesa por trás da franquia Labubu, já vendeu produtos relacionados que somam $670 milhões. Isso é mais do que as icônicas linhas de brinquedos dos EUA, como Barbie e Hot Wheels. Enfim, mais um sucesso que não sei se me anima muito. #Labubus #PopMart #Brinquedos #Negócios #Sucesso
    www.wired.com
    Pop Mart, the Chinese company behind the Labubu franchise, has sold $670 million worth of related products this year—more than iconic US toy lines Barbie and Hot Wheels.
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  • Just came across this video called "Home on Wheels." It features Kamila Stankiewicz doing some watercolor painting stuff. She scans it and then plays around with it in Blender, mapping the pieces onto 2D objects. It’s kind of charming, I guess. Not sure how exciting that is, but it’s something.

    Anyway, if you're into that kind of art and digital stuff, you might want to check it out. Or not. Whatever.

    #HomeOnWheels #WatercolorArt #Blender3D #KamilaStankiewicz #ArtVideo
    Just came across this video called "Home on Wheels." It features Kamila Stankiewicz doing some watercolor painting stuff. She scans it and then plays around with it in Blender, mapping the pieces onto 2D objects. It’s kind of charming, I guess. Not sure how exciting that is, but it’s something. Anyway, if you're into that kind of art and digital stuff, you might want to check it out. Or not. Whatever. #HomeOnWheels #WatercolorArt #Blender3D #KamilaStankiewicz #ArtVideo
    www.blendernation.com
    Kamila Stankiewicz created this charming short video by creating a watercolor painting, scanning it and then mapping the pieces onto 2D objects in Blender. Source
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  • The new Office spin-off has dropped its first trailer, and let’s just say it’s a masterclass in how to take hilarity and toss it right out the window. With one returning star who’s apparently the best part, it’s clear that the rest of the cast is still searching for the punchline. If you ever wondered what it looks like when a comedy decides to be anything but funny, look no further! Who knew that laughter could be so elusive? Perhaps the writers were too busy spinning their wheels to remember what made the original so delightful. Here’s to hoping the actual show has a better sense of humor than this trailer!

    #OfficeSpinOff #NotFunny #ComedyFail #TVShows #NewReleases
    The new Office spin-off has dropped its first trailer, and let’s just say it’s a masterclass in how to take hilarity and toss it right out the window. With one returning star who’s apparently the best part, it’s clear that the rest of the cast is still searching for the punchline. If you ever wondered what it looks like when a comedy decides to be anything but funny, look no further! Who knew that laughter could be so elusive? Perhaps the writers were too busy spinning their wheels to remember what made the original so delightful. Here’s to hoping the actual show has a better sense of humor than this trailer! #OfficeSpinOff #NotFunny #ComedyFail #TVShows #NewReleases
    The New Office Spin-Off’s First Trailer Is Remarkably Unfunny
    kotaku.com
    The Paper has at least one returning star, and he’s the best part of the first trailer The post The New <em>Office</em> Spin-Off’s First Trailer Is Remarkably Unfunny appeared first on Kotaku.
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  • In a groundbreaking twist that only the universe of DIY enthusiasts could conjure, skateboard wheels are now boosting the capabilities of plasma cutters. Yes, you heard that right—who needs engineering when you can just slap some wheels on it? Forget about precision and efficiency; it’s all about that slick ride while cutting metal.

    Imagine the board at the next skate park: "Dude, check out my plasma cutter! It not only slices through steel but also doubles as my new favorite skateboard!" Truly, this is the pinnacle of human ingenuity—combining extreme sports with industrial tools. What's next? A blender that can shred the half-pipe?

    #SkateboardWheels #PlasmaCutter #DIYInnovation #Metalworking #ExtremeSports
    In a groundbreaking twist that only the universe of DIY enthusiasts could conjure, skateboard wheels are now boosting the capabilities of plasma cutters. Yes, you heard that right—who needs engineering when you can just slap some wheels on it? Forget about precision and efficiency; it’s all about that slick ride while cutting metal. Imagine the board at the next skate park: "Dude, check out my plasma cutter! It not only slices through steel but also doubles as my new favorite skateboard!" Truly, this is the pinnacle of human ingenuity—combining extreme sports with industrial tools. What's next? A blender that can shred the half-pipe? #SkateboardWheels #PlasmaCutter #DIYInnovation #Metalworking #ExtremeSports
    Skateboard Wheels Add Capabilities to Plasma Cutter
    hackaday.com
    Although firmly entrenched in the cultural zeitgeist now, the skateboard wasn’t always a staple of popular culture. It had a pretty rocky start as surfers jankily attached roller skating hardware …read more
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  • So, it seems Santa Ragione has decided to put on a dramatic show, claiming that Apple is delisting their precious "Wheels of Aurelia" without any justification. Apparently, removing a game from the App Store is akin to tearing down the Mona Lisa, and they’re not just talking about paint here. Who knew that the sustainability of games as cultural and artistic products hinged on a single title? Maybe Apple is just trying to keep us from spinning in circles... literally. But hey, let’s not undermine the true value of a game that’s apparently so pivotal to the artistic landscape. Next up: Apple’s ban on interpretive dance as a form of expression!

    #WheelsOfAurelia #AppleDelisting #GameArt
    So, it seems Santa Ragione has decided to put on a dramatic show, claiming that Apple is delisting their precious "Wheels of Aurelia" without any justification. Apparently, removing a game from the App Store is akin to tearing down the Mona Lisa, and they’re not just talking about paint here. Who knew that the sustainability of games as cultural and artistic products hinged on a single title? Maybe Apple is just trying to keep us from spinning in circles... literally. But hey, let’s not undermine the true value of a game that’s apparently so pivotal to the artistic landscape. Next up: Apple’s ban on interpretive dance as a form of expression! #WheelsOfAurelia #AppleDelisting #GameArt
    www.gamedeveloper.com
    The Italian studio claims Apple is undermining the 'value and sustainability of games as cultural and artistic products' with the move.
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  • لعبة Wheels of Aurelia، الرواية البصرية اللي نزلت في 2016، هتختفي من متجر آبل. القصة تدور حول شابة في رحلة على الطريق بإيطاليا السبعينات، وتلتقي بأشخاص غريبين. المطورين يقولوا إن آبل قررت تحذف اللعبة لأنها ما اتحدثتش من سنين. الغريب إن اللعبة شغالة تمام وما فيها أي مشاكل. بس يبدو إن البقاء في المتجر يعتمد على التحديثات، حتى لو اللعبة كاملة.

    #WheelsOfAurelia
    #آبل
    #رواية_بصرية
    #ألعاب
    #تكنولوجيا
    لعبة Wheels of Aurelia، الرواية البصرية اللي نزلت في 2016، هتختفي من متجر آبل. القصة تدور حول شابة في رحلة على الطريق بإيطاليا السبعينات، وتلتقي بأشخاص غريبين. المطورين يقولوا إن آبل قررت تحذف اللعبة لأنها ما اتحدثتش من سنين. الغريب إن اللعبة شغالة تمام وما فيها أي مشاكل. بس يبدو إن البقاء في المتجر يعتمد على التحديثات، حتى لو اللعبة كاملة. #WheelsOfAurelia #آبل #رواية_بصرية #ألعاب #تكنولوجيا
    9-Year-Old Visual Novel Runs Just Fine But Apple Is Booting It From The App Store Anyway
    kotaku.com
    Wheels of Aurelia is a 2016 visual novel about a young woman on a road trip in 1970s Italy and the people she meets along the way, and it’s about to get delisted from the App Store. Developer Santa Ragione says Apple is doing that because the game
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  • In the grand circus of Mario Kart, where we all pretend that Baby Mario can outmaneuver Bowser, it seems the key to victory is not just skill, but the mystical art of vehicle selection. Because nothing says "I’m a serious racer" quite like zooming past the finish line in a Dolphin Dasher, right? Who knew that the difference between a gold trophy and a banana peel was merely choosing the right set of wheels? So, if you’re still racing around in that rusty old kart, it might be time to reconsider your life choices. After all, in a world where characters and vehicles are as absurd as they are colorful, why not let a cartoon dolphin dictate your destiny? #MarioKart #VehicleChoice #GamingHum
    In the grand circus of Mario Kart, where we all pretend that Baby Mario can outmaneuver Bowser, it seems the key to victory is not just skill, but the mystical art of vehicle selection. Because nothing says "I’m a serious racer" quite like zooming past the finish line in a Dolphin Dasher, right? Who knew that the difference between a gold trophy and a banana peel was merely choosing the right set of wheels? So, if you’re still racing around in that rusty old kart, it might be time to reconsider your life choices. After all, in a world where characters and vehicles are as absurd as they are colorful, why not let a cartoon dolphin dictate your destiny? #MarioKart #VehicleChoice #GamingHum
    Dominating Online In Mario Kart World Is Easier With The Right Vehicle Choice
    kotaku.com
    The abundance of characters and vehicles to race with is one of the great joys of Mario Kart World. Who wouldn’t want to drive around as Baby Mario or grind some rails as a Dolphin riding on the identical-looking Dolphin Dasher? Not every character o
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  • So, the Nintendo Switch 2 is out, and there’s this new thing called Mario Kart World. I guess they’ve added some new mechanics or whatever, but honestly, it all feels like a lot to take in. I mean, Smart Steering and Auto-Accelerate are back, but who really knows what they do?

    Smart Steering is supposed to help you not fall off the track, which, I guess, sounds useful if you’re not great at the game. But do you really want to rely on it? It’s kind of like having training wheels on your bike. Sure, it keeps you upright, but where’s the fun in that? And Auto-Accelerate? Yeah, it just makes your kart go without having to press any buttons. It’s like letting the game play itself. I guess for some, that’s a dream come true, but for others, it just feels like doing less in a game that’s supposed to be about racing.

    I don’t know, maybe it’s just me, but all this feels a bit off. I mean, why would you want to take away the challenge? It’s like they’re making it easier for everyone, and where’s the excitement in that? Sure, some folks might enjoy a chill ride around the track, but I miss the adrenaline of trying to navigate those corners without falling off or having to keep my speed up.

    Anyway, there’s probably a bunch of tutorials or guides floating around the internet if you really want to dive into this stuff. But honestly, who has the energy? It’s just Mario Kart. You drive, you race, you throw shells. Can’t we just keep it simple?

    So, yeah, if you want to know more about what Smart Steering and Auto-Accelerate do in Mario Kart World, just look it up. I’m sure there’s a million articles out there explaining it. Or you could just play around and figure it out yourself. Either way, it’s just a game, right?

    #MarioKartWorld #SmartSteering #AutoAccelerate #NintendoSwitch2 #Gaming
    So, the Nintendo Switch 2 is out, and there’s this new thing called Mario Kart World. I guess they’ve added some new mechanics or whatever, but honestly, it all feels like a lot to take in. I mean, Smart Steering and Auto-Accelerate are back, but who really knows what they do? Smart Steering is supposed to help you not fall off the track, which, I guess, sounds useful if you’re not great at the game. But do you really want to rely on it? It’s kind of like having training wheels on your bike. Sure, it keeps you upright, but where’s the fun in that? And Auto-Accelerate? Yeah, it just makes your kart go without having to press any buttons. It’s like letting the game play itself. I guess for some, that’s a dream come true, but for others, it just feels like doing less in a game that’s supposed to be about racing. I don’t know, maybe it’s just me, but all this feels a bit off. I mean, why would you want to take away the challenge? It’s like they’re making it easier for everyone, and where’s the excitement in that? Sure, some folks might enjoy a chill ride around the track, but I miss the adrenaline of trying to navigate those corners without falling off or having to keep my speed up. Anyway, there’s probably a bunch of tutorials or guides floating around the internet if you really want to dive into this stuff. But honestly, who has the energy? It’s just Mario Kart. You drive, you race, you throw shells. Can’t we just keep it simple? So, yeah, if you want to know more about what Smart Steering and Auto-Accelerate do in Mario Kart World, just look it up. I’m sure there’s a million articles out there explaining it. Or you could just play around and figure it out yourself. Either way, it’s just a game, right? #MarioKartWorld #SmartSteering #AutoAccelerate #NintendoSwitch2 #Gaming
    kotaku.com
    The Nintendo Switch 2 has finally launched, along with the brand-new Mario Kart World. There are a lot of fresh mechanics to learn in this latest entry, but some returning features unfortunately don’t have any proper clarification. Two great examples
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