• Game workers in the U.S. and Canada launch industry-wide union to fight for 'dignity and respect'
    www.gamedeveloper.com
    Chris Kerr, News EditorMarch 19, 20253 Min ReadImage via CWAGame workers across the United States and Canada have launched an industry-wide union with assistance from the Communications Workers of America (CWA) to build a game industry that "nourishes its talent and invests in its future."United Videogame Workers-CWA (UVW-CWA) broke cover at GDC 2025 and aims to bring together artists, writers, designers, QA testers, programmers, freelancers, and more to "build worker power irrespective of studio and current job status."UVW-CWA has launched as both a direct-join (or pre-majority) organization and CWA local."Direct-join organizing, sometimes referred to as pre-majority unionism, enables workersincluding freelancers and the thousands of video game workers who were laid off in recent yearsto build power across the industry without the obstacles and delays that employers can impose during the traditional union certification process," explained the CWA.It's a setup that should make it easier for workers to address shared concerns across multiple studios, allowing them to push for large-scale reform."Their first issue campaign will be around layoffsgiven the fact that 1 in 10 video game developers were laid off in 2024, many video game workers have been mobilized to organize. And now they can," continued the CWA. "Workers will be sharing around a petition to address the industry-wide layoffs and hope to gain widespread support while at GDC."Related:"Stand with your peers. Reject the status quo."Discussing its broader mission in a pamphlet being distributed at GDC, UVW-CWA took aim at the rise of AI technology, which it claims "threatens to devalue our skills and erase our labor," and said developers must unite to demand fair wages, humane hours, and job security."Together, we can create an industry that works for us, not just for CEOs and shareholders. Its time to act. Stand with your peers. Reject the status quo. Lets build a union that gives us the respect, power, and future we deserve. We make the gameswe must set the terms," it added.Specifically, the union feels game industry workers too often have their passion exploited by corporations that constantly prioritize short-term profits over employee growth and treats its workforce like "replaceable cogs."In an FAQ, UVW-CWA said anybody working in the game industry in the U.S. and Canada can apply to joinincluding those plying their trade at triple-A, double-A, and indie studios.Freelancers, contractors, and those in other roles at publishers, support studios, and more can also apply for membership. Leads and producers will be considered, but UVW-CWA noted that anybody who has the final say over hiring, firing, or disciplining employees won't be admitted.Related:"We're ordinary people that believe in our power, and believe that power is magnified when we work together. Take the fire you felt when you first picked up a controller and discovered this medium and its limitless potential, and pour it into the struggle for a better future," added UVW-CWA."Industry bosses have shown time and time again that they will choose the siren call of profit over uplifting workers or doing whats right. Now is the time to stand with your peers, and fight for the dignity and respect you deserve."Read more about:GDC 2025Top StoriesAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Google Wallet is adding tap-to-pay for kids
    www.theverge.com
    Google Wallets latest update will let kids download the app and use tap-to-pay on Android with parental consent. The feature, which is rolling out over the next few weeks, will also let kids store passes such as event tickets, library cards, and gift cards within the app.After rolling out tap-to-pay support on the kid-focused Fitbit Ace LTE, Google announced plans to bring it to young users Android phones, too. Parents will be able to control whether their child has access to Google Wallet and tap-to-pay through the Family Link app.Parents will receive emails each time their kid makes a purchase. Theyll also be able to track recent purchases, remove payment cards, and turn off access. But kids can only add payment cards with parental consent and cant use the cards to make purchases online.Apple has a similar feature that lets parents manage payments for kids on their iPhone, iPad, or Apple Watch through the Family Sharing app. Tap-to-pay for kids on Android is coming to the US, UK, Australia, Spain, and Poland.
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  • The Pixel 9A is a midrange phone that actually looks like a good deal
    www.theverge.com
    Google just announced the Pixel 9A, surprising nobody because its been leaked to all heck. The camera bump is gone, it has a bigger screen, a Tensor G4 processor, and better water resistance, and it still starts at $499. Its all looking like a pretty good deal, especially considering what Apple is charging for its new entry-level phone.The comparisons to the iPhone 16E are all too easy to make, especially since Apples budget iPhone just launched a couple of weeks ago. The two phones share plenty of specs, including IP68 water resistance, but the $599 16E lacks an ultrawide camera, and its screen only offers a 60Hz refresh rate. For a hundred dollars less, the 9A comes with a second rear camera and a faster display.As seen well, in lots of places, the Pixel 9A ditches the camera bump in favor of a housing that sits flush with the back of the phone. Its the same shape as the pill / search bar bump on the Pixel 9 series; it just doesnt protrude from the back of the phone. The new look is slick and means the phone wont rock back and forth as you tap the screen when the device sits on a table.The colors are good this year.The screen is bigger 6.3 inches now compared to 6.1 inches. But despite the increase, the phone is less than two millimeters taller than the 8A and is actually a tiny bit lighter. The screen isnt just bigger, either. Its brighter this time, with a peak brightness of up to 2,700 nits, compared to 2,000 nits. Its still a 1080p, 120Hz panel, which is all well and good for a $500 phone.The 9A opts for a 48-megapixel rear camera with a 1/2-inch-type sensor thats slightly smaller than the Pixel 8As 1/1.73-inch-type chip. Bigger is generally better when it comes to image sensors, so Ill be interested to see if that impacts image quality. The 9A gains a macro mode, though, which somewhat unusually uses the main camera sensor. The 13-megapixel ultrawide is back again, too.1/7Elsewhere, the 9A has beefed up its durability rating: its now IP68 rather than IP67, which means it can withstand immersion in deeper water. The battery is a little bigger, up to 5,100mAh versus 4,492mAh, with Qi wireless charging and up to 23W wired charging. Theres every form of Gemini and Google AI you can imagine, including Gemini Live right out of the box. And you didnt think Google would let an opportunity to remind us that it has actually shipped an AI assistant pass by, did you?Anyway, my favorite Pixel feature is back: seven years of OS upgrades and security support. This is the phone I tell everyones dad to buy, including mine, so we can sleep a little easier at night knowing their phone isnt quickly becoming a security risk. Dads and anyone else interested will be able to get the base model with 8GB of RAM and 128GB of storage for $499; you can upgrade to 256GB of storage for $599. The 9A will be available sometime in April, though Google isnt specifying when exactly.See More:
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  • Video Game Workers Form First North American Industry-Wide Union With Communications Workers of America
    www.ign.com
    Today, a group of cross-discipline video game workers have announced the first-ever direct-join industry-wide union in North America, known as United Videogame Workers, organizing with Communications Workers of America (UVW-CWA).UVW-CWA is a direct-join organization, meaning any video game industry worker in the U.S. or Canada working as an artist, writer, designer, QA tester, or programmer can join, regardless of whether they are freelance or fulltime or whether or not other workers at their company have joined.In a press release, UVW-CWA shared that its mission is "to not only build community and solidarity amongst video game workers, but also to build large-scale education campaigns about labor organizing in the video game industry." The group's first issue campaign will focus on the recent tide of industry mass layoffs, with workers planning to share around a petition at the Game Developers Conference (GDC) addressing the issue.Additionally at GDC, UVW-CWA will host multiple panels, a rally, and a launch party to spread awareness of the union and celebrate its formation. They will also have a booth on the show floor, and will distribute a zine at the event with more information on how to join.This announcement fulfills a near-decade-long saga begun at the Game Developers Conference back in 2018, when a unionization roundtable sparked a group of individuals to form Game Workers Unite to push for collective labor action in the industry. In subsequent years, GWU continued to push for industry unions, with their work ultimatley bearing fruit in recent years as workers at companies including Activision, Blizzard, Zenimax, Bethesda, and Sega in the U.S. organized.Though this is the first North American industry-wide union, other similar groups exist in the UK and France, and developers in union-friendly Sweden are also increasingly exercising their rights to form union clubs within their companies.Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
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  • Steam Accounted for More Than Half of Monster Hunter Wilds Total Dollar Sales in the U.S.
    www.ign.com
    Monster Hunter Wilds is a smash hit across the globe, with an incredible 8 million copies sold in just three days. In the U.S., Capcoms action game is the best-selling game of 2025 so far, and its PC in particular thats dominating.According to Circana, not only was Monster Hunter Wilds the best-selling game of February, but launch month dollar sales more than doubled the total Monster Hunter: Rise achieved during its March 2021 debut.As youd expect, Monster Hunter Wilds was the best-selling game of February across PlayStation, Xbox, and Steam. But heres the interesting stat: Steam accounted for more than half of Monster Hunter Wilds total dollar sales. That's despite some high-profile performance issues on PC that have led to a 'mixed' user review rating for Monster Hunter Wilds on Steam.PlayPerhaps Monster Hunter Wilds PC success shouldnt come as a surprise, given PC has become increasingly important for multiplatform releases. Speaking to IGN in a recent interview, Strauss Zelnick, boss of Rockstar parent company Take-Two, said the PC version of a multiplatform game can generate 40% of overall sales, or even more with certain games.That stat came as part of a discussion about the current console generation. In the U.S., February video game hardware spending fell by 25% when compared to a year ago, to $256 million. Thats the lowest February total for video game hardware spending since the $184 million reached in February 2020.Zelnick pointed to the PC platform as growing in importance while publishers wait for Sony and Microsofts next moves and with the Nintendo Switch 2 waiting in the wings.We have seen PC become a much more and more important part of what used to be a console business, and I wouldn't be surprised to see that trend continue, he said. Of course, there will be a new console generation.Monster Hunter Wilds is evidence of the trend, then. But it wasnt the only new release in February to do well. In fact, according to Circanas data, the top four best-selling games of February 2025 were new releases, with Kingdom Come: Deliverance II, Sid Meiers Civilization VII, and PGA Tour 2K25 joining Monster Hunter Wilds. Other new releases appearing among the months top 10 best-sellers included Obsidians Avowed, which also launched day-one into Game Pass, and Segas Like a Dragon: Pirate Yakuza in Hawaii.Circana said the launch month dollar sales total Kingdom Come: Deliverance II reached in February 2025 was more than five times higher than the original Kingdom Come: Deliverance achieved during its February 2018 debut. Embracer Group, parent company of Kingdom Come: Deliverance developer Warhorse Studios, has already hailed the sequels sales success.February 2025 U.S. Top 20 Best-Selling Games:NEW Monster Hunter: Wilds - Capcom USANEW Kingdom Come: Deliverance II - PlaionNEW Civilization VII - Take-Two InteractiveNEW PGA Tour 2K25 - Take-Two InteractiveNBA 2K25 - Take-Two InteractiveCall of Duty: Black Ops 6 - Microsoft (Corp)NEW Avowed - Microsoft (Corp)Like a Dragon: Pirate Yakuza in Hawaii - SegaGrand Theft Auto V - Take-Two InteractiveMadden NFL 25 - Electronic ArtsMinecraft - Multiple Video Game ManufacturersEA Sports FC 25 - Electronic ArtsMarvel's Spider-Man 2 - Sony (Corp)Red Dead Redemption II - Take-Two InteractiveHogwarts Legacy - Warner Bros. GamesEA Sports College Football 25 - Electronic ArtsHelldivers II - Sony (Corp)Elden Ring - Bandai Namco EntertainmentDragon Ball: Sparking! Zero - Bandai Namco EntertainmentAstro Bot - Sony (Corp)Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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  • The touchscreen Mac Apple probably wont make, and the one it will
    9to5mac.com
    I last year described the touchscreen Mac as the idea that will not die. No matter how many times Apple says it wont make one, we see continued suggestions that it will, or should.To be clear, Apple absolutely has made prototypes of touchscreen Macs. The first of these dates back to at least 2008, and probably earlier Apples testing of touchscreen MacsWe know this because Apple co-founderSteve Jobssaid so in 2010, stating that the company had tested it years ago and the minimum time period for years plural would be two. Steve said it was these tests that led the company to reject the idea.It turns out it doesnt work. Touch surfaces dont want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time your arm wants to fall off.It doesnt work. Its ergonomically terrible. Touch surfaces want to be horizontal.Jony Ive said the same thing back in 2016. Phil Schiller did too.Apple came to this conclusion by testing if touch screens made sense on the Mac. Our instincts were that it didnt, but, what the heck, we could be wrongso our teams worked on that for a number of times over the years, says Schiller. Weve absolutely come away with the belief that it isnt the right thing to do. Our instincts were correct.I cant recall CEO Tim Cook specifically ruling it out, but he has on many occasions said the company wont converge iPad and Mac.My own touchscreen Mac testsI actually got to test a touchscreen Mac a couple of times. Sadly these werent Apple prototypes, but rather third-party add-ons for Macs. These took the form of a monitor surround with infrared LEDs to detect the position and movement of a finger, and a utility to have the Mac see that as a mouse movement.My first test was on a desktop Macintosh back in the 1980s, the second much later on a MacBook Air. The result was the same in both cases: Steve was absolutely right my arm did indeed want to drop off.The touchscreen Mac Apple (probably) wont makeDespite the companys statements, I dont entirely rule out the idea of Apple making a touchscreen Mac along the lines of the many touchscreen PC laptops that currently exist.As my colleague Ryan Christoffel noted yesterday, history has proven Apple can deny something vehemently only to be secretly working on it behind the scenes. Perhaps at some point the company will conclude that its leaving money on the table if it doesnt do so.Ive said previously that Im not absolutely opposed to this, but I did add two big provisos. Im not against touchscreen Macs as optional models. Anyone who wants one can pay the premium to buy one. But I am very much against adding touchscreen functionality by default. I dont want to be forced to pay a premium for something Id hardly ever use.Even more importantly, I dont want to see the kind of compromises that would be needed to make a Macfully controllableby a touchscreen. Touch targets would have to be huge, the way they are on an iPad. All the finesse of macOS would be lost, and the impact on both aesthetics and usability would be horrendous. So sure, if people want to do some things on a Mac touchscreen, let em. But dont, whatever you do, Apple, turn macOS into iPadOS.The touchscreen Apple will (one day) makeAs much as the company has denied plans for a conventional touchscreen laptop, there are plenty of indications that it has a very long-term goal to eliminate a physical keyboard, replacing it with a second touchscreen.Thats a sentence likely to strike fear into the hearts of MacBook users. Present-day glass keyboards have three huge problems:They hurt your fingersVirtual keys give no feedback when you press themYou cant touch-type because your fingers cant locate virtual keysBut as weve noted before, Apple patents havedescribed potential solutionsfor each of those problems:A flexible, deformable keyboard that is comfortable for typingHaptic feedback to simulate the movement of a real keyAn electrostatic charge to enable us to feel the edges of virtual keysThat isnt going to happen this year, next year, or anytime soon. My guess is were at least five years away from making this is a practical reality, and if I had to put money on it, Id say more like ten years for creating something Id consider an acceptable replacement for physical keys.But I do think it will happen eventually, because the arguments in favor of it are too strong. They are, in fact, the very same arguments Steve made for a glass keyboard during the iPhone launch. You dont always want a keyboard at all (picture opening out a clamshell MacBook into a single flat screen for viewing movies, for example), and you dont always want the same keyboard (think things like keyboard overlays for Final Cut Pro).As for this year, my money is on no hints at WWDC 2025. What about you? Please share your thoughts in the comments.Highlighted accessoriesPhoto byJulian OhayononUnsplashAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Youll Laugh at This Simple Task AI Still Cant Do
    futurism.com
    Most human children learn how to tell time around ages six and seven but artificial intelligence still, apparently, can't parse a clock face.Researchers from Scotland's University of Edinburgh have foundthat AI models that can process text and images otherwise known as multimodal large language models, or MLLMs could only read analog clock faces a pitiful 25 percent of the time.In a paper that's awaiting peer review, the AI informatics researchers explained that Google's Gemini was the "best" of the crop when they tested out MLLMs from that company, OpenAI, Anthropic, and others to see how well they could read clock faces and yearly calendars.As they soon found, all of the models they testedseemed to be challenged by the "combination of spatial awareness, context, and basic math" required to read time and dates."Researchers tested various clock designs, including some with Roman numerals, with and without second hands, and different [colored] dials," the statement expounded. "Their findings show that AI systems, at best, got clock-hand positions right less than a quarter of the time. Mistakes were more common when clocks had Roman numerals or [stylized] clock hands."When testing out how well the MLLMs handled calendars specifically, ten years of the large annual kind, which show all 12 months of the year on one page the researchers found that they were slightly better at reading dates than times, but only slightly.GPT-o1, the first generation of OpenAI's reasoning models, ended up scoring the highest on the calendar challenge by getting the date questions right 80 percent of the time. Still, it answered one-fifth of the questions put to it such as "Which day of the week is New Years Day?" or "What is the 153rd day of the year?" incorrectly.Rohit Saxena, the study's lead author, said in the school's press release that although "most people can tell the time and use calendars from an early age," AI seems, per the new research, to struggle to "carry out what are quite basic skills for people.""These shortfalls must be addressed if AI systems are to be successfully integrated into time-sensitive, real-world applications," Saxena said, "such as scheduling, automation and assistive technologies."As New Scientist reported more than three years ago, Oxford researchers found that when they trained their own AI model on analog clock faces and their correct readings, it was able to accurately tell the time between 74 and 84 percent of the time.The tension illustrates the current situation of AI: it can often ace difficult questions in heady domains like math and the law, but simultaneously continues to struggle with tasks as basic as telling the time.Look no further than the tech giant Apple,which was forced to push back its ambitious plans to integrate AI into its voice assistant Siri this month. An AI that can respond to virtually any query makes a great tech demo, but if it struggles to set an alarm orschedule an appointment,you're going to have a lot of disappointed users on your hands even at well-funded companies like OpenAI, Apple, and Google.Share This Article
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  • Leaked Black Basta Chats Suggest Russian Officials Aided Leader's Escape from Armenia
    thehackernews.com
    Mar 19, 2025Ravie LakshmananCybercrime / Threat IntelligenceThe recently leaked trove of internal chat logs among members of the Black Basta ransomware operation has revealed possible connections between the e-crime gang and Russian authorities.The leak, containing over 200,000 messages from September 2023 to September 2024, was published by a Telegram user @ExploitWhispers last month.According to an analysis of the messages by cybersecurity company Trellix, Black Basta's alleged leader Oleg Nefedov (aka GG or AA) may have received help from Russian officials following his arrest in Yerevan, Armenia, in June 2024, allowing him to escape three days later.In the messages, GG claimed that he contacted high-ranking officials to pass through a "green corridor" and facilitate the extraction."This knowledge from chat leaks makes it difficult for the Black Basta gang to completely abandon the way they operate and start a new RaaS from scratch without a reference to their previous activities," Trellix researchers Jambul Tologonov and John Fokker said. Among other notable findings include -The group likely has two offices in MoscowThe group utilizes OpenAI ChatGPT for composing fraudulent formal letters in English, paraphrasing text, rewriting C#-based malware in Python, debugging code, and collecting victim dataSome members of the group overlap with other ransomware operations like Rhysida and CACTUSThe developer of PikaBot is a Ukrainian national who goes by the online alias mecor (aka n3auxaxl) and that it took Black Basta a year to develop the malware loader post QakBot's disruptionThe group rented DarkGate from Rastafareye and used Lumma Stealer to steal credentials as well as additional malwareThe group developed a post-exploitation command-and-control (C2) framework called Breaker to establish persistence, evade detection, and maintain access across network systemsGG worked with mecor on new ransomware that's derived from Conti's source code, leading to the release of a prototype written in C, indicating a possible rebranding effortThe development comes as EclecticIQ revealed Black Basta's work on a brute-forcing framework dubbed BRUTED that's designed to perform automated internet scanning and credential stuffing against edge network devices, including widely used firewalls and VPN solutions in corporate networks.There is evidence to suggest that the cybercrime crew has been using the PHP-based platform since 2023 to perform large-scale credential-stuffing and brute-force attacks on target devices, allowing the threat actors to gain visibility into victim networks."BRUTED framework enables Black Basta affiliates to automate and scale these attacks, expanding their victim pool and accelerating monetization to drive ransomware operations," security researcher Arda Bykkaya said."Internal communications reveal that Black Basta has heavily invested in the BRUTED framework, enabling rapid internet scans for edge network appliances and large-scale credential stuffing to target weak passwords."Found this article interesting? Follow us on Twitter and LinkedIn to read more exclusive content we post.SHARE
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  • 5 Identity Threat Detection & Response Must-Haves for Super SaaS Security
    thehackernews.com
    Mar 19, 2025The Hacker NewsSaaS Security / Threat DetectionIdentity-based attacks are on the rise. Attackers are targeting identities with compromised credentials, hijacked authentication methods, and misused privileges. While many threat detection solutions focus on cloud, endpoint, and network threats, they overlook the unique risks posed by SaaS identity ecosystems. This blind spot is wreaking havoc on heavily SaaS-reliant organizations big and small.The question is, what can security teams do about it?Have no fear, because Identity Threat Detection and Response (ITDR) is here to save the day. It's essential to have the visibility and response mechanisms to stop attacks before they become breaches.Here's the super lineup that every team needs to stop SaaS identity threats.#1 Full coverage: cover every angle Like Cap's shield, this defense should cover every angle. Traditional threat detection tools such as XDRs and EDRs fail to cover SaaS applications and leave organizations vulnerable. SaaS identity threat detection and response (ITDR) coverage should include:ITDR should extend beyond traditional cloud, network, IoT, and endpoint security to include SaaS applications like Microsoft 365, Salesforce, Jira, and Github. Seamless integrations with IdPs like Okta, Azure AD, and Google Workspace to make sure no logins slip through the cracks. Deep forensic investigation of events and audit logs for a detailed report of logging and historical analysis of all identity-related incidents.#2 Identity-centric: let no one slip through the threadsSpidey's web ensnares enemies before they strike, and no one slips through the threads. When security events are only listed in chronological order, abnormal activity by a single identity can go undetected. It's crucial to make sure your ITDR detects and correlates threats in an identity-centric timeline.What identity-centric in ITDR means:You can see the complete attack story by one identity across your entire SaaS environment, mapping lateral movements from infiltration to exfiltration. Authentication events, privilege changes, and access anomalies are structured into attack chains.User and Entity Behavior Analytics (UEBA) are leveraged to identify deviations from normal identity activity so you don't have to hunt through events to find the suspicious ones.Both human and non-human identities like service accounts, API keys, and OAuth tokens are continuously monitored and flagged for abnormal activity.Unusual privilege escalations or lateral movement attempts within your SaaS environments are detected so you can investigate and respond rapidly.#3 Threat intelligence: detect the undetectable Professor X can see everything with Cerebro, and complete ITDR should be able to detect the undetectable. ITDR threat intelligence should:Classify any darknet activity for easy investigation by security teams.Include IP geolocation and IP privacy (VPNs) for context.Enrich threat detection with Indicators of Compromise (IoCs) like compromised credentials, malicious IPs, and other suspicious markers.Map attack stages using frameworks like MITRE ATT&CK to help identify identity compromise and lateral movement.#4 Prioritization: focus on the real threatsAlert fatigue is real. Daredevil's heightened senses allow him to filter through overwhelming noise, detect hidden dangers, and focus on the real threatsjust like ITDR prioritization cuts through alert fatigue and highlights critical risks. SaaS ITDR threat prioritization should include:Dynamic risk scoring in real-time to reduce false positives and highlight the most critical threats.A complete incident timeline that connects identity events into a cohesive attack story, turning scattered signals into high-fidelity, actionable alerts.Clear alert context with affected identities, impacted applications, attack stage in the MITRE ATT&CK framework, and key event details like failed logins, privilege escalation, and behavioral anomalies.#5 Integrations: Be unstoppableJust like the Avengers combine their powers to be unstoppable, an effective SaaS ITDR should have integrations for automated workflows, making the team more efficient and reducing heavy lifting. ITDR integrations should include:SIEM & SOAR for automated workflows.Step-by-step mitigation playbooks and policy enforcement guides for every application and every stage of the MITRE ATT&CK framework#6 Posture management: Leverage the dynamic duo (BONUS TIP!)Black Widow and Hawkeye are a dynamic duo, and a comprehensive ITDR relies on SaaS Security Posture Management (SSPM) to minimize the attack surface as the first layer of protection. A complimentary SSPM should include:Deep visibility into all SaaS applications, including Shadow IT, app-to-app integrations, user permissions, roles, and access levels.Misconfiguration & policy drift detection, aligned to the SCuBA framework by CISA, to identify misconfigured authentication policies like lack of MFA, weak password policies, and excessive role-based permissions to ensure policies are consistently enforcedDormant and orphaned account detection to flag inactive, unused, or orphaned accounts that pose a risk. Tracking of user lifecycle events to prevent unauthorized access.With great power comes great responsibilityThis lineup of must-haves fully equips organizations to face any SaaS identity-based threat that comes their way. Not all heroes wear capes some just have unstoppable ITDR.Learn more about Wing Security's SaaS identity threat detection and response here.Found this article interesting? This article is a contributed piece from one of our valued partners. Follow us on Twitter and LinkedIn to read more exclusive content we post.SHARE
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  • Jonathan Majors Says He Would Love to Return to Marvel
    screencrush.com
    Jonathan Majors wants to return to the Marvel Cinematic Universe.The 35-year-old actor, who portrayed Kang the Conqueror in the Disney+ TV show Loki and the 2023 blockbuster Ant-Man and the Wasp: Quantumania, was dropped by Marvel after he was convicted of two misdemeanor counts of reckless assault and harassment against his ex-girlfriend Grace Jabbari,now says hed love to reprise his character in a future MCU project if given the chance to do so.When asked whether hed come back to the MCU if he was asked to play Kang again during an interview with USA Today, he said: Yeah, of course I say yes. Disney, Marvel Studios, I love them!Majors then gushed about his Loki co-stars Tom Hiddleston and Gugu Mbatha-Raw, as well as Ant-Man and the Wasp: Quantumanias Paul Rudd - saying he loved working with the three actors.He added: Tom Hiddleston, loved working with that guy. Loved working with Paul Rudd. Loved working with Gugu Mbatha-Raw. I love the industry so much, and now Im in the place where I can feel the love from them and actually express my love for them.MarvelMarvelloading...READ MORE: Every MCU Movie, Ranked From Worst to BestAs well as Kang, Majors also said hed be happy to reprise his Creed III role as Damian Diamond Dame Anderson in a future installment of the boxing series, which revolves around Michael B. Jordans Adonis Creed, though insisted the version of [him] that would come back to those places would be different.The actor explained to Entertainment Weekly: I don't think anything different would happen between action and cut. That's why I got the job.But there would be something different about it if I were to come back, and I would like that. But as I said, it's not in my control.Jordan also recently said he was hoping to make a fourth Creed movie with Majors.The Sinners star told The Hollywood Reporter: I would love to make 'Creed IV' together among other projects.While there hadnt been any concrete plans for Majors to return to the Creed series before his conviction, Majors Kang was meant to be the central antagonist in Marvels Avengers: The Kang Dynasty, though the studio dropped the characters storyline and instead brought back Iron Man star Robert Downey Jr. to portray Doctor Doom in Avengers: Doomsdayand Avengers: Secret Wars once the Devotion actor was found guilty of third-degree assault and second-degree harassment.After it was announced Downey Jr. would be replacing him as the franchises next big bad at San Diego Comic Con last year, Majors said he was heartbroken he had been pushed aside.When TMZ asked if he felt hurt by the studio choosing to move away from Kang in favor of Doctor Doom, Majors said: Yeah, heartbroken. Of course. Come on, yeah, of course. I love him. I love Kang. Doctor Doom is wicked, though.Get our free mobile appThe Worst Mockbuster Ripoffs of Beloved Animated MoviesWe can't in good conscience recommend any of these terrible cartoon mockbusters.Gallery Credit: Emma Stefansky
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