• WCCFTECH.COM
    Gigabyte Addresses Thermal Gel Leakage in RTX 50 Series GPUs, Explains It Was Caused by Applying a “Higher Volume” of Gel
    Gigabyte has issued a statement to clarify the newly-emerged "thermal gel" leakage issue with the RTX 50 series, claiming that it is a problem with early production batches. Gigabyte Acknowledges Thermal Gel Leakage With NVIDIA's RTX 50 GPUs, Doesn't Specify Whether The Problem Is Covered Under Warranty For those unaware, we recently reported a user facing a thermal gel leaking problem with their Gigabyte GeForce RTX 5080 GPU, where it was claimed that with just one month of usage, a liquid started to flow towards the PCIe connection, which is likely Gigabyte's thermal conductivity gel designed as a replacement to conventional thermal pads. In an official statement, Gigabyte has verified the leakage issue, claiming that the problem might exist in early production batches since a "slightly higher volume of gel" was applied. In some early production batches for the GIGABYTE GeForce RTX 50 Series, a slightly higher volume of gel was applied to ensure sufficient thermal coverage. The overapplication may cause the excessive gel to appear more prominent, extended, and could potentially be separated from the designated area. While the appearance of extra gel might be concerning, this cosmetic variance does not affect the card’s performance, reliability, or lifespan. We had already inspected the issue, and adjusted the gel to the optimal amount in the following production runs. The excessive gel amount has likely contributed to the leakage the user had been facing, and it seems like the issue could occur with anyone, since adjustments were made to all RTX 50 series and RX 9000 series GPUs using the conductivity gel. Gigabyte has ensured that there isn't a defect with the gel itself, as it can sustain temperatures of up to 150°C, before the gel becomes a runny liquid. Interestingly, Gigabyte claims that the leakage issue doesn't affect the working of the GPU by any means, except from the disturbing appearance it gives. Gigabyte hasn't revealed whether the thermal gel leaking problem will be covered under warranty, as it is a manufacturer fault, according to the firm. However, the AIB does say that the issue won't arrive in upcoming GPU units, as they have fixed the gel quantity applied to each SKU. Deal of the Day
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  • GAMEDEV.NET
    Looking for graphic programmers for a new and interesting unpaid game
    Author Good evening dear friends I have an idea for a new, interesting and rare computer game and I am looking to recruit a team of developers, graphic designers, etc. to build this game. I am looking for unpaid volunteers to make this gameIs anyone willing to take up the gauntlet and help me with this?Note: I am just the idea behind the game. All profits will go to the game developers. This is going to be a game of games I promise you I am looking for people who know how to make a game with VR graphics qualityContact:Discord: nadia_h677Email: nadiakopelman5@gmail.comLooking forward to your responseBest regards, Nadia!
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  • Senior Rigging & Simulation Artist II – Temp (SFD / Cinematics) at Blizzard Entertainment
    Senior Rigging & Simulation Artist II – Temp (SFD / Cinematics)Blizzard EntertainmentSanta Monica California 90405 United States of America1 hour agoApplyTeam Name:CinematicsJob Title:Senior Rigging & Simulation Artist II – Temp (SFD / Cinematics)Requisition ID:R025258Job Description:Blizzard Entertainment’s Animation team is looking for a motivated and experienced senior character technical artist II to join its award-winning cinematics department.Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects, and we are looking for a multifaceted artist with that can help round out our team.This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.This is a 6-month temporary position.What You Bring to the TablePriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.Minimum Requirements:Experience10+ years’ experience rigging characters in Maya, or similar softwarePrevious experience working in feature film or a TV animation pipelineExperience in Python, MEL, C/C++, or other programming languagesStrong communication skillsKnowledge & SkillsStrong communication skillsAbility to manage, share knowledge and experienceStrong knowledge of character kinematics, deformations, and topologyKnowledge of cutting-edge character pipeline and workflow techniquesHigh proficiency in technical problem solvingExtra Points:History of generating cloth/hair rigs and creating art directed shot simulationsThorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industryKnowledge on subjects such as Maya tool development and pipeline designExperience working in HoudiniExperience rigging in UnrealAbility to generate tools to facilitate the rigging and simulation pipelinePassion for Blizzard Games and CinematicsRequired Application MaterialsResume (PDF Preferred)Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiencyYour PlatformBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.Our WorldActivision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft ® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $46.73 - $86.49 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • KOTAKU.COM
    Wicked Director And Deadpool Writers Join Split Fiction Movie
    A live-action movie adaptation of Split Fiction, EA and Hazelight’s recently released hit co-op game, is moving forward according to new report claiming that the director of Wicked is set to helm the film. It’s also reported that Sydney Sweeney will star in the adaptation that is being written by the team behind Deadpool & Wolverine. Suggested ReadingIs Alan Wake Worth Playing Before Its Sequel? | Total Recall Share SubtitlesOffEnglishview videoSuggested ReadingIs Alan Wake Worth Playing Before Its Sequel? | Total Recall Share SubtitlesOffEnglishOn March 21, Variety first reported that there was a bidding war in Hollywood over the live-action movie rights to EA’s Split Fiction. The game was a massive hit for EA, at one point reaching over 250,000 concurrent players on Steam and selling 2+ million copies in its first week. Split Fiction also received rave reviews from critics. Production company Story Kitchen is reportedly helping EA and Hazelight develop the film. And now we reportedly know who is directing, writing, and starring in the adaptation. EAOn Thursday, Variety reported that Sydney Sweeny (Euphoria) is set to star in the Split Fiction movie. It’s unknown which of the two main characters—Zoe or Mio—she will play. The outlet also reported that the upcoming adaptation will be directed by Jon M. Chu, who previously directed Crazy Rich Asians and Wicked. The outlet also claims that its sources say the movie’s screenplay will be written by Rhett Reese and Paul Wernick, the same duo behind last year’s mega-blockbuster Deadpool & Wolverine. Sweeney is reportedly going to be an executive producer on the movie, too. Story Kitchen has quickly become a big player in the video game adaptation business in Hollywood. The production company helped get the live-action Sonic movies off the ground, as well as the animated Tomb Raider series on Netflix. , which was also developed by Hazelight and published by EA. However, that project (like so many other video game movies) seems to have stalled at Amazon, while Split Fiction is moving along extremely quickly.  .
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  • UNITY.COM
    Unite Keynote summary: A peek inside Unity 6
    This week, Unity developers from around the world gathered in Barcelona, Spain for Unite 2024, and today’s Keynote packed in over an hour of new feature reveals, dev success stories, and in-Editor technical demos highlighting Unity 6 in production.We announced that Unity 6, the most stable and performant version of Unity, will be available on October 17, 2024, and supported over the long term. Unity 6 gives you the tools you need to build the games you want to build and reach even more players across more platforms. It comes with improved graphics rendering for greater control over your game visuals, simplified multiplayer workflows, and improved support for web browsers. You can still download the preview here.The Keynote was livestreamed on Twitch and YouTube (where you can also watch the whole show on demand), but if you just want the highlights, we’ve got you covered.“With what we’re showing today, we mean to demonstrate just how we will play our part, to become the partners we once were, only better,” explained Unity’s CEO and President Matt Bromberg, kicking off the show. “More focused on things that make a tangibledifference to you every day. Investing more in powering the ecosystem that makes Unity unique. More focused on stability and what you need to be great. More capable of helping you through the entire game development lifecycle. Put Simply: Unity is here to help you develop great games, and connect with players.”Unity 6 includes powerful graphic performance features like Render Graph, a rendering framework for Universal Render Pipeline (URP) that reduces memory bandwidth along with energy consumption on mobile. The release’s new lighting features are available for both Scriptable Render Pipelines (SRPs), URP and the High Definition Render Pipeline (HDRP), including a new Light Baking Architecture and Adaptive Probe Volumes (APVs), a system that places light probes automatically based on geometry density to power realistic lighting and dynamic effects like lighting scenarios.We also showcased new tools to help you maximize CPU and GPU performance, like the GPU Resident Drawer and Split Graphics Jobs for faster rendering, or GPU Occlusion Culling, which improves GPU performance by reducing per-frame overdraw. Spatial-Temporal Post-Processing (STP) takes frames rendered at a lower resolution and upscales them, producing a high-quality and temporally antialiased image.Many of these features were first teased in the Unite 2023 Keynote, where we also debuted the Fantasy Kingdom in Unity 6 demo for HDRP. This year, we showed the same demo optimized for URP and running on mobile, and shared that the Fantasy Kingdom in Unity 6 project and assets will be available to learn from on the Unity Asset Store, free for non-commercial use, landing alongside the Unity 6 release next month.The best part of new feature reveals? Seeing them in production to get a sense of what they can help you achieve.We debuted the latest cinematic demo from Unity’s Originals team, Time Ghost, featuring a massive, highly detailed outdoor scene with realistic high-fidelity characters – all in real-time. The team opened up the Editor to show how the clip’s world was made possible in real-time using features like the Entity Component System (ECS), APVs, Scenario Blending, SpeedTree vegetation, and more.We also zoomed in on a unique solution to a chronic CG problem. We showed how an artist on the team created an AI model that he brought into the Editor with Unity Sentis in order to approximate complex, high-fidelity cloth deformations that were fast enough for real-time.We followed that up with another look at the tools in production, this time a hotly anticipated game, the next high-octane co-op heist from 10 Chambers, Den of Wolves.10 Chambers COO Svante Vinternatt and Unity’s Mike Geig jumped into the Editor to look at some of the Unity 6 features delivering big gains for the team, like GPU Resident Drawer, APVs, STP, and support for DirectX 12 Split Jobs. “We originally intended for Den of Wolves to be made with Unity 2022 LTS,” explained Vinternatt. “But after seeing the improvements in Unity 6, both in terms of performance and rendering quality, upgrading became an obvious win.”Accelerating your multiplayer development is another big focus area for Unity 6 to make integration, iteration, and deployment faster and more reliable. We dug into a few new features that streamline this process, like Multiplayer Center, which recommends tools and learning materials tailored to your specific project’s needs, and Multiplayer Services Package, which simplifies adding more modular networked features as you need them. We also demoed the new Multiplayer Play Mode, showing just how easy it is to simulate and test multiplayer scenarios right in the Editor using our free Megacity Metro demo (which we’ve also updated for you to use and start learning with in Unity 6). In just a few clicks, the team was running multiple instances, all wired together, side by side next to the Editor.We also looked beyond buildtime tooling for multiplayer. Distributed Authority (beta) is a new network topology that keeps the state of the gameplay server-side while the simulation is distributed to your players’ game clients for seamless host migration as you scale.To wrap up our multiplayer coverage, Highrise Studios’s founder and CEO Milan Peschl came onstage to talk about how the team is using the full suite of Unity 6 Multiplayer Services in their upcoming game Degenheim, coming to Steam this fall. He recounted how they started out with a mix of solutions and third-party asset packs, but ultimately opted to use the complete multiplayer ecosystem that’s already pre-integrated in Unity 6.“As an indie startup,” explained Peschl, “this unlocks ‘big studio possibilities’ and abstracts away the complexity our devs hate, allowing us to focus on what we love: the game itself.”Of course the real key to any game’s success is finding and keeping players. So next we turned to building, managing, and optimizing live games, looking first at a Unity LiveOps workflow called Releases (beta), designed to make it easier for teams of all sizes to safely experiment in live games. Coming soon to open beta, this new process will enable you to smoothly roll out updates, new levels, and other content that helps drive player engagement and retention, monitor the new release’s performance using Cloud Diagnostics, and then roll back changes quickly to tweak and rerelease if there’s an issue.Building on this concept, Google’s Jack Buser took the stage to share Google Cloud’s vision for living games, games that grow and adapt to become even more successful through a mix of scalable infrastructure and AI.From there, we turned our focus to tools for building a successful game business. We started by looking at mobile gaming leaders like SYBO, whose hit game, Subway Surfers, has been thrilling millions of players for over a decade. We then dug into how mobile studios of all sizes can strike a balance between monetizing for revenue and offering players an awesome gaming experience using Unity LevelPlay.LevelPlay is now integrated into the Unity Editor, enabling you to access not only Unity Ads and ironSource Ads, but up to 25 different ad networks, which all compete for the best price for space inside your game. It includes a suite of tools to fine-tune your ad experience by previewing them from players’ perspectives, A/B testing, real-time performance reports, and the ability to build ad experiences segmented for different user groups. You can also tap into help with player acquisition, even transferring your monetization revenue to fund your user acquisition campaigns. We’ve always prided ourselves on our extensive reach – over 20 platforms and counting – and in Unity 6, we’re offering new ways to target mobile with Unity Web. Offering fast load times without installs, mobile web is growing in popularity by offering bite-sized content for casual gamers, and they’re great for samples like Stratton Studios’s jaw-dropping Project Prismatic.We’re excited to see more of you jump into developing web games, so we’re working with Crazy Games on a game jam, where you can leverage Unity 6’s runtime support to create a game just for web browsers.We’re thrilled about Unity 6 – we’ve partnered closely with customers to make it the best, most stable and performant Unity release to date. But we wrapped our Keynote with a sneak peek at what we’re working on to help you build and run incredible games in upcoming generations.Most importantly, we’re committing to supporting Unity 6 for as long as necessary to better serve our customers, and expanding the way we provide that support to help you get more value out of the Editor and Engine. We started with the Unity 6.1 Update early next year – that’s still part of the Unity 6 release generation, but, well, updated. It will continue to build on the same core Unity 6 capabilities, but will also include new features like support for foldable and larger-screen formats, Deferred+ rendering in GPU Resident Drawer, and new build targets and build profiles. You’ll be able to access these new features and improvements, and we’ll make it easy to bring your Unity 6 projects to the update when it ships next year.But we’re also well into production on the next major release generation after that, driven by your feedback. It will bring a fundamental shift in approach for the Engine, and just a few of the major features include bringing ECS into the heart of the Engine and introducing a new content pipeline approach, worldbuilding system built on DOTS, animation system, and better scripting. This generation offers a lot to be excited about, but it’s a ways out yet.We are so excited to have you dive into Unity 6 in less than a month! We can’t wait to see what you create.Unity 6 releases October 17, 2024. Stay tuned for more coverage of Unite 2024, including highlights from our deep-dive technical breakout sessions, and share your thoughts and questions with the rest of the community on Discussions.
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  • TECHCRUNCH.COM
    Musk’s xAI Holdings is reportedly raising the second-largest private funding round ever
    In Brief Posted: 10:29 PM PDT · April 25, 2025 Image Credits:Stefani Reynolds/Bloomberg / Getty Images Musk’s xAI Holdings is reportedly raising the second-largest private funding round ever Elon Musk’s xAI Holdings is in talks to raise $20 billion in fresh funding, potentially valuing the AI and social media combo at over $120 billion, according to a new Bloomberg report that says talks are in the “early stages.” If successful, the deal would be the second-largest startup funding round ever, behind only OpenAI’s $40 billion raise last month. The funding could help alleviate X’s substantial debt burden, which is costing the company a whopping $200 million monthly in servicing fees, per Bloomberg’s sources, with annual interest expenses exceeding $1.3 billion by the end of last year. A raise of this size would also showcase AI’s continued investor appeal, as well as reflect Musk’s surprising emergence as a political power player inside President Trump’s White House. Musk will likely draw from some of the same backers who’ve consistently funded his ventures, from Tesla to SpaceX, including Antonio Gracias of Valor Equity Partners and Luke Nosek of Gigafund. Gracias has even taken on a role as a lieutenant in Musk’s Department of Government Efficiency. xAI didn’t respond immediately to comment. Topics AI, Elon Musk, xAI Holdings
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  • WWW.GAMESPOT.COM
    Expedition 33 Passes Huge Sales Milestone, And That's Not Even The Full Story Of Its Success
    Clair Obscur: Expedition 33 developer Sandfall Interactive has announced that the game has already sold 500,000 copies, just after launch. In a social media post, the studio said the game reached this sales milestone "sooner than we'd ever imagined."Expedition 33 is also on Game Pass, and presumably the 500,000 figure does not include people playing via the subscription service. Expedition 33 is the No. 2 best-selling game on Steam right now, only behind Oblivion Remastered, and it's reached more than 70,000 concurrent players. The game is also on PS5.Some industry observers theorized that Expedition 33 might have had its lunch eaten by Oblivion Remastered, as it surprise-launched just two days before Expedition 33. Both are Game Pass titles, but clearly, there is enough room for multiple success stories this week. Both Bethesda and Sandfall shared congratulatory messages with each other regarding their respective game launches this week.Continue Reading at GameSpot
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  • GAMERANT.COM
    The Best Team-Ups In Marvel Rivals Season 2
    Marvel Rivals'Hellfire Gala brought a bunch of meta shifts in the form of buffs, nerfs, team-ups, new maps, and, of course, the mutant telepath, Emma Frost, making her dazzling debut. However, in addition to the new team-ups, old ones were removed, and some effects were made semi-basekit, like Thor's +100 health from Voltaic Union.
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  • WWW.POLYGON.COM
    How to join the Thieves Guild in Oblivion Remastered
    Joining the Thieves Guild faction in The Elder Scrolls 4: Oblivion Remastered is one of the first — and least dangerous — things you can do outside the main story. The Thieves Guild gives you a way to make some extra cash by playing Robin Hood, and at the end of it all, you even get a secret base. This guide explains how to join the Thieves Guild in Oblivion Remastered and what to expect once you do. How to join the Thieves Guild in Oblivion Remastered Oblivion Remastered presents several ways to learn about the Thieves Guild, some more complicated than others. You can examine wanted posters in the Imperial City to learn about the Gray Fox, and then ask two nearby guards about him to learn that the Waterfront District is an area of interest. You could also get sent to jail for stealing or trying to pick someone’s pocket. The next time you rest after getting out of prison, Myvryna Avrano, a Gray Fox disciple, appears next to you with an invitation to join the guild. The invitation directs you to the Waterfront District as well, and it kicks off the “Finding the Thieves Guild” quest. Or you can just go to the southern part of the Waterfront District at 11 p.m. and wait for the Doyen, Armand Christophe, to show up and start the initiation ceremony. The event happens regardless of how much you know about it or if you pick up the associated quest, so if you’re in a hurry, this is the best way to get started. Two other would-be initiates show up, and Armand explains what he wants you all to do: steal a book from someone called Amantius Allectus. He provides no other information about where to look, but the house in question is in the Temple District. Leave the Waterfront District, and turn right once you enter the Temple District.  Follow the path along the wall, and you’ll see a door on your left. Enter it. Once you’re inside, look to the room’s right wall for the desk. Investigate it, and grab the book. There’s no lockpicking mini-game required for this quest, and it doesn’t matter if you picked a stealthy class or sneaky race. If you get lost, follow Methredhel. She heads directly for the target. If she’s getting too far ahead, you can attack her with or without a weapon to slow her down. Despite Armand’s plea not to kill each other, you can’t actually harm Methredhel even if you hit her with an axe, and no one remembers after the fact, either. Leave the house, and return to Armand to officially join the Thieves Guild. It’s possible that a guard apparently blessed with the ability to see through walls will accuse you of theft as you leave. He’s courteous enough not to murder or arrest you in the middle of a conversation, though, so if you make it back to Armand, the Doyen can take care of your bounty for half of the stated price and smooth everything over. How to start Thieves Guild quests in Oblivion Remastered The point of joining the Thieves Guild is to steal things, so naturally, all the guild quests are about that. You also get access to fences, shady merchants who sell the goods you steal from others, and can pay beggars in any city for information about potential marks. You only have one fence to start with, Ongar in Bruma. Sell him 50 gold worth of goods to start picking up more guild quests. The only wrinkle in all this is if you plan to do the Mages Guild questline as well. One of the Thieves quests has you robbing a mage, but he’s unhappy about it and fights back. If you kill him while being a Mage Guild member, you’ll get kicked out for murdering a colleague. You can buy your way back in, but there are better uses for your money.
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