• BBC cries foul over lack of branding for its Apple News stories
    appleinsider.com
    The British Broadcasting Corporation has complained to a UK antitrust authority that Apple and Google's news services, such as Apple News, diminish its branding by downplaying where it gets its new stories.Apple has now disabled news summaries after damaging inaccuracies were reported.The new accusations come in the midst of an ongoing investigation by the UK's Competition and Markets Authority (CMA) over the two tech giants' dominance in web browser engines and smartphone operating systems. The new complaint from the BBC suggests that aggregate news services minimize credit for the providers of the news those programs feature.Because the BBC gets its budget from a unique "licence fee" model, it depends on worldwide brand recognition and respect for its efforts to justify its funding. Its income derives in large part from a fee paid by everyone in the UK who has a TV or radio. Continue Reading on AppleInsider | Discuss on our Forums
    0 Comments ·0 Shares ·22 Views
  • Game layoffs slow down faster than expected in 2025
    venturebeat.com
    Layoffs in the game industry have slowed down somewhat in the first few months of 2025, according to game job champion Amir Satvat.Read More
    0 Comments ·0 Shares ·19 Views
  • Microsoft has created an AI-generated version of Quake
    www.theverge.com
    Microsoft unveiled its Xbox AI era earlier this year with a new Muse AI model that can generate gameplay. While it looked like Muse was still an early Microsoft Research project, the Xbox maker is now allowing Copilot users to try out Muse through an AI-generated version of Quake II.The tech demo is part of Microsofts Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. Its still a very limited experience though, and more of hint at what might be possible in the future.Microsoft is still positioning Muse as an AI model that can help game developers prototype games. When Muse was unveiled in February, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like Quake II, and bring them to modern hardware.You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run, said Microsoft Gaming CEO Phil Spencer in February. Weve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.Its clear that Microsoft is now training Muse on more games than just Bleeding Edge, and its likely well see more short interactive AI game experiences in Copilot Labs soon. Microsoft is also working on turning Copilot into a coach for games, allowing the AI assistant to see what youre playing and help with tips and guides. Part of that experience will be available to Windows Insiders through Copilot Vision soon.See More:
    0 Comments ·0 Shares ·20 Views
  • Scalable Reinforcement Learning with Verifiable Rewards: Generative Reward Modeling for Unstructured, Multi-Domain Tasks
    www.marktechpost.com
    Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective in enhancing LLMs reasoning and coding abilities, particularly in domains where structured reference answers allow clear-cut verification. This approach relies on reference-based signals to determine if a models response aligns with a known correct answer, typically through binary correctness labels or graded scores. RLVR has mainly been applied to areas like math and coding, where rule-based or tool-assisted verification is straightforward. However, expanding RLVR to more complex and less structured tasks has been difficult due to challenges in verifying open-ended or ambiguous reference responses. Although generative models and closed-source LLMs like GPT-4o have been explored as verifiers, these solutions often remain domain-specific and require extensive annotated datasets for training.Recent developments aim to broaden RLVR applications by introducing generative reward modeling, where LLMs use their generative abilities to produce judgments and justifications. These models can be trained without detailed rationales, instead relying on the confidence of the verifiers outputs to generate stable reward signals. This technique supports reinforcement learning in tasks with noisy or ambiguous labels. Furthermore, researchers are exploring RLVR in a wider variety of domains using more free-form reference answerssourced from expert annotations and pretraining data or generated by LLMsmoving beyond narrowly defined tasks like math and logic puzzles. These efforts mark a significant step toward scalable and domain-general RLVR training.Tencent AI Lab and Soochow University researchers are exploring extending RLVR to complex, unstructured domains like medicine, chemistry, and education. They show that binary correctness judgments remain consistent across LLMs when expert-written references are available. To address the limitations of binary rewards in free-form tasks, they introduce soft, generative model-based reward signals. Using compact 7B models, they train cross-domain reward verifiers without requiring extensive domain-specific annotation. Their RLVR framework significantly outperforms top open-source models in reasoning tasks and scales effectively. They also release a 570k-example dataset to support further research in multi-domain RLVR.The method uses expert-written reference answers to guide reward estimation for reinforcement learning. Responses are evaluated using a generative LLM verifier, which outputs binary (0/1) or soft rewards based on the likelihood of correctness. Rewards are normalized using z-score normalization for stable training and better learning dynamics. The authors train a compact (7B) generative reward model using judgments collected during RL exploration to avoid relying solely on large models. These binary labels are obtained from a larger LLM and used to fine-tune the smaller verifier. This approach balances performance and efficiency while increasing robustness to noise and formatting variations.The study uses two large-scale Chinese QA datasetsone with 773k free-form math questions across school levels and another with 638k multi-subject college-level questions from ExamQA. These datasets feature complex, unstructured answers that challenge rule-based reward methods. The researchers trained a 7B reward model (RM-7B) using 160k distilled samples and tested various RL approaches. Results show that RL with model-based rewards outperforms rule-based methods and supervised fine-tuning (SFT), especially in reasoning tasks. Notably, RM-7B achieves performance close to the larger 72B model, highlighting its efficiency. Binary rewards outperform soft rewards in rule-based settings due to semantic mismatch issues.In conclusion, the study simplifies reward modeling by training a generative model to output binary scores (1 or 0) without relying on chain-of-thought reasoning. While CoT aids in reasoning, its necessity for verifying semantic similarity remains unclear. Unlike past work that relied on format-based scoring, this approach avoids strict answer formatting, reducing manual effort. The research extends RLVR beyond structured domains to areas like medicine and economics, where reference answers are less defined. Using a 7B model, it shows that soft, model-based rewards enhance performance in free-form tasks, outperforming larger models and improving RLVRs adaptability and scalability.Check outthe Paper.All credit for this research goes to the researchers of this project. Also,feel free to follow us onTwitterand dont forget to join our85k+ ML SubReddit. Sana HassanSana Hassan, a consulting intern at Marktechpost and dual-degree student at IIT Madras, is passionate about applying technology and AI to address real-world challenges. With a keen interest in solving practical problems, he brings a fresh perspective to the intersection of AI and real-life solutions.Sana Hassanhttps://www.marktechpost.com/author/sana-hassan/Meet GenSpark Super Agent: The All-in-One AI Agent that Autonomously Think, Plan, Act, and Use Tools to Handle All Your Everyday TasksSana Hassanhttps://www.marktechpost.com/author/sana-hassan/UB-Mesh: A Cost-Efficient, Scalable Network Architecture for Large-Scale LLM TrainingSana Hassanhttps://www.marktechpost.com/author/sana-hassan/Advancing Vision-Language Reward Models: Challenges, Benchmarks, and the Role of Process-Supervised LearningSana Hassanhttps://www.marktechpost.com/author/sana-hassan/Enhancing Strategic Decision-Making in Gomoku Using Large Language Models and Reinforcement Learning
    0 Comments ·0 Shares ·20 Views
  • 10 Ways Switch 2 Is Better than Switch
    www.ign.com
    Rejoice, fellow Nintendo fans. On Wednesday, the clouds parted, the sun rose, and the divine spectra; hand of Miyamoto reached down from the sky to grace us with Nintendos newest handheld carnival of joy, the Switch 2. After years of speculation, we finally have a clear look at the mysterious console hybrid.Sadly, while sleek, compact, and powerful, the rumours are untrue. The Switch 2 does not in fact pack a tiny little Reggie into every GPU. But after we spent an hour during the Direct glued to every word: dissecting it, screenshotting every image, poring over captured video for tiny clues to its form and function, we can finally apply something besides guesswork and give you some solid facts, including all the ways it leaves its beloved predecessor in the dust. Nintendo Switch 2 System and Accessories Gallery1. Switch 2 packs in a lot more raw graphical power than SwitchThis is probably the least-surprising revelation as practically every next-gen Nintendo console has been significantly improved over its predecessor (yes, even the Wii). Still, when released in 2017, Switch was hardly a cutting-edge powerhouse in comparison to Sony and Xbox consoles, and eight years later it noticeably struggles under demanding games. Nintendo and its partners were increasingly running up against the limitations of the hardware. This week we saw elements on display promising us a vastly improved experience: handheld resolutions up to 1080p, docked up to 4K, both with HDR, and framerates extending up to 120 fps. Its a welcome upgrade that should allow a wider variety of games to come to Switch 2. We may already see some of the fruit in EAs decision to host soccer and football games on Switch 2, and 2Ks intention to do the same with wrestling and basketball. Third parties revealed all manner of current-gen games to give us some idea of the Switch 2s increased capabilities, and what we saw was encouraging: a console/handheld capable of handling Elden Ring, Street Fighter 6, and other demanding software. And what Nintendo showed of their new first-party offerings was simply gorgeous. 2. Switch plays GameCube games. Switch doesntThe little purple lunchbox that could finally comes to Nintendo Switch Online, exclusively available on Switch 2. Nintendo has effectively drawn a fence between online experiences on Switch and Switch 2, and that means that from this point forward those who want to play some of Nintendos best retro games are going to have to shell out for better hardware. Sure, its only three games right now, but those three games are absolute bangers: The Legend of Zelda: Wind Waker, F-Zero GX, and, holy crap, Soul Calibur 2, complete with Link.PlayOkay, seriously. Soul Calibur 2 is incredible. If youve never played it with a friend you are in for such a treat. 3. Switch 2 recognizes the existence of the InternetWhen humanity later reviews and catalogues the glorious day in video game history, the opening chapter wont be about how Mario Kart is now like Forza Horizon, or about Donkey Kongs return in Bananza, or even about the announcement of the until-now secret project called Duskblood. Instead, the book will open and perhaps also close with the most significantly un-Nintendo thing to happen this week: easy integration of online features commonly available on other platforms. The company that brought us Friend Codes now graces us with GameChat, a feature-rich communication and visual sharing feature set for Switch 2. A noise-cancelling mic picks up your voice and shares it with friends. An optional desktop camera allows you to share your face, both in window-corners and in compatible games like Mario Party. You can also share screens across consoles remotely. Its much of what we gave up on asking Nintendo for years ago... a simple, straightforward tool for playing with friends. Im looking forward to seeing how it actually plays out. Talk to your friends! See your friends! Easily! At last, Nintendo.So much potential awaits with this feature. Where my mind keeps going is Monster Hunter, with teams of four benefitting from shared screens as they pursue and trap their prey. Its simply become unthinkable for Nintendo to voluntarily offer fans such a useful array of online features, but here we are living in the future at last. 4. Magnetic Joy ConsOkay, wed already guessed this but its still really cool. Joy-Cons now magnetically snap to the Switch 2 body rather than slotting in. Nintendo showed off how the steel shoulder buttons on each controller attract to the magnetic facing along the sides of the screen, locking them together. A press of a button releases the magnetic grip. This is a pretty great feature for my home setup, where a shelf top obstructs removing the Joy-Cons without removing the entire Switch from the dock, which sometimes leads to knocking the whole thing down. Im a fan. 5. A bigger screenBigger isnt always better with handhelds, but given the sharper resolution of the 1080p portable screen and the nature of most Switch games, the slight increase in size to 7.9 inches should be a net gain for most players. The first Switch sacrificed screen real estate for portability but I think Nintendo is making the right call in giving these elaborate, feature -rich games more space to shine. 6. Mouse controlsNintendo was weirdly excited to show off its innovative Joy-Con mouse features. A Switch 2 Joy-Con laid on its side can be scooted across a tabletop, and its telemetry tracked to provide precise pointing and rotation. It looks to be heavily-supported at launch by games like Drag x Drive, Civ 7, and Metroid Prime 4.PlayI do love wacky Nintendo. My guess is the mouse feature wont see much use past launch window (much like the microphone on the old DS) but Im actually 1000% in on playing Metroid Prime 4 with a mouse. As a PC gamer, I rarely enjoy FPS games that force me to use a controller, so this surprising option feels a bit liberating. Hopefully we get Mario Paint 2. 7. More storageThis one is more of a double-edged sword. Nintendo crammed the Switch 2 with 256GB of external storage, much more than the original Switch. But with all the Switch 2s extra graphics capacity, those asset-rich game files are going to be much bigger too, so it may be close to a wash. The memory is quicker as well to deal with larger game files, which means youll need a new, faster memory card for your supplemental storage. 8. Quality of life improvements are no small deal on Switch 2Nintendo tweaked the Switch hardware in response to nearly a decade of feedback. Switch 2 now features two USB-C ports, with one added on top to assist in charging while playing in kickstand mode. Nintendo added a fan to the doc to aid in cooling consistency. Sticks are larger and sound capabilities are improved. Even the Switch 2 Pro Controller is a step up, with an audio jack (at last!) and assignable buttons. No telling yet if the new controller contains the same miniaturized star that exists at the core of every Switch Pro Controller, giving it near-unlimited battery life. And one of the most subtle features might be most useful. I do a fair bit of Switch playing on my tabletop. The fact that the Switch 2 screen angle is adjustable in kickstand mode is a huge deal for me. Too often, ambient light at an airport or the angle of a tight airplane tray table make playing in kickstand seem like an exercise in futility. But with the ability to subtly shift angles, coupled with the new mouse feature, leads me to believe I might actually be able to enjoy a serious game of Civilization 7 on the go. 9. Switch 2 gives you more choicesSo first off, Switch 2 is backward compatible. Thats always good. Microsoft has already blazed a pretty amazing trail toward optimized backward compatibility on Xbox, and Nintendo has also wisely taken a note from its own Gamecube to Wii to WiiU history, making most Switch games a snap to play on new hardware. Backward capacity helps sell consoles their first year.While the Nintendo Switch 2 is backward compatible with Switch games, it also supports special new Nintendo Switch 2 Editions of certain Switch titles like Metroid Prime 4. These enhanced titles offer new features including a selection between a higher-res Quality Mode or a faster frame rate in Performance Mode. PlayOne really cool feature of these Nintendo Switch 2 Editions is that if you already own the original game on Switch, you will be able to purchase a simple Switch 2 Edition upgrade and enjoy all the new features on your new hardware. Let's hope it's not too expensive.Its also possible that Switch 2 Editions of Switchs notoriously-janky Pokemon games could be improved by these features. Let's hope so. Throwing hardware at things cant solve every problem but sometimes it really helps. 10. You need Switch 2 to play the newest games by the best developers on earthMario Kart World does everything we expect of Mario Kart and adds two key elements. The first is the ability to traverse a continuous world Forza Horizon-style, racing from course to course, free mode exploring, fooling around, and so on. The second is the swelling of the field size to 24 carts, which is, well, a lot to get ones head around when the shells start flying. It sounds like absolute bedlam. I cant wait. Nintendo took its time showing off new games but toward the end of the show we bought about a minute tease of a new Kirbys Air Ride game, Kirbys Air Riders, an announcement that would likely have resulted in a thunderous snooze were it not for the surprising involvement of one Mr. Sakurai, known equally for his self-immolating work ethic and his status as god of Smash Bros. I love Kirby, but Air Ride sucked... BUT its Sakurai so Im now 100% in. Then there was The Duskbloods, a trailer that produced some hysterics in me. At first I thought it was Bloodborne 2, then I thought it was a licensed FROM Software take on Castlevania, and then finally I accepted that what I was seeing was an entirely original Miyazaki game exclusive to Switch. My friends, remember: FROM Software does not miss. Probably you will die. Probably you will dodge roll. Certainly you will have a blast. And of course; the real King of Kong makes his triumphant return to 3D with Donkey Kong Bananza. Its a moment of absolution for Nintendo: 26 years after dropping the barbequed turd Donkey Kong 64 on an unsuspecting planet, a wiser, more skilled Nintendo has returned to the drawing board with whats sure to be a landmark adventure.Nintendo devs have been absolutely murdering 3D platforming on the Switch, not just with Odyssey and Bowsers Fury, but also with Kirbys incredible journey to the shores of the Forgotten Lands. Bananza was constructed to showcase far more capable hardware than these modern-day classics, which means that the devs had opportunities to iterate on ideas that wouldnt have been possible on a basic Switch.Jared Petty is a former IGN editor who likes writing about how wonderful and silly video games are. You can find him at Bluesky as pettycommajared.
    0 Comments ·0 Shares ·21 Views
  • Apple has an iPad keyboard problem
    9to5mac.com
    Last month, Apple introduced a number of new products, including a new iPad Air with M3 chip for $599. While that iPad wasnt exactly remarkable, it did bring something new to the table another variant of Magic Keyboard.This new Magic Keyboard brings function keys to the iPad Air for the first time, which is a pretty big win, but it also includes a number of head-scratching compromises. Lets discuss.First things first, this new Magic Keyboard for iPad Air starts at $269. Thats by no means affordable for an iPad keyboard. Sure, a cheaper offering is always a good thing. However, with your $30 in savings compared to the Magic Keyboard for iPad Pro, you also lose out on having a backlit keyboard, a haptic touch trackpad, and an aluminum case.Those compromises would make a level of sense if this were even cheaper, say $199-249. However, that isnt the case. This keyboard is also only offered in white, whichll be more subject to picking up dirt and stains.Luckily, this iPad Air Magic Keyboard is backwards compatible with the iPad Air 4, as well as the M1 and M2 iPad Air models. It is nice to see Apple make a new accessory with backwards compatibility in mind, something they dont always do. However, it isnt that simpleThis new keyboard is redundantLittle known fact, Apple already made a Magic Keyboard that worked with iPad Air models. They still sell it to this day.The original Magic Keyboard, designed for the 2018-2022 iPad Pro, worked with all modern iPad Air models, and Apple even totes as such on the compatibility page.Seemingly, Apple only made the new Magic Keyboard for iPad Air for one reason: function keys.Dont get me wrong, thats a nice perk. But, Apple currently sells four Magic Keyboards for iPad, all extremely close to price with each other which feels a little unnecessary:How I would improve the lineupIf it were up to me, I would simplify the iPad keyboard lineup to just two models: one standard offering, and one pro offering.Magic Keyboard Folio at $249 might as well not exist. The chances of people buying a $249 keyboard alongside a $349 iPad are slim-to-none. The reason this keyboard exists is because the iPad 10 and 11 use a different smart connector from the rest of the iPad lineup, so cross-keyboard compatibility wouldnt have been an option. However, Logitech offers the Combo Touch for iPad 10 and 11 at just $159, and its virtually the exact same product. Kickstand and all. Apple could stop offering this keyboard.On top of that, I would suggest that Apple simply implemented the larger camera bump cutout on the new Magic Keyboard for iPad Air. This way, compatibility with the 2018-2022 iPad Pro models could be retained, and Apple could discontinue the legacy Magic Keyboard that was introduced in 2020. Alternatively, Apple couldve never made the new iPad Air Magic Keyboard, and instead lowered the price of the legacy model from 2020.And of course, I wouldnt touch the iPad Pro Magic Keyboard. Thats a good offering as is.Four iPad keyboard offerings, all in the same price bracket is a little bizarre. Especially when Apple has strong third-party offerings that utilize the smart connector from the likes of Logitech. This lineup is almost as bad as having four Apple Pencil offerings. It doesnt feel like a lot of thought was put into this, and I wouldnt be surprised if most Apple Retail employees didnt even understand the differences in the four iPad keyboards that are currently sold in Apple Stores. Apple could do better here.My favorite Apple accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    0 Comments ·0 Shares ·22 Views
  • Scientists Intrigued by Stars Singing Ancient Songs
    futurism.com
    Stars are constantly dimming and brightening due to their inner vibrations and when those vibrations are converted into soundwaves, they become song.As a new studypublished in the journal Nature explains, scientists were able to learn just how much star brightness fluctuates during these "starquakes" by translating those light frequencies into sound waves.With data from the Mikulski Archive for Space Telescopes, a massive database of star information, researchers led by Australian National University astroseismologist Claudia Reyes focused in on 27 stars within the M67 star cluster.Sometimes referred to as the King Cobra cluster or the Golden Eye cluster due to its shape, M67 isconsidered the oldest nearby star cluster in the Milky Way galaxy. With stars similar in age and composition to our own Sun, Reyes and her international team of astronomers wanted to learn what kinds of "songs" these stars have to sing.These astronomy researchers learned that at a certain point in their lengthy lifetimes anywhere between a few million and tens of billions of years old stars, like people, get stuck in a rut.As a press release from the Australian National University explains, an apparent midlife crisis leads to their wave fluctuations halting and being caught in a loop-like state. At that "plateau," as Reyes calls it, a star will start "repeating itself like a broken record, before resuming its progression.""Stars have multiple layers, similar to an onion," the starquake expert explained in the school's statement. "We discovered that the plateau occurs due to events in a specific layer of the star and at specific frequencies that are influenced by a stars mass and metallicity.""This means we can predict when and at what frequency the plateau will occur during a stars life cycle," she continued, "enabling extremely precise age estimates for stars currently in their plateau phase."Unfortunately, neither the journal nor the university released recordings of any of the M67 stellar melodies they researched. Luckily, a video from the National Science Foundation which, like all other American scientific endeavors, is being threatened by the new Trump administration shared what some other star songs sound like.Beyond getting the incredible opportunity to listen to the symphony of the cosmos, Reyes added that her team's discovery of this stellar fluctuation plateau will be a helpful astronomy tool moving forward."This research helps us better understand how stars evolve, and provides a new tool to estimate their age," she said in the university press release, "which is crucial for studying the evolution of our galaxy."That's really awesome, of course but we'd still love to hear the tapes.Share This Article
    0 Comments ·0 Shares ·39 Views
  • North Korean Hackers Deploy BeaverTail Malware via 11 Malicious npm Packages
    thehackernews.com
    Apr 05, 2025Ravie LakshmananMalware / Supply Chain AttackThe North Korean threat actors behind the ongoing Contagious Interview campaign are spreading their tentacles on the npm ecosystem by publishing more malicious packages that deliver the BeaverTail malware, as well as a new remote access trojan (RAT) loader."These latest samples employ hexadecimal string encoding to evade automated detection systems and manual code audits, signaling a variation in the threat actors' obfuscation techniques," Socket security researcher Kirill Boychenko said in a report.The packages in question, which were collectively downloaded more than 5,600 times prior to their removal, are listed below -empty-array-validatortwitterapisdev-debugger-vitesnore-logcore-pinoevents-utilsicloud-codcln-loggernode-clogconsolidate-logconsolidate-loggerThe disclosure comes nearly a month after a set of six npm packages were discovered distributing BeaverTail, a JavaScript stealer that's also capable of delivering a Python-based backdoor dubbed InvisibleFerret.The end goal of the campaign is to infiltrate developer systems under the guise of a job interview process, steal sensitive data, siphon financial assets, and maintain long-term access to compromised systems.The newly identified npm libraries masquerade as utilities and debuggers, with one of them dev-debugger-vite using a command-and-control (C2) address previously flagged by SecurityScorecard as used by the Lazarus Group in a campaign codenamed Phantom Circuit in December 2024.What makes these packages stand out is some of them, such as events-utils and icloud-cod, are linked to Bitbucket repositories, as opposed to GitHub. Furthermore, the icloud-cod package has been found to be hosted within a directory named "eiwork_hire," reiterating the threat actor's use of interview-related themes to activating the infection.An analysis of the packages, cln-logger, node-clog, consolidate-log, and consolidate-logger, has also uncovered minor code-level variations, indicating that the attackers are publishing multiple malware variants in an attempt to increase the success rate of the campaign.Regardless of the changes, the malicious code embedded within the four packages function as a remote access trojan (RAT) loader that's capable of propagating a next-stage payload from a remote server."The Contagious Interview threat actors continue to create new npm accounts and deploy malicious code across platforms like the npm registry, GitHub, and Bitbucket, demonstrating their persistence and showing no signs of slowing down," Boychenko said."The advanced persistent threat (APT) group is diversifying its tactics publishing new malware under fresh aliases, hosting payloads in both GitHub and Bitbucket repositories, and reusing core components like BeaverTail and InvisibleFerret alongside newly observed RAT/loader variant."BeaverTail Drops TropidoorThe disclosure comes as South Korean cybersecurity company AhnLab detailed a recruitment-themed phishing campaign that delivers BeaverTail, which is then used to deploy a previously undocumented Windows backdoor codenamed Tropidoor. Artifacts analyzed by the firm show that BeaverTail is being used to actively target developers in South Korea.The email message, which claimed to be from a company called AutoSquare, contained a link to a project hosted on Bitbucket, urging the recipient to clone the project locally on their machine to review their understanding of the program. The application is nothing but an npm library that contains BeaverTail ("tailwind.config.js") and a DLL downloader malware ("car.dll"), the latter of which is launched by the JavaScript stealer and loader. Tropidoor is a backdoor "operating in memory through the downloader" that's capable of contacting a C2 server to receive instructions that make it possible to exfiltrate files, gather drive and file information, run and terminate processes, capture screenshots, and delete or wipe files by overwriting them with NULL or junk data.An important aspect of the implant is that it directly implements Windows commands such as schtasks, ping, and reg, a feature previously also observed in another Lazarus Group malware called LightlessCan, itself a successor of BLINDINGCAN (aka AIRDRY aka ZetaNile)."Users should be cautious not only with email attachments but also with executable files from unknown sources," AhnLab said.Found this article interesting? Follow us on Twitter and LinkedIn to read more exclusive content we post.SHARE
    0 Comments ·0 Shares ·22 Views
  • The Grid Invades Our World in the Tron: Ares Trailer
    screencrush.com
    Sequels are all about topping whats come before. How do you give people what they want to see, but bigger and better and new enough to make people want to see it?WithTron: Ares, its all about taking the world of The Grid the strange and surreal science-fiction landscape of the computer world of the previous twoTron films and bringing it into our world. In the first trailer forAres, we see the familiar images from 2013sTron: Legacy, including the lightcycles and armored warriors, only they are existing within our reality. At one point, a lightcycle uses its that wall of light it leaves behind to slice a police car clear in half. Ouch.Another new wrinkle on the franchise: The soundtrack forAres is by Nine Inch Nails. You can see the full Tron: Arestrailer below; although hes not in it much, the films main character is played by Jared Leto.READ MORE: The Best Part 2 Sequels Ever MadeTheres a new poster for the film as well.TRON: ARESDisneyloading...Aresis the first film in theTronfranchise since 2010. (15 years is nothing for this series;Tron: Legacy came out almost 30 years after the firstTron.) The series long-running star, Jeff Bridges, whoplays human hero and computer programmer Kevin Flynn (and reprised his role in Legacy, as well as also playing a computer duplicate of himself known as CLU), is set to appear in some form in this sequel as well.Here is the films official synopsis:TRON: Ares follows a highly sophisticated Program, Ares, who is sent from the digital world intothereal world on a dangerous mission, marking humankinds first encounter with A.I. beings.Tron: Ares is scheduled to open in theaters on October 10.TRON:ARESDisneyloading...TRON:ARESDisneyloading...TRON:ARESDisneyloading...Get our free mobile app10 Worst Fictional Planets to Live OnWatching people try to survive on these cursed worlds will make you happy you live on Earth.
    0 Comments ·0 Shares ·24 Views
  • Stephen Amell Suits Up in Legal Spinoff 'Suits LA': Here's How to Watch Episode 7
    www.cnet.com
    The first six episodes of the courtroom drama are now streaming.
    0 Comments ·0 Shares ·23 Views