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    Andy Walsh | //adapt.one
    Andy Walsh joins ADAPT ONEWe are proud to welcome Andy to ADAPT One, with his vast experience with Blender, Unreal Engine having worked with illustrious clients such as Terraform Studios, Warner Bros., Skydance, Illfonic and Sony.Concept Artist | Andy Walsh Art
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    Delta Force
    Delta ForceTrizz Teases Delta Force Game Reboot With Data-Driven Trailer (Directors Cut) Stashhttps://adapt.one/editorial/link/196/Delta+Force/
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    Wikipedia picture of the day for November 15
    Sherman's March to the Sea was a military campaign of the American Civil War conducted through Georgia by Major General William Tecumseh Sherman of the Union Army. The campaign began on November 15, 1864, with Sherman's troops leaving Atlanta, recently taken by Union forces, and ended with the capture of the port of Savannah on December 21. His forces followed a "scorched earth" policy, destroying military targets as well as industry, infrastructure, and civilian property, disrupting the Confederacy's economy and transportation networks. The operation debilitated the Confederacy and helped lead to its eventual surrender. This picture shows an engraving by Alexander Hay Ritchie depicting Sherman's March to the Sea.Engraving. credit: Alexander Hay Ritchie; restored by Adam CuerdenRecently featured: Percy GraingerRunion stonechatClimate changeArchiveMore featured pictures
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    On this day: November 15
    Wikimedia templateNovember 15Deodoro da Fonseca1859 Sponsored by Greek businessman Evangelos Zappas, the first modern revival of the Olympic Games took place in Athens.1864 American Civil War: Union army general William Tecumseh Sherman began his March to the Sea, inflicting significant damage to property and infrastructure using scorched-earth tactics on his way from Atlanta to Savannah, Georgia.1889 Brazilian emperor PedroII was overthrown in a coup led by Deodoro da Fonseca (pictured), while the country was proclaimed a republic.1922 During a general strike in Guayaquil, Ecuador, police and military fired into a crowd, killing at least 300 people.1959 Two men murdered a family in Holcomb, Kansas; the events became the subject of Truman Capote's non-fiction novel In Cold Blood, a pioneering work of the true crime genre.Madeleine de Scudry (b.1607)Sara Josephine Baker (b.1873)Charles Thomson Rees Wilson (d.1959)Margaret Mead (d.1978)More anniversaries: November 14November 15November 16ArchiveBy emailList of days of the yearAbout
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  • Nekki releases Cascadeur Mobile
    Thursday, November 14th, 2024Posted by Jim ThackerNekki releases Cascadeur Mobilehtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Originally posted on 18 January 2024, and updated for the final release.Nekki has released Cascadeur Mobile, a new mobile edition of Cascadeur, its AI-assisted character animation software. The new app makes it possible to animate 3D characters on an iPhone or iPad, then export the animation to refine in the desktop edition of Cascadeur.Create animations based on real-world physics, aided by AI-based toolsLaunched in 2019, Cascadeur is intended as an artist-friendly alternative to conventional animation software for game development, motion graphics or visual effects work.Although it has standard tools for rigging, posing and animating characters, its unique selling point is a set of AI-assisted, semi-automated toolsets.Its AutoPosing system lets users quickly establish key poses for a character by positioning a small number of joints, with Cascadeur taking care of the rest of the body.The software can then calculate a physically correct trajectory between the poses.New mobile edition: pose and animate characters in augmented realityCascadeur Mobile adapts those workflows for use on mobile devices.Users can pose characters to match a reference images or videos, using gesture controls and a simplified version of the standard Cascadeur interface.The characters can be animated using core features from the desktop application, including the timeline, IK/FK interpolation, Ghosts, Trajectories and the Tween Machine.The rough animation can then be converted into a physically accurate version of itself using the built-in AutoPhysics system, with a separate slider control adding secondary motion.The app also includes an AR Mode, making it possible to animate characters in augmented reality, as shown in this video.Price, system requirements and release dateCascadeur Mobile is compatible with iOS 13.0+ and iPadOS 13.0+: according to Nekki, you need an iPhone 11 or better for an optimal experience.The base app is free, but to access the complete feature set, you need a paid-subscription, which costs $7.99/month or $49.99/year.The full toolset is also available free to users with Pro subscriptions to the desktop edition of the software, which have a standard price of $49/month or $588/year. Download Cascadeur Mobile from the App StoreHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Editors note: in the light of Russias invasion of the Ukraine, readers may wish to know that Nekkis development teams are located in Russia, although the company is headquartered in Cyprus.Latest NewsNekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024More NewsScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsOlder Posts
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  • WWW.CGCHANNEL.COM
    Unreal Engine 5.5: discover 10 key features for CG artists
    Thursday, November 14th, 2024Posted by Jim ThackerUnreal Engine 5.5: discover 10 key features for CG artistshtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Epic Games has released Unreal Engine 5.5, the latest major version of the game engine and real-time renderer.Even by Epic Games standards, its a major update, with the release notes divided up into over 100 sections, many covering multiple individual features.The changes span every major toolset, including level design, coding and audio, but below, you can read our pick of the 10 key features for CG artists, as opposed to programmers.They range from headline changes like the MegaLights toolset to new character rigging and animation tools, by way of hidden gems like the Day Sequence plugin and Color Grading Panel.1. MegaLights: use hundreds of dynamic lights in real-time scenes (Experimental)Undoubtedly the most talked-about feature in Unreal Engine 5.5 although one still some way off being production-ready is the new MegaLights system.Billed as the Nanite of lights, it aims to do for lighting what the virtualized geometry system did for asset creation, enabling artists to work without having to think about in-engine performance.According to Epic, MegaLights makes it possible to use orders of magnitudes more lights than before and still maintain real-time performance: the demo above shows a scene with over a thousand shadow-casting lights running on a PlayStation 5.It provides an alternate direct lighting path, replacing shadow maps and ray traced shadows.Unlike standard deferred shading, in which lighting quality remains constant but processing cost increases with the number of lights, MegaLights have constant performance, but visual quality decreases with light count.The system uses ray tracing by default, and supports area lights as well as point and spot lights.2. Light Function Atlas: bake expensive animated light functions to 2D texturesAnother performance-enhancing lighting feature in Unreal Engine 5 is the Light Function Atlas.It bakes computationally expensive animated Light Functions into 2D textures that are projected onto the scene at runtime, reducing processing overhead.Although it has some limitations, particularly with Directional and Rect lights, it makes it feasible to use chromatic light functions in production.And while it has had less attention than the MegaLights system, the Light Function Atlas can be used with it, making it possible to use light functions with MegaLights.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_Deformers.mp43. Control Rig: author animatable deformers and assign them to characters in Sequencer Unreal Engine 5.5 also features some major updates to rigging and animation workflow, including the option to author animatable animation deformers inside Control Rig.The deformers can then be applied to characters inside the Sequencer animation editor.An accompanying Animator Kit plugin provides a library of readymade Control Rigs with built-in deformers including Lattice and Sculpt that can be used as a base for custom rigs.Suggested uses include contact deformation and squash-and-stretch effects, as shown above.4. Modular Control Rig and Chaos Modular Vehicles (Beta/Experimental)The Modular Control Rig introduced in Unreal Engine 5.4 moves into beta in the latest release, and gets a number of feature and workflow improvements.They include new sets of modules for creating rigs for quadruped characters and vehicles as well as bipeds.Were focusing on the latter here, since Unreal Engine 5.5 includes another related new feature, the Chaos Modular Vehicles system, an experimental new vehicle simulation plugin.It enables vehicles, including cars, trucks and planes, to be built or destroyed at runtime.Unlike the existing Chaos Vehicle plugin, which requires a single, fixed skeletal mesh topology, vehicles can be built from sets of components, each with its own simulation set-up.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_AnimationLayers.mp45. Sequencer: control animations with non-destructive animation layersSequencer gets a lot of usability improvements in Unreal Engine 5.5, but arguably the most important change is support for animation layers.The new workflow provides a level of control over animations typically only found in offline animation tools, dividing motion into independent layers that can be edited non-destructively.As well as adding, removing or muting layers, animators can set layers to have an additive or override effect, merge multiple layers into one, or assign animatable weights to individual layers.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_MetaHumanAnimator.mp46. MetaHuman Animator: generate facial animation from audio files (Experimental)Another new animation feature albeit one outside the core application is support for audio-driven facial animation in MetaHuman Animator.Part of Epic Games free MetaHuman plugin, it streamlines the process of transferring facial motion from video footage to a MetaHuman character inside Unreal Engine.The new Audio Driven Animation feature provides an alternative workflow, using an audio file instead of video to generate facial animation.As well as automatically lip-sycing a character to recorded dialogue, MetaHuman Animator infers the movement of the upper face, resulting in more believable facial animation.It works with various voices and languages, and runs entirely on the users local machine.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_Mutable.mp47. Mutable: generate character variations and runtime (Beta)Another interesting plugin that gets an update in Unreal Engine 5.5 is Mutable.Although the tool, created by third-party developer Anticto, has shipped with Unreal Engine since version 5.1, it moves into beta in the current release.It enables users to generate variants of assets primarily characters, but also creatures, props or weapons procedurally, varying their skeletal meshes, materials and textures.For characters, a key benefit is Mutables ability to handle layered clothing, using hidden surface removal and mesh and texture merging to prevent intersections and improve performance.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_DaySequence.mp48. Day Sequence: automatically generate in-game lighting cycles (Experimental)Lighting artists also get an experimental new plugin, Day Sequence, which automatically generates an in-game 24-hour lighting cycle.Its individual components the sun, moon, stars, atmosphere and clouds can be adjusted inside Sequencer.As well as automating most of the work needed to create a basic day/night cycle, the plugin handles network synchronization, providing multiplayer support and POI creation out of the box.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_NFORDenoiser.mp49. NFOR Denoiser: temporally stable denoising in the Path Tracer (Experimental)Although the Path Tracer, Unreal Engines hardware-accelerated ray tracing render mode, officially becomes production-ready in Unreal Engine 5.5, it also gets experimental new features.One is the NFOR (Nonlinearly Weighted First Order Regression) Denoiser or more prosaically, the Spatio-Temporal Denoiser for denoising rendered animations.It denoises each pixel in a frame based on surrounding patches in both time and space to produce more temporally stable results.Its intended for high-quality offline rendering via the Movie Render Queue, such as architectural visualization, and isnt suited for shots with fast-moving objects.10. Color Grading Panel: better grading for all offline renders, not just virtual productionFor offline rendering, another small-but-significant change in Unreal Engine 5.5 is that the Color Grading Panel is now available for general use, not just for virtual production.Originally part of the In-Camera VFX Editor (ICVFX Editor), it provides a rich, artist-friendly interface for creative color manipulation.It is now available in the general Unreal Editor, and now also supports post-process volumes and color correction regions.Just some of 100+ new features in Unreal Engine 5.5The 10 features listed here only scratch the surface of the changes in Unreal Engine 5.Among the artist tools, there are particularly extensive changes to the new motion design toolset introduced in Unreal Engine 5.4, and to the virtual production tools.There are also significant updates to in-editor modeling and texturing, to simulation and VFX, and to procedural content generation. You can find a full changelog via the links below.System requirements and availabilityUnreal Engine 5.5 is available for 64-bit Windows, macOS and Linux.For non-interactive content, the software is free to users with revenue under $1 million/year. For larger studios, subscriptions cost $1,850/seat/year, including Twinmotion and RealityCapture.For games developed with the engine, Epic takes 5% of the gross royalties after the first $1 million generated.Read an overview of the new features in Unreal Engine 5.5 on Epic Games blogRead a full list of new features in Unreal Engine 5.5 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsNekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024More NewsScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsOlder Posts
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    Whats New in ZBrush for iPad 2025.1 Create with Maxon
    #CreateWithMaxon is LIVE NOW! Learn about the new features in #ZBrushForiPad. Explore the new surface noise, undo history, UV texture maps, hover and roll states, custom toolbar updates, and more! DOWNLOAD FREE PROJECT FILE HERE! https://maxonvfx.com/3CmfiLc Join ZBrush Trainer Rodolfo Silva for an exciting livestream about the new features in ...
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    Whats New in Red Giant 2025.2 Create with Maxon
    #CreateWithMaxon is LIVE NOW! Learn all about the new features in #RedGiant! Discover how to create stylized effects using the six new Dither plugins in Universe and how to take #MaxonStudio templates to the next level using the new Replace Footage functionality. DOWNLOAD FREE PROJECT FILES HERE! https://maxonvfx.com/3Ah6Exb Join us for an exciting livestream about the new features in Red Giant 2025.2 with Pro...
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    Yo! Have You Ever Seen a Yo-Yo Dance Like This? | Shu Takada | TED
    Yo! Have You Ever Seen a Yo-Yo Dance Like This? | Shu Takada | TED
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