• The Art of Catan
    www.iamag.co
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  • Make sure you're sitting down: Palworld's crossplay update is now live, also bringing photo mode and the ability to use chairs like they aren't dodgy public toilets
    www.vg247.com
    Palworld now has crossplay, thanks to a fresh update that's just dropped and brought with it a pretty beefy list of other additions and changes - including a photo mode and the ability to sit down in a way that seemingly won't risk your character ending up floating in mid-air.Yep, forget that Nintendo lawsuit that's still ongoing and reportedly came as a suprise to the folks at Pocketpair, the studio's just made some key tweaks to the game about assembling an army of not-Pokemon and sometimes using them a bit like exploited workers.To see this content please enable targeting cookies. As usual, the notes for this latest Palworld update - v0.5.0 - have been shared via the game's official Twitter account. The big headline, of course, is crossplay being enabled across all platforms the game's on, meaning console folks can pal it up with each other and their PC counterparts.Beyond that, there's the new photo mode - which is found on the Pal Command Wheel and looks to work exactly as you'd expect - as well as some new solutions for hoarders in the form of a "Global Palbox" that lets you transfer pals between worlds and some "Dimensional Pal Storage" boasting "10 times the capacity of a regular Palbox" that's now accessible to guild members. To see this content please enable targeting cookies.Another new addition you'll want to be aware of is the "Cosmetic Armour System", which basically allows you to go full fashion expert as you can in a bunch of other games, by letting you pick aesthetically-pleasing gear that'll show up on your character without messing with the stats of whatever stuff you've equipped for practical purposes. A drafting table that lets you "combine low-rarity blueprints to create higher-rarity ones" is also now a thing.That said, it's one of the tweaks that's caught my eye. "Players can now sit on chairs and cushions", it reads, and bascially this is how I've learned that up to now, Palworld players who fancy a sat have had to use a 'sit in chair' emote and just pray they've lined theor character's bottom up properly with whatever they're trying to park it on, or risk ending up looking like they're A) hovering like you might over the seat of a dirty loo or B) just kinda floating in a seated position. I'm glad it sounds like this is over now, think of how stressful that must be for your average tired pal tamer.Anyway, getting back on track, the update also brings some other "specification adjustments" and balancing tweaks that're well worth reading through, cos they do things like ensure "buildings can now be placed even if they overlap with a Pal" (sounds kinda dangerous) and adjust the rewards you'll get from the likes of elemental chests and NPC events.So, there you go. Have you been desperate to have a proper sit down in Palworld for like a year now? Let us know below!
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  • Hollow Knight: Silksong has been mentioned briefly by Xbox, which means all of you are obligated to talk endlessly about whether or not we'll actually see it this year
    www.vg247.com
    Sound the alarms, another breadcrumb of Hollow Knight: Silksong has appeared on the internet. This time, via a new Xbox Wire blog post, in which the game is mentioned among others in games coming in the future as part of ID@Xbox. Read more
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  • Mortal Kombat 1 T-1000 DLC Update Is Now Live, Here Are The Full Patch Notes
    www.nintendolife.com
    Image: WB GamesAfter giving us a sneak peek last month, NetherRealm Studios and WB Games have finally added the T-1000 to Mortal Kombat 1's DLC roster.Arriving as a part of the 'Kaos Reigns' expansion, the T-1000 brings a whole host of T2-inspired moves to the famous fighter, joining the likes of Conan the Barbarian and Ghostface.It's not only DLC content that crops up in this update, mind you. The T-1000 is accompanied by support fighter Madam Bo, new skins, bug fixes and visual tweaks some of which are even specific to the Switch version.Subscribe to Nintendo Life on YouTube799kWatch on YouTube The full patch notes were shared on the official Mortal Kombat support website, and we have gathered all the Switch-relevant points together for you to check out below:Mortal Kombat 1 March Update (Released 18th Mar 2025)Nintendo SwitchImproved the texture for the left most pillar in The Great HallImproved online ping when the pause menu is repeatedly opened and closedImproved the textures for Quan Chis Union of Light skinAdjusted the hood positioning of Scorpions UMK3 skinResolved an issue that causes Reptiles hood to turn green when equipped with his UMK3 and MK 95 skinsGeneral Fixes & AdjustmentsMove list corrections & Localization fixesAI adjustments & improvementsImprovements to Screen Reader functionalityAdded T1000 Fighter to RosterAdded Madam Bo Kameo to RosterAdded Outworld Menagerie skins for KItana, Mileena, & TanyaAdded Outworld Gala skins for Li Mei, Reiko, & Shang TsungAdded MKX skins for Scorpion & Sub-ZeroFixed several visual issues during brutalitiesCharacter Specific AdjustmentsMain FightersBarakaAdded new move Desperate TarkatanHeel Drop can now be held to perform Heel SmiteQuick Shave (Back Kick) cancel occurs 2 frames laterButcher (Back Kick, Back Kick, Back Kick) cancel occurs 2 frames laterSlaughter House (Back Kick, Back Kick, Back Kick, Back Kick, Back Kick, Back Kick) has 1 less frame of hit advantageFixed some Kameo Ambush Attacks not being possible during Slaughter HouseGeneral ShaoAdded new move Smoldering WrathHavikHelping Hand when used more than once in a combo will no longer perform second or third hitsJohnny CageBall Buster brutality can be performed closer to the cornerFixed audio issue that could cause crowd cheering to linger during a Fatality or AnimalityKenshiAdded new move Soul ExitSummon Ancestor duration is now 10 seconds (was 15 seconds)Ancestor can now be hit by attacks that affect opponent's KameosAncestor is now vulnerable to attacks during the startup and recovery of Teamwork on block or missAncestor is now vulnerable to attacks during the startup and recovery of Ancestral Assist on block or missFixed animation blending issues with Ancestor when Teamwork or Ancestral Assist is blocked or missesFixed incorrect visual effect appearing when Ancestral Assist is blockedAncestor recovers 8 frames faster after Teamwork is blocked or missesAncestor recovers 7 frames faster after Ancestral Assist is blocked or missesDemon Drop and Enhanced Demon Drop has 5 more frames of block stun with increased pushback on blockSilencing Souls (Away + Back Punch, Back Punch) now has a different hit reactionHigh Kick (Front Kick) now has a different hit reactionFace Breaker (Back Kick) does 50 damage (was 70)Heighten Senses (Back Kick, Back Kick) now has a different hit reaction and increased hitbox when opponent is in a comboKitana(Air) Reverse Fan Toss now only destroys projectiles when EnhancedFixed (Air) Reverse Fan Toss attack appearing from incorrect side if opponent switches sides with Kitana at specific timingMileenaAdded new move Krazed TarkatanRaidenElectric Overcharge now detonates automatically 2 seconds fasterFixed issue with Electric Overcharge lingering after a Fatal Blow is performedFixed issue with Electric Overcharge audio lingering when interruptedReikoIncreased health by 50Added new follow-up to Charging Pain, "Pain Reaper"Charging Pain Delay Cancel now recovers 7 frames faster(Air) Reap The Whirlwind has 2 more frames of hit advantagePush Kick (Away + Front Kick) now causes 6 more frames of hit stunSmokeFixed issue causing Smoke to remain invisible longer than intended if opponent blocks Vicious Vapors while invisibleSub-ZeroAdded new moves Polar Palm and Permafrost PalmFixed animation issue when hitting opponent with two freeze attacks in a comboShang TsungPulse Check (Front Punch, Back Punch, Back Kick) hitbox increased when done in a comboSpinning Spikes now has no gravity scaling when used up to two times in a comboDouble Skull second hit does 10 more damageTriple Skull second & third hit do 10 more damageEnhanced Straight Skull, Enhanced Double Skull, & Enhanced Triple Skull does 10 more damage on all hits(Air) Straight Skull does 20 more damage(Air) Enhanced Straight Skull does 20 more damage on first hit, 10 more damage on second hitKameo Kopy used on Darrius or Ferra is now considered airborne when visually in the airOpponent is now considered airborne while visually in the air during Back ThrowEnhanced Kameo Copy can now only be used 4 times in a comboFixed Havik's Enhanced Blood Bath debuff not clearing when morphing back into Shang TsungTanyaKarma (Towards + Back Punch, Front Punch, Front Punch) all hits now cause ground bounce reaction when used on airborne opponentSeeking Guidance level 1 charge now takes 18 seconds to decay (was 12 seconds)Seeking Guidance level 2 charge now takes 24 seconds to decay (was 12 seconds)Enhanced Seeking Guidance now always gives level 2 charge, recovers 6 frames faster, and can 2in1 cancel into basic AttacksEnhanced Seeking Guidance when performed in a combo now has damage scalingOmni-ManFatal Blow can now be performed while in the airFollow-up hit for Like An Ant now only occurs if Back Kick is heldOpponent is considered knocked down 12 frames later during Back ThrowFixed some Kameo Ambush Attacks not being possible during Viltrumite StancePeacemakerIncreased health by 50HomelanderFixed some Kameo Ambush Attacks not being possible during flightNoob SaibotFixed audio issue with Enhanced Shadow Ghostball being delayedGhost FaceFixed some Kameo Ambush Attacks not being possible during Psychotic Rush & Psychotic DiveFixed incorrect animation playing if player holds certain inputs while performing Back ThrowConanFixed some Kameo Ambush Attacks not being possible during Destroyer's DropFixed visual issue that could cause abrupt movement if Conan is defeated by a juggle combo while Crom's Curse is activeFixed Kameo Cyrax's Self-Destruct causing an extra bomb to appear if used to defeat Conan while Crom's Curse is activeFixed several attacks causing mistimed visual and audio effects during Crom's Curse resurrectionKameo FightersFrost (Kameo)Ice Wall starts up 19 frames fasterIce Krash follow up to Ice Wall refill delay reduced to 1 second (was 6 seconds) and increased recharge rateIce Krash follow up to Ice Wall will now always face the Ice WallGoro (Kameo)Raise The Roof refills Kameo gauge faster after useDead Weight refill delay reduced to 1 second (was 4 seconds) and increased recharge rateFixed issue with Shokan Stomp interrupted in specific situations not applying any damage scalingJax (Kameo)When Gotcha Grab hits an opponent's kameo the refill delay is reduced to 1 second (was 6 seconds from activation)When Gotcha Grab misses it no longer has a refill delay (was 6 seconds from activation)Fixed damage scaling not applying if Quad-Slam is interruptedSareena (Kameo)Fixed Old Moon being unable to hit opponent after it is reflected by Conan's Atlantean BulwarkScorpion (Kameo)Fixed lingering visual effects if Aura Of Flame is used to defeat an opponentStryker (Kameo)Added new move Rapid FireSub-Zero (Kameo)(During Arctic Armor) Kold Shoulder refill delay reduced to 0.66 seconds (was 1.5 seconds) and increased recharge rateShujinko (Kameo)Fixed Ghost Face's Backstage Pass missing when done in the corner at certain spacingMavado (Kameo)Adjusted Mavado Ambush Attack window in several reactionsTremor (Kameo)Added new moves Crystal Crag, Crystal Vault, and Crystal HeaveGround Pound second hit now starts up 2 frames faster and has 3 more active framesTransmute Down now has the same cancel timing as Transmute Up "Crush your enemies and see them driven before you"FatalityWill you be checking out this update, or is the Switch version still too rough to face? Let us know in the comments.[source mortalkombatgamessupport.wbgames.com]Related GamesSee AlsoShare:00 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesBest Cheap Nintendo Switch Games50 games under 20 bucksPokmon Scarlet & Violet: Mystery Gift Codes ListAll the current Pokmon Scarlet and Violet Mystery Gift codesSplatoon 3 Version 9.3.0 Out Now, Here Are The Full Patch NotesThe first update of 2025Final Fantasy Pixel Remasters Land New Update As Series Passes 200 Million SalesHere are the full patch notes
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  • I went mountain-biking with this DJI camera, and the results blew me away (plus it's on sale)
    www.zdnet.com
    ZDNET's key takeaways The DJI Osmo Action 5 Pro camera is on sale at Amazon for $329.This action camera has some of the best stabilization of any action camera on the market.The default settings on the Action 5 Pro aren't exactly the best for action shots, so you'll need to customize it before you go out. more buying choices The DJI Osmo Action 5 Pro is on sale for $329, with other bundles of the camera on sale as well for Amazon's Spring Sale event through March 31.I've used GoPro cameras for a very long time. From filming mountain bike rides to indoor videos, they served me well. Those cameras were far from perfect -- the fish-eye effect was a bit much and the built-in mics were terrible. When I got serious about filming (and left behind the notion of filming my trail shenanigans), I left the GoPros (and action cameras in general) behind.When DJI reached out about reviewing the Osmo Action 5 Pro, all of a sudden, I got excited about the idea of getting back on my mountain bike and filming some trail rides.Also:Is GoPro still the best action camera? Well, it dependsMy experience with the Action 5 Pro didn't start off all that well (more on that in a bit), but once I had it initialized and ready, the tiny camera really impressed me.Before I get into my take on this camera, let's talk specs. details View at Amazon The specs47GB of built-in storageDual OLED high-brightness touchscreen displaysNext-gen 1/1.3" sensor with up to 13.5 stops of dynamic range and an aperture of f/2.84nm high-performance chipProfessional-grade air pressure and water pressure gaugesWi-Fi 6.0 and USB 3.0 high-speed transfer4-hour battery lifeSuperNight mode with AI to reduce noise10-bit D-Log M footage with color recoveryPrice - $349 at major retailersMy experienceWhen I first received the camera, I had to register and initialize it using the DJI Mimo app. That's where the first issue began: the app isn't available on the Google Play Store. Instead, you have to download it from DJI's website. The download was painfully slow, and it took several tries to get it downloaded to my Pixel 9 Pro. Once I finally had it installed, I opened it, logged into my DJI account, and went through the steps to initialize the camera.The app recognized the camera but refused to connect to it, no matter what I tried or how many times I attempted it. I reached out to DJI support, and for whatever reason, they couldn't help me (which is odd because DJI support usually works great).Eventually, my Pixel 9 Pro received an update, and that did the trick. The DJI app connected to the camera, and I could initialize it.I did a few quick tests with the camera. I wanted to put together a short film to see how well it would work for that process. I'm still working on that, but I quickly decided this was an action camera, and people wouldn't purchase it for narrative filmmaking. So instead, I slapped the camera on my fully rigid single-speed mountain bike and prepared to hit the trails. You can view the test footage here.Also: Is GoPro's cheaper $200 4K action camera worth it? Only if these features matter to youThe first thing that hit me about this camera was the built-in storage. Initially, I inserted a microSD card and made a quick film of me on my road bike, but that didn't go so well because the card's write speed couldn't keep up with the camera. With the internal storage, that's not a problem.The second feature was the dual OLED touchscreens, which made it so easy to keep track of what you're filming from the front or the back. The touchscreens automatically shut off after a set period of use to conserve battery. To bring the screen back to life, all you have to do is touch it. The rear touchscreen is one of the best I've seen on an action camera. Jack Wallen/ZDNETWhen I set off on my mountain bike, I went with the default settings, which was a mistake, given that it was configured for 30fps at 1080p. I should have changed that to 60fps at 4K to get the best possible quality. I also left it on normal mode (assuming the default would be set to sport). This took me by surprise, given how action cameras are typically used. One would think the camera would be automatically configured for the best possible results for action out of the box.Lesson learned.Even though the resulting footage wasn't the best possible quality, the one thing it revealed was the quality of the camera's internal stabilization. I ride a fully rigid, carbon fiber single speed, which equates to a very bumpy ride. When I ride that bike, I have to stay very loose in the knees, hips, elbows, and shoulders; otherwise, I'd bounce right off. On top of that, the trail system near my house isn't exactly smooth.Also: This thumb-sized camera is my new 'must-have' for travelingDespite all that, the footage came out remarkably smooth. You would never have known I wasn't riding a full-suspension bike with plenty of cushions. Sure, I wish I had taken the time to customize the video parameters before I spent nearly an hour flying through the trails, but the end results were still impressive.Back when I was using GoPro cameras, I paid nearly the same price as the DJI Osmo 5 Pro camera and didn't get nearly the results.There are also some really cool add-ons for the camera, such as ND filters and plenty of ways to attach the camera to various vehicles and surfaces. I did have a little trouble with the mount I used, but that was because the handlebar I attached it to is carbon fiber, and I wasn't about to crank it down hard enough to keep it locked in place. Eventually, I found the right amount of tension to keep it in place, and all was good.ZDNET's buying adviceIf action cameras are your thing, skip the competition and go directly to the DJI Osmo Action 5 Pro. You'd be hard-pressed to find a better consumer-grade camera suited for all types of action (underwater, above water, or in the sky). Additionally, if you're on the fence, right now is a great time to spring for it while it's on sale.Also, the internal storage and dual OLED touchscreens alone make this worth the price of entry. Couple that with the quality of video it produces, and this is a winner on all fronts. With the holidays approaching, consider one of these cameras for your family members who live on the edge and like to film everything they do.Featured reviews
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  • Amazon's Spring Sale is incoming, but so is Walmart Super Savings Week and Target Circle Week
    www.zdnet.com
    Amazon isn't the only one slashing prices this spring. Here's the scoop on Target and Walmart's upcoming seasonal sale events.
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  • Business Lessons From Athletes: The Value Of Trust, Teamwork And Shared Purpose
    www.forbes.com
    In baseball and business, success is built on resilience, adaptability and collaboration.
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  • Unlocking The Power Of Connected And Multimodal Data In Healthcare
    www.forbes.com
    Connected and multimodal data bring together diverse datasets such as clinical trial results, patient demographics, claims data and prescription patterns.
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  • Cost Per Frame: Best Value Graphics Cards in Early 2025
    www.techspot.com
    It's time to cut through the BS and talk about graphics card value based on real-world prices. You've seen the reviews, you know how the latest GPUs stack up based on MSRP, and you also know how those MSRPs are basically fake in many instances.In most regions around the world, you just can't walk into a store and buy a card for the price that AMD and Nvidia advertised, making those prices irrelevant at least for now, while the market is severely disrupted. With this in mind, we need to talk about which graphics cards are the best and how they compare based on realistic, real-world prices we're seeing in the market today.And that's exactly what we're doing in this article. We'll be looking at real pricing in multiple regions to properly compare the GeForce RTX 50 series and Radeon RX 9000 series to each other, as well as to prices you could have paid for graphics cards not too long ago.Sure, these companies can advertise prices to get better reviews and then not deliver on those promises, assuming everyone will simply forget about a blatant bait-and-switch. Well, not us, because we continually evaluate the market, and it's safe to say we're not happy with what we've found.Most Models are Out of StockAnalyzing pricing right now is trickier than usual because the vast majority of models simply aren't available at all. So if we did a review based on current prices for in-stock models, it would be pretty boring, featuring just a handful of comparisons. But it's not like graphics cards aren't being sold at all retailers are selling models almost as soon as they arrive.The major complaint we've seen from our readers is that these restocks virtually never include graphics cards priced at MSRP. They're always overpriced mid-range or premium models, sometimes priced even higher than during the last restock. Anything remotely close to a reasonable price sells out instantly, and even cards we'd consider "unreasonable" disappear quickly too.Our Data PointsTo factor this problem into our value discussion, we're looking at graphics card offerings in a unique way. We've examined the line-ups from each company and their listed prices at major retailers.We've discarded the lowest-tier model entirely from price evaluation, as in many cases these cards either don't exist or aren't restocked in meaningful quantities. Then we've selected some data points from the rest of the line-up.The next model up from the base version becomes our baseline real-world price for that graphics card. In a normal market, these slightly upgraded models are listed with a small premium over MSRP, usually around 5%. But the market is far from normal right now, so the data will be quite revealing.The second data point we're looking at is the price for a premium GPU the most expensive card in the lineup, excluding liquid-cooled models. Normally, these cards would cost around 10 15% above MSRP. But in a heavily supply-constrained market, this data point is important because it represents the price you might have to pay if GPU makers decide to supply only premium models rather than lower-priced cards.After all, if an AIB can only produce 100 RTX 5090s and knows they'll all sell instantly, why would they produce anything other than the most expensive GPUs? And we're certainly seeing restocks heavily biased toward these premium models.For example, this is the RTX 5070 Ti lineup from MSI in Australia. We're discarding the price of the Shadow 3X OC model as it's an unrealistic MSRP card that's not actually available. The next model up is the Ventus 3X OC, which becomes our baseline real-world price.Then we're also noting the price of the Vanguard SOC, the premium model. We repeat this process for all other AIBs and average the prices for these slightly upgraded and premium cards, and these averages go into our cost-per-frame graphs.For older GPUs in the GeForce RTX 40 and Radeon 7000 series, we're using real-world pricing for these cards prior to stock drying up at the end of 2024. As we explained in our recent GPU pricing feature, previous-gen models were discontinued earlier than expected due to anticipated GPU launches, which were ultimately delayed. This cleared out the market and caused prices to rise for remaining stock.Therefore, the few remaining cards today don't fairly represent what those cards cost throughout their lifespan. We want to compare the real price of new models to the real price of previous models at a time when they were readily available. This way, Nvidia and AMD can't simply raise prices across the board right before launching disgustingly overpriced new models.What Normal MSRP GPU Value Would Look LikeAs a quick refresher, here's what the line-ups should look like based on MSRP. The Radeon RX 9070 XT should offer a 19% lower cost per frame than the GeForce RTX 5070 Ti at 4K. The RX 9070 should be 8% cheaper per frame than the RTX 5070. The RTX 5080 should be 6% cheaper per frame than the RTX 4080 Super, and so on...These margins shift slightly at 1440p compared to 4K. For example, at 1440p, the RX 9070 XT reduces to just a 15% lower cost per frame compared to the RTX 5070 Ti. Nonetheless, this still places the Radeon model in a solid position.Cost Per Frame: Real U.S. PricingNow let's take a look at real-world pricing for the next model up in each lineup, starting with the 4K data in the current U.S. market. For the latest generation of cards, this data is based on listed prices at Newegg. As we can see, many models have drastically increased in price.The RTX 5080 becomes a $1,350 GPU, the RTX 5070 Ti increases to $900, and the RTX 5070 jumps to $660. AMD's cards aren't immune either: the 9070 XT is essentially a $750 card, and the 9070 is about a $670 card under the pricing evaluation system we described earlier.So how does this affect value? Well, directly comparing current-generation models, it basically maintains the status quo. At 4K, the RX 9070 XT remains 16% cheaper per frame than the RTX 5070 Ti using realistic pricing, as both models are currently around $150 above their MSRP. We see a similar trend with the 9070 versus the 5070, as both cards are roughly the same price right now.Where the comparison becomes concerning is when comparing current-generation models to prices paid for previous-generation GPUs throughout most of last year. The RX 9070 XT, for example, ends up offering nearly the same value as the 7900 XT, which was regularly available for around $700.For Nvidia GPUs, it's even worse the RTX 5070 Ti shifts from being slightly better value than the RTX 4070 Ti Super to becoming 5% more expensive per frame. The RTX 5080 is a massive 30% more expensive per frame than the RTX 4080 Super, positioning it as even worse value than the RTX 4080 and making it a terrible purchase in the current market.And good luck if you're gaming at 1440p. Here, the RTX 5080 is 35% more expensive per frame compared to the typical price of the RTX 4080 Super in 2024. The RX 9070 XT also offers poor value, as it's unable to deliver a true next-generation experience due to being 22% more expensive per frame than the RX 7800 XT, and 5% more expensive per frame than the 7900 XT.At MSRP, the 9070 XT would offer better value than both previous-gen models, but at current real-world pricing, there's only a slim 12% discount per frame compared to the RTX 5070 Ti.Things get even worse when looking at the worst-case scenario for GPU pricing, particularly when comparing current models to older models. Similar margins remain between AMD and Nvidia: under premium pricing, the 9070 XT is 17% cheaper per frame than the 5070 Ti, compared to 16% using the next-model-up pricing and 19% at MSRP.But in general, you definitely don't want to pay these prices, as a 9070 XT becomes 4% more expensive per frame than a 7900 XT, the 5070 Ti is 13% more expensive than the 4070 Ti Super, and the 5080 is a staggering 41% more expensive per frame than the 4080 Super presenting even worse value than the RTX 4090.Consumers are being severely overcharged if the only available stock is premium models; these GPUs simply shouldn't be purchased or even exist at the current list prices we're seeing today.Cost Per Frame: Real Australian PricingOf course, the United States is just one side of the story. The dynamics at play can be totally different in other regions, so let's look at Australia. We examined real list pricing for each lineup at PC Case Gear and Scorptec to create these average prices.Essentially, new GPUs are a terrible deal in Australia, especially if you're interested in high-end Nvidia GPUs. Even the next tier up from the base RTX 5080 forces you to spend around $2,550 AUD, making it worse value than the RTX 4090 at its typical price in mid-2024.The company benefiting the most here is AMD. The RX 9070 XT, in a direct comparison with the RTX 5070 Ti, offers a 24% lower cost per frame, so at least in Australia, the Radeon card presents better value than in other regions at realistic market prices. This likely explains why RTX 5070 Ti models have started reappearing in stock and sitting on shelves priced at $1,700 or more because even $1,700 isn't particularly attractive.What's interesting is that, in the battle between the RTX 5070 and RX 9070, we see much better availability compared to other cards. Therefore, we've listed the cheapest available prices here. The RTX 5070 is available at its MSRP of $1,110 AUD, which is a generally poor deal, while the RX 9070 at a similar price actually ends up providing better value than the typical RX 9070 XT pricing. Currently, it's 7% cheaper per frame, although this margin will likely shrink if the RX 9070 XT returns to stock closer to MSRP since the RX 9070 has little room for price movement.While these comparisons between current models are informative, overall pricing is disappointing compared to previous-generation GPUs. Here in Australia, the RX 9070 XT is 13% more expensive per frame than the RX 7900 XT, which was regularly priced between $1,100 and $1,200 AUD as recently as January. Realistically, the RX 9070 XT should be priced below $1,000 to make sense.Even the better-priced RX 9070 still offers worse value than the RX 7900 XT. Remember, we're strictly discussing rasterization performance here, not other factors like ray tracing and FSR 4.On Nvidia's side, the situation is even worse. The realistic price of the RTX 5070 Ti makes it 27% more expensive per frame compared to the RTX 4070 Ti Super, which was commonly available for around $1,300 AUD in 2024. Based on MSRP comparisons, the RTX 5070 Ti should actually be cheaper than the 4070 Ti Super, even considering currency exchange rate fluctuations. In Australia, this GPU realistically should be around $1,300, not nearly $1,800. And let's not even discuss the RTX 5090.When considering premium models, pricing gets even more absurd, especially for high-end GeForce cards that make absolutely no sense. Who would pay nearly $6,000 AUD for an RTX 5090? That's outrageous. The RX 9070 XT ends up 26% cheaper per frame than the RTX 5070 Ti, so Radeon GPUs still maintain better relative value locally even if only premium models see resupplies. Of course, "better" is relative, because compared to the RX 7000 series, current buyers are still getting significantly worse deals.Cost Per Frame: Real European PricingFinally, let's take a look at the European market or at least part of it. This data comes from German retailers. While we could have included many other countries, the German market provides a clear picture of broader trends.Unfortunately, things look rough for our European friends, particularly for those interested in GeForce 50 series GPUs, which remain excessively expensive. The price for the next model up in the RTX 5070 Ti lineup is 1,040, making it 11% more expensive per frame than the RTX 4070 Ti Super, which was regularly available around 860 in mid-to-late 2024. Essentially, German consumers are paying more than Americans for the RTX 5070 Ti but aren't being hit as hard as Australians.We see similar pricing trends for the RTX 5080 and RTX 5090, both extremely overpriced. In each case, these cards offer much worse value compared to the RTX 4080 Super and RTX 4090, respectively. The RX 9070 XT is also priced poorly, with a 12% higher cost per frame compared to the RX 7900 XT's typical price from just a few months ago quite similar to Australia's situation.As for the RTX 5070 and RX 9070, we're seeing similar trends in Germany as in Australia, with these GPUs available at prices between their supposed MSRP and the next model up. Both cards, which have a $550 MSRP, should ideally cost around 600 in Germany but are currently priced approximately 100 above that. As a result, they're poor value compared to previous-generation models. For instance, the RTX 5070 is 10% more expensive per frame compared to the RTX 4070 Super, but at least these cards are actually purchasable right now.The question then becomes: which card currently offers the best value?Right now, the RX 9070 slightly edges out the listed price for the next-tier RX 9070 XT, delivering a 6% lower cost per frame. We wouldn't call this a great deal, considering it still represents worse value than previous-generation GPUs. However, it's currently 5% cheaper per frame than the RTX 5070 and 22% cheaper per frame than the RTX 5070 Ti. Meanwhile, if the RX 9070 XT were available at its listed price, it would offer 17% cheaper cost per frame compared to the RTX 5070 Ti.If AIBs only supply premium models, the market outlook becomes even worse, with new GPUs providing significantly poorer value compared to last-generation models. For example, the RTX 5080 would become 44% more expensive per frame than the RTX 4080 Super, and currently, if you want to buy an RTX 5080 that's actually in stock, you'll likely pay a price close to this extreme.Clearly, this is a very bad situation. Under premium pricing, the RX 9070 XT emerges as the best value among the new generation GPUs, offering a 19% lower cost per frame compared to the RTX 5070 Ti but still not representing good overall value compared to previous-gen options.What We LearnedOverall, when assessing the graphics card market based on real-world prices, things look quite dire at the moment. Whether we look at the United States, Australia, or Germany, the typical prices of available models make new-generation graphics cards a worse value than their previous-generation counterparts.Of course, in most situations, you currently can't buy either current or previous-generation models easily. But when comparing prices of relatively basic AIB models today to GPU prices just six months ago, it's clear that buyers are being significantly overcharged when purchasing GPUs as they arrive at retailers.This is largely due to an unusually wide gap between the base-model cards listed at MSRP and the next tier in an AIB's lineup. In previous years, it was typical to pay around 5% extra for a second-tier card for example, a GPU with a $750 MSRP would typically see the next model up priced around $790. Instead, we're currently seeing closer to a 20% premium for these models, and these higher-priced variants are the ones being supplied. And if it's not these models, it's often even more expensive ones.In reality, base-model GPUs are the only models worth buying if you want a reasonable deal compared to the 2024 GPU market. The MSRP is the only price point that genuinely makes sense. Perhaps a 5% premium could be justified for instance, a $790 RTX 5070 Ti would still offer slightly better value than the RTX 4070 Ti Super, around 8% cheaper per frame but at a 20% premium over MSRP, it's simply not worth it. At such prices, buyers are getting badly overcharged and would be better off waiting for the market to stabilize.Interestingly, inflated GPU prices appear to have impacted Nvidia and AMD roughly equally in market segments where they directly compete. Prior to launch, we heard arguments suggesting that AMD's Radeon RX 9070 XT price of $600 was significantly more attractive compared to the RTX 5070 Ti, which was selling for over $900 at the time. Some argued we shouldn't compare these GPUs at their advertised MSRP because Nvidia's advertised price is fake and AMD's is real.However, nearly two weeks after the RX 9070 XT launch, if we compare similar models in their respective lineups excluding nonexistent base-model MSRPs we find the price-to-performance differences remain similar. At MSRP, the RX 9070 XT is 19% cheaper per frame than the RTX 5070 Ti. But based on real-world prices today, the RX 9070 XT is only 16% cheaper per frame in the US market, as both models have experienced comparable price hikes.In Germany, the RX 9070 XT ended up 17% cheaper per frame, and Australia benefited more significantly with a 24% discount per frame. If the RX 9070 XT had actually remained at $600 as some anticipated while the RTX 5070 Ti stayed around $900, the RX 9070 XT would have offered a 32% cost-per-frame advantage. Unfortunately, this scenario hasn't materialized.We want to emphasize that we're currently experiencing an extremely volatile GPU market characterized by limited supply, heavily inflated prices, and considerable issues and manipulation throughout the supply chain.Of course, we want to emphasize that we're currently experiencing an extremely volatile GPU market characterized by limited supply, heavily inflated prices, and considerable issues and manipulation throughout the supply chain.The GPU values presented here might look different in a few weeks, especially if supply improves and competition increases among GPUs in stock. Increased supply and market saturation are essential to driving down GPU prices, and there are plenty of reasons this might happen. Primarily, AMD needs to build market share by pumping out their in-demand cards and getting them into the hands of gamers.On top of this, it's important to remember that graphics cards typically sell out around launch time. This has happened many times before, and usually, the market begins to stabilize after a month or two. While this clearly hasn't happened yet with the RTX 5090, we're beginning to see early signs with other models.In Australia, for example, you can currently purchase an RTX 5080, RTX 5070 Ti, RTX 5070, or RX 9070 if you really want to. Yes, most available models right now are extremely overpriced special editions rather than base MSRP cards, but just a week or two ago, even these overpriced cards were unavailable. Once these overpriced GPUs start sitting unsold on shelves, mid-range models will follow, and eventually, reasonably priced GPUs should become available again.
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  • Research suggests the VR headset heyday could be behind us
    www.digitaltrends.com
    The latest market research has not been kind to VR headsets, and the Apple Vision Pro is the headset that suffered the biggest drop in market share. According to a new market update, the global VR market declined by 12% year-over-year in 2024, showing that the adoption of these headsets is slowing instead of picking up pace.The updates come from Counterpoint, a research firm. According to its latest findings, people just arent that into VR headsets anymore. Despite the way the tech has evolved in the last few years, shipments of VR headsets are dropping instead of rising.Recommended VideosIts worth noting that shipments dont directly translate to sales. We dont know how many headsets have actually been sold, but what we do know is that retailers seemingly had no need for frequent restocks, hence the drop in shipments and that points to declining sales, too, but those numbers are hardly ever made available to the public.With that disclaimer out of the way, lets dig in. The global VR headset shipments fell by 12% year-over-year, and this is the third consecutive year of declines. Comparing the final quarter of 2024 to the final quarter of 2023 also revealed a 5% drop. Counterpoint cites hardware limitations and the fact that theres just not enough exciting VR content readily available as some of the reasons why the market is in decline. The company notes that the enterprise market is doing better, although it hasnt shared any numbers on that. Meta, with headsets such as the Quest 3S, dominates the VR headset market, achieving a share of 77% in 2024. That share was even better in the fourth quarter of the year, when Meta headsets accounted for 84% of the market.While Meta is soaring, the Apple Vision Pro is struggling to gain market share. The shipments of Apples flagship headset dropped by 43% quarter-over-quarter, indicating that many people might not be willing to spend over $3,500 on a VR headset.Editors Recommendations
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