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You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Season 2 of Marvel Rivals will bring numerous balance changes to the games heroes. NetEase will release numerous buffs and nerfs, completely changing the meta. These changes will go live on Friday, August 11, with the release of the new season.In this article, we will take a detailed look at all the buffs and nerfs coming in Marvel Rivals Season 2. These balance changes will be grouped into different roles, starting with Vanguards.Buffs and nerfs for Vanguards in Marvel RivalsVanguards will go through big balance changes in Season 2. Image by VideoGamerCaptain AmericaReduced base health from 675 to 650.Reduced the shield value of Living Legend from 400 to 350.Doctor StrangeDecrease Daggers of Denak damage per projectile from 18 to 16.Reduced the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.HulkIncreased base movement speed from 600 to 650.Reduced cooldown time for Indestructible Guard from 12 seconds to 10 seconds.Decreased minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.MagnetoIncreased energy cost for Meteor M from 3100 to 3400.Peni ParkerCyber-Web Cluster now has a chance to crit; reduced movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.Increased base health from 650 to 750.The ThingDecreased Embattled Leaps damage reduction effect for himself and teammates from 30% to 25%.ThorIncreased base health from 525 to 600.Increased base movement speed from 600 to 650.Duelists buffs and nerfsDuelists will receive many buffs and nerfs in Marvel Rivals Season 2. Image by VideoGamerBlack WidowAdded a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion.HawkeyeReduced the slow effect while charging the bow from 30% to 20%.Increased both instances of damage for Hypersonic Arrow from 50 to 55.Decreased energy cost for Hunters Sight from 3700 to 3100 and improved the bow draw speed increase from 1.35x to 1.5x.HelaIncreased cooldown time for Astral Flock from 12 seconds to 15 seconds.Increased Spell Field Damage of Piercing Night from 30 to 35.Decreased cooldown time for Soul Drainer from 12 seconds to 10 seconds.Human TorchReduced attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.Increased the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but added a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to fall off 3 seconds later at a rate of 30 per second.Iron ManSlightly reduced his hitbox size.New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to fall off 5 seconds later at a rate of 30 per second.Iron FistReduced the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slowed the falloff rate of that health from 25 per/s to 15 per/s.Lowered fixed damage of Yat Jee Chung Kuen from 10 to 9, but increased the percentage damage of the enemys Max Health per strike from 1.7% to 2.1%.Decreased the cooldown for Kun-Lun Kick from 12 seconds to 10 seconds.Mister FantasticIncreased base health from 350 to 375.Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduced Flexible Elongation cooldown time from 10s to 8s.Reduced the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering the inflated state.Moon KnightIncreased Crescent Dart projectile speed from 120m/s to 150 m/s.Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to fall off at a rate of 20 per second.Sped up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.Extended the duration of the Hand of Khonshu from 3.5 seconds to 4.5 seconds, and increased the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.Scarlet WitchRemoved Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.Increased Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.Increased the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduced Phased state time from 2 seconds to 1.5 seconds.Reworked the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.Star-LordReduced Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.Winter SoldierIncreased the cooldown time for Bionic Hook from 8 seconds to 12 seconds.Reduced base damage of Kraken Impact from 100 to 80, but lowered the culling threshold from 20% of maximum health to 15%.WolverineIncreased Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduced Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.Reduced the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.Buffs and nerfs for Strategists in the Marvel Rivals seasonAdam Warlock is one of the Strategists to receive balance changes. Image by VideoGamerAdam WarlockIncreased the cooldown for Soul Bond from 30s to 40s.Karmic Revival now restores 30% of a fallen allys maximum health instead of a fixed 100 Health.Cloak and DaggerAfter activating Eternal Bond, the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.Invisible WomanDecreased the shield value of Guardian Shield from 300 to 250.LokiIncreased Regeneration Domain cooldown from 25 seconds to 30 seconds.MantisReduced base health from 275 to 250.Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.Rocket RaccoonDecreased the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but added a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.Extended cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduced dash distance from 10 meters to 8 meters.Reduced C.Y.A. damage boost from 40% to 25%, but added a new effect: during the abilitys duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to fall off after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.Team-Up buffs and nerfsWith Season 2, the Marvel Rivals developer will also release new Team-Up abilities, further enhancing several heroes. These are all the new buffs and abilities that will come once certain heroes team up on the same squad:HeroEffectNoteDr. Strange+100 Max HealthTeam-Up AnchorScarlet WitchMystic Burst abilityTeam-Up with Dr. StrangeCaptain America+100 HP & +5% damageTeam-Up AnchorWinter SoldierStellar Impact abilityTeam-Up with Captain AmericaEmma Frost+100 Max HealthTeam-Up AnchorMagnetoMagnetic Resonance abilityTeam-Up with Emma FrostPsylockeSoul Resurgence abilityTeam-Up with Emma FrostOn the other hand, Thor (+100 Max Health) and Scarlet Witch (+10% Damage) will lose their Team-Up Anchor bonuses with the release of the new season.Marvel RivalsPlatform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Fighting, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share