• X.COM
    In this house, what’s yours is actually the cats 😻 💺 TC500 LUXE 📸: @Joesephyr 🐈: Cammy
    In this house, what’s yours is actually the cats 😻💺 TC500 LUXE📸: @Joesephyr 🐈: Cammy
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  • GAMINGBOLT.COM
    Days Gone Remastered Review – Reinvigorated at Last
    When Days Gone released all the way back in 2019, it didn’t exactly receive the critical reception that Sony’s first party games usually do. Perhaps one of the most divisive games in PlayStation’s recent history, Days Gone reviews were mixed, pointing out technical hiccups, pacing issues, and an open world that borrowed too much from its contemporaries. Yet, there was a certain charm to it which resulted into a ton of players loving what it had to offer. Shockingly, by February 2022, Days Gone had sold over 7.32 million units, arguably more than some of Sony’s more prominent first party exclusives. It quietly became a cult classic, driven by its excellent world atmosphere, a somewhat likeable protagonist, and a surprisingly engaging story that concluded into a mind bending but largely unresolved plot. But despite the magnificent sales and player love, Sony’s treatment of the IP has been puzzling. Aside from a solid PC port release in 2021 and now this PS5 remaster, there’s been radio silence from the Japanese tech giant on a potential sequel. It’s as if Sony doesn’t quite know what to do with this franchise, even though fans clearly want Deacon to return and close the story. So, with the game getting a fresh coat of paint on Sony’s current-gen consoles, the PS5 and PS5 Pro, the question stands, how good is Days Gone Remastered? Does it manage to reach its full potential after all these years? Let’s find out. "Unless you’ve been living under a rock, the story of Days Gone is pretty much an open secret by now." Unless you’ve been living under a rock, the story of Days Gone is pretty much an open secret by now. But if you are unaware, let me give you a short recap. You step into the shoes of Deacon, a drifter and biker who’s survived the Freaker outbreak but along the way, lost contact with his wife, Sarah. The two were separated during the early days of the outbreak, and Deacon, being the gritty character he is, refuses to believe she’s dead. His journey to find her leads him across massive challenges, dangerous environments, and crossing paths with a cast of characters ranging from interesting to downright boring. One thing that quickly stands out is Deacon’s habit of talking to himself. Sometimes it works, adding a sense of intensity to the creepy world as you drive on your bike, other times it becomes borderline annoying when they overstay their welcome. However, the real problem isn’t Deacon’s monologues, it is its narrative’s uneven pacing. The first half of the story moves at an extremely slow pace, taking its sweet time to lay down the basics, and it’s only around the halfway mark that the plot finally shifts into maximum gear, delivering the impactful moments and major story beats that we all came for. Unfortunately, Days Gone Remastered doesn’t address these pacing issues and the skeleton of the original story remains intact. However, if you’re willing to stick through the first half, the payoff is absolutely worth it. However, by the time you reach the ending, the game will leave you with more questions than answers, hinting at untapped potential that still longs for a sequel. Just like the original game, the freaker hordes remain the highlight of Days Gone Remastered. With multiple massive hordes to tackle, each encounter demands careful preparation, focus, stocking up on the best weapons, crafting explosives, and smartly placing traps and mines. Even six years later, battling these crazy big swarms feels just as thrilling and never gets old in 2025. While wildlife and human enemies add some variety and challenge to the proceedings, their AI still leaves something to be desired, making the freaker hordes easily the star of the show. "The world design remains one of the game’s strongest features, thanks to its scary forests, dilapidated houses, and abandoned factories." Combat in Days Gone Remastered holds up surprisingly well. As you are probably aware by now, it’s a system that is largely inspired by The Last of Us, so it’s bound to hold up well years later. Most of the guns feel punchy, with feedback that makes each enemy encounter satisfying. However, the melee combat, while functional, lacks that satisfying crunch. Don’t get me wrong, it gets the job done but doesn’t deliver much in the way of weight. Still, the third-person combat overall is solid, and the wide variety of weapons makes experimenting fun. So, whether you’re gunning down the horde from a distance using an assault rifle or going in up close and loud with a hand gun, there’s enough here to keep combat fun throughout the game’s run time The world design remains one of the game’s strongest features, thanks to its scary forests, dilapidated houses, and abandoned factories. The varied landscapes are beautifully realized and help sell the creepy atmosphere of a post-apocalyptic world. Deacon’s bike is central to this world, it’s your biggest weapon, and thankfully, there’s a wide range of customization options to make it a beast. Managing fuel levels, upgrading its several parts, and keeping it tip top all ties seamlessly to the game’s excellent survival loop. Deacon himself also progresses through various skill trees, unlocking crucial upgrades that make a real difference, especially when facing the larger hordes later in the game. "On top of better frame rates and resolution, the PS5 version also enhances the original’s visuals in subtle but meaningful ways." Now that we have the basics out of the way, what about the remastered version itself? The remastered version of Days Gone brings several noticeable improvements in the tech and graphics departments. We played the game on the base PS5, and it offers two graphical modes: Performance which targets a resolution of 1440p at 60 frames per second and Quality which runs the game at native 4K resolution at 30 frames per second. Both modes perform well, but I preferred the Performance Mode due to its stable 60FPS, which made everything from exploring the game’s open world to fighting hordes feel so much smoother. For context, the PS4 Pro used checkerboarded 4K at 30FPS, while the base PS4 ran at native 1080p and 30FPS, so, having a much cleaner, visually rich experience on PS5 is a major win in my book. On top of better frame rates and resolution, the PS5 version also enhances the original’s visuals in subtle but meaningful ways. There’s a new atmospheric and sky simulation that makes sunlight and skies look more natural, better lighting and shadow quality, improved ambient occlusion, and increased foliage draw distance. While none of these changes are groundbreaking on their own, together they make the game’s graphics feel more alive. Load times are shorter when compared to the original, but they are not completely eliminated like some of the modern games from recent years. The game also takes advantage of the PS5’s DualSense controller, with haptic feedback and adaptive triggers mostly noticeable when using different weapons. The implementation is decent, varying from weapon to weapon, but it’s a nice to have feature that adds to the overall experience. "The Horde Assault mode is easily one of the best new features in this remaster that truly elevates the Days Gone experience." Days Gone Remastered on PS5 introduces three new modes: Speedrun, Permadeath, and Horde Assault. Speedrun mode is exactly what it sounds like, complete the story as fast as possible, with the in-game timer pausing during cutscenes to keep it fair. Permadeath, on the other hand, raises the challenge even higher: if you die once, it’s over. Given how challenging Days Gone can get, especially in the late game with bigger hordes and harder encounter, both modes are perfect for players looking for a real test of endurance and patience. However, the best new addition is without a doubt Horde Assault. This mode is all about what made Days Gone special: the massive freaker hordes, and dials it up even further with even bigger ones. You unlock different maps where increasingly larger hordes come at you in waves. As you struggle to survive longer, you gain XP that unlocks special “Injectors” that can either help or hinder you. Some injectors make freakers explode when they die, giving you an edge but can also hurt you if you are near them, while others, like starting at maximum enemy aggression, make proceedings even tougher. As you progress, you’ll also unlock cosmetics and even more injectors to customize your experience. It’s an intense mode where you’re constantly on the run, never having the time to rest as you mow down dozens of freakers. It’s easily one of the best new features in this remaster that truly elevates the Days Gone experience. Challenges from the original game also make a return, placing players in specific scenarios like stealth ambushes, timed bike runs, or taking down set numbers of human enemies, basically individual scenarios from the story mode. These challenges are a fun experience that work perfectly if you’re looking for action packed missions after finishing the story. "In its current state, it has now firmly established itself as one of the best titles in PlayStation’s library." There’s no doubt that Days Gone has some issues that even a remaster can’t fix. The uneven storytelling, some boring NPCs and inconsistent AI are still present, but there’s also so much to love about the game in 2025. The improved visuals, and the fantastic new modes like Speedrun, Permadeath, and Horde Assault, are extremely engaging for anyone who loves a real challenge. Whether this remaster was truly necessary, or whether Sony could have simply updated the PS4 and PC versions with new content, is a topic for another day, but one cannot deny that the overall package with the remaster is simply superb. Days Gone Remastered represents the maturity of a game that once had a shaky release, then with time got better with post launch patches and updates, improved further with a great PC port, and now shines even brighter on the PS5. In its current state, it has now firmly established itself as one of the best titles in PlayStation’s library. It’s a shame that Sony doesn’t seem interested in doing much with the IP going forward. Will that change someday with a Days Gone 2? Only time will tell. This game was reviewed on the PlayStation 5. THE GOODImproved visuals, The new modes (Permadeath, Speedrun and Horde Assault) are excellent additions, Great world design, In-depth customization mechanics, The freaker horde. THE BADInconsistent AI, story takes a long time to pick up, some NPCs are just downright boring and lack depth. Final Verdict:AMAZING Days Gone Remastered is the definitive way to play one of the most divisive games from the PlayStation library. Sony, it’s time to think about Days Gone 2.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.
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  • WWW.RESETERA.COM
    The Hundred Line -Last Defense Academy- |OT| Students of Despair
    Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island Release Date: April 23, 2025 Price: $59.99 Standard, $69.99 Digital Deluxe, $99.99 Limited Edition Platforms: Switch & PC *Demo Available with Progression Transfer to Full Release View: https://m.youtube.com/watch?v=JNrgeoTWplU Pre-Order Bonus (Any Platform) - Prequel Novel Project Extreme x Despair is here! "Kazutaka Kodaka" and "Kotaro Uchikoshi" comes a brand-new adventure game! Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest! The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders? The curtain rises on 100 days of war and despair... Extreme Despair-Filled EndingsTakumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have... Defensive BattlesWhen the invaders attack, it's up to you to protect the school in SRPG battles. Use each student's unique Specialist Skills to turn the tide of battle in your favor! Free Time & ExplorationSpend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school. You can even use the items you find to craft gifts and get even closer to your allies! EditionsDigital Deluxe Edition Contents -Full game "The Hundred Line -Last Defense Academy-" -Digital Art Book -Digital soundtrack Limited Edition - Full Game - Metal Pin - 3D Acrylic Diorama - Soundtrack CD - 15 Art Cards - Defense Academy Short Novel - Full Color Artbook - Lenticular Art Card   Last edited: Tuesday at 10:56 AM Patitoloco Member Oct 27, 2017 27,743 I believe in Kodaka, I believe in Uchikoshi. I'm in for the journey.  NovumVeritas Member Oct 26, 2017 10,939 Berlin Reviews are up, too: The Hundred Line -Last Defense Academy- Reviews The Hundred Line -Last Defense Academy- is rated 'Mighty' after being reviewed by 11 critics, with an overall average score of 88. It's ranked in the top 2% of games and recommended by 82%... opencritic.com   Bigkrev Member Oct 25, 2017 12,941 Played the demo on PC and Switch. The performance was better than I was expecting on Switch, so I'm picking it up on that. Really hoping that the talk about there being a billion different endings is mostly just PR and they don't actually expect me to play this for a thousand hours!  dodo667418 Knights of Favonius World Tour '21 Member Oct 28, 2017 1,944 I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible  Mauricio_Magus Member Oct 25, 2017 15,634 I have very high hopes for this game and from the reviews it seems like people are having a great time with it.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,693 Early reviews are in the same range as the Danganronpa games rather than Code Rain   Lumination Member Oct 26, 2017 15,703 So ready for this one. As I said in the demo thread, this is the first post-Danganronpa/999 series game that felt actual quality. I've been waiting 10yrs for this.   AHA-Lambda Member Oct 25, 2017 12,663 Scores looking very good :D   NoobSauceG7 Member Feb 7, 2022 2,137 Glad this turned out better than rain code. Excited to check this out.   Lowblood Member Oct 30, 2017 6,227 I hadn't really looked into this one much since the announcement, but based on those gifs, there's quite a bit more Danganronpa than I realized. I'm probably going to wait for the eventual PS5 release a la Rain Code, but I'm glad it's being received well so far.  diggler41 Member Oct 27, 2017 951 Kansas City Wow. Looking very good. Pre-ordered   Salikawood Member Dec 26, 2024 1,340 what if this is Danganronpa in disguise I'm curious but I might wait for a sale. I lovedddd V3 despite others being lukewarm on it  Patitoloco Member Oct 27, 2017 27,743 dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... Sounds like everything I wanted. Thank you for this review.   Trigger Powered by Friendship™ Member Oct 26, 2017 3,601 Atlanta, GA dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... Shit, I wasn't looking to buy another game this week. But I'm sold now.  tucah Member Oct 25, 2017 1,481 I'm more of an Uchikoshi guy than a Kodaka (I've only played the first Danganronpa although I loved it) but I've been insanely hyped to see what madness they create together and I'm pleasantly surprised to see it review glowingly so far. Played a couple hours of the demo and I'm digging it a ton, truly cannot wait to dive into the full game this week.   Sumio Mondo Member Oct 25, 2017 10,671 United Kingdom NovumVeritas said: Reviews are up, too: The Hundred Line -Last Defense Academy- Reviews The Hundred Line -Last Defense Academy- is rated 'Mighty' after being reviewed by 11 critics, with an overall average score of 88. It's ranked in the top 2% of games and recommended by 82%... opencritic.com Click to expand... Click to shrink... Damn, this is reviewing even better than I thought it might. 89 on OC and 87 on MC so far.  Greywaren Member Jul 16, 2019 12,831 Spain This is reviewing so much better than I expected! I may have to check it out soon.   jschreier Press Sneak Fuck Verified Oct 25, 2017 1,263 This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened).   NovumVeritas Member Oct 26, 2017 10,939 Berlin Sumio Mondo said: Damn, this is reviewing even better than I thought it might. 89 on OC and 87 on MC so far. Click to expand... Click to shrink... Yep, indeed. 85 now. Still nice to see.   Lumination Member Oct 26, 2017 15,703 Telling yall, this is the real deal. jschreier said: This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened). Click to expand... Click to shrink... Glad you found the time to try it out and that you feel the same haha.   OP OP Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island I mnade a review thread y'all lol Hundred Line: Last Defense Academy Review Thread Metacritic - 85 Opencritic - 85 Nintenderos - 9.5/10 CGM - 6.5/10 HeyPoorPlayer - 4.5/5 NoisyPixel - 9.5/10 AnimeNewsNetwork - A- ShackNews - 7/10 GamingTrend - 80/100 NintendoLife - 9/10 (Positive) https://www.youtube.com/watch?v=YL6JGF9-iGM&feature=youtu.be 4/5... www.resetera.com   Lihwem Member Mar 17, 2020 845 Fuckkkkkkkkkkkkkkkk I didn't realise that was releasing so soon! Thanks for the threads! (I still need to play Rain Code...)  Threadmarks Switch vs. Steam Deck vs. ROG Ally New Index OP OP Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,467 Ibis Island The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net View: https://www.youtube.com/watch?v=7TvjY8F_8Mk&pp=ygUUSHVuZHJlZCBMaW5lIERlZmVuc2U%3D   Last edited: Monday at 9:36 AM New Index Sumio Mondo Member Oct 25, 2017 10,671 United Kingdom jschreier said: This game is great - much better than AI: The Somnium Files and Rain Code (and we can all agree to pretend World's End Club never happened). Click to expand... Click to shrink... I honestly forgot all about that game, to be honest, haha.  Nachos Member Oct 26, 2017 828 Off topic, but where did this line come from? I'm making a video about English vs Japanese typography, and this is clearly direct-translated from Japanese marketing copy Project Extreme x Despair is here! "Kazutaka Kodaka" and "Kotaro Uchikoshi" comes a brand-new adventure game! Click to expand... Click to shrink...   Lumination Member Oct 26, 2017 15,703 I was shocked how well the demo ran on Deck. Even their og magnum opuses ran pretty crappily.   Lotus One Winged Slayer Member Oct 25, 2017 123,188 Jawmuncher said: The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net View: https://www.youtube.com/watch?v=7TvjY8F_8Mk&pp=ygUUSHVuZHJlZCBMaW5lIERlZmVuc2U%3D Click to expand... Click to shrink... Can't wait for stuff to start getting Switch 2 ports so I don't have to decide between a physical copy and 60 fps/better load times  cw_sasuke Member Oct 27, 2017 29,877 Really liked the demo and it seems like the final product didn't disappoint either. Now the question is when im gonna be able to play it. Might be post Switch 2 launch. Lumination said: I was shocked how well the demo ran on Deck. Even their og magnum opuses ran pretty crappily. Click to expand... Click to shrink... Switch is the lead system and it's run great on there, so it performing well on Deck is a given ag that point.  tucah Member Oct 25, 2017 1,481 Nachos said: Off topic, but where did this line come from? I'm making a video about English vs Japanese typography, and this is clearly direct-translated from Japanese marketing copy Click to expand... Click to shrink... I've seen it a bunch in the marketing, it's on the English Steam page as the first line under About the Game.  Lumination Member Oct 26, 2017 15,703 I really liked 13 Sentinels, but even if you didn't, you have to acknowledge the ambition of weaving 13 narrative threads together with dynamic ordering. I wonder how 100 "real" endings stacks against that!   Kazer "This guy are sick" Member Oct 27, 2017 3,062 Nice OT! Reviewing better than expected. I enjoyed the time I put into the demo so I'll be there day one. Man, this week might be too much. This game, Clair Obscur, and possibly the Oblivion remaster. And I still need to finish Suikoden 2.  Liam Allen-Miller Member Nov 2, 2017 7,902 Shibuya Jawmuncher said: The Hundred Line: Last Defense Academy Is Good on Nintendo Switch and Great on Steam Deck | RPG Site Our feature on The Hundred Line -Last Defense Academy- covers the full game's Switch port, Steam Deck recommended settings, PC port features, ROG Ally impressions, and more. www.rpgsite.net Click to expand... Click to shrink... I actually kind of disagree with the Switch assesment. 30 FPS, of course, but otherwise I felt it was quite excellent. Played handheld on my Switch Lite 90% of the time and would easily recommend it as a great version of the game.   Homura ▲ Legend ▲ Member Aug 20, 2019 6,848 dodo667418 said: I got the chance to get an early review key. What an incredible game. If you know you'll play this sooner or later, try not to read or hear anything about it and just head in. I enjoyed my time with it immensely. It's possibly my new favorite work from Kadoka / Uchikochi, 9/10 in my opinion with some very small nitpicks Some more details about my experience with the game, also without any spoilers: The story of the game has a very nice flow. I felt like there was no down-time for me, I couldn't put it down last week You can really feel both Kadoka's influence as well as Uchikochi's. It's the best of both worlds and possibly the most coherent story I've read from the two in my personal opinion. I'm super excited to discover how other people liked it. It doesn't quite reach the batshit crazy vibes that I adore so much in VLR, but it obviously has plenty great twists and secrets in store Darumi and Shouma are hilarious and my two favorite characters. If you played the demo, you know them already. They have many great moments in the game. Can't remember the last time I laughed so much in a videogame as in one particular scene here The SRPG combat is very well done. It's not overly complex, but still quite meaty, decently challenging and gets expanded on pretty nicely over the course of the game. There comes a time where it gets dragged out and almost a bit of a nuisance just how long multi-wave battles take. Though again, probably my favorite gameplay component in any Visual Novel from the two creators involved Enemy designs and battle arenas could have used more variety The structure of 100 days does get a bit tiresome. There's a daily routine for most days with a morning announcement, a gathering/briefing at the cafeteria and a night announcement. After going through these segments a dozen times, it gets quite repetitive clicking through these texts. Deciding on activities in free time is fun, but it stays quite shallow over the course of the game. It's a very casual take on the system and I didn't feel pressured to "make the most of my day" at all times which I quite enjoyed. Exploration on the Mario Party-like board is a fun distraction. Perfect experience on the Steam Deck. No native 800p though, so you'll have black bars top and bottom. Apart from that, great performance at max settings. That said, there are cloud saves, so I moved back and forth between Deck and my desktop PC. Remember to change back from 4K to 1080p maximum when you change to Deck again because there are no device-specific settings saved. At 4K it chugs quite a bit on the Deck and at first I thought I was going crazy at the drop in performance lol Fantastic soundtrack and the English dub is great. That said, the majority of text is not dubbed. They use moaning and grunts all the time which I personally got annoyed with rather quickly. No way to turn it off unfortunately. About the promise to deliver 100 endings: I'll try to stay as vague as possible - for a game that promises 100 endings, it's surprisingly very linear… at first. Choices do come into play at a certain point. Let's just say the game is indeed quite ambitious and the script really is gigantic. It's a fantastic package and a must-play game for anyone who likes stuff from both Kadoka and Uchikochi. I'd argue it's also a fantastic entry to the genre. It obviously still has plenty Japanese craziness, so you need a certain tolerance for that, but it's not too bad. Here's my German in-depth review if you're interested: https://axyo.de/the-hundred-line-last-defense-academy-im-test/ Let me know if you want anything else answered, I'll try to stay as spoiler-fr ee as possible Click to expand... Click to shrink... As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings?   Lumination Member Oct 26, 2017 15,703 Homura said: As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings? Click to expand... Click to shrink... There is a Uchikoshi flowchart. One review said if you do a battle in any part of the flowchart, you can skip that battle if it appears on any other branch.   dodo667418 Knights of Favonius World Tour '21 Member Oct 28, 2017 1,944 Homura said: As someone who tends to try and complete as much of a game as possible before moving on, is there a NG+ system or something similiar to speed up playing through the game, in order to get the endings? Click to expand... Click to shrink... Lumination said: There is a Uchikoshi flowchart. One review said if you do a battle in any part of the flowchart, you can skip that battle if it appears on any other branch. Click to expand... Click to shrink... That's true, though that only applies to battles that play out the exact same way. If there's different battle conditions, and they do change from path to path, you'll have to fully go through the battles again. It's a really extensive game and you can literally spend hundreds of hours with it. As a rough estimate, I'd say you need to plan in around 50-60 hours if you use a guide, obviously a lot more if you go in completely blind.  Dashful Community Resettler Member Oct 25, 2017 2,792 Canada Happy this is finally coming out and is reviewing well. Going to get back to the demo today to get a head-start.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,194 Reviews look great! I'll wait to see if I snag a Switch 2 to determine if I should play now.   Apollo Corrupted by Vengeance Avenger Oct 25, 2017 9,860 gonna be good   Lumination Member Oct 26, 2017 15,703 I was surprised they did this, but XSeed published their streaming guidelines last week. View: https://www.youtube.com/watch?v=BBgXe21t5SQ   vestan #REFANTAZIO SWEEP Member Dec 28, 2017 27,479 Great OT! Demo was awesome, can't wait to dive into the full game.   werezompire Zeboyd Games Verified Oct 26, 2017 14,986 Demo was tons of fun, glad to hear that the finished game is even better.   Dmax3901 Member Oct 25, 2017 8,514 Any indication of overt sexualisation/weird treatment of minors?   werezompire Zeboyd Games Verified Oct 26, 2017 14,986 Dmax3901 said: Any indication of overt sexualisation/weird treatment of minors? Click to expand... Click to shrink... Can't speak for the full game since I've only played the demo. The 3-hour demo has a brother & sister where the brother is way obsessed with his sister (sister seems embarrassed by it which I assume will be a plot point later). There was a joke about sex at one point. There was a vaguely magical girl transformation sequence, but I think it's only for the main guy (when the party transformed, it only focused on the main character). None of the character designs so far have been super-sexualized. Oh and I guess at the beginning, the main character's mom teases him and his long-time friend about how they should get married. Wasn't entirely clear if the two characters were supposed to be in high school or college (or maybe I just missed it). Here's the ESRB description: The Hundred Line -Last Defense Academy- - ESRB The Hundred Line -Last Defense Academy- - Mature 17+ - This is a role-playing game in which players follow a man recruited to an academy tasked with protecting humanity from destructive invaders. www.esrb.org   Last edited: Monday at 11:10 PM dojo32161 Member Sep 4, 2019 2,293 Very excited for this as someone who loves all of Uchikoshi's stuff, and I do mostly enjoy Kodaka's work although Rain Code was kind of... okay, especially in the case mystery department and Yuma/Shinigami's interactions just kind of being boring, but those last two chapters were much improved. Very excited to see that damn flowchart.   Renteka-Bond Chicken Chaser Member Dec 28, 2017 5,944 Clearwater, Florida All I hope for, above all else, is that this game doesn't get as up it's own ass about Hope and Despair as Danganronpa does. It's actually embarrassing how the characters will just rapid fire them out without a hint of irony. I'm all for sincerity in writing, but they make Kingdom Heart's light/darkness schtick look tame in comparison. Looking forward to the game though, will grab it ASAP but won't get to it til after Clair.  mrmickfran The Fallen Oct 27, 2017 32,898 Gongaga I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer  RochHoch One Winged Slayer Member May 22, 2018 21,143 ngl I wasn't sold on this when it was first announced, but these impressions make it sound like it's exactly my kind of crazy nonsense Might wait to play it on Switch 2 but I'll for sure give this a go  Lotus One Winged Slayer Member Oct 25, 2017 123,188 mrmickfran said: I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer Click to expand... Click to shrink... Lmao  Renteka-Bond Chicken Chaser Member Dec 28, 2017 5,944 Clearwater, Florida mrmickfran said: I started the demo earlier. Already hate some of the characters within the 1st hour. What could possibly be worse than a siscon? A siscon written by the Danganronpa writer Click to expand... Click to shrink... God, the anxiety around that dude. The Danganronpa games are absolute shit at handling sexuality in their games, so I'm dreading this character, especially since, with 100 endings, there's bound to be some bad ends specifically dealing with that nonsense. Hope the sis gets that orgy she's looking for though, girl is mad repressed (which is also ripe for 'nonsense'). 
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  • WWW.POLYGON.COM
    The last Blue Prince secret? Sharp political commentary
    In Blue Prince, you never see another person. There are no weapons, per se. You interact with the world only through your note-taking ability and your wits. It is, quintessentially, a puzzle game. And playing Blue Prince like it is just a puzzle game will get you to the credits. But that’s not the whole story. Hidden after the credits and between the puzzles is a timely political warning.Throughout the game, as you stumble across letters and books, you’ll get hints at an underlying mystery happening both in the background and in the past — a missing beloved children’s author; a disgruntled employee and a blackmail scheme; a daring heist at a local museum; and a heavily redacted history book.Even with just a bit of in-game reading, I could tell there was more to the story after I hit the credits — more mysteries to explore, and some lingering loose threads to tie up. I expected more puzzles and maybe some more insight into the mysteries of the Mount Holly Estate, where the game takes place.I certainly didn’t expect an all-too-timely political thriller that touches on themes of fascism, jingoism, censorship, and political violence.To explain what I mean, I’ll have to spoil some of the late-game mysteries of Blue Prince. You’ve been warned.[Ed. note: Again, the following contains late-game spoilers for Blue Prince.]Image: Dogubomb/Raw Fury via PolygonThe first hint that I came across myself was a rejection letter for a manuscript of a children’s book named The Red Prince. You learn from a thought scribbled on the page that the book’s ending had to be changed because it was “too political.”Then, a bit later — and with a bit of work — I found two versions of a history book. The first version I read was heavily redacted, and told the story of a drunken ruler whom no one liked. Yes, I could see that some sections had been covered, but the words that remained painted all the picture I needed.Image: Dogubomb/Raw Fury via Polygon and Image: Dogubomb/Raw Fury via PolygonIt wasn’t until later that I found an unedited version and could see what had been redacted. Censoring those lines with the removal of choice words completely changed the (hi)story. What was taught in schools (you can find in-universe classrooms) and what actually happened were completely different.Image: Dogubomb/Raw Fury via PolygonBy only showing me the redacted version first, the game made me complicit in the cover-up. I fully believed that the drunken ruler no one liked was the villain of the story. Why wouldn’t I? The history book told me so.Instead of a tale of a rightfully ousted drunkard, the true history is one steeped in class warfare, with dissenting nobles backing a coup. And then, with careful edits to the history books — changing the name of the kingdom and erasing the old one — and forbidding even certain flags from being displayed in public, the narrative shifted. “History is written by the victors,” after all. (It seems to me to be no coincidence that one of the kingdoms involved in the coup is named “Nuance.”)Image: Dogubomb/Raw Fury via PolygonThroughout the game, the main character’s mother — who is also that beloved children’s author — is a conspicuous absence. Her books appear, but she has been missing for years and is presumed dead. For much of the game, it’s hinted — but never outright said — that she fled the country to escape the government’s goons.That particular mystery culminates in a genuinely shocking moment. While Blue Prince had provided plenty of history about the (in-game) political violence in the past, none of it was necessarily tangible in the present. There was a reference to families fleeing after the coup years ago, but it obviously couldn’t happen now.Obvious, that is, until I reached the Safehouse (through a fittingly elaborate puzzle).Image: Dogubomb/Raw Fury via PolygonInside, I found a map detailing an escape route. And lots of guns.It’s a harsh reality check in a game that’s ostensibly about losing yourself in puzzles and mysteries. And one that, if you continue to engage with Blue Prince past the credits, serves as a reminder that all of the things it’s warning about can still happen. Not bad for “just” a little indie puzzle game.See More: Blue PrincePlaystationPlaystation logoWindowsWindows logoXboxXbox logoExplore The GameWhy it mattersThe goal of Blue Prince is as simple as it is paradoxical: Find the 46th room in a home with 45 rooms. Bring a notepad and a pen. Create a screen capture folder, because you’ll be spamming F12. And absolutely find a friend to play alongside you, so someone understands what you’re on about.— Chris Plante, Editor-in-chiefBUY AT:
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  • WCCFTECH.COM
    Bloodlines 2 Dialogues Are Maze-like to Avoid People Beelining for the Good Choices
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Bloodlines 2 Dialogues Are Maze-like to Avoid People Beelining for the Good Choices Alessio Palumbo • Apr 27, 2025 at 07:00am EDT Now that Vampire: The Masquerade - Bloodlines 2 has a firm release window of October 2025, new developer The Chinese Room (which replaced Hardsuit Labs a few years ago) has discussed the long-awaited role-playing game sequel in an exclusive interview that appeared in the latest issue of PC Gamer magazine. Speaking of the game's dialogues, Game Director Alex Skidmore emphasized that they will feel like a maze, partly to avoid people just heading straight toward the standard good choice options. We ultimately want narrative exploration, so each of those dialogue trees is a kind of maze. So we didn’t want people to sort of switch off and go, ‘I’m looking for the good choice, or the Paragon choice’. Because the moment you do that, you’re always going to press top right or whatever. Even though this new iteration of Vampire: The Masquerade - Bloodlines 2 will put players in the role of an Elder vampire called Phyre (rather than the newly created Thinblood originally imagined by Hardsuit Labs), The Chinese Room made sure to leave plenty of room for players to interpret the character however they want. Narrative Director Ian Thomas explained: We’re deliberately leaving space for the player. If we went, ‘Here is your character, they’re like this, they have done this, all of these things,’ actually, in a way, it’s not important that they know all that backstory – at least to start with, because we are dumping them into a new and unfamiliar situation. How we show the status of the character is in other people’s reactions to that character. And so, rather than saying at the beginning, you’re a legend, we build that by people’s reactions to you. Then there’s the power level, which I think would show pretty heavily very early on. The first time you accidentally punch a guy across a room, which I think is very different from the start of Bloodlines 1. At the start of the game, Phyre, who is waking up after a long slumber, is bound and stripped of most of their Elder powers. However, even in this state, they're still a force to be reckoned with. Lead Sound Designer Tessa Verplancke adds: They’re much more quiet. Their foley doesn’t make as much noise because even without their powers, even when they’re nerfed, they’re way more silent than all the rest of them. You can feel how strong and powerful they are. Even if you can’t use all of their powers, when they’re climbing up things, they don’t even need to have a little exertion when they do it. So even in their movements, they’ve been made to be more powerful audibly, and you can subtly tell that nothing is really difficult for you. We expect to learn much more about Bloodlines 2 over the next five months or so. Stay tuned for more info. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.TECH-WD.COM
    شركة xAI في محادثات لجمع 20 مليار دولار
    الرئيسية/الأخبار/شركة xAI في محادثات لجمع 20 مليار دولار الأخبارمقالات مميزة شركة xAI في محادثات لجمع 20 مليار دولارذكرت وكالة بلومبرج أن شركة xAI Holdings – المملوكة لإيلون ماسك – تجري مباحثات مع مستثمرين لجمع تمويل بقيمة 20 مليار دولار، في صفقة قد ترفع قيمة الشركة المتخصصة في الذكاء الاصطناعي إلى أكثر من 120 مليار دولار.ونقلت الوكالة في تقريرها الذي نشرته يوم الجمعة عن مصادر مطلعة على المفاوضات، أن المبلغ النهائي للتمويل قد يتجاوز 20 مليار دولار، حيث لم يتم تحديد الرقم النهائي بعد.وذكرت مصادر في وقت سابق من هذا الشهر أن ماسك كان يسعى إلى تحديد “قيمة مناسبة” لشركة xAI. وجاءت هذه التصريحات خلال مكالمة مع مستثمري الشركة. ولم يذكر الرئيس التنفيذي لشركة تسلا في ذلك الوقت صراحةً أي جولة تمويل قادمة، لكن المصادر أشارت إلى أن xAI كانت تستعد لجمع رأسمال كبير في المستقبل القريب.يأتي هذا التطور بعد شهر واحد من استحواذ الشركة الناشئة في مجال الذكاء الاصطناعي على منصة X في صفقة أسهم قدرت قيمة xAI بنحو 80 مليار دولار ومنصة التواصل الاجتماعي بنحو 33 مليار دولار.وقال ماسك معلنًا عن الصفقة عبر منصة X: “مستقبل xAI وX متشابكان. اليوم، نتخذ رسميًا خطوة لدمج البيانات والنماذج والحوسبة والتوزيع والمواهب. سيطلق هذا الاندماج إمكانات هائلة من خلال مزج قدرات الذكاء الاصطناعي المتقدمة وخبرة xAI مع الانتشار الواسع لمنصة X”.إذا تمت صفقة التمويل الجديدة بالقيمة المذكورة، فستصبح شركة xAI واحدة من أعلى الشركات الناشئة في مجال الذكاء الاصطناعي من حيث التقييم، متفوقة على العديد من المنافسين في هذا القطاع الذي يشهد نموًا متسارعًا وسط سباق محموم بين عمالقة التقنية لتطوير تقنيات الذكاء الاصطناعي. بواسطة CNBC تابع عالم التقنية على
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  • WWW.UNLIMIT-TECH.COM
    FiiO تطلق مكبر الصوت المحمول Snowsky Anywhere بتقنية بلوتوث
    أعلنت شركة FiiO رسميًا عن إطلاق مكبر الصوت المحمول Snowsky Anywhere (F3401S) بتقنية Bluetooth، والذي يتميز بقاعدة مغناطيسية مبتكرة تتيح تثبيته على أي سطح معدني، حتى في الوضع الرأسي.جاء تصميم Snowsky بشكل دائري مع هيكل مقاوم لرشات الماء وفقًا لمعيار IPX6، ويتوفر بثلاثة ألوان هي الأبيض والوردي والأخضر الزيتوني.كما زودت FiiO السماعة بحزام مدمج لتسهيل حملها، خاصة مع وزنها الخفيف الذي لا يتجاوز 190 جرامًا (حوالي 6.7 أوقية)، بالإضافة إلى إمكانية تثبيتها باستخدام حلقة تسلق (كارابينر) على الحقائب وأحزمة اليد.تعتمد السماعة على أحدث بروتوكولات الاتصال اللاسلكي Bluetooth 5.4، مما يتيح دعم بث الصوت إلى عدة أجهزة باستخدام تقنية Auracast، مع توفير بث صوتي بزمن تأخير منخفض. علاوة على ذلك، يمكن إقران سماعتين من Snowsky Anywhere لإنشاء نظام صوتي ستيريو متكامل.من ناحية الأداء، تحتوي السماعة على سعة بطارية تبلغ 1400 مللي أمبير، تدعم تشغيل محرك الصوت بقياس 45 مم لمدة تصل إلى 21 ساعة من الاستخدام قبل الحاجة إلى إعادة الشحن. ويتم شحن البطارية بالكامل خلال ساعتين عبر منفذ USB-C.تتوفر سماعة FiiO Snowsky Anywhere حاليًا عبر متجر Aliexpress بسعر يتراوح بين 39 و59 دولارًا أمريكيًا، بينما لم تُطرح بعد عبر متجر FiiO الرسمي على أمازون الولايات المتحدة.ويُذكر أن FiiO قد أعلنت عن زيادة في الأسعار بنسبة 40% بدءًا من 1 مايو 2025، نتيجة الحرب التجارية التي يقودها الرئيس ترامب ضد الصين، لذا يُنصح الراغبون في اقتناء Snowsky Anywhere أو منتجات FiiO الأخرى مثل مشغل الموسيقى المكتبي R7 بالإسراع بالشراء قبل حلول الموعد المحدد.المصدر
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  • WWW.YOUTUBE.COM
    تحويل أي مقال مكتوب لصوت واقعي بجودة خرافية مجانا! 🔥
    تحويل أي مقال مكتوب لصوت واقعي بجودة خرافية مجانا! 🔥
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