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X.COMHey everyone, use coupon code gleb10 to get a 10% discount on any @SMOUSE_CG product on Blender Market aka Superhive and Gumroad (for a limited time)...Hey everyone, use coupon code gleb10 to get a 10% discount on any @SMOUSE_CG product on Blender Market aka Superhive and Gumroad (for a limited time)0 Comments 0 Shares 29 Views
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X.COMLevel up your 3D skills with this 25-hour Cascas Armor tutoriallearn to model, sculpt, and texture a full armor set using Zbrush, Maya, Marvelous ...Level up your 3D skills with this 25-hour Cascas Armor tutoriallearn to model, sculpt, and texture a full armor set using Zbrush, Maya, Marvelous and more! https://flipnm.co/CascaArmor0 Comments 0 Shares 28 Views
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MEDIUM.COMImage Editing & Generation with ChatGPTImage Editing & Generation with ChatGPTPublished inCreators AI1 min readJust now--Remember when editing photos meant spending hours in Photoshop, watching YouTube tutorials, and still ending up with something that looked questionable? Yeah, those days are over.Welcome to the era of AI-powered image editing and generation where Im not a designer is no longer an excuse. These tools arent just changing the game; theyre handing you cheat codes: Turn text prompts into stunning visuals (sunset over Tokyo cyberpunk style boom, done) Edit photos by literally telling the AI what you want (remove that photobomber or make me look like I got 8 hours of sleep) Generate entire marketing campaigns worth of images before your coffee gets coldThe best part? You dont need to be a tech wizard. These tools speak human no complicated menus or mysterious keyboard shortcuts. Just say what you want and watch the magic happen.But heres the real secret: The creators winning right now arent choosing between AI and traditional tools. Theyre using both to work smarter, faster, and way more creatively. Ready to upgrade your visual content game? See how its done: Image Editing and Generation With AIYour future self (and your Instagram feed) will thank you.0 Comments 0 Shares 41 Views
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WWW.RESETERA.COMDo you feel that trigger warnings ruin titles like Doki Doki Literature Club, or do you feel they're necessary and don't really affect your experienceTony72495MemberApr 26, 20192,321I was thinking of this, as there seems to kind of be a burgeoning genre now of titles running where Doki Doki Literature Club kind of started walking, but most of them, Doki Doki included, make very clear what you're getting into before you start, not only in warnings on the store pages, but even in warnings in the games themselves before you start playing.I'm trying to think of potentially how much more impactful a title like DDLC could have been if the store page was literally just like a normal visual novel, if there were legitimately 0 signs anywhere before the screwed up stuff started happening.But then I have 2 sides about it, obviously you could traumatize people who weren't expecting it (which in a way is part of the game's charm but maybe isn't some peoples' style), but then now that you have a genre of games kind of like DDLC, people wouldn't really be able to know they're like DDLC (if they're a fan of DDLC) before they started unless you plastered those warnings all over the store page. Like if a game store page just looked totally normal, how would fans of DDLC know to give it a shot?It's a very difficult thing to answer overall I feel. The BearForest AnimalModeratorOct 25, 20174,444If nothing else, there is a real probability parents might end up buying these games for their kids without realising what kind of content they include, especially if it's deliberately hidden from the audience. That already justifies those content warnings.sAboboMemberDec 1, 20183,042A unexpected genre swerve can be amazing. My personal experience with seeing From Dusk Till Dawn not knowing what the film was is still one of my favorite experiences. That being said, the risks to many outweigh the benefit to few, so caution is the way to go.Exist 2 InspirePowered by FriendshipMemberApr 19, 20184,587GermanyThe game is rated 18+ were i live that alone tells me everything i need to know before i ever see any trigger warnings or whatever lol.Flame LordMemberOct 26, 20173,513The Bear said:If nothing else, there is a real probability parents might end up buying these games for their kids without realising what kind of content they include, especially if it's deliberately hidden from the audience. That already justifies those content warnings.Click to expand...Click to shrink...Yeah but... The ESRB?OhhEldenRingMemberAug 14, 20242,409I take it as:Am I inconvenienced for knowing the type of content this includes versus this having a damaging or fatal influence on someone who is inadvertently exposed to triggering scenarios. Then I realise I'm fine with them.Cameron122Rescued from SR388MemberOct 27, 20172,523TexasI mean you can kinda consider the text on ESRB ratings trigger warnings. I'm sure there are ways to word the warnings that are considerate to the storytelling of whatever game.SamaritanMemberOct 25, 20177,125Puyallup, WashingtonIt's a tricky problem to tackle with no real perfect solution. I do, personally, think that putting a trigger warning in front of something that's attempting to be subversive does kind of ruin the subversiveness, but I also think putting the warning in there for people legitimately affected by that content is more important.What would help a lot would be some kind of prompt before a trigger warning, simply letting the player know "Hey, there's triggering content ahead, you can click this button to see what that content is, or click this button to continue with the game." I think that'd go a long way.OhhEldenRingMemberAug 14, 20242,409Flame Lord said:Yeah but... The ESRB?Click to expand...Click to shrink...Nobody is going to sue the esrb when shit goes bad, and that's one regional ratings agency.OP OPTony72495MemberApr 26, 20192,321Flame Lord said:Yeah but... The ESRB?Click to expand...Click to shrink...My ideal would be if a dev went all the way with it.Imagine if a dev went so far that they even submitted a modified version of the game to the ESRB without any horror content so it gets like an E or E10+. The genre markers don't mention horror once.Literally no one suspects a thing.And then the devs release an innocent patch that just says it's fixing bugs but they secretly put all the horror shit in the game.It would possibly become my favorite horror game of all time. The ESRB and console makers would be pissed, like mega pissed, but I have to wonder if it's worth it, just for that visceral experience where you truly had no clue. chainlinkspiralMemberOct 25, 201712,390Having them behind an opening query if you want them is probably the best solution, while still keeping spoilers and surprises vague.MalverdeOne Winged SlayerAvengerOct 27, 20173,973Unceded Tongva and Acjachemen landNah the warnings are good. If your media only works because of a "twist" then it wasn't very good to begin with. Doki Doki is still entertaining even if you know "shit is going to go sideways at some point." Also, I never would have played Doki Doki at all if I didn't know there was something unique about it, because it looks like generic anime gooner shit without the warning.BertChintusMemberDec 18, 2024214sAbobo said:A unexpected genre swerve can be amazing. My personal experience with seeing From Dusk Till Dawn not knowing what the film was is still one of my favorite experiences. That being said, the risks to many outweigh the benefit to few, so caution is the way to go.Click to expand...Click to shrink...In that case, viewers are still aware they're going into a violent, R-rated experience.Tony72495 said:My ideal would be if a dev went all the way with it.Imagine if a dev went so far that they even submitted a modified version of the game to the ESRB without any horror content so it gets like an E or E10+. The genre markers don't mention horror once.Literally no one suspects a thing.And then the devs release an innocent patch that just says it's fixing bugs but they secretly put all the horror shit in the game.It would possibly become my favorite horror game of all time. The ESRB and console makers would be pissed, like mega pissed, but I have to wonder if it's worth it, just for that visceral experience where you truly had no clue.Click to expand...Click to shrink...The problem here is you're expecting everyone would have the same positive experience as you. Devs would get sued into oblivion.Flame LordMemberOct 26, 20173,513OhhEldenRing said:Nobody is going to sue the esrb when shit goes bad, and that's one regional ratings agency.Click to expand...Click to shrink......Even during the height of parents bitching about gaming content, Mortal Kombat, Night Trap, I don't recall anyone getting sued for mature content. Not for games, movies, books, I've never heard of such a thing.Tony72495 said:My ideal would be if a dev went all the way with it.Imagine if a dev went so far that they even submitted a modified version of the game to the ESRB without any horror content so it gets like an E or E10+. The genre markers don't mention horror once.Literally no one suspects a thing.And then the devs release an innocent patch that just says it's fixing bugs but they secretly put all the horror shit in the game.It would possibly become my favorite horror game of all time. The ESRB and console makers would be pissed, like mega pissed, but I have to wonder if it's worth it, just for that visceral experience where you truly had no clue.Click to expand...Click to shrink...OK, that would be an incredibly irresponsible thing to do, people already barely pay attention to the ratings as is.OP OPTony72495MemberApr 26, 20192,321Malverde said:Nah the warnings are good. If your media only works because of a "twist" then it wasn't very good to begin with. Doki Doki is still entertaining even if you know "shit is going to go sideways at some point."Also, I never would have played Doki Doki at all if I didn't know there was something unique about it, because it looks like generic anime gooner shit without the warning.Click to expand...Click to shrink...So you think of it more like a Twilight Zone thing, like you know you're probably getting a twist, but as long as you don't know precisely what the twist is, you still leave satisfied.pyxl_8MemberOct 27, 20171,054Give me a system wide trigger warning opt-out.OP OPTony72495MemberApr 26, 20192,321BertChintus said:In that case, viewers are still aware they're going into a violent, R-rated experience.The problem here is you're expecting everyone would have the same positive experience as you. Devs would get sued into oblivion.Click to expand...Click to shrink...Flame Lord said:...Even during the height of parents bitching about gaming content, Mortal Kombat, Night Trap, I don't recall anyone getting sued for mature content. Not for games, movies, books, I've never heard of such a thing.OK, that would be an incredibly irresponsible thing to do, people already barely pay attention to the ratings as is.Click to expand...Click to shrink...Oh yeah it would legally be an awful idea. But to just do it once...OhhEldenRingMemberAug 14, 20242,409Flame Lord said:...Even during the height of parents bitching about gaming content, Mortal Kombat, Night Trap, I don't recall anyone getting sued for mature content. Not for games, movies, books, I've never heard of such a thing.Click to expand...Click to shrink...It's a much more vivid ambulance chasing world we live in today though.sAboboMemberDec 1, 20183,042The harmless version of the swerve of course would be Frog Fractions. I can't think of anything else that has came close.LightsongMemberNov 11, 20228,795Exist 2 Inspire said:The game is rated 18+ were i live that alone tells me everything i need to know before i ever see any trigger warnings or whatever lol.Click to expand...Click to shrink...Could just mean it's a porn game! :P PyroGod help us the mods are making weekend threadsMemberJul 30, 201818,164United StatesSamaritan said:What would help a lot would be some kind of prompt before a trigger warning, simply letting the player know "Hey, there's triggering content ahead, you can click this button to see what that content is, or click this button to continue with the game." I think that'd go a long way.Click to expand...Click to shrink...I think this is the perfect solution. You know whether or not you need a trigger warning beforehand.SoulflarzMemberOct 25, 20173,646I dont read them really its the same as a title logo for me so nope.YappaMemberOct 25, 20177,359Hamburg/GermanySamaritan said:What would help a lot would be some kind of prompt before a trigger warning, simply letting the player know "Hey, there's triggering content ahead, you can click this button to see what that content is, or click this button to continue with the game." I think that'd go a long way.Click to expand...Click to shrink...Also add that to streaming services please. Enabled by default with the option of disabling them.Crunchyrolls trigger warnings are annoying me. I can stomach it, so give me the option of disabling them.ShaggsMagooMemberOct 28, 20175,010I think having them be available for people who know they have sensitivities to certain kinds of media but not forcing everyone to see them, if they don't want to, is a happy medium. The ratings board descriptors serve this purpose in a general sense. Something in the options menu labeled "in game content information" or something would also work.RoboPlatoMemberOct 25, 20178,006I think the best approach is to have a generic disturbing/violent content warning then have an option for more details for the people that might need them. Doesn't spoil specifics for people who want to experience the story blind and the information is there for those that need the warnings. Tony72495 said:My ideal would be if a dev went all the way with it.Imagine if a dev went so far that they even submitted a modified version of the game to the ESRB without any horror content so it gets like an E or E10+. The genre markers don't mention horror once.Literally no one suspects a thing.And then the devs release an innocent patch that just says it's fixing bugs but they secretly put all the horror shit in the game.It would possibly become my favorite horror game of all time. The ESRB and console makers would be pissed, like mega pissed, but I have to wonder if it's worth it, just for that visceral experience where you truly had no clue.Click to expand...Click to shrink...They would likely face legal consequences from at least Sony, Microsoft, and Nintendo for breaking the requirements for releasing a game on the storefronts. There probably would be consequences from Valve as well (although that might just be a delisting). The bit would be cool but that studio and everyone at it would be turbo fucked.Nameless HeroMemberOct 25, 201723,175idk what Doki Doki Literature Club is but I think potentially causing actual harm to people outweighs the benefits of experiencing a neat surpriseClickyCal'MemberOct 25, 201764,694Having a warning for seld harm/suicideis absolutely necessary.OP OPTony72495MemberApr 26, 20192,321Nameless Hero said:idk what Doki Doki Literature Club is but I think potentially causing actual harm to people outweighs the benefits of experiencing a neat surpriseClick to expand...Click to shrink...Quick summary of DDLC:It starts out for about 30-60 minutes as a bog standard visual novel where it just seems like you have to pick a cute girl to romance, but then things start going weird, a death happens, and then like the game crashes, and then things keep getting darker and darker, eventually the game breaks the 4th wall repeatedly where it knows you're playing a game but it's become self aware.LightningMemberOct 25, 20171,278PennsylvaniaIf I randomly had something like that thrown at me with zero warning, I would immediately go into panic mode.No thank you. I don't give two shits about your game if you suddenly give me scenes of suicide and self harm.Western YokaiMemberFeb 14, 202546There's no perfect solution, unfortunately.I don't mind some sensitive imagery, but for most people it's important to leave some kind of warning.So, who knows... Hippopuncher12MemberOct 25, 201717,516CincinnatiWarnings are fine and sometimes warranted depending on the situation. It doesn't bother me if one isn't there personally however.The_Cresta_ManMemberMay 3, 2024217For video games they should be on by default, but an option hardware side to disable them by default, like how I have the option to make every PS5 game default to Subtitles or hard mode.ThatsMyTrunksMokuzai StudioVerifiedOct 28, 20172,847San Antonio, TXI think warnings like this are important to be available to the end user, and it should be entirely up to developers how they want to implement that.Ideally it'd be like:Would you like to see content warnings about the game you're about to play?[ Y / N ]Would you like detailed content warnings or general ones?[ Detailed / General ]Detailed: This game deals with self harm, suicide, and topics of dread and despair.General: This game deals with uncomfortable subjects. Discretion is advised. Do you need to know more?TeethMemberNov 4, 20174,381The Bear said:If nothing else, there is a real probability parents might end up buying these games for their kids without realising what kind of content they include, especially if it's deliberately hidden from the audience. That already justifies those content warnings.Click to expand...Click to shrink...I get the sentiment here, but are there parents buying their kids anime dating sims without looking into them>?GreywarenMemberJul 16, 201912,598SpainI think trigger warnings are important, but they should be optional if you don't want to have anything spoiled.Slay the Princess, for example, has a warning at the beginning that lets you know you can visit their website to check the trigger warnings, so it's up to you to decide if you want to see them or not.AviAvi Legend MemberJun 23, 20219,348I think ruining the surprise is worth the risk of keeping people aware who may be affected by the content within. But having something like "go to the menu to see the full list of content warnings" may be the best of both worldsPAFenixUnshakable ResolveMemberNov 21, 201919,619As someone who got into DDLC real late, thankfully didn't really know what the "twist" was, but was aware of the content that it depicted...... I don't think the trigger warning ruined it at all.I got to the first big "jump scare" and hooooly shit it still hit me like a ton of bricks. The writing on that scene was on point and definitely helped with it.APizzaPieMemberOct 27, 2017953pyxl_8 said:Give me a system wide trigger warning opt-out.Click to expand...Click to shrink...This would be the ideal solution. I don't want the warnings because they usually spoil an incoming dramatic moment.0 Comments 0 Shares 64 Views
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WCCFTECH.COMRainbow Six Siege Turn-Based Tactics Game Reportedly in Development at UbisoftEarlier today, Tom Henderson revealed that Ubisoft is developing a turn-based tactics game set in the world of Rainbow Six Siege. According to the report, this game is expected to launch in 2026 or 2027 on PC, PlayStation 5, Xbox Series S|X, and 'possibly' Nintendo Switch 2.Henderson's sources mentioned that it will feel a lot like XCOM, albeit with more cinematic cutscenes and the like. Players will select operators with different skill sets based on the current mission. The campaign is said to last between 25 and 30 hours, though that could change since the development is still ongoing.Rainbow Six Siege has been one of the most successful Ubisoft games in the last decade, and it's still being updated, so it's not surprising that the publisher is doubling down on the IP. It was also handpicked alongside Far Cry and Assassin's Creed to be handled separately as part of the new subsidiary that was announced recently with the financial help of Tencent.In a couple of months, Rainbow Six Siege will also be overhauled with X, a new version featuring improved graphics and new gameplay elements such as:New destructible itemsSmoother rappel navigation with improved controlsRevamped audio experience with better propagation and reverberationRefreshed onboarding experience to help new players master the basics through tutorials and field training before jumping into their matchesA new communication wheel to easily communicate with teammatesAn updated Pick and Ban system injects a new layer of strategy by allowing teams to react and adapt to enemy strategies. Simultaneous bans every round will speed up the processR6 ShieldGuard, a unified approach to all existing anti-cheat initiatives that also introduces new technologies to protect the game, including live security updates that will occur without the need for scheduled maintenance, making it harder to create cheatsAn improved reputation system to ensure players behave appropriately during matchesDeal of the Day0 Comments 0 Shares 43 Views
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GAMERANT.COMThe Pros of Mass Effect 4 Potentially Starting FreshThe next Mass Effect game by BioWare is still hanging in the balance after its first trailer made its debut over four years ago, and very little information apart from cryptic teases has been given about it since. Apart from the fact that fan-favorite character Liara T'Soni seems to be making a return, no one yet knows when or where it takes place, as well as whether it will pick up where Mass Effect 3 left off, join up with Mass Effect Andromeda's universe, or start something completely new altogether.0 Comments 0 Shares 32 Views
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WWW.POLYGON.COMNintendo built the Switch 2 for the next societal shutdownThe Switch 2 is a social machine. For the consoles second iteration, Nintendo prioritized processing power capable of large-scale multiplayer. The Joy-Cons new C button lets you instantly join a group chat with shared-screen play options. Extensions in the Nintendo Switch Online app will add dimension to old titles, including autobuild-sharing in The Legend of Zelda: Tears of the Kingdom. As producer Kouichi Kawamoto put it in Nintendos post-reveal Ask the Developer update, development of the Switch 2 was inspired by memories of playing games together as children at a friends house or in a student lounge, where everyone brought their own consoles. The clear goal is to bring frictionless community play to Switch 2 that will be safe for all ages.The pitch is harmonious on paper and, based on footage in the Switch 2 Direct, existentially terrifying as a practice. Inspired by one of the defining experiences of the early 2020s, in which many of us were sequestered inside our homes playing Animal Crossing: New Horizons, Nintendo has, intentionally or not, optimized Switch 2 for the next global shutdown.Work on the Switch 2 began in earnest in 2019, according to Kawamoto, and the early focus was on improving software performance through tech upgrades. But development soon became entangled with the COVID-19 pandemic. Lockdown protocols forced Nintendos teams, among millions and millions of others, to work from home. The frustrations the team experienced while making the setup work led to one of Switch 2s major features: GameChat.Back then, we were using a video conferencing system to check the software we were developing with our team, but the screen-sharing function built into the video conferencing system only allowed us to share one gameplay screen at a time, Kawamoto says in the Ask the Developer interview. So, we had each person place their game screen in front of their camera instead of their faces. When we did that, it felt like we were all in the same place, each bringing our own console to play the game together, which was a lot of fun. Based on this experience, we proposed adding a feature to Switch 2 where people can share their gameplay screen with other players.As demonstrated in a video Nintendo released on Thursday, GameChat looks and feels exactly like a Discord or Zoom call. After receiving a notification for a GameChat invite from a friend, a player simply hits the C button to open a multi-window grid that allows for the seamless continuation of play while peeking in on whatever their friends are playing and chatting back and forth. The sizzle reel shows up to four people participating in a call, playing games individually or together in multiplayer spaces like Splatoon 3 and Mario Party Jamboree. Players speak to each other using the onboard console mic and can activate video using the new Switch 2 camera accessory. If for some reason a Switch 2 player needed to remain in their house without making human contact for two to 12 months, Nintendo has them covered on the socializing front.In many ways, Nintendo is beyond late to the game. Discord is right there, but even before the ubiquitous social platform, Microsoft strove for a similar connection when it launched Skype integration for the Xbox One in 2013, allowing for a party-chat-like experience. Nintendos dream of bringing distant friends closer together during remote play also predates GameChat; the Wii had the Wii Speak mic accessory and the few people who bought a Wii U had the ability to ring friends with Wii U Chat. But GameChat stands to be the cleanest collision of social and play on a console yet, and one with greater protection for kids thanks to Nintendos walled-off friend-list gardens. In the Switch 2 era, no distance will keep friends apart.Its a far cry from the vision for the original Switch. Nintendo revealed that console in a vibrant 2016 teaser that highlighted the hybrid consoles on-the-go possibilities. Players could kick back on the couch to play the new Zelda, or they could also traverse Hyrule literally anywhere else in airports, in parks, huddled around a beer hall picnic table with friends. Those memories of playing games together as children were part of the Switch DNA too, with an emphasis on breaking down the living room walls. With the Switch 2, Nintendo has retreated back indoors, and wants us to lean in closer to the TV.Nintendo hasntabandoned the hybrid nature of the console and it never will, but GameChats Zoom aesthetic is a jarring departure from the limitlessness of the 2016 Switch reveal. In Nintendos promo video for Switch 2, good-looking 20-somethings chill in each of their loft apartments, remotely chit-chatting with each other as one plays Zelda: Echoes of Wisdom and another explains the inner workings of Untitled Goose Game. In another vignette, a Japanese woman tells her three friends about a pizza place they once visited together in the outside world, which she has recreated in Animal Crossing: New Horizons, a game which has no negative connotations to our social reality whatsoever.Read the news, and you know Nintendo is making a smart call. As has been widely reported over the last year, the outbreak potential of H5N1, dubbed bird flu, looms as the virus jumps from avian species to mammals. The fear at this present juncture is not just that H5N1 could evolve to affect a wider spread of humans than just poultry and dairy workers who contract it on farms, but that combating bird flu is looking more and more like a potential U.S. infrastructure failure. Scientists say bird flu has been under-addressed on a political level over the last few years, while the Trump administrations mission to cut jobs in the health sector may impact the meager work that is being done. When asked recently what should be done about the continued emergence of bird flu, Robert F. Kennedy Jr., the nations top health official, suggested letting it run its course through bird populations, which scientists seem to agree is a pretty terrible way of mitigating viral mutation.Thats a lot of doom to erupt out of the introduction of Nintendos GameChat function, but then again, who could forget the time when GameChat would make the most sense? During my quarantine days in 2020, I spent an ungodly number of evenings playing Mario Kart 8 Deluxe online with a few non-gamer friends who lived just a few blocks away. Like the majority of people, the easiest way for us all to catch up face to face and talk a bit of smack as we swerved around Rainbow Road was to load up the Switch on the TV and a Zoom call on a laptop. With Switch 2, well have GameChat. In a way, I pray we never have to use it.There are less apocalyptic reasons GameChat is a tremendous advancement. There are families spread out around the state, the country, the world, who will come together to play Kirby Air Riders and feel closer than they ever would over a quick FaceTime check-in. The FromSoftware fans will have a helluva time screaming at each other as they embark on whatever The Duskbloods turns out to be. All of that will happen from the comfort of home the same home, the same walls, the same sofa, the inescapable familiar.The global population might completely avoid H5N1 or whatever the next close call looks like. Nintendo isnt taking a chance. It has built a console for socializing in solitary confinement that, thankfully, still has a handheld mode. Ill be taking it outside while I can.0 Comments 0 Shares 24 Views
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WWW.ENGADGET.COMResearchers who made miso in space say it tastes good, but differentIf you were wondering whether itd be possible to ferment foods in space, the answer is apparently yes. In a study published in the journal iScience, researchers from the US and Denmark say they were able to make decent-tasting miso on the International Space Station but the flavor and smell was distinct from that of miso made on Earth. While it still scored well in the taste tests, with similar ratings to Earth miso in qualities like umami and saltiness, the ISS miso was found to taste nuttier and more roasted than the usual stuff.The team suggests the findings reflect a sort of space terroir, playing off the term often used in relation to wine grapes to describe unique, location-specific flavor characteristics. For the study, the researchers sent a package containing the miso paste ingredients (cooked soybeans, rice koji and salt) to the ISS in March 2020, and let it ferment for 30 days. They also started miso batches back at home in Cambridge, MA and Copenhagen, Denmark, and monitored the environmental conditions of each setup. After a month, the space miso was sent back and analyzed in comparison to the Earth batches.There are some features of the space environment in low earth orbit in particular microgravity and increased radiation that could have impacts on how microbes grow and metabolize and thus how fermentation works, co-lead author Joshua D. Evans of Technical University of Denmark said in a press release. We wanted to explore the effects of these conditions.Not only were there differences in flavor, including the notable roasted nuttiness of the space miso, but also in the microbial composition of the misos. The team concluded that overall, the space miso is a miso, but says the findings suggest a specific fermentation environment in space.This article originally appeared on Engadget at https://www.engadget.com/science/space/researchers-who-made-miso-in-space-say-it-tastes-good-but-different-215410333.html?src=rss0 Comments 0 Shares 27 Views
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WWW.TECHRADAR.COMQuordle hints and answers for Monday, April 7 (game #1169)Looking for Quordle clues? We can help. Plus get the answers to Quordle today and past solutions.0 Comments 0 Shares 28 Views