• WWW.WIRED.COM
    Lucid Gravity 2026 Review: Prices, Specs, Availability
    A 450-mile range, prodigious space, 200 miles added in 11 minutes, and zero to 60 mph in 3.4 seconds—this seven-seater is one hell of an SUV, even if it looks like a minivan.
    0 Kommentare 0 Anteile 47 Ansichten
  • WWW.NYTIMES.COM
    At Trial, Mark Zuckerberg Avoids Explaining Takeovers of Instagram and WhatsApp
    The Meta chief executive, testifying in a landmark antitrust trial, denied he was trying to snuff out competitors.
    0 Kommentare 0 Anteile 34 Ansichten
  • WWW.MACWORLD.COM
    You’re going to hate the new iOS 19 design, and that’s okay
    Macworld We’ve been hearing for a few months now that iOS 19 and iPadOS 19 (and, to a lesser extent, macOS 16) will feature a huge redesign. Possibly the biggest since Apple swept away skeuomorphism back in iOS 7. The latest leak gives us a few hints at it, though maybe not at much as it seems. Jon Prosser’s 10-minute video spends a lot of time in a catfight over who leaked what first and who has the real info, but only offers a few small insights into the actual design changes. The icons are much rounder (though not perfect circles), the toggles look different, and most of Apple’s apps use a new “TabView” at the bottom of the screen to fluidly move between sections of the app. Notably, we don’t have much information on how the animations and transitions will work. When iOS 7 came about, everything changed from fonts to notifications to multitasking and more. Apple has been slowly changing major aspects iOS for years now: the App Library and widgets in iOS 14, customizable Lock Screen in iOS 16, icon tinting in iOS 18, and so on. There will probably be some additional changes in iOS 19. Prosser’s video is animated, but it’s a reconstruction of the interface as he saw it, not actual screen captures. It’s also not necessarily complete—as he mentions, Apple compartmentalizes the changes so they’re not all in one build together, and some are hidden in clever ways. The point is, after you update to iOS 19, your iPhone (and iPad, and Mac) is going to look very different, and for some things it’s going to behave very differently. Your muscle memory will be broken. You’re going to hate it. And that’s fine. Everyone always hates big UI changes Big interface changes are a necessity. Modest updates offer stability, but the capabilities of technology and the way people use it changes over times, and those modest, stable changes can’t ever keep up. Every now and then, you need to shake things up and make it easier and faster to do the things you do today, rather than the things you did five years ago. Obviously, there are good interface overhauls (iOS 7) and bad ones (Windows 8), but any time you dramatically change the way someone’s beloved device looks and operates, you’re going to get pushback. People always hate UI changes, at first. Even the most successful, like iOS 7, are met with trepidation and complaints. “Change for the sake of change,” “fun, but annoyingly slow,” “bold but flawed” are just some of descriptions in the wake of iOS 7’s release. While most were excited about the idea of bold change, nits were picked on everything from misaligned and unharmonious icons to animations that made phones feel sluggish. When we get our first thorough hands-on with iOS 19 with the initial developer beta at WWDC this June, people are going to find all sorts of problems with it. That’s just part of the deal when you get a brand-new interface. There are lots of good changes and a few annoyances that you just can’t overlook. In iOS 15, Apple released a radically new version of Safari but rolled back many of the most shocking changes.Jason Cross/IDG Apple will deal with most of those in time, and for others, we’ll just get used to them. My hope is that it follows the trajectory of Safari in iOS 15. Remember that? Apple moved the address bar to the bottom of the screen and changed the way it worked. With the first beta releases, I hated it, and so did many others. We rejoiced when Apple added the ability to move it back to the top in a later beta update. But then, over the course of several more updates, Apple more or less fixed it. The “floating” nature was dropped in favor of a single cohesive browser interface section, buttons were added, others were moved, and swiping behavior was changed… by the time most iPhone users actually got iOS 15 on their phones, the Safari browser bar was a lot better. Seeing it on the bottom was still a shock, and there were some changes to the interface flow, but it all more or less worked. And I would hazard a guess that the vast majority of iPhone users have their browser bar on the bottom of the screen today, and don’t give a second thought to this sweeping UI change. With iOS 19, we’re going to get a beta in June that has a lot of big changes, and a lot of problems. It’s going to get both praised and panned, probably. Hopefully, Apple will listen, and make rapid improvements over the course of the beta test. Then, when released, the public will have a strong reaction as well–and get over it after a few months.
    0 Kommentare 0 Anteile 76 Ansichten
  • WWW.COMPUTERWORLD.COM
    Hello, Flipper! Google has developed a genAI model to talk to dolphins
    Google has unveiled a new generative AI (genAI) model, Dolphin Gemma, which will attempt to decode how dolphins communicate with each other. Dolphins are among the most intelligent animals on the planet and communicate partly through whistles and calls. However, it is still unknown whether dolphins have an actual language. Google is hoping Dolphin Gemma can help to clarify that. The model has been trained on a huge data collection of recordings of sounds from bottlenose dolphins from the Wild Dolphin Project. It will begin field testing this summer. At the same time, Google will also provide open access to Dolphin Gemma. -“The goal would be to someday speak ‘dolphin’, and we’re really trying to crack the code,” Denise Herzing at the Wild Dolphin Project said in a video provided by Google.
    0 Kommentare 0 Anteile 66 Ansichten
  • WWW.TECHNOLOGYREVIEW.COM
    A small US city experiments with AI to find out what residents want
    Bowling Green, Kentucky, is home to 75,000 residents who recently wrapped up an experiment in using AI for democracy: Can an online polling platform, powered by machine learning, capture what residents want to see happen in their city? When Doug Gorman, elected leader of the county that includes Bowling Green, took office in 2023, it was the fastest-growing city in the state and projected to double in size by 2050, but it lacked a plan for how that growth would unfold. Gorman had a meeting with Sam Ford, a local consultant who had worked with the surveying platform Pol.is, which uses machine learning to gather opinions from large groups of people.  They “needed a vision” for the anticipated growth, Ford says. The two convened a group of volunteers with experience in eight areas: economic development, talent, housing, public health, quality of life, tourism, storytelling, and infrastructure. They built a plan to use Pol.is to help write a 25-year plan for the city. The platform is just one of several new technologies used in Europe and increasingly in the US to help make sure that local governance is informed by public opinion. After a month of advertising, the Pol.is portal launched in February. Residents could go to the website and anonymously submit an idea (in less than 140 characters) for what the 25-year plan should include. They could also vote on whether they agreed or disagreed with other ideas. The tool could be translated into a participant’s preferred language, and human moderators worked to make sure the traffic was coming from the Bowling Green area.  Over the month that it was live, 7,890 residents participated, and 2,000 people submitted their own ideas. An AI-powered tool from Google Jigsaw then analyzed the data to find what people agreed and disagreed on.  Experts on democracy technologies who were not involved in the project say this level of participation—about 10% of the city’s residents—was impressive. “That is a lot,” says Archon Fung, director of the Ash Center for Innovation and Democratic Governance at the Harvard Kennedy School. A local election might see a 25% turnout, he says, and that requires nothing more than filling out a ballot.  “Here, it’s a more demanding kind of participation, right? You’re actually voting on or considering some substantive things, and 2,000 people are contributing ideas,” he says. “So I think that’s a lot of people who are engaged.” The plans that received the most attention in the Bowling Green experiment were hyperlocal. The ideas with the broadest support were increasing the number of local health-care specialists so residents wouldn’t have to travel to nearby Nashville for medical care, enticing more restaurants and grocery stores to open on the city’s north side, and preserving historic buildings.  More contentious ideas included approving recreational marijuana, adding sexual orientation and gender identity to the city’s nondiscrimination clause, and providing more options for private education. Out of 3,940 unique ideas, 2,370 received more than 80% agreement, including initiatives like investing in stormwater infrastructure and expanding local opportunities for children and adults with autism.   The volunteers running the experiment were not completely hands-off. Submitted ideas were screened according to a moderation policy, and redundant ideas were not posted. Ford says that 51% of ideas were published, and 31% were deemed redundant. About 6% of ideas were not posted because they were either completely off-topic or contained a personal attack. But some researchers who study the technologies that can make democracy more effective question whether soliciting input in this manner is a reliable way to understand what a community wants. One problem is self-selection—for example, certain kinds of people tend to show up to in-person forums like town halls. Research shows that seniors, homeowners, and people with high levels of education are the most likely to attend, Fung says. It’s possible that similar dynamics are at play among the residents of Bowling Green who decided to participate in the project. “Self-selection is not an adequate way to represent the opinions of a public,” says James Fishkin, a political scientist at Stanford who’s known for developing a process he calls deliberative polling, in which a representative sample of a population’s residents are brought together for a weekend, paid about $300 each for their participation, and asked to deliberate in small groups. Other methods, used in some European governments, use jury-style groups of residents to make public policy decisions.  What’s clear to everyone who studies the effectiveness of these tools is that they promise to move a city in a more democratic direction, but we won’t know if Bowling Green’s experiment worked until residents see what the city does with the ideas that they raised. “You can’t make policy based on a tweet,” says Beth Simone Noveck, who directs a lab that studies democracy and technology at Northeastern University. As she points out, residents were voting on 140-character ideas, and those now need to be formed into real policies.  “What comes next,” she says, “is the conversation between the city and residents to develop a short proposal into something that can actually be implemented.” For residents to trust that their voice actually matters, the city must be clear on why it’s implementing some ideas and not others.  For now, the organizers have made the results public, and they will make recommendations to the Warren County leadership later this year. 
    0 Kommentare 0 Anteile 86 Ansichten
  • APPLEINSIDER.COM
    iPhone Fold rumored to cost over $2000
    The iPhone Fold will be an extremely expensive smartphone to purchase, with a leaker claiming it could be priced at more than $2,000 at launch.A render of what the iPhone Fold could look like - Image Credit: AppleInsiderThe iPhone Fold is a long-rumored smartphone that Apple has reportedly been working on for years. While it is expected to be a premium offering whenever it ships, the price to consumers could be extremely high relative to the typical iPhone releases.Subscribe to AppleInsider on YouTube Rumor Score: 🤔 Possible Continue Reading on AppleInsider | Discuss on our Forums
    0 Kommentare 0 Anteile 38 Ansichten
  • ARCHINECT.COM
    RIBA to open SANAA's two-city Royal Gold Medal exhibition May 2nd
    The planned overhaul of the RIBA headquarters at 66 Portland Place in London isn't stopping a packed slate of spring exhibitions and public programs that’s set to kick off soon with a look at this year’s Royal Gold Medalists, Kazuyo Sejima and Ryue Nishizawa of SANAA.Before it closes for the £85 million ($112 million USD) House of Architecture renovation project on May 31st, the Practice Space at 66 Portland Place will host a display of their work featuring ten select projects photographed by Iwan Baan.
    0 Kommentare 0 Anteile 63 Ansichten
  • GAMINGBOLT.COM
    Clair Obscur: Expedition 33, Towerborne, Dredge, and More Headline Game Pass in Late April/Early May
    Microsoft has announced the next wave of Game Pass titles for April and outlined the first titles coming in May. It starts with Grand Theft Auto 5, available today for Ultimate, Standard and PC Game Pass subscribers. April 16th sees the arrival of Neon White (Standard) and SpongeBob SquarePants: The Patrick Star Game (all tiers), followed by Crime Scene Cleaner and Tempopo on April 17th for Ultimate and PC Game Pass. On April 24th, Sandfall Interactive’s Clair Obscur: Expedition 33 will be playable on PC Game Pass and Ultimate as a day-one release. April 29th sees Stoic’s Towerborne, or at least the Game Preview, going live on April 29th, months after launching into Steam Early Access. The month concludes with Far Cry 4 for all three tiers. Starting May 1st, Anno 1800 will be available for Ultimate, Standard and PC Game Pass alongside Call of Duty: Modern Warfare 2 (2022). On May 6th, all three tiers can play the Lovecraftian-esque fishing title Dredge. Of course, several titles will be leaving the service on April 30th. Check out the list below: Have a Nice Death (Cloud, Console, and PC) Kona 2: Brume (Cloud, Console, and PC) Sniper Elite 5 (Cloud, Console, and PC) The Last Case of Benedict Fox (Cloud, Console, and PC) Thirsty Suitors (Cloud, Console, and PC) The Rewinder (Cloud, Console, and PC)
    0 Kommentare 0 Anteile 53 Ansichten
  • VENTUREBEAT.COM
    Claude just gained superpowers: Anthropic’s AI can now search your entire Google Workspace without you
    Anthropic launches autonomous "agentic" research capability for Claude AI and Google Workspace integration, challenging OpenAI with faster results and enterprise-grade security for knowledge workers.Read More
    0 Kommentare 0 Anteile 63 Ansichten
  • WWW.GAMEDEVELOPER.COM
    Report: Gamurs Group torches PC Invasion and continues layoffs
    TechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.Report: Gamurs Group torches PC Invasion and continues layoffsReport: Gamurs Group torches PC Invasion and continues layoffsThe media conglomerate behind Destructoid and Prima Games has seemingly axed more positions.Diego Arguello, ContributorApril 15, 20253 Min ReadImage via Gamurs GroupGamurs Group, the media conglomerate that owns websites including Destructoid, Prima Games, Twinfinite, and Siliconera, has reportedly laid off more staff across the company.As spotted by GamesIndustry.biz, a number of workers impacted by the latest round of cuts shared the news on Linkedin. That includes Operation Sports assigning editor Christian Smith, Gamurs Group evergreen updates editor Chris Jecks, lead data analyst Thomas Tallentire, SEO manager Jonna Turner, and content strategist Anne Banks.Most of those employees had been working for Gamurs for years. Jecks, for example, started as a contract writer for Twinfinite back in 2015 before rising through the ranks to become contract managing editor in August 2022.Others, however, were let go at the very beginning of their tenure. "Well, I wasn’t anticipating getting this news three months after getting the job, but I've been laid off from my position as Assigning Editor at GAMURS," explained Smith.Gamurs has yet to disclose the number of staff affected or provide a reason for the layoffs—but the company is seemingly well versed in the art of cutting workers loose.In September 2024, Gamurs reportedly laid off 30 people, including staff at Dot Esports, Destructoid, and Twinfinite. As clocked by GamesIndustry.biz, there also appeared to be additional layoffs at Destructoid in February 2025, with more cuts at The Mary Sue and The Escapist following in March.Related:Game media workers have been forced to contend with a growing number of layoffs in recent months. Kotaku Australia was shut down by publisher Pedestrian Group in July 2024, while Ziff Davis conducted soft layoffs in December by asking employees across IGN, Humble, and GamesIndustry.biz to jump ship."PC Invasion is gone"Gamurs' also appears to have completely shuttered its PC-focused publication PC Invasion. Yesterday, ex-employees at the outlet noticed the site is no longer active. It currently redirects to Prima Games."PC Invasion is gone," Digital Trends freelancer and former PC Invasion contributor Anyka Pettigrew wrote on BlueSky. "The gaming website that me and many other writers worked so hard on until GAMURS fired the full-time staff, ghosted the freelancers, and left for dead for months. It just redirects to PrimaGames now. I wrote 1,000+ articles for it btw. It's all gone."Later in the day, Pettigrew noticed that some of the outlet's content archive is progressively appearing on Prima Games. A limited version of the site is also accessible via the Internet Archive.Related:PC Invasion was founded in 2015. At the time of writing, Prima Games hosts author pages of ex-PC Invasion staff members, including founder and editor Paul Younger, and lists articles from 2018 and 2019. The site is also named on Gamurs' brands page."Woke up to find that Gamurs Group has wiped three years of my work from the internet," Insider Gaming senior editor and former PC Invasion hardware editor Mike Straw wrote on BlueSky. "THREE YEARS OF HARD WORK...GONE. [Gamurs Group CEO] Riad Chikhani is nothing more than a snake who has ruined countless outlets. How you sleep at night is beyond me."Game Developer has contacted Gamurs Group for more information.Read more about:LayoffsAbout the AuthorDiego ArguelloContributorSee more from Diego ArguelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    0 Kommentare 0 Anteile 58 Ansichten