• WWW.COMPUTERWORLD.COM
    South Korean full-stack AI startup Upstage eyes expansion in the US and Japan
    South Korean AI startup Upstage is ramping up global expansion in the US and Japan, positioning its full-stack AI platform to serve enterprise clients. With a focus on boosting productivity through proprietary technologies, the AI firm is trying to replicate its domestic success in two of the world’s most advanced AI markets. Co-founded in 2020 by Sung Kim, former AI development lead at Naver, the startup announced its global expansion strategy, aimed at helping countries build “sovereign AI” models based on their business productivity-focused AI technologies, reported Yonhap News Agency. In April last year, Upstage raised 100 billion won ($72 million) from investors including SK Networks and KT Corp to fuel its expansion. Kim said the funding would help accelerate the development of purpose-trained LLMs and strengthen the company’s global presence. Upstage’s strategy is built around its own AI technologies, like the OCR “DP” technology and the large language model “Solar.” Kim pointed out that these innovations are central to their goal of using AI to boost productivity across industries. The company believes its control over the entire AI stack sets it apart. The latest Solar Pro model, with 22 billion parameters, has shown substantial improvements in key benchmarks. Upstage plans to introduce a multimodal AI model in June that will integrate its DP technology and Solar LLM, along with a new inference AI model. Their latest language model, Solar Pro 1.3, claims to have the “highest benchmark performance” among Korean AI, and they’re promising even more muscle with the 33-billion-parameter “Solar Pro 1.5,” expected to arrive in June 2025. In the US, Upstage plans to leverage its expertise in document parsing, especially within industries like insurance, where it has successfully deployed solutions for Korean insurers such as Samsung Life Insurance. Upstage’s DP technology can process documents at approximately 0.6 seconds per page, translating to 100 pages in under a minute. This ability to quickly convert unstructured documents into structured data is especially relevant for US sectors such as legal, healthcare, and finance, which routinely handle large volumes of text. The structured output supports downstream AI applications like summarization, question answering, and intelligent search capabilities increasingly sought by document-heavy enterprises. As part of its global growth strategy, Upstage has also been involved in a project to develop a Thai-language-specific LLM. Syn-ergy in Japan The company, which counts South Korean firms such as Samsung Card and Hanwha Life among its clients, is focusing on Japan’s extensive document-driven enterprise market. To make inroads, the company is working on a Japanese-specific language model with local partners. It has recently appointed Hiroyuki Matsushita, who has held senior roles at Panasonic and AWS, as head of its Japanese operations. A key offering from the company for the Japanese market is “Syn,” a compact language model co-developed with the Japanese chatbot startup Karakuri. Designed specifically for sectors like finance, healthcare, manufacturing, and legal services, Syn aims to enhance operational efficiency for Japanese companies.   Full-stack AI Upstage is pursuing a full-stack approach to AI by developing and managing its core technologies in-house. Its proprietary ecosystem spans the entire AI adoption journey—from data ingestion to model deployment—anchored by its Document Parse (DP) engine and Solar large language model, which are designed to work in tandem to address specific enterprise needs. By building these foundational tools internally, Upstage aims to offer more integrated, customizable solutions, with the added benefit of faster iteration and seamless system integration. To support broader adoption, the company is also organizing developer hackathons in key regions such as the US, alongside its ongoing R&D efforts. In June 2025, Upstage plans to roll out a multimodal AI model that combines its DP engine and Solar LLM to process both structured documents and unstructured text. The launch is part of its broader push to deliver scalable AI solutions tailored for enterprise environments.
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  • WWW.TECHNOLOGYREVIEW.COM
    Adapting for AI’s reasoning era
    Anyone who crammed for exams in college knows that an impressive ability to regurgitate information is not synonymous with critical thinking. The large language models (LLMs) first publicly released in 2022 were impressive but limited—like talented students who excel at multiple-choice exams but stumble when asked to defend their logic. Today’s advanced reasoning models are more akin to seasoned graduate students who can navigate ambiguity and backtrack when necessary, carefully working through problems with a methodical approach. As AI systems that learn by mimicking the mechanisms of the human brain continue to advance, we’re witnessing an evolution in models from rote regurgitation to genuine reasoning. This capability marks a new chapter in the evolution of AI—and what enterprises can gain from it. But in order to tap into this enormous potential, organizations will need to ensure they have the right infrastructure and computational resources to support the advancing technology. The reasoning revolution “Reasoning models are qualitatively different than earlier LLMs,” says Prabhat Ram, partner AI/HPC architect at Microsoft, noting that these models can explore different hypotheses, assess if answers are consistently correct, and adjust their approach accordingly. “They essentially create an internal representation of a decision tree based on the training data they’ve been exposed to, and explore which solution might be the best.” This adaptive approach to problem-solving isn’t without trade-offs. Earlier LLMs delivered outputs in milliseconds based on statistical pattern-matching and probabilistic analysis. This was—and still is—efficient for many applications, but it doesn’t allow the AI sufficient time to thoroughly evaluate multiple solution paths. In newer models, extended computation time during inference—seconds, minutes, or even longer—allows the AI to employ more sophisticated internal reinforcement learning. This opens the door for multi-step problem-solving and more nuanced decision-making. To illustrate future use cases for reasoning-capable AI, Ram offers the example of a NASA rover sent to explore the surface of Mars. “Decisions need to be made at every moment around which path to take, what to explore, and there has to be a risk-reward trade-off. The AI has to be able to assess, ‘Am I about to jump off a cliff? Or, if I study this rock and I have a limited amount of time and budget, is this really the one that’s scientifically more worthwhile?'” Making these assessments successfully could result in groundbreaking scientific discoveries at previously unthinkable speed and scale. Reasoning capabilities are also a milestone in the proliferation of agentic AI systems: autonomous applications that perform tasks on behalf of users, such as scheduling appointments or booking travel itineraries. “Whether you’re asking AI to make a reservation, provide a literature summary, fold a towel, or pick up a piece of rock, it needs to first be able to understand the environment—what we call perception—comprehend the instructions and then move into a planning and decision-making phase,” Ram explains. Enterprise applications of reasoning-capable AI systems The enterprise applications for reasoning-capable AI are far-reaching. In health care, reasoning AI systems could analyze patient data, medical literature, and treatment protocols to support diagnostic or treatment decisions. In scientific research, reasoning models could formulate hypotheses, design experimental protocols, and interpret complex results—potentially accelerating discoveries across fields from materials science to pharmaceuticals. In financial analysis, reasoning AI could help evaluate investment opportunities or market expansion strategies, as well as develop risk profiles or economic forecasts. Armed with these insights, their own experience, and emotional intelligence, human doctors, researchers, and financial analysts could make more informed decisions, faster. But before setting these systems loose in the wild, safeguards and governance frameworks will need to be ironclad, particularly in high-stakes contexts like health care or autonomous vehicles. “For a self-driving car, there are real-time decisions that need to be made vis-a-vis whether it turns the steering wheel to the left or the right, whether it hits the gas pedal or the brake—you absolutely do not want to hit a pedestrian or get into an accident,” says Ram. “Being able to reason through situations and make an ‘optimal’ decision is something that reasoning models will have to do going forward.” The infrastructure underpinning AI reasoning To operate optimally, reasoning models require significantly more computational resources for inference. This creates distinct scaling challenges. Specifically, because the inference durations of reasoning models can vary widely—from just a few seconds to many minutes—load balancing across these diverse tasks can be challenging. Overcoming these hurdles requires tight collaboration between infrastructure providers and hardware manufacturers, says Ram, speaking of Microsoft’s collaboration with NVIDIA, which brings its accelerated computing platform to Microsoft products, including Azure AI. “When we think about Azure, and when we think about deploying systems for AI training and inference, we really have to think about the entire system as a whole,” Ram explains. “What are you going to do differently in the data center? What are you going to do about multiple data centers? How are you going to connect them?” These considerations extend into reliability challenges at all scales: from memory errors at the silicon level, to transmission errors within and across servers, thermal anomalies, and even data center-level issues like power fluctuations—all of which require sophisticated monitoring and rapid response systems. By creating a holistic system architecture designed to handle fluctuating AI demands, Microsoft and NVIDIA’s collaboration allows companies to harness the power of reasoning models without needing to manage the underlying complexity. In addition to performance benefits, these types of collaborations allow companies to keep pace with a tech landscape evolving at breakneck speed. “Velocity is a unique challenge in this space,” says Ram. “Every three months, there is a new foundation model. The hardware is also evolving very fast—in the last four years, we’ve deployed each generation of NVIDIA GPUs and now NVIDIA GB200NVL72. Leading the field really does require a very close collaboration between Microsoft and NVIDIA to share roadmaps, timelines, and designs on the hardware engineering side, qualifications and validation suites, issues that arise in production, and so on.” Advancements in AI infrastructure designed specifically for reasoning and agentic models are critical for bringing reasoning-capable AI to a broader range of organizations. Without robust, accessible infrastructure, the benefits of reasoning models will remain relegated to companies with massive computing resources. Looking ahead, the evolution of reasoning-capable AI systems and the infrastructure that supports them promises even greater gains. For Ram, the frontier extends beyond enterprise applications to scientific discovery and breakthroughs that propel humanity forward: “The day when these agentic systems can power scientific research and propose new hypotheses that can lead to a Nobel Prize, I think that’s the day when we can say that this evolution is complete.” To learn more, please read Microsoft and NVIDIA accelerate AI development and performance, watch the NVIDIA GTC AI Conference sessions on demand, and explore the topic areas of Azure AI solutions and Azure AI infrastructure. This content was produced by Insights, the custom content arm of MIT Technology Review. It was not written by MIT Technology Review’s editorial staff. This content was researched, designed, and written entirely by human writers, editors, analysts, and illustrators. This includes the writing of surveys and collection of data for surveys. AI tools that may have been used were limited to secondary production processes that passed thorough human review.
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  • APPLEINSIDER.COM
    Apple releases security updates for iOS 18.4.1, macOS Sequoia 15.4.1
    Apple has released security updates to its operating systems, including iOS 18.4.1, iPadOS 18.4.1, tvOS 18.4.1, macOS 15.4.1, and visionOS 2.4.1.A Mac, iPad, and iPhone running macOS 15, iPadOS 18, and iOS 18The small updates, released on April 16, are fairly common for software vendors to release, including Apple. The smaller change of version number reflects the content of the update, which is less about introducing bigger feature changes and more about bug squashing, performance improvements, and security fixes.The notes for the updates state that they all provide bug fixes and security updates, with Apple recommending the installation by all users. Continue Reading on AppleInsider | Discuss on our Forums
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  • ARCHINECT.COM
    David Chipperfield designs Milan arena for 2026 Winter Olympics
    The design from David Chipperfield Architects for the upcoming 2026 Olympic and Paralympic Winter Games—one of only two newly built structures for the event—has been announced in Milan.  This is significant as 85% of the venues for the games are reused from the 1956 Olympics. Guiding the firm’s work on the Arena Santa Giulia locally will be Populous (interiors) and Arup (bowl design).  Image rendering is courtesy David Chipperfield ArchitectsThe plan establishes a new public plaza alongside the arena, which is designed to mimic the elliptical form seen in the city’s former Roman amphitheatre — a first-century vestige that is set to become the centerpiece of a new park space designed by Attilio Stocchi. Image rendering is courtesy David Chipperfield ArchitectsSeating capacity will be capped at 16,000. A series of three metal rings with different heights, each equipped with LED lights and interrupted by glass bands, will surround the exterior. Chipperfield says this confers a "contemp...
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  • GAMINGBOLT.COM
    Cronos: The New Dawn Channels Dead Space in Harrowing New Gameplay
    As promised, Bloober Team has debuted some new gameplay for Cronos: The New Dawn, its upcoming sci-fi survival horror shooter with more than a few nods to Dead Space and Resident Evil. It highlights the various monstrosities encountered in the post-apocalyptic future and the weaponry used to dispose of them. As a Traveler serving the Collective, your job is to discover time rifts and venture back to the 1980s Poland to extract key individuals with the Harvester. However, you’ll need to trudge through the ruins of the future, with the catastrophic Change turning humanity into living nightmares. They can merge, including with corpses, so it’s key to take them out beforehand. The handgun’s ability to build a bridge from floating rubble aside, the trailer showcases a micro-missile launcher, shotgun, and more. There’s also a perspective-twisting switch during traversal. Cronos: The New Dawn launches later this year for Xbox Series X/S, PS5, and PC. Check out some more gameplay snippets here.
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  • WWW.SMITHSONIANMAG.COM
    Salmon Are Being Exposed to Our Anti-Anxiety Medication, and It's Making Them Take More Risks, Study Suggests
    Salmon Are Being Exposed to Our Anti-Anxiety Medication, and It’s Making Them Take More Risks, Study Suggests Atlantic salmon exposed to a common anti-anxiety drug migrate faster, according to new research. That’s not necessarily a good thing Researchers Daniel Cerveny and Marcus Michelangeli collecting salmon from the Dal River in Sweden. Michael Bertram Humans take a lot of medication, and small doses of those drugs—including antibiotics, antidepressants, birth control and more—find their way in the environment through wastewater, even after it’s treated. Nearly 1,000 different pharmaceuticals have been detected in waterways all over the world, even in Antarctica. Now, a new study sheds light on how these drugs affect wildlife behavior. “Pharmaceutical pollution, or chemical pollution in general, is really this invisible agent of global change,” says Jack Brand, the study’s lead author and an environmental researcher at the Swedish University of Agricultural Sciences, to Benji Jones at Vox. “It’s probably posing a greater risk than at least what the public acknowledges. This is a potentially significant threat to our aquatic wildlife.” To better understand this risk, Brand and his team gave young Atlantic salmon the drug clobazam—a common anti-anxiety and sleep medication—in doses that might mirror what they’re exposed to in the wild. The team used tracking tags to monitor how the medication affected the fish’s 17-mile migration from the Dal River in Sweden to the Baltic Sea. The salmon that were given clobazam were more likely to reach the sea than the untreated fish. They also quickly passed through two major hydropower dams that often slow other fish down. The new findings were published in the journal Science last week. Scientists say the drugged salmon might have migrated differently because of an increased willingness to take risks. “It’s interesting to see how one problem impacts how they deal with another problem,” says Olivia Simmons, a salmon ecologist at the Norwegian Institute for Nature Research who was not involved in the study, to Rebecca Dzombak at the New York Times. “These bolder fish could just be going faster because they’re less inhibited.” But going faster isn’t necessarily a good thing for the salmon. “It’s important to realize that any change to the natural behavior and ecology of a species is expected to have broader negative consequences, both for that species and the surrounding wildlife community,” explains study co-author Marcus Michelangeli, a behavioral ecologist at Griffith University in Australia, in a statement. Brand tells Jonathan Lambert at NPR that the fish exposed to clobazam may be more risk-prone and solitary, “and therefore just sort of beelining it through the dams rather than waiting around for their salmon friends.” A dam in Älvkarleby, Sweden, which is one of the obstacles that salmon in the Dal River must navigate on their migration. Rebecca Forsberg The researchers also took their study into the lab to better understand the impact of the drugs on the salmon, and the fish displayed other signs of solitary behavior. Clobazam appeared to change the way the fish interact with each other, making them less likely to school in groups—even when a predatory northern pike swam nearby. That independence could make them more vulnerable to being eaten. “It’s like playing poker,” adds Giovanni Polverino, a behavioral ecologist at the University of Tuscia in Italy who was not involved in the study, to the New York Times. “The more risks you take, the more chances you have to lose everything,” he adds. “In this case, the fish’s life.” Still, there’s hope on the horizon for the world’s fish, Michelangeli notes in the statement. Wastewater treatment options are getting better at reducing pharmaceutical contamination, and researchers are also working on making drugs that degrade more quickly. “By designing drugs that break down more rapidly or become less harmful after use, we can significantly mitigate the environmental impact of pharmaceutical pollution in the future,” he says. Get the latest stories in your inbox every weekday.
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  • VENTUREBEAT.COM
    Futureverse acquires Candy Digital to build AI-powered fan experiences
     Futureverse, which is building a Web3 and AI ecosystem, has acquired Candy Digital, which creates digital collectibles based on brands.Read More
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  • WWW.GAMESINDUSTRY.BIZ
    Rebellion CEO on Atomfall's success and launching a new IP on Xbox Game Pass
    Rebellion CEO on Atomfall's success and launching a new IP on Xbox Game Pass "The idea has always been to have two thirds sequels, and one third new IP" Image credit: Rebellion Feature by Samuel Roberts Editorial Director Published on April 16, 2025 In a post celebrating survival-action game Atomfall's launch milestone of 1.5 million+ players, which has since grown to 2 million players, Rebellion CEO Jason Kingsley drew attention to the studio's way of making games. "Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off." Amid a turbulent age of blockbuster game budgets, GamesIndustry.biz asked Kingsley if he believes Rebellion has got the scale of its projects – which include the popular Sniper Elite series – just right. "I don't think we've got it just right," says Kingsley. "I think that one of the things Chris [Kingsley, Rebellion co-founder and CTO] and I want to do is repeat success. So we want to do more Sniper Elite, we want to do more Zombie Army, we want to do more Strange Brigade." "Now it looks like we want to do more Atomfall – it's been successful, can we find the resources to do it? I don't know. The idea has always been to have two thirds sequels, and one third new IP, pushing the boundaries. Partly because it's actually interesting to solve the puzzles with a new IP." Atomfall, which launched on PC, PS5 and Xbox in late March (including Game Pass for PC and Xbox), takes players to an alternate history of the United Kingdom where the Windscale nuclear disaster turned a large chunk of the British countryside into a quarantine zone. Escape is the goal, as players then sneak, barter and battle their way across multiple interconnected areas patrolled by rogue factions, soldiers and deadly robots. Between its reveal and release, Atomfall drew superficial comparisons to the Fallout series. But its own reference points are more specifically British, including science fiction books like Day of the Triffids by John Wyndham or The Death of Grass by John Christopher. "We try our hardest to control budgets and make them the appropriate size for our games" Jason Kingsley, Rebellion Still, the Fallout comparisons didn't hurt. Atomfall drew a lot of buzz following its reveal at last year's Xbox Games Showcase, and Kingsley points out that wishlists for the game "have completely broken our projections because they're much higher than they were for anything else." The game's many influences went beyond Bethesda's RPGs, too. "The Fallout series, along with any post-apocalyptic games, are obviously a reference point for us. It's hard for it not to be. We did not set out to make an English version of Fallout at any stage, but we were very aware that it was an easy comparison to make, because [it's a] post-apocalyptic landscape." "In some ways, the Metro series, or the STALKER series, are closer in themes...there's been a nuclear accident, and you're stuck in an area as a result of it. That's more thematically [linked]." Image credit: Rebellion Players seemed to agree that Atomfall had its own identity once they got it in their hands. "We hoped – and it seemed to be the case – that as soon as people started to play it, they realised, 'no, it's trying to do its own thing'. Albeit in a similar broad genre of post-apocalyptic [games]." As the statement about 'size and stability' around Atomfall implies, Rebellion has experienced continued success while many developers around it have undergone layoffs in recent years. Managing budgets is important to the studio. "We try our hardest to control budgets and make them the appropriate size for our games. I'm flattered to even be talked about in the same area, or even vaguely occupying similar parts of the charts as fantastic games like Assassin's Creed, which are costing hundreds of millions, I believe, I don't know whether the actual budgets are public. But I believe it's hundreds of millions. "And obviously those games, ultimately, will sell better than our game. But our game is a very small fraction of that budget." Kingsley says that all of the publisher's games are profitable. With the evergreen Sniper Elite games, its Zombie Army spin-offs and now Atomfall, Rebellion has stuck to a scope that makes sense for the company. "We don't deliberately fit into this mid range, but that's what we can do, and what we can do successfully. We literally can't afford to spend 200 million on making a game. We just don't have 200 million!" Discoverability is something Kingsley ponders frequently. Steadily building up Rebellion's reputation, game-by-game, is part of that line of thinking. "At the end of the day, if people come back and say, 'I really liked Rebellion's last game, I'll take a look at their next game', you can then build up an audience that will just at least sit forward when there's a new game announced by us." Image credit: Rebellion The biggest discoverability boost for Atomfall, though, was the marketing support and sheer visibility that comes with launching on Xbox Game Pass. It wasn't Rebellion's first day-and-date release for the subscription service, but as a new IP, the circumstances worked in everyone's favour. "It's been a huge success," Kingsley said. "Microsoft has been a fantastic partner to work with, they've really leaned in to helping us. They brought their skills and their scale to bear on our small project, and it's done really, really well for them, so they got a good deal, we got a good deal out of it as well." Kingsley's hope is that the impact of reaching Game Pass users extends to consumers buying the game, too. "With Game Pass, you can get people to try it, then as a result of those people trying it, they like it, and they then tell their mates on social media, 'I found this game on Game Pass, I really enjoyed it, you should have a go.' And then some of them are on Game Pass, and will [play] it. But some of them aren't on Game Pass, and will also want to be part of that conversation. So, they'll go and buy it. "At least, that's our theory – we don't have the data in for that. But Chris and I both feel, one of the biggest challenges for a company like us is discovery. And Game Pass has allowed for a lot of discovery for our game." We asked Kingsley how Rebellion forecasted sales for Atomfall, given its Game Pass release. "We have good ideas about the kind of scale, and we usually do a low, medium and a high projection. And we hope [that] medium is about right. You can also look at things like wishlists before release and have a look at that curve – that's always a fairly good indicator." As mentioned, Atomfall wishlist numbers blew past Rebellion's metrics, and the game ultimately performed ahead of expectations. "We've done a lot better than our mid-range estimates, actually, so that's nice. It's nice when marketing comes back to you and says, 'yep, we underestimated our high-level success', so that's good, and quite pleasing." "Microsoft has been a fantastic partner to work with, they've really leaned in to helping us." Jason Kingsley, Rebellion Beyond the discovery benefits, the upside of launching a new IP like Atomfall on Game Pass is guaranteeing some kind of financial return. "Yes, it does mitigate risk, because without going into details, they guarantee you a certain level of income, regardless of what it will sell for," Kingsley said. "But it potentially has a knock-on effect. Places like Xbox sales, for example. You could argue that all the hardcore are on Game Pass, and they're the ones that might buy a new IP like this, so therefore, are you cannibalising one section of the audience? And I think, perhaps, yes, a little bit. But what you gain from that cost is disproportionate." It was flattering, too, that Xbox took an interest in the project, with Kingsley describing the arrangement as a "confidence booster" for its new game. It's been a very busy 2025 for the publisher so far, with the release of Sniper Elite: Resistance coming just two months before Atomfall. Kingsley says the successive launches were a 'suboptimal' situation, and that it just "kind of happened". In particular, he says it was a strain on Rebellion's marketing and communications function – ultimately, though, he believes it ended well. "It's worked. I wouldn't plan it like that if we could possibly avoid it [laughs]." Atomfall was Kingsley's dream game. It was an idea he alluded to in press interviews for almost a decade. When asked if he has another passion project he'd like Rebellion to pursue down the line, the answer is one that won't surprise anyone who's watched Kingsley's popular YouTube channel, Modern History TV. "I would love to try and make something medieval and fantasy. Don't know when, [or if] we'll ever get resources – we're over 500 members of full-time staff, and we don't have enough people to do all the games we want to do." "I would love to do something that fits in with my YouTube channel, Modern History TV, but also fantasy as well. Medieval, dragons, that kind of thing. I've got a few ideas percolating in my head right now, so maybe one day, yes."
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  • WWW.GAMEDEVELOPER.COM
    A Minecraft Movie has grossed $550 million globally in under two weeks
    TechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.A Minecraft Movie has grossed $550 million globally in under two weeksA Minecraft Movie has grossed $550 million globally in under two weeksThe video game adaptation has outpaced other heavy hitters such as Captain America: Brave New World.Diego Arguello, ContributorApril 16, 20252 Min ReadImage via Warner Bros. Pictures / MinecraftA Minecraft Movie has grossed $550 million globally in under two weeks.As reported by Variety, the Warner Bros. video game adaptation has grossed $281 million domestically and $550 million globally.The film debuted on April 4, 2025, and remained at the top of the box office for a second week in a row. It grossed $80 million during its second weekend in theatres despite five new releases entering the fray in the United States.So far, the numbers tower over Captain America: Brave New World. The Marvel flick was previously the highest-grossing film of 2025 after scoring $199 million domestically and $410 million globally.In terms of recent video game adaptations, it has surpassed 2023 release Five Nights at Freddy's, which grossed $136 million domestically and $147 million internationally. It has also outpaced Sonic the Hedgehog 3, which grossed $462 million worldwide by February 3, 2025.As if you needed more evidence that video game adaptations are capable of bringing home the bacon, The Super Mario Bros. Movie earned an estimated $1.35 billion at the box office in 2023—prompting Nintendo to commission a sequelThe transmedia train continues to build steamVideo game studios and publishers are increasingly buying into the transmedia hype. Sony, CD Projekt, Microsoft, Kojima Productions, Sega, and others have all greenlit television and movie projects in a bid to bring major franchises like Ghost of Tsushima, Cyberpunk, Fallout, Halo, Death Stranding, and Like A Dragon to television and cinema screens.Related:That truly is just the tip of the iceberg. Last year, Remedy penned a deal with Annapurna Pictures that could result in the creation of movies and TV shows based on Control and Alan Wake.Both Until Dawn and Outlast are also getting the movie treatment, seemingly capitalizing on the attention around the Five Nights at Freddy's movie and its video game counterparts. The work of smaller developers isn't going unnoticed, either, with Ruiner and El Paso, Elsewhere being adapted for the silver screen.Meanwhile, HBO is currently airing the second season of The Last of Us, while Variety reports that a film adaptation of Hazelight Studios' Split Fiction is in the works. Nintendo has also confirmed plans to turn The Legend of Zelda into a movie, and Sega's famous blue mascot will sprint back into theatres for Sonic the Hedgehog 4 in 2027.Read more about:TransmediaAbout the AuthorDiego ArguelloContributorSee more from Diego ArguelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • WWW.THEVERGE.COM
    Google, Apple, and Snap aren’t happy about Meta’s poorly-redacted slides
    During Meta’s antitrust trial today, lawyers representing Apple, Google, and Snap each expressed irritation with Meta over the slides it presented on Monday that The Verge found to contain easy-to-remove redactions. Attorneys for both Apple and Snap called the errors “egregious,” with Apple’s representative indicating that it may not be able to trust Meta with its internal information in the future. Google’s attorney also blamed Meta for jeopardizing the search giant’s data with the mistake.Details about the attorneys’ comments come from The Verge’s Lauren Feiner, who is currently in the courtroom where proceedings are taking place today. Apple, Google, and Meta did not immediately respond to The Verge’s request for comment. Snap declined to comment.Snap’s attorney maligned Meta’s “cavalier approach and casual disregard” of other companies swept into the case, and wondered if “Meta would have applied meaningful redactions if it were its own information that was at stake.” Meta attorney Mark Hansen suggested using a third party that’s not involved in the trial team to work on redactions.RelatedEven prior to the discovery of the redactions issue, Snap had been upset about what it called confidential information being shared during opening statements. (The company didn’t specify precisely which information it considered confidential.) Hansen said yesterday that he didn’t believe he revealed anything confidential in the company’s opening statements, an assessment Snap’s attorney disagreed with. As for why Meta didn’t let Snap know it would be including the information, Hansen said that he didn’t want to give the company a heads up about what it’s presenting at trial because “very clearly, Snap is working with the FTC. Snap is a major competitor.” Though clearly redacted for a reason, as they shared information from inside other companies that wasn’t intended for public viewing, the unredacted documents didn’t reveal particularly juicy information. One segment mentioned that iPhone users tend to prefer Apple’s own Messages app to those of Meta and Snap, while another slide, labeled “Snapchat in 2020: Competitors Are Succeeding and Not Just Meta Apps,” noted that its competitors, including Meta’s apps and TikTok, were “thriving.” To Snap and the other companies, how juicy the details were isn’t the point. Snap’s attorney accused Meta’s lead attorney of openly referencing Snap’s competitive assessments that should have been private.See More:
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