• Hands-on: We got to play Nintendo Switch 2 for nearly six hours yesterday [Video]
    9to5toys.com
    After nearly a decade, Nintendo finally returned with a true successor to the original Switch. The Nintendo Switch 2, unveiled at Nintendos Direct event, brings long-awaited upgrades across the board from display and performance to multiplayer features and accessories. I spent some hands-on time with the device at press-only Nintendo event yesterday, and as someone who has owned every Switch variant from the OG Switch to the Switch OLED, here are my thoughts.Nearly 6 hours of hands-on time with the new Switch 2The best part of the new Switch 2 is that it looks and feels like an upgrade in every way but is still familiar enough that you can learn the new nuances very easily. Nintendo struck a great happy medium between making it feel new but not foreign.Be sure to check the video below to see an in-depth, hands-on look at all things Switch 2 and a an inside peak at yesterdays private Switch 2 event in NYC!Nintendo Switch 2 SpecsLarger 7.9 display: Compared to the originals 6.2, the new screen is brighter and sharper.1080p LCD display with HDR: While it doesnt use OLED, it still supports HDR and looks great.120FPS: Gameplay feels more fluid when supported (not all games support 120FPS)Joy-Cons 2: These snap on with strong magnets and feel secure, eliminating the old rail system.Bigger SL/SR Buttons: A small change that makes a big difference in comfort, especially in single Joy-Con modeDual USB-C Ports: One on the top and one on the bottom for flexible charging and accessories.256GB Internal Storage: A huge leap from the 32GB on the original Switch.Improved Audio: Louder and clearer speakers, plus a built-in mic with active noise cancellation.New stand: Wider and more stable with adjustable angles.4K when docked: The new dock also includes a built-in fan for thermal management.Backward compatibility: Not every Switch 1 game will work, but most should work with a list coming soon. Hands-on experienceAs you might have assumed, the new Switch 2 is better in every single way compared to the original. The spec list alone shows you that every piece of hardware was updated to 2025 standards. But does that translate to real world improvements? Yes, yes it does.But I want to highlight a few things that really stood out. First off, the display looks fantastic in person crisp, vibrant, and fluid. Playing the new Mario Kart World felt like a generational leap, with rich environments and fast, smooth performance. It also helps that the game itself is just an overall better experience.The new Joy-Con controllers are surprisingly impressive. The magnetic attachment is strong and satisfying, with no risk of slipping off. I tested the strength with a few shake tests, and they held firmly in place. Each Joy-Con now also functions as amouse, which opens up new gameplay possibilities. I tested this in Drag & Drive, which mimics wheelchair movement with mouse-like precision super intuitive and surprisingly immersive. I also tested the mouse function in some Mario Party mini-games. While this feature is a cool demo, I cant see myself using this feature past just the Mario Party mini-games. But again, surprisingly great!Other tidbitsOne other small thing that I noticed that was worth sharing is the new material of the Switch 2. It has this nice, soft touch, rubbery feel that really helps mitigate fingerprints and greasy smudging. I think the new material will hold up great over time. You also might notice that there is a new button that does have the right Joy-Con with the letter C. This is the new Chat button that instantly puts you into a chat mode with other friends who are online. You will be able to have audio calls, video calls, screen share games, talk with multiple people, and play with people while video chatting, all enabled by the new Nintendo Camera. This was a big emphasis with the Switch 2. Nintendo has always preached community, and this new feature will continue to do so.Accessories and New FeaturesNintendo also introduced a few first party accessories that I wanted to touch on. There were two that really stood out to me:Nintendo Camera:$50 webcam with ultra-wide lens and a physical privacy shutterIntegrates directly into Nintendos new chat feature with a dedicated controller buttonReal-time face feeds during games like Mario Party, with screen sharing supportWorks across all play modes: handheld, tabletop, or dockedOne camera gives you four live video feeds with head trackingThe most impressive part for me was the fact that it can simultaneously track up to four people in the room with just the one camera. Felt like magic. New Pro ControllerImproved ergonomics and heftUSB-C chargingNew programmable back paddle buttonsGreat haptics and fingerprint-resistant finishSells for $80, a bit pricey for my liking but still a very well made controller that deserves the Pro namePricing & availabilityThe Switch 2 officially launches on June 5, with pre-orders starting on April 9th. Alongside that release, the Switch 2 will be sold in two variants. One has just the console, and the other is bundled with the new Mario Kart World game. Nintendo will also be releasing a slew of first-party accessories, which are listed below.Nintendo Switch 2: $449Switch 2 Bundle with Mario Kart World: $499Webcam Accessory: $49.99New Joy-Cons: $89.99Pro Controller: $79.99Final thoughtsAfter nearly six hours of hands-on time with the new Switch 2, Ive concluded that this is a meaningful and well-rounded upgrade that addresses many of the original Switchs shortcomings. From the better display and faster performance to the improved build and multiplayer features, it feels like Nintendo has thoughtfully refined the console without reinventing the wheel. They have added some fun new features, included some new updated games that I am excited to try, and kept the form factor extremely portable.If youre a longtime Switch owner or someone whos been holding out, this feels like a worthy step forward and one thats clearly built with both solo and social gamers in mind.FTC: 9to5Toys is reader supported, we may earn income on affiliate links Subscribe to the 9to5Toys YouTube Channel for all of the latest videos, reviews, and more!
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  • Sid Lee Architecture completes cylindrical aquatic complex in Laval, Canada
    worldarchitecture.org
    Submitted by WA ContentsSid Lee Architecture completes cylindrical aquatic complex in Laval, CanadaCanada Architecture News - Apr 03, 2025 - 16:24 html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Montreal-based architecture practice Sid Lee Architecture has completed a cylindrical aquatic complex in Laval, Canada. This public project, situated in the center of the North Shores newly built downtown area, aims to address the citys increasing demand for contemporary infrastructure that caters to its residents, enhances their everyday lives, and fosters the growth of sports and recreational activities.Lavals Aquatic Complex, inspired by biophilia and movement, offers a lively space centered around families and the community.Moreover, the development provides the city cutting-edge amenities designed to foster the next generation of Olympians and mentor future athletes.Symbiotic with natureThe complex, situated close to the Cosmodome, is positioned at the boundary of a forest and beckons visitors to enter a space where they can fully engage with nature.The tall glass facades of the recreational pool, oriented along a north-south axis, provide a soothing view of the trees while preserving a degree of intimacy with the backdrop of foliage."The presence of the woodland on the site guided the architectural vision from the start," said Jean Pelland, architect and principal partner at Sid Lee Architecture."The spaces were developed to create a symbiotic relationship between the aquatic plates and the intimacy provided by the tranquil nature of the area," Pelland added.The space is flooded by a natural light that changes as the day progresses, thanks to a continual exchange between the interior and exterior. The trees in the vicinity are essential for light filtration and for reducing visual and auditory disturbances.This fluid linkage between the forest and the water's prevailing presence in the area fosters a harmonious setting where the complexs aim is embodied by well-being and performance.A dynamic conceptionThe cylindrical facade displays a delicate interplay of vertical textures, crafted in a rotating arrangement of three consecutive bands around the buildings central axis. This composition connects the complex to the landscape in a lively and welcoming manner, while also structuring its various functions."On the inside, the simplicity of the spaces offers a refined setting that lets the magnitude of the pools and the views of the surrounding nature shine," added Carl-Antonyn Dufault, design director at Sid Lee Architecture.A bicolor treatment delineates each zone according to its function in order to organize the different areas of the complex. Yellow splashes add warmth and a friendly vibe to the two bright swimming areas, while blue waves wrap the private spaces in tranquility.Inclusive and evolving amenitiesThe building was designed in three distinct sections, each providing a specific purpose, to accommodate the diverse needs of users. The first section introduces the public spaces, which consist of a roomy lobby, an agora, and a recreational pool featuring a slide and water games designed for family enjoyment.Private areas are allocated to the intermediate section, which includes contemporary changing rooms, admin offices, and a gym tailored for local sports teams.The last section contains the largest basins: an Olympic-sized pool for competitive swimming and a diving pool designed for athletes of various levels.This section features infrastructures like a 10-meter diving tower, which is rare in Quebec, thus making this complex an extraordinary training venue for elite sports.Custom-built equipment, such as a movable bridge for partitioning the Olympic pool and an adjustable floor to modify the pool's depth, can be positioned above the water for special occasions like competitions and medal ceremonies.The complex develops alongside the athletes who use it, providing them with support throughout their careers and fostering the growth of local talent.The athletic area's bleachers, which provide a view of both basins, can be accessed by the public via a raised corridor that floats from east to west. Every area of the Aquatic Complex features facilities designed for universal access."Universal accessibility is at the heart of our approach. Aquatic activity, which is inclusive by nature, transcends age and physical capacities," concluded Marjolaine Plasse, project manager at Sid Lee Architecture."It was essential for us, as well as for the city of Laval, that our intervention allowed for all members of the community to enjoy the new facilities."Laval is equipped with cutting-edge facilities as a result, with a recreational and sports activities balance that promotes community health and wellness.Sid Lee Architecture also created an infinite grid structure for flexible office spaces at base of IM Pei's iconic tower 1 Place Ville Marie in Montreal, Canada.Sid Lee Architecture belongs to the Sid Lee creative agency family. Founded by architects and urban designers Jean Pelland and Martin Leblanc, the firm is a business venture that partners since 1999. Project factsArchitects:Sid Lee ArchitectureLocation:LavalClient:City of LavalSize:13,700m2Completion date:2024General contractor: PomerleauElectromechanical engineer: Ponton GuillotStructural engineer: L2C ExpertsLandscape architect:Rousseau LefebvreAcoustical consultant: MJM Acoustics LtdAquatic consultant: Soucy AquatikEnergy efficiency consultant:AkonoviaSustainability consultant:VertimaArchitects - initial project:NFOE | hcma architecture + designAll images David Boyer.> via Sid Lee Architecture
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  • Tooley Foster stops trading after 132 years
    www.architectsjournal.co.uk
    Anjuinta Court care home in Bedford, completed by The Tooley and Foster Partnership in 2009 Tooley Foster has ceased trading after 132 years, following issues with the price of professional indemnity (PI) insurance The studio was one of the oldest architectural practices in the world, having been founded by Herbert Tooley in Buckhurst Hill, Essex, in 1892. It became Tooley & Foster Partnership in 1910, rebranding as Tooley Foster in 2021, when it boasted a workforce of 30 people.But the practices main trading arm, Tooley Foster 1982 Limited, entered voluntary liquidation at the end of last year owing 1.6 million, with total assets estimated to be worth just 138,000.Now a secondary company, The Tooley & Foster Partnership LLP, has entered liquidation this week. The groups employee benefit trust, Tooley Foster Trustees Limited, is set to be dissolved later this month.AdvertisementLiquidator Stewart Bennett of S T Bennett & Co told the AJ that directors had opted to wind up the practice as work was drying up and because it struggled to afford PI insurance in the wake of claims brought against the practice, with quotes coming in at 17,000 a month.In August 2024 Vistry Partnerships launched legal action against The Tooley & Foster Partnership LLP and other consultants, although details of the case are yet to be published.Tooley Foster, a one-time AJ100 member, specialised in education and health work since its inception, but also worked on commercial, care home and a range of housing projects.At the time of entering liquidation the main company (Tooley Foster 1982 Limited) owed 23,000 to trade creditors, 272,000 to employees, 611,000 to directors, 50,000 to banks and 86,000 to HM Revenue and Customs.A full statement of affairs for The Tooley & Foster Partnership LLP has not yet been made public.AdvertisementLast month 50-year-old Manchester and Sheffield-based MHA Architects entered voluntary liquidation, with company director Jimmy Lennon telling the AJ that the principal cause of its demise was the cost of PI insurance.The AJ has attempted to contact Tooley Fosters former directors.Saffron Hall, a building for Saffron Walden County High School completed by The Tooley and Foster Partnership in 20142025-04-03Will Ingcomment and share
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  • Stock Market Crashes: How to Protect Your Investments From Shocks to the System
    www.cnet.com
    Confusion and panic arise when the stock market falls quickly. Get expert advice on the best moves for investors right now.
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  • Go Inside a Mexican Wolf Recovery Project Whose Future Is Now Uncertain
    www.scientificamerican.com
    April 2, 2025Go Inside a Mexican Wolf Recovery Project Whose Future Is Now UncertainThe critically endangered Mexican wolf was mounting a comeback, thanks to a conservation program that dropped fostered wolf pups into wild dens. Then politics happened.By Justin Grubb edited by Jeffery DelViscioWhile filming Operation Wolf Foster, I witnessed firsthand the immense coordination needed to transport critically endangered Mexican wolf pups into the wild. It took years of persistence to reach the point where I could document the work happening in the field and follow a single litter of pups from managed care to the wild.When I documented the pup swap just one year ago, I learned that the program had been going strong for a decade, following the first successful foster in 2014. But it had taken nearly 20 years to get to that first foster. Since 1998 the Mexican wolf recovery effort has been an extraordinarily complex initiative, spanning state and international borders and requiring the collaboration of local nongovernmental organizations, tribal leaders, and state and federal agencies.The decades of effort seem to be working. As of last year, nearly 300 Mexican wolf pups have been fostered into the wild.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Now that progress hangs in the balance.Severe funding cuts to the agencies that have been responsible for this work are putting the Mexican wolfand countless other endangered speciesat greater risk. And while the Mexican wolf recovery project may seem like an effort to save one isolated species, the reestablishment of ecosystem architects such as this wolf can have huge long-term effects on the health of our ecosystems.As Danielle Rosenstein of the Endangered Wolf Center said in Operation Wolf Foster, Mexican wolves play a key role in the ecosystem in Arizona, New Mexico and Mexico. Theyre whats known as a keystone species. And without them, that whole trophic cascade falls apart.As conservationists brace for an uncertain future, they are being forced to navigate the growing challenges left in the wake of the current administrations policies. And for the Mexican wolf, the future may be less bright.TRANSCRIPTSarah Holaday: Is everybody ready?Holaday: Okay.Danielle Rosenstein: This is what it's all about to save this endangered species.Pito Lopez: This is our annual Mexican Wolf population census, where we set out to get a minimum count and number of Mexican wolves in the wild.(...) To do this, we use a helicopter that goes out with a team to dart and catch wild wolves.Lopez: It's extremely hard to hit a small Mexican wolf out of a helicopter. So that takes a lot of training, a lot of knowledge of the wolves, a lot of knowledge of darting. Once they dart a wolf, they'll fly it back to us.Lopez: We'll have someone go out there, grab the wolf. We then bring them back to the processing station here and check their health, as well as put a radio collar on them to track their movements once released.(...)Susan Dicks: Do you know about what time the second dart went in?Dicks: 9:06? Okay.Dicks: Danielle, 9:06, 400 milligrams. All right.Dicks: The wolf was darted with some drugs so that we can safely work on the wolf. We do blood tests, we do vaccines, we stabilize the animal with IV fluids and subcutaneous fluids. We've kind of advanced in all our evaluation to doing some measurements, and so we get lots of data from the teeth, from the body length, the feet, everything.Dicks: After she recovers, we'll take her back to her territory and we'll release her back to the wild. And we found the radio collar will tell us where she is, so we will get to see that data that they rejoin. And we actually don't seem to ever have problems with that. They find their pack pretty quickly.Lopez: We're finishing up taping a collar right now. The red on the shoulders identifies that they're breeding. We also like to put some fun tape on the box so we can ID the wolf on trail cameras. You're good? You're ready? Yeah. That's all good to go.Lopez: The collar has both VHF and GPS.(...) On it, the GPS is how we're able to keep track of the wolves. The VHF is real time, so whenever we need to look for a wolf pack, that is how we track our wolf packs as we're out working out in the field.Lopez: So this individual is Alpha Female 2503. So she came from the Endangered Wolf Center and was a cross-foster. She is a product of the captive program. So cross-fostering is during the springtime, we'll bring pups out at about 10 days old, and we'll introduce them into a wild den. This helps get genetics into our population. It's very effective. And the wolves are like so family oriented that they'll take care of any wolf's pups. They're like, oh, there's pups. And they're excited, even if it's not theirs.Rosenstein: So this pup was fostered in 2020 and is now the Alpha Female in her pairing. And it's just really very exciting to get to see her kind of come to fruition and have her own pack out in the wild. Our sense is kind of the whole reason why we work at the Indian Wolf Center, doing what we do is getting to see these animals live their wild lives. I have a lot of feelings right now. I'm very happy. I'm a little bit emotional getting to see her here. And just really excited for her future out in the wild.Lopez: Our next step in this process is to release the animal back where her mate is. Eventually they're going to translocate each other through howling. By tonight they'll probably find each other again.Rosenstein: I'm feeling like pretty ecstatic that I got to be here for this. She has her feet under her. She's out back in the wild now, hopefully finding her mate really soon.(...) And to get to be out in the wilderness with wild wolves is just incredible.Maggie Dwyer: Mexican wolves once roamed all throughout southwestern United States and down into Mexico. And settlers moved west with their livestock that came into conflict. Mexican wolves were typically shot or poisoned to death.Dwyer: In the mid to late 1800s there was an anti-predator campaign that tried to get rid of wolves and bears and mountain lions from the landscape. By the 1970s there were no Mexican wolves left in the United States and only a handful existed in the wild in Mexico. In the late 1970s the last few remaining wild Mexican wolves were caught and brought into zoological institutions to help breed the animals for future recovery efforts.Dwyer: One of the biggest challenges left in Mexican wolf recovery is maintaining the genetic health of the wild population. And the safe population of being able to foster pups into the wild population is a great solution for that.Rosenstein: We are here at one of our Mexican wolf habitats getting ready to give them some fresh water and food for the day.Rosenstein: The Mexican wolves we take care of here at the Endangered Wolf Center are all potential release candidates for their wild counterparts. So we care for them as if each individual is going out to the wild.Rosenstein: Mexican wolves are a critically endangered species. Some of the reasons why include habitat loss and hunting. Over the years Mexican wolf population has declined drastically due to the misconception that wolves are dangerous.Rosenstein: Mexican wolves play a key role in the ecosystem in Arizona, New Mexico and Mexico. They're what's known as a keystone species. And without them that whole trophic cascade falls apart. They play a key role in maintaining that balance in the wild.Rosenstein: Caring for these critically endangered Mexican wolves is such a unique experience. We aren't able to train them like a typical zoo animal. So we have to use keen observation skills to make sure they are healthy and displaying appropriate natural behaviors.Rosenstein: We limit our time around the habitats. We give naturalistic enrichment. We want to make sure that their pack dynamics are as natural and healthy as possible. So our family groups consist of typically a mom and a dad, the offspring from last year and then the puppies. The way we can do that is by having large habitat spaces for that whole pack to live.(...) The way we're raising these puppies is to make sure that they are the most genetically healthy, well balanced, have great natural instincts and making sure that they can then go off to reproduce in the future.Rosenstein: Alright, so we scatter the sense around the front of the habitat and we're going to leave and get to watch and see if the wolves are curious and what they think about our sense.Rosenstein: Now that we've exited the habitat, we're able to watch the wolves come down and interact with the enrichment that we just gave out. One of them picked up a stick and ran off with it already. So I'd say we have a pretty good success on our hands.Rosenstein: So right now it's the beginning of April and we're just a few weeks away from experiencing hopefully a pup foster. We're watching moms very closely to see if they're having any kind of physiological changes associated with pregnancy. We're watching if her belly's growing, if she's starting to pull belly fur. We're watching if she's spending more time in the den. We're taking very careful notes and coordinating back with U.S. Fish and Wildlife Service to see if any of the wolves in the wild are experiencing some of the same things. The wolves in the wild will start localizing around the den as they're getting closer to giving birth and we'll start seeing a similar thing with our wolves here.Rosenstein: So it's about three in the morning. We just got down to the habitats at the Endangered Wolf Center and we're getting ready to head in to see how many puppies they have for us.Holaday: Come on through. Everybody stay clumped together.Holaday: People who have guard poles are on the outside.Tamara Smith: Its a maleRosenstein: So we've just started pulling the puppies out of the den. Tami's doing a really quick sex check.Smith: Its a maleRosenstein: So far we've got two boys.Smith: Male.Rosenstein: Three boys.Smith: FemaleSmith: Male, this guy's littleSmith: MaleSmith: Chunky little girl.Rosenstein: Alright, we have two females and five males.Rosenstein: And we'd like to leave a female and the smallest female, correct? Is this the only one? I think this one's the smallest one.Smith: Okay, let me just check this guy out real quick for a cleft palate just to make sure we dont have any issues. We look good there, okay.Smith: Alright well put this girl back.Holaday: Alright,(...) let's go.Rosenstein: Alright, so we've just got six puppies in this carrier. We're heading out of the habitat to begin their pup exams. We left one female in the den to stay here and help contribute to the managed care population. And the rest of these guys are going to head out to a life in the wild. (Music)Rosenstein: It's the first pup of the morning.(...) So the very first thing we're going to do for these exams today is whiz them. And whizzing is a very special talent. It's where mom would actually stimulate the genitals and make the puppy go to the bathroom. But because mom's not here, we have to do it for him. But we have them whiz before we weigh them to make sure we're getting an accurate weight on this puppy for all of the treatments it's going to receive today.Rosenstein: We're making sure that they look big and strong, that all their reflexes are appropriate, that they are going to be set up for success in a life in the wild.Rosenstein: We're going to be taking a little bit of blood on these puppies to do a health check-up. We are giving them a dewormer.Rosenstein: Our veterinarian is checking their heart rate to make sure that it's beating appropriately and checking their respiratory rate as well.Rosenstein: This left one's great. Good job, little one.Vet: Just the regular location?Rosenstein: Yep, yep, just between the shoulders.Rosenstein: We'll be inserting a microchip into these pups. This is going to be the first identifier when these pups grow up in the wild and they get caught again. This will be how we know that they were a foster puppy. This microchip number will stay with them for their whole life.Rosenstein: We're about to load up the pups and head to Spirit of St. Louis airport where we're going to meet a Lighthawk pilot and head out to the recovery area.Rosenstein: So right now we are getting ready to tube-feed these pups. We're about an hour away from landing and in order to help expedite everything once we get on the ground, we want the pups ready to go.(...) We are doing everything we can to prepare for the next step of the adventure.Rosenstein: Once we land, we're going to meet up with the field team and we're going to head out to the staging area where we're going to wait to hear if the field team has found the den location and how many puppies are out there.Rosenstein: They seem to be handling the journey super well.Rosenstein: Once we get the go-ahead from the search team, these pups are going to go on about an hour-long hike to that den. They're going to do a quick check on those wild puppies. They're going to mix all the puppies together, make them all smell the same, and then put them back in that wild den.Tessa McDonnell: So once we have our pups in a backpack, it's my job to get these pups to the den site. This is a pretty intense period.McDonnell: We're trying to get them there as quickly as possible and we're competing with rising temperatures. It's getting hot in the day. We've got hills to climb, so we're going over steep terrain. It's rocky hills. You're sliding down washes as you're going down into the den site in the canyon.McDonnell: It's hot. We're sweating. We're trying to make sure that these Mexican wolf pups that you're carrying on your back are healthy and in okay condition the whole time. I'm going to have to check these guys real quick. I'm checking on them periodically, making sure they're cool, making sure they're healthy while getting them there just as soon as possible.McDonnell: We're very close to the den and just kind of trying to stay quiet as we approach.Field Team: All right, we're reading your loud clear. We are a little past the location. So be careful coming in. There is an open face on the opposite side.McDonnell: Copy that.McDonnell: Ahead of us is another team currently locating the wild den. When they approach, the wild wolves often flush from the den and watch us from afar.McDonnell: Once we get out to the den site, we're going to pull the wild pups out of their natal den. We remove them over nearby the den to process them with the cross-fostered pups. We're going to mix them together and we take their saliva for genetic information.McDonnell: We try to make them all smell the same. That way it kind of tricks mom a little bit into thinking they're hers. And then we take them all back together and put them back into the den very carefully.Biologist: Im Santa Claus over here.McDonnell: It's a really exciting endeavor to carry them into the wild and be a part of their journey and to safely take them and place them into their new home.Dwyer: We started with zero wolves in the wild, so to go from zero animals in the wild to almost 300 is a great success story.(...) I'm excited for the future of Mexican wolf recovery. Our population is growing at a really healthy rate and I think we have a lot to look forward to.McDonnell: I think what excites me about the program is that this is a multi-use ecosystem and it's really reflective of natural environments that we see moving into the future and to be able to have wolves on that landscape is incredible.Lopez: When I first moved to New Mexico, I heard stories of wolves howling on the banks of the Gila and for decades that howl went missing.(...) Because of recovery efforts, Mexican wolf numbers are getting back up. I get to hear that same exact howl and preserve that howl for future generations.
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  • JWSTs Fourth Year of Amazing Science Faces Funding Woes
    www.scientificamerican.com
    April 2, 20258 min readJWSTs Next Year of Amazing Science RevealedAs Funding Worries Loom LargeThe next year of science on the James Webb Space Telescope has been announced amid mounting budgetary uncertainty that could affect the unparalleled observatoryBy Jonathan O'Callaghan edited by Lee BillingsAn artists concept shows galaxies reflected in the large segmented primary mirror of NASAs James Webb Space Telescope. Mark Garlick/Science Photo Library/Alamy Stock PhotoLaunched in December 2021 after three decades of development and at a cost of some $10 billion, NASAs James Webb Space Telescope (JWST) is one of the biggest investments ever made in astronomy. That investment has already paid off enormously: the telescope is revealing incredible new details of the early universe, distant galaxies, potentially habitable exoplanets and even familiar objects in our solar system. JWST is now on the cusp of its fourth year of operations, and researchers seeking to maximize the telescopes transformational science have unveiled its next planned swathe of groundbreaking observations. But this comes amid increasing budgetary uncertainty in the U.S. and concerns that NASA might be forced to slash its science fundingwhich could include significant cuts to JWST.Its up and running, its been fully commissioned, and its returning incredible science, says Paul Byrne, a planetary scientist at Washington University in St. Louis. Webb is a marquee flagship program. If we have to cut at all, it seems like an absolute own goal.JWST is located 1.5 million kilometers from Earth, well beyond the orbit of the moon. Here its giant gold-plated mirror can look unhindered into the cosmos, protected by a tennis courtsized sunshield that blocks our stars light and heat. All this gives JWST unprecedented sensitivity to some of the faint wisps of light reaching us from the first few hundred million years in which the first stars were kindled and galaxies coalesced. But not all the telescopes achievements have come from so far afieldcloser to home, it has captured the first views of the auroras of Neptune, taken images of planets around other stars and helped scientists study neighboring galaxies to probe the limits of dark energy.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Every year the Space Telescope Science Institute (STScI)which runs the telescopeenlists hundreds of astronomers to help choose where JWSTs wandering eye should be pointed next. On March 11 the STScI announced the latest batch of programs it had chosen for JWSTs next year of observations, Cycle 4, which runs from July 2025 to June 2026. In total, the allocation committee selected 274 programs from 2,377 submitted proposals from 39 countriesan oversubscription ratio of about nine to one. About 8,500 hours of observing time were awardedthe most ever for JWST.That record-setting amount was possible this year because, unlike in the previous three cycles, Cycle 4 doesnt have a block of time reserved on the telescope for scientists that helped build JWST. In Cycle 3 we allocated around 5,500 hours of time [to the rest of the astronomical community], says Laura Watkins, head of STScIs science policy division. This time we were able to give away more.The telescopes time is split evenly across eight subcategories of astronomy, including exoplanet science, galaxies, the solar system and black holes. Most programs are awarded up to tens of hours of observing time on the telescope, but larger programs can be awarded more than 100 hours. Three solar system proposals were successful in the largest category this time, Watkins says. This was a good year for solar system [science].One of those programs will use JWST to hunt for small objects down to a kilometer in size that orbit beyond Neptune, giving us crucial information on the amount of material in the outer solar system. Another large program will take another look at Uranus and Neptune and try to give us a better understanding of their mysterious magnetic fields. It is going to actually map out the magnetic field, says Heidi Hammel, an astronomer and planetary scientist at the Association of Universities for Research in Astronomy and a member of the program team. These will be the first magnetic maps made for these two planets in nearly four decades, after the flybys of each world by NASAs Voyager 2 spacecraft in the late 1980s.Also in our solar system, JWST will cast its gaze on Jupiter to perform a rather stunning piece of historical investigation. It will study the gas giant planet for signs of an impact that captivated the world in 1994, when Comet Shoemaker-Levy 9 crashed into the planet after breaking apart. That event briefly marred Jupiters face with more than 20 giant dark spots, some of which were as large as Earth. Astronomers monitored them using telescopes including Hubble. JWST should be able to detect water, carbon dioxide and other comet-sourced compounds still swirling around the planet from the bygone impact, allowing researchers to better understand how the cometary debris was incorporated into Jupiter and how the giant worlds atmosphere has subsequently recovered.Shoemaker-Levy 9 is the gift that keeps on giving, says Hammel, who led Hubbles 1994 observations of the comets impact. Were still using it to understand the dynamics of Jupiter.Another big winner in Cycle 4 is white dwarf science, the study of stars like our sun that have exhausted all their fuel and left just a dense, dead stellar core behind. Eight programs on these interesting objects were chosen, and Mary Anne Limbach of the University of Michigan is involved with five of them. We had a great cycle, she says. Im really excited. One of her programs will investigate whether white dwarfs could support habitable planets. Experts think planets can endure the end-of-life phase when a sunlike star becomes a white dwarf, but its unclear if clement conditions could still persist upon rocky worlds like Earth in the stars shrunken habitable zone, where liquid water could exist. Limbach will use JWST to seek out rocky Earth-sized planets in the habitable zones of two white dwarfs by looking for telltale infrared glows around these stellar corpses that might indicate the presence of such worlds. If there is an Earth analog in either of those systems, we should be able to see it, she says. And if its on the larger side, we should be able to detect carbon dioxide and maybe even a hint of ozone.One of the most enduring mysteries discovered by JWST so far has been a strange class of unexplained galaxies in the early universe. Called little red dots (LRDs), they appear very red and compact, suggesting they might be extremely dense clusters of stars or perhaps burgeoning supermassive black holes that are growing into the behemoths found today at the centers of large galaxies. Such is the allure of LRDs that in Cycle 4 a half-dozen separate programs have been chosen to study them, one of which is led by Anthony Taylor of the University of Texas at Austin. He will use JWST to probe the light coming from LRDs to discern if it comes from stars or the white-hot accretion disks that surround feeding black holes. Theyve really grabbed everyones attention, he says. With JWST, we have the tools to attack these things.But perhaps the hottest research area for JWST concerns planets around cool, dim red dwarf (or M dwarf) stars, which are slightly smaller than our sun. In some respects red dwarfs are ideal planet-hunting targets because they make up the majority of stars in our galaxy, and the worlds they harbor tend to be easier to see through their relatively dim stellar glare. One such red dwarf planetary system, TRAPPIST-1, has seven Earth-sized worlds, several of which are in the stars habitable zone. Theres a catch, however: red dwarfs are also more prone than our sun to dramatic outbursts of stellar activity that might easily strip away planetary atmospheres to render otherwise Earth-like worlds essentially uninhabitable.Early observations from JWST have found fewer atmospheres on red dwarf planets than expected, perhaps a result of the volatile relationship between these planets and their star. In several Cycle 4 programs, JWST will study more of these worlds in search of their atmosphere. One of those programs, led by Jacob Lustig-Yaeger of the Johns Hopkins University Applied Physics Laboratory, will look at six planets around three red dwarfs in an attempt to define a cosmic shoreline of how big and far from its star such worlds must be to support an atmosphere. The first-order goal is to figure out which planets have atmospheres and which dont, Lustig-Yaeger saysbut the stretch goal, he adds, is to help identify targets to search for signs of life in future JWST observing cycles. Most if not all good candidates will be transiting, meaning that they cross the face of their star as seen from Eartha favorable backlit orientation that can allow more details about their atmosphere to be seen.Katherine Bennett of Johns Hopkins University, meanwhile, will use JWST to look for an atmosphere on a world called LTT 1445Ab, which at 23 light-years away is the closest known rocky planet transiting a red dwarf. The planet is likely too hot to support life but could still be an important test case for improving our understanding of which worlds can have an atmosphere. Well be able to tell both the composition and thickness if there is an atmosphere, she says, and perhaps even the planets surface pressure as well.In March JWST revealed snapshots of four gas giant planets around a larger star more similar to our sun. Such direct images are hard to come by because of how faint planets are against their star, but JWST can spot big, warm worlds that are sufficiently far from their stellar host. William Balmer of STScI, who led those observations, will lead another program in Cycle 4 to image another gas giant around a nearby star that orbits at a similar distance of Saturn around our sun. Balmer hopes to observe ammonia there, which could offer insights about how the planets atmosphere operates. Were really curious about how the chemistry works on these other planets in other solar systems, he says; JWST may also be able to possibly see water clouds on the planet.All these programs represent just a small fraction of JWSTs immense and diverse science. Although in human terms the observatory is only now a toddler in age, JWST is entering its prime. Engineers and scientists are finally feeling familiar with its unique abilities and limitationswhich is why rumors of looming budget cuts for the observatory have shocked the astronomical community. Its in its prime mission, says Casey Dreier, senior space policy adviser at the nonprofit science advocacy organization The Planetary Society. Cuts to JWSTs bottom line might reduce its operational capacity, Dreier says, something that seems unfathomable given the amount of time and effort that has gone into building and launching this incredible machine.Already the impacts of budgetary pressures are being felt as part of the Trump administrations sweeping shake-up of U.S. federal spending. Limbach says that scientists awarded observing time on JWST are given funding by STScI to run their programs that is equivalent to about $5,000 per hour. In Cycle 4, however, the amount of funding on offer is likely to be more constrained. Usually if you have a program where the science is particularly difficult, you can ask for more funding, she says. This year there is a hard limit. Without adequate funding, it would be hard to do the science to the quality we have been doing it because we wont have the manpower, she adds. Theres a lot of science that will get left out.In previous cycles, astronomers have found out by July or August how much funding they will receive for their programs. This year, more than ever, there will be an anxious wait for that to happen. This year no one knows, Limbach says. There is a lot of uncertainty.
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  • South of Midnight review
    www.eurogamer.net
    South of Midnight reviewDeep.Image credit: Xbox Game Studios Review by Chris Tapsell Deputy Editor Published on April 3, 2025 Few still-perfectly-decent games have felt as desperate a disappointment as this one. South of Midnight is gloriously pretty, a game of sumptuous environmental detail and rich attention. It's one of the best sounding games I've played in an age, with a highly unique, artfully implemented original score woven into its sound design. And it's also extremely well acted, a cut above the vast majority of video games in emotional authenticity and heft. But goodness me can it get tiresome to play.South of Midnight reviewDeveloper: Compulsion GamesPublisher: Xbox Game StudiosPlatform: Played on Xbox Series X/SAvailability: Out 8th April on PC (Xbox, Steam), Xbox Series X/S (Game Pass)The premise here in South of Midnight, the latest from Canadian studio Compulsion Games, who last released We Happy Few in 2018, is that you are a freshly minted Weaver. Weavers are rare, magical warrior-healers of the deep South - but crucially, their healing powers are less physical than metaphorical. Weavers heal the world of generational trauma, and they do this, largely, by battering the absolute life out of about six to twelve enemies in small combat arenas arranged in groups of four.We'll come back to the issues with that, because thematically this is all genuinely lovely stuff. South of Midnight builds itself upon a collection of largely under-told, underappreciated fairytales and snippets of Cajun, Creole, and other deep south folklore. All of these are woven - pardon the pun in advance - into a quite literal tapestry of thread-based themes. Healing an area, or being, involves clearing 'tangles' and untying 'knots'. Enemies, when you defeat them, can be 'unravelled' for a trickle of healing and small cooldown boost. Abilities are appropriately named, as are protagonist Hazel's weapons, and indeed characters. Hazel's mother, who you spend the entire game in search of after she's swept away in its opening hurricane set-piece, is named Lacey.Here's a South of Midnight trailer.Watch on YouTubeThis unfolds through chapters of a kind of fairytale storybook, and as far as audio-visual renderings of fairytale worlds go, South of Midnight's is genuinely one of the very best I've encountered. The environments are frequently gorgeous in their maximalism, playing with proportion and scale in that nauseating way all the best, properly authentic fairy tales can. You'll quickly move from swirling gnarls of outsized bramble to looming, slanting country mansions - so many spooky mansions - and sickly-sweet garden blossoms. You'll regularly be blasted with godly beams over grand vistas - you could play this with sunglasses at times - but just as often drawn to one particularly well-formed bush, or a cluttered kitchen, rusted-out sign, damp outdoor sofa or patch of flouncy, faded wallpaper.It's worth laying out the structure a bit. South of Midnight is strictly linear, although there are two forms of collectibles dotted very frequently down very short detours off to your sides. One of these is Floofs, the game's only spendable resource used for skill tree upgrades; the other is readable scraps of lore, for fleshing out its often incredibly grim story. To find these you'll be doing bits of very light platforming and environmental puzzle-solving, split between the most linear - albeit still beautiful - corridors, and occasional, slightly more open breakout areas.These are, frustratingly, where South of Midnight's problems start to creep in. These more open areas are again wonderfully rendered, mixing strangeness, sadness, and a curious timelessness to fantastic effect. This is as much an expedition through the deep south's historical horrors as it is its fantasies, from company houses and scrip exploitation, to prohibition, religion and beyond.A quick aside: notably, despite the setting and the explicit focus on past traumas, for the vast majority of South of Midnight slavery itself is only loosely skirted and euphemised. It's tricky to know how to take this - an act of creative cowardice, or an attempt to shine a light on its infinite cultural ripples? Hazel, for her part, regularly alludes to both it and more everyday segregation, but again never outright says it, or addresses this head-on. Multiple sequences with the ghost of the Last Weaver, a woman who helped people "escape", for instance, never actually says what they were escaping from. Perhaps the inference is obvious enough, and perhaps South of Midnight's aim is to be more celebratory of the overlooked cultures it builds its story on, which is commendable. But there does come a time where avoiding a topic of such gravity feels awkward, at the very least.Back to exploration, and darting about these areas feels less rewarding in practice than it might sound. A minor quibble of mine is how regularly you're interrupted as you move around, usually in the form of camera-yanking asides - look over there! There they are! What's that?! - and, in the early game, via an incredibly overbearing sequence of multi-page tutorial pop-ups. Puzzles, more importantly, are incredibly simple, in part because their solutions are often a factor of their actual presentation. You'll see the blue-white glow of a ball of Floofs, for instance, on a distant ledge. Nearby in your periphery is a highlighted clump of branches with RT labelled on it. Pressing RT blasts the branches away and clears a path which, ultimately, leads to the Floofs. Repeat.South of Midnight structures itself in such a way that none of the environment is interactable in any way other than the exact thing you need for the solution, and so instead of any kind of creative thinking or problem solving, you just need to look for the crate, branches, tunnel, grapple point or whatever else and press the button prompt when you see it. Often you see that thing first and simply follow it to find your reward. Coupled with bland and wafty platforming - follow the painted ledges, avoid the spikey things (which are only faintly challenging to avoid in moments because of said wafty controls), do Titanfall-style wall-running and put the controller down to look at your phone while auto-gliding through a wind tunnel - and exploration as a whole is generally a letdown.These open areas and the question of how South of Midnight structures itself also tie into its other, even bigger problem, which is its combat. As Victoria mentioned, with prescient concern, in her preview, South of Midnight follows a pretty rigid format once it gets going. You make your way to an area, then must find and clear out four nearby combat arenas to fill up a bottle of historical anguish and bring that bottle to a nearby bottle tree (again, another deftly-pictured nod to folklore). Doing so will heal a particular creature or area and then, frustratingly, you'll just get plonked on the path to another area where ultimately you do the exact same thing again.As for that combat, there are again unfortunately a number of issues. One is a classic of wobbly combat systems, in the camera - but crucially here this ties into the wider combat system's design as well. Enemies in South of Midnight are called Haints, and they come in various forms, from gangly, scarecrow-like grunts that dash and slash with vicious tenacity to horrible globs that pump out little self-detonating drones; giant hulking monsters that rip up the ground; ranged, betentacled artillery enemies; and those enemies that make the other ones invincible until you kill them first.This is all fine, if not particularly new. The issue comes with the novel system of 'unravelling' that I mentioned earlier. After defeating an enemy you can perform a kind of execution move to unravel it for a short time, which heals you a little but also, importantly, reduces the cooldown of your essential, but otherwise rarely-useable abilities. The problem is, defeating enemies often knocks them back a bit, which means they're regularly by the arena's wall. Unravelling them yanks the camera focus to their corpse, which then means you're facing the wall. And enemy attacks, often extremely tricky to time, then come flying in at you with your back turned. The result is this very awkward loop of killing something, pausing for a clunky execution animation that pauses time around you, then slowly, slowly drifting the camera back around to look at what's about to shank you in the back.You can, alternatively, use the lock-on function, which helps for whipping the camera around at breakneck speed but is then a nightmare to accurately direct to the right enemy once several are clumped together. All of these problems then start to cascade. Enemies are all massive damage sponges, even the basic grunts (roughly counting, they take upwards of twelve hits, each a separate press of X, your one attack button) which means combat generally drags on too long and feels highly button-mashy. Abilities are so infrequently available and so awkward to properly target that you end up just using whatever cools down next at whatever's relatively easy to hit. Synergy is minor - there are a handful of unlocks on the tree that give you some slight bonuses for combining one or two, but the depth here is negligible. Refreshing your abilities with unravelling foes often puts you in more peril than simply dodging around the arena (all of these are flat ovals of the same size, by the way - no Doom-like verticality and visual interest here) and waiting to be allowed to press LB again.The result, ultimately, is a groan every time one of these comes up, and given the vast majority occur as compulsory parts of another four-step clear-the-area-of-corruption routine, they have the knock-on effect of spoiling the dramatic tension that South of Midnight otherwise works so hard and does so well to cultivate.And that dramatic tension deserves its proper credit, because it can so often be sublime. South of Midnight's performances, for instance - from Adriyan Rae as Hazel right the way through its supporting cast, from the chuckling Catfish narrator to a pained former partner of her mother - are the most natural and believable I've heard in video games for some time. The anguish - and there's so much anguish in South of Midnight - is sincere, but so are the little jokes, asides, and under-the-breath comments of Hazel. Despite all the dragging impact of actually playing it I felt a continuous urge to push through and see more of them, and find out their eventual fates.Likewise, helping to sweep you through the flatter parts is an extraordinary original score, overseen by Olivier Deriviere. These follow a structure, again, but with structure like this so rare in video game music it has the opposite effect to the rigidity of the game itself. As you travel through a new area, for instance, a faint children's choir will chant single words or syllables, in time with your usage of platforming abilities. Then they'll build to a rhythm of their own, then more of a proper melody, a song and finally another song more explicitly in the voice of the troubled being you're trying to battle or save. It's a mash of southern sounds, from New Orleans-style brass bands to guitar and banjo blues, or prohibition-era jazz, little bursts of each often working their way into sound design as well as music.And then there's the story itself, which perhaps feels secondary to the little sub-stories woven through it. Go into this game expecting the darkest of possible fairytale warnings - think a lot of young children, coming to trauma or harm in a lot of different, increasingly twisted ways. This is true to the source material, both original fairytales as a whole and the ones drawn upon directly here, which historically were often remade by their tellers in the newfound context of slavery to emphasise the need for wit and strategy for survival. Even as South of Midnight skirts the issue itself, the novelty of these tales - or more specifically: the very fact they're novel to me and likely many others, really - lends them incredible weight alongside the sad beauty of how they're depicted.Clearly the aim here has been to make something broad, to bring this story and its amplification of southern culture to as many people as possible. But in the process the joy of more rewarding interactivity, or more uniquely defined identity beyond the familiar platforming and fighting patterns, has been lost. So, again, the overwhelming sense here really is one of disappointment. Not that South of Midnight is a disappointing game - far from it - but that it's such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we've not even mentioned the stop-motion style of animation! It's lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.A copy of South of Midnight was provided for review by Xbox.
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  • GTA 5 arrives on PC Game Pass this month for first time, in Enhanced edition
    www.eurogamer.net
    Grand Theft Auto 5 will arrive on PC Game Pass later this month in its new Enhanced edition. Read more
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  • Nintendo Switch 2 DLSS and ray-tracing confirmed, but Nintendo is allowing Nvidia to reveal details
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereThe Nintendo Switch 2 Direct yesterday revealed a tonne of new information about Nintendos console including specs, games and more. While we got to see new details on the consoles awesome GameChat feature and found out after the fact about Game-Key Cards, there was a curious omission of both DLSS and ray-tracing support.As it turns out, the Nintendo Switch 2 does support both DLSS image reconstruction and ray-tracing. However, Nintendo is still being coy on the details. With the official tech specifications still stating the console using a vaguely described custom processor by Nvidia, Nintendo is being rather shy about how these technologies can be used on the new handheld.Nintendo Switch 2 DLSS and ray-tracing confirmedAt a press Q&A in New York, Nintendo confirmed that the new Nintendo Switch 2 handheld does indeed support both Nvidias DLSS upscaling technology as well as hardware-accelerated ray-tracing. While no games showed off during the recent Direct make use of these technologies to our eyes, they can be used in titles in the future.We use DLSS upscaling technology and thats something that we need to use as we develop games, said Nintendos Takuhiro Dohta (via IGN). And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from.Dohta also confirmed that the GPU on the Nintendo Switch 2 SoC does support ray-tracing which provides yet another option for the software developer to use. When asked about specifics of the GPU, which modders and tinkerers will find out eventually anyway, Dohta said Nintendo doesnt share too much on the hardware spec. You can say that again.However, Dohta did tease that our partner Nvidia will be sharing some information on the custom technology used in the Nintendo Switch 2 handheld. In the near future, we should find out exactly what the Switch 2 is capable of. After all, if games like Cyberpunk 2077 and the real version of Hogwarts Legacy can run on the device, we should be in for an interesting generation.For more Switch 2 coverage, read about how ex-Nintendo marketing leads believe the console will get its own version of Baldurs Gate 3 in the future.Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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