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X.COMRT Teslaconomics: "I'm confident that later this year, the first Model Y will drive itself all the way to the customer from the factory." - Elon MuskRT Teslaconomics"I'm confident that later this year, the first Model Y will drive itself all the way to the customer from the factory."- Elon Musk0 Commentarii 0 Distribuiri 28 Views
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X.COMRT Ebby Amir: Introducing Grok Vision, multilingual audio, and realtime search in Voice Mode. Available now. Grok habla español Grok parle français ...RT Ebby AmirIntroducing Grok Vision, multilingual audio, and realtime search in Voice Mode. Available now.Grok habla españolGrok parle françaisGrok Türkçe konuşuyorグロクは日本語を話すग्रोक हिंदी बोलता है0 Commentarii 0 Distribuiri 29 Views
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WWW.GADGETS360.COMiPhone 17e to Enter Trial Production Soon, Could Debut in May 2026, Tipster ClaimsApple is already working on a new iPhone 17e model that is expected to succeed the recently launched iPhone 16e, according to a tipster. After the discontinuation of the iPhone SE (2022), the iPhone 16e is now the entry-level smartphone in the brand's lineup. The iPhone 16e may have not fully impressed us in our review, but recent reports suggest it has outsold the iPhone SE (2022) model after it was launched. Meanwhile, details about the purported iPhone 17e continue to surface online, and the latest leak indicates that Apple will introduce the successor to the iPhone 16e as early as next year.According to a post on Weibo by tipster Fixed Focus Digital (translated from Chinese), Apple will have a yearly release schedule for its new ‘e' series model. The post claims that trial production for the iPhone 17e is currently on Apple's agenda.The tipster has also claimed that the remodelling of the iPhone 16e production lines is already underway. Meanwhile, the post reveals that the iPhone 17e will arrive next year, as Apple's second entry-level model without SE branding.Apple's iPhone 16e is currently priced at Rs. 59,900 in India and the phone is available in two colour options. Apple took a different path with its newly branded smartphone, adding a number to its name and discontinuing the SE lineup with the iPhone SE (2022, which also led to speculation about a yearly release cycle and the iPhone 17e.The iPhone 16e is the first iPhone to be equipped with Apple's new C1 modem. Unlike older SE models, the iPhone 16e uses an A18 SoC, which is also present in the latest iPhone 16 models. In our review, we pointed out that the phone is more future-proof compared to competing older iPhone models that can still be purchased in India, like the iPhone 15 and iPhone 15 Plus, both of which retail from Rs. 69,900 and 79,900 respectively, and offer more features like Dynamic Island, MagSafe support and faster charging, but lack support for Apple Intelligence features.Affiliate links may be automatically generated - see our ethics statement for details. REVIEWKEY SPECSNEWSDesignDisplaySoftwarePerformanceBattery LifeCameraValue for MoneyGoodLight and compact design Powerful Apple A18 SoC Customisable Action Button Good battery lifeBadLow light camera performance is below average Available in just two basic finishes Large display notch with thick borders 60Hz refresh rate display Slow wireless and wired chargingRead detailed Apple iPhone 16e reviewDisplay 6.10-inchProcessor Apple A18Front Camera 12-megapixel Rear Camera 48-megapixel RAM 8GBStorage 128GB, 256GB, 512GBOS iOS 18Resolution 1170x2532 pixelsREVIEWKEY SPECSNEWSDesignDisplaySoftwarePerformanceBattery LifeCameraValue for MoneyGoodPowerful SoC IP67 rating, wireless charging Slim and light Regular software updatesBadSmall, low-res display Gets warm when stressed Average low-light camera performance ExpensiveRead detailed Apple iPhone SE (2022) reviewDisplay 4.70-inchProcessor Apple A15 BionicFront Camera 7-megapixel Rear Camera 12-megapixel Storage 64GB, 128GB, 256GBOS iOS 15Resolution 750x1334 pixelsREVIEWKEY SPECSNEWSDesignDisplaySoftwarePerformanceBattery LifeCameraValue for MoneyGoodBig upgrades over the 14 Excellent ergonomics, build quality Very good all-round performance Apple ecosystem benefitsBadRelatively slow charging Expensive Still a 60Hz displayRead detailed Apple iPhone 15 reviewDisplay 6.10-inchProcessor Apple A16 BionicFront Camera 12-megapixel Rear Camera 48-megapixel + 12-megapixel RAM 6GBStorage 128GB, 256GB, 512GBOS iOS 17Resolution 1179x2556 pixelsKEY SPECSNEWSDisplay 6.70-inchProcessor Apple A16 BionicFront Camera 12-megapixel Rear Camera 48-megapixel + 12-megapixel RAM 8GBStorage 128GB, 256GB, 512GBOS iOS 17Resolution 1290x2796 pixels For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Apple, Apple iPhone 17e, Apple iPhone 17e Production, Apple iPhone 16e Sheldon Pinto Sheldon Pinto is based in Mumbai, and has several years of experience in reviewing smartphones and gadgets. As a Senior Reviewer at Gadgets 360, you will always find him deeply immersed in his reviews, switching from one phone to another. When the battery dies out, Sheldon is always browsing the web for a good sci-fi movie or reading up on cars and bikes. He also loves creating lists of interesting places to eat and travel. Sheldon is available on Twitter at @shellshocd, and you can mail him at ...More Related Stories0 Commentarii 0 Distribuiri 29 Views
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WWW.GADGETS360.COMSamsung Galaxy S25 FE to Reportedly Use the Same Exynos Chip as Last Year's Galaxy S24 FEPhoto Credit: Samsung Samsung Galaxy S24 FE was launched in India in September 2024 Highlights Samsung Galaxy S25 FE is likely to debut in the second half of this year Samsung also also tipped to use the Exynos 2400e on the Galaxy Z Flip FE The new model could be more affordable than the standard Galaxy S25 Advertisement Samsung Galaxy S25 FE is said to be in development as the successor to the Galaxy S24 FE that was launched last year. The South Korean brand has not confirmed its existence yet, the next 'Fan Edition' smartphone is expected to arrive in by the end of Q3 2025 or at the start of the fourth quarter. A new report suggests that the Samsung Galaxy S25 FE might actually debut with an Exynos chipset used on last year's model. The upcoming Galaxy S25 FE phone is expected to arrive as a toned-down version of the Samsung Galaxy S25.Samsung Galaxy S25 FE Might Feature an Exynos 2400e ProcessorAndroid Authority reports that the Samsung Galaxy S25 FE, codenamed R13, is now in the works. The latest Galaxy S24 FE handset was referred to as R12, while the Galaxy S23 FE was associated with R11. Internal code seen by the publication indicates that the upcoming device will arrive with the same chip as the Galaxy S24 FE. Based on the codename — siop_r13s_s5e9945 — the Galaxy S25 FE will reportedly use the S5e9945 processor, which is the part number of the Samsung Exynos 2400/2400e processor. If this information is accurate, the Galaxy S25 FE would feature the same Exynos processor as last year's model.Samsung equipped the Exynos 2400e processor in last year's Galaxy S24 FE. It seems like Samsung will skip the chipset upgrade entirely this year by using the same processor in the new model. The brand is rumoured to use the same Exynos 2400e on the Galaxy Z Flip FE.This also suggests that the Samsung Galaxy S25 FE will feature a chip that is noticeably less powerful than the Snapdragon 8 Elite and MediaTek Dimensity 9400.It is even said to fall short of the older Snapdragon 8 Gen 3 SoC in terms of performance. The handset is likely to debut in the second half of this year, as an affordable version of the standard Samsung Galaxy S25.Meanwhile, the report also claims that the Indian variant of the Galaxy M36 5G would come with the Exynos 1380 processor. The same chipset powers the existing Galaxy M35 5G.The Galaxy S24 FE arrived in September 2024 with a price tag of Rs. 59,999 for the 8GB + 128GB option. It has a 6.7-inch full-HD+ (1,080×2,340 pixels) Dynamic AMOLED display with a 120Hz refresh rate. It packs 8GB of RAM and up to 512GB of onboard storage. The handset boasts a triple rear camera unit led by a 50-megapixel primary sensor and a 10-megapixel selfie shooter. It came with support for Galaxy AI features and carries a 4,700mAh battery with support for 25W wired charging. KEY SPECSNEWSDisplay 6.70-inchFront Camera 10-megapixelRear Camera 50-megapixel + 12-megapixel + 8-megapixelRAM 8GBStorage 128GB, 256GBBattery Capacity 4700mAhOS Android 14Resolution 1080x2340 pixelsREVIEWKEY SPECSNEWSDesignDisplaySoftwarePerformanceBattery LifeCameraValue for MoneyGoodCompact and excellent aesthetics Top-notch display AI features loaded One UI 7 brings nice updates Decent camerasBad25W fast-charging limit Expensive (base price)Read detailed Samsung Galaxy S25 reviewDisplay 6.20-inchProcessor Snapdragon 8 EliteFront Camera 12-megapixel Rear Camera 50-megapixel + 12-megapixel + 10-megapixel RAM 12GBStorage 256GB, 512GBBattery Capacity 4000mAhOS Android 15Resolution 1080x2340 pixels For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Samsung Galaxy S25 FE, Samsung Galaxy S25 FE Specifications, Samsung Galaxy S25, Samsung Nithya P Nair Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new places (read cuisines) and sneaking in Malayalam movie dialogues to spice up conversations. More Related Stories0 Commentarii 0 Distribuiri 26 Views
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GAMINGBOLT.COMClair Obscur: Expedition 33 Review – TomorrowlandMany moments in Sandfall Interactive’s debut role-playing game stuck with me, even after the credits rolled, but perhaps the most poignant is from Sciel, a member of the so-called Disaster Expedition. “Death is a friend that will welcome me home.” At first, this may come across as accepting death before it even arrives, acknowledging the so-called great equalizer. However, from Sciel’s perspective, it offers two potential outcomes, both affording a reunion with her friends and family. Yet as ever-present as death can be throughout Clair Obscur: Expedition 33, life shines throughout. To prove that it’s not for nothing – that it’s beyond simply existing, even if it means struggling with crushing sorrow. The term references the strong contrasts between light and dark in painting to create a sense of volume, and this bleeds into every aspect of the gameplay. The turn-based combat with real-time elements; the mix of tragedy and joy; the impeccable homage to old-school RPGs in a contemporary shell. In short, Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary. "Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary." The story is compelling from the very get-go, starting in Lumiere, an island city separated from the main continent after the devastatingly mysterious Fracture. Its inhabitants know nothing of the outside world, save for the Monolith and the Paintress, who awakens once a year to paint a new number, after which every one of that age dies, dissipating into petals in an event known as the Gommage. The fact that it’s become part of daily life in the city further leans into the ever-present nature of death. Of course, its inhabitants aren’t taking this laying down…or at least they haven’t been for several decades. They send Expeditions of those with one year of life left to the continent in the hopes of destroying the Paintress and breaking the cycle once and for all. Why is she painting in the first place? Why does everyone die? Those are but a few mysteries that Gustave has to answer upon setting out. A kind-hearted yet sometimes timid engineer, Gustave is joined by Maelle, his foster sister. Despite having several years left, she yearns to explore the world outside Lumiere. However, as soon as their expedition lands on the beach of the continent, they’re accosted by Renoir, an old man who summarily slaughters them all (with some help from terrifying monsters known as Nevrons). With only a handful of survivors and little hope, Gustave sets out to reach the Monolith and stop the Paintress. Along with Maelle, he’s joined by the meticulous researcher Lune and the cheerful Sciel, a farmer turned teacher. Journeying through the continent, they meet the Gestrals, a race of wooden doll-like beings who yearn for combat and other challenges; seek out the legendary Esquie; and much more. To say any more would ruin the surprise beyond the obviousness of things not being what they seem. "There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling." Regardless, the plot is well-paced and tout, mixing the right amount of levity with seriousness. Some elements can feel a bit odd tonally, and by the time it’s all said and done, there are more than a few burning questions left unanswered. There are even elements that may be divisive among some players, but I feel that they suit the bigger picture, adding much-needed volume to the proceedings. While the larger conflict and mystery are intertwined with the group’s interpersonal relationships and bonds (and sometimes overshadow them), the characterization is extremely on point. Part of this is due to the natural dialogue, which lends more weight to the emotional moments. The other part is the voice acting. Charlie Cox is excellent as Gustave, balancing anxiety with an earnest nature that makes him imminently likeable. Kristy Rider lends a subtle sophistication and air to Lune, while Shala Nyx wonderfully embodies Sciel, who, despite her cheery and relaxed demeanor, seemingly carries a pall of sadness. Andy Serkis as Renoir, Ben Starr as Verso (a mysterious individual who tracks the expedition for unknown reasons) and Rich Keeble as Monoco (a Gestral who talks the talk and clumsily walks the walk) also shine throughout. But despite the tough competition, Jennifer English is my favorite. She lends an aura of innocence and street smarts to Maelle, later tinged with the trauma of watching her expedition murdered. The chemistry between the cast is also something to behold, whether they reminisce on the trials thus far, process grief, or try to make sense of everything happening. There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling. Also, shout out to the rest of the cast for voicing the voice logs of other Expeditions discovered throughout the continent. They’re a joy to listen to, and, on top of providing more context on what led to their demise, some genuinely poignant moments lay waiting to be discovered. Lore is always a challenging endeavor, but Clair Obscur’s logs paint an incredible portrait of the world while also getting me to care about these people. "All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with." Of course, you can chat up party members back at camp and increase bond levels, though the system could have used a bit more oomph beyond simply selecting one of two dialogue choices and watching the level increase. These interactions usually unfold as exchanges with minimal animation, though some unique moments occasionally emerge. The English lip-syncing also felt off on occasion, which took me out of some of the interactions (though the quality of the voice acting brought me back). Thankfully, this is less common during cinematics, which boasts incredible cinematography and animation work. Much has been made about the combat. How it’s dynamic and engaging, and the absolute highlight of the experience. Whatever you’ve heard or seen, good news – it’s even better than that. The fundamentals are straightforward enough – turn-based with a turn order determined by Speed, which also influences how often you act, which also applies to enemies. Action Points are spent on Skills, but you can also use them for Free Aim shots. Enemies can be stunned after receiving enough Break damage. So far, so good. Where Clair Obscur diverges from most other titles is in its use of real-time elements. Manually aiming to hit weak spots. Dodging attacks and parrying, leading to counters. Timed button presses for skills (though you can turn this off if it gets too obnoxious). You can also jump over certain moves and attack an enemy. Sometimes, the entire party may be targeted and upon parrying, they unleash a devastating triple counter. On top of this are Gradient Counters, used against specific enemy attacks, and Gradient Attacks, which unleash powerful techniques after consuming enough AP and building charges. All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with. It’s not long before you’re dealing with enemies who mix in sweeping attacks to jump over and must use Gradient Counters out of nowhere to survive devastating hits. The rush of parrying multiple hits, accompanied by the pause in music and punch of a counter is as dopamine-inducing the first time as it is the hundredth. Some enemies also have elemental affinities, which means they’re susceptible to different types of elemental damage. Use the wrong type, and you’ll deal less damage; use the same type of element and they’ll absorb your attack, regaining health. Not only will you have to consider which weapons to use (especially since their passives are integral to certain set-ups), but the Skills and synergies. "While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations." In terms of character kits, Clair Obscur does a phenomenal job of outlining the basics and slowly adding layers of complexity. For example, Maelle has three stances – Offensive, which deals and takes 50 percent more damage; Defensive, which reduces damage taken by 50 percent and grants additional AP on parrying; and Virtuose, which increases damage by a whopping 200 percent. Early on, the loop seems easy enough to understand – Offensive stance, then ignite an enemy and switch to Virtuose before dishing out more damage. However, you may decide to spec into Burn damage, thus leveraging a skill, which inflicts Burn stacks while also dealing more damage with each stack. It also switches you into Offensive stance, allowing you to gain more Burn stacks with a different skill. You could switch to Virtuose with another skill (which also recovers some AP) and use another skill, which consumes those Burn stacks, for big damage. Or you could come up with something completely different. And that’s only one character. Lune encourages thinking carefully about your equipped skills since each generates a Stain that can be consumed for different effects. Want to cast an Ice attack and receive four AP if the enemy is burning? How about taking another turn because two green Stains have been consumed? I opted for a completely different approach – using a weapon that generates random Stains on Free Aim shots (and two on a base attack). If the odds were in my favor, I would consume them to increase the damage of skills or activate Mayhem, which consumes all four Stains for massive damage and potentially breaks an enemy. Was it super-practical to try and get four different colored Stains to activate Elemental Genesis, one of her highest-damaging skills? Maybe not, but when it worked, it was a blast. Then you throw in the Pictos and Lumina, further diversifying your builds. Pictos are items containing stats and a passive effect, like dodging to obtain an Action Point or a percentage chance to inflict a Burn stack on a Free Aim shot. You can equip up to three, but once you’ve played four battles, the passive effect can be equipped as a Lumina by anyone (if you have the Lumina Points). It’s reminiscent of Final Fantasy 9’s system, and the options are extensive, from increased break damage on base attacks and Free Aim shots to health recovery each round, additional AP on Parry, and even +1 AP on Parry, but damage received is doubled. "The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords." There is a lot of choice available, yet, it’s streamlined and easy to enable. Even leveling up weapons to unlock their higher-level passives (since each has three) doesn’t feel grindy. You may not have enough resources early on to fully level up all the weapons, but later game threats offer more plentiful upgrade materials and even some free weapon level-ups. Considering your stats is important as well since weapons can scale off of two for more damage. However, you’ll want to diversify, especially since investing enough points in a stat could offer increases for others. By the endgame, your min-maxing route becomes clear but I still found it enjoyable to balance how much critical hit chance I needed and where I could compensate with Pictos. The other core pillar of Clair Obscur is exploration, which brings us to one of the more common points in previews – linearity. While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations. Granted, some stretches offer little more than going from point A to point B (to say nothing of the stages, which are little more than a beautiful backdrop where you collect a record to play back at camp), but it’s an upward curve of complexity. Level layouts and mechanics become richer and more complex as you progress. The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords. Which brings us to the overworld exploration. When the development team boasted about 30 hours of side content to go with the 30-hour story, it wasn’t kidding. Platforming challenges (including one that’s a clear homage to Only Up), Chromatic Nevrons (much tougher versions of foes who yield better rewards), Lost Gestrals, and optional areas teeming with challenging bosses – there is a deceptively large amount to discover. "You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention." While some mini-games feel rougher than others, the sheer range of content is still impressive. I was delayed for hours from finishing the story simply due to discovering a new region, boss or side story. You shouldn’t expect Final Fantasy 7 Rebirth levels of playtime, but it’s still a meaty experience that thankfully doesn’t overstay its welcome or pile on meaningless tasks. Regarding the presentation, what can I say about Clair Obscur’s visuals that screenshots and video haven’t already? Unreal Engine 5 is in full effect with stunning particle effects, atmospherics and textures (barring the rare low-res example). Character models look excellent, but the environments are on another level entirely in terms of detail. It’s a shame that the PS5 version has such severe pop-in while traversing the overworld, especially on Esquie. You won’t notice it as much while exploring levels on foot, though HDR can feel a bit too dark in some places, necessitating adjustments. At least Performance Mode is a consistent 60 frames per second, and there are options to turn off motion blur. When it comes to the music, there are no complaints whatsoever. The sheer variety in arrangements, from jazz and piano-backed pieces with high-range vocals to techno, is breathtaking. Whether it’s better than the very best in the genre is for you to decide, but it certainly deserves a place in that tier. It’s a shame, then, that a bug can occasionally cause the music in a fight to cut out, resulting in an awkward silence. This isn’t as terrible as the two times I got stuck in the environment, but otherwise, the level of polish is fairly strong. Clair Obscur: Expedition 33 has a few nagging issues, especially on PS5, but the positives are overwhelming and worth celebrating. A studio of this scale delivering such incredible production values, combat, story-telling, characterization, and world design is truly something special and I only hope it isn’t lost in the shuffle of big-name releases. You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention. This game was reviewed on the PlayStation 5. THE GOODA visual feast with distinct, memorable environments laden with incredible details. Combat is some of the best in the business, backed by numerous potential build choices. Excellent cast, backed by exceptional performances and tout story-telling. An incredible soundtrack. Stellar exploration with so much to discover. THE BADSome sections in levels devolve into running from one point to another. Extensive pop-in on PS5. Lip-syncing issues in the English dub. Bonds system could have used a bit more. Some awkward moments where the humor doesn't land. Final Verdict:AMAZING Paying homage to those that came before yet bursting with its own creativity, Clair Obscur: Expedition 33 is a must-play title for RPG fans.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.0 Commentarii 0 Distribuiri 29 Views
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WWW.RESETERA.COMClair Obscur: Expedition 33 || Review ThreadDeveloper: SandFall Interactive Publisher : Kepler Interactive Release Date: April 24th, 2025 Platform(s): Steam, PS5, Xbox Series S|X, Game Pass, Epic Games Store Metacritic: 91 Opencritic: 91 WRITTEN REVIEWS... Read more0 Commentarii 0 Distribuiri 29 Views
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WCCFTECH.COMMajor Motherboard Vendors Reportedly Increasing Motherboard Prices: ASUS, MSI, And Gigabyte Boards To Cost More In The Near FutureMost motherboard series already cost higher than previous generations and this will be another blow to consumers. ASUS, Gigabyte, and MSI Motherboards Rumored to Soar in Prices: Another Blow to Consumers After the Post-Pandemic Era? Since 2020, motherboard prices have soared significantly, with Intel motherboards reaching a staggering 40% higher average selling price compared to the pre-pandemic. AMD motherboards were no different and saw a 35% increase in avg selling price as well. While the motherboard market has just started to recover, new reports are suggesting that motherboard makers are reportedly going to increase the prices of their new products. As per Board Channels (via @harukaze5719), major Taiwanese motherboard companies, such as ASUS, MSI, and Gigabyte are reportedly increasing their motherboard prices. It's unknown as to when this price increase will take effect, but if this report is true, then current-gen motherboards such as AMD and Intel's 800-series could soar in prices in the near future. The exact reasons aren't out in public but could be attributed to several factors. If you remember, the US government extended the exemption of graphics cards and motherboards shipped from China recently, but as soon as the period is over, the products may rise in prices. The ongoing trade tensions may affect the worldwide market, with hardware manufacturers adjusting their pricing strategies to circumvent tariffs and, as we know, motherboard makers don't just manufacture their products in Taiwan alone. However, there might be more reasons that may affect the motherboard prices, including production costs, which have increased in recent years due to technological advancements. The higher-grade copper used in the circuit boards has surged in price as well. On top of that, the increasing labor costs and adoption of technologies such as PCI-E 5.0 and USB4.0 also affect prices. It's not clear whether the effect will extend to older motherboards, but it could be a possibility. We have yet to hear from these manufacturers, but such price increases are done silently without any official announcements. Currently, AMD's AM5 socket and Intel's LGA 1851 socket are the most recent ones, but Intel's LGA 1700 is more dominant in the market in sales. AMD's 800 series motherboards are already expensive with many budget segment models crossing the $300 mark and another price surge could make PC building more difficult than ever. Deal of the Day0 Commentarii 0 Distribuiri 29 Views
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WWW.YOUTUBE.COMكيفية إنشاء وكيل ذكاء اصطناعي على Make.com (شرح كامل) – مساعدي الذكي المؤتمت PART3كيفية إنشاء وكيل ذكاء اصطناعي على Make.com (شرح كامل) – مساعدي الذكي المؤتمت PART30 Commentarii 0 Distribuiri 25 Views
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HITMARKER.NETHollow Knight: Silksong will be released on both Nintendo Switch consoles, developer confirmsThe game is still set to arrive in 2025.0 Commentarii 0 Distribuiri 26 Views