• WWW.FASTCOMPANY.COM
    Scientists modified the eyes of 5 humans to see an ‘unprecedented’ new color
    From the first time I saw Blade Runner and heard Rutger Hauer’s Roy Batty describe “C-beams glittering in the dark near the Tannhäuser Gate,” I’ve wondered what it would be like to see beyond the limits of human vision. What would it feel like to have eyes that could see what we can’t normally see? I envied animals who can see light frequencies in the infrared and superheroes with X-ray vision that let them see like a NASA telescope. And today, I envy five regular human beings who, after having their eye cones temporarily rewired with a laser, were able to perceive a new color outside the typical range of the human eye. They called this color “olo”—a name derived from the binary code 010, representing the cones in the eye that are activated during its perception thanks to that rewiring. It defies any comparison to anything humans have seen because, well, nobody has seen it except these five lucky individuals. As described in new research published in the scientific journal Science Advances, the subjects of this wild experiment agreed to describe it as a “blue-green of unprecedented saturation.” How our eyes work Most humans see the world through three types of light-sensitive cells in the retina, called cones. These detect red, green, and blue light, allowing us to distinguish roughly one million to 10 million colors. That’s enough to spot the difference between a ripe strawberry and a bruised one, or to admire a sunset’s gradient. But a rare few—almost always women—are born with a fourth cone type. These tetrachromats can see up to 100 million colors, spotting nuances invisible to the rest of us. For example, where a trichromat sees a single shade of green grass, a tetrachromat might perceive dozens of subtle variations. Yet even among those with the genetic mutation, true tetrachromacy is rare. The brain must adapt to process this extra input, and most screens can’t display these additional hues. The people in the experiment didn’t gain the ability to see millions of new colors. Instead, they glimpsed one artificial hue, like a single note added to a familiar song. The effect lasted only as long as the lasers fired, requiring subjects to stare unblinkingly at a fixed point. A twitch or glance away shattered the illusion. Researchers were able to bypass biology limitations using a system called “Oz”—a nod to the emerald goggles in The Wizard of Oz. First, they mapped individual cones in participants’ retinas using high-resolution scans, labeling each as red, green, or blue. Then, they fired precise laser pulses—100,000 times per second—at specific green-sensitive cones, while tracking minuscule eye movements 960 times per second to keep the aim steady. Normally, activating green cones also triggers neighboring red or blue ones, muddling the signal. But Oz’s precision isolated the green cones, sending the brain a code it had never decoded before. The result was “olo.” What Olo means for humans The implications stretch far beyond novelty. By selectively activating or disabling cones, researchers could simulate eye diseases, such as macular degeneration, and test therapies in real time. For color-blind individuals, Oz might trick the brain into perceiving missing colors by rerouting signals from surviving cones. James Fong, a UC Berkeley researcher who was one of the first coauthors in the study, told LiveScience that it could even probe whether humans can learn to interpret entirely synthetic colors: “It may be possible for someone to adapt to a new dimension of color.” Right now, however, Oz remains a lab curiosity. The system relies on million-dollar lasers, supercomputers, and participants willing to sit motionless for hours. The experiments targeted only peripheral vision—a speck the size of a fingernail at arm’s length—because the retina’s central zone, where vision is sharpest, has cones too tightly packed for current lasers to hit accurately. Scaling this to full sight would require mapping millions of cells and tracking eye movements with zero lag, which is a target quite far from what our current technology can achieve. “Our method depends on specialized lasers and optics that aren’t coming to smartphones anytime soon,” Fong told LiveScience. For now, olo exists only in flashes—a fleeting crack in the door to a stranger universe.
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  • WWW.YANKODESIGN.COM
    Top 5 Key Products To Create The Ultimate Audio Experience At Home
    Creating the ultimate audio experience at home involves more than just picking the right playlist – it requires selecting the perfect combination of audio products that bring your music to life. Whether you’re an audiophile seeking pristine sound quality or someone who simply loves to relax with good tunes, having the right equipment can make all the difference. We have curated a collection of the top five products that will transform your home into an audio haven. From state-of-the-art earbuds to nostalgic speakers, each product mentioned here is designed to enhance your listening experience, offering rich soundscapes and innovative features that cater to various tastes and preferences. Dive in and explore the products that can elevate your home audio setup to new heights! 1. Bowers & Wilkins Pi8 McLaren Edition Earbuds The Bowers & Wilkins Pi8 McLaren Edition earbuds represent an exciting combination of cutting-edge audio technology and high-performance design. These earbuds are inspired by the dynamic world of motorsport, combining Bowers & Wilkins’ renowned sound quality with McLaren’s iconic style. They deliver exceptional audio fidelity in a true wireless format, providing a listening experience that is both immersive and convenient. The Pi8 McLaren Edition earbuds are ideal for audiophiles seeking high-quality sound in a compact form. They deliver clarity and emotional impact, making every listening session immersive and engaging. You could be a fan of F1 engines, or the delicate nuances of a jazzl ensemble, irrespective, these earbuds will ensure an unparalleled auditory experience. What we like Exceptional sound quality with precise audio reproduction. Stylish design inspired by McLaren, appealing to motorsport enthusiasts. What we dislike Limited edition, potentially difficult to find. Premium pricing may not suit all budgets. 2. Side A Cassette Tape The Side A Cassette Speaker is a delightful blend of nostalgia and modern technology. Styled like a classic mixtape, this Bluetooth 5.3 speaker offers a unique audio experience. With microSD playback and a warm, analog-inspired sound, it captures the charm of the cassette era. Its compact design and portable nature make it an ideal companion for music lovers who appreciate both form and function. This speaker’s cassette-inspired design evokes a sense of nostalgia, while its modern features provide convenience and versatility. It’s perfect for those who miss the analog days or simply want a cool, conversation-starting piece in their audio collection. You can also carry it around with you wherever you go, ensuring your audio requirements are always met! Click Here to Buy Now: $45.00 What we like Nostalgic design with modern Bluetooth connectivity. Portable and versatile, with microSD card support for offline listening. What we dislike Limited sound power due to compact size. Analog-inspired sound may not suit those preferring digital clarity. 3. CD Jacket Player Today, digital music reigns supreme, but the CD Jacket Player is here to offer a nostalgic return to physical media. This device allows you to enjoy your beloved CDs while appreciating their album art. Designed for both portability and aesthetic appeal, it seamlessly integrates CD jackets, transforming them into visual art. The Portable CD Jacket Player revitalizes the experience of listening to CDs by combining audio playback with visual enjoyment. Its minimalist design and Bluetooth 5.0 connectivity make it versatile, allowing you to connect with wireless speakers and earphones for an enhanced listening experience. You can mount it on a wall in your home, or carry it along with you on your travels, it will offer a timeless connection to your music collection always. Click Here to Buy Now: $159.00 What we like Combines audio playback with visual appreciation of album art. Bluetooth connectivity for flexible audio streaming options. What we dislike Limited to CD playback, which may not cater to those favoring digital formats. Requires physical storage space for CDs and jackets. 4. Elevate Stand (For CD Jacket Player) The Elevate Stand is the perfect accessory for your  CD Jacket Player. Crafted from sleek L-shaped aluminum, this stand adds modern elegance to any room. It allows you to position your player on windowsills, shelves, or any location where wall mounting isn’t feasible, offering flexibility and style. The stand enhances your listening experience and also contributes to a chic, contemporary aesthetic in your space. The stand provides a stable platform for your CD player and ensures optimal positioning for sound quality and visual appeal. Its stylish design complements any interior, making it a valuable addition to your home audio setup. Pair it up with the CD Jacket Player to create the ultimate and efficient audio setup. Click Here to Buy Now: $45.00 What we like Enhances the aesthetic of your audio setup with a modern design. Provides flexibility in positioning your CD player for optimal sound. What we dislike Limited to use with specific CD players. Does not directly improve audio quality, serving primarily as an accessory. 5. Battery-free Amplifying iSpeakers The Battery-Free Amplifying iSpeakers offer a unique approach to audio amplification. Made from vibration-resistant Duralumin, these metal speakers require no battery or electricity, using the golden ratio design to enhance sound naturally. Simply place your smartphone in the speaker, and enjoy amplified sound waves that fill the room. This eco-friendly option boosts your smartphone’s audio but also enhances the ambiance of your space. These speakers provide a sustainable way to enjoy amplified music without the need for power sources. Their portability and design make them suitable for various settings, from your desk to outdoor gatherings. You can place it in your living room, bedroom, or even your home office – it has a sleek and minimal charm that lets it effortlessly blend with any environment. Click Here to Buy Now: $179.00 What we like Eco-friendly design with no need for batteries or electricity. Portable and easy to use anywhere. What we dislike Dependent on smartphone sound quality for performance. Limited amplification compared to powered speakers. The post Top 5 Key Products To Create The Ultimate Audio Experience At Home first appeared on Yanko Design.
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  • WWW.YOUTUBE.COM
    أسرار القائد المحبوب في البيزنس المسلم مع الفريق والعملاء!
    أسرار القائد المحبوب في البيزنس المسلم مع الفريق والعملاء!
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  • WWW.YOUTUBE.COM
    Powering next-generation HMI experiences with Unity
    Powering next-generation HMI experiences with Unity
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  • GAMEDEV.NET
    We are looking for people — programmers who can accomplish the following tasks!
    Hello!We have a task for forum developers. The payment is good, but only if the task is fully completed and a working server is launched where we can log in and test everything. If everything works correctly, you can choose any payment method you prefer – crypto, card, or any type of transaction.The task is as follows:We have a full 2014 client of the game Stalker Online, and we also have some work from a developer who managed to run the client in offline mode. The client contains source code that sends requests to the server but doesn’t receive any response.We need someone to write the entire server-side reverse logic/code.Important note: all DLLs, XMLs, and some Python files are encoded, but in a very simple way.If you are a developer, we believe it won't be difficult for you to decode and implement the solution.The server only runs on Linux.The engine used is:👉 https://github.com/v2v3v4/BigWorld-Engine-2.0.1The client includes:All modelsTexturesSoundsAnimationsEverything is already inside the client.💶 The client is ready to pay between €3,000 and €6,000 for successful completion.If you need more details or want to take on the task, please contact us via Telegram: @rarity606
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  • GAMEDEV.NET
    DEMoCap 1.3 Released
    DEMoCap 1.3 ReleaseDownload DEMoCap 1.3This release focuses on three main additions: Waist control, feet-to-ground, head shifting and XML behavior element class support.Waist Control offers 3 ways to handle hip motion transfer for human and creature type characters: direct, relative and relocation. Direct is what other apps are using (attach hip directly to your hip) and has various problems especially for creature rigs. Relative is useful for doing sitting type motion capture where it is important the character hip is exactly where your hip is. Relocation is the new mode which pulls the actor hips towards the feet to move it closer to the character hip. This is as if the actor becomes a short legged person. The relocation mode fixes a couple of problems of hip motion transfer.Feet-to-ground adds to this solution by pulling the hips further towards the feet if the legs would not touch the ground. Instead of trying to compensate for length mismatch DEMoCap fixes the problem by moving the actor downwards. This fixes feet for various types of rigs compared to other systems. The final adjustment is done for logs by allowing for Limited Over-Stretching. This slightly enlarges IK feet targets to make sure feet always touch the ground. This works best for beast type legs which usually have a certain amount of over-stretch potential while still looking good.Head shifting add support to track head shifting forward and backward and translates them to characters using artist defined shift animation. Similar to artist driven up-down animation this gives high control over how the motion captured neck movement should look like. Neck shifting adds these small to subtle neck and head movements which make your character captures much more vivid than conventional systems.Last but not least XML Behavior Element Class Support has been added. This allows using the Drag[en]gine XML Behavior Elements together with the new Drag[en]gine support to add behaviors directly in *.deeclass files. You can now define element classes for your capture projects directly in your project data directory as *.deeclass files. By using the new GenericBehaviorElement as base class and adding all required behaviors in the XML file you can create all kinds of element classes without touch script code. The details you can read on the Wiki Page about XML Behavior Element Classes.Furthermore these improvements and fixes are contained:Fixed wrong reset physics animator in getter.Added video player behavior.Added support to show in main view a remote camera for easier recording using video capture software.Added debug bones support.Fixed Dragonroo character and improved ik reach limit calculation for better pull to ground support.Fixed incorrect tracker to slot assignement if more trackers than slots are used.Fixed left knee not assigned correctly.Added support to visualize trackers.Fixed no chest tracker situation handling with bending moves used.Fixed wrong twist axis calculation.Blender: Added support for copying bone matrices subtracted (difference copy) and pasting bone matrices replacing or overlaying the current pose.Forgot to switch autotransform of leg IK chains base tracker to match waist.Fixed import rig in blender scripts incorrectly using animation import instead of rig import.Unreal plugin: Updated to engine version 5.4.Allow mouse to move out of game window.
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  • INDIEGAMESPLUS.COM
    ‘Red Finger’ Mixes Horrors and Shoddy Electrical Work
    Red Finger sees you using an elevator and carrying out strange work in a facility filled with dodgy wiring and mechanical monsters. It’s your first day on the job at an old research complex, arguably the safest of places to find yourself working. You just know there definitely isn’t anything wrong when you have to take an elevator deep underground so you can input some weird codes into strange terminals. And there’s certainly nothing strange about the elevator having a working sink built into it. Still, you probably paid for an expensive ride to get yourself to work, so you’ll end up making negative money for the shift if you don’t complete the night. So, let’s get to it. This elevator is your main means of getting to the stations you need to locate throughout your shift. You have a paper list of all the codes you have to input at the various terminals. It’s not technically hard to go down the elevator, but it does sting like hell. The wiring in the buttons for the elevator have something wrong with them and they get extremely hot when you press them. You also have to hold the button down to move, resulting in a badly-singed finger as you work through the night. A little cold water from the sink will straighten you right out. If the mechanical monster in the shaft sees you, though, that’s another story. The switch that turns off the light to keep you safe from that critter is messed up, too. This results in having to take care as you work through Red Finger. You need to keep making steady progress toward the basement and the end of your work tasks, but you need to take care not to burn your finger so bad that you can’t keep the lights off when the monster arrives. It’s simple, but deviously tense when you’ve over-burned your finger and you see that machine beast rear its head. Red Finger is available now (for free) on itch.io. About The Author
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