• Everything New on Disney+ in December 2024
    screencrush.com
    Marvel andStar Wars both have new shows on Disney+ in December. For Marvel, its the third season ofWhat If...?, the animated series that depicts alternate dimensions from throughout the multiverse, and stars different versions of popular Marvel characters. (This season, which is supposedly the final installment of the show, includes episodes centered around Red Guardian, Shang-Chi, and Agatha Harkness.)The entire season premieres on streaming daily starting on December 22.Star Wars has its latest live-action original,Skeleton Crew, which stars Jude Law and has been described as an Amblin-style coming-of-age story set within theStar Wars galaxy.Theres also a bunch of live basketball and football (and an NFL game featuringSimpsons animation?), plus a documentary on Elton John and theInside Out spinoff seriesDream Productions.Heres the full list of whats coming to Disney+ in December 2024:Monday, December 2New Library Titles- Mickey and the Very Many ChristmasesTuesday, December 3New Library Titles- Jung Kook: I Am Still - The Original (S1, 3 episodes)SKELETON CREWLucasfilmloading...READ MORE: A NewStar WarsMovie Trilogy Is In DevelopmentNew to Disney+Star Wars: Skeleton Crew - Two Episode PremiereWednesday, December 4New Library Titles- Marvels Spidey and his Amazing Friends (S3, 5 episodes)New to Disney+CMA Country Christmas - PremiereSaturday, December 7New Library Titles- Destruction Decoded (S2, 9 episodes)- Inside the Enchanted Forests (S1, 6 episodes)Monday, December 9Disney+ OriginalsBluey Minisodes - New EpisodesESPNESPNloading...Live on Disney+The Simpsons Funday Football - Live at 8 p.m. ETTuesday, December 10New Library TitlesSugarcaneWednesday, December 11New Library Titles- Big City Greens (S4, 1 episode)- Mickey Mouse Funhouse (S3, 4 episodes)Dream ProductionsPixarloading...New to Disney+Dream Productions - Premiere - All Episodes StreamingDisney+ OriginalsStar Wars: Skeleton Crew - Episode 3Friday, December 13New to Disney+Elton John: Never Too Late - PremiereMonday, December 16New Library TitlesMorphle and the Magic Pets (S1, 6 episodes)Tuesday, December 17New Library TitlesBlinkNew to Disney+The Simpsons Christmas Double Episode- Exclusive to Disney+Wednesday, December 18New Library TitlesSuperKitties (S2, 5 episodes)ZOMBIES: The Re-Animated Series (S1, 4 episodes)SKELETON CREWLucasfilmloading...Disney+ OriginalsStar Wars: Skeleton Crew - Episode 4Friday, December 20New Library Titles- Lost Treasures of the Bible (S1, 6 episodes)Sunday, December 22New to Disney+Marvel Animations What If...? - Season 3, Episode 1Monday, December 23New Library Titles- Me & Winnie the Pooh (S2, 5 episodes)- Playdate with Winnie the Pooh: Shorts (S2, 3 episodes)Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 2Tuesday, December 24Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 3Wednesday, December 25Live on Disney+Dunk The Halls - Animated Game Airs Live at 12 p.m. ESTNBA Christmas SpecialsNew to Disney+Disney Parks Magical Christmas Day Parade Doctor Who: Joy to the WorldWHAT IF...? Season 3Marvelloading...Disney+ OriginalsStar Wars: Skeleton Crew - Episode 5 - PremiereMarvel Animations What If...? - Season 3, Episode 4Thursday, December 26Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 5Friday, December 27New Library Titles- John Williams in TokyoWHAT IF...? Season 3Marvelloading...Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 6Saturday, December 28Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 7Sunday, December 29Disney+ OriginalsMarvel Animations What If...? - Season 3, Episode 8Sign up for Disney+ here.Get our free mobile appThe Worst Movie Titles of the 21st CenturyThese titles are so bad we don't even want to watch the movies.Gallery Credit: Emma StefanskyFiled Under: Disney, Disney Plus, Dream Productions, Marvel, Skeleton Crew, Star Wars, What IfCategories: TV News
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  • LawnStarter: Channel Partner Manager
    weworkremotely.com
    LawnStarter is the nation's leading on-demand platform for lawn care and landscaping services, and our vision is to be a one-stop shop for all outdoor home services. Over the past 10 years, we've grown to 120 metro areas, raised $30 million in funding, and acquired our biggest competitor, solidifying our leadership in the space.We're looking for a data-driven, strategic, and customer-focused Channel Manager to oversee key acquisition and growth channels.This role is crucial for driving customer acquisition, improving lead quality, optimizing cost-per-lead, and enhancing our reputation across multiple platforms and brandsWhat you'll be responsible forChannel Management: You'll manage lead acquisition efforts across various digital platforms, focusing on optimizing channel performance to drive growth and enhance brand visibility. This includes handling partnership, affiliate, and local listing channels to ensure a comprehensive approach to customer engagement.Customer Success Oversight: You'll lead partnership customer success teams to foster high levels of client satisfaction and engagement, ensuring timely and effective communication while building strong relationships with our customers.Reputation and Review Management: You'll manage and monitor our ratings and review platforms to strengthen brand reputation, actively responding to customer feedback and promoting positive experiences.Pro Acquisition Management: Manage posting activities across various channels to support pro acquisition, ensuring an optimal posting frequency to maintain a steady flow of new pro signups.Process Automation: You'll utilize tools and technologies like Retool and Zapier to streamline operational workflows, increasing efficiency through automation and reducing manual processes.Referral Program Growth: You'll develop and enhance the referral program to increase customer acquisition, leveraging strategic partnerships and innovative incentives to drive participation and results.Cross-Functional Collaboration: You'll work closely with product, sales, engineering, and customer service teams to align channel strategies with broader business objectives, ensuring that our efforts support overall company goals.Exploring New Channels: You'll constantly evaluate and test new acquisition channels, ideating and iterating strategies to discover opportunities that deliver positive ROI and contribute to business growth.RequirementsWhat we're looking forPartnership and Channel Management Expertise: You're an expert in managing high-stakes partnerships and know how to optimize for both lead quality and customer satisfaction. You have a strong background in channel management, preferably in a high-growth industry such as home services, ticketing, travel, or other marketplace models. Your experience allows you to identify and maximize opportunities within complex, multi-layered platforms.Experience with Multi-Channel Acquisition: This role is more than managing a single channel - it requires overseeing multiple acquisition channels at scale, each with unique demands and seasonality. You've successfully managed paid, affiliate, and local listings channels to drive growth, with experience in balancing acquisition goals across a variety of digital marketing platforms.Data-Driven Marketer: You are both analytically minded and business savvy, skilled at interpreting data to inform strategy. Proficiency in data tools like Excel and SQL is a must. You can translate insights into actionable strategies, sharing results with stakeholders to guide decision-making.Process Automation and Efficiency Mindset: You're resourceful, always looking for ways to increase efficiency through automation and AI. You have experience with tools like Zapier to streamline workflows, enabling the team to scale acquisition efforts while reducing manual work.Hands-On and Team-Oriented: As a key contributor, you'll be directly involved in the daily management of channel operations. You work well within a team, actively handling tasks, and collaborating across departments to ensure smooth execution and alignment with broader goals.BenefitsGreat Culture:One of thetop places to workin Austin in 2018, 2019, and 2020, and in the US in 2021, we are all about the team. That's why we have spent a massive amount of time findinghumble, passionate, and smart folksthat you will get to work with every day.Work from the comfort of your own home$55-$65k USD annually, depending on experience
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  • HireBus: Customer Success Manager
    weworkremotely.com
    Time zones: EST (UTC -5), MST (UTC -7)About HireBusWe're revolutionizing recruitment through AI and behavioral science. As a nimble team of innovators, we help companies make smarter hiring decisions by putting the right people in the right seats. Our approach combines cutting-edge technology with human insight to transform how organizations build their teams.The RoleAs a Customer Success Manager at HireBus, you'll be the bridge between our technology and our clients' success. You'll own client relationships, drive adoption of our platform, and help shape the future of hiring.What You'll DoPartner with clients to develop and execute implementation strategies that drive measurable resultsServe as a trusted advisor on recruitment best practices and platform optimizationLead engaging client presentations and training sessionsAnalyze client usage patterns and success metrics to identify growth opportunitiesCollaborate with our product team to turn client feedback into platform improvementsWhat You'll Need3-8 years of experience in B2B customer success or client-facing rolesTrack record of managing complex projects and client relationshipsStrong presentation and communication skillsExperience with recruitment processes and metricsBachelor's degree in a relevant fieldPrevious experience in a company with fewer than 50 peopleFluent in EnglishAvailability to work Mountain Time Zone hours (Monday through Friday)What Makes You Stand OutExperience with HR tech or recruitment platformsHistory of exceeding customer retention goalsData analysis and visualization skillsExperience in high-growth startupsWhy HireBusOur Values Drive Us:Disrupt: Challenge the status quo in recruitment foAscend: Push boundaries and grow togetherServe: Put others firstHonesty: Build lasting relationships through transparencyInnovation at Our Core:We combine AI and behavioral science to transform hiringWork with cutting-edge technology that makes a real differenceHelp shape our product roadmap and featuresSmall But Mighty:Be part of an intimate team where every voice mattersSee your direct impact on company growthWork closely with leadership and shape our futureMeaningful Work Experience:Create tangible impact for clientsBe part of a supportive, collaborative teamFlexible work arrangements that respect work-life balanceHow to ApplyReady to help shape the future of hiring? Apply now at careers.hirebus-careers.com/customer-success-managerHireBus is an equal opportunity employer committed to building a diverse and inclusive team.
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  • Que ferait-vous si vous dcouvriez le secret scandaleux d'un distributeur de billets ?
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    Que ferait-vous si vous dcouvriez le secret scandaleux d'un distributeur de billets ?
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  • Tutorial: Python Enumerate Function
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    Tutorial: Python Enumerate Function
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  • Tutorial: Python Counter Function
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    Tutorial: Python Counter Function
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  • Everything New in Blender 4.3
    mavenseed.com
    Blender 4.3 has just been released! The biggest updates are related to Grease Pencil, Sculpting, and Geometry Nodes, but, as usual, there are some improvements to all areas of Blender. In this article, well cover everything that you need to know before upgrading. Lets get into it!Modeling and UVsThe bevel modifier can now use any edge attribute as a bevel weight, which means that you can now have multiple modifiers that use different custom weights. For complex, hard surface objects, or for sharpening up subdivision surfaces, this will help you keep more of your modeling non-destructive. It also means you can control bevels via geometry nodes even though theres not yet a bevel node.Did you know that mesh material slots could also be assigned to the object rather than the mesh data? It makes it so that instances can have different materials. Well, now in 4.3, if you have a setup like that, the Copy Material to Selected command keeps that object relationship like you would expect.When it comes to UV unwrapping, there are some cases where Blenders Angle Based and Conformal operations can leave you with a little too much area stretching. The new Minimum Stretch algorithm, based on the SLIM algorithm, aims to improve that in some situations. Its great for tricky surfaces that need to be straightened or when you dont want to place too many seams.Sculpting and Texture PaintingWorking with sculpting, texturing, and other brushes in Blender has just gotten a bit more convenient now that brushes have been converted into assets, which can be shared between files. That means your favorite custom brushes will now always be there, and you dont have to keep importing them to every project. And now, instead of a large number of brushes in the toolbar, you can find the main types of tools in the toolbar and all of the brush presets for those tools in the Asset Shelf. You can search for and jump to brushes easily, even without the shelf, by clicking on the brush icon in the Tool Settings or using the Shift Space hotkey.All of the settings for the built-in brushes have been tweaked based on user-feedback, so you should find the out-of-the-box sculpting experience much more polished. Its faster too, thanks to many parts of sculpt mode having been rewritten. Entering sculpt mode can be around 5x faster, and brush evaluation itself is about 8 times faster.Also in Sculpt mode, the Voxel Size operator now works in relative mode by default, the lasso tools now have optional stroke stabilization, a polyline gesture can now be finished with double-click, sculpt mask is now accessible in node tools, and a new Mask from Boundary operator was added to modify mask values based on mesh or face set islands.Geometry NodesAnother new zone, called the For Each Element zone, has been added to Geometry Nodes. It allows you to perform operations on each vertex, edge, face, or other type of element of a geometry. This was already possible with the Repeat Zone, but the For Each Element zone simplifies the process and calculates the result significantly faster. Geometry Nodes can work with Grease Pencil objects now! From the perspective of Geometry Nodes, Grease Pencil geometry is made up of a list of layers and each layer is composed of curves. Layers, curves, and curve control points can all have custom attributes. When converting Grease Pencil to curves, each layer is turned into a separate curves instance. Similarly, instances are turned into layers when converting curves to Grease Pencil.Bakes from Geometry Nodes can now be packed into Blender files, which should make sharing files with lots of smaller baked data much easier. Bakes are packed by default, but its suggested to save the bake externally for very large bakes for better performance. Node group inputs in Geometry Nodes can now be associated with gizmos in the 3D viewport, so you can interact with your procedural setups in a much more natural way. The tricky thing about implementing gizmos is that it creates a two-way relationship between the value and the gizmo. Manipulating the gizmo affects the value, and manipulating the value affects the gizmo. So, gizmo connections are represented by two-way links. Instead of plugging the gizmo into the value you want to control (which was my first guess), you connect the group input to both a gizmo and the value. Geometry node groups can also have custom warnings, so that creators can notify users if some combination of inputs might not behave as expected.Geometries can also now be given names using the Set Geometry Name node, for easier organization and navigation in the Spreadsheet editor.A few new utility nodes have been added, such as the Hash Value, Integer Math, and Matrix Determinant nodes.Lastly, the Value to String node no longer has floating point issues when working with integers, node timings are more accurate, the Skip checkbox on the simulation zone is now hidden, and node tools can now work with masks in sculpt mode. Animation and RiggingOn the animation side of things, the properties editor now has an Animation panel for any data block that supports animation. In it, you can select which action the mesh, object, world, or whatever it is that youre animating, is using. That way, you dont have to open up the Action Editor to switch actions.The default motion path theme can now be set in Preferences. The Autokey indicator is now colored red when enabled, for extra clarity. You definitely dont want to forget to turn that off when youre finished! When inserting new keyframes, all other keys are now deselected. That should lead to fewer accidental transformations when working quickly in the dope sheet and graph editor. Bone selectors in the Properties editor now have an eyedropper, so you can easily select them from the 3D View or the Outliner. Grease PencilBlenders Grease Pencil has been completely rewritten for Blender 4.3. The main goal of this v3 was to improve performance and better integrate Grease Pencil objects into the rest of Blender. The first part of this is the integration with Geometry Nodes that Harry already talked about. Combining the powers of proceduralism with the hand-crafted beauty of illustration should lead to some amazing work from the community in the coming months. This new system also comes with some new features. You can now group layers together for better organization and easily managing visibility. The layers dropdown in Draw mode has been promoted to the top bar. Just like with sculpting, the Grease Pencil brushes use the new brush asset system. The Eraser tool now allows you to cleanly cut through strokes anywhere because it can create new points on the parts that it touches. Before, it could only get rid of existing vertices. You can now set the size of the brush in pixels according to the view or in proper scene units. The Simplify option is now measured in screen space pixels rather than in world space units. The Active Smoothing to reduce input jitter has been rewritten and is supposed to feel more accurate and less floaty. The Trim tool can now do multiple trims on the same stroke at the same time. In Edit Mode, theres a new Fill Gradient tool that can be used to adjust fill gradients in the active material. Grease Pencil operations are now multithreaded whenever possible, which should lead to a big boost in performance for heavy scenes. Layer adjustments are now evaluated before modifiers rather than after them. Do be aware that there is forward compatibility for Grease Pencil v3 but no backwards compatibility, so if you save a file in 4.3 you will not be able to use the Grease Pencil objects again in 4.2 or earlier. But anything saved in Blender 4.2 or earlier will be imported just fine into 4.3. Also know that a few features have not made the jump to this new system, including screen space stroke thickness (though you can now recreate that effect with Geometry Nodes), selection order for the interpolation tool in Edit mode no longer works the same, drawing guides have been removed for now but are expected to make a comeback later, and editing the strokes as bezier curves now works only by setting the stroke type to Bezier. RenderingTheres a new shader called the Metallic BSDF, which can be used to render metals according to their real world IOR and extinction coefficient values. I dont expect most artists will use this, because you can get the same aesthetic results just by coloring the principled shader using the calculated PBR base color. But for those who want extreme accuracy, its there if you need it. The Gabor Noise texture is Blenders first new procedural pattern in a while. Its a bit like the Noise and Wave texture had a baby, but with the added ability to somewhat flow along a surface when its orientation input is set to the meshs normal or tangent direction. You can now easily adjust the color temperature and color tint of your renders using the new White Balance panel. Its eyedropper icon makes it really easy to set the balance based on the background or any other image. All real photos have some white balancing going on in the camera, but theres no perfect white, so shifting it slightly might help you get a little closer to photorealism. A new Diffuse Roughness setting in the Principled BSDF mimics the Diffuse BSDF Roughness input which, while not used frequently, blends between the Lambert and the more physically accurate Oren-Nayer reflectance types. In addition, higher diffuse roughness values are now energy preserving. The options are there in Eevee but only make a difference in Cycles. Cycles volumes now have a new Phase Function option, which allows for more accurately replicating common volumes for environments like clouds, atmosphere, underwater, and space dust. The panoramic camera in Cycles now supports central cylindrical projection, which can be used for projecting renders onto giant curved screens. Hardware accelerated ray-tracing is now available for Cycles on Linux, which adds a nice little speed boost if your GPU can support it. Eevee now supports light linking, and it should work exactly the same as in Cycles. Nice! Evees Raytracing options have also been reorganized as they were a bit confusing before. Theres a new Fast GI Approximation panel, and the Max Roughness is what controls where that gets applied instead of the noisier but more accurate Screen Tracing method. CompositingBasic multi-pass compositing in the viewport now works in Eevee, though not yet in Cycles. A white point conversion mode was added to the Color Balance node, so you can convert seamlessly from one temperature or tint to another. A new Save As Render option was added to the File Output node to specify whether the output should have color management applied or not. The GPU compositor now supports Cryptomatte meta-data, which is needed for saving cryptomattes as EXRs. Lastly, the Auto Render option was removed from the Compositor because it was really buggy and now, we can see everything in real time in the viewport anyway. Video EditingThe strip handle grabber mouse icons are now custom and platform specific and look way better on Windows. Strips can be easily linked and unlinked now for faster editing using the Connect Strips command. You can also hold Alt to temporarily ignore linking. The preview area now supports snapping and the toolbar is shown by default. Audio strips can now be adjusted on a sub-frame level with the Slip (hotkey S) operator. The Saturation, Multiply, and Tonemap effects are multithreaded now and several times faster, as is color transformations, rebuilding proxies, loading thumbnails, and drawing several parts of the UI. User InterfaceAs for the UI changes, all icons in the UI are now rendered as SVGs, which makes them extra crisp at any UI scale. Speaking of, the maximum resolution scale has been increased from 3x for interactive elements and from 6x for properties. At this size, you might even notice that the Blender logo in the top left looks a little different.The active editor is now indicated by edge highlighting rather than a tinted header. Splitting editors is a little different now. You can still right click between any editor just like before, but now dragging from any corner initiates a docking operation. It may take some time to get used to, but what it enables is really cool! You can now just rip the outliner from the top right, for example, and place it on the left of the 3D View, or put it back just as easily. The trick to joining adjacent areas is to just drag it ever so slightly and not go far enough to replace the other editor. You can also hold Ctrl while dragging to swap editors or hold Shift while dragging to pop the editor out a new window. These operations are now hinted at in the Status Bar. The status bar also now has better spacing and alignment and can also fit more hotkeys on screen. The hit box for resizing windows is slightly bigger, and theres more visual feedback while doing so. Data block selector lists are now a bit wider, tooltips when hovering over a data block now show a preview for images, movies, and fonts, there are styling options for tooltip text, and periods are no longer appended to the end of all tooltips. Color picking from the viewport while in Render mode now returns the linear color value without the view transform applied. Also, I dont think anyone ever thought it was slow, but color picking performance has been greatly improved. And, the color picker UI is now more compact.This may seem like a small thing, but the forwards and backwards mouse buttons now go forwards and backwards in the file browser rather than an undo or redo step. I cannot tell you how many times I had accidentally done that. Node groups can now have a default node width, and hovering over panels on nodes now shows their description as a tooltip. Inserting nodes with drag to search is much nicer now, because you can now connect the new node by plopping it on the noodle. As with regular auto-insertion, you can avoid this by holding Alt. Save Incremental was moved down slightly to reduce accidental clicks. Windows with a single editor now show descriptive titles. On Mac, Mickey Mouse apparently (the little white glove cursor) now grabs dialogs and areas just like in the rest of the OS. Also on Mac, copy and paste now works for images in the Image Editor. A bit of padding was added to UI lists. A bit of padding was also added to the bottom of the VSE and NLA editors to make room for the Adjust Last Operation panel. Also the cursors for video strip handle manipulation are much nicer now. The control points in custom curve properties are now larger. Editors with horizontal scrollbars now hide them when theres not enough room. Files not found are no longer removed from the Recent Files list automatically but can now be removed with the Clear function. Dialogs now show a move cursor at the top to indicate that they can be dragged. Renaming datablocks has been slightly tweaked, and you can now force Blender to use the name you picked and it will rename the other one rather than the one youre working on. Import and ExportThe Universal Scene Description file format in Blender can now export point clouds, material purposes can be assigned on import, handling of asset paths has been improved, and exporting animated attributes is now more efficient. glTF received a huge number of fixes, as well as some enhancements, which include associating UDIM material names with tile numbers, using matrices as custom attributes, and exporting joint leafs at the tail of leaf bones.Update today!You can grab the 4.3 update from blender.org and read through the official release notes if you're curious about more of the technical details. Don't forget to support the development fund while you're at it, to help make future updates possible!
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  • AI can now create a replica of your personality
    www.technologyreview.com
    Imagine sitting down with an AI model for a spoken two-hour interview. A friendly voice guides you through a conversation that ranges from your childhood, your formative memories, and your career to your thoughts on immigration policy. Not long after, a virtual replica of you is able to embody your values and preferences with stunning accuracy. Thats now possible, according to a new paper from a team including researchers from Stanford and Google DeepMind, which has been published on arXiv and has not yet been peer-reviewed. Led by Joon Sung Park, a Stanford PhD student in computer science, the team recruited 1,000 people who varied by age, gender, race, region, education, and political ideology. They were paid up to $100 for their participation. From interviews with them, the team created agent replicas of those individuals. As a test of how well the agents mimicked their human counterparts, participants did a series of personality tests, social surveys, and logic games, twice each, two weeks apart; then the agents completed the same exercises. The results were 85% similar. If you can have a bunch of small yous running around and actually making the decisions that you would have madethat, I think, is ultimately the future, Joon says. In the paper the replicas are called simulation agents, and the impetus for creating them is to make it easier for researchers in social sciences and other fields to conduct studies that would be expensive, impractical, or unethical to do with real human subjects. If you can create AI models that behave like real people, the thinking goes, you can use them to test everything from how well interventions on social media combat misinformation to what behaviors cause traffic jams. Such simulation agents are slightly different from the agents that are dominating the work of leading AI companies today. Called tool-based agents, those are models built to do things for you, not converse with you. For example, they might enter data, retrieve information you have stored somewhere, orsomedaybook travel for you and schedule appointments. Salesforce announced its own tool-based agents in September, followed by Anthropic in October, and OpenAI is planning to release some in January, according to Bloomberg. The two types of agents are different but share common ground. Research on simulation agents, like the ones in this paper, is likely to lead to stronger AI agents overall, says John Horton, an associate professor of information technologies at the MIT Sloan School of Management, who founded a company to conduct research using AI-simulated participants. This paper is showing how you can do a kind of hybrid: use real humans to generate personas which can then be used programmatically/in-simulation in ways you could not with real humans, he told MIT Technology Review in an email. The research comes with caveats, not the least of which is the danger that it points to. Just as image generation technology has made it easy to create harmful deepfakes of people without their consent, any agent generation technology raises questions about the ease with which people can build tools to personify others online, saying or authorizing things they didnt intend to say. The evaluation methods the team used to test how well the AI agents replicated their corresponding humans were also fairly basic. These included the General Social Surveywhich collects information on ones demographics, happiness, behaviors, and moreand assessments of the Big Five personality traits: openness to experience, conscientiousness, extroversion, agreeableness, and neuroticism. Such tests are commonly used in social science research but dont pretend to capture all the unique details that make us ourselves. The AI agents were also worse at replicating the humans in behavioral tests like the dictator game, which is meant to illuminate how participants consider values such as fairness. To build an AI agent that replicates people well, the researchers needed ways to distill our uniqueness into language AI models can understand. They chose qualitative interviews to do just that, Joon says. He says he was convinced that interviews are the most efficient way to learn about someone after he appeared on countless podcasts following a 2023 paper that he wrote on generative agents, which sparked a huge amount of interest in the field. I would go on maybe a two-hour podcast podcast interview, and after the interview, I felt like, wow, people know a lot about me now, he says. Two hours can be very powerful. These interviews can also reveal idiosyncrasies that are less likely to show up on a survey. Imagine somebody just had cancer but was finally cured last year. Thats very unique information about you that says a lot about how you might behave and think about things, he says. It would be difficult to craft survey questions that elicit these sorts of memories and responses. Interviews arent the only option, though. Companies that offer to make digital twins of users, like Tavus, can have their AI models ingest customer emails or other data. It tends to take a pretty large data set to replicate someones personality that way, Tavus CEO Hassaan Raza told me, but this new paper suggests a more efficient route. What was really cool here is that they show you might not need that much information, Raza says, adding that his company will experiment with the approach. How about you just talk to an AI interviewer for 30 minutes today, 30 minutes tomorrow? And then we use that to construct this digital twin of you.
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  • The Download: Clears identity ambitions, and the climate blame game
    www.technologyreview.com
    This is today's edition ofThe Download,our weekday newsletter that provides a daily dose of what's going on in the world of technology. Inside Clears ambitions to manage your identity beyond the airport Clear Secure is the most visible biometric identity company in the United States. Best known for its line-jumping service in airports, its also popping up at sports arenas and stadiums all over the country. You can also use its identity verification platform to rent tools at Home Depot, put your profile in front of recruiters on LinkedIn, and, as of this month, verify your identity as a rider on Uber. And soon enough, if Clear has its way, it may also be in your favorite retailer, bank, and even doctors officeor anywhere else that you currently have to pull out a wallet (or wait in line). While the company has been building toward this sweeping vision for years, it now seems its time has finally come. But as biometrics go mainstream, whatand whobears the cost? Read the full story. Eileen Guo LinkedIn Live: Facial verification tech promises a frictionless future. But at what cost? Do you use your face to unlock your phone, or speed through airport security? As biometrics companies move into more and more spaces, where else would you use this technology? The trade off seems simple: you scan your face, you get a frictionless future. But is it really? Join MIT Technology Reviews features and investigations team for a LinkedIn Live this Thursday, November 21, about the rise of facial verification tech and what it means to give up your face. Register for free. Whos to blame for climate change? Its surprisingly complicated. Once again, global greenhouse-gas emissions are projected to hit a new high in 2024. In this time of shifting political landscapes and ongoing international negotiations, many are quick to blame one country or another for an outsize role in causing climate change. But assigning responsibility is complicated. These three visualizations help explain why. Casey Crownhart Cyber Week Sale: subscriptions are half price! Take advantage of epic savings on award-winning reporting, razor-sharp analysis, and expert insights on your favorite technology topics. Subscribe today to save 50% on an annual subscription, plus receive a free digital copy of our Generative AI and the future of work report. Dont miss out. The must-reads Ive combed the internet to find you todays most fun/important/scary/fascinating stories about technology. 1 AI can now translate your voice in real-time during meetings Its part of Microsofts drive to push more AI into its products, but how well it works in the wild remains to be seen. (WP$)+Apple is having less success on that front, at least if its AI notification summaries are anything to go by.(The Atlantic$)2 Anyone can buy data tracking US soldiers in Germany And the Pentagon is powerless to stop it.(Wired$)+Its shockingly easy to buy sensitive data about US military personnel.(MIT Technology Review)3 Bluesky now has over 20 million usersIts user base has tripled in the last three months. (Engadget)+Truth Social, on the other hand, is not doing quite so well.(WP$)+The rise of Bluesky, and the splintering of social.(MIT Technology Review)4 How Google created a culture of concealmentIts been preparing for antitrust action for over a decade, enforcing a policy where employees delete messages by default. (NYT$)+The company reacted angrily to reports it may be forced to sell Chrome. (BBC)5 Project 2025 is already infiltrating the Trump administrationDespite repeated denials, its clearly a blueprint for his next term. (Vox)+A hacker reportedly gained access to damaging testimonies about Matt Gaetz, his pick to be attorney general.(NYT$)6 Quantum computers hit a major milestone for error-free calculationThis is a crucial part of making them useful for real-world tasks. (New Scientist$)7 Technology is changing political speechSlogans are becoming less effective. Now its more about saying different things to different audiences. (New Yorker$)8 Lab-grown foie gras, anyone?This could be the cultivated meat industrys future: as a luxury product for the few. (Wired$)9 Niantic is using Pokmon Go player data to build an AI navigation system If it works, it could unlock some amazing capabilities in AR, robotics and beyond. (404 Media) 10 Minecraft is expanding into the real world It has struck a $110 million deal with one of the worlds biggest theme park operators. (The Guardian)Quote of the day Nobody believes that these cables were severed by accident. Germanys defense minister Boris Pistorius, tells reporters that the severing of two fiber-optic cables in the Baltic Sea was a deliberate act of sabotage, theNew York Timesreports.The big story Are we alone in the universe? ARIEL DAVIS November 2023 The quest to determine if life is out there has gained greater scientific footing over the past 50 years. Back then, astronomers had yet to spot a single planet outside our solar system. Now we know the galaxy is teeming with a diversity of worlds. Were getting closer than ever before to learning how common living worlds like ours actually are. New tools, including artificial intelligence, could help scientists look past their preconceived notions of what constitutes life.Read the full story. Adam Mann We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or tweet 'em at me.) + How to not only survive but thriveduring the winter. + Fancy working from somewhere new? Here are some of thebest citiesfor a workcation.+ Want to see David Bowie imitating Mick Jagger?Of course you do.+ Its an old(ish) joke butstill funny.
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  • CoHoHui 2025 will investigate the future of Housing in Aotearoa New Zealand
    architecturenow.co.nz
    How will we live in Aotearoa in 20, 30, 50 years? Will the quarter of an acre still be the dream of most aspiring homeowners? What will our communities look like and how will climate change affect our choice of housing? Will private ownership still be the most common option? How can collective housing play a role in shaping the future of our housing choices in the future? These are some of the big questions that CoHoHui4, the Collective Housing Conference organised byTHIS is looking at addressing in its 2025 edition, in tautahiChristchurch.Collective housing describes scenarios where residents decide to live in intentional communities, in private, self-contained homes but with some resources that are shared and with the goal of fostering collaboration and mutual support. Examples of collective housing are cohousing, papakinga, community land trusts, ecovillages, housing cooperatives, community housing, co-living, build-to-rent models andmore.CoHoHui this year will be different as, for the first time since its inception in 2019, the event will be offered as an academic conference, with an international call for papers and a special issue Urbanization, Sustainability and Society (USS) Journal,The Future of Housing, published by Emerald Publishing.The event will run across three days, with a networking dinner on the evening of the 15th at Visions, the caf and restaurant on Ara campus. The academic sessions, panels, exhibitions and workshops will be held on the 16th in the Kahukura Building, and site visits on the 17th ofApril.The conference will provide a great opportunity for collective and alternative housing advocates to connect, be inspired and reflect on what key changes are needed for housing to become more affordable, sustainable and truly inclusive in the future. Several themed sessions will run in parallel for academics to present their research, while expert panels and workshops will engage and educate the audience on the latest developments in the collective housingsector.Dr.Thomas Moore, international keynote speaker at next years CoHoHui.Image: University of LiverpoolThomas Moore, one of the international keynote speakers, will be joining the conference from the University of Liverpool, where he works as a Senior Lecturer in the Department of Geography and Planning. He has researched community-led housing models in England since 2007, exploring their growth and development through local case studies, project and funding evaluations, and international comparisons. Tom is interested in the potential for community-led housing models to challenge transactional, market-based logics that characterise many housing systems, as well as the opportunities and limitations of models that rely on citizen leadership and participation. In addition to community-led housing, Tom undertakes research a range of issues related to community planning and housing policy andinequality.Louise Crabtree-Hayesis a Professor at the Institute of Society and Culture at Western Sydney University and is Australias leading expert on housing cooperatives and community land trusts. Louises research focuses on the social, ecological and economic sustainability of community-driven housing developments in Australia; on the uptake of housing innovation in practice and policy; on complex adaptive systems theory in urban contexts; and, on the interfaces between sustainability, property rights, institutional design anddemocracy.Greer ODonnell, co-founder and director ofThe Urban Advisory will give an update on the findings of its New Zealand Housing Survey, a fundamental tool for councils, government organisations, researchers and developers to help build awareness around how people live, want to live and what barriers are in the way to achieving their housingaspirations.On the last day, CoHoHui will take their attendees on a journey to visit several collective housing developments around tautahi: the recently completed Te Pakau Maru stage one for example, aKinga Maha housing development in New Brighton, offering a mixed-tenures approach while featuring Homestar rated, architecturally designed homes that emphasize sustainability, community connection, andresilience.As we look ahead to CoHoHui 2025, the questions this event seeks to answer could not be more urgent: How can we reimagine housing in Aotearoa to create communities that are affordable, sustainable, resilient and inclusive? How can collective housing offer new pathways to address the housing crisis and reshape the way we live, work, and connect with oneanother?Cohohui4 conference is not just a gathering, but a call to action. Its an opportunity to learn from global thought leaders, engage with innovative housing models, and contribute to meaningful change in our housing systems. Whether youre an academic, a policymaker, a practitioner, or simply someone passionate about better housing for all, CoHoHui 2025 invites you to be part of this vitalconversation.Dont miss this chance to connect, collaborate, and be inspired.Register today to join us in tautahi Christchurch, where the future of housing will be envisioned, debated, and set into motion. Together, lets build a better tomorrow, one collective housing community at atime.The biannual CoHoHui conference is organised by The Housing Innovation Society (THIS) in collaboration with the Architecture and Engineering Department, Ara Institute of Canterbury.
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