
This underrated sci-fi horror game has the coolest UI design since Dead Space
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Experimental user interface design is worth admiring. When done right, a games UI can not only serve the vital role of communicating important game mechanics to the player, but convey something deeper about the universe the players avatar inhabits and how they themselves view the world.One of the most memorable examples of this is the RIG (Resource Integration Gear) system in Dead Space, which localizes the inventory, weapons, and health meter of protagonist Isaac Clarke to a sleek and compact interface visible via a small holographic projector on his back. The brilliant, diegetic design takes the information the player needs to know and incorporates it directly into the games universe, from keeping track of Isaacs health bar and ammunition counter to playing audio logs collected throughout the USG Ishimura and projecting cutscenes.Unfortunately, there havent been many games since Dead Spaces initial release in 2008 that have attempted to replicate, let alone improve on, the games approach to diegetic interfaces. That is, however, with one notable exception: the 2017 sci-fi stealth horror game Echo.Developed by Danish indie studio Ultra Ultra, the game centers on En, a young woman who awakens aboard a sentient starship after a century in hypersleep. All we know is that En suffered a gunshot wound to her abdomen before embarking, and London, the ships artificial intelligence, is pissed with her for reasons that wont become entirely clear until much later on.We soon learn that Ens destination is a mysterious planet that houses a palace of untold wonders, including the ability to resurrect the dead. Shortly after landing on the planets surface and discovering that its in fact an ecumenopolis, a supermassive structure which houses the so-called palace itself, En encounters the echoes: artificial doppelgangers of herself created by the palace in order to stop anyone from obtaining the power within. In order to succeed, En must find a way to defeat these immortal, infinitely multiplying enemies who can copy her every move.Echo is one of my all-time favorite games. Developer Ultra Ultras creative reuse of assets, character models, and motifs masterfully evokes a sense of eeriness and horror, while the chess-like game mechanics are pure elegance. The games ornate, futuristic aesthetic was even inspired by Alexander McQueen and the Palace of Versailles. Hell, even Echos menu screen is an overt reference to the opening of on Flux! I could talk on and on and on about all the things I love about this game, but like Dead Space, its diegetic hudsphere interface is especially underrated.Shortly after landing on the planets surface, En is given a space suit equipped with a hudsphere, a color-coded radar-like interface that encircles her body in a light-blue-tinted aura. The radius of the hudsphere acts as the players compass, pointing them to their next objective as they traverse the winding corridors of this immense palatial structure.Its only after encountering the echoes for the first time, though, that the hudspheres full functionality comes to the forefront. The closer En is to an echo, the more the suits interface reacts in proximity to a potential threat. A blue fractalized shimmer along the surface of the sphere indicates the presence of another humanoid entity; a yellow shimmer indicates the player is about to be noticed, while a red fractal shimmer means the player is being targeted by an attacker. When En is attacked, a quick-time prompt will appear on the HUD, allowing her to break free. After surviving an attack, red spikes will appear inside the hudsphere, signaling that she is vulnerable and will not survive another attack until they have disappeared.All of this is explained in-universe as a part of the suits assist mode, which also braces Ens fall whenever she leaps from a great height and stops her from worsening her injuries if she runs for too long. One of my favorite elements of the hudsphere, though, is its area scan functionality, which sends out a pulse wave that expands the spheres radius, tagging all echoes in your immediate vicinity at the cost of momentarily blinding you to close incoming threats. No matter how many times I use it, it always feels sleek and effortlessly futuristic.And thats not even mentioning that, after En draws her pistol to attack, the radius of the hudsphere will seamlessly unfold to become the guns reticle. You can even tag enemies to your HUD from afar if you hover the reticle over them long enough. Nearly every element of the games broader mechanics and systems is reflected through the hudspheres design.Eventually, En herself comments that the suits interface is technically outdated due to the century in hypersleep it took to arrive at the palace. Throughout Echo, the creative team at Ultra Ultraseized every opportunity to gesture at the periphery of the games universe, peppering enticing anecdotes and dialogue alluding to what it might be like to exist in its particular vision of a spacefaring civilization.Combined with the games sound design, which reacts in response to the escalation of threat levels in real time, youve got a system that looks and feels as cool as it is legible and intuitive to respond to. On the whole, the hudsphere in Echo feels like both a reaction to and an evolution of Dead Spaces own RIG system.Echo is a dark horse in every sense of the term: beautiful, difficult to master, and an experience entirely its own. Unfortunately, it was the first and only game that Ultra Ultra had the opportunity to develop; the studio was forced to close in 2019 following the games poor sales. That said, I wholeheartedly recommend experiencing it for yourself if youre looking for an ambitious and unique, albeit imperfect, sci-fi stealth game with gorgeous visuals and music that stands the test of time.Echo is available to purchase on Steam and PlayStation Store.
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