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  • Skip the Clicks. New Workflow Scripts for Cinema 4D.
    greyscalegorilla.com
    Camera Scripts Streamline your camera setup. Build a focal point null, toggle depth of field guides, and manage your cameras with precision. Lighting Scripts Light with precision. Toggle lights as cameras or use Redshift Light Solo to isolate and refine individual lightsno distractions, just control. Layer Scripts Stay organized with ease. Quickly assign layers, generate takes, and add visual clarity with randomized layer colors. These tools help you keep your scenes clean and efficient. Utility Scripts Power tools for everyday tasks. Scatter objects, randomize transforms, merge objects with one click, and more. Small actions that save you big time.
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  • Planting Hope: Join Humble in Supporting One Tree Planted for Earth Month
    blog.humblebundle.com
    As we celebrate Earth Month this April, Humble is excited to spotlight our featured charity, One Tree Planted, a nonprofit dedicated to global reforestation. With climate change and deforestation posing alarming threats to our planet, supporting organizations like One Tree Planted is more crucial than ever.One Tree Planted has made remarkable strides in environmental conservation since its founding in 2014. Their mission is simple yet powerful: to make it easy for anyone to help the environment by planting trees. They operate on a straightforward principle: every dollar donated helps plant a tree.The importance of trees cannot be overstated. They play a vital role in:Absorbing carbon dioxide and releasing oxygen, helping to mitigate climate changePreventing soil erosion and improving soil qualityProviding habitats for diverse wildlifeConserving water and improving water qualityRegulating local climatesOffering economic benefits through sustainable forestry and tourismOne Tree Planteds efforts span six pillars of impact: air, water, biodiversity, social impact, health, and climate. By focusing on these areas, they ensure that their reforestation projects create a holistic positive change for both the environment and local communities.Learn more from the team at One Tree Planted:Our Partnership ImpactSince our partnership with One Tree Planted began in 2021, the Humble community has been instrumental in supporting this vital cause. To see a visual representation of the Humble communitys contributions over the past four years, visit One Tree Planteds Humble microsite.Were approaching an impressive milestone of 1.5 million trees planted across multiple continents. Our collaboration continues to spotlight and lean in on the transformative power of reforestation, targeting regions facing critical environmental challenges such as erosion, wildfire recovery, and ecosystem restoration.This strategic approach to tree planting goes beyond simply adding greeneryits about rebuilding complex ecological systems that support wildlife, stabilize landscapes, and sequester carbon. Reforestation serves as a powerful catalyst for global change, addressing pressing issues like climate change, biodiversity loss, and ecosystem degradation.How You Can HelpAt Humble, we believe that every action counts in the fight against climate change and deforestation. Here are some ways you can support One Tree Planted and make a difference:Shop with Purpose: For every Humble Choice subscription purchase this April, well donate 5% of the proceeds to One Tree Planted. Your gaming choices can directly contribute to global reforestation efforts.Plant a Tree: Consider planting a tree in your own yard or finding a volunteer opportunity in your area. Alternatively, you can make a donation to One Tree Planted and theyll plant trees on your behalf in areas of need around the world.Educate Yourself and Others: Learn more about the importance of forests and share this knowledge with your community. One Tree Planted offers educational resources and materials to help spread awareness.The Impact of Your SupportBy supporting One Tree Planted through Humble, youre not just planting treesyoure contributing to the restoration of ecosystems and creation of habitats for biodiversity, and youre making a positive social impact worldwide. Together, were working toward a greener, healthier planet for future generations.This Earth Month, lets continue to plant hope for our planets future. Your support matters, and every tree planted is a step toward a more sustainable world. Join us in making the world a greener place, one tree at a time.
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  • Nintendo Devs Reveal Some Big eShop Improvements On Switch 2
    www.nintendolife.com
    Image: Nintendo LifeAs if today's Switch 2 Direct wasn't enough of an info dump, Nintendo has also published a series of Ask the Developer interviews, so we can get even more details on the upcoming console.In Chapter 4 of the discussion with Kouichi Kawamoto, Takuhiro Dohta and Tetsuya Sasaki, the chat moves onto the sworded issue of the eShop something we're all hoping will see a much-needed spruce up and, specifically, the improvements that have been implemented on Switch 2."Thanks to the console's performance capabilities, Nintendo eShop on Switch 2 has been improved and runs smoothly even when displaying a large number of games," Dohta stated, "We believe the act of finding the game you want to play is itself part of the game console experience".Subscribe to Nintendo Life on YouTube801kWatch on YouTube If you've spent any time on the eShop in recent years, we're sure you know just how frustrating the store's performance can be, with sluggish load times between searches and new pages. So, yes, we're pleased to hear that Switch 2 will be fine-tuning things in this area.But it's not only technical elements that are seeing an improvement. The storefront will also get a 'For You' section, "which lets you quickly see screenshots and watch introduction videos for games," Kawamoto revealed. The hope with this new section is that you will be able to "easily find something interesting without having to search every nook and cranny of Nintendo eShop" certainly sounds like a good improvement, assuming the algorithm is smart enough to realise what games we actually like.The developer interview houses a short video of the 'For You' feature in action, where you can catch the following glimpse of the new eShop. It looks pretty similar, don't get us wrong, but those categories on the left are already a little cleaner to look at.Image: NintendoAccording to Sasaki, all of this is in aid of "improving the player's experience" on the storefront. The team apparently started by making the console attractive to as many players as possible, before shifting its focus to making everything nice to play.Here's hoping that the improvements are enough to fix the eShop on Switch 2. Hey, it's not as if it can get any worse than it already is... "It's feast or famine, really"The rise of "eSlop"What do you make of these eShop improvements? Are there any more you hope to see implemented? Let us know in the comments.[source nintendo.com]See AlsoShare:00 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesNintendo Switch 2 Direct: Time, Where To Watch, What To ExpectIt's time for Switch 2Metroid Prime 4: Beyond's Official Switch Box Art Is Absolutely StunningAhhhh we want itNintendo Direct Confirmed For Today, 27th March 202530 minutes of news for OG Switch games
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  • Uh Oh, Switch 2's Home Screen Looks Just As Bland As We Feared
    www.nintendolife.com
    Putting the 'meh' in 'homehscreen'.One of the biggest criticisms against the Nintendo Switch is its home screen. There's nothing wrong with it, per se, but it does lack a certain pizazz that we had come to expect from Nintendo's consoles. The House of Mario didn't pull back the curtain on what creative design swings the Switch 2 takes, menu-wise, in today's Direct, but it has shared an image of it in a recently updated webpage. Sorry folks, it's still pretty bland.At an initial glance, you would be forgiven for assuming that the Switch 2 menu is a carbon copy of its predecessor. As seen on the Switch 2 Edition Games page, the menu takes the same white background and grey icon colour scheme as Switch 1, with some small differences in the lower bar notably, the inclusion of the GameChat 'C' button.Read the full article on nintendolife.com
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  • Space solar startup Aetherflux raises $50M to launch first space demo in 2026
    techcrunch.com
    Aetherflux, the space solar startup founded by Baiju Bhatt, the billionaire co-founder of Robinhood, has raised $50 million in a Series A round as it works to launch its first low Earth orbit demonstration in 2026.The San Carlos, California-based startup, which came out of stealth last October, aims to eventually launch a constellation of low Earth orbit satellites that can collect and transmit solar energy directly to ground stations on Earth. Its an idea that was initially triggered by Isaac Asimovs 1941 short story Reason. Bhatt is focused on turning this science fiction-inspired concept into reality.But first, Aetherflux needs to get a satellite to orbit to prove out the tech, to demonstrate that we have made this transformative progress of going from humans not having power from space to, for the very first time, there being power from space for humans, Bhatt, the startups founder and CEO, told TechCrunch.At least, thats the goal with next years launch, which will be supported by the fresh capital Aetherflux has raised. The round brings Aetherfluxs total funding to $60 million after Bhatt invested $10 million of his own funds into the company. The Series A round was led by Index Ventures and Interlagos, with participation from Bill Gatess Breakthrough Energy Ventures, Andreessen Horowitz, and NEA, as well as some other interesting names like Jared Leto rounding it out.Bhatt, who joined us on the TechCrunch Equity podcast earlier this year, told TechCrunch that Aetherflux will use the funds to hire more engineers and invest in the technology and infrastructure needed for its first several missions.Our team is primarily focused right now on building the payload that sits on top of the bus that takes all the power that the satellite bus generates and turns it into laser power, Bhatt said.Aetherflux is using Apex Spaces Aries satellite bus. A satellite bus is the core structure and system of a satellite that provides essential functions for its operation, like power, propulsion, and communications. Most buses generate power through solar panels, and Bhatt says that power as much as a kilowatt of energy will be sent back to Earth via lasers.On the receiving end will be Aetherfluxs ground stations, made up of photovoltaic arrays that convert sunlight to energy that is stored in batteries for later use. Bhatt said his team, which is made up of engineers and researchers from NASA, SpaceX, Lockheed Martin, Anduril, and the U.S. Navy, is also working on building out Aetherfluxs first ground station. The startup doesnt have a location for the station yet, but its evaluating military sites where theres more controlled air space.In the future, Bhatt says the goal is to build small, portable ground stations anywhere from 5 to 10 meters in diameter to bring electricity to even the most remote locations.The thing we want to demonstrate [with the first mission] is the end-to-end power linking, Bhatt said. We want to be able to demonstrate that we actually have electricity on the ground and use that to light up a light installation or do some electronic stuff on the ground.Few have accomplished the feat of sending solar power from space to Earth. One of the only successful missions was in 2023 when researchers at Caltechs Space Solar Power Project demonstrated wireless power transfer from low Earth orbit using microwave beaming. That proved the concept but falls short of Aetherfluxs pitch for a scalable, commercial system.Aetherfluxs raise comes off the back of an award from the Department of Defenses Operational Energy Capability Improvement Fund to develop space solar power for the U.S. military.
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  • Stablecoin issuer Circle takes another stab at a public listing
    techcrunch.com
    Circle, the issuer of USDC, a stablecoin pegged to the U.S. dollar, filed to go public on Tuesday.The company, which makes money from interest earned on its reserve assets, reported that its 2024 revenue and reserve income was $1.68 billion, up from $1.45 billion the year prior. Circles 2024 net income was $156 million, down from $268 million in 2023.This is Circles second attempt at listing on the stock exchange. The company previously tried to go public by combining with a SPAC in 2022 but scrapped its plans when the SEC didnt approve the merger within an expected timeframe. Before failing, the SPAC deal valued Circle at $9 billion.While it is not clear what value the company will fetch in its IPO, Renaissance Capital estimates that the company will attempt to raise $750 million in its offering.According to the regulatory filing, investors with more than 5% ownership in the company include Accel, General Catalyst, Breyer, IDG Capital, and Oak Investment Partners.Circle USDC in circulation are valued at $60 billion, according to the filing.The company is planning its IPO amid the Trump administrations supportive stance on crypto assets.
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  • Creature Combat Animation in Maya
    thegnomonworkshop.com
    Advanced Animation Techniques with Stephen CunnaneLearn how to navigate the complex art of animating creature fights, as demonstrated by animator Stephen Cunnane. In this 5-hour workshop, Stephen walks through three shots of a fight sequence between two different species of creatures. From gathering references to coordinating each punch, he breaks down, step by step, what artists need to know before creating intense fight scenes using Maya.Starting from staging the fight choreography, artists will discover how to use references and storyboarding techniques to plan out how a fight unfolds in a sequence. Then, moving into Maya, he demonstrates how to prepare and block in the fight. Using key tools and creature rigs, Stephen shows how to leverage specific techniques for a more accurate and effective combat scene.Throughout the workshop, Stephen demonstrates a professional balance of art with technical knowledge, following animation principles for expressive performance with creatures, and getting creative with Maya's tools. By completing this workshop, artists will understand how to approach challenging animation shots professionally.This workshop utilizes theKing Kong rigandBen Dragonrig by Truong Cg Artist.WATCH NOW
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  • Creating Production-Ready Hero Assets using Mari
    thegnomonworkshop.com
    Mari, Maya & Gaffer Workflow with Michal ZsigmundVFX Artist Michal Zsigmund guides artists through the process of using Mari and Gaffer to create stunning, production-ready hero assets for film and TV. Beginning with an exploration of Mari, Michal discusses how to leverage Mari and its Extension Pack to craft high-quality detailed textures, including how to utilize the Smart Mask system that comes with the pack. He then walks through how to export a mesh from Maya using Alembic before diving into Maris new Bakery System, introduced in the latest version, which is helpful for baking essential utilities that fuel the Smart Mask system.From there, Michal focuses on creating the essential diffuse, roughness, and bump maps, sharing the specific techniques that he uses in production to generate professional maps. Artists will also learn how to transfer masks to create secondary high-frequency bump details. Once the texturing phase is complete, Michal exports the textures and transitions into building out the scene usingGaffer. He breaks down each node within Gaffer the open-source, node-based lighting and look-dev tool developed by Image Engine (similar to Katana) and explains how each function fits into the studio pipeline.This workshop is designed for intermediate to advanced users with a foundational understanding of texturing and shading workflows.WATCH NOW
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  • RYnwo's sketchbook
    realtimevfx.com
    RYnwo April 2, 2025, 10:19pm 1Hello everyone ,Ive been lurking on & off in this forum for a while and I guess its time for me to make my first post.I just wanted a place where I would not doomscroll (looking at you twitter) and keep my progress on one website.bit of context about me : Ive been interested in VFX for about 2 years now but with university I cant really dive into it that much, Ive done VFXApprentice about 1.5 years ago but since then havent really touch vfx , just here and there sometimes cause I had to look for an internship/apprenticeship and got depressed LMAO but Im motivated to relearn cause im pretty much back to a beginner at this point.My biggest problem is starting a project and just abandonning it because of my lack of skill for drawing, animation timing etc so hopefully ill keep this topic alive with daily or weekly updates on peronal projects !RYnwo April 2, 2025, 10:29pm 2Project 1 | Update 1 : Starting out with barely a block-inSo a while ago , I found this concept art and I started a new project with it ! using unreal Ive dabbled into niagara with a couple basic shapes and old textures , it aint nothing much but its honest work for now, Next update I will add more to this block-in and smooth out some curves baby (Im gonna need to figure out how to get video or gif on there)
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