• AI models will lie to you to achieve their goals and it doesn't take much
    www.livescience.com
    Researchers discover that the most advanced AI models may lie to their users when under pressure.
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  • uuh, should I be apologizing?
    v.redd.it
    submitted by /u/TriqlideStudios [link] [comments]
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  • Which one looks better?
    www.reddit.com
    Which of these pieces looks better in terms of composition and is there anything i can do to improve this render even more? submitted by /u/Revolutionary_Tour65 [link] [comments]
    0 Reacties ·0 aandelen ·96 Views
  • Take a Look at This Realistic CG Portrait of an Adorable Golden Retriever
    cgshares.com
    3D Artist Kenichi Nishida showcased this impressively realistic CG portrait of a golden retriever that is indistinguishable from a real photo.Kenichi Nishida crafted the 3D model with Houdini, Maya, Substance 3D Painter, Nuke, and UVLayout. The artist masterfully recreated a dogs appearance and behavior captured in a photo-like image, replicating lifelike proportions and the overall look. The visualization of fur, especially with snowflakes in it, is astounding it looks highly realistic without being overloaded with details.Earlier, Kenichi Nishida shared other highly realistic visualizations of the fluffy friends:Visit Kenichi Nishidas ArtStation page anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take a Look at This Realistic CG Portrait of an Adorable Golden Retriever appeared first on CG SHARES.
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  • Poly Hammers Meta-Human DNA For Blender Is Out Now
    cgshares.com
    Last year, we shared Poly Hammers Meta-Human DNA, an add-on that allows you to seamlessly customize Unreal Engines MetaHumans in Blender. The tool is now officially released, though its still in beta, and some features are yet to be added.What makes it stand out is that the full source code for the add-on is available on GitHub, unlike other MetaHuman customization tools, as you can modify the code to fit your specific needs. If your production pipeline requires unique features, you can implement them yourself or submit a feature request on the repository.Meta-Human DNA for Blender features a fully functional face board that evaluates in real-time, allowing for precise facial adjustments. You can control multiple RigLogic instances at the same time, and the face board also comes with a pose library, simplifying the process of editing expressions. Additionally, it drives bone transforms, shape key values, and wrinkle map masks, providing comprehensive control over facial customization.You can find guides on the main features of Meta-Human DNA on Poly Hammers YouTube channel. Plus, the add-on is currently discounted while its in beta, so be sure to grab it here.Dont forget tojoin our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Poly Hammers Meta-Human DNA For Blender Is Out Now appeared first on CG SHARES.
    0 Reacties ·0 aandelen ·103 Views
  • My Hero Academia: How Shoto Todoroki Claimed the Number 2 Hero Spot, Explained
    gamerant.com
    My Hero Academia will deliver its final season in the second half of the year. The story inspired by classic superhero comics has attracted a huge number of fans worldwide with its many charismatic characters.
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  • inZOI: The Case For and Against Adding Vampires
    gamerant.com
    InZOI launched in Early Access to overwhelmingly positive reviews. As a newcomer to the life sim space, InZOIhas the potential to transform the genre in meaningful ways. Many players are excited to see how InZOI will change the life sim space and possibly influence other games like The Sims 4 and the upcoming Paralives.
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  • Hey everyone
    gamedev.net
    Im EchoKnightOblivion, a passionate RPG enthusiast and indie developer. Ive spent years exploring the realms of world-building, immersive storytelling, and conceptual design. I'm always on the lookout for fresh ideas and new ways to push the boundaries of storytelling in games.Im excited to join this community and cant wait to dive into discussions, share some of my work, and connect with others who share similar interests. Looking forward to learning from you all
    0 Reacties ·0 aandelen ·71 Views
  • RuneScape: Dragonwilds is a new survival game set in the world of the old-school MMO
    www.polygon.com
    Jagex, the developer of the long-lived massively multiplayer game RuneScape, has announced a new spinoff: RuneScape: Dragonwilds, an open-world survival and crafting game in the style of Valheim, Ark, and Minecraft.RuneScape: Dragonwilds will launch into early access on Steam in spring 2025. Its set in the trad-fantasy world of the cult 2001 MMO, but developed in Unreal Engine 5, so it looks like a modern video game. Jagex describes it as an adventure that blends high fantasy with light RPG elements and iconic RuneScape lore.Dragonwilds is playable solo or with up to three friends, and involves all the survival gameplay you would expect: chopping down trees, building houses, unlocking new skills and crafting recipes, fighting goblins. Theres a focus on magic as players harness a power called Anima to facilitate their survival.All the action takes place on Ashenfall, a forgotten continent on the world of Gielinor thats never been explored before. Dragons have awoken there, and the ultimate goal of the game is to slay their queen.RuneScape is one of the most unlikely success stories in gaming. Coded in the basic programming language Java by brothers Andrew Gower and Paul Gower, it started life as a browser game and didnt get its own client until 2016. But it has persisted for nearly a quarter-century, powered by a nostalgic fanbase, the majority of whom choose to play an older version of the game called Old School RuneScape over its latest iteration. Andrew Gower recently launched his own spiritual successor, a retro cozy MMO called Brighter Shores.
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  • In Kobolds newest TTRPG, out today, you create your own cozy game
    www.polygon.com
    Writer Kij Johnson has always used animals to tell the stories of people. Thats how the writer and designer of Kobold Press upcoming tabletop role-playing game RiverBank put it to me in our recent email exchange. Like the novel its inspired by The River Bank, Johnsons 2017 sequel to Kenneth Grahames The Wind in the Willows the main characters of this game are not orcs or halflings or even humans, but fuzzy, adorable anthropomorphic critters and creatures in dapper outfits.Animals are in almost every story I have written, Johnson said. I guess it makes sense that, if I was going to write a game, it would also have animals at its center.The aesthetic of the game alone sets it apart from Kobolds typical lineup of advanced Dungeons & Dragons campaigns and its own 5th-edition-compatible RPG, Tales of the Valiant. The work of artist Kathleen Jennings, who also illustrated The River Bank book, puts woodland fauna and pond dwellers on two legs and in clothing fit for an afternoon picnic in the meadow. It only makes sense that theyre bipedal foxes in suspenders and hens in suits alike because theres a lot to do in the world of RiverBank, which launches on BackerKit Monday.I designed RiverBank with friction and chaos in mind, all the ways that things go wrong with our plans and intentions, and this includes foes. Arguments, funny exchanges, lifelong rivalries, and even cutlass battles are possible, but its a cozy world, and a foe interaction probably isnt going to end up with anyone dead, Johnson said. For many of the animals of the River Bank, death would be preferable to (for instance) being dragged away from your friends to escort your awful great-uncle to a spa for his health.That type of emergent storytelling is central to RiverBanks gameplay, which is designed for three to five players and uses three dice: one d4, one d6, and one d12. Combat is possible, Johnson said, but its not a requirement. It really depends what story you want to explore with your characters which does not mean the game is simpler than any other 5e-compatible game.Its got simple, consistent mechanics; the complexity comes from the various ways the game subverts the mechanics, Johnson said. Storylines are likely to be driven not by movement through spaces but by interactions with NPCs, randomizers, and situational complications and simplifiers. Ive tried to give them a lot of tools for handling this, including a bit of structural and pacing theory for generating and playing narratives.For newcomers and gamemasters alike, Johnson said the game is designed for anyone who likes to emphasize the roleplaying part of RPGs. That includes the mechanics and the GM, who should be able to pick up most of the necessary references after just a session or two.Nonetheless, like any good TTRPG, the game is what you make it. While the world is cozy, and death is unlikely, Johnson designed the game with friction and chaos in mind.Arguments, funny exchanges, lifelong rivalries, and even cutlass battles are possible, Johnson said. So dont be surprised if your fuzzy little rabbit ends up dueling with a toad in culottes.
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