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WWW.CANADIANARCHITECT.COMGuardian Glass honours Canadian project at annual commercial project awardsBibliothèque Gabrielle-Roy by Saucier & Perotte Architecteces. Photo credit: Courtesy of Prelco Guardian Glass North America recently honoured the glaziers and fabricators who made several buildings possible at its 8th annual Commercial Project Awards event in Las Vegas. “Guardian Glass is honoured to work with the talented glaziers and fabricators who brought the architects’ vision to life in these projects,” said Alan Kinder, director of commercial demand creation, Guardian Glass. “Our 2025 winners are just a slice of the hundreds of projects our partners execute every year. Their talent and skill in delivering buildings clad in Guardian SunGuard high-performance coatings continues to impress.” The six regional winners, which included a Canadian project, were selected from 36 nominees by glass industry leaders including Tom Culp, energy code consultant, National Glass Association, Deb Levy, CEO, key media and research, Sara Neiswanger, associate director, industry engagement, National Glass Association, Ellen Rogers, vice president of editorial content, key media and research, and Max Perilstein, communication strategist, sales source consultants. Among the selections of the 2025 Guardian Glass Commercial Project Award Winners, was Bibliothèque Gabrielle-Roy by Saucier & Perotte Architecteces in Laval, Quebec City, which used SunGuard SuperNeutral 68 on clear. The judges said the project used “expansive use of glass that provides light and view important to the multiple functions of this building, along with an interesting glass terrace.” “The building’s signature element, the gold ceiling, was enhanced by the glass and the uniqueness of its application,” added the judges. For more information or to see the full list of projects that were honoured by Guardian Glass North America, click here. The post Guardian Glass honours Canadian project at annual commercial project awards appeared first on Canadian Architect.0 Комментарии 0 Поделились 22 Просмотры
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WWW.UNREALENGINE.COM<p>Milestone leans into Unreal Engine 5 to keep MotoGP 25 out in front</p>We connect with Milestone Lead Game Designer Stafano Talarico to find out how the development team leveraged UE5 to push the experience to the next level while keeping the latest instalment of its annual franchise on track.0 Комментарии 0 Поделились 17 Просмотры
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WWW.SMITHSONIANMAG.COMSee the Flower Paintings of Rachel Ruysch, Whose Stunning Still Lifes Are Finally Getting the Attention They DeserveArt Meets Science See the Flower Paintings of Rachel Ruysch, Whose Stunning Still Lifes Are Finally Getting the Attention They Deserve The Dutch “old mistress” was renowned in her own lifetime. But since her death 275 years ago, her legacy has been largely forgotten Flowers and Fruit in a Forest, Rachel Ruysch, 1714 Toledo Museum of Art / Städtische Kunstsammlungen & Museen Augsburg In the 17th century, Holland was in bloom. Following a bout of “tulipmania” in the 1630s, it became fashionable to visit the Hortus Botanicus, Amsterdam’s botanical garden, to catch a glimpse of a world full of flora, made accessible to the Dutch public after years of colonial expeditions. Exotic flowers captured the attention of the art world, too. No Dutch flower painter was more renowned in her time than Rachel Ruysch, whose exquisite still lifes sold for even more than masterpieces by contemporaries like Rembrandt. But while she found great fame and fortune in her lifetime, Ruysch’s legacy declined after her death in 1750. While other old masters have graced the collections of the world’s most celebrated art museums, no North American museum owned a Ruysch until 1956, when the Toledo Museum of Art (TMA) bought Flower Still Life (1716-20). “Despite her exceptional career, Ruysch’s contributions to art history have been underexplored,” Robert Schindler, a curator at the museum, says in a statement. But thanks to Schindler, art historians and museumgoers will get a chance to learn more about Ruysch’s work. The TMA is hosting Ruysch’s first ever monographic exhibition. Titled “Rachel Ruysch: Nature Into Art,” the show opened on April 12 and will be on view until July 27. Flowers in a Glass Vase, Rachel Ruysch, 1704 Toledo Museum of Art / Detroit Institute of Arts With more than 100 loans from museums and private collections around the world, the exhibition features nearly 50 Ruysch paintings, alongside illustrated books, drawings and botanical and zoological specimens. “Through this exhibition, we aim to shine a spotlight on her remarkable achievements and trace her illustrious career while exploring the rich connections in her work between art and science during the Scientific Revolution,” Schindler explains in the statement. Science, after all, had been a dominant influence throughout Ruysch’s life. Born in the Hague in 1664, Ruysch was the eldest daughter of Frederik Ruysch, a prominent botanist and anatomist. Her father encouraged her artistic ambitions by placing her under the apprenticeship of Willem van Aelst, a still life specialist. Ruysch’s paintings exhibit a careful attention to detail, both in her keen observation of flowers and her deliberate brushstrokes. Masterpieces like Flowers and Fruit in a Forest (1714) display an impressive dedication to realism. Grapes look like grapes. A split-open pomegranate shows off its ruby arils. Some flowers droop downwards while others open proudly.As the Scientific Revolution spread across Europe, artists became increasingly devoted to realism in still life paintings of plants and flowers. As Thor Mednick, an art historian at the University of Toledo, tells the Toledo Blade’s Lillian King, it was “a moment when art and science were actually seen as equally important pursuits in what was generally known as natural philosophy. There was this feeling that art was a scientific intellectual pursuit along with the other disciplines.” The exhibition features Ruysch’s only surviving drawing—a detailed illustration of a Surinam toad that Schindler discovered in the archives of the Royal Society of London. “This [drawing] is the only time that Ruysch doesn’t use plants as her essential motif,” Schindler explains to Artnet’s Katie White. “Instead, it’s essentially a portrait of a toad, and situates her in the science of the time.” Ruysch’s chosen subjects also reflect rigid gender norms that dictated which artistic genres women artists were able to pursue. “History painting, which includes biblical, historical and mythological scenes, was at the top,” Schindler tells Artnet. “Then portraiture, and, at the bottom, still life painting.” History painting required artists to paint nude models, which women weren’t allowed to do. A 1692 portrait of Rachel Ruysch painted by Ruysch and Michiel van Musscher Toledo Museum of Art / Metropolitan Museum of Art Even within these strictures—and even while caring for 11 children—Ruysch excelled. “Her fame in her lifetime was extraordinary,” Megan Reddicks Pignataro, a curatorial research associate at the museum, tells BG Independent News’ David Dupont. The exhibition also features the works of her younger sister, Anna Ruysch, as well as other pioneering women artists who painted botanical scenes, including Maria Sibylla Merian, Johanna Helena Herolt and Alida Withoos. But the blooming heart of the exhibition remains Ruysch. “Rachel Ruysch: Nature Into Art” is a long overdue celebration of her remarkable career. “It’s been such a great project to work on. I’m hoping we’ve found ways to get that across to visitors and open the door for more scholarship,” Schindler tells Artnet. “There’s so much more to discover.” “Rachel Ruysch: Nature Into Art” is on view at the Toledo Museum of Art in Ohio through July 27, 2025. Get the latest stories in your inbox every weekday.0 Комментарии 0 Поделились 22 Просмотры
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VENTUREBEAT.COMReburn launches ambitious new IP with debut of La Quimera on PC via SteamGame developer, Reburn has launched its first original narrative sci-fi shooter game, La Quimera on PC via Steam.Read More0 Комментарии 0 Поделились 20 Просмотры
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WWW.GAMESINDUSTRY.BIZToronto-based developer Mighty Yell lays off unconfirmed number of employeesToronto-based developer Mighty Yell lays off unconfirmed number of employees Its next project, All Systems Dance, is still on track Image credit: Mighty Yell News by Samuel Roberts Editorial Director Published on April 25, 2025 The Big Con developer Mighty Yell has laid off an unconfirmed number of employees as it approaches the release of its next title, All Systems Dance. As shared on the Toronto-based company's BlueSky account, the statement pointed to 'financial challenges' being the reason behind the studio laying off a 'few' of its developers. "This is not a decision we came to easily, and we know the impact it will have on our team and community. We want to be as transparent as possible regarding the layoffs, and the difficult state of funding in games," the statement said. "We are still on track for the release of All Systems Dance, and we will share news about the launch very soon, but right now what's important is supporting our team through this tough time. "While we wish layoffs could be avoided, we are hopeful that we will get through this difficult chapter and bring as many members of the dev team as possible in the near future." Mighty Yell has two games to its name so far: The Big Con is a 2021 adventure game set in the '90s, while Knight in the Attic is a 2023 first-person VR game about interacting with an intricate labyrinth board. All Systems Dance, meanwhile, is a rhythm-action adventure game set in a dystopian world.0 Комментарии 0 Поделились 16 Просмотры
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WWW.GAMEDEVELOPER.COMIO Interactive co-founder launches new 'consensus'-driven studioTechTarget and Informa Tech’s Digital Business Combine.TechTarget and InformaTechTarget and Informa Tech’s Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.BusinessIO Interactive co-founder launches new 'consensus'-driven studioIO Interactive co-founder launches new 'consensus'-driven studioWombo Games has been developing 'Riders of Blackveil' for the last two years.Diego Arguello, ContributorApril 25, 20252 Min ReadImage via Wombo Games.IO Interactive co-founder and former Square Enix chief creative officer Janos Flösser has announced the founding of Copenhagen-based studio Wombo Games.The studio has been working on its debut title Raiders of Blackveil for the past two years. The studio's debut game is an action roguelite that mixes in elements from the MOBA and PvE extraction genres, and it‛s set to launch on Steam Early Access this summer.Flösser, the CEO of Wombo, said the studio will be run in a more "consensus"-focused manner than the previous companies he's worked at. "Raiders of Blackveil is our first title so it’s very special to us," Wombo Games CEO Janos Flösser said in an announcement. "It is a blueprint of our studio because every person at Wombo has contributed directly to its development.""At Wombo, we make decisions by consensus, and plan to continue that with feedback from our players once we launch in early access later this year."Via GameIndustry.biz, Wombo Games is composed of 21 developers, including veterans of long-running series like Tomb Raider, Deus Ex, Just Cause, and Hitman.Flösser‛s portfolio includes managerial credit on five Hitman games, spanning over a decade, from Hitman: Codename 47 in the year 2000 to Hitman Absolution in 2012. He also worked on Kane & Lynch: Dead Men and Freedom Fighters as manager, and is listed as producer for 2007's Hitman film adaptation.Related:The co-founder was also part of Reto-Moto, a studio formed in 1997 by fellow IO Interactive co-founders Jesper Vorsholt Jørgensen, Rasmus Guldberg-Kjær, Karsten Lemann Hvidberg, Martin Munk Pollas, Jacob Andersen, and David Guldbrandsen.Reto-Moto went bankrupt in 2022. Prior to the shutdown, the company sold its sole game, 2016‛s free-to-play MMO Heroes & Generals, to TLM Games. The new owner shut down the servers in May 2023, sharing the figure of 22 million players registered in the game‛s lifetime. The developer launched a Kickstarter campaign to fund a sequel in early 2023, but it didn‛t reach its goal.Read more about:Studio announcementTop StoriesAbout the AuthorDiego ArguelloContributorSee more from Diego ArguelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like0 Комментарии 0 Поделились 16 Просмотры
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WWW.THEVERGE.COMWaymo might be willing to sell you a self-driving car, says Sundar PichaiWaymo may sell autonomous vehicles for personal ownership at some point in the future, Alphabet CEO Sundar Pichai said during an earnings call last night. Pichai was asked about the long-term business model for Waymo, and he responded that it includes expanding partnerships like it has with Moove in Miami and Uber in Austin and, soon, Atlanta, but also mentioned “future optionality around personal ownership.” It’s not the first time Waymo extended the idea to sell you a self-driving car. Back in 2018 it swung a deal with Chrysler to build self-driving Pacifica minivans and the companies began discussions about how to eventually sell them as privately owned ones. And Waymo isn’t the only company thinking about selling you a personal self-driving car. Tesla CEO Elon Musk shared at the “We, Robot” event last year that people can buy a Cybercab for $30,000 by 2026. During Tesla’s earnings call on Tuesday, Musk quipped that robotaxis built by competitor Waymo “cost way more money” compared to the Cybercab. Tesla’s robotaxi seats two, lacks a steering wheel, and uses camera vision instead of the intricate set of sensors, including lidar, that are equipped in Waymo’s most common five-seater Jaguar I-Pace EVs. Waymo does have way more operational robotaxis on the road compared to Tesla, which has none. Waymo recently expanded testing to Japan, and Tesla plans to introduce robotaxis in Austin this summer as Musk promises “millions” of autonomous Tesla cars will be active by the end of next year.0 Комментарии 0 Поделились 18 Просмотры
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GAMEFROMSCRATCH.COMRust BEVY Game Engine Version 0.16 ReleasedRust BEVY Game Engine Version 0.16 Released / Uncategorized / April 25, 2025 The Rust powered open-source Bevy game framework just released Bevy 0.16, coming 5 months after the release of 0.15. The Bevy 0.16 release had 261 contributors and 1244 pull requests. Highlight features of Bevy 0.16 include: GPU-Driven Rendering: Bevy now does even more rendering work on the GPU (where possible), making Bevy dramatically faster on big, complex scenes. Procedural Atmospheric Scattering: Simulate realistic physically-based Earth-like sky at any time of day at a low performance cost. Decals: Dynamically layer textures onto rendered meshes. Occlusion Culling: Improve performance by not rendering objects that are obscured by other objects. ECS Relationships: One of the hottest ECS features is finally here: allowing you to easily and robustly model and work with entity-entity connections. Some caveats apply, but we’re excited to get a simple and robust solution to users today. Improved Spawn API: Spawning entity hierarchies is now significantly easier! Unified Error Handling: Bevy now has first class error handling support, making it easy, flexible, and ergonomic, while also making debugging easier! no_std Support: bevy itself and a ton of our subcrates no longer rely on Rust’s standard library, letting you use the same engine on everything from a modern gaming rig to a Gameboy Advance. Faster Transform Propagation: We’ve dramatically improved the performance of transform propagation for more objects at once, especially if they are static. Key Links Bevy Homepage Bevy 0.16 Release Notes Bevy GitHub Repository You can learn more about the Rust powered Bevy game framework/engine in the video below.0 Комментарии 0 Поделились 15 Просмотры
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WWW.IGN.COMFrancis Ford Coppola's Megalopolis Story Will Expand Into a Graphic Novel: 'A Sibling of The Film, Rather Than Just An Echo'There was no movie released in 2024 as divisive as Francis Ford Coppola’s Megalopolis. The bold, unique, and, to some, bizarre epic was the talk of the town immediately upon its premiere at last year’s Cannes Film Festival and became a major subject of both praise and ridicule as the year progressed. But now, the filmmaker will present the story in another form, as Megalopolis is set to be released as a graphic novel.The reinterpretation of the film will be titled Francis Ford Coppola’s Megalopolis: An Original Graphic Novel, and Abrams ComicArts will be publishing the book sometime in October, according to The Hollywood Reporter. It will be written by Chris Ryall, who is perhaps best known for his adaptations of major genre writers’ works including Stephen King, Harlan Ellison, and Clive Barker. Illustrations will be done by Jacob Phillips, whose work includes Newburn and That Texas Blood.Play“I was pleased to put the idea of a graphic novel in the competent hands of Chris Ryall with the idea that, although it was inspired by my film Megalopolis, it didn’t necessarily have to be limited by it. I hoped the graphic novel would take its own flight, with its own artists and writer so that it would be a sibling of the film, rather than just an echo,” Coppola told the outlet in a statement.“That’s what I feel Chris, Jacob Phillips and the team at Abrams ComicArts have accomplished. It confirms my feeling that art can never be constrained, but rather always a parallel expression, and part of the bounty we can make available to our patrons, audiences and readers.”Megalopolis follows a forward-thinking architect (Adam Driver) who believes it is his destiny to build a modern utopian city, but in the process makes an enemy of his city’s mayor (Giancarlo Esposito), who wants nothing more than to squash his plans to revitalize New Rome — as this is, of course, a Roman fable of sorts — into Megalopolis. The film is not currently available to stream but is available to rent or buy where you get your movies. Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.0 Комментарии 0 Поделились 24 Просмотры