• First All Mass Timber Acute Care Hospital in North America Breaks Ground in Ontario
    www.canadianarchitect.com
    Rendering: Prince Edward County Memorial Hospital in Picton, OntarioThe Quinte Health Prince Edward County Memorial Hospital in Picton, Ontario, which has officially broken ground, will be the firstallmasstimber acute care hospital in North America upon completion in 2027. The new hospital is designed by HDR and currently under construction with M. Sullivan & Son and Infrastructure Ontario.This healing environment will serve its community with advanced medical technologies, energy-efficient operations, biophilic design principles, a low-carbon masstimber structure and access to nature throughout the facility.The new Prince Edward County Memorial Hospital is more than a modern healthcare facility its a reflection of the remarkable pride this community has in its hometown hospital spanning more than a century, said Stacey Daub, president and CEO, Quinte Health. Transitioning from an older outdated building to an innovative,allmasstimber structureallows Quinte Health to meet the latest standards in healthcare and provide a safer, more resilient space that serves both our community and the thousands of visitors drawn to the beautiful region each year.The Prince Edward County Memorial Hospitals clinical capabilities will include 23 inpatient beds, an emergency department, diagnostic imaging, procedures, comprehensive ambulatory care services and healing gardens.Its sustainable infrastructure will feature geothermal energy, solar panels, green roofs, electric vehicle ready parking, and a high-performance building envelope for future electrification and net-zero carbon emission status.Rendering: Prince Edward County Memorial Hospital in Picton, OntarioLocated in the heart of Picton, Ontario, the new Prince Edward County Memorial Hospital will be adjacent to the existing hospital, which will remain operational during construction.It has been an amazing journey with Quinte Health and the Prince Edward County community to be able to bring such a groundbreaking energy and carbon reduction approach to the design of acute care facilities, said Jason-Emery Groen, design director, HDR, Canada. Through a multidisciplinary approach to building trust among key stakeholders, agencies and Authorities Having Jurisdiction, HDR was able to shift age-old limitations into phenomenal opportunities, not only for this community, but the future of healthcare design and beyond in North America.The post First All Mass Timber Acute Care Hospital in North America Breaks Ground in Ontario appeared first on Canadian Architect.
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  • Wikipedia picture of the day for December 13
    en.wikipedia.org
    Stuben am Arlberg is a winter sports resort in the town of Klsterle in the westernmost Austrian province of Vorarlberg. It is located at an altitude of 1,410 metres (4,630ft) and had 90 inhabitants in 2019. The settlement of Klsterle probably originated in the 9th century, at a time of silver mining in the Klostertal valley and the neighbouring Montafon valley, with the first known mention of Stuben occurring in a 1330 document describing it as a post station and the "Kaiser's highest living room". In the late 19th century, Stuben became a popular skiing and tourist resort and is now part of Ski Arlberg, Austria's largest skiing area. In the summer months the area is popular with hikers and mountain bikers. This aerial view from the north-west shows Stuben am Arlberg and the winding Arlbergstrasse, which passes through the resort.Photograph credit: Herbert HeimRecently featured: Marcelo Rebelo de SousaDusky grasswrenKitt Peak National ObservatoryArchiveMore featured pictures
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  • On this day: December 13
    en.wikipedia.org
    December 13: Nanjing Massacre Memorial Day in China (1937)The Sherman Fairchild Sciences complex at Dartmouth College1643 First English Civil War: Roundhead forces under Sir William Waller led a successful surprise attack in Hampshire on a winter garrison of Cavalier infantry and cavalry.1769 Dartmouth College (campus pictured) was established by royal charter in present-day Hanover, New Hampshire.1937 Second Sino-Japanese War: Japanese forces, capturing the Chinese city of Nanjing, began committing numerous atrocities over the next several weeks, including looting, rape and the execution of prisoners of war and civilians.1989 The Troubles: The Provisional Irish Republican Army engaged in a fierce firefight with the King's Own Scottish Borderers at a vehicle checkpoint complex in County Fermanagh, Northern Ireland.2011 A man threw grenades and fired a rifle at crowds in Lige, Belgium, causing 6 deaths and injuring more than 120 others, before killing himself.Pope CallixtusII (d.1124)Ana Nri (b.1814)Taylor Swift (b.1989)Jill Craigie (d.1999)More anniversaries: December 12December 13December 14ArchiveBy emailList of days of the yearAbout
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  • Foundry releases Nuke 16.0 in beta
    www.cgchannel.com
    Thursday, December 12th, 2024Posted by Jim ThackerFoundry releases Nuke 16.0 in betahtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Foundry has released Nuke 16.0, the latest update to its family of compositing apps, in beta.The update lays the foundations of a new native multishot compositing workflow, updates Nukes 3D compositing system, and improves interactive performance when rotoscoping.NukeX, the advanced edition, gets workflow improvements to the BlinkScript editor.Nuke Studio, which includes editorial capabilities, gets support for multi-channel soft effects, and a new quick export system.A parallel release, Nuke 15.2, provides many of the same features, but remains on the VFX Reference Platform CY2023 spec, rather than updating to CY2024.In the past, Foundry has asked us not to embed demo videos from beta releases in stories, since details can change before the final release, but you can watch them on its website.Nuke 16.0, NukeX 16.0, Nuke Studio 16.0: New native multishot workflowNuke 16.0 is Foundrys first serious step towards implementing support for a native multishot compositing workflow inside the software. Whereas Nuke was designed for use on individual shots, with a one-to-one relationship between a shot and a Nuke .nk script, Foundry now aims to let artists reuse scripts across shots.The backbone of the system is Graph Scope Variables (GSVs), which make it possible to define the data required for multiple contexts and scopes in a single Nuke script, while Group nodes define the nature of those scopes, and make it possible to inherit and override variables.The release introduces many of the day-to-day features needed for working with GSVs and Group nodes, including a new VariableGroup node, for defining variables or scopes, and a VariableSwitch node, for switching between different shots or scopes using those variables.A new Variables Panel lets artists interact with the available variables within a script, and a Group View lets them view and edit the contents of multiple nodes without having to switch tabs.GSVs are also now supported in LiveGroups, and when rendering from the command line, making it possible to render scripts in the correct shot context.Some of the functionality was actually introduced in Nuke 15.1, but the UI for the new features was hidden by default.Nuke 16.0, NukeX 16.0, Nuke Studio 16.0: Updates to the 3D system and ScanlineRenderThe USD-based 3D compositing system introduced in Nuke 14.0 gets an update in Nuke 16.0.Although there are a couple of new nodes, a key objective is simply to update the most commonly used nodes including GeoCard, GeoTransform, GeoMerge and GeoScene based on user feedback. Foundry has also started the building blocks for ray tracing, with ScanlineRender2, the new version of the ScanlineRender render node, being a ray traced architecture by default, although shader support for lights and materials is still not fully implemented.The functionality is aimed at compositors particularly for generating accurate render passes late in production and shouldnt be thought of as a replacement to large-scale scene renders. Nuke 16.0, NukeX 16.0, Nuke Studio 16.0: Better roto performanceUnder the hood, the release also features a number of changes intended to improve performance when rotoscoping, particularly when using large numbers of roto shapes, or when working with motion blur.The changes are intended to reduce UI lag, and to raise the frame rates achieved when playing back complex shots to levels sufficient to resolve edge issues like boiling.NukeX 16.0, Nuke Studio 16.0: Quality-of-life improvements to BlinkScriptTDs get quality-of-life improvements to the BlinkScript editor, Nukes native scripting system, which has been updated to support common IDE functionality.That includes text and type behaviours like auto-indenting and bracket autoclosure; find and replace; and a Tab menu with autofill suggestions and context-specific documentation.A new Safety Rails system makes it easier to catch problems when prototyping new BlinkScripts and makes the consequences less dramatic when mistakes occur.Nuke Studio 16.0: Multichannel Soft Effects and a new quick export systemNuke Studios Soft Effects system gets support for multichannel effects, with users now able to view and modify multilayer EXR files within the timeline.Potential uses include masking color effects with non-RGBA layers like mattes or depth passes.Support for layer transforms in the timeline is intended to reduce the need for slap comps, and to enable supervisors to provide more accurate feedback when creating sample frames.In addition, a new render engine based on Nuke Studios real-time playback engine speeds up exports of sequences as ProRes, DNxHD, DNxHR and H.264 videos.It provides an average 12-fold increase in performance over the existing export system.VFX Reference Platform support and changes to pipeline integrationNuke 16.0 also moves the software to support the VFX Reference Platform CY2024 spec.A parallel release, Nuke 15.2, is intended for studios who dont want to update their pipelines yet, adding many of the same features while remaining on CY2023.Both releases switch Nuke from Apples system OpenGL library to Foundrys own alternative, FoundryGL, when running on macOS, Apple having deprecated OpenGL in macOS 10.14. Price and system requirementsNuke 16.0 is compatible with Windows 10+, Rocky Linux 9.0 and macOS 13.0+. It is currently in beta for users with existing licenses. Foundry hasnt announced a final release date yet.The software is available rental-only, with annual subscriptions costing $3,469/year for Nuke, $4,729/year for NukeX, and $5,779/year for Nuke Studio. Nuke Render licenses cost $419/year.Subscriptions to Nuke Indie, the feature- and resolution-limited commercial edition for artists earning under $100,000/year, cost $499/year.Read an overview of the features in the Nuke 16.0 beta on Foundrys websiteRead a full list of new features in Nuke 16.0 Beta 3 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsFoundry releases Nuke 16.0 in betaNext major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.Thursday, December 12th, 2024Chaos releases V-Ray 7 for SketchUpSketchUp edition of the renderer gets support for 3D Gaussian Splats, luminaires for lighting, and new material override options.Thursday, December 12th, 2024The new V-Ray for Blender is available in betaUpdated: Long-awaited new Blender integration for V-Ray based on the V-Ray 7 core is now available in free public beta.Wednesday, December 11th, 2024Foundry releases Katana 8.0Check out the new features in the lighting and look development software, including support for USD export and USD roundtripping.Tuesday, December 10th, 2024Foundry releases Mari 7.1Now available: 3D texture painting software gets new 2D painting mode for editing source images or creating custom decals.Monday, December 9th, 2024Tutorial - Modeling for Film & TV: Hard-Surface VehiclesDiscover to create a truck model suitable for use in a VFX production pipeline with The Gnomon Workshop's best-practice guide.Sunday, December 8th, 2024More NewsAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Maxon releases ZBrush 2025.1Maxon releases ZBrush for iPad 2025.2Adobe releases After Effects 25.1Check out Substance 3D Modeler's new Primitives systemOtoy releases OctaneRender 2026.1 in alphaOtoy releases OctaneRender 2025.1 in betaiClone 8.52 adds new AI-assisted character posing systemDownload ActionVFX's 20 free stock VFX clips of asteroidsOlder Posts
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  • www.cgchannel.com
    Thursday, December 12th, 2024Posted by Jim ThackerChaos releases V-Ray 7 for SketchUphtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Chaos has released V-Ray 7 for SketchUp, the latest version of the renderer.The release adds native support for rendering 3D Gaussian Splats, luminaires for realistic interior lighting, and updates V-Ray Scatter, V-Ray Sun and Sky, V-Ray GPU, and the VFB.Users also get new options for handling material overrides, and support for layered textures.The new version was released alongside that of V-Ray 7 for Rhino, which has similar features.Native support for rendering 3DGS scan dataV-Ray 7 for SketchUp introduces new features from the V-Ray 7 core, first rolled out in October in V-Ray 7 for 3ds Max.Key changes include support for 3D Gaussian Splats (3DGS).A new 3D scanning method, 3D Gaussian Splatting generates high-quality reconstructions of real-world objects or scenes from source photos or video.Although there are free third-party add-ons for rendering 3DGS data in Blender, Unity and Unreal Engine, V-Ray is one of the first CG applications to support the technology natively.Chaos tells us that it expects the functionality to appeal to both architectural visualization and VFX studios, particularly as a way of creating detailed background environments.You can read a good overview of how 3D Gaussian Splats work, and the pros and cons of workflows based around them in this post on Chaoss blog.Lighting and rendering: Support for luminaires, and updates to V-Ray Sun and SkyChanges to lighting and rendering in V-Ray 7 include support for luminaires.Users can now import baked lighting data for real-world light fittings in PLW format, making it possible to recreate the illumination they create more accurately in interior scenes.The V-Ray Sun and Sky system has been updated to support the PRG Clear Sky model used in Corona, Chaoss other major production renderer.According to Chaos, it generates more realistic lighting effects than the previous model, particularly at sunrise and sunset, and when rendering the sky from greater altitudes.The firefly removal algorithm, for removing bright flecks in renders, has also been updated.V-Ray GPU: support for caustics, and native support for Metal on macOSV-Ray GPU, V-Rays hybrid CPU and GPU renderer, gets initial support for rendering caustics, bringing it closer to feature parity with the main CPU render engine.On macOS, V-Ray GPU also now natively supports Apples Metal graphics API, doubling rendering performance on Apple Silicon processors.VFB: vignetting and freeform render regionsThe V-Ray Frame Buffer (VFB), for viewing and editing images rendered in V-Ray, gets a new Vignette Layer, making it possible to apply vignetting effects to renders.A new Filters tab applies readymade, non-destructive color correction presets.The VFB also now supports polygonal region rendering, making it possible to specify render regions with custom shapes to help resolve key areas of an image more quickly.In addition, users can now stop renders midway while preserving post effects, including denoising.Updates to V-Ray ScatterObject scattering system V-Ray Scatter has also been updated.New features include camera clipping, to limit scattering to areas within the camera view, and edge trimming to clip away parts of instances outside the boundaries of their host surface.SketchUp-specific updates to materials and render elementsAs well as the changes common to other editions of V-Ray 7, the update also includes changes specific to V-Ray 7 for SketchUp, including new options for material overrides.Users can now perform partial overrides, with options to override refractive materials independently, or to preserve key properties like bump and refraction while overriding.There are also new override presets for stylized rendering, for quick iteration on a project.Other improvements to materials and texturing include support for layered textures, a built-in mix curve to control falloff effects, and the option to apply color gradients to textures.The Light Mix render element, for relighting renders inside the VFB, now supports emissive materials as well as conventional lights.It is also now possible to add multiple Cryptomatte render elements to a project.Updates to Chaos Cloud and Chaos CosmosOutside the core application, cloud rendering service Chaos Cloud gets new functionality for creating virtual tours of 3D environments, complete with floor plans and minimaps.Users can place Hotspots to act as navigation points in the environment for the viewer, and Highlights to provide text or image annotations for key details.Chaos Cosmos, the online asset library now available with all V-Ray subscriptions, gets support for asset variations.The variant system is initially being used for seasonal changes to trees and plants.Subscription prices up since V-Ray 6Chaos has also raised the price of V-Ray subscriptions since the previous release.V-Ray Solo subscriptions now cost $84.90/month or $514.80/year, up $5/month or $48/year, and V-Ray Premium subscriptions cost $119.90/month or $718.80/year, up $24/year.V-Ray Enterprise subscriptions are unaffected.Pricing and system requirementsV-Ray 7 for SketchUp is compatible with SketchUp 2021+, running on 64-bit Windows 10+ and macOS 10.15+. The software is available rental-only. V-Ray Solo subscriptions cost $84.90/month or $514.80/year, V-Ray Premium subscriptions cost $119.90/month or $718.80/year, and V-Ray Enterprise subscriptions cost $598.80/year.Read an overview of the new features in V-Ray 7 for SketchUp on Chaoss blogRead a full list of new features in V-Ray 7 for SketchUp in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsFoundry releases Nuke 16.0 in betaNext major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.Thursday, December 12th, 2024Chaos releases V-Ray 7 for SketchUpSketchUp edition of the renderer gets support for 3D Gaussian Splats, luminaires for lighting, and new material override options.Thursday, December 12th, 2024The new V-Ray for Blender is available in betaUpdated: Long-awaited new Blender integration for V-Ray based on the V-Ray 7 core is now available in free public beta.Wednesday, December 11th, 2024Foundry releases Katana 8.0Check out the new features in the lighting and look development software, including support for USD export and USD roundtripping.Tuesday, December 10th, 2024Foundry releases Mari 7.1Now available: 3D texture painting software gets new 2D painting mode for editing source images or creating custom decals.Monday, December 9th, 2024Tutorial - Modeling for Film & TV: Hard-Surface VehiclesDiscover to create a truck model suitable for use in a VFX production pipeline with The Gnomon Workshop's best-practice guide.Sunday, December 8th, 2024More NewsAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Maxon releases ZBrush 2025.1Maxon releases ZBrush for iPad 2025.2Adobe releases After Effects 25.1Check out Substance 3D Modeler's new Primitives systemOtoy releases OctaneRender 2026.1 in alphaOtoy releases OctaneRender 2025.1 in betaiClone 8.52 adds new AI-assisted character posing systemDownload ActionVFX's 20 free stock VFX clips of asteroidsOlder Posts
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  • <p>Moment Factory redefines live concerts with real-time visuals for Phish at Sphere</p>
    www.unrealengine.com
    Discover how adopting a video game approach made it possible to deliver immersive visuals that could follow Phishs virtuoso musical improv in real time for four musically and visually unique shows at Sphere.
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  • <p>The Cassini Sample Project is now available</p>
    www.unrealengine.com
    Take one giant leap into the Cassini Sample Project, now available to download! Explore the latest updates to Unreal Engines Procedural Content Generation (PCG) framework in this space-themed environment.
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  • See How Michelangelo, Leonardo and Raphael Entered and Exited Each Other's Worlds
    www.smithsonianmag.com
    Studies of Male Heads, Helmets for Soldiers and Facial Features, Michelangelo, circa Hamburger Kunsthalle / bpk / Christoph IrrgangIn the early 16th century, three of the greatest artists of the Italian Renaissance circled each other in Florence, vying for influence and looking for inspiration. Now, an exhibitiontitled Michelangelo, Leonardo, Raphael: Florence, c. 1504at the Royal Academy of Arts in London reexamines the renowned trio.The show spotlights the year 1504 because thats when the three came together. Michelangelo, who had just completed his statue David, and Leonardo da Vinci were already in Florence; Raphael traveled to the city that year to study Leonardos work.Leonardo, who was around 52, was celebrated as a painter, engineer and multidisciplinary explorer in the realms of science and philosophy, writes Charles Nicholl, author of Leonardo da Vinci: The Flights of the Mind, forGuardian. Meanwhile, Michelangelo, 29, was a rising star, brash, truculent and already sporting the famous boxers nose, smashed in a fight with a rival sculptor; Raphael, 21, was a talented young unknown scouting for new inspiration and patronage.The Virgin and Child with the Infant St. John (The "Taddei Tondo"), Michelangelo, circaRoyal Academy of Arts, London / Prudence Cuming Associates LimitedThe show features more than 40 works, beginning with the Taddei Tondo (circa 1504-5), Michaelangelos only marble sculpture in the United Kingdom. Commissioned by art patron and cloth merchant Taddeo Taddei, the unfinished white marble relief features an infant John the Baptistpresenting a bird to the infant Christ, who is held in Marys arms.Raphael, a friend of Taddeo Taddei, was inspired by the Taddei Tondo. Several years later, the piece would influence the artists Bridgewater Madonna (1507-8), a painting featured nearby in the exhibition.In the painting, [Raphael] adopts the tondos entwined figures, the serpentine movement of Jesus across his mothers lap, and brings vibrant color and tender eleganceMarys enclosing clasp, the baby tugging her veil, as theFinancial Times Jackie Wullschlger writes.Leonardos Burlington House Cartoon (circa 1506-8) is the focus of the shows central gallery. The work was likely created as a presentation drawing: a full-sized study of what the planned picture might look like, which could be shown to a patron, or group of patrons, per Londons National Gallery. The piece is the only large-scale drawing by Leonardo to survive.The Virgin and Child with St. Anne and the Infant St. John the Baptist ("The Burlington House Cartoon"),The National Gallery, LondonThe show ends with a collection of drawings by Leonardo and Michelangelo, created in preparation for projects intended to adorn the Palazzo Vecchio. Florences government commissioned Leonardo to paint a mural, the Battle of Anghiari,Battle of Cascina in the same hall.The frescoes were never completed, but the drawings shed light on the two artists generative relationship. Leonardo maintains his fascination with extreme facial expressions, while Michelangelo excels at the male nude in action, with every muscle outlined, crosshatched and highlighted, writes the New York Times Emily LaBarge.In some of the drawings, adds the Times, the two men swap preoccupations, as though looking over each others shoulders, tentatively testing the waters, before returning to what they do best.Michelangelo, Leonardo, Raphael: Florence, c. 1504 is on view at the Royal Academy of Arts in London through February 16, 2025.Get the latest stories in your inbox every weekday.Filed Under: Art, Art History, Arts, Drawing, Exhibitions, Exhibits, Italy, Leonardo Da Vinci, London, Michelangelo, Painters, Painting, Raphael, Renaissance, Visual Arts
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  • Astronomers Detect the Smallest Main Belt Asteroids Ever Found by Repurposing a Technique for Exoplanet Discovery
    www.smithsonianmag.com
    An artist's illustration shows the James Webb Space Telescope peering out into the solar system toward the asteroid belt. Ella Maru and Julien de WitEvery few years, an asteroid thats about the size of a bus strikes Earth. These rocks are much smaller than the one thatdrove dinosaurs to extinction, but they can still have a significant impact. And yet, their relatively small sizes made it difficult for surveys to spot them in advance.Now, an international team of astronomers has located more than 100 of these so-called decameter asteroids, named because they measure tens of meters in diameter, or roughly 30 to 1,600 feet across. For the study, published Monday in the journal Nature, they employed an image processing technique originally used to search for exoplanets. As a result, they spotted the smallest asteroids ever detected in the main belt, a vast field of rubble between Mars and Jupiter.These asteroid findings fill an important knowledge gap for tracing the source of meteorites and larger potentially hazardous asteroids in Earths vicinity, study co-author Richard Binzel, a physicist at MIT, tells Sky & Telescopes David L. Chandler.Compared to larger asteroids, decameter asteroids have less stable orbits, making it much more likely for them to depart from the main asteroid belt and slam against another cosmic entity, such as Earth. But even a tiny asteroid can cause real damagethe famous Chelyabinsk meteor that exploded over Russia in 2013 was a small decameter asteroid. These events can send shockwaves through entire regions, according to a statement from MIT.Ask Smithsonian: What Would Happen if a Large Asteroid Hit the Moon?Watch on Given the potential risks, NASA and collaborators like the European Space Agency (ESA) have long worked on developing an early detection system for observing and tracking asteroids. When an asteroid somewhat bigger than a cat flew over Siberia last week, the ESA was able to issue an alert around half a day in advance. While not perfect, our ability to spot asteroids before they hit is improving, astrophysicist Alan Fitzsimmons of Queens University Belfast in Northern Ireland said to New Scientists Matthew Sparkes about the recent warning.In general, the new method for spotting decameter asteroids is expected to contribute greatly toward scientists databases as they further refine these warning systems. The research team sifted through existing images of the TRAPPIST-1 star system taken by the James Webb Space Telescope, which had initially been captured to find exoplanets.The method they used, called the shift and stack technique, assembles dozens to hundreds of images of fast-moving objects. Eventually, the frames collect into a faint picture that emerges from background noise, or the other random objects that are not the subject of investigation.Usually, this would only be possible if the observer had a good idea of what orbit a certain object moves in, which isnt the case for asteroids. The MIT team was able to bypass this complication by depending on powerful computational tools designed for graphic processing to search blindly, testing every possible direction and reasonable speed for the asteroids, explains lead author Artem Burdanov, a research scientist at MIT, to Sky & Telescope. We decided to push the limits to see how faint objects we could find with this telescope.From the initial search results, Burdanov and his colleagues found more than 1,000 candidates. Then, they reviewed each image to narrow the list down, eventually confirming the discovery of 138 new decameter asteroids. And theyre hoping to find thousands more in the archives of astronomy data that have yet to be analyzed, using the same method, MIT planetary scientistJulien de Wit, a co-author of the study, tells the publication.This is a totally new, unexplored space we are entering, thanks to modern technologies, Burdanov adds in the statement. Its a good example of what we can do as a field when we look at the data differently. Sometimes theres a big payoff, and this is one of them.Get the latest stories in your inbox every weekday.Filed Under: Asteroids, Astronomy, James Webb Space Telescope, Meteors, New Research, Outer Space, Solar System, telescope
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  • Immutable claims more wins than other Web3 game companies with 250 supported in 2024
    venturebeat.com
    Immutable said it has signed 250 Web3 games to its platform this year, or more than any other Web3 company, the company claimed.Read More
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