• **Award Winning** CGI Animated Short Film: "Green Light" by Seongmin Kim | CGMeetup
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    Green Lighthttps://www.youtube.com/watch?v=UT-mA673hLs&list=PLc6NCp8iAPDaszNF0AF3F5FA35QK-6bgh&index=27 #3d #cgi #animation #animated #shortfilm #short #Artist #DigitalArt #3DArt #Art #2D #Artwork #Games #GameArt #Illustration #DigitalArtist #Drawing #YouTube #cgmeetup**Award Winning** CGI 3D Animated Short Film: Green Light Animated Short Film by Seongmin Kim. Featured on CGMeetup https://cgmeetup.com/project/short-animat...
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  • The Thing: Remastered Everything You Need to Know
    gamingbolt.com
    Nightdive Studios has been having a pretty strong run over the past several years, remastering classics like Bladerunner, Quake 2, Star Wars: Dark Forces, and Doom 1 + Doom 2 to extensive acclaim. Its next project is one of the more underrated titles of the early 2000s The Thing by Computer Artworks.The remaster doesnt have a release date yet, but its out sometime this year, potentially in December, for Xbox One, Xbox Series X/S, PC, PS4, PS5, and Nintendo Switch. Here are 15 things you should know about The Thing: Remastered, from what made the original so endearing to everything new being brought to the table.Faithful RestorationNightdive has promised a faithful restoration of the 2002 survival horror, which offers third-person movement and a first-person mode, but what exactly is The Thing? Based on John Carpenters movie of the same name, it actually serves as a sequel with Captain J. F. Blake as the protagonist. Players are charged with investigating what happened at Outpost 31 in Antarctica. Unfortunately, they soon find themselves hunted by the same entity which wreaked havoc in the film.Multiple CharactersWhile youll control Blake throughout the game, its also possible to give orders to other NPCs. Each has a unique role with Medics healing allies, Engineers opening locked doors, and Soldiers piling on the damage while being more skilled in combat than the other two roles. As a result, their cooperation is essential to survival.The Thing(s)The entity from the film is an alien, one that presents in all manner of grotesque ways. It consists of Scuttlers, smaller creatures that are easily dispatched; Walkers, which are larger and only defeated with the help of a flamethrower; and Bosses, who have their own mechanics but are also weak to fire. Youll want to kill them for obvious reasons (read: living), but their grotesque structures arent the real danger. Its the shape-shifting you need to worry about.Impostors and InfectionAnd yes, that means killing any NPCs that you may come across and assuming their form. The challenge is that you wont know who has been replaced, and thus, who to trust, which goes both ways, as they wont know whether to trust Blake. Interestingly, if NPCs happen to be attacked by any of the Things, theres a chance they could become infected and transform faster, which is far from ideal.TrustFurther throwing a wrench into all of this is the Fear/Trust System. To gain the assistance of other NPCs, Blake must have their trust, which is challenging if they suspect him of being the Thing). Trust falls into red (complete distrust and attacking him on sight), amber (unsure), green (trusted), and 100 percent. While you can gain trust by protecting NPCs or giving them supplies, it can be depleted if you shoot them (accidentally or otherwise), among other things. If an ally is 100 percent on your side, theyll continue following you regardless of how trigger-happy you get with friends.FearOf course, you also have to account for fear, which occurs if you discover any gory sights or get attacked. If an NPC becomes too scared and enters Crack-up Mode, they can behave erratically, attacking you or even harming themselves. Certain decisions like giving them adrenaline, or killing Things will help alleviate the fear, but beware once an NPC cracks up, you must find a way to help them before its too late.Weapons and ToolsThe Thing offers a decent selection of weaponry for Blake and the team to leverage. Aside from flamethrowers, you have assault rifles, submachine guns, grenade launchers, shotguns, and even heavy machine guns for fighting back against the Things. However, some of your most important tools will be adrenaline, ammo and health packs (since giving them to allies will gain their trust and help keep fear down), and the ever-essential blood test kits, which can prove that Blake isnt infected. How you distribute these weapons and items is the real issue.Total Levels and PlaytimeA lot is going on in The Thing with its gameplay mechanics and potential outcomes, but its not as long as youd think. There are 20 levels in total, but its set entirely in Outpost 31, the total playtime is around seven hours for the main story and about nine and a half hours on average for completionists. Nightdive hasnt indicated whether its adding any extra content, but well need to wait for more details.Up to 4K and 144 FPS on Current-Gen PlatformsWhat you can look forward to in the remaster is 4K resolution support and up to 144 frames per second performance on PC, Xbox Series X/S, and PS5. Based on the gameplay thus far, The Thing: Remastered looks extremely crisp on higher resolutions and should perform even better, thanks to Nightdives KEX Engine.Improved Lighting and Atmospheric EffectsOn top of higher frame rates and resolutions, there are also improvements to the lighting and atmospheric effects, adding to the overall tension. Whether youre wandering outside the outpost and taking in the frigid cold as snow rains down or appreciating the sweet fire and the shadows it casts, its a significant step up.Improved Textures and CharactersCharacter models, textures and animations are also better, with the latter being hand-crafted by Nightdive and offering a more realistic feel. While that means the cast looks more endearing, it also means that all those Things running around (especially the Scuttlers) look even creepier and more disgusting.Quality of Life FeaturesNightdive is known for its quality of life features in its remasters, and you can expect as much from The Thing: Remastered. However, aside from Achievements on PlayStation, Xbox, and Steam, theyre yet to be fully detailed. Mark Atkinson, who directed the original, did promise some fixes for areas where players could find themselves without ammo, so there is that at least. Unfortunately, those hoping for different difficulty options are out of luck.Scalable DifficultiesIn Nightdives Deep Dive series, Atkinson confirmed that The Thing: Remastered wont have a Story Mode difficulty. Instead, there will be scalable difficulties, which could mean the game becomes more challenging depending on how well youre doing. Either way, dont expect it to be a walk in the park.Plays As Well or Better Than the OriginalAtkinson also promised that the remaster would play as well or better than the original. Given that The Thing faced criticism for its control scheme, perhaps there will be alternate options available. On the other hand, maybe it feels more responsive for those who stick with the classic layout. As always, well need to wait and see.PC RequirementsThe Thing: Remastered is thankfully very undemanding for PC players, requiring a whopping five GB of installation space. The minimum requirements include an Intel Core i5-3570 3.4GHz or AMD Ryzen 3 1300X 3.5GHz, 2 GB of RAM and either an Nvidia GeForce GTX 650 TI (2GB) or an AMD Radeon HD 7750 (1GB). Recommended requirements include a Core i5-6600k 3.5 GHz or an AMD Ryzen 5 1600 3.2 GHz, 4 GB RAM and either a GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB). The requirements for 4K havent been explicitly detailed, but unless youre stuck on the wrong side of 2016 in terms of hardware, they shouldnt be particularly challenging to hit.
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  • Zenless Zone Zero Version 1.4 Livestream Set for December 6th
    gamingbolt.com
    miHoYo has confirmed that the next update for Zenless Zone Zero will be revealed on December 6th. The livestream for Version 1.4, A Storm of Falling Stars, will outline all of the upcoming content, but it also features a special guest joining the development team.Based on the teaser image (and leaks thus far), it seems that Hoshimi Miyabi, the chief of Section 6 and the youngest ever Void Hunter, will be the next limited 5-star character. Shes allegedly an Anomaly character who deals Ice damage and is one of the most anticipated arrivals in the free-to-play action title.Asaba Harumasa, another member of Section 6 and an alleged Electric Specialty character, is also reportedly coming with the update. Rumors indicate that hell be available for free (with an asset for the same discovered recently), but stay tuned for more details. If that wasnt enough, Zenless Zone Zero is allegedly coming to Xbox Series X/S alongside Version 1.4 later this month.Announcing Zenless Zone Zero Version 1.4 A Storm of Falling Stars Special ProgramDear Proxies, Zenless Zone Zero Version 1.4 A Storm of Falling Stars Special Program will start at 19:30 on December 6 (UTC+8).Follow our official livestream channels:YouTube >> pic.twitter.com/5mzK9unOiK Zenless Zone Zero (@ZZZ_EN) December 3, 2024
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  • Call of Duty
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    Call of Duty #GamesMix | #xdefiant
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  • Warehouse Park Pavilion
    www.canadianarchitect.com
    WINNER OF A 2024 CANADIAN ARCHITECT AWARD OF EXCELLENCEWhimsical, yet structured, it is easy to imagine how this pavilion will become an icon for the city and create a gravitational pull for park users. The boldness of the vaulted roof structure and its consistent rhythm defies the organic shape in plan. With its strong monochromatic colour, it creates a distinctive, warm presence in the park. Andrea Wolff, jurorThe dramatic cantilevered roof extends beyond the enclosure to create a covered outdoor space. Inside, amenities include universal washrooms, a multi-purpose gathering space, and a kitchenette.LOCATION Edmonton, AlbertaArchitecture is what separates a pavilion from a shed. Gh3*s building for a pending park on the western edge of Edmontons downtown has a modest and largely utilitarian program: it contains washrooms, community multi-purpose space, mechanical and electrical rooms, storage space, and staff space. But this welcoming, emphatically red little building, topped with a yoo-hoo of a barrel-vaulted, cantilevered roof, looks set to become an instant local landmark. Warehouse Park Pavilion speaks, as its award submission notes, to a time when park pavilions were celebratory.A sheltered colonnade invites informal gatheringsReclaiming a former car dealership precinct as public green space, Warehouse Park aims to reconnect this part of Edmonton with its Indigenous roots. The name O-daymin, gifted by a local Elder to the ward in which the park is located, means strawberry or heart-berry in Anishinaabemowin. The berry-red pavilion on the west side of the park will embrace and define the Warming Plaza (a.k.a. west plaza), a community space centred around a fire pit, and face toward the main, strawberry-shaped open lawn to the east.Washrooms occupy individual rooms for increased safety.The parks geometry and organization generated the pavilions footprint. While the building encloses 270 m2, its irregularly shaped roof canopy stretches out to cover 400 m2, providing bountiful sheltered outdoor space in a configuration that aligns with surrounding park pathways. The pavilions large glazed areas, in combination with its relatively narrow width, allow for transparency and clear views from the alley along its west edge through to the public plaza to the east. Its robust exterior materialstempered laminated glass and powder-coated steelare graffiti resilient and resistant to vandalism.The pavilions form and colour make it a beacon viewed from across the clearing, and an anchor on the west side of the park.This projects barrel vaulting tips the hat to historic modern buildings in Edmonton such as Jasper Place High School and the Westwood Transit Garageand affirms that this ancient structural form lends itself anew to contemporary applications. The vaulted ceilings and interior walls, washrooms (including partitions) and event space are clad with red-stained marine grade plywood. Lest the sites immediate past be forgot, the exterior areas of the pavilions cast-in-place concrete floor have an acid-etched, aggregate-exposing finish that mimics the old car dealerships durable terrazzo flooring, patches of which still remained in place after initial attempts to clear the site. (Interior public-area floors are polished concrete.)The building is passively ventilated with no cooling; its deep roof overhang reduces solar gain and associated cooling loads.Glowing a warm red even on a cold winter night and inviting all visitors to pause for a moment to enjoy its scalloped roofline, Warehouse Park Pavilion provides basic amenities with an uplifting generosity of spirit.CLIENT City of Edmonton | ARCHITECT TEAM Pat Hanson (FRAIC), Raymond Chow (MRAIC), Elise Shelley, John McKenna, Joel Di Giacomo, Richard Freeman, Petra Bogias, Alison Huo | LANDSCAPE ARCHITECTURE DESIGN LEAD CCxA | LOCAL LANDSCAPE ARCHITECTURE / STRUCTURAL / MECHANICAL / ENGINEERING / CIVIL / TRAFFIC AECOM| LIGHTING Ombrages / clairage public | PUBLIC CONSULTATIONS Twenty/20 Communications | AREA Building270m2 ; Park17,800 m2 | BUDGET Pavilion$5.6M; Entire Park$35.3M | STATUS Under construction| ANTICIPATED COMPLETION 2025ENERGY USE INTENSITY (EUI) 179.16 kWh/m2/year | THERMAL ENERGY DEMAND INTENSITY (TEDI) 23.5 kWh/m2/year | GREENHOUSE GAS EMISSIONS INTENSITY (GHGI) 1.38 kg CO2e/m2 | WATER USE INTENSITY (WUI) 2.22 m3/m2/yearAs appeared in the December 2024 issue of Canadian Architect magazineSee all the 2024 Awards of Excellence winnersYou can read ourjurys full comments here.The post Warehouse Park Pavilion appeared first on Canadian Architect.
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  • va-Circ-Ct Library
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    WINNER OF A 2024 CANADIAN ARCHITECT AWARD OF MERITThis design demonstrates an understanding of the community, the character of the neighbourhood and the importance of preserving the existing Hibernia Park. The building footprint is reduced by stacking the program on three levels and allowing the public functions to spill out on the ground floor. The strength of this project lies on its relationship to the existing building and the park. The fluid organic forms at the ground floor open to the park, while the structured upper levels and asymmetrical, yet structured approach to the elevations act as a foil to the formality of the stone faade of the existing fire hall building. The low-budget, industrial approach to the structure adds to the charming and inviting nature of the building, and informs the expression of the faade. Andrea Wolff, jurorThe buildings elevated form creates a covered outdoor plaza.LOCATIONMontreal, QuebecThe physical and symbolic heart of Pointe-Saint-Charles, a historically working-class area in Montreal, is Hibernia Park and its old fire hall. 50 years ago, the community fought to preserve the fire hall as a means to oppose development of a boulevard that would cut the neighbourhood in two. They stopped the boulevard, saved the fire hall, and transformed it into their municipal library.Adjoining the historic fire hall, the main entrance opens into a lofty agora space connected to the sheltered outdoor area. Plentiful bike racks encourage active transportation.The present addition will almost triple the size of the existing library. The City of Montreal conducted extensive public outreach and programming sessions with the local community prior to launching a competition for its design. However, the competition process excluded any ties between the designers and the community. To maintain the activist spirit of the community, the architects transformed their working process, inventing citizen-avatarspeople exchanging books, elderly people in a dance class, a teacher with their pupilsand role-playing their opinions in the developing work.The tip of the addition includes nooks that invite lounging and socializing.This exercise significantly refined the design. The program called for a two-storey addition, but to safeguard the park, the team proposed a compact three-storey library that reinforces the alignment of the fire hall. Elevating a portion of the addition creates a sheltered outdoor space, connected to an interior meeting area. The interior spaces of the library are oriented towards the park.From a sustainability perspective, the design prioritizes the use of simple systems and materials with local supply chains, including two-storey trusses that use less steel, a ribbed slab with reduced concrete, and exposed mass timber deck and joists. Bricks removed from the existing building will be reused as paving under benches and bike racks, and the stone extracted for geothermal wells will become sub-grade for the parks hard surfaces.Moreover, the design encourages active transportation and urban agriculture, both of which are popular in the neighbourhood. The outdoor agora includes an abundance of bike racks, as well as public access to bike repair tools and compressed air; planting areas are part of the roof terrace and park, while the library itself hosts a seed library and gardening classes. We have tried to make a library that says: move your body, eat fresh food, and share with your neighbours, write the designers. If this project creates even a small change in the transportation and consumption habits of its users, it will increase social cohesion and reduce the neighbourhoods carbon footprint two orders of magnitude more than a net-zero building could achieve here.ScreenshotCLIENT Ville de Montral | ARCHITECT TEAM Lapointe Magne & AssocisKatarina Cernacek, Pascale-Lise Collin, milie Maumy, Ocane Perham, Florian Vadjoux, Qiang Fu, Martin-F. Daigle, Soubhi Jabal. LUF Architectes Sudhir Suri, Jennifer Benis, Edith Beauvais-Sauro, Foti Boulougaris, Aradhana Gupta, Bahia Burias, Camille Debuisne, Chlo Deblois, Ariane Ducharme | STRUCTURAL L2C Experts-Conseils | MECHANICAL Dupras Ledoux | CIVIL Vinci Consultants | LANDSCAPE NIPPAYSAGE | AREA 3,075 m2| BUDGET $21.6 M | STATUS Construction documents | ANTICIPATED COMPLETION Fall 2027ENERGY USE INTENSITY (EUI) 97.22 kWh/m2/year | THERMAL ENERGY DEMAND INTENSITY (TEDI) 26.94 kWh/m2/year | GREENHOUSE GAS EMISSIONS INTENSITY (GHGI) 2.33 kg CO2e/m2 | WATER USE INTENSITY (WUI) 0.081 m3/m2/yearAs appeared in the December 2024 issue of Canadian Architect magazineSee all the 2024 Awards of Excellence winnersYou can read ourjurys full comments here.The post va-Circ-Ct Library appeared first on Canadian Architect.
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  • Directors Jason Hand, Dana Ledoux Miller and David G
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    Directors Jason Hand, Dana Ledoux Miller and David G. Derrick Jr. Talk Moana 2The trio discusses Disneys expansive new South Pacific animated musical adventure, in which Moana and demigod Maui reunite to answer a call from their ancestors, that just destroyed the all-time U.S. Thanksgiving box office record. | AWNhttps://adapt.one/editorial/link/266/Directors+Jason+Hand%2C+Dana+Ledoux+Miller+and+David+G.+Derrick+Jr.+Talk+Moana+2/
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  • Vitaly Bulgarov, one of the best hard surface modeler in the world?
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    Vitaly Bulgarov, one of the best hard surface modeler in the world?InspirationTuts asks the question with very compelling arguments about the legendary artist.https://adapt.one/editorial/link/265/Vitaly+Bulgarov%2C+one+of+the+best+hard+surface+modeler+in+the+world%3F/
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  • Adobe releases After Effects 25.1
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    Wednesday, December 4th, 2024Posted by Jim ThackerAdobe releases After Effects 25.1html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Adobe has released After Effects 25.1, the latest version of the compositing software.The update improves 3D workflows within After Effects, making it possible to control whether 3D layers accept lighting from a scene, and adding thumbnail previews for imported 3D models.The versions of Cinema 4D Lite and Mocha AE included with After Effects have been updated.New Accepts Lights setting for 3D layersAfter Effects 25.1 continues Adobes ongoing overhaul of the softwares 3D toolset.The most significant change is a new Accepts Lights setting for 3D layers, which can be toggled off to prevent the contents of the layer from being affected by light sources within the scene.Layers without Affects Lights enabled also do not receive shadows or highlights from lights.According to Adobe, the feature is particularly aimed at scenes that include self-illuminated 3D objects, like phones and monitor screens.After Effects now displays thumbnail previews for imported 3D models.Other workflow improvementsWorkflow improvements include thumbnail previews of 3D models imported in GLB or OBJ format: the two 3D file formats currently supported in After Effects.When working at 32-bpc (32-bits per channel) color depth, eight blend modes are now supported on the GPU on layers with motion blur applied.There are also new scripting hooks for managing themes and fonts within projects.Updates to Cinema 4D Lite and Mocha AEIn addition, Cinema 4D Lite, the cut-down version of the 3D software included with After Effects, has been updated to Cinema 4D 2025.Mocha AE, the cut-down version of Mocha Pro, Boris FXs planar tracking software, bundled with After Effects has also been updated, and now supports the OCIO color management standard.Price and system requirementsAfter Effects 25.1 is available for Windows 10+ and macOS 12.0+ on a rental-only basis. Single-app After Effects subscriptions cost $34.49/month or $263.88/year.In the online documentation, the update is also referred to as the December 2024 release or After Effects 2025.1.Read more about the new features in After Effects 25.1 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsAdobe releases After Effects 25.1Check out the changes to 3D workflows in the latest update to the compositing software for motion graphics and VFX work.Wednesday, December 4th, 2024Otoy releases OctaneRender 2026.1 in alphaExperimental preview showcases new tech in development for the GPU renderer, including native MaterialX and 3DGS support.Tuesday, December 3rd, 2024Otoy releases OctaneRender 2025.1 in betaCheck out the new features in the next major production version of the GPU renderer, including new decal and lens effects systems.Tuesday, December 3rd, 2024iClone 8.52 adds new AI-assisted character posing systemMajor update to the real-time animation app adds new AI-based AccuPose system, plus motion trails and non-destructive clip editing.Tuesday, December 3rd, 2024Download ActionVFX's 20 free stock VFX clips of asteroidsThe clips of asteroids and asteroid fields are licensed for commercial use - but you need to grab them by the end of 3 December.Monday, December 2nd, 2024Black Friday, Cyber Monday and Holiday 2024 deals for CG artistsUpdated 3 December: Discover discounts on CG hardware and software available during Cyber Week, from Autodesk to ZBrush.Saturday, November 30th, 2024More NewsNekki releases Cascadeur 2024.3Exclusive Cyber Weekend offer on The Gnomon Workshop trainingTutorial - Maya for Animators: Body Mechanics3DGS Render 2.0 now lets you edit 3D Gaussian Splats in BlenderNevercenter releases Silo 2025 and Milo 2025Boris FX releases Sapphire 2025Epic Games releases RealityCapture 1.5KeenTools releases FaceTracker for BlenderCheck out Blender crowd animation add-on Population 2Download SideFX's free Project Greylight toolkit for HoudiniAdobe releases Photoshop 26.1Chaos ships Corona 12 Update 1 for 3ds Max and Cinema 4DOlder Posts
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