• Curious dolphins welcomed NASA astronauts back to Earth after their 9-month saga stuck in space
    www.businessinsider.com
    2025-03-19T01:09:51Z Read in app Suni Williams and Butch Wilmore were each lifted out of the SpaceX vehicle and onto a mobility device, per regular NASA procedure. NASA This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now.Have an account? A pod of dolphins swam around SpaceX's Crew Dragon spaceship after it splashed down Tuesday.Astronauts Suni Williams and Butch Wilmore were returning from nine months stuck in space.The dolphins made their splashdown extra special.Shortly after a SpaceX capsule carrying four astronauts splashed down in the Gulf of Mexico on Tuesday, a pod of dolphins swarmed the spaceship.Two of the astronauts on board the spaceship Suni Williams and Butch Wilmore were returning from an unexpected nine-month stint on the space station, which earned them an international reputation as "stranded" or "stuck" on the International Space Station.The duo launched aboard Boeing's new spaceship in June but could not return to Earth as planned after the vehicle had some engine malfunctions. What was meant to be a roughly weeklong mission for them turned into nine months as they waited for their opportunity to come home with a SpaceX crew.When they climbed aboard the SpaceX Crew Dragon spaceship on Tuesday, cruised through Earth orbit all day, and then plummeted back to Earth, they didn't know an oceanic welcoming committee would meet them. It started with a couple of dorsal fins peeking out. NASA As their spaceship bobbed in the ocean like a toasted marshmallow, smooth, gray dorsal fins began to peek above the water around it. Then a dolphin was visible swimming just below the surface here and there. NASA "Here on your screen, we can see dolphins, actually, who want to come and play with Dragon," Kate Tice, a webcast host and senior quality systems engineering manager at SpaceX, said in the livestream. When the camera zoomed out, a large group of dolphins were visible swimming around near the capsule. NASA The dolphins danced around the capsule for several minutes as a SpaceX recovery crew checked the area for hazardous fumes and prepared the spaceship to get hauled onto a barge. There appeared to be at least six of them."That was really fun to see," Sarah Walker, the director of SpaceX Dragon mission management, said in a press call after the splashdown.SpaceX has previously had to contend with boats of human fans getting too close to its spaceship after the capsule's first crewed flight in 2020.The company and NASA wanted to avoid a repeat of that kerfuffle with this high-profile mission. The webcast hosts reiterated the importance of the Coast Guard-enforced safety zone around the landing area."We do want to stress to the public the need to respect this safety zone," Sandra Jones, NASA's webcast host, said in the livestream. "Recovering a spacecraft from the water is a hazardous task."The dolphins paid no mind to the safety zone, though. Luckily, they didn't seem to interfere with SpaceX procedures.It's unclear if Williams, Wilmore, and their two crewmates Nick Hague and Russian cosmonaut Aleksandr Gorbunov got to see the dolphins in person. The dolphins were no longer visible on the livestream by the time crews started pulling them out of the spaceship.
    0 Comentários ·0 Compartilhamentos ·29 Visualizações
  • The Ibaraki City Cultural and Childcare Complex Onikuru / Toyo Ito & Associates + Takenaka Corporation
    www.archdaily.com
    The Ibaraki City Cultural and Childcare Complex Onikuru / Toyo Ito & Associates + Takenaka CorporationSave this picture! Hiroshi MiyazawaJapanArchitects: Takenaka Corporation, Toyo Ito & AssociatesAreaArea of this architecture projectArea:19715 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs:Hiroshi Miyazawa Lead Architects: Toyo Ito More SpecsLess SpecsSave this picture!Text description provided by the architects. The Ibaraki City Cultural and Childcare Complex Onikuru is a public complex with multiple functions, including a theatre, library, childcare support, civic center, and planetarium. The site is right in front of Ibaraki City Hall. The majority of the exterior is unfinished 'as-struck' concrete, with an emphasis on slabs and pillars, giving an impression of the 'Dom-Ino' system. The facade does not make a strong statement, and if you came here without knowing anything about it, you might think it was a branch building of the city hall.Save this picture!However, once you step inside, you will be pleasantly surprised. There is a large circular atrium in the middle, making the entire seven floors almost one space. The escalators over the atrium do not run in parallel but cross each other at different angles. The impression is that of a stacked Charles de Gaulle airport in Paris, with an absorbing ascent. The atrium is named the 'Vertical path.'Save this picture!Key to the functionality of the building is the fact that the library is distributed over every floor. While the main library floors are located on the fifth and sixth floors, the books related to each floor are placed near the 'Vertical path': children's books on the second floor, art books on the third floor, space books on the seventh floor, and so on. "The functions are not divided between the floors but are mixed together, and many things happen every day in many different places. And you can meet all kinds of people..." It is operated with the aim of creating such a facility.Save this picture!The nickname Onikuru(meaning "Goblins are coming") was chosen through public competition as proposed by a six-year-old. It was named after Ibaraki Doji, a goblin character known in legends in various places in Ibaraki City, meaning "a place where even scary goblins want to come and enjoy themselves." That is exactly the kind of architecture it is.Save this picture!The Ibaraki City Cultural and Childcare Complex Onikuru won the Grand Prize in the "2025 Japan Architecture AwardArchitecture Awards for Everyone," selected based on public votes. The Nomination Committee's Top Selection is also awarded to the same architecture that received the highest evaluation during the selection process of the shortlisted works. "Japan Architecture AwardArchitecture Awards for Everyone" is an architectural award selected by a nomination committee, consisting of approx. 30 professionals committed to promoting architecture to the general public and popular vote.Project gallerySee allShow lessAbout this officeTakenaka CorporationOfficeMaterialsGlassConcreteMaterials and TagsPublished on March 19, 2025Cite: "The Ibaraki City Cultural and Childcare Complex Onikuru / Toyo Ito & Associates + Takenaka Corporation" 19 Mar 2025. ArchDaily. Accessed . <https://www.archdaily.com/1027370/the-ibaraki-city-cultural-and-childcare-complex-onikuru-toyo-ito-and-associates-plus-takenaka-corporation&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    0 Comentários ·0 Compartilhamentos ·29 Visualizações
  • I saw bigg cat from Flow today at the cinema
    i.redd.it
    submitted by /u/Geg_tor [link] [comments]
    0 Comentários ·0 Compartilhamentos ·22 Visualizações
  • Adobe Substance 3D Painter 11 Introduces Automatic Resource Update Feature
    cgshares.com
    A key highlight of Substance 3D Painter 11, the new Auto-Update workflow, makes it easy to keep libraries and projects up to date with the latest resource versions. This feature allows Substance 3D Painter to monitor resources on disk for changes and automatically reload and replace them in your libraries and projects.Look for a small double-arrow icon at the bottom right of the Assets window to configure the auto-update system. A dedicated setting allows you to define how frequently 3D Painter checks for resource updates, along with other options to make your working process smoother.Path improvements, another major highlight of Substance 3D Painter 11, now offer enhanced precision and flexibility: paths can snap to geometry, serve as a measuring tool, and be easily copied and pasted between masks and content layers, among other features.Check out the official tutorial above to explore the new Filled Path mode that can be used as part of a fill or a mask in your texture, various path previews, snapping vertices to geometry or angles, new manipulators for easy vertex transformations, and a variety of convenient keyboard shortcuts to streamline path creation.Substance 3D Painter 11 introduces several new filters and procedural patterns, similar to those in Substance 3D Designer 14 last year. These filters offer a variety of artistic applications and can be seamlessly integrated into your workflow when designing textures.In the Assets panel, youll find the new Anisotropic Kuwahara filter, Bevel Smooth, Directional Distance, Grayscale Conversion, Quantize filter, and Stylization filter. Explore each of these filters in detail in the videos above.Substance 3DSubstance 3D Painter 11 is a major update filled with numerous changes. When baking a high-poly mesh onto a low-poly mesh, you can now choose a new Automatic option for the cage mode. This experimental method automatically generates a cage mesh that best fits the high-poly mesh, helping to prevent artifacts.The new unified export window simplifies the export process, allowing you to spend less time managing files and more time creating stunning visuals. This release also adds native Metal support on macOS, along with various other miscellaneous updates.See the release notes here andjoin our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Adobe Substance 3D Painter 11 Introduces Automatic Resource Update Feature appeared first on CG SHARES.
    0 Comentários ·0 Compartilhamentos ·20 Visualizações
  • Artist Used NASA Photos to Take Us Through Space with Blender
    cgshares.com
    You dont have to be an astronaut to experience a space adventure all thanks to Victor Vargas, a Motion Designer and Film Director who created a concept music video for JVKEs song called This Is What Space Feels Like.In the cinematic, created with Blender and After Effects, JVKE breaks through the edge of space arriving at a giant glowing tree.I pushed myself to learn new techniquesshattering rigid bodies, creating light tunnels, holdouts and other advanced compositingand came out a better artist because of it. More than anything, I just had to get this idea out of my head and onto the screen, Vargas said.Victor VargasAs you can see in the breakdown section, the artist distorted the image plane using NASA photos and made an array of glowing spheres for stars and some planets from BlenderKit.For the jump, he used the Optics Compensation effect and warped the image a ton.Finding/creating the purple glass material, shattering the rigid body in a very specific way, making a tree made of particles and bringing to life a specific vision and look of this otherworldly environment was challenging but so rewarding. View this post on InstagramA post shared by Victor Vargas (@v2_motion)If you want to learn more about the production process and see other projects, check out Vargass Instagram. View this post on InstagramA post shared by Victor Vargas (@v2_motion)Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Artist Used NASA Photos to Take Us Through Space with Blender appeared first on CG SHARES.
    0 Comentários ·0 Compartilhamentos ·20 Visualizações
  • Miles Morales Spider-Man: Through a Hero's Eyes
    www.behance.net
    Children's picture book illustrations for Miles Morales Spider-Man: Through a Hero's Eyes. Published by Disney Publishing and copyrighted by Marvel Press. Written by Denise Miller.
    0 Comentários ·0 Compartilhamentos ·19 Visualizações
  • This New Tech Is Taking Aim At Gaming's Bot Problem
    www.gamespot.com
    Anyone who has played an online game has probably encountered a bot at some point that may have negatively impacted their gaming experience. To help address gaming's bot problem, Razer and OpenAI founder Sam Altman's company World have teamed up to create what's called "Razer ID verified by World AI."It's a new single sign-on (SSO) proof-of-human system that verifies if a player is a human or a bot. If it all goes to plan, it will create a situation where anyone using a Razer ID account will be verified as a human, which could in turn help bolster "trust and security in the digital space," Razer said."Fair play starts with real players, and Razer ID's ability to integrate into games to enable 'human-only' gameplay modes is key to fostering fair competition and a more trusted gaming environment," the company stated.Continue Reading at GameSpot
    0 Comentários ·0 Compartilhamentos ·10 Visualizações
  • Assassin's Creed Shadows Review - Shinobi Simulator
    www.gamespot.com
    It felt good to see Assassin's Creed Shadows protagonist Naoe's face nearly healed after the 50-hour journey through 16th-century Japan. The wound that had once marred her face was mostly gone, with only a thin, barely discernible scar left behind. Naoe's face slowly heals over the course of Shadows' story and the changing of the in-game seasons, providing a visual metaphor for the game's thematic journey through the ugliness of revenge, the healing process of forgiveness and moving beyond tragedy with enough time and support. It's a story that has incredible moments between Naoe and fellow protagonist Yasuke but largely feels listless during its muddled second act. And although Naoe's shinobi fantasy is the best Assassin's Creed has been in ages and remains fun to play for the entire game, it makes Yasuke's samurai gameplay feel subpar in comparison.Naoe feels like the intended protagonist of Shadows. Save for a brief hour as Yasuke, the first 12 or so hours are spent solely playing as the shinobi. Even once Yasuke returns to the story, it's in service to Naoe's goal to kill a dozen masked individuals and steal back a mysterious box that she has to recover.Shadows is Naoe's story. Yasuke is just here for the ride.But even ignoring his narrative shortcomings as a secondary protagonist, Yasuke is not fun to play. Assassin's Creed has never been a series where its individual gameplay components have surpassed those in other games. Its combat has never been as good as what's available in other action games, other titles have stronger parkour mechanics, and the series always feels a step behind when it comes to stealth. The best part about Assassin's Creed has always been that it brings those three styles of gameplay together in one cohesive package--a combination you don't often see at the level of quality Ubisoft has managed to achieve with Assassin's Creed. Naoe perfectly embodies that trifecta, even possessing new mechanics that make the stealth part of Assassin's Creed a lot better than recent entries. Yasuke, on the other hand, doesn't. Though he's able to fight, Yasuke cannot use parkour, nor can he really rely on stealth. He's only one-third of Assassin's Creed. Although the idea of making an Assassin's Creed protagonist who solely specializes in open warfare sounds cool, in practice it feels awful because that aspect of the franchise is still not up to snuff with dedicated action games.Continue Reading at GameSpot
    0 Comentários ·0 Compartilhamentos ·11 Visualizações
  • How To Unlock & Equip Cosmetics In Party Club
    gamerant.com
    A stressful co-op game about cooking that will test your friendship, Party Club doesn't attempt to hide that it has been inspired by titles like Plate Up! and Overcooked, and that's not a bad thing. It is distinct from those titles, but it scratches the same itch for players who love to tackle a challenge with their friends.
    0 Comentários ·0 Compartilhamentos ·10 Visualizações
  • The Best Female Dwarves In Video Games
    gamerant.com
    Dwarves are some of the most entertaining, powerful, and impressive races frequently appearing in fantasy worlds. Unfortunately, the famous characters that make it to the narratives players love and the games they've played time and time again are overwhelmingly male dwarves. But that's not to say there aren't any great female dwarves out there in various video games; they're just few and far between.
    0 Comentários ·0 Compartilhamentos ·9 Visualizações