• ChatGPT's Image Generation Tool Now Free for Everybody
    www.cnet.com
    OpenAI has opened up the formerly paywalled feature, allowing anyone to create images using ChatGPT 4o technology.
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  • Nintendo Treehouse: Live presentations announced, featuring hands-on gameplay of Switch 2 titles
    www.eurogamer.net
    Following on from its Switch 2 Direct tomorrow, 2nd April, Nintendo will also host two Treehouse: Live presentations. Read more
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  • Doom: The Dark Ages hands-on tech preview - idTech 8 impresses hugely on PC
    www.eurogamer.net
    Doom: The Dark Ages is set to release this May, but last week I had a chance to sit down for several hours to play the game on a high-end PC. What I can say and show is limited, but the latest modern Doom and its idTech 8 underpinnings already look hugely impressive. There's plenty to praise here - as well as a few caveats that are worth bringing up. First, the engine. Machine Games' Indiana Jones showed just how capable modern versions of idTech have become, and The Dark Ages shares the same extremely realistic visuals - albeit in starkly different setting. Everything feels alive, with a tremendous amount of secondary animation - blowing trees and flags and pouring rain and storm clouds. Though I didn't get a chance to see the game at max settings - or in its upcoming path tracing mode - the game was running with standard RT enabled, including RT reflections (like Doom Eternal) and RTGI (like Indiana Jones). This looks nice, with more watery levels showing off full RT reflections with atmospherics layered on using SSR. There are plenty of reflective surfaces around despite the move to more naturalistic environments, but it's precisely that shift in tone that allows the RTGI to shine. This enables much more accurate and dramatic lighting across a huge space that's almost entirely lit by natural sources like flames and the sun. Here's the John Linneman video preview of Doom: The Dark Ages. Watch on YouTubeIt works well, as it did in Indiana Jones, but there's more of a focus here on destructible, physics-driven dynamic objects. Eliminating baked lighting means that these objects can blend more seamlessly into the environment, and allows for Crysis-style destruction that was absent from the prior two games. Wooden structures can be blasted away until they buckle under their own weight, leaving remnants that can be hacked at further to separate them into even smaller pieces. This makes arenas in the game feel much more active, with things changing and structures breaking apart as you engage enemies. Later sequences with a huge Doom mech take this even further, as you can stomp around destroying a massive city environment - very cool. There are also more realistic water effects, such as proper geometric ripples when you run through a body of water that nicely complement the RT reflections. You also get an interesting effect when swimming below the surface which I liked quite a bit. There also seems to be a virtualised geometry system similar to Unreal's Nanite, though I can't actually confirm this yet. In short, you won't see big chunks of the scene changing in terms of visual complexity as you move through the world, with more seamless changes that avoid noticeable pop-in. That said, this doesn't seem to work with grass and certain types of foliage, but it's still an interesting development - and hopefully one we get more detail on in the final game. To see this content please enable targeting cookies. Apart from the level geometry itself, the number of on-screen enemies has increased dramatically - to levels unseen since the original sprite-based Doom games. Right at the beginning of a mission, for example, I counted more than 30 on-screen enemies, with more appearing as you fight. It's wild to consider that idTech 8 is able to handle dozens of enemies in this manner while also delivering a world with virtualised geometry, full RT lighting and reflections and robust physics simulation, all while targeting 60fps. I haven't played the game on consoles, but knowing id's prior work I have full confidence they'll get it to 60fps. The point is that The Dark Ages combines cutting-edge tech with very high levels of performance. How high remains to be seen, but this demo suggests we're in for a real treat. Beyond the tech and visuals, it's worth underlining how different the game plays to Doom (2016) and Doom Eternal. In the latter game, as you progress, battles can become quite long, often locking players into a single space as enemies pour in until you reach an arbitrary level of destruction that allows further progress. You spend a lot of time watching cool-down metres for various power-ups, and you need to leverage the glory kill and chainsaw systems to keep your health and ammo topped up - so you're watching these animations again and again, relinquishing control. I love the movement and flow of the game, but there are some issues with pacing that stood out. In Doom: The Dark Ages, this has changed completely. Smaller foes go down much quicker, sometimes in a single shot or two, though they're still viable threats that can eat away your health. You can also take out multiple opponents at once, eg with the shield that can crash into a mob and explode. Glory kills have been almost completely eliminated from normal enemies, with similar prompts that can appear but don't take control away from the player. Only in rare instances do you get the full glory kill experience, and normally it's deployed on big bosses - to the point that I don't think the term is even used any more. Similarly, chainsawing enemies is not necessary for regaining ammo. Different tech systems complement each other here, with the RTGI allowing for accurate lighting and shadows of destructible physics objects. See how blowing a hole in a section of wood replaces shadow with natural lighting. | Image credit: Bethesda/Digital FoundryAs a result of these changes, battles flow more smoothly. You'll need to change your strategy against different enemy types, but you don't lose control as in Doom Eternal. It actually feels like a marriage between classic Doom and modern Doom combat, which really impressed me. Similarly, abilities available on a cool-down feel more optional, though they're fun to use, and the game feels more free-form. There are fewer moments where you're trapped in a room, and you're able to sprint past some enemies - though they may follow you or simply stick around to trouble you the next time you enter a given area. One thing that doesn't really return is aerial moves and platforming, which is minimised here. The shield mechanics are also very interesting. You can bash enemies, throw your shield in combat or to solve puzzles, and there's also a block and parry system which doesn't feel obligatory but is fun to use. Some parts remind me of Returnal, with enemies shooting particles you can parry back, but it's not a scripted animation and you retain control. The options menu is also incredible, with settings to dial in gameplay exactly the way you like it. You can adjust things like game speed, enemy agression, particle speed and so on. I played most of the demo at 150 percent speed and had a blast. Water looks good from above or below, with geometric ripples on the surface and a beautiful look underneath. | Image credit: Bethesda/Digital FoundryThe game also changes quite a bit from level to level. The opening stage, which I couldn't capture, had a classic Doom gameplay loop - all about finding keycards to unlock new areas - and it still works well. There are also mech levels, where you're smashing city buildings and fighting giant demons. I don't kow how often these will appear in the game, but I enjoyed the sequences quite a bit. There are also dragon missions, where you can fly around freely in 3D space, locking onto and destroying enemies, or land to fight on foot for a while. It reminds me of vehicle missions in Halo or Titanfall 2. There's also a large open map. Marketing materials deliberately don't say "open world", and that feels fair - it's a larger level with objectives, bonus encounters, collectibles and even new weapons scattered around for the player to find. I still have a lot of questions about how the game will play out. There seems to be more of a focus on story here, with cutscenes at the beginning and end of missions I played. This is not The Last of Us by any stretch, and it's all action-orientated, but I did play is super promising. I do have some nitpicks about certain elements of the game as I played. For example, due to the focus on shield mechanics, there's no option to have a centred weapon in the classic Doom style. There's also no dot crosshair, which I prefer. The soundtrack also doesn't quite hit the highs of the Doom and Doom Eternal, with quite good individual tracks that don't seem to have as much impact while actually playing the game. One complaint, and one compliment. Left, it would be nice to have the option to tone down the brightly coloured projectiles and/or the full-screen red overlay at low health. Right, you do have interesting options to adjust the game speed, projectile speed, player/demon damage and enemy aggression to suit your preferences. | Image credit: Bethesda/Digital FoundryAnother minor complaint is the intensity of the colours of powerups, which obviously need to be easy to spot for gameplay reasons, but perhaps could be optionally toned down to better mesh with the environment. The entire screen staying red while your health drops below a certain level is also annoying. Thankfully, the HUD does have one awesome touch: a kind of simulation of the original Doom guy, complete with low frame-rate animation. Lastly, this is a weird complaint, but the game loads so fast on PC that the loading screens feel a bit pointless - even faster than Doom (2016), which is just wild. Therefore, having an option to disable loading screens entirely and just dip to black might make sense rather than requiring a key press after a second or two. Overall though, I hugely enjoyed my time with Doom: The Dark Ages, and while I still have some questions and concerns, this has a good chance of becoming the best of the three recent Doom titles. I guess we'll have to wait until May to be sure.
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  • Metroid Prime 4 gameplay was firmly Switch 1 footage, not Switch 2
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereThe latest Nintendo Direct was focused entirely on games that are coming to the original Nintendo Switch handheld with Metroid Prime 4 gameplay being the star of the show. Showing off Samus long-awaited return with new psychic powers, the game already looks stunning, but was that gameplay running on the original console or its upcoming successor?According to the video game technology buffs over at Digital Foundry, the technical makeup of the Metroid Prime 4 gameplay reveal was evident of the original Switch hardware. While the game looks absolutely stunning in its 60fps showing, theres nothing technically that cant be done on the 2017 handheld.Metroid Prime 4 definitely wasnt Switch 2In the latest two-hour DF Direct Weekly podcast, Digital Foundrys Oliver McKenzie explained why the Metroid Prime 4 gameplay reveal was undoutedly running on the original handheld. Essentially, the games technical makeup is extraordinarily similar to that of 2023s Metroid Prime Remastered, albeit with stunning new art direction.I actually think that theres some interesting evidence in this trailer, just in terms of how the game is constructed, the way it appears, that can kind of give you some hints as to whether its Switch 2 or not, the graphics analyst said.Essentially, the technology seen in Metroid Prime 4 is a straight comparison to Retro Studios remaster of the original game. The game makes heavy use of baked lighting and shadows and seemingly takes place in exclusively smaller areas to limit rendering load.Ultimately, what were seeing here looks very similar to a 2023 game that we know runs on Switch 1, because it shipped on Switch 1, which is Metroid Prime Remastered, McKenzie said. When you go back to that Metroid Prime Remastered a lot of the compromises that were present in that first game are still kind of present here there are some positives, its a 60FPS trailer, but thats the same as Metroid Prime Remastered.Metroid Prime 4 runs at 900p, 60FPS when docked, but theres no news on the games handheld resolution.As for the visuals, while the game does look great, pixel counts show the game running at 900P in its docked form at 60fps with little-to-no anti-aliasing. It still looks great, but with Nintendo Switch 2 being leagues more powerful than the 2017 original and rumoured to support some form of DLSS, a 900p image does seem weird for the new handheld.Its a pretty jagged, raw-looking game, not that thats a bad thing necessarily, but I did some pixel counts here and resolutions hold at around 900p or so which, again, is is reminiscent of Metroid Prime Remastered, they continued. Theres no sign of Nintendo Switch 2 features such as DLSS or TAA or higher-res rendering.I think overall, the visual appearance of this trailer is firmly in Switch 1 territory, they said. If it was Switch 2, Id be pretty shocked.At the end of the day, Metroid Prime 4 is still an absolutely standout release for the Nintendo Switch, pushing the console to its absolute limits. The game is reminiscent of late-gen Xbox 360 games like Halo 4 which look leagues better than other games on the console. Its a truly gorgeous game that we cant wait to play. And hey, maybe the game will receive a Switch 2 enhancement that makes it look even better.Metroid Prime 4Platform(s):Nintendo SwitchGenre(s):Action, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • InZoi devs warn players against updating PCs as major issues arise
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereKraftons InZoi life simulator has launched to a massive audience with millions of players diving into the new Sims competitor. While the game isnt without issues, largely due to its early access state, the biggest issue right now relates to new Nvidia drivers on PC.In the games latest patch notes, the team behind InZoi has warned players about updating to the latest Nvidia drivers. Getting in the way of players installing the best mods, or playing with the games barrage of lewd mods, the new Nvidia drivers are heavily reducing the games stability.Nvidia drivers break InZoiAs explained in updated patch notes for the game, players on RTX 40-series graphics cards should avoid driver version 572.83. The latest patch notes warn players that the new drivers will cause unexpected issues with the game.Nvidia users who have installed the latest drivers on for their 40-series GPUs have been advised to rollback to the December 566.36 driver update. At the time of writing, players on RTX 30-series cards are also expected to encounter issues, albeit not to the same degree as those on the 40-series GPUs.Despite these issues on older GPUs, players using the brand-spanking new Nvidia RTX 50-series cards can install the latest drivers without issues. As other PC players encounter unexplained stability issues, those who forked out a hefty amount for the more powerful components can play without issue.Nvidias graphics driver 572.83 update isnt only an issue for InZoi. In fact, The First Berserk Khazan developer has also warned players about the exact same stability problems as InZoi. Additionally, gamers who have updated to the newest drivers have encountered general stability and stuttering issues across a large number of titles.For more InZoi coverage, check out guide on how to get a job in the game as its easier than real life. Additionally, read about how modders are already uncensoring the game as players hope for the games Whicked Whims equivalent to arrive.InZoiPlatform(s):PCGenre(s):SimulationSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Trumps White House Rose Garden Pave-Over Plans: Unpacking the Proposed Mar-a-LagoStyle Makeover
    www.architecturaldigest.com
    Vice President Walter Mondale (left) and President Jimmy Carter talk in the shade of the White House Rose Garden in this 1978 photo.Photo: The White House via CNP/Getty ImagesPractically speaking, pavement is a common choice for a heavily trafficked outdoor area in a mid-Atlantic climate. We get heavy thunderstorms throughout the warm season and rain during the colder months, says Bell Design Inc president Robert J. Bell, a landscape architect based in Washington, DC. Bell also works extensively in Palm Beach, Florida, and has a good sense of what the goals and pitfalls are in terms of Trumps proposed changes to the garden. Anyone who has walked on spongy turf in formal shoes knows that queasy feeling you get when youre not sure if youre going to sink into a soft patch, Bell says.What is Mar-a-Lago Style?We dont know the extent to which Mar-a-Lagos design aesthetic will inform the Rose Garden renovations beyond what is referenced by the New York Times report, but according to Miami interior designer and founder of IV Atelier, Irena Viitiuk, Mar-a-Lagoinspired design doesnt necessarily mean directly replicating the private club and spas particular brand of extravagance. Instead, she says, the White House Rose Garden could selectively embrace sophisticated hardscaping techniques, maybe using limestone or bluestone, which is more elegant, carefully chosen landscaping, and subtle nods to historical motifs.Mar-a-Lago style can be thought of as a particular look typically found in high-end Florida estates and private golf clubs. Its a blend of Mediterranean revival with hints of Palm Beach, drenched in gold finishes, grand chandeliers, patterned floors, heavy drapery, and plenty of oversized everything, says Angie Kreller, an interior designer at Yabby. For her, the Mar-a-Lago aesthetic leans maximalist and embraces the theatrical, and while it has historical European influences, it is mashed together in a way that feels more about impact than restraint, she adds.A 2015 photo of the tiled patio at Mar-a-LagoPhoto: Mary Jordan/The Washington Post via Getty ImagesDid Trump redesign the White House Rose Garden in his first term?Melania Trump spearheaded a restoration of the White House Rose Garden with landscape architecture firm Oehme, van Sweden during Trumps first term. The renovations were controversial and drew backlash, leading to a petition that called for the changes to be reversed. As Paulus points out, the White House Rose Garden has undergone several renovations since it was originally created in 1903 by first lady Edith Roosevelt. The first major redesign was by well-known garden designer Rachel Bunny Mellon during the Kennedy administration, says Paulus, who adds that Mellons design included the large central grass panel.
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  • Where Does Timothe Chalamet Live? Hint: Its Not His Native NYC
    www.architecturaldigest.com
    He was born and raised in Manhattan, but where does Timothe Chalamet live now? For years, the star of A Complete Unknown held onto his New Yorker identity when he wasnt traveling for work, but he took the plunge and invested in a Beverly Hills home base about three years ago. The move conveniently brought him closer not only to Hollywood, but also to his current girlfriend of two years, the one and only Kylie Jenner.Read on for the details of the Dune actors digs.Childhood homeManhattan Plaza, the apartment building where Chalamet was raised. (Photo: Deb Cohn-Orbach/UCG/Universal Images Group via Getty Images)UCG/Getty ImagesChalamet grew up in Manhattan Plaza, a 46-floor complex in Manhattans Hells Kitchen neighborhood that has provided subsidized housing for middle-income families as part of New Yorks Mitchell-Lama Housing Program since its completion in 1977. In particular, Manhattan Plaza houses performing artists, which is why it also has the nickname Broadways Bedroom. Other famed tenants have included Colman Domingo, Alicia Keys, Angela Lansbury, Mickey Rourke, and Larry David (the real-life inspiration for Seinfelds Kramer resided next door). At one point, Samuel L. Jackson worked there as a security guard. The Wonka stars parents still reside in the structure, which Chalamet regularly visits when hes in NYC.I could draw the picture of an unconventional upbringing. I grew up in arts housing, Manhattan Plaza, which is a funky way to grow up, the actor said of the home in Rolling Stone last year. I could try to paint it negatively to you. I could try to paint it positively, but its a bit of everything. Its nuanced. Chalamet described some of his complicated feelings towards growing up in the arts residence during an interview with Anderson Cooper in February. This building truthfully made me scared of acting, he said, because its a tough lifestyle, and a lot of people arent doing fantastically.NYC rentalsAfter graduating high school in 2013, the Little Women actor bounced around rentals and hotels in the Big Apple. He studied for a year at Columbia, then retreated to an apartment near Yankee Stadium in the Bronx while trying to nab a role on his next big project after 2014s Interstellar. Then he moved to an apartment with two roommates in the East Village during a stint at NYU before dropping out of there, too, to focus on acting full time.In the summer of 2020, Chalamet secured a Manhattan apartment of his own for the first time. The French Dispatch star relished the mundanity of setting up his own place, according to an interview with GQ, but he needed a little help along the way. Zendaya helped me set up my first apartment in New York years ago, he said of his Dune costar in February 2024. The vibe was very teenage boy, Zendaya added. We just needed a few necessities. You know, cups and plates, knives and forks, things to clean. The Euphoria star brought Chalamet to Bed Bath & Beyond to help him hook up his bachelor pad with all the big boy stuff, she said.Beverly Hills homeChalamet eventually decided he wanted to spread his wings and fly a little further from home. After one too many days of doing the same thing, I just got this overwhelming sense that I was still playing the same hand of cards Id had for a long timebut that I had a better hand to play, he told GQ. I was living in this rental place that didnt feel like home. I was getting the same bacon, egg, and cheese at the same deli. Resisting any lifestyle change. Ready to take a new leap, the Oscar-nominated actor gave up his New York apartment and bought a house in Beverly Hills. I was able to spend 10 days in it before I went to Dune [2], and just having it as the home base, it psychologically helped.
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  • OnlyFans Sued After Two Guys Realized They Might Not Actually Be Talking to Models | A class action complaint claims OnlyFans is allowing fraud on its platform by letting models use agency chat service to talk to fans
    www.404media.co
    This article was produced in collaboration, an independent outlet that unearths overlooked court records.Subscribe to them here.Two former OnlyFans subscribers are suing the platform in a class-action lawsuit, claiming that they were defrauded because creators allegedly werent interacting directly with them, but were instead employing agencies to impersonate the models they thought they were speaking to.The plaintiffs, M. Brunner and J. Fry, both from Illinois, claim that they thought the creators they subscribed tosome of whom have hundreds of thousands of subscriberswere talking to them in direct messages and video clips. Both also say that if theyd known they werent speaking directly to the creators themselves, they wouldnt have subscribed, or would have paid less to subscribe. If OnlyFans stopped creators from using agencies to talk to fans they would consider going back to spending money on the platform, they say.Do you have a tip about OnlyFans, as a creator or a subscriber? I would love to hear from you. Using a non-work device, you can message me securely on Signal at sam.404. Otherwise, send me an email at sam@404media.co.The complaint is brought against OnlyFanss parent companies Fenix Internet, LLC and Fenix International Limited.The plaintiffs dont provide proof in the complaint that they were talking to agency chatters and not the creators themselves, but say that they became suspicious after subscribing, including realizing that a single individual could not send the number of direct messages or videos that generating revenue from 700,000 fans, in one creators case, would require.Plaintiff Fry created an account primarily in order to engage in friendly conversations with models and share photographs of his cooking creations, the complaint says. Fry alleges that he began to become suspicious of who he was actually communicating when he started getting contradicting information and errors in messages.By exercising its discretion to enrich itself while participating in the deception of its customers, OnlyFans consciously and deliberately frustrates the agreed common purposes of the contract and disappoints the reasonable expectations of Plaintiffs and Class Members, thereby depriving them of the benefit of their bargain, the complaint states.OnlyFans agencies have been a well-documented industry for yearsespecially the chatting aspect, where people employed by an agency manage creators messages and in some cases, respond to fans. Not all OnlyFans creators use agencies or chatters, but there are dozens of agencies that advertise the service. A November 2021 lawsuit against Unruly Agency alleged that the company preyed on and defrauded fans into divulging their "deepest and innermost personal secrets including sexual fantasies and fetishes, marital troubles, suicidal ideations, and other private desires to account managers and senior account managers."Creators may choose to work with a wide range of third parties, including photographers, videographers, talent managers and agencies, to curate and monetise their content, an OnlyFans spokesperson told Cosmopolitan last year for a story about OnlyFans models who use agencies to be more productive. Any third party that a creator elects to work with does not work on behalf of OnlyFans and is not affiliated with the company in any way.In July 2024, five OnlyFans users also filed a class action complaint against OnlyFans parent company claiming that chatter scams defraud fans. Last month, a judge ordered that the case would go to trial in 2027.OnlyFans did not respond to 404 Medias requests for comment about the new class action complaint.Sam Cole is writing from the far reaches of the internet, about sexuality, the adult industry, online culture, and AI. She's the author of How Sex Changed the Internet and the Internet Changed Sex.More from Samantha Cole
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  • Mens turn: US scientists unveil a hormone-free male birth control pill! | YCT-529, a hormone-free pill developed by US researchers, has shown 99% effectiveness in trials and is now in human testing.
    interestingengineering.com
    A groundbreaking male birth control pill is advancing through clinical trials, marking a major step toward expanding contraceptive options. Researchers from the University of Minnesota College of Pharmacy, in collaboration with Columbia University and YourChoice Therapeutics, have developed YCT-529a hormone-free oral contraceptive designed for men.Unlike traditional contraceptives that rely on hormonal changes, YCT-529 works by inhibiting sperm production. The drug has already completed its first phase of human clinical trials and is now undergoing further safety and efficacy testing. If approved, it could provide an alternative to the limited birth control options like condoms and vasectomies currently available to men. Breakthrough findings from preclinical trialsPreclinical testing has shown highly promising results for YCT-529. In male mice, the drug prevented pregnancy with 99% effectiveness within just four weeks of use. In male non-human primates, it significantly reduced sperm counts within two weeks of administration.Crucially, the research demonstrated that YCT-529s effects are reversible. Male mice regained fertility within six weeks of stopping the drug, while non-human primates fully recovered sperm production within 10 to 15 weeks. Additionally, no side effects were observed in either group, reinforcing its potential as a safe contraceptive option.A safe and effective male pill will provide more options to couples for birth control, said Gunda Georg, the corresponding author of the study and a professor in the College of Pharmacy where the drug molecule was developed. It will allow a more equitable sharing of responsibility for family planning and provide reproductive autonomy for men.Progressing towards human clinical trialsFollowing the success of preclinical studies, YCT-529 has entered human clinical trials. The first phase, conducted by YourChoice Therapeutics in 2024, was completed successfully. The drug is now in a second clinical trial, focusing on further evaluating its safety and effectiveness in humans.This study laid the groundwork for human clinical trials of YCT-529, which are progressing efficiently, said Nadja Mannowetz, lead author, chief science officer, and co-founder of YourChoice Therapeutics. With the unintentional pregnancy rate at nearly 50% in the U.S. and globally, we need more contraceptive options, particularly for men.Expanding contraceptive options for menDespite the FDA approving over 20 types of birth control, men currently have only two primary choicescondoms or vasectomies. The introduction of a male contraceptive pill could revolutionize family planning. By giving men an effective, hormone-free option, couples would have more balanced choices when it comes to pregnancy prevention. This could reduce the burden placed on women, who often bear the primary responsibility for contraception.Additionally, a male birth control pill would be particularly beneficial for those who cannot use female hormonal contraceptives due to health conditions or side effects.However, YCT-529 could change that by providing men with a reliable, reversible, and hormone-free alternative.RECOMMENDED ARTICLESWith clinical trials moving forward, researchers are optimistic that YCT-529 could soon enter the market. If successful, it will not only expand birth control options but also promote greater shared responsibility in family planning.
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  • The Nintendo Switch 2 Direct will be about an hour long, big Ninty confirms, and you can watch it here
    www.vg247.com
    DIRECTLYThe Nintendo Switch 2 Direct will be about an hour long, big Ninty confirms, and you can watch it hereIt's time: strap your DS and life-size Wario plush to your back, we're going in as soon as the countdown hits zero.Image credit: Nintendo News by Mark Warren Senior Staff Writer Published on April 1, 2025 Nintendo's all ready to go for its big April 2 Switch 2 Direct. While we've known the date and time for a little while, i's now confirmed how long the showcase will last - and you'll be able to watch the Direct right here.So, prepare your bottom, scream away the last of any anguish last week's original Switch Direct left you with (assuming you believed Hollow Knight: Silksong would show up at it), and get ready to drink your fill from Ninty's Switch 2 info vat.Watch on YouTubeYou'll be able to tune into this Nintendo Switch 2 Direct via the video above on April 2, 2025. It's set to kick off at 2PM GMT, which is 6AM PT, 9AM ET, and 3PM CET. Just press play at that time wherever you are and boom, Switch 2 all up in your grill - flaunting its sexy joy-cons and mysterious C button.As for what you'll see, literally all Nintendo's said is that there'll be "a closer look at Nintendo Switch 2", and that the broadcast "will be approximately 60 minutes long". That's double the length of last week's Direct! So, in theory, double the chance of Hollow Knight: Silksong not getting cut for time, assuming that's what happened last week and the game's not just a thing we've all collectively hallucinated. To see this content please enable targeting cookies.Seriously though, what'll be in it? Well, we goit some Mario Kart in the initial Switch 2 reveal, so that might show up again. Metroid Prime 4 showed up last week, but it seems like a game that could well hit Switch 2 as well, ditto Pokemon Legends: Z-A. Aside from that, who's to say which other games will fill out the lineup.Regardless, we'll definitely get plenty of into about the console itself. How much will it cost? What's the difference between "Nintendo Switch 2 exclusive games" and "Nintendo Switch 2 edition games"? Will all of this info be screamed at us by Toad, to ensure it penetrates our skulls in a fashion Shigeru Miyamoto would deem DIRECT enough?Whatever happens, we at VG247 will be here, reporting on all the big reveals and probably getting a bit funny with headlines.
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