• Assassins Creed Shadows voice actor Masumi reflects on her first video game performance
    www.polygon.com
    Singer-songwriter, actor, and now video game voice actor Masumi is not new to playing a Japanese assassin grieving the loss of her father. She starred as a yakuza heir in 2021s Yakuza Princess her breakout movie, as she calls it. Then, she booked a new challenge: Naoe, the shinobi assassin protagonist in Assassins Creed Shadows, the newest entry in Ubisofts AAA franchise, which was released Thursday.Masumis performance as Naoe is the heartbeat of the game, alongside that of Tongayi Chirisa, who voices the other protagonist, based on the historical figure Yasuke. In the opening hours of the game, its Naoes voice that guides you around as you get your footing in feudal Japan. Polygon chatted with Masumi over the phone on Tuesday, just a few hours after reviews of the game were published here and elsewhere online. We talked about Naoes story, voice performing, and the challenges of mocap.[Ed. note: This interview has been edited for concision and clarity.]Polygon: Do you connect with the character of Naoe, or did you have to enter a different space for this character?Masumi: Yeah, honestly, everything about Naoe really drew me in immediately when I got the audition. Shes such a powerful and layered character. Shes fierce and determined, and I mean, shes carrying the weight of the world and the past that she has, and shes also fighting for her future. So when I first got the story and learned about her journey, I felt pretty connected to her. And shes not just a warrior, but shes someone who has to navigate this really complex world of loyalty, revenge, and then also finding herself like, personal growth. So there was a lot of points for me to really resonate with her.Something Im really enjoying about her is that shes so small, which sounds like such a natural choice for an assassin character, but actually is not necessarily the case for Assassins Creed protagonists in the past. What is it like to play an assassin?This is not the first time I got to play a female assassin character. I got to play [one in] Yakuza Princess, and shes also an assassin, and that was kind of my breakout movie. So I feel like from the beginning, Ive always [gotten] to play these really strong female characters that are complex, and they all go through this really emotional journey. So when I got Assassins Creed Shadows, and Naoe was even more of an excitement, because shes not just somebody whos complex and strong, but she gets to go through it in Japan in this most tumultuous time. So I feel really empowered that I got to play her, and I hope players also come away feeling empowered going through Naoes journey.I know this is your first video game. How was that experience different from your other acting experiences?The motion capture was a completely new experience, and its such a unique challenge because youre acting in a huge empty space with no sets, no costumes. So you really have to tap into your imagination and kind of trust your body to bring the character to life. And also trusting your partners, too, to always be present with you, because we have all of these sort of limitations. And so that was an interesting challenge to have.I also remember we have little Jiro, in our world, and he was an amazing child actor, and for him it was really difficult to get used to the headsets [] because it kind of compresses your head a little bit. And so he was getting a little bit nauseous, and so we had to navigate that. I would get nauseous, too, in the beginning, and I had to get used to that. And so we would have to take breaks for him to be able to calm down with the nausea, and then go back into it. You dont know these challenges until you actually do it.The voice-over was also a whole different challenge, because with mocap, at least you can express with your entire body, but in VO, its just your voice. So you have to convey everything with your tone and breath and energy. And I didnt realize that I would have to do, like, a hundred different breaths, and I never had to pay attention so much on what breathing patterns they are. So that was really interesting. But honestly, all the challenges was really rewarding. I got to learn so much.This is kind of odd to tell you, but in the version Im playing, the breaths come through the controller, so its really immersive because its right there, closer to your ears than the rest of the soundtrack. So, rest assured those are being put to good use.[laughing] Thank you!Do you have much experience with games? I have never really played video games, but my husband plays. So yeah, during COVID especially, we were doing couple-y games. I dont know if you know the video game Dont Starve Together.A classic!OK, thank you. [laughing] Im glad you know this. That was the game that I was playing a lot, because you dont really need skills in that game. But anyway, my husband bought a PlayStation as soon as he found out that I got this job, so I have to play it. I mean, it doesnt matter if I have skills or not. Im wanting to see the world. I hear its really beautiful.You absolutely should. It wont be too hard, dont worry. Though its probably a strange experience listening to your own voice. Do you typically watch your own performances?Yes, because I started as a singer-songwriter. So I went to music school in LA, and then, before acting, I was doing music for a big chunk of my life. So in music, you kind of have to listen to your voice. Thats the only way you grow. So Im used to listening to my singing voice, but this is not singing. This is literally talking and yelling. And sometimes I am outraged. A lot of times Im outraged lets be honest. So I have never listened to my voice in that way.Do you have a specific scene or plot point that you really resonated with when you were performing it?Its different between cinematic and VO, and I would say there was more VO sessions than cinematic. But in cinematics, it was always about the intensity of the scene. There was a lot of intense scenes. And so I can immediately think about a few. [] One of them will be the moment when Yasuke and I come through this cause we start as out as enemies, and then theres a thing that happens that is so heartbreaking, and we have to decide whether we want to come together or part as enemies. And that story, that was one of the toughest stories Ive ever had to immerse myself in, to really understand the emotion of what Naoe was going through. And if you see that scene, then I think its just difficult for anybody to emotionally imagine themselves in [it].And then in the VO booth, the more difficult ones was [gasps] I was about to spoil, honey! I was so about to spoil. [laughs] [] Well, there was a scene with my family member, and those were really tough because I have to balance: How much emotion would I give it as Masumi, or how much emotion do I need to give it as Naoe, who has already become an assassin and has seen so many sufferings through her journey already? So that balancing was really tough. Theres some moments that I really would love to talk about it, but I cant. But yeah, its around my family. Thats how I would leave it.
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  • Ne Zha 2 director launched his career with this wild animated short and a much wilder backstory
    www.polygon.com
    The meteoric rise of the Chinese movie Ne Zha 2 has been stunning: The sequel has broken worldwide records for an animated movie, and as of this writing, has reportedly earned more than $2 billion at the international box office, putting it at No. 5 on the all-time highest-grossing-movie list, above Star Wars: The Force Awakens. The films success has prompted an industry wave of speculation about what this might mean for the future of Chinese animation, fantasy films, and imported entertainment. But its worth looking back as well, specifically to the surprising animated short that began the extremely unlikely career of Ne Zha and Ne Zha 2 writer-director Yang Yu, aka Jiao Zi.Jiao Zi is a pseudonym meaning dumpling, but it isnt the first pseudonym the animator operated under. See Through, his 2008 debut short available to stream free on YouTube was made under the name Jokelate as a personal project. In a 2009 interview translated at Zona Europa, Jiao Zi says he went to medical school as a nod to a practical career. But after learning how to use 3D rendering software and seeing a fellow student leave to pursue creative work, he decided he wanted to pursue animation instead.He graduated from medical school, but then went to work for a year at an ad agency that specialized in 3D graphics. With that experience under his belt, he quit to work on his own project. Living with his retired mother, he made the process of creating this short his central focus. From that 2009 interview:My father passed away when I first started working.My mother is retired and receives 1,000 yuan in retirement benefits.She lived with me, and we spent as little as possible. I basically did not buy any clothes. My mother took care of the food by looking for special sales times at the supermarket.We were basically vegetarian, which is both economical and healthy. We lived in an apartment that my parents bought with their savings along with a bank mortgage. The monthly loan payments is more than 700 yuan, which is half of our monthly expenses.I dont travel, because only rich people do that. I have not gone more than 40 kilometers away from my home over the past three and a half years.He also says he didnt have internet access during that era.If I needed to get on the Internet, I go to a friends house. Living in isolation, he taught himself how to use the software he used for See Through. My life centered around three spots: the living room, the bedroom and the bathroom, he said.The long process of making the film explains See Throughs strange, rough cadence. It tells one continuous metaphorical story, but operates in a series of vignettes, animated in radically different styles. In black-and-white segments styled as a German expressionist drama, a pair of powerful symbolic figures treat each other collegiately while dividing the world up between them, but eventually go to war over an isolated island. (Theres a sly visual joke in the island being shaped like a bone these two jackals are tussling over.) More cartoony segments see fleets of ships and battalions of foot soldiers, stylized as decks of playing cards, into combat with each other. Eventually, two pilots from opposite sides are stranded on an island together, and learn theyre happier in isolation with each other than they were among their respective militaries.That pointed anti-war message feels a little ironic from the writer and director of two movies that focus so heavily on lovingly animated, visually rich combats between huge powers. But the sensibility of the Ne Zha movies is intact in See Through, from the grand scale to the visual humor to the focus on bodily functions. (The sequence where one of the pilots tries to use his own nosebleed physics to kill the other one is a particular highlight.) There are early hints of Jiao Zis sentimentality and convictions as well the central character of the Ne Zha movies suffers tremendous emotional losses because of other peoples wars in Ne Zha 2, and characters find over and over that their family connections mean more to them than the cosmic gods-and-monsters conflicts going on around them.After See Through began to get him attention, Jiao Zi founded his own small animation house, Jokelate Studios, but struggled to find funding for animated projects. A 2015 partnership with Beijing-based Coloroom Pictures (Big Fish & Begonia) helped him get Ne Zha to the screen in 2019, and the sequel followed. With Ne Zha 2 making such an immense splash in the market, the company is likely to be able to ramp up production and find more investors for more epic-scale animated movies. But none of them are likely to feel as scrappy, handmade, and personal as the project the director made from his mothers living room nearly 20 years ago.
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  • The real problem with research
    uxdesign.cc
    After 22 years in design, I think that the power of research is overrated, while other important aspects are overlooked.If you pick up any iconic digital-design literature or a popular methodology like Design thinking or the Double diamond, their main promise is that in order to create in-demand products, you need to reduce risks through research. This sounds like common sense: lets make a cheap, dummy prototype, quickly test it on users, and validate the idea. This saves engineers expensive time and/or avoids creating products nobodyneeds.If you have an existing product, more advanced designers will also notice that its important to combine qualitative research with quantitative data. Since qualitative research mainly answers the question why, and quantitative research answers what, where, when, and how much, only the combination of both research types gives you a complete behavioral picture and ROI for every sneeze. This is the pinnacle, so to speak, of the modern approach of making informed decisions: improve where it really matters, and dont build false assumptions along theway.Thats thetheory.But in reality (if youre actually analysing the data), it often turns out that despite the obvious improvement in user experience confirmed by your research, the conversion rate of the control version might be higher than the variant you propose. Or, what happens even more often, the experiment may not show any statistical significance at all. In my experience, this happens in more than half of the experiments. Im not talking about CSAT or NPS, God forbid, but about how people vote with their ownmoney.What happened? Was the research not conducted thoroughly enough? Did you lack business context? Looking at the sheer number of experiments successful brands run, I get the feeling that quantity is what truly matters (700/week at Airbnb, 1,000 parallel tests for Booking.com, 100200/month at FloHealth).Or heres anotherstory:A product team turned to consultants from BCG, McKinsey, PwC, Accenture (pick your favourite), and for a sum with many zeros, they produced a 200-page research report that has everything: 360-personas, relevant in-depth user interviews, business context considerations, analysis of direct and indirect competitors, as well as a breakdown of current product errors. With their crme de la crme insight on top, that the product should be yet more user-centric (a real case). Followed by a list of mismatched mental models and violated patterns. After all, its so valuable for your users that the shopping cart is in the top right corner, and the product page has social proofs. And all this has already helped their 1,000 clients from the Forbeslist.Full of confidence, you implement these changes, and then crash into realitythe metrics didnt move at all. Users simply dont care about your changes: they might be concerned about the price, the weather, or other factors beyond your control. Or they might be motivated enough to go through a broken flow better than a new one simply because they love the product. Or they recently read a negative article before making a purchase decision. The wider the audience and the deeper the funnel, the broader the range of these potential causes.Whats the matter then? Did researchers confuse behaviour with intention? Misinterpret the data? Hire the wrong respondents?So what is the main problem with research?I believe the main problem is that research shifts responsibility for decisions from designers to users. We cover our asses with these studies instead of realising a simple fact: we cant influence everything. And things are chaotic beyond Figmascreens.Researchers spend weeks detailing personas with their motivations, fears, and needs priorities. Where the pain number 1 is 15% weaker than pain number 2 for industry X. Then the designer, full of confidence, places the icon with pain number 2 before the icon with pain number 1. Behold, the quintessence of design! Stakeholders are ecstatic, you can start preparing your case study and asking for apromo.Because of research, designers choose the more obvious resolutions instead of doing something innovative or truly cool. Instead of bold solutions, they just cycle through another set of recommendations and checklists from Medium or (now) ChatGPT. And theres nothing more mind-corrupting than desk research, which transforms all apps and websites into the same thing. But more on that, anothertime.Any modern engineering methodology is cyclical, but no one explains what to do if you get stuck in this cycle without any meaningful changes.The reason for this is design education, which doesnt teach a few keythings:Research often takes up a significant part of design education, creating false expectations for designers. However, daily routine here requires a different set of skills: facilitation, negotiation, entrepreneurship, working within constraints, understanding front-end and back-end tech, designing logically connected and cohesive UI, attention to details, quality, and a strong commitment to your principles.The quality of hypotheses and their interpretation directly depends on the quality of experience. And to get this genuine experience requires years of hard work, tears and sweat (ideally with a mentor). This genuine experience simply cant be be achieved if you spent entire time drawing Dribbble crypto dashboards. This is why beginner designers often consider any positive or negative feedback from a respondent as aninsight.Research doesnt guarantee good design. Dozens of times I saw how having research ended up with dull or even bad execution.Doing research, you fall into a vicious cycle of validating hypotheses and evaluating prototypes. First, you validate the general idea, then you check the final execution (through, for example, user interviews or pilot launches). Metrics didnt move? Then we go for a second round, then a third, and so on. A small feature can take years of polishing without any clearresults.Nobody gives a damn about design. We ourselves created this mystical image of design, that is both about architecture, business, art, and psychology. Yes, design is somewhere between disciplines and rarely has clear boundaries. But if you look at successful designers, they all have one thing in common: they reason from a business perspective, not from the perspective of user advocates. Taking such a role, which seems even further from the discipline, makes it easier to prove yourpoint.More or less developed businesses are complex: mobile team(s), web team(s), marketing and sales, support, etc. When designing for something bigger than a garage startup, youll undoubtedly face the problem that you have little influence on anything. And thatsF-I-N-E!Right now theres too much informational noise from experts who are fighting for your attention and telling you how to do design the right way. In my experience, real experts dont even have the time to share their knowledge. And even when they do, these voices just drown in a ton of informational clickbait.Even if something was effective somewhere, it doesnt mean it will work elsewhere. Experience is extremely contextual because it takes into account many factors and systems dependencies.Exposure to visuals is a double-edged sword. I.e. the more you look at how it should be done, the higher the chance youll copy it with nofilter.A couple of tips at theend:The bigger the change you make, the higher the chance of moving the metrics needle. But the bigger the change, the less its clear what exactly influenced the success. And all those stories about how a button color improved conversion by 400% are just fairy tales that adult designers tell to young ones at bedtime. Next time, take a closer look at who publishes these successful experimental data99% they are marketing agencies trying to prove their value thisway.Improvements are typically measured in relative terms, but remember that a 40% increase in a conversion rate with an initial value of 0.01 will result in 0.014. Therefore, adequately evaluate your success and look at the problem comprehensively; perhaps the issue is deeper or not in that place atall.Its often better to quickly release a feature or product to find out if its really needed, than to spend too much time on research and be full of doubts. Good product managers simply have The Vision and gut feeling (aka genuine experience), and this turns out to be more important than everything else.Try designing something without looking at how others do it, and youll be surprised by how difficult it is the firsttime.Dont forget about context. What are the usage conditions? What job does a person hire your app for? How many other interconnected elements are in the system? Very often, adoption, funnel, and content issues can literally be understood on a common-sense level.Research with real users is helpful, especially if youre a beginner designer. It can help you quickly eliminate interface friction and understand user expectations. Or it might not help . The key words here are real users and beginner designer, which together can give an unpredictable result. But as soon as a designer stops being a beginner one, they quickly begin to notice that users say what they already know.I also dont want to ignore the fact that research is convenient for creating the appearance of professional work. Weekly highlight reels of your users struggles serve as a great reminder to your managers of why they need a UX designer.Aesthetics doesnt work without execution. Better think about who youre designing for. For your portfolio? For other designers? Or for your audience?Dont confuse what you wish for with what you actually do, and be humble. Its possible that something has improved not because of your changes: maybe its due to a better acquisition source, or improved apps performance. Design is a team discipline where both business and engineers have the right to be heard. After all, whats important is being able to work together to achieve common goals and enjoy life along theway.Sometimes its just luck. But next time, try looking not at the personas, but at the positioning, for example. How saturated is your market with competitors? What are their weaknesses? Is this really the rightniche?After finishing this essay, I realised that it all sounds too provocative. Obviously, talking to your users is beneficial, but my point is that it shouldnt be the core of our craft. This especially applies to desk research and AI-generated artefactsboth of these methods are just a copy-paste of someones thoughts, which are a copy-paste of other ideas without any context and critical thinking. Yes, methods like contextual inquiry help understand the context, and usability interviews help remove snags and convince some managers to make right UX decisions.But what to do if, after all, your sales are still low, and metrics havent moved? After a couple of researchdesignresearchdevelopment cycles, you inevitably ask yourself: Is this research really that important?The real problem with research was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • Amazon Spring Sale Apple deals include the Mac mini M4 for a record-low price
    www.engadget.com
    Apples most recent Mac mini is down to its lowest price yet in an early Amazon Spring Sale deal. The M4 Mac mini starts at just $499 right now for 16GB of RAM and 256GB of internal storage, or 17 percent off the usual price of $599. Other versions are $100 off too, with 16GB/512GB currently going for $699 and the model with 24GB of RAM and 512GB of internal storage sitting at $899. You can also get the Mac mini with the M4 Pro chip for $1,299, down from its usual $1,399. The M4 Mac mini earned a review score of 90 in our review this past fall, impressing us with how much power it packs into its tiny frame. Engadgets Devindra Hardawar wrote at the time, The Mac mini was the fastest computer I've reviewed this year, at least when it comes to CPU benchmarks. That it starts at 16GB of RAM (as is now standard for new Macs) is a big plus, and in addition to the connections on the back, it has some useful front ports: two USB-C ports and a headphone jack. The M4 Mac minis diminutive size means you wont have to sacrifice much desk space for it, but itll still be powerful enough for tasks like light video editing and some gaming. Devindra wrote that the Mac mini impressed me by running Lies of P in 1,440p with maxed out graphics settings at 60fps, along with Resident Evil 4 and No Mans Sky, which also held a steady 60 fps in 1,440p.This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-spring-sale-apple-deals-include-the-mac-mini-m4-for-a-record-low-price-161156926.html?src=rss
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  • Framework's Desktop is selling like hot cakes; Ryzen Max+ 395, Max 383 batches are sold out with next shipment in Q3
    www.techradar.com
    Framework Desktop is a customizable mini PC with AI capabilities - and it's sold out seven times in under two months.
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  • Quordle hints and answers for Sunday, March 23 (game #1154)
    www.techradar.com
    Looking for Quordle clues? We can help. Plus get the answers to Quordle today and past solutions.
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  • Inside the groundbreaking design of Boom Supersonics ultrafast jet
    www.fastcompany.com
    It is surprisingly kind of anticlimactic, Tristan Geppetto Brandenburg says about the time he broke the sound barrier. You dont hear a sonic boom from the cockpit because you are leaving the shock waves behind you. You can only feel that she is happy flying at supersonic speed.Brandenburg is the chief test pilot of Boom Supersonic. And the she hes referring to is the XB-1, a long, thin dart designed to cut through the air in the most efficient way possible. Last month, the XB-1 broke the sound barrier over the Mojave Desert. The event positions Boom Supersonic to produce the first supersonic airliner since the Concorde was grounded in 2003.Getting there will take time. And there are plenty of challenges to overcome, including designing a new engine that can cut down on fuel costs. But Boom Supersonic is confident that it can solve these challenges. If it succeeds, were on the cusp of a new era of air travel that will bring Concorde speed for business class prices.The seeds of Boom SupersonicThe success of the XB-1 is the culmination of a not-so-noisy trip that started when Blake Scholl, the founder and CEO of Boom Supersonic, visited the Museum of Flight in Seattle in his 20s and got into the Concorde for the first time. It was 2007, just four years after the mighty anglo-french beast had been retired. He was surprised that the most amazing airliner ever built was in a museum, not in the skies. I never got to fly on Concorde, he says. He just didnt have the money to spare. It was twenty thousand a ticket and that is, you know, thats really for royalty and rock stars. Its not for ordinary people. But that day I set a lifetime goal of flying supersonic. [Photo: Boom Supersonic]A high school dropout and self-made entrepreneur, Scholl started his career at Amazon in the late 1990s. When everybody else thought it was just an online bookstore, he says. He left Amazon to cofound Kima Labs, a mobile technology startup that was acquired by Groupon in 2012. At that point, he had the money to fly on the Concorde, but it was too latethe legendary airplane retired in 2003 because it was deemed too expensive and too dangerous to fly. Still, Scholl was hopeful. He kept waiting for someone to announce a supersonic jet. He recalls setting a Google search alert because he wanted to be the first to know so he could buy a ticket right away. I kind of assumed somebody would do it. But, after 10 years, it was just crickets.In early 2014, Scholl took aircraft design classes. Back then there were some efforts at creating a supertime business jet, he says. But that would take the price of flying supersonic from $20,000 up to like $20 million. Not exactly a winning formula to democratize really fast flights. Thats when Scholl decided to do something about it. I said, okay, well, nobody is doing this. So theres probably a good reason why, but I want to understand it for myself. Why couldnt you make a supersonic airliner?The Concord was too expensive for the average traveler, but there was still a large market for ultrafast flight in the business world. Thats tens of millions of passengers every year, Scholl points out. If you look at the anatomy of international air travel, its about 20% of seats, but its half the revenue and about 80% of the profit. Business class is where all the money is for international travel. Knowing the price of a business class flatbed, Scholl made calculations to see if it was possible to fly a modern supersonic jet and make a profit. His idea was to create a jet that could allow current business class passengers to get to their destination in half the time at the same price of what they were paying now. He discovered that to make it work economically, it only required a single digit improvement from Concord in fuel efficiency. And I was like, wow, thats pretty small. Its been 50 years. Every generation of airplanes is significantly better efficiency-wise than the generation that came before it. Weve gone through several generations since Concord. We can do this, he thought.I bought every textbook I could find. I read them, I did the problem sets. I did calculus and physics, because I hadnt had any since high school. I took an airplane design class, and I built a spreadsheet model of the airplane and a spreadsheet model of the market. The conclusion was that you didnt have to invent anything to do this. He sought feedback from a Stanford professor, who reviewed his calculations and encouraged him to aim for more speed and more profit, saying the estimates in his spreadsheet were conservative. All the technology he needed was already flying in other airplanes. The 20-year-old technology in the Boeing 707 is all you need to do supersonic, he says. You take a 707, scale it down, make it long and skinny, and put twice as many engines so you can go twice as fast.Of course, it wasnt that simple. But Scholl did think it was doable, so he invested half of his share of the proceeds from the sale of Kima Labs into a new venture to make his dream come true. If he could achieve what everyone thought was impossible, he could change aviation forever. He founded Boom Supersonic and became the CEO in 2015.[Photo: Boom Supersonic]From spreadsheet to composite realityFast-forward to 2024. After multiple design changes, Boom Supersonic made the XB-1, a 62-foot-long jet with short delta-shaped wings that make it look like the tip of a spear. It really looks like prototype planes that the United States built after World War II to fly as fast as an airplane can fly.And like those X-planes flown by heroes like Chuck Yeager, the XB-1 fuselage compresses the air molecules in front of it, creating a force that, when the plane finally goes faster than the speed of sound, unleashes a deafening boom noise that everyone on the ground can hear, shattering windows, dogs, and people alike.NASA tried to mitigate this boom by making an even sharper, longer airplane, the X-59, which will fly later in the year. Thanks to its aerodynamic shape, the X-59 will generate a sound shock that, in theory, will feel like a thump. But while Brandenburg couldnt feel the shockwaves made by XB-1, his ride did cause a very loud boom every time it got supersonic. And yet, nobody on the ground got to hear it.[Image: Boom Supersonic]While Boom built the one-third-scale Mach 2.2-capable XB-1 to test the technologies for the Overture the commercial airliner that Boom Supersonic plans to launch in 2029the latter will be a Mach 1.7 vehicle Mach 1.7 (roughly 1,300 miles per hour). Its more balanced for the economics, says Nick Sheryka, chief flight test engineer at Boom Supersonic. Building a prototype for Mach 2.2 was an incredibly challenging thing to do. We didnt operate XB-1 all the way up to Mach 2.2, but all the design considerations and the difficulty level in designing and building it were based on that key assumption.[Image: Boom Supersonic]The XB-1 is a complex machine with tens of thousands of parts, but most of them are not custom-made. To design and build every single part of the plane, like all military supersonic jets in existence, would have been prohibitively expensive. The design team had to work with what they had and only design parts that you couldnt find anywhere else. We had to make that trade for almost each and every part on the airplane, Sheryka says. Obviously the shape of the aircraft, its structure, the carbon fiber and titanium fuselage of the aircraft, the wings, that was all our design, he adds. The company also created their own landing gear from scratch.The rest was all off-the-shelf parts, what in the industry calls Line Replaceable Unit (LRU), a chunk of a system that you strip off another airplane or something that you could buy from a supplier. Things like the flight control actuators, which is what moves the surfaces that control the plane, were taken from other airplanes. It was a prudent balance of work that needed to be custom versus things that would work off-the-shelf, Sheryka tells me.Sometimes these parts were modified. The data acquisition software necessary to measure things around the plane was a collection of commercial [computer] boxes. They present data to the pilot or the ground system, but they run customized software that Boom wrote explicitly for the project.[Image: Boom Supersonic]One of the biggest design challenges was the modification of the most crucial part for the airplane: its engine. While they are developing a new type of engine for the Overturecalled SymphonyBoom Supersonic couldnt invest the amount required to develop an engine for a one-off prototype. We used surplus military engines for XB-1, he says. But these needed to be modified. When it comes to supersonic propulsion systems, there are essentially two components, the jet engine and the intake. The jet engine, while subsonic in its internal workings, requires a separate component to handle supersonic air. This component is known as the intake or inlet, which serves as an adapter to transition supersonic air to subsonic conditions.[Image: Boom Supersonic]The intakes primary function is to slow down the supersonic air, compressing it in preparation for combustion. The design of intakes for supersonic aircraft can be quite complex. For instance, the SR-71 Blackbirdthe Cold Warera USAF spy plane that holds the record for the fastest air-breathing manned jet in historyfeatures a distinctive spike-like shape in front of its engine, while the Concorde employed rectangular intakes. These designs pose significant challenges in aerodynamic engineering, potentially surpassing the complexity of the engine itself. In the development of the XB-1, our team designed its own intake for the engine we bought, Scholl describes. For Overture we will get our own engines and our own intakes.The result is the first private supersonic airplane in the world, made for orders of magnitude less than most supersonic planes (this is correct and we cant really make a direct comparison with F-35, X-59 or Concorde). Any aircraft thats ever been supersonic is effectively a government program, Sheryka says. There are either military programs or government-sponsored programs, like the Concorde. There wasnt even a turnkey provider, like NASA has done outsourcing the X-59 to Lockheed Martin (with taxpayer dollars). Maybe its more prudent to hire a company to do the prototype for us, Sheryka says. But that didnt exist either.[Photo: Boom Supersonic]The Boom Supersonic is also unique because its been the first clean sheet (designed from the ground up) supersonic aircraft to fly in the United States since the F-35, a military jet fighter developed by Lockheed Martin, which began its layout in the early 90s. The total development timeline for the XB-1 was about eight years. Conceptual design began in earnest in 2016. That design matured in early 2017, when we started doing real detail level engineering, making the drawings, spec-ing components, and ordering them, Sheryka tells me. The hardware started rolling through the door in late 2017, early 2018, and assembly began in 2019 until 2020.There was obviously a huge impact there with COVID. It absolutely impacted the timeline because you cant assemble an airplane if people are remote, Sheryka says. The vehicle started to look complete in the 2020 time frame. Then they began a ground testing campaign in 2021, activating systems for the first time, from electrical power to fuel to hydraulics. They started to do engine runs at the end of 2021 throughout the end of 2022, which is what NASA is currently doing with the X-59. In 2023, XB-1 was shipped to California, first flying in 2024. Four supersonic flights later, on February 10, 2025, Boom Supersonic completed all its tests successfully.The funny thing? They never expected any of those flights to be silent. And yet they were, according to NASA itself, who photographed the sound shockwaves and measured the noise in the ground.[Image: Boom Supersonic]The key to supersonic flight without the boomBrandenburg made the silent boom happen, flying the XB-1 at the right speed and altitude. Its a function of physics, he tells me. Its a function of the atmosphere. The ground crew works to figure out what the actual atmosphere conditions are and then take advantage of those to make the magic happen. They tell you the optimal altitude that presents a good compromise between fuel consumption for range, speed, and to achieve Mach cutoff.Temperature and wind gradients affect the local speed of sound. This makes the sonic shockwave bend as it travels through the air. Eventually, if youve got enough of the temperature differential and a shallow enough shock wave, this physical phenomenon will actually reverse the shock wave and send it back up the atmosphere. Thats why nobody can hear it. There is a boom that comes off the airplane, but it makes a kind of U-turn in the sky, Scholl explains. And as long as the boom is coming off the airplane at the right angle and its high enough, you can think of it as the bottom of the U never touches the ground. And as long as the bottom of the U never touches the ground, theres no audible boom.Unlike the X-59s low-boom approach, where people will hear a distant thud, Boomless Cruiseas Boom Supersonic is branding its Mach cutoff flightaims to entirely eliminate the boom at ground level. The X-59 is designed to manage the shockwaves through its airframe design. The way the engine is placed way on its tail, the fact that theres no cockpit breaking the flow of air, and its extreme Pinocchio nose reduces the sonic boom. Scholl says the approach works, but theres still a boom. With Boomless Cruise, there literally is none.Tristan Geppetto Brandenburg [Photo: Boom Supersonic]Brandenburg tells me that flying XB-1 felt incredibly exciting, especially after the small team spent years building it. Its like the ultimate test flight. Youre getting into this airplane that youve been working on for years, and its finally time to take it for a spin, he says. Once in the air, however, the machine was one of the hardest he has ever flown. The machine didnt use the usual fly-by-wire technology that modern jets use, where a computer interprets your joystick motion and moves the airplane control surfaces to go into the direction the pilot wants. Instead, it was all direct control, which required a lot of effort and concentration, especially as he was approaching the sound barrier and everything started to rattle like it did for pilots back in the late 40s and 50s. The machine was built for speed, Geppetto says, not for maneuverability, so it was very hard to turn it around.Then, 11 minutes and 37 seconds into the first test flight, at an altitude of 33,100 feet over Mojave Desert, Brandenburg silently broke the sound barrier. The rattling anger of the flying beast he was flying disappeared: The XB-1 supersonic was the best she had ever flown. It was her happy place. I could pitch, roll, and everything felt much easier to control. Everything felt smoother. So it was really exciting to take the airplane to her happy place. It was one of only two airplanes that he had flown that seemed to be happier supersonic than they were subsonic. The other one was the F-104 Starfighter, a plane that looks as sci-fi as the XB-1. Ive flown supersonic in the T-38, F-5 and F-18, but those ones seem to be happier at the Mach 0.85 to 0.9 range. The XB1 was the happiest supersonic.[Image: Boom Supersonic]Design lessonsThe XB-1 is effectively a testing ground for Overture. One of the key innovations that will be carried over to their future supersonic airliner is the virtual cockpit. Like the X-59s external visibility system, a big screen that offers an augmented reality view of what lies in front of the pilot, the XB-1 also had a screen designed to provide Geppetto with enhanced situational awareness. His was a tiny TV screen, but it worked great. The virtual cockpit is a significant advancement, he says. It allows us to integrate all the necessary information into a single, intuitive display. This reduces pilot workload and enhances safety, particularly at supersonic speeds. Its also necessary to see the runway when taking off and landing, as Overture will not have a moving nose, like the Concorde did to allow pilots to physically see the landing strip.[Photo: Boom Supersonic]There were other invaluable lessons learned from the XB-1s development which will be crucial for Overtures success, like the way the inlet behaved, the creation process of the fuselage, or how silent boom actually works. Sheryka says that the design process was a lesson unto itself. Were willing to fail along the way. We want to try a few things, iterate, and learn. This enables us to go much faster and ultimately have a much better product. However, he underscores the importance of being willing to iterate, have prototypes, and conduct tests that dont pass, all in pursuit of a successful product. This philosophy is at the heart of Overtures approach.Now, the future of Overture hinges on the development of the Symphony engines, which will be specifically designed for enhanced transonic performance, enabling Boomless Cruise. This technology is pivotal in achieving supersonic flight without the sonic boom. If they can pull it off, Scholl says the Symphony engine will be the real game-changer. It will allow Overture to fly at Mach 1.7 over water and at controlled supersonic speeds over land, while still maintaining economic viability.Scholl says that Overture is designed to fit within existing airport infrastructure. The airplane will be able to operate from existing gates and runways, making it practical for commercial use. He claims that it will be impossible for something like the X-59 to scale to airliner size because it will be absurdly long and impossible to fit in current airports without redesigning or building new gates.But Scholl is aware that hes talking about step 5,000 in a long path to commercial supersonic travel. They are perhaps at step 500. XB-1 has proven that his idea works and that a silent boom can be achieved without extreme investments or weird designs. He still needs to build capable engines, a totally new airframe, a whole range of subsystems from electrical to landing gear, and pass all the imaginable tests and regulations. Its going to be very hard, but now he knows there is a runway. He just needs his old supersonic dream to taxi to it, talk to the tower, and take off.
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  • How pressure changes create powerful winds that fuel extreme weather
    www.fastcompany.com
    Windstorms can seem like they come out of nowhere, hitting with a sudden blast. They might be hundreds of miles long, stretching over several states, or just in your neighborhood.But they all have one thing in common: a change in air pressure.Just like air rushing out of your car tire when the valve is open, air in the atmosphere is forced from areas of high pressure to areas of low pressure.The stronger the difference in pressure, the stronger the winds that will ultimately result.On this forecast for March 18, 2025, from the National Oceanic and Atmospheric Administration, L represents low-pressure systems. The shaded area over New Mexico and west Texas represents strong winds and low humidity that combine to raise the risk of wildfires. [Image:NOAA Weather Prediction Center]Other forces related to the Earths rotation, friction and gravity can also alter the speed and direction of winds. But it all starts with this change in pressure over a distancewhat meteorologists like me call a pressure gradient.So how do we get pressure gradients?Strong pressure gradients ultimately owe their existence to the simple fact that the Earth is round and rotates.Wind speed and direction in the upper atmosphere on March 14, 2025, show waves in the jet stream. Downstream of a trough in this wave, winds diverge and low pressure can form near the surface.[Image: NCAR]Because the Earth is round, the sun is more directly overhead during the day at the equator than at the poles. This means more energy reaches the surface of the Earth near the equator. And that causes the lower part of the atmosphere, where weather occurs, to be both warmer and have higher pressure on average than the poles.Nature doesnt like imbalances. As a result of this temperature difference, strong winds develop at high altitudes over midlatitude locations, like the continental U.S. This is the jet stream, and even though its several miles up in the atmosphere, it has a big impact on the winds we feel at the surface.Because Earth rotates, these upper-altitude winds blow from west to east. Waves in the jet streama consequence of Earths rotation and variations in the surface land, terrain and oceanscan cause air to diverge, or spread out, at certain points. As the air spreads out, the number of air molecules in a column decreases, ultimately reducing the air pressure at Earths surface.The pressure can drop quite dramatically over a few days or even just a few hours, leading to the birth of a low-pressure systemwhat meteorologists call an extratropical cyclone.The opposite chain of events, with air converging at other locations, can form high pressure at the surface.In between these low-pressure and high-pressure systems is a strong change in pressure over a distancea pressure gradient. And that pressure gradient leads to strong winds. Earths rotation causes these winds to spiral around areas of high and low pressure. These highs and lows are like large circular mixers, with air blowing clockwise around high pressure and counterclockwise around low pressure. This flow pattern blows warm air northward toward the poles east of lows and cool air southward toward the equator west of lows.A map illustrates lines of surface pressure, called isobars, with areas of high and low pressure marked for March 14, 2025. Winds are strongest when isobars are packed closely together. [Image:Plymouth State University,CC BY-NC-SA]As the waves in the jet stream migrate from west to east, so do the surface lows and highs, and with them, the corridors of strong winds.Thats what the U.S. experienced when a strong extratropical cyclone caused winds stretching thousands of miles that whipped up dust storms and spread wildfires, and even caused tornadoes and blizzards in the central and southern U.S. in March 2025.Whipping up dust storms and spreading firesThe jet stream over the U.S. is strongest and often the most wavy in the springtime, when the south-to-north difference in temperature is often the strongest.Winds associated with large-scale pressure systems can become quite strong in areas where there is limited friction at the ground, like the flat, less forested terrain of the Great Plains. One of the biggest risks is dust storms in arid regions of west Texas or eastern New Mexico, exacerbated by drought in these areas.When the ground and vegetation are dry and the air has low relative humidity, high winds can also spread wildfires out of control.Even more intense winds can occur when the pressure gradient interacts with terrain. Winds can sometimes rush faster downslope, as happens in the Rockies or with the Santa Ana winds that fueled devastating wildfires in the Los Angeles area in January.Violent tornadoes and stormsOf course, winds can become even stronger and more violent on local scales associated with thunderstorms.When thunderstorms form, hail and precipitation in them can cause the air to rapidly fall in a downdraft, causing very high pressure under these storms. That pressure forces the air to spread out horizontally when it reaches the ground. Meteorologists call these straight line winds, and the process that forms them is a downburst. Large thunderstorms or chains of them moving across a region can cause large swaths of strong wind over 60 mph, called a derecho.Finally, some of natures strongest winds occur inside tornadoes. They form when the winds surrounding a thunderstorm change speed and direction with height. This can cause part of the storm to rotate, setting off a chain of events that may lead to a tornado and winds as strong as 300 mph in the most violent tornadoes.Tornado winds are also associated with an intense pressure gradient. The pressure inside the center of a tornado is often very low and varies considerably over a very small distance.Its no coincidence that localized violent winds from thunderstorm downbursts and tornadoes often occur amid large-scale windstorms. Extratropical cyclones often draw warm, moist air northward on strong winds from the south, which is a key ingredient for thunderstorms. Storms also become more severe and may produce tornadoes when the jet stream is in close proximity to these low-pressure centers. In the winter and early spring, cold air funneling south on the northwest side of strong extratropical cyclones can even lead to blizzards.So, the same wave in the jet stream can lead to strong winds, blowing dust and fire danger in one region while simultaneously triggering a tornado outbreak and a blizzard in other regions.Chris Nowotarski is an associate professor of atmospheric science, Texas A&M UniversityThis article is republished from The Conversation under a Creative Commons license. Read the original article.
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  • Apple's M4 Mac mini plunges to $499, lowest price ever
    appleinsider.com
    Apple's latest M4 Mac mini is back down to Black Friday pricing, with the standard model marked down to $499 (and every upgraded configuration is on sale).Grab Apple's M4 Mac mini for just $499.The M4 Mac mini features an updated design and 16GB of RAM in the standard model. And right now it's $100 off at Amazon and B&H thanks to a month-end price war. Continue Reading on AppleInsider | Discuss on our Forums
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  • Minecraft will drop two new games and more movie details
    venturebeat.com
    Minecraft announced details for the next two game drops, Spring to Life and the next vanilla game drop, called Vibrant Visuals.Read More
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