• An Indie 2.5D Action Platformer Inspired By Old-School Prince of Persia Games
    cgshares.com
    Scruffy Dog Games, the indie development studio behind an upcoming 2.5D action platformer set in an Andalusian fairy tale, Palace of a Thousand Curses, has released a new storyteller trailer:You play as Rodrigo Al-Ahzab, a poor beggar living in Granada who got pulled into a magical book and then realized something is even more important than your survival. Earn style by fighting with flair swing from chandeliers, trick enemies into attacking each other, kick bottles into your enemies, and any other clever maneuvers you can find, the games description reads.Players are encouraged to explore the hand-crafted levels and hidden passageways in every room of the Palace, as there will be various secrets scattered around. But be careful, the intertwining paths could lead to a fantastic new discovery or a deadly trap. Each time you fail, the dangers in the room will change.The developers have upgraded the game with the unique swashbuckling combat system while drawing inspiration from classic Prince of Persia games so you can duel strange creatures with your swashbuckling panache.There are some recently shared clips on social media that showcase the games mechanisms and features, including the platforming, a new death animation, a few secrets, and a whole, unedited fight:The release window of Palace of a Thousand Curses has not been revealed yet, but a demo might soon be available for those eager to try it out. So dont forget to wishlist the game on Steam to follow it up.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post An Indie 2.5D Action Platformer Inspired By Old-School Prince of Persia Games appeared first on CG SHARES.
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  • Studio Photo Idal
    www.behance.net
    Architecture, interior design, and brand design for the Studio Photo Ideal. A rentable space located in Montreal's Centre Sud.
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  • Why The Last Of Us Season 2 Is Shorter Than Season 1
    www.gamespot.com
    The Last of Us Season 2 has seven episodes, compared to nine for Season 1. Why is Season 1 shorter? And how many seasons will the show have overall? The key creatives behind the series have now weighed in to share some insight on both topics.Speaking at the Season 2 premiere, showrunner Craig Mazin said it was clear early on that the story of The Last of Us: Part II the game would not have fit nicely in one season, so the decision was made to break it into at least two seasons. "We just sort of thought, 'How would we want to lay this out going forward all the way to the end, and where is an interesting point to end a season?,'" he said."It could have been nine episodes; it could have been six. It happened to be seven because that's where the story went to for this season," Mazin added. "Next season? We're not actually sure how many it might be because we have to lay it out again."Continue Reading at GameSpot
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  • Negan Is Coming To Fortnite Alongside A Major Walking Dead Update
    www.gamespot.com
    The undead walkers of The Walking Dead are invading the islands of Fortnite Creative, and they're bringing with them the first new Walking Dead item shop skin since 2021: Negan, who lands in the shop on April 4.The Walking Dead Universe is the latest franchise to pitch its tent in Fortnite's metaverse by adding assets that can be used in Fortnite islands made using Unreal Editor for Fortnite, the big ones being the walker NPCs, and a prison island template based on that prison that TWD's protagonists had to live in early on in the series. And starting with the next patch, on April 8, Negan will be usable as a Creative NPC as well. There are some goodies for all of Fortnite Creative as well, like Lucille--Negan's barbed wire-wrapped bat--and a Shiva Shotgun inspired by King Ezekiel's tiger BFF. To really give your island a despairing vibe, creators can make use of the Heavy Linework post-processing effect to make the whole place look like it popped out of the pages of the black-and-white Walking Dead comics themselves.Continue Reading at GameSpot
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  • Pokemon TCG Pocket Players Think This Supporter Is Overpowered
    gamerant.com
    Some Pokemon TCG Pocket players have raised concerns over Iridas impact on the metagame. This new Supporter card was introduced to the game as part of the Triumphant Light miniset in February 2025 and has since become a staple in Pokemon TCG Pockets PvP. However, some fans argue that Irida is causing an imbalance in the meta and is unjustly overpowered, especially when compared with previous sets Supporters.
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  • Genshin Impact 5.6 Leak Reveals Exciting News For Mondstadt Fans
    gamerant.com
    A new Genshin Impact leak has revealed details about upcoming updates that might be great news for fans of the Mondstadt region. Mondstadt was the first region added to Genshin Impactand has been the starting point for every Traveler's adventure through the world of Teyvat.
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  • need original game music?
    gamedev.net
    Hi, i started my fiverr selling account to sell original custom video game soundtracks for under 5 dollars. (starting price until i earn good rating)besides the low price quality of the music is solid - perfect for indie small budget games. every track i make i do with full effort and im always avaliable for communications and revisions.this was my idea from 2 years ago to start this. i am so excited and looking foward to work on your game. if you need good simple tracks you can find
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  • DevDiary Entry 2
    gamedev.net
    It is Week 9 of Development, and we are currently working towards a playable alpha of the game. I have been working on the audio and music of the game, with some unfortunate setbacks involving some file losses, and being unable to implement some audio without the required player or enemy logic code already written. I also had some issues with the audio studio I was using for creating the music. This led to some setbacks and delays with implementing the music, but these issues have been mostly
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  • NVIDIA NIM Microservices Now Available to Streamline Agentic Workflows on RTX AI PCs and Workstations
    blogs.nvidia.com
    Generative AI is unlocking new capabilities for PCs and workstations, including game assistants, enhanced content-creation and productivity tools and more.NVIDIA NIM microservices, available now, and AI Blueprints, in the coming weeks, accelerate AI development and improve its accessibility. Announced at the CES trade show in January, NVIDIA NIM provides prepackaged, state-of-the-art AI models optimized for the NVIDIA RTX platform, including the NVIDIA GeForce RTX 50 Series and, now, the new NVIDIA Blackwell RTX PRO GPUs. The microservices are easy to download and run. They span the top modalities for PC development and are compatible with top ecosystem applications and tools.The experimental System Assistant feature of Project G-Assist was also released today. Project G-Assist showcases how AI assistants can enhance apps and games. The System Assistant allows users to run real-time diagnostics, get recommendations on performance optimizations, or control system software and peripherals all via simple voice or text commands. Developers and enthusiasts can extend its capabilities with a simple plug-in architecture and new plug-in builder.Amid a pivotal moment in computing where groundbreaking AI models and a global developer community are driving an explosion in AI-powered tools and workflows NIM microservices, AI Blueprints and G-Assist are helping bring key innovations to PCs. This RTX AI Garage blog series will continue to deliver updates, insights and resources to help developers and enthusiasts build the next wave of AI on RTX AI PCs and workstations.Ready, Set, NIM!Though the pace of innovation with AI is incredible, it can still be difficult for the PC developer community to get started with the technology.Bringing AI models from research to the PC requires curation of model variants, adaptation to manage all of the input and output data, and quantization to optimize resource usage. In addition, models must be converted to work with optimized inference backend software and connected to new AI application programming interfaces (APIs). This takes substantial effort, which can slow AI adoption.NVIDIA NIM microservices help solve this issue by providing prepackaged, optimized, easily downloadable AI models that connect to industry-standard APIs. Theyre optimized for performance on RTX AI PCs and workstations, and include the top AI models from the community, as well as models developed by NVIDIA.NIM microservices support a range of AI applications, including large language models (LLMs), vision language models, image generation, speech processing, retrieval-augmented generation (RAG)-based search, PDF extraction and computer vision. Ten NIM microservices for RTX are available, supporting a range of applications, including language and image generation, computer vision, speech AI and more. Get started with these NIM microservices today:Language and Reasoning: Deepseek-R1-distill-llama-8B, Mistral-nemo-12B-instruct, Llama3.1-8B-instructImage Generation: Flux.devAudio: Riva Parakeet-ctc-0.6B-asr, Maxine Studio VoiceRAG: Llama-3.2-NV-EmbedQA-1B-v2Computer Vision and Understanding: NV-CLIP, PaddleOCR, Yolo-X-v1NIM microservices are also available through top AI ecosystem tools and frameworks.For AI enthusiasts, AnythingLLM and ChatRTX now support NIM, making it easy to chat with LLMs and AI agents through a simple, user-friendly interface. With these tools, users can create personalized AI assistants and integrate their own documents and data, helping automate tasks and enhance productivity.For developers looking to build, test and integrate AI into their applications, FlowiseAI and Langflow now support NIM and offer low- and no-code solutions with visual interfaces to design AI workflows with minimal coding expertise. Support for ComfyUI is coming soon. With these tools, developers can easily create complex AI applications like chatbots, image generators and data analysis systems.In addition, Microsoft VS Code AI Toolkit, CrewAI and Langchain now support NIM and provide advanced capabilities for integrating the microservices into application code, helping ensure seamless integration and optimization.Visit the NVIDIA technical blog and build.nvidia.com to get started.NVIDIA AI Blueprints Will Offer Pre-Built WorkflowsNVIDIA AI Blueprints give AI developers a head start in building generative AI workflows with NVIDIA NIM microservices.Blueprints are ready-to-use, extensible reference samples that bundle everything needed source code, sample data, documentation and a demo app to create and customize advanced AI workflows that run locally. Developers can modify and extend AI Blueprints to tweak their behavior, use different models or implement completely new functionality.PDF to podcast AI Blueprint coming soon.The PDF to podcast AI Blueprint will transform documents into audio content so users can learn on the go. By extracting text, images and tables from a PDF, the workflow uses AI to generate an informative podcast. For deeper dives into topics, users can then have an interactive discussion with the AI-powered podcast hosts.The AI Blueprint for 3D-guided generative AI will give artists finer control over image generation. While AI can generate amazing images from simple text prompts, controlling image composition using only words can be challenging. With this blueprint, creators can use simple 3D objects laid out in a 3D renderer like Blender to guide AI image generation. The artist can create 3D assets by hand or generate them using AI, place them in the scene and set the 3D viewport camera. Then, a prepackaged workflow powered by the FLUX NIM microservice will use the current composition to generate high-quality images that match the 3D scene.NVIDIA NIM on RTX With Windows Subsystem for LinuxOne of the key technologies that enables NIM microservices to run on PCs is Windows Subsystem for Linux (WSL).Microsoft and NVIDIA collaborated to bring CUDA and RTX acceleration to WSL, making it possible to run optimized, containerized microservices on Windows. This allows the same NIM microservice to run anywhere, from PCs and workstations to the data center and cloud.Get started with NVIDIA NIM on RTX AI PCs at build.nvidia.com.Project G-Assist Expands PC AI Features With Custom Plug-InsAs part of Project G-Assist, an experimental version of the System Assistant feature for GeForce RTX desktop users is now available via the NVIDIA App, with laptop support coming soon.G-Assist helps users control a broad range of PC settings including optimizing game and system settings, charting frame rates and other key performance statistics, and controlling select peripherals settings such as lighting all via basic voice or text commands.G-Assist is built on NVIDIA ACE the same AI technology suite game developers use to breathe life into non-player characters. Unlike AI tools that use massive cloud-hosted AI models that require online access and paid subscriptions, G-Assist runs locally on a GeForce RTX GPU. This means its responsive, free and can run without an internet connection. Manufacturers and software providers are already using ACE to create custom AI Assistants like G-Assist, including MSIs AI Robot engine, the Streamlabs Intelligent AI Assistant and upcoming capabilities in HPs Omen Gaming hub.G-Assist was built for community-driven expansion. Get started with this NVIDIA GitHub repository, including samples and instructions for creating plug-ins that add new functionality. Developers can define functions in simple JSON formats and drop configuration files into a designated directory, allowing G-Assist to automatically load and interpret them. Developers can even submit plug-ins to NVIDIA for review and potential inclusion.Currently available sample plug-ins include Spotify, to enable hands-free music and volume control, and Google Gemini allowing G-Assist to invoke a much larger cloud-based AI for more complex conversations, brainstorming sessions and web searches using a free Google AI Studio API key.In the clip below, youll see G-Assist ask Gemini about which Legend to pick in Apex Legends when solo queueing, and whether its wise to jump into Nightmare mode at level 25 in Diablo IV:For even more customization, follow the instructions in the GitHub repository to generate G-Assist plug-ins using a ChatGPT-based Plug-in Builder. With this tool, users can write and export code, then integrate it into G-Assist enabling quick, AI-assisted functionality that responds to text and voice commands.Watch how a developer used the Plug-in Builder to create a Twitch plug-in for G-Assist to check if a streamer is live:More details on how to build, share and load plug-ins are available in the NVIDIA GitHub repository.Check out the G-Assist article for system requirements and additional information.Build, Create, InnovateNVIDIA NIM microservices for RTX are available at build.nvidia.com, providing developers and AI enthusiasts with powerful, ready-to-use tools for building AI applications.Download Project G-Assist through the NVIDIA Apps Home tab, in the Discovery section. G-Assist currently supports GeForce RTX desktop GPUs, as well as a variety of voice and text commands in the English language. Future updates will add support for GeForce RTX Laptop GPUs, new and enhanced G-Assist capabilities, as well as support for additional languages. Press Alt+G after installation to activate G-Assist.Each week, RTX AI Garage features community-driven AI innovations and content for those looking to learn more about NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations.Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X and stay informed by subscribing to the RTX AI PC newsletter.Follow NVIDIA Workstation on LinkedIn and X.See notice regarding software product information.
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  • Tales of the Shire: A The Lord of The Rings Game community building and shared meals gameplay details
    blog.playstation.com
    Theres more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wt Workshop invites you to a taste of adventure thats a little more wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on PS5 on July 29.Play VideoHow would you describe the main pillars of gameplay in Tales of the Shire?Stephen Lambert: So much of the game is about community. Weve got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities.The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world.And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.How important is relationship building in terms of progression?Its pretty important. Every thread of the story is going to help you not only expand whats available to you as a player, but also broaden the depth of the characters and storylines. But you can explore the game at your own pace. So you can either dive deep into those stories or just live out your own little life along the side. Its all about enhancing your feeling of peace and tranquillity.Can you go into more detail about the games shared meals?With meals being a central part of Hobbit life, it was really important to be central to our game. Youve got to find a new recipe, grow ingredients or go to the market for them, or fish or forage for them. And then youve got to go through the process of cooking, and thats not just a case of putting the ingredients together. Its how much of something you add, how much you stir it, and how much seasoning you add that adds characteristics to the food.You want to make sure your food is to your guests taste, because the closer you get to their peculiarities the more youll please them and build stronger relationships. And like in the real world, the act of actually having food together helps build community. So presenting the food and enjoying it with people is huge. One of our 3D artists who modeled a lot of the meals used to work as a chef so theyre all beautifully plated up.Can you describe the decorating system and highlight what inspired the grid-less placement system?The biggest thing about Hobbit holes is theyre not really square or rigid shapes. Everythings kind of curved and a bit more organic, so the idea of having something that goes on a grid just didnt fit. It just made sense to build something that allows for a huge amount of expression, to be able to tinker with things and put them in exactly how you want. You can put things on top of tables, and on top of or in bookshelves, and then move those things around together. Its about freedom of expression, more than anything.How have Tolkiens works inspired some of the choices made in terms of gameplay?We really wanted what we made to fit within Tolkiens world, so we positioned it just after The Hobbit and before the events of The Lord of the Rings. Our artists spent a lot of time researching the families, events, and histories of what was written and weaving everything they could into that particular framework.The other thing was creating sort of Hobbit-sized problems in a Hobbit-sized world. Its fun trying to think of those small-town problems that cause conflict and drive their story forward.What were the sort of challenges that you faced in creating a game in such a beloved IP?Its hugely intimidating, but its also quite exciting to take on a world like this. The beauty of the written word in books is where your imagination takes things. My imagination obviously took me in a different way with some things, and its lovely to be able to kind of explore different directions.How do you want players to feel when theyre playing the game themselves, whether theyre fans, or not as familiar with The Lord of the Rings?I very much wanted the storyline to carry itself. We didnt want you to have to be a Tolkien fan to enjoy it, even though there are lots of references. This game was very much born out of the COVID period, a world that was so full of stress and anxiety. We wanted our game to be that place of peace and relaxation. Hence, The Shire meets a cozy game. We felt a strong idea centered around cooking and community felt the best match for that theme.Is there anything in particular that youd like players to pay attention to in the game?[We spent] a lot of time putting in lots of little easter eggs, details, and researching the history of the world. So its very subtle, but one of the things we really focused on is worldbuilding. You might be given an asset to design or an artifact, and its not just about making it look interesting its about who owned this? Where did it come from? How was it made? What was the world like when it was made? You start asking so many questions about what goes into making and creating a final object so that it feels grounded, and we wanted to apply that same methodology to what we did.What was your favorite moment in developing the game itself?The IP is such a huge part of my childhood because it inspired my love of goblins, dragons, and all those kinds of things. So thats whats brought me here. To get a chance to put my own spin on things and have a heavy influence on a new take on that world has been hugely satisfying.Its really important to us to make something that we felt Tolkien would be happy with. Hes been quoted as saying he wanted other hearts and minds to add to his world like a real mythology, and we wanted to be part of that.
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