• Multiple monitors or one ultrawide? What's your preference and why?
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    Multiple monitors or one ultrawide? What's your preference and why?
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  • Lights, camera, render! In Part 3 of our Studio Sessions tutorial series, Aleksandr Eskin takes the next step in his 3D photorealistic dropper ...
    x.com
    Lights, camera, render! In Part 3 of our Studio Sessions tutorial series, Aleksandr Eskin takes the next step in his 3D photorealistic dropper scene workflow with initial rendering. Watch now: https://nvda.ws/4iEzlEQ
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    Whole Mars Catalog:I was banned from Twitter when I ran an account called Steve Jobs Ghost. My Cyberstalker Aaron Jacob Greenspan was terrorizing me and many others, and sent a bunch of fake copyright takedown notices to Twitter to get them to take my account then. A federal court later ruled I
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    Whole Mars Catalog:Elon Musk bought Twitter for $44 billion when it was worth half that He cut 80% of the workforce that was not doing anything useful, unwavering against angry cries. He used the data to create xAI, which is now valued at $75 billion. X is now sustainably profitable for the
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  • Best Harem Anime of 2024
    gamerant.com
    2025 is well underway by this point, but 2024's shadow still looms large. The year ended up containing quite a few additions to the harem genre, including both sequels and new shows. They also covered romance and comedy fairly evenly, all the while throwing in just enough fanservice for anyone who might enjoy those types of scenes.
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  • How to Build a Bench Swing Set in The Sims 4
    gamerant.com
    Whether simmers enjoy living out many lives, building grand houses and venues, or taking on gameplay challenges, there are endless possibilities in The Sims 4.
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  • All 14 Assassins Creed games, ranked
    www.polygon.com
    Over the nearly two decades since the first entry, Assassins Creed has ballooned into a mixed-media franchise that includes at least seven spinoffs, nine novels, 11 comics, a Michael Fassbender film, an in-development TV show, and enough Pop! toys to fill a jam band. The brand is so ubiquitous, so familiar, that its core ideas religion is a misreading of coded messages from an ancient, advanced race of technologists; a shadow war between the champions of freedom and control has been fought over centuries by Earths greatest historical leaders and thinkers have mutated from quirky and compelling to obtuse and intimidating to predictable and bland.Its easy to forget how audacious this series was and occasionally can still be. So if you remember one thing from this article, let it be this: The second Assassins Creed ended with the player fistfighting the pope in order to uncover the truth of an ultra-advanced, pre-human civilization on which our worlds concept of religion is built. Lets take a moment to recognize that, of all video game franchises on the planet, this particular series about cynical, comical, and controversial conspiracy theories somehow became a mainstream phenomenon.This year, Assassins Creed Shadows marks another type of reboot, bringing together ideas from the original trilogy, the modern trilogy, and the most recent pseudo-spinoff, Assassins Creed Mirage.Shadows release is a good opportunity to reflect on the series zigs and zags. Because for all of its overwrought melodrama and impenetrable conspiracies, Assassins Creed has consistently spawned some of the strangest, most self-effacing, and most ambitious AAA games. A single series that spans swashbuckling pirates, Victorian-era organized crime, the plurality of famous Renaissance artists, a golden apple with the power to obliterate human life, and, yes, of course, a boss battle that culminates with the graphic pummeling of Pope Alexander VI for no other reason than the truth is out there.14. Assassins Creed RevelationsDespite (or perhaps because of) the constant threat of succumbing to franchise bloat and committing an expensive creative misfire, Assassins Creeds designers have largely built their games around the shared and proven skeleton of third-person stealth combat. With each entry, a hero pairs a knack for parkour with a love of concealed blades to slaughter an entire political regime using crowds, haystacks, and extreme heights to stay just out of sight. Assassins Creed Revelations is, in some capacity, the exception.This game takes a series known for graceful stealth combat and adds, of all things, bombs yes, bombs is plural; theres a variety of explosives to craft and combust.Even at the bottom of this list, I cant bring myself to bully Revelations. In their quest for a raison dtre, the designers grasped for something, anything that would distinguish this game from its predecessors. The bombs are a bust, but some ideas hinted at greatness. Its messy fort defense system was, six years later, refined by Middle-earth: Shadow of War. And Ill go so far as to say that Revelations includes the best character work for Desmond, the unlikable protagonist who, for years, had dominated the franchises modern-day timeline.In an extended collection of first-person, 3D puzzles (yes, you can wear 3D glasses; Revelations was published in 2011, after all), the player navigates abstract spaces (think a clumsier Portal) to uncover Desmonds deep existential truths. Paired with these vignettes is a collection of monologues recapping Desmonds former life as a puckish runaway who gets caught up in the hubbub of 20-something life in New York City. If youve ever wondered what Assassins Creed would sound like if written by John Updike on a bender, then have I got the game for you. Chris Plante13. Assassins Creed 3Assassins Creed 3 is a multicar pileup: the franchises rapid commercial expectations colliding into the publishers exponential desire to include more and more things to do, further demolished by the complexity of developing a game on a quick turnaround with a team of hundreds spread across the world. When the lights went off in Canada, they came on in Shanghai, and for years a moment didnt pass without someone, somewhere, feeding their ideas into this machine.Since then, Ubisoft has built itself around this global production model, but Assassins Creed 3 feels, more than any other entry, like the product of growing pains. The team had many years to make the game, but with the final product being a mixed bag, one wonders how much of that production time went into formalizing a process for creating games at this humongous scale.It doesnt help that the game, like Revelations, misunderstands the appeal of previous entries. Where early Assassins Creeds send the player skittering across the rooftops of cramped villas and cities, Assassins Creed 3 drops the player in the wide-avenue towns and dense forests of Colonial America. The setting makes for some playful story turns, but never quite supports the play style at its heart. CP12. Assassins Creed UnityHave you ever seen a controlled demolition of an old building? Thats how I remember Assassins Creed Unity. Like an implosion of a dilapidated hotel, its an achievement that requires great knowledge, thorough planning, and a profound attention to detail. Its a beautiful thing to behold, but at the end of the day, all thats left is rubble.The first Assassins Creed game built truly for the previous generation of consoles and PC hardware, Unity is still one of the most visually stunning entries in the series despite being 11 (!) years old. What a rarity in video games, an art form in which new iterations surpass their predecessors, visually speaking, thanks to a constant hum of new graphical horsepower and creative tools.Unity also experiments with multiplayer within its central campaign, rather than relegating it to supplemental modes. Where early Assassins Creed games imagine the player as a leader of an army of AI-controlled killers, Unity portrays each player as part of a human-guided team.The combination of multiplayer and graphical finesse seems to have been too much for both the development team to achieve and contemporary hardware to power. The initial 2014 release is notorious for containing some hilarious and grotesque bugs.As in Revelations, theres still something special tucked beneath the games flaws. Unity oozes big ideas and inspired craftsmanship. Its re-creation of Paris during the French Revolution is the most decadent and vibrant city in the series. After its botched release, the developers gradually reconstructed their grand building from the rubble. More than a decade later, its in good enough condition to revisit without fear it might collapse. CP11. Assassins CreedWhats so precious about the original Assassins Creed other than its lovable wax museum-like character models is the sensation, in every moment, that youre playing the inexplicable realization of the most preposterous video game pitch in history. Put yourself in the shoes of the CEO of Ubisoft around 2004: The biggest games on the planet are Half-Life 2, World of Warcraft, and Grand Theft Auto. Patrice Dsilets, a man whose previous credits include Prince of Persia: The Sands of Time and a Donald Duck game, pitches a new franchise that is sort of like Grand Theft Auto.Except. Except! Except, there are no guns or cars or pop songs or massive multiplayer spaces! The game is set in the Holy Land in 1191. The player takes the role of an assassin in a secret political order. Yet the player is also playing as a man named Desmond who, in the present day, is attached to a machine that allows him to relive the genetic memories of his bloodline. And, because that somehow isnt enough, in both the past and present, a grand search has begun for a special artifact inspired by the apple in the Garden of Eden that has the power to control human minds.This pitch got greenlit, produced, and shipped. It received average to semi-positive reviews, mostly criticizing the lack of things to do, but the game had built tremendous buzz even before release. Ubisoft quadrupled down, following the game with sequels and spinoffs and enough content that, years later, critics would gripe that there was too much in the series: too many side quests, too many modes, and simply too many games.Revisiting the original Assassins Creed, youll rediscover a brilliant proof of concept; its raw simplicity makes it almost unrecognizable. There is little to see, less to do. Its like a tiny medicinal dropper filled with ideas potent enough to feed a multimedia juggernaut. CP10. Assassins Creed RogueA sequel of sorts to Black Flag, Assassins Creed Rogue continues the series brief tangent into boat-captaining, treasure-looting, deck-swabbing piracy. The big twist this time: The player takes the role of an assassin turned Templar, hunting and slaughtering his former colleagues as revenge for grievous betrayal. Intrigue!And yet, for all the narrative gymnastics, the opportunity to play as the villain boils down to some familiar hand-wringing arguments about the ambiguous line between good and evil, and blunt declarations about how both sides of the franchises central conflict have corrupt members muddying their well-meaning intentions. Rogue is less rich than Black Flag. It lacks visual oomph (gone are the tropical islands, replaced with muted Arctic tundras), creative density (you get the sense this project had a fraction of the budget of other titles), and commercial ambition (no surprise, it was released as a me-too alongside Assassins Creed Unity, the latter of which devoured the marketing budget).For fans of Black Flag, theres a pleasure in imagining a timeline in which Rogue had received the support it deserved, and Assassins Creed wholeheartedly made the leap from parkour to pirates. CP9. Assassins Creed MirageIts called Assassins Creed Mirage because its place in this list is an illusion. Is this a mainline game? A spinoff? An alternate history? I suppose that since we included Rogue, Mirage deserves its place. But the pseudo-return to form struggled to resonate with both critics and audiences at the level of its contemporaries in the franchise. With Assassins Creed Shadows now available and the promise of a large, ongoing AC ecosystem in the coming years, Mirages place in AC history reads like the scribbled notes in a dream journal. Interesting. Reflective. Creatively incomplete.So why is this entry still relatively high on our list? Mirage is a perfectly fine (and beautifully art-directed) stealth adventure with a reasonable scope that allows players to see its credits before they hit terminal exhaustion. Not every Assassins Creed game can claim as much. CP8. Assassins Creed ValhallaBigger isnt always better; sometimes its just bigger. Assassins Creed Valhalla concludes the modern trilogy of Assassins Creed games that shifted the series from a focus on stealth to a more traditional (though decadently built) open-world action RPG. While Valhalla was more polished and denser than its predecessors Origins and Odyssey, it also felt overcooked like the series was once again falling into old habits of repeating past successes rather than trying new things. Valhalla isnt a bad game. But after years of Assassins Creed surpassing its hardcore fans, Valhallas biggest selling point was its bigness.CP7. Assassins Creed SyndicateAssassins Creed Syndicate largely delivers on the botched intentions of its immediate predecessor, Unity. Which is to say, Syndicate is a return to form, taking the stealthy climbing and killing of the early Assassins Creed games and transplanting them within a Victorian-era crime drama.Sure, Syndicates London is a less visually dazzling setting than Unitys Paris, and its missions obey an established formula, but everything works well enough. The dual-protagonist setup twins: a brawler man, a stealthy woman allow the game to flirt with a variety of ways to deal death. And the vehicle skirmishes finally, finally, dont feel like punishment.By the end, the game wheezes under the weight of fetch quests, outdated combat, and a burdensome list of busywork. But Syndicate is all about the journey, even if you wind up at the same place as usual. CP6. Assassins Creed ShadowsAs long as there has been an Assassins Creed, there has been a fan base begging for an entry set in historical Japan. Ubisoft had other locales on its itinerary, from Colonial America to mythological ancient Greece. The publisher took so long to reach Japan that several competitors arrived years ahead of the real thing, most notably Ghost of Tsushima and Rise of the Ronin.Was it worth the wait? Mostly. Assassins Creed Shadows retains the RPG elements of Origins, while incorporating more stealthy assassination from the series early days. Its open world is detailed in a way that those previously mentioned games (Tsushima, Ronin) werent budgeted to be. When you sneak into a fort, you can expect to see gobs of considered, art-directed additions, from historically accurate furniture to elaborate molding.Its a slow start for example, the much-promoted co-protagonist Yasuke doesnt appear for many hours. But once its open world reveals itself, Shadows plays like a culmination of the series, making good on the promise its most dedicated fans had been waiting to see fulfilled. CP5. Assassins Creed OriginsIn some small way, Assassins Creed Origins reminds me of the original Assassins Creed. With big changes to combat and navigation, Origins may prove itself to have been a rough draft for the next decades worth of Assassins Creed games. At the same time, it plays less like an ambitious, unfamiliar new idea, and more like a greatest hits album.Everything is here and nearly everything is refined. I just get the sense that Ive seen it all before maybe not in this series, but somewhere.What is refreshing, however, is the setting and the characters. Although the story sometimes trips over itself, the place and people mark an overdue departure from the series largely European canon. Assassins Creed excels as pulpy, playable history. How wonderful to visit somewhere new. CP4. Assassins Creed OdysseyIf Origins is the foundation, Odyssey is the house. It builds ably on Origins, with an absurdly large map, an increased emphasis on melee combat, and deeper role-playing elements. Its changes arent as dramatic as those in its predecessor, but they make for an overall more comfortable experience.Grand family dramas are one of the things Assassins Creed does best. Odysseys family saga in particular benefits from a truly epic backdrop. The story is drip-fed to the player over hours and hours of quests to the point that its scope can occasionally feel like too much of a good thing.But theres a lot to love for those who can invest the time. Kassandra and Alexios are strong, developed personalities and hey, you can choose a playable character for the first time in an Assassins Creed game, and Ubisoft managed to justify it within the series overbearing lore.Odyssey is a game that pulls double duty as historical tourism. Its ancient Greece features craggy cliffs, views that go on for miles, white sand beaches, and color, color everywhere. Thank goodness it has a photo mode the world is stunning.Above all, the true accomplishment of Odyssey is how it shows a titanic old franchise can change successfully. It doesnt add anything that games as a medium havent done before, but its been constructed carefully, passionately, and skillfully. Simone de Rochefort3. Assassins Creed 2Assassins Creed 2 is the just right porridge, a perfect balance between the proof of concept Assassins Creed and the hyper-refined Assassins Creed: Brotherhood. Some folks will tell you this is the high point of the series, and that sounds reasonable enough. Its settings Venice, the Vatican, the Tuscan countryside are diverse and colorful, while its contemporaries are remembered for standardizing first- and third-person shooters with a viscous, poopish tint. Here, the series commits totally to a zany, conspiratorial cynicism that, like all great camp, feels crafted with a deep sincerity. Assassins Creed 2 also launches an unlikely trilogy around its hero, Ezio, a roguish Italian assassin with a sense of style other series leads have struggled to top.Its A New Hope, Alien, and The Godfather. Its brilliant. But the sequels better. CP2. Assassins Creed 4: Black FlagExperimentation and deviation undercut many Assassins Creed games, but here, the creators bet it all on a long shot and won. Asking fans to spend dozens of hours captaining a bulky pirate ship goes against the series focus on stealth, speed, and the proven power trip of being a one-person death squad. I suspect Assassins Creed 4: Black Flag works for one simple reason: The game was developed with an astonishing sense of direction and purpose from which it achieves a holistic excellence.The sea shanties, the lush fauna, the splash and fizz of the oceans waves, the sense of ownership of your boat everything clicks together. The modern-day timeline is largely sidelined, and as a result, Black Flag feels like its own separate series. It shows little reverence and no obligation to be anything other than itself.What a shame its legacy will continue as a multiplayer boat combat game, instead of as a full-blown open-world spinoff. But maybe Black Flag retains a freshness because of its rarity. Rather than keep this boat at sea, Ubisoft returned to its original treasure box, and has been pillaging it ever since. CP1. Assassins Creed: BrotherhoodIts OK for a TV show or a video game series to jump the shark. The phrase has a negative connotation, but personally, I feel the moment a piece of fiction jumps the shark, it transcends itself. Jumping the shark happens when creators push so hard against the established internal logic of a story that they break it, permanently.Or, to put it another way, the toothpaste isnt going back into the tube.The term comes from an episode of Happy Days in which Fonzie jumps over a shark on water skis. Up to this point, the writers had built an identity around Fonzies escalating sense of coolness. Jumping a shark is the end point; its the coolest possible thing Fonzie could do. Except its too silly and implausible, even by the sitcoms standards. It turns the cheeky small-town hero into an oddball pseudo-celebrity. It ruins him. Heres another example: Homer Simpson is a buffoonish dad. Leading Frank Grimes to accidentally kill himself is the dumbest thing Homer can possibly do. It takes a dopey father and converts him into a lethal idiot. Both were great episodes of their respective series. Both spoil the fun for the episodes that follow.Assassins Creed: Brotherhood is the jumping-the-shark moment for the franchise, the culmination of a need to fill the series with things to do that began with the criticism of the very first entry.You can recruit fellow assassins. You can run Rome like a mob boss. You can commit horse-to-horse assassinations. The movement is faster, the weapons deadlier, including a crossbow that was basically a gun. The map is littered with things to do and people to stab. At the time of its release, this abundance felt more like a gift of extreme generosity than the obligatory checklist of future games. Do I think Brotherhood established the series worst habits? Absolutely. But here, those ideas are fresh and polished. Its video game decadence, and its no surprise Ubisoft has served a variation of this meal nearly every year since. CP
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  • The best horror movies to watch on Netflix this March
    www.polygon.com
    Look, March isnt the scariest month of the year. In fact, its probably in the top three least scary months, if we had to rank them. Thankfully, Netflix is here to help, with a selection of great horror movies to keep things creepy. This month, we handpicked a few of the best horror movies on Netflix that fit the current season. Sometimes they pair well with an upcoming release. Other titles might be new additions to the platform.Weve put together a list of movies to help you pick which scary movie is right for you, including one to get you ready for a new release, a blockbuster thats better than you remember, and a movie you definitely wont expect from the director of Longlegs.Editors pick: Fear Street Part One: 1994Director: Leigh Janiak Cast: Kiana Madeira, Olivia Scott Welch, Benjamin Flores Jr. With Fear Street: Prom Queen just a couple of months away, its the perfect time to revisit the original Fear Street trilogy. And if youre going to do that, why not start with the first one: Fear Street Part One: 1994.The movie introduces us to Shadyside, a regular old town that just happens to be the murder capital of the United States a few grisly kills later and we see that its really earned the title. The scares really get going when a masked serial killer starts murdering teens around town in a way thats suspiciously similar to a few murder sprees from Shadysides past. More than anything else, all this setup is just a great excuse for some truly gnarly kills, and a fun and funny teen slasher that plays great with the other two movies in the trilogy.A Quiet Place Part II Director: John Krasinski Stars: Emily Blunt, Cillian Murphy, Djimon HounsouIm not sure if this is a controversial opinion or not, but the Quiet Place movies just keep getting better. And while Day One might be my favorite entry in the series so far, Part II isnt far behind.While the first movie is decidedly a traditional monster movie, what makes the second great is how well it leans into the post-apocalyptic survival horror subgenre. The movie takes place shortly after the events of the first film, but is mostly concerned with Evelyn (Emily Blunt) trying to take care of her children in a world without Lee (John Krasinski). To do that, she has to venture far deeper into the ruined world than anything we saw in the original movie, which gives Krasinski far more room to work as a director, and far more opportunities for extremely tense set-pieces, which might be his greatest strength as a filmmaker.I Am the Pretty Thing That Lives in the House Director: Oz PerkinsCast: Ruth Wilson, Paula Prentiss, Lucy Boynton This gorgeous and understated little horror movie follows Lily (Ruth Wilson), a young woman hired as the live-in caretaker of Iris Blum (Paula Prentiss), a former horror novelist who retired to a gorgeous old mansion. What unsettles Lily about all of this is the fact that Iris only ever refers to her as Polly, the name of the character in Iris final novel. Meanwhile, the mansion, someone explains to Lily, once belonged to a man and his wife who disappeared mysteriously. All of this leaves Lily uneasy, and thats before she starts seeing ghosts wandering the house.This may sound like a surprise coming from the director of The Monkey, but Oz Perkins I Am the Pretty Thing That Lives in the House is a beautiful, haunting little gothic ghost story, and probably the quietest horror movie on Netflix at the moment.
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