• Building AI Agents: From Zero to Autonomous Heroes using LLMs and Python
    medium.com
    Building AI Agents: From Zero to Autonomous Heroes using LLMs and PythonIntroductionIn the evolving world of artificial intelligence, AI agents are stepping into the spotlight as powerful, autonomous tools that can perform tasks with minimal human intervention. From research assistants to customer support bots, these agents are redefining productivity.But what exactly are AI agents, and how can you build one? Lets dive in.1. Understanding AI AgentsAI agents go beyond simple chatbots. They are autonomous systems capable of perceiving their environment, reasoning, and taking actions to achieve specific goals.Key features include:Memory to retain past interactions.Planning to execute multi-step tasks.Tools to interact with APIs, files, or the web.LLMs to process and generate human-like language.Types of AI Agents:Task-based Agents (e.g., email summarizers)Conversational Agents (e.g., customer support bots)Autonomous Agents (e.g., AutoGPT, BabyAGI)2. Tech Stack for Building AI AgentsHeres a modern stack to get started:Language Models: GPT-4, Claude, LLaMA, MistralMemory Management: FAISS, Pinecone, ChromaDBTools: Web browser, file reader, code executor, calculatorFrameworks: LangChain, LlamaIndex, AutoGen, CrewAIEnvironment: Python (FastAPI, Streamlit) or JavaScript/Node.jsThese tools help create agents that can learn, reason, and act on their own.3. Step-by-Step Guide: Build a Simple Email Summarizer AgentLets build a basic AI agent that summarizes emails using LangChain and OpenAIs GPT-4.Step 1: Set Up the EnvironmentInstall the required packages:*pip install langchain openai chromadb*Step 2: Initialize the Language Model*from langchain.chat_models import ChatOpenAIllm = ChatOpenAI(model_name="gpt-4")*Step 3: Add Memory*from langchain.memory import ConversationBufferMemorymemory = ConversationBufferMemory()*Step 4: Create a Tool to Fetch Emails*from langchain.agents import Tooldef fetch_emails(): # Replace this with real email fetching logic return "Email 1: Meeting at 10 AM\nEmail 2: Project update attached"tools = [Tool(name="EmailFetcher", func=fetch_emails)]*Step 5: Initialize the Agent*from langchain.agents import initialize_agentagent = initialize_agent(tools, llm, memory=memory)response = agent.run("Summarize my recent emails")print(response)*ConclusionBuilding AI agents is no longer futuristic fiction, its todays innovation frontier. With tools like LangChain, GPT-4, and open-source models, anyone can build powerful, goal-driven agents.
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  • Breath of The Wild & Tears of The Kingdom need an easy mode
    www.resetera.com
    tajdMemberMar 15, 2024528Last gen I tried and barely finished breath of the wild and tears of the kingdom I gave up after a few hours.Now with all the shiny upgrades on switch 2 I was hoping for an easy mode or assisted mode.I'm good at games but these kind of games I am terrible and I love the Zelda series Nintendo help me stay. I'm sure there others need an easy mode please I will buy both. luminosity"This guy are sick"MemberOct 30, 20171,538What do you mean by easy mode? What are you expecting out of it?OP OPtajdMemberMar 15, 2024528luminosity said:What do you mean by easy mode? What are you expecting out of it?Click to expand...Click to shrink...Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.KillstealWolfOne Winged SlayerAvengerOct 27, 201718,195Games got a warped difficulty curve where it's very easy to die early on, and then the moment you get an upgraded armour set alongside some food items it becomes near impossible to die. Part of the reason I wasn't such a big fan of the game overall.Check where the fairy fountains are and get an upgraded set to start with. There's one already really on that's easy to find if you follow the main waypoints to kakoriko.KyuujiThe Favonius FoxMemberNov 8, 201737,598tajd said:I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...What accessibility features would help you most? It's been a long time since I played so I can't remember what accessibility settings there even are, if any.DragonKeeperMemberNov 14, 20171,756tajd said:Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...I think you need to go into a bit of detail as to what you are looking for specifically. I'm an able bodied person of (presumably) average skill and neither of these games are difficult.BossAttackMemberOct 27, 201746,442Huh? The games are easy as sin.NoppieMemberOct 27, 201714,504tajd said:Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...How do you get lost, when the quest objectives have markers? How do you die every two minutes, when most of the game you spend outside of combat?Not condescending at all, just trying to understand how you run into these issues.BurtFight Sephiroth or end video gamesMemberOct 28, 20179,412Universal AcclaimMemberOct 5, 20241,734tajd said:Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...On the Switch 2 you can play with your phone on the side which should be quite immersive and helpful GaspodeMemberJan 17, 202578I agree, stuff like not being able to die, infinite stamina, one hit kills, etc should be in as accesibility options.ArtemisLunarOne Winged Slayer - Shinra EmployeeThe FallenJun 13, 2018715I actually I wonder what approach you want Nintendo to take in order to make both games more easy to travel and enjoy.ZephyMemberOct 27, 20177,013I need a mode where weapons don't break. Then I'd happily play these games.808s & VillainyMemberOct 27, 201745,896tajd said:Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...What does this have to do with accessibility? You're in full control over the difficulty of the game based on what risks you want to take. You could beeline to shrines and focus on raising your hearts/stamina before tackling other areasSlim ActionMemberJul 4, 20186,804Zephy said:I need a mode where weapons don't break. Then I'd happily play these games.Click to expand...Click to shrink...I would have really appreciated some options like this, yes.OP OPtajdMemberMar 15, 2024528DragonKeeper said:I think you need to go into a bit of detail as to what you are looking for specifically. I'm an able bodied person of (presumably) average skill and neither of these games are difficult.Click to expand...Click to shrink...One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it was Maybe infinite health could just solve my problems. There was some underground part where 1 hit and I'd be dead, same with the monsters on horses there where boss BOSSES but random enemies, again 1 hit and dead Again I breath breath of the wild and tears is gorgeous I'm just not good at open world games sadly I want to play both again and finish tears on my switch 2OP OPtajdMemberMar 15, 2024528Zephy said:I need a mode where weapons don't break. Then I'd happily play these games.Click to expand...Click to shrink...This is also making the game not fun alsoCiaoMemberJun 14, 20185,491Isn't that Map app they're releasing on mobile made for this? With markers, tips, etc?KyuujiThe Favonius FoxMemberNov 8, 201737,598Feels more like approachability than accessibility then.PALRegionRebelMemberApr 1, 20258Gaspode said:I agree, stuff like not being able to die, infinite stamina, one hit kills, etc should be in as accesibility options.Click to expand...Click to shrink...But then you'd get spoilers from the off as able bodied people speed run through for likes and subscribes on the socials. PALRegionRebelMemberApr 1, 20258Double butterfingers post.strudelkuchenMemberOct 25, 201713,068They should have launched with a hard mode and not lock it behind DLC (BOTW).808s & VillainyMemberOct 27, 201745,896tajd said:One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it wasClick to expand...Click to shrink...Did you try making food to keep you warm??? This seems more with you refusing to engage with any of the games systems then getting made you can't brute force your way through itIf any area is too hard for you, that's a sign to go somewhere else until you're stronger. The game doesn't really force you to do anything in a specific orderBardehMemberJun 15, 20183,647tajd said:One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it wasMaybe infinite health could just solve my problems.There was some underground part where 1 hit and I'd be dead, same with the monsters on horses there where boss BOSSES but random enemies, again 1 hit and deadAgain I breath breath of the wild and tears is gorgeous I'm just not good at open world games sadlyI want to play both again and finish tears on my switch 2Click to expand...Click to shrink...The major theme of these games is exploration and experimentation. It doesn't sound like you really made any effort to do either.NoppieMemberOct 27, 201714,504tajd said:One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it wasMaybe infinite health could just solve my problems.There was some underground part where 1 hit and I'd be dead, same with the monsters on horses there where boss BOSSES but random enemies, again 1 hit and deadAgain I breath breath of the wild and tears is gorgeous I'm just not good at open world games sadlyI want to play both again and finish tears on my switch 2Click to expand...Click to shrink...Maybe the part where you get one shot...is not where you want to be with your current power? Just because a game is open world, does not mean everything is as easily available/doable.Rodney McKayMemberOct 26, 201713,730They did add that route option in the map that shows where you last walked. That was helpful for finding the last few Shrines I missed in BOTW.Besides that they already have waypoints and a fairly detailed map.Personally, I kinda wish they gave BOTW a middle difficulty, harder than normal, but easier than the DLC hard mode they added. I hated that enemies all had regenerating health, it just made the combat a pain instead of being more challenging.Cooking is kind of those game's secret "easy mode". You can give yourself huge amount of health and stamina even before you get permanent upgrades.ketMemberJul 27, 201814,703Sure why not? I dont get why these games dont have difficulty modes by default.TheCatMemberDec 20, 2023801Need more info on what you mean with accessibility and what you're exactly struggling with on your end reading your first post where you say that you're actually good at games.I didn't even know you can die on those games if it isn't through fall damage or walking into areas where you shouldn't be for the first few hours.Nintendo Games are as easy as it can get.GaspodeMemberJan 17, 202578PALRegionRebel said:But then you'd get spoilers from the off as able bodied people speed run through for likes and subscribes on the socials.Click to expand...Click to shrink...that is not a real issueDragonKeeperMemberNov 14, 20171,756tajd said:One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it wasMaybe infinite health could just solve my problems.There was some underground part where 1 hit and I'd be dead, same with the monsters on horses there where boss BOSSES but random enemies, again 1 hit and deadAgain I breath breath of the wild and tears is gorgeous I'm just not good at open world games sadlyI want to play both again and finish tears on my switch 2Click to expand...Click to shrink...If you're in an area where you are dying too easily, just leave. You don't necessarily need better armor, just do some shrines to get more hearts. Basically, you have lots of options for how to approach pretty much everything. My recommendation is, in the early game where the story tries to direct you, go with it. Follow the story leads and explore the areas it points you to. That will set you up much better for the rest of the game than haring off in a random direction from the get go. 808s & VillainyMemberOct 27, 201745,896ket said:Sure why not? I dont get why these games dont have difficulty modes by default.Click to expand...Click to shrink...Because the difficulty is already entirely adjustable by the player. If you're finding yourself getting one shotted, go somewhere else, or tackle shrines to gain more hearts/stamina. If you don't have the right clothing, make use of the extensive recipe system to cook food with affects to raise your strength, defense, sepeed or resistances to certain elements. If an area is too difficult, just go somewhere else. You can literally warp out at any point you wantThLunarianOne Winged SlayerMemberOct 26, 20171,551Noppie said:Not condescending at allClick to expand...Click to shrink...You may need to work on your efforts to not be condescending, because your post was entirely condescendingDr. MarioMemberOct 27, 201715,104NetherlandsI didn't think the games were particularly hard, but sure, I think every game should have a "practical god mode" option. So little kids can play it, people with disabilities, or simply when I'm done and want to see the ending without resorting to YouTube.AuthenticMSon Altesse SrnissimeThe FallenOct 25, 201734,699I dunno. My gf started playing video games at the start of the pandemic. She hadn't played anything since Animal Crossing on GameCube and Sonic on genesis. She had to learn how to control the camera at the same time as controlling the character, because she has never played a game that let you do that before. I watched her play BotW and move the character in one direction, stop, move the camera around, stop, and move the character again for hours before she could get the hang of it.At the end of her 500-hour playthrough, she was able to defeat the highest tier of centaurs regularly, and did all there was to be done other than the kokiri nuts.BoondockRileyMemberNov 15, 2017910it'd be even better if when you booted the game up Link just started moving by himself with no input from me whatsoever. That way I can see what I'm meant to do without actually thinking about it and just let the game play itself. That'd make it much more fun and rewarding, plus save me wasting my time dying over and over when I just want to go straight to the ending.NoppieMemberOct 27, 201714,504ThLunarian said:You may need to work on your efforts to not be condescending, because your post was entirely condescendingClick to expand...Click to shrink...You read the post the way you want to read it, tells me what to do with your profile :)VibedAvengerOct 27, 20171,740Considering they added a hard mode I don't see why they couldn't add an easy mode, but it also sounds like you haven't really engaged with almost any of the games systems and are brute forcing it.LinkStrikesBackOne Winged SlayerMemberOct 27, 201718,431tajd said:One part of the second game I was cold kept dying and couldn't find the clothes to wear and the game didn't help me or tell me where it wasMaybe infinite health could just solve my problems.There was some underground part where 1 hit and I'd be dead, same with the monsters on horses there where boss BOSSES but random enemies, again 1 hit and deadAgain I breath breath of the wild and tears is gorgeous I'm just not good at open world games sadlyI want to play both again and finish tears on my switch 2Click to expand...Click to shrink...These are just deliberate gameplay mechanics. When you don't have the items or potions to go in an area, you're meant to forage around or go somewhere else and come back later. The chilly area in the great plateau at the start is literally a tutorial on how the rest of the game teaching you how it expects you to behave. Giving you infinite health for this would only completely defeat the point of that segment to begin with.Parts with enemies stronger than you are also deliberate risk reward curves since they typically have stronger items in them. The risk is the point.It sounds like you just don't like the games they want to be, in which case, just play something else. Exploration of a hostile world is literally the point of the two games and if that's not what you want to do, you're never going to have a good time regardless of any difficulty optionsLkrMemberOct 28, 201711,880it's the rare open world game where you actually have to experiment. not everything is spoon fed to you. I also found things like dying of cold or getting stuck by lightning with a metal item equipped annoying afthen I figured out "real logic" applies in a lot of scenarios and it's not as difficult as it seemsTagovailoaMemberFeb 5, 20231,382Can I just feed amiibo to my game every day to make the game easier?I never got very far in BotW (maybe like 10 shrines?) but I was good at just running away from everything that wanted to do me harm OP OPtajdMemberMar 15, 2024528TheCat said:Need more info on what you mean with accessibility and what you're exactly struggling with on your end reading your first post where you say that you're actually good at games.I didn't even know you can die on those games if it isn't through fall damage or walking into areas where you shouldn't be for the first few hours.Nintendo Games are as easy as it can get.Click to expand...Click to shrink...I agree I played like 99% of everything Nintendo it's just tears of the kingdom that's like telling me no you can't play me lol A guide saying go here so there, grab this grab that aka tell me what to do would be ok with me maybe infinite health. My favourite Zelda game is skyward sword oh man what a game I love it. Game just clicked with meeraFROMANOne Winged SlayerMemberMar 12, 20193,399Reading your comments aboveGet used to "giving up" on a section and coming back later, you make the game easier by just gathering the resources to defeat the road blocks.I know what people are gonna say, but these games don't really need an "easy" mode since the challenge level is really just determined by how much time you're willing to put into playing it. Especially BotW, the whole game is about working your way up to make everything easier and easier, and choosing "when" that is for youElf Needs Food BadMemberMay 22, 20233,149Floridatajd said:Getting lost, dying every 2 minutes. I really want Nintendo to take accessibility seriously.Click to expand...Click to shrink...Do you have any disabilities, or physical or mental limitationsIf so I can definitely understand.But on the other hand, I think accessibility options are very important and serious for many out there and if you were talking about "accessibility options" when the only actual limitation is your skill level would be kind of disgusting.RomanticHeroXMemberOct 27, 20174,116Strategy guides already exist, if you don't want to try exploring on your own.SanTheSlyThe San Symphony ProjectMemberSep 2, 20197,965United Kingdomtajd said:My favourite Zelda game is skyward sword oh man what a game I love it. Game just clicked with meClick to expand...Click to shrink...I think that's your answer then. Skyward Sword is the literal design antithesis of BOTW/TOTK. I'm not that fond of BOTW/TOTK compared to other Zelda games, but they actively do not try to hold your hand or tell you anything, whereas Skyward Sword tries to tell you everything, constantly.I think you might just need to accept maybe these games aren't for you, and that that's okay.Edit: Or yeah, as others are saying, there's no shame in using a guide. Some games are just guide games for me! I love Majora's Mask but I only ever play it with a guide.Last edited: Yesterday at 4:07 PMBrodo BagginsMemberOct 27, 20175,437Funny the only thing I want in TotK is a master quest because I scaled past the enemies way too hard.I would love for some challenges that actually make me use the highest end weapons and more of the devices.BotW and TotK have intentional design a bit like Xenoblade where you are supposed to take hints on what areas you should and should not go based on enemy color and environmental cues. Mechanically the games are pretty easy, but they require you to actually adventure and understand the game to master it.Sir SonicMemberJan 14, 2020938at this point, any wall you hit in a game doesn't need an accessibility option to bypass it.Nobody kills you if you read a guide. That's the right way to bypass these, always were the way and always will be.Accessibility options should be reserved for things that players, due to serious physical and mental conditions, cannot bypassI'm actually the kind of player who prefer design philosophy around singular difficulty option but giving way more gameplan approach in the game itself. and Zelda does this beautifullyictoaMemberApr 16, 2022173Have you played open world games before OP? Going to an area and getting 1-hit KO'd is the game telling you "come back later with better gear".There's no shame in following a walkthrough if the game is too open and less hand-holdy for you.jotun?MemberOct 28, 20175,067Easy mode: pause and eat foodExtra easy mode: Throw one hearty radish in a pot to create a max-heal mealHero ProtagonistMemberSep 26, 2024865It's pretty easy game to begin with. I only had issue with a few parts. You should take on the beginner areas first before exploring harder regions and make sure your completing shrines to level up your character and get better gear.
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  • Best Games By Guerrilla Games
    gamerant.com
    Guerrilla Games has never been afraid to shake things up. From intense sci-fi shooters to sprawling open worlds, the studio has consistently pushed hardware limits while delivering unforgettable gameplay. Best known for the Killzone franchise and Horizon series, Guerrilla has spent decades refining its craft, creating technically stunning and mechanically satisfying games.
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  • Record Store Day 2025: the full list, plus 5 great albums you need to bag on April 12
    www.techradar.com
    Record Store Day 2025 promises tons of unmissable music for every kind of music fan here are my picks.
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  • Trump tariffs could make these 5 types of products much more expensive
    www.fastcompany.com
    President Donald Trump announced extensive tariffs on April 2, with the possibility to dramatically change costs of essential everyday items for American consumers. He has unveiled tariffs for 60 countries including Cambodia, Vietnam, China, and the European Union, which he deemed the worst offenders when it comes to trade imbalances.Here are five types of items that may see price increases over the next few months as a result.GasThe U.S.s primary source of natural gas imports is Canada, and though Trump announced a lower tariff of 10% for Canadian energy imports, consumers are likely to still feel the effects. In 2022, 99% of the U.S.s total natural gas imports were from Canada.These tariffs may lead to increased heating costs and gas-pump prices. Scott Lincicome, vice president of general economics and trade at the Cato Institute, predicted that consumers will see an increase of 10 to 20 cents per gallon with the 10% tariff on Canadian crude oil, according to NPR.ElectronicsIt might not be the best time to invest in that new smartphone. In 2024, China, Taiwan, and Vietnam were the top three exporters of laptops and tablets to the U.S. Now, theyre some of the countries most taxed by the new tariff. Almost all consumer electronics are likely to see price hikes as a result.These impacted products also include lithium-ion batteries and video game consoles. A Nintendo representative told CNBC that preorders for the widely-anticipated Nintendo Switch 2 would be delayed to an indeterminate date due to tariff concerns.ToysThe increase in costs are not limited to smartphones and tablets. Ed Brzytwa, vice president for international trade at the Consumer Technology Association, estimates that toys made in China will likely cost consumers at least 30% more than their current price, according to CNN. These toys account for close to 77% of all toys sold in the U.S., and they are all about to face the upcoming 54% tariff.CarsA 25% tariff on finished cars took effect on April 3, and a 25% tariff on car parts is set to take effect by May 3, latest. Mexico is the seventh-largest passenger-vehicle manufacturer in the world, and close to 76% of its exports go to the U.S.In a 21-page analysis obtained by the AP, economist Art Laffer estimates that fully implemented tariffs could increase per-vehicle costs by close to $4,711.A 25% tariff would not only shrink, or possibly eliminate, profit margins for U.S. manufacturers, but also weaken their ability to compete with international rivals, Laffer writes in the analysis.ApparelChina and Vietnam, two of the countries most impacted by the tariffs, are also two of the top sources of foreign-made clothes for U.S. consumers, shipping close to $14 billion worth of clothing to the U.S. in 2024.Even customers of fast fashion and internet-famous online retailers such as Shein, Temu, and AliExpress will take a hit. Beginning on May 2, the 54% tariff will apply to packages worth less than $800 coming from China and Hong Kong, which will include packages from these online retailers.These five categories make up only a portion of imported goods. Tariffs will continue to take effect over the next few months, possibly triggering an economic slowdown and increasing prices for American consumers as a whole.
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  • What is Nvidia's neural rendering and why is it important?
    www.creativebloq.com
    Everything you need to know about the cutting-edge RTX feature showcased in the new Zorah tech demo.
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  • Anthropics Evaluation of Chain-of-Thought Faithfulness: Investigating Hidden Reasoning, Reward Hacks, and the Limitations of Verbal AI Transparency in Reasoning Models
    www.marktechpost.com
    A key advancement in AI capabilities is the development and use of chain-of-thought (CoT) reasoning, where models explain their steps before reaching an answer. This structured intermediate reasoning is not just a performance tool; its also expected to enhance interpretability. If models explain their reasoning in natural language, developers can trace the logic and detect faulty assumptions or unintended behaviors. While the transparency potential of CoT reasoning has been well-recognized, the actual faithfulness of these explanations to the models internal logic remains underexplored. As reasoning models become more influential in decision-making processes, it becomes critical to ensure the coherence between what a model thinks and what it says.The challenge lies in determining whether these chain-of-thought explanations genuinely reflect how the model arrived at its answer or if they are plausible post-hoc justifications. If a model internally processes one line of reasoning but writes down another, then even the most detailed CoT output becomes misleading. This discrepancy raises serious concerns, especially in contexts where developers rely on these CoTs to detect harmful or unethical behavior patterns during training. In some cases, models might execute behaviors like reward hacking or misalignment without verbalizing the true rationale, thereby escaping detection. This gap between behavior and verbalized reasoning can undermine safety mechanisms designed to prevent catastrophic outcomes in scenarios involving high-stakes decisions.To evaluate this problem, the researchers from Alignment Science Team, Anthropic designed a set of experiments that tested four language modelstwo reasoning models (Claude 3.7 Sonnet and DeepSeek R1) and two non-reasoning models (Claude 3.5 Sonnet (New) and DeepSeek V3). They used a controlled prompt-pairing method where aa version with a subtle embedded hint followed a base question. If a models answer changed in the presence of the hint, researchers checked whether the CoT explicitly referenced the hint. Six categories of hints were used: sycophancy, consistency, visual pattern recognition, metadata cues, grader hacking, and unethical information use. Importantly, the last two are considered misaligned hints that can simulate unintended model behaviors like exploiting incorrect patterns or using unauthorized knowledge.The research introduced a benchmark to quantify the faithfulness of CoT outputs. The models were assigned multiple-choice questions from MMLU (easier) and GPQA (more difficult) datasets. CoT faithfulness was defined as the rate at which a model, after changing its answer due to a hint, explicitly stated in the CoT that it relied on the hint. For instance, Claude 3.7 Sonnet acknowledged using hints in 25% of relevant cases overall, while DeepSeek R1 showed 39% faithfulness. More concerning were the faithfulness scores for misaligned hints: 20% for Claude 3.7 and 29% for DeepSeek R1. These numbers indicate that even when models use problematic cues, they often fail to verbalize them, making them harder to detect.The study also discovered that CoTs of reasoning models, while more frequent and elaborate than non-reasoning models, are not necessarily more accurate. For example, Claude 3.7 Sonnet had longer average CoTs when they were unfaithful, 2064 tokens compared to 1439 tokens for faithful ones. DeepSeek R1 showed a similar pattern with 6003 tokens for unfaithful versus 4737 for faithful. These verbose yet misleading outputs suggest that longer explanations do not equate to transparency. Also, the researchers observed that models often construct flawed justifications when given misleading hints, even when they previously answered the same question correctly without the hint. This indicates a troubling inclination to conform to the new cue rather than assert previously correct logic.A notable observation was the decline in CoT faithfulness on more difficult datasets. The GPQA dataset led to a 44% relative drop in faithfulness for Claude 3.7 Sonnet and a 32% drop for DeepSeek R1 compared to MMLU. This suggests that as tasks grow in complexity, CoTs become less reliable as windows into the models thought process. Even when models derive an answer through reasoning, they do not reliably disclose their use of cues, especially when navigating harder problems. This diminishes confidence in using CoT outputs for AI safety on advanced tasks.Outcome-based reinforcement learning (RL) was evaluated as a possible solution. Researchers hypothesized that training models solely based on task success, without process supervision, would naturally encourage reliance on CoTs. Initially, CoT faithfulness increased by 63% on MMLU and 41% on GPQA but plateaued quickly. Ultimately, RL only achieved 28% faithfulness on MMLU and 20% on GPQA, underscoring its limitations in addressing the faithfulness problem at scale.In the most critical test, models were trained in synthetic environments designed to simulate reward hacking. They consistently exploited reward hacks in over 99% of examples but verbalized them in fewer than 2% of CoTs across five out of six environments. Instead of admitting to using incorrect hint-based shortcuts, models would either avoid mention altogether or craft elaborate, inaccurate justifications. This stark mismatch between behavior and explanation indicates that CoT monitoring is ineffective for reliably flagging harmful patterns during RL training, even when the CoT is not optimized against a monitor.Some Key Takeaways from the Research include:Reasoning models verbalize used hints in as few as 120% of applicable cases, depending on the hint type and model.Claude 3.7 Sonnet and DeepSeek R1 showed overall CoT faithfulness scores of 25% and 39%, respectively.For misaligned hints (e.g., grader hacking), faithfulness dropped to 20% (Claude) and 29% (DeepSeek).Faithfulness declines with harder datasets: Claude 3.7 experienced a 44% drop, and DeepSeek R1 on GPQA versus MMLU experienced a 32% drop.Outcome-based RL training initially boosts faithfulness (up to 63% improvement) but plateaus at low overall scores (28% MMLU, 20% GPQA).In reward hack environments, models exploited hacks >99% of the time but verbalized them in <2% of cases across five out of six settings.Longer CoTs do not imply greater faithfulness; unfaithful CoTs were significantly longer on average.CoT monitoring cannot yet be trusted to detect undesired or unsafe model behaviors consistently.Check outthe Paper.All credit for this research goes to the researchers of this project. Also,feel free to follow us onTwitterand dont forget to join our85k+ ML SubReddit. Mohammad AsjadAsjad is an intern consultant at Marktechpost. He is persuing B.Tech in mechanical engineering at the Indian Institute of Technology, Kharagpur. Asjad is a Machine learning and deep learning enthusiast who is always researching the applications of machine learning in healthcare.Mohammad Asjadhttps://www.marktechpost.com/author/mohammad_asjad/Building Your AI Q&A Bot for Webpages Using Open Source AI ModelsMohammad Asjadhttps://www.marktechpost.com/author/mohammad_asjad/DeltaProduct: An AI Method that Balances Expressivity and Efficiency of the Recurrence Computation, Improving State-Tracking in Linear Recurrent Neural NetworksMohammad Asjadhttps://www.marktechpost.com/author/mohammad_asjad/PydanticAI: Advancing Generative AI Agent Development through Intelligent Framework DesignMohammad Asjadhttps://www.marktechpost.com/author/mohammad_asjad/TxAgent: An AI Agent that Delivers Evidence-Grounded Treatment Recommendations by Combining Multi-Step Reasoning with Real-Time Biomedical Tool Integration
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  • How to Make a Marble Run Animation
    www.blendernation.com
    In this 2 part Blender tutorial Ryan King creates this marble run rigid body physics animation. Final Marble Run Animation TutorialSource
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  • Cyberpunk 2077 Switch 2 Cross-Progression Confirmed, Performance & Resolution Detailed
    www.nintendolife.com
    "We're still improving the performance".Cyberpunk 2077 is on the way to the Nintendo Switch 2 this June and more details about it are beginning to surface.Firstly, CD Projekt Red has confirmed the Nintendo release will be "fully cross-progression compatible" with versions on other platforms.Read the full article on nintendolife.com
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  • Tim Tszyu Vs. Joey Spencer Results, Highlights And Reaction
    www.forbes.com
    Tim Tszyu got the bounce-back win he needed during his homecoming in Newcastle, Australia. Tszyu scored a fourth-round TKO win over Joey Spencer. Here are the highlights.
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