• Howells and Allies & Morrison submit revised plans for 3,600 riverside homes in east London
    www.bdonline.co.uk
    Developer Ballymore hopes to start on two Newham schemes next yearSource: BallymoreBallymores proposed Knights Road schemeBallymore has submitted two hybrid planning applications for riverside schemes in east London which together would deliver 3,684 homes.Proposals for schemes at Thames Road, designed by Howells, and Knights Road, designed by Allies & Morrison, have both been submitted for approval to Newham Council.Proposals for the former scheme were first submitted to the council in September 2021 but were stalled when the Greater London Authority raised concerns about the level of affordability in the scheme.The original proposals, which included an affordable housing share of 17%, never went to planning committee and the developer went back to the drawing board, with Howells also asked to add second staircases to the scheme.Both applications flank the developers completed 40-acre Royal Wharf project and have been designed to blend into the neighbourhood.Thames Road, which is adjacent to Thames Barrier Park and Pontoon Dock DLR, would see 1,658 new homes delivered, of which 281 are for affordable tenures.The project would also include 359 co-living suites, a new primary school, light industrial workspace, new parkland, plus ground floor retail and community spaces.Meanwhile, the Knights Road scheme lies a short walk from West Silvertown DLR, and would include 1,667 new homes, 334 of which are affordable.It would also deliver 4,000 sq m of light industrial and flexible workspace, along with improvements to the 4.5-acre Lyle Park.> Also read:Bishopsgate Goodsyard resurfaces as developers eye 2025 construction startJohn Mulryan, managing director at Ballymore, said: Weve been deeply committed to this part of London for several decades, and its a gift to be able to expand upon the success of Royal Wharf so that we can continue to support the neighbourhoods growth and build upon its character.Royal Wharf has become a blueprint for successful brownfield development completed back in 2020 yet to this day delegations from around the world visit to study the project.Subject to planning progress, the developer hopes to begin construction next year.OCSC is structural engineer on the Knights Road scheme with Hoare Lea working on MEP.Hoare Lea is also responsible for MEP on the Thames Road scheme, with Walsh as structural engineer on this job.
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  • City refuses Stiff & Trevillions plans for 43-storey office tower next to Britains oldest synagogue
    www.bdonline.co.uk
    Bury House decision pleases Historic England but heritage group attacks 1 Undershaft green light given at same hearingStreet level view of the proposals for the Bury House siteThe City of London has refused plans by Stiff & Trevillion for a highly controversial 43-storey office tower due to concerns over the impact it would have on Britains oldest synagogue.Councillors voted 14 against and eight in favour of the Bury House scheme at a planning committee meeting on Friday despite a recommendation for approval from planning officers.It comes three weeks after communities secretary Angela Rayner intervened in the decision by issuing an Article 31 order preventing councillors from granting permission while the communities secretary considered whether or not to call in the application.The Citys refusal now means Rayner will not need to call in the scheme, although its developer Welput could launch an appeal.Welput said it was surprised and very disappointed by the decision and is currently considering all our options.We believe this project would address the increasing demand for sustainably-designed, high quality business accommodation and would play a crucial role in enhancing the Citys attractiveness and ensuring sustained growth and prosperity for its diverse business community, aspokesperson for the developer said.Stiff & Trevillions plans for Bury HouseFridays vote was the second time the tower has been turned down following an initial refusal in 2021, which prompted a series of design revisions including a height reduction of five storeys unveiled in March.The site neighbours the grade I-listed Bevis Marks Synagogue, built in 1701 and the oldest synagogue in Britain in continuous use and the only non-Christian place of worship in the City.The proposals have sparked a row at the City over the balance between promoting new development and protecting heritage sites and provoked 1,300 objections from members of the public.Planning officers argued in a 574-page report last week that the scheme would preserve the setting of the synagogue and the Creechurch conservation area within which the site is located.But this was challenged in the meeting by several planning committee members and former lord mayor of the City of London Michael Bear, who described claims that the scheme would enhance the conservation area as Orwellian doublethink.Bear, who led the City of London Corporation between 2010 and 2011, said: It is quite unprecedented for a pro-growth former lord mayor of the City of London to address you as an objector but this audacious application leaves me with no choice.He said the synagogue was a living centre of an important minority community and something to be celebrated in our multicultural city, adding: It sounds like the officers recommendation completely disregards the City traditions I have mentioned as well as the importance of multiculturalism and religious tolerance.Bear also said the height reduction of the proposals made no significance change on its impact on the synagogue compared to the previous refused application.Much of the controversy stemmed from concerns the tower would obscure the passage of the moon through the sky when viewed from the synagogue grounds, which would impact the ability of the Sephardi community to practice the Kiddush Levana ritualCouncillor Natasha Lloyd-Owen said that the chipping away at this access to sunlight for this important and valuable grade I-listed building does not justify the continued chipping away.For me it is a beautiful example of why all of those really stringent St Pauls requirements that sometimes feel a bit heavy handed are the only way we can prevent this taking place.The grade I-listed Bevis Marks Synagogue is located just 40m from the Bury House siteBut councillor Tom Sleigh, who voted in favour of the proposals, said: This is a part of town that does need a revamp. This is a part of town where we do need to see development, we do need to yield the economic benefit that this site would bring, so recognising that public benefit, I think that trading that off against what I think is indeed a concern from a very valuable minority community here in the City who we desperately want to protect and look after, in my view, this is an application that I will support because I think officers have made a very difficult and correct decision.Historic England praised the committees refusal, which it said would have also harmed the setting of the Tower of London and of the grade II*-listed Holland House, a 1910s building on the site which would be refurbished and extended under Welputs plans.But the governments heritage advisor criticised the Citys vote to approve 1 Undershaft, which was taken at the same committee meeting, saying the people of London deserve better.The 74-storey tower, designed by Eric Parry for developers Stanhope and Aroland, is set to be the apex of the Citys main cluster of towers and the joint tallest in the UK with the Shard.A Historic England spokesperson said: We are disappointed that this scheme has been approved because the people of London deserve better.The proposed building will have a harmful impact on precious public space, as well as on the important listed buildings beside the development site and the Tower of London World Heritage Site.We asked for minor amendments to the revised scheme which, if implemented, would still have allowed significant commercial development while also keeping what makes the City of London so special.
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  • NHS Greater Glasgow and Clyde framework 2025-29
    www.architectsjournal.co.uk
    Teams selected for the maximum four-year framework will work alongside the NHS Greater Glasgow and Clyde and NHS Golden Jubilee health boards to support the delivery of capital projects across the Greater Glasgow and Clyde area.The framework is divided into two lots covering cost consultancy services and lead consultancy services including architectural, mechanical and electrical engineering, civil and structural engineering and CDM principal designer services.According to the brief: Successful framework suppliers will undertake scoping, design, tender, cost management, and construction management activities split across two lots for Lead Consultant and Cost Consultant services.AdvertisementThe framework will to be for a maximum period of up to 4 years from its commencement date and support projects ranging in works value up to ten million pounds.The capital projects support the delivery of acute, primary care, mental health and healthcare support services across the health boards, framework consultants will be expected to work on a range of projects in terms of value, complexity and environment.Founded in 2006, NHS Greater Glasgow and Clyde is a large health board responsible for 35 hospitals, 240 GP practices, 300 community pharmacies and 270 dental practices across Scotland.Bids for inclusion on the framework will be evaluated 70 per cent on cost and 30 per cent on price. Applicants must hold employers liability insurance of 5 million, public liability insurance of 5 million and professional indemnity insurance of 1 million.Competition detailsProject titleConstruction Professional Service FrameworkClientNHS Greater Glasgow and ClydeContract value1.5 millionFirst round deadline Midday, 24 January 2025Restrictions TbcMore informationhttps://www.find-tender.service.gov.uk/Notice/039989-2024
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  • Barbican wayfinding, London
    www.architectsjournal.co.uk
    The winning team selected for the estimated 300,000 contract will create a consistent, inclusive and high-quality wayfinding and signage strategy and design for the Brutalist complex which is currently the focus of planned a 191 million redevelopment.The project will ensure new intuitive and accessible visitor journeys through the complex which has suffered from poor navigation in the past. The wayfinding upgrade coincides with plans to restore and refurbish key public spaces at the Barbican Centre venue including its foyers, lakeside terrace and conservatory.According to the brief: The Barbican Centre is at a key moment in its history, with a new Vision, Strategic Plan and set of Values, underpinning a major programme of work to renew the Grade II-listed building, and a full refresh of the brand, covering brand architecture, tone of voice and visual identity.AdvertisementOur ambition is for a consistent, inclusive and high-quality wayfinding and signage strategy and design within the Barbican Centre site boundary, and a suite of assets for use in the surrounding public realm.This new wayfinding approach will connect with wider wayfinding projects to create intuitive and accessible visitor journeys from major transport hubs into the Barbican Centre site, alongside improving signage and navigation across all of the Barbican Centres internal and external spaces.The new wayfinding strategy will reflect and espouse the Barbican Centres brand, which will be refreshed to create a bold and clear visual identity that flexes across a variety of uses and platforms.The Barbican Centre was designed by Chamberlin, Powell and Bon and completed in 1982 as the centrepiece of the Citys large-scale Barbican Estate post-war reconstruction vision. It features a concert hall, theatre, cinema, two art galleries, a conference centre, library, restaurants and public foyers.In recent decades, the building has received a series of upgrades. Allford Hall Monaghan Morris completed a 12.6 million overhaul of the complex in 2006 and later created a 3.4 million street-level cinema complex and renewed shop. In 2019, RUFFARCHITECTS carried out an environmental upgrade of the centres main art gallery.AdvertisementAllies and Morrison and Asif Khan Studio saw off four other big-name teams to win a competition for the revamp of Londons Grade II-listed Barbican Centre in 2022. Earlier this month, the City of London Corporation approved a 191 million investment in the project, which it said would make the cultural centre fit for the 21st century.Allies and Morrison, Asif Khan Studio and engineering consultancy Buro Happold have already carried out significant public consultation, and are expected to launch a more detailed phase of public discussions early next year, said the City of London.Subject to planning permission, construction is targeted to begin in 2027 with this first phase complete in time for the Barbicans 50th anniversary in 2032.Bids for the latest commission will be evaluated 65 per cent on quality and 35 per cent on price. Applicants must hold public liability insurance of 2 million and professional indemnity insurance of 1 million.Competition detailsProject title Barbican Renewal - Wayfinding DesignerClientContract value TbcFirst round deadline Midday, 10 January 2025Restrictions TbcMore information https://www.find-tender.service.gov.uk/Notice/039648-2024
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  • Wrapping up DNEG Animations 2024 INSPIRE Series
    www.dneg.com
    A look back at our DNEG Animation INSPIRE series in 2024!Our DNEG Animation team was delighted to wrap up 2024 with a jam-packed line-up of events, featuring remarkable experts from all corners of the industry.Read more about these fantastic sessions below!PIECE BY PIECEBack in October, we were thrilled to welcome to our London studio the creative team behind Piece by Piece, Director Morgan Neville and Producer Caitrin Rogers!A one-of-a-kind experience about one of musics most innovative minds told through the lens of LEGO animation, Piece by Piece invites audiences on a vibrant journey through the life of cultural icon Pharrell Williams. This unique cinematic experience was released in theatres on October 11th, and also features Gwen Stefani, Kendrick Lamar, Timbaland, Justin Timberlake, Busta Rhymes, Jay-Z, and Snoop Dogg.The duo treated our crew to a screening of the feature, then were joined by DNEG Animation Producer Shane Mulholland for an insightful discussion about the making of the film. From the initial meetings at Lego to bringing various celebrities on board, it was a fascinating conversation about how all the pieces finally fit together!Both coming from a background in documentary features and biopics, they were fascinated to discover the challenges and rewards that arose when communicating this genre through animation:It was very hard to reconcile documentary and animation. With documentaries, youre constantly going back. So much of it happens in the post process; youre refining and youre changing. In animation, the goal is to always move forward and at each stage were trying to not go back and change! And that was, I think, very hard for us.THE ANIMATED FILMS OF JOS PRATSIn November, we were fortunate to host Jos Prats! An award-winning Director, Jos worked at the British animation studio Aardman Animations between 2016-2021, where he created the colour script of the Oscar-nominated Robin Robin and the Netflix production Chicken Run: Dawn of the Nugget. Joining us via Zoom, Jos shared a screening of two of his most recent shorts, Adis and Umbrellas.Adis is an 8-minute long stop-motion short about family and growing up, centred on a father who is struggling to accept that his adult son is moving abroad. Part of the 2024 Graduation Short Film program of the National Film and Television School, Adis was selected for the Annecy International Animation Film Festival and San Sebastian International Film Festival.Umbrellas, a 2D animated short, tells the story of a young girl in a remote village where the rain never stops. Protected under her fathers umbrella beard, she typically never has to face the rain, which is her greatest fear until one night, when her beloved dog Nana disappears. Umbrellas was selected for the Clermont-Ferrand Film Festival and nominated for Best Animated Short Film at the Spanish Academy GOYA Awards!Following the screenings, Jos spoke with our crew about the making of each film, sharing inspirations and techniques, and also hosted a Q&A.PIXAR SHORT SELF WITH DIRECTOR SEARIT HULUFNext up in November, Searit Huluf joined us in our London studio to share a screening of her short film Self, the latest short from Pixars acclaimed SparkShorts program! The talented Director and Producer, whose credits also include Incredibles 2 and Turning Red, was so successful with her work on the short that it landed her on the 2024 Varietys Top 10 Animators to Watch List and won the Gold short film from the Collision Awards!Self is a touching story about a wooden doll who desperately wants to fit in. After making an ill-fated wish upon a star to blend in with her peers, she embarks on a journey of self discovery, challenging her perspective of both who she is and where she belongs.Following a screening of the short, Searit spoke about her inspirations behind the film, how her own life experiences shaped the story, and the process behind designing the character to honour her Ethiopian roots. She also shared several behind the scenes test footage, spoke about blending stop motion and computer animation to achieve the short films unique look, and brought in the stop motion doll for our crews to look at!LAYOUT ON INTO THE SPIDER-VERSE: VISUAL STORYTELLING WITH JAMES WILLIAMSFor the final INSPIRE session of the year, James Williams, Head of Layout for Spider-Man: Into the Spider-Verse, shared details about the films unique visual language and his fascinating journey in feature animation!Joining us in our London studio, James, whose credits over the years also include Prince of Egypt, Spirit, Cloudy With a Chance of Meatballs, Hotel Transylvania and The Super Mario Bros. Movie, discussed the character development and storytelling techniques used in the movie, emphasizing the use of camera movements, composition and visual elements to convey emotions and relationships between characters. In a conversation moderated by DNEG Animations own Head of Layout Hailey White, he also discussed the creative process behind the film and the challenges faced in adapting to the comic book style!When speaking on the importance of teamwork and clear communication and collaboration, James said:As a Layout Supervisor, your job mainly is not to dictate to your artists. Its to inspire your artists and then be an advocate for your artists ideas.Were so honoured to have been joined by so many esteemed and inspiring guests for this important series!Wed like to extend our sincere thanks to Morgan Neville, Caitrin Rogers, Jos Prats, Searit Huluf and James Williams for joining us for these special INSPIRE events.DNEG Animations INSPIRE Series invites inspiring speakers to share their knowledge and experience with our global animation crews. Launched in 2021, the series was created to encourage our teams passion for animation through exciting learning opportunities and celebrations of innovative new work within the industry. Learn more about INSPIRE from the creators here!
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  • Earth's Axis Tilted Noticeably Over Two Decades, and Now We Know Why
    www.cnet.com
    If you've felt a bit off-balance, you can blame your fellow humans: The pumping of groundwater caused the Earth to tilt 31.5 inches over a 17-year period, or about 1.8 inches per year.As reported in recent days by outlets including Popular Science and USA Today, the pumping of 2,150 gigatons of groundwater from 1993 to 2010 shifted the Earth's tilt more than two feet. (One gigaton of water represents about 2.2 trillion pounds of water, or a billion metric tons.) The research was originallypublished in the journal Geophysical Research Lettersin June of last year.Most of the groundwater pumping is for farming irrigation and the water we use for drinking, bathing and other domestic and industrial uses. Redistributing the water from its natural courses appears to be what causes the effect.The Earth has always had a tilt to its axis of 23.5 degrees, which is why we have seasons and daylight saving time.The pumped groundwater eventually makes its way to the oceans and has contributed, in a modest way, to rising sea levels. A more significant contributor to the rise in sea levels has been climate change stemming from the burning of fossil fuels, which has led to the melting of glaciers and sea ice. In both cases, it's human activity that's having an effect on the planet's water balance.The research was led by Ki-Weon Seo of Seoul National University and follows up similar findings thatdate back to NASA from 2016."Earth's rotational pole actually changes a lot," Seo said in a statement when the research was published. "Our study shows that among climate-related causes, the redistribution of groundwater actually has the largest impact on the drift of the rotational pole."
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  • Best Gaming Laptop for 2024
    www.cnet.com
    Our Experts Written by Lori Grunin Our expert, award-winning staff selects the products we cover and rigorously researches and tests our top picks. If you buy through our links, we may get a commission. Reviews ethics statement Why You Can Trust CNET 16171819202122232425+ Years of Experience 14151617181920212223 Hands-on Product Reviewers 6,0007,0008,0009,00010,00011,00012,00013,00014,00015,000 Sq. Feet of Lab Space How we test CNETs expert staff reviews and rates dozens of new products and services each month, building on more than a quarter century of expertise. What to consider Price The sweet spot -- for mainstream 1440p gaming and an RTX 4070 GPU that will last you longer without sacrificing AAA play -- sits roughly between $1,200 and $2,000, depending upon what you're willing to sacrifice. Operating system Microsoft Windows is the most popular choice for gaming laptops, but if you've got an M3 Pro or better or an M4 MacBook, Apple's been working with developers to increase the prominent games for MacOS. Screen Most gaming laptops feature large displays between 14 and 18 inches; the older and cheaper models generally have 15.6- or 17-inch models. OLED delivers the highest contrast, most colorful and fastest displays, but you might want to look for HDR support, which they don't always have. Processor Intel and AMD are the main CPU makers for gaming laptops; most games depend on the GPU for their graphics performance, but sims and other games that populate worlds based on player or environmental interactions use the CPU quite a bit, so look for at least a Core i7 HX and better or AMD 8040HS-series CPUs or faster. Graphics All gaming laptops will feature a dedicated GPU from either Nvidia or AMD (and to a far lesser extent, Intel). Nvidia is the most popular and generally the best performing for the money. Look for an RTX 40xx or Radeon 7000-series discrete GPU or later. Memory For memory, we highly recommend at least 16GB of RAM; 8GB will hamper performance in a lot of cases. Storage 1TB is good; more is usually better, depending upon how much extra it costs. Table of Contents Our Picks Best overall gaming laptop Asus ROG Zephyrus G16 (2024) View details $2,700 at Best Buy View details Best budget gaming laptop Acer Predator Helios Neo 16 View details $1,000 at Amazon View details Best performing gaming laptop Alienware m18 R2 View details $1,900 at Alienware View details Best MacBook for gamers Apple MacBook Pro 16 M4 Pro View details $2,499 at Apple View details Best 14-inch for gamers and creators Asus ROG Zephyrus G14 View details $1,650 at Best Buy View details Best general-purpose laptop for gaming HP Omen Transcend 14 View details $1,600 at Best Buy View details Best budget gaming laptop for 1440p Alienware m16 R2 View details $1,750 at Amazon View details LAPTOP DEALS OF THE WEEK Dell Inspiron 15 3520 Intel i7 512GB SSD 16GB RAM 15.6-inch Laptop: $450 (save $150) Dell Inspiron 16 5640 Intel 7 1TB SSD 32GB RAM 16-inch Laptop: $800 (save $250) Lenovo ThinkPad E14 Gen 6 Ryzen 7 1TB SSD 16GB RAM 14-inch Laptop: $894 (save $826) Deals are selected by the CNET Group commerce team, and may be unrelated to this article. Table of Contents What is the best laptop overall?My favorite model that has a good balance of price, weight, performance, screen and design at the moment is the Asus ROG Zephyrus G16. The model we tested is relatively pricey at $2,700 for an upscale configuration with a 16-inch OLED screen, RTX 4080, 32GB RAM, 1TB SSD and an Intel Core Ultra 9 185H. Solid configurations start at $2,000. I consider it the best general choice for gaming, but its little sibling -- the G14 -- is a little more highly rated because of its more general-use advantages, like size, weight and lower price.The best of the budget gaming models is the Acer Predator Helios Neo 16. Acer knows how to wring performance out of every component, and this one is fast for its low-end RTX 4050 graphics, which is sufficient for 1080p gaming and a bright display.Note that we're coming up on CES 2025 when all the laptop manufacturers traditionally refresh or reinvent their lines based on new chips from AMD, Intel and Nvidia. The new models don't usually ship until between March and June, so you may want to hit pause on your buying until after we know what's coming -- or until the 2024 models drop in price if you want to save some money.My recommendations for the best laptops are based on our benchmark-based and hands-on testing (we play games, too). We continually test laptops, so we'll be updating our recommendations as we review the latest models.Read more:Best gaming laptops
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  • No, Its Not a Good Idea to Shoot at New Jersey Mystery Drones
    www.scientificamerican.com
    December 16, 20244 min readWhy Its a Bad Idea to Shoot at New Jersey Mystery DronesSurging reports of strange drones in the skies over New Jersey and other parts of the northeast U.S. have spurred calls to shoot down the unidentified objects. But thats a very bad ideaBy Lee BillingsA small drone silhouetted against a full moon. Flyby Photography/Alamy Stock PhotoAs reports of mysterious drones flying over the northeast U.S. continue to surge, so too does a seemingly common-sense response: Well, why not just try shooting one down?The sightings, which reportedly started about a month ago in the skies over northern New Jersey, have now spread to surrounding states including New York State, Pennsylvania and Marylandand the seeming lack of satisfactory answers from local, state and federal authorities has left many public officials and ordinary citizens alike feeling frustrated and powerless. In response, a bipartisan chorus of lawmakers has begun calling for more aggressive measures. Even President-elect Donald Trump has weighed in, writing in a Truth Social post last Friday that in the absence of proper explanation from the government, the next step should be to shoot them down!!!Dear reader, at the risk of being considered politically biased or in on any number of drone-related conspiracy theories, its our duty to inform you that trying to shoot down one of these unidentified flying objects is a truly terrible idea. Please dont do itand not just because if the drones are emissaries from some alien supercivilization, shooting at them might be interpreted as an act of interstellar war.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Heres why:Many of these drones arent drones at allWhile some number of the sightings are almost certainly real drones being operated by unknown parties for unclear reasons, according to the FBI, most of the thousands of New Jersey drone reports are consistent with witnesses misidentifying crewed aircraft. In overlaying the visual sightings reported to the FBI with approach patterns for Newark-Liberty, JFK, and LaGuardia airports, the density of reported sightings matches the approach patterns of these very busy airports, with flights coming in throughout the night, FBI officials noted in a White House media briefing Saturday. This modeling is indicative of manned aviation being quite often mistaken for unmanned aviation or UAS [uncrewed aerial systems].To illustrate just how easy it is for most anyone to make this sort of mistake, look no further than New Jersey Senator Andy Kim, who met with concerned constituents at Round Valley Reservoir last Thursday night to see the phenomenon first-hand. Kim and his fellow observers noted multiple sightings, many of which were captured on video. More detailed analysis revealed, however, that the potential drones were in fact mere airplaneswhich Kim helpfully explained in a series of social media posts. Similarly, the following day former Maryland Governor Larry Hogan posted about dozens of drones flying over his home the night before; seemingly all of them were subsequently identified as ordinary celestial objects, such as the planet Mars and the bright star Sirius.Physics isnt on your side, and what goes up must come downGranted, taking a potshot at another planet from your backyard may seem innocuous. Your bullets, slugs or pellets wont reach escape velocity, let alone be able to navigate interplanetary space to reach their far-distant targets. But precisely because they cant break Earths surly bonds, all ballistic projectiles fired upward will fall back to the surfacewhere they can easily cause very real and potentially deadly harm.Firing on an actual object flying in Earths atmosphere is of course a dangerous proposition, tooespecially in this case, when so many reports are clearly misidentifying crewed aircraft flying relatively low and slow after taking off or during landing approaches at nearby airports. Generally speaking, although such circumstances are more favorable for conventional firearms hitting their mark, the odds of a bullseye are still lowbut would you want to be the one responsible for a rifle bullet striking, say, a commercial passenger plane about to land in Newark?If youre especially physics-savvy, you might think to try firing something far faster and seemingly more innocuous at a suspected dronelike a laser beam. But while most lasers wont blow a hole in a fuselage, they can still disorient aircraft crew, as well as sensors on uncrewed vehicles, creating hazardous situations. (And, alas, it seems the spate of drone reports has already caused this sort of laser-based dazzling for aircraft flying over New Jersey, presumably from people on the ground targeting them with laser pointers.) Outside of lasers, other electromagnetic effects, such as blasts of radio waves, can also disrupt aircraft navigation systems and are often used in military-grade drone-jamming technology. But these can have dangerous results, too.Via bullets or photons, in a worst-case scenario such external influence could result in an aircraft (whether a passenger-packed plane or some sort of clandestine drone) crashing in an uncontrolled descent. This would turn what was otherwise most likely a safe-but-spooky object in the sky into a genuine threat: effectively a fuel-filled (or battery-packed) missile plummeting toward the ground, potentially colliding with other aircraft as it goes or sparking a fire where it lands.The law isnt on your side, eitherBecause of all these very real risks, its a criminal offense in the U.S. for private citizens to interfere with, damage or destroy any flying aircrafteven if its unidentified and moving over private property. And shooting a gun into the air is typically unlawful, too, considered as the reckless discharge of a firearm.So please, dont try to shoot down any dronesor at least leave such tasks to the authorities. And while youre at it, consider becoming more familiar with the wonders of the night sky, whether natural or humanmade. Youll find most of them are rather beautiful and not at all threatening.
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  • Ferns Backward Evolution Reveals Lifes Meandering Path
    www.scientificamerican.com
    December 16, 20245 min readFerns Backward Evolution Reveals Lifes Meandering PathEvolution is often depicted as a steady forward march from simple to complex forms. But new research shows that certain ferns can evolve backwardBy Jacob S. Suissa & The Conversation USUnfurling fiddlehead of the Christmas fern (Polystichum acrostichoides). Danita Delimont/Alamy Stock PhotoThe following essay is reprinted with permission from The Conversation, an online publication covering the latest research.Imagine a photograph of your great-grandparents, grandparents and parents side by side. Youd see a resemblance, but each generation would look distinct from its predecessors. This is the process of evolution in its simplest form: descent with modification.Over many generations, a staggering amount of modification is possible. This is how the diversity of life on Earth came to be.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.This idea, though, has long been misunderstood as a path that leads in one direction toward higher or better organisms. For example, Rudolph Zallingers famous 1965 Time-Life illustration The Road to Homo Sapiens shows humans evolving in a stepwise fashion from ape-like ancestors to modern man.Extending this perspective beyond humans, early paleontological theories about ancient life supported the idea of orthogenesis, or progressive evolution, in which each generation of a lineage advanced toward more sophisticated or optimized forms.But evolution has no finish line. There is no end goal, no final state. Organisms evolve by natural selectionacting at a specific geologic moment, or simply by drift without strong selection in any direction.In a recently published study that I carried out with Makaleh Smith, then an undergraduate research intern at Harvard University who was funded by the National Science Foundation, we sought to study whether a one-way model of reproductive evolution always held true in plants. To the contrary, we found that in many types of ferns one of the oldest groups of plants on Earth evolution of reproductive strategies has been a two-way street, with plants at times evolving backward to less specialized forms.The path of evolution is not linearSelection pressures can change in a heartbeat and steer evolution in unexpected directions.Take dinosaurs and mammals, for instance. For over 150 million years, dinosaurs exerted a strong selection pressure on Jurassic mammals, which had to remain small and live underground to avoid being hunted to extinction.Then, about 66 million years ago, the Chicxulub asteroid wiped out most nonavian dinosaurs. Suddenly, small mammals were relieved of their strong predatory selection pressure and could live above ground, eventually evolving into larger forms, including humans.In 1893, Belgian paleontologist Louis Dollo introduced the idea that once an organism progresses to a certain point, it does not revert to a previous state in the exact way in which it evolved even if it encounters conditions identical to those it once experienced. Dollos law, as it came to be known, implies that specialization is largely a one-way street, with organisms accumulating layers of complexity that make backward evolution impossible.While Dollos law has been criticized, and its original idea has largely faded from popular discourse, this perspective still influences aspects of biology today.Plants and the march of progressMuseums often depict animal evolution as a straight-line progression toward higher stages, but theyre not the only sources of this narrative. It also appears in teaching about the evolution of reproduction in plants.The earliest vascular plants those with tissues that can move water and minerals throughout the plant had leafless, stemlike structures called telomes, with capsules at their tips called sporangia that produced spores. The telomes did both of the plants big jobs: converting sunlight to energy through photosynthesis and releasing spores to produce new plants.Fossil records show that over time, plants developed more specialized structures that divided these reproductive and photosynthetic functions. Moving through plant lineages, from spore-bearing lycophytes to ferns to flowering plants, reproduction becomes more and more specialized. Indeed, the flower is often diagrammed as the end goal of botanical evolution.Across the plant kingdom, once species evolved reproductive structures such as seeds, cones and flowers, they did not revert to simpler, undifferentiated forms. This pattern supports a progressive increase in reproductive complexity. But ferns are an important exception.Evolving, but not always forwardFerns have multiple reproductive strategies. Most species combine spore development and photosynthesis on a single leaf type a strategy called monomorphism. Others separate these functions to have one leaf type for photosynthesis and another for reproduction a strategy called dimorphism.If the patterns of specialization seen broadly across plants were universal, we would expect that once a lineage of ferns evolved dimorphism, it could not shift course and revert to monomorphism. However, using natural history collections and algorithms for estimating evolution in ferns, Smith and I found exceptions to this pattern.Within a family known as chain ferns (Blechnaceae), we found multiple cases in which plants had evolved highly specialized dimorphism, but then reverted to the more general form of monomorphism.Lacking seeds gives ferns flexibilityWhy might ferns have such flexible reproductive strategies? The answer lies in what they lack: seeds, flowers and fruits. This distinguishes them from the more than 350,000 species of seed plants living on Earth today.Imagine taking a fertile fern leaf, shrinking it down and wrapping it up tightly into a tiny pellet. Thats basically what an unfertilized seed is a highly modified dimorphic fern leaf, in a capsule.Seeds are just one highly specialized structure in a suite of reproductive traits, each building on the last, creating a form so specific that reversal becomes nearly impossible. But because living ferns dont have seeds, they can modify where on their leaves they place their spore-producing structures.Our findings suggest that not all reproductive specialization in plants is irreversible. Instead, it may depend on how many layers of specialization plants have acquired over time.In todays rapidly changing world, knowing which organisms or traits are locked in could be important for predicting how species respond to new environmental challenges and human-imposed habitat changes.Organisms that have evolved down one-way paths may lack the flexibility to respond to new selection pressures in particular ways and have to figure out new strategies to change. In lineages such as ferns, species may retain their ability to evolve backward, even after specialization.Ultimately, our study underscores a fundamental lesson in evolutionary biology: There is no correct direction in evolution, no march toward an end goal. Evolutionary pathways are more like tangled webs, with some branches diverging, others converging, and some even looping back on themselves.This article was originally published on The Conversation. Read the original article.
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  • Beneath A Steel Sky at 30: how Terry Gilliam's Brazil and a week in Wales sowed the seeds of this classic adventure game
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    Beneath A Steel Sky at 30: how Terry Gilliam's Brazil and a week in Wales sowed the seeds of this classic adventure game"We wanted it to be different."Image credit: Eurogamer/Revolution Software Interview by Graeme Mason Contributor Published on Dec. 16, 2024 Founded in 1989, Yorkshire-based Revolution Software hit the ground running with Lure of the Temptress, an advanced 3D point-and-click adventure that utilised Revolution's own Virtual Theatre engine. "We were reaching the end [on Lure of the Temptress], and it was the most intense time, testing and checking it," remembers Charles Cecil, co-founder of Revolution alongside Tony Warriner, Noirin Carmody and David Sykes. "And the problem was, as a one-team, one-project company, we were having to start the next one at the same time." Hence the development detox for Warriner and Cummins, despatched to a remote Cecil family cottage in North Wales. When the pair returned, they had a 12-page design for Revolution's next game. "I said, 'Look, just go off to Wales for a week and come back with a complete design'," grins Cecil, acknowledging the enormity of this simple sentence.So, how did the creative process work? "I don't know," laughs Warriner. "It was one of those creative zones, where things sort of flow, where you don't really know how you've done it or how you got into that mode." Before Warriner and Cummins set off for Wales, several ideas for Revolution's next game had percolated around the office: a prime influence was Terry Gilliam's 1985 film Brazil, and that it should be set in Australia. "So we had that design, that concept of Australia and the cities in the desert," Warriner continues. "But it was like, what is the game going to be?" The eventual game, sketched out in North Wales, would become one of the most revered point-and-click games of all time. The famous beginning a tale and a half awaits Robert Foster and the player. | Image credit: Eurogamer/Revolution SoftwareIn Beneath a Steel Sky, the player is Robert Foster, an orphan raised by a tribe of Aboriginals in an area known as 'The Gap', a wilderness between towering megacities. When security officers arrive from Union City and cause havoc, Foster is taken back to the city. After giving his guards the slip, he stands on a steel walkway, ready to explore the dystopian city and uncover the innate corruption and exploitation at the heart of this seemingly advanced society.With Charles Cecil directing, Beneath a Steel Sky - known as Underworld at this point - went ahead into production, using an improved and updated version of Lure's Virtual Theatre engine. However, in terms of player interactivity and UI, the most significant change was Revolution's shift away from the traditional point-and-click trend of clicking on listed phrases or commands. "I think quite early on there was a famous meeting with a producer at Virgin called Simon Jeffrey," remembers Warriner. "And, to his credit, he said, 'Get rid of all that shit. Just have the left and right clicks'. And we were like, 'You're right!'" Instead of selecting the correct action from a list of verbs and commands, the player simply mouse-clicks to bring up the commands. Operating this lift is an early puzzle. | Image credit: Eurogamer/Revolution Software"With those listed choices, what you're doing is wasting the player's time because only one or two of them will work," notes Cecil. "By offering just two actions - interact and look - we reduced the number of permutations enormously. But then we attracted criticism about the game being too easy. That's sort of the price you have to pay." The interface, refined further for Revolutions next hit, Broken Sword, is today a template for the point-and-click genre. Beneath a Steel Sky's iconic packaging. | Image credit: Graeme MasonFor Steel Sky's story and visual tones, Revolution was keen to move away from the light-hearted approach of the genre's leader, LucasArts. "I mean, Monkey Island was a great game," explains Warriner, "but we thought the humour was too much. So we always tried to have a dark, gritty and believable central theme, putting our own dry humour on top of that." Cecil nods in agreement. "We wanted to have much more credible puzzles that people could work out because they were true to the context, character motivation and environment at that time. We wanted it to be different."Steel Sky's stunning visuals were also a world away from LucasArts' bright and vibrant games, inspired as they were by Brazil and, consequently, the book that inspired the Gilliam movie, which was George Orwell's 1984. An essential facet here was artist Dave Gibbons, with whom Cecil had worked while at Activision as the publisher attempted to develop a video game version of the alt-superhero graphic novel Watchmen. Cecil takes up the story: "Dave was quite clear that he didn't actually own the rights [to Watchmen]; I think DC owned them, but I can't remember why it never moved forward. It was a shame because it could have been a good licence." The scene of a dramatic event early in Steel Sky. | Image credit: Eurogamer/Revolution SoftwareThe work was not wasted, however, with Cecil remembering Gibbons when it came to Beneath a Steel Sky. "Dave had a very good name, and it felt like there was an opportunity to not only have him endorse the game, but also contribute. We shipped him an Amiga because he was so excited to start designing characters in DPaint." Ultimately, Gibbons would also design many of Steel Sky's emotive backdrops and the game's overall design. Plus, of course, the comic bundled within the game's large black box. "I think the Australia setting may have come from Dave," ponders Cecil, "with the richest and most privileged living high up where the air is cleaner." Revolution even tried to hoodwink the player away from Australia, using London-esque names such as St James (a real underground station in Sydney). "The whole Australia thing was meant to be played down - but then Dave drew kangaroos in the comic book, which kinda gave it away!" laughs Warriner. The Commodore Amiga game came on a whopping 15 disks. | Image credit: Graeme MasonAs Beneath a Steel Sky grew, Warriner and Sykes continued development on the Amiga, porting their work across to PC. "By today's standards, it was not a big piece of programming," says Warriner. "It would take me two weeks to recreate that engine today, with modern platforms, libraries and so on." Les Pace and Steve Ince helped bring Gibbons's pictures to the screen; James Long joined Warriner and Sykes on coding duties; Steve Oades led animation; and Tony Williams and Dave Cummins wrote the script and composed the game's futuristic music, with the latter also evolving Steel Sky's futuristic storyline. "It was quite a small team," says Warriner, "and everyone was quite talented at their own particular thing, although we were all very different types of people, so bickering was inevitable." Working from Revolution's offices in Hull, the team lived and breathed Steel Sky, the developers and their game flooding over into the pubs and bars on weekends. "It was seven days a week, late nights, and a lot of pressure," Warriner remembers. "And no money. But there was a lot of creative stuff going on."In sharp contrast to many video games now (and in the 90s), there were no spreadsheets, focus groups, or publisher intervention. "Steel Sky was just hacked out," smiles Cecil. "It was just like, let's make this game and every day, it would inch further to completion. It ended up being so much more than the sum of its parts. It's a game with soul." As Cecil further reveals, Revolution's strong relationship with publisher Virgin helped immensely, and it was severely tested towards the end of Steel Sky's development. "Virgin were very supportive, and yes, we did keep running out of money. But it found creative ways to fund it a little more." Robots are a key part of Beneath a Steel Sky. | Image credit: Eurogamer/Revolution SoftwareOne of these methods was to commission an Amiga CD32 version of Beneath a Steel Sky, adding voices to the existing game. At this point, Cecil recounts a tale of recalcitrant Shakespearean actors, overly fond of lunchtime drinking and, err, other recreational activities that adjusted their accents from morning to afternoon. "We kind of struggled through this, and it was absolutely dire," laughs Cecil. "And in the end, we were saved by Konami. It had licensed the game for the US and said, 'We're terribly sorry, we can't understand a word these people are saying!'" The situation allowed Revolution to jettison what it had already recorded and start again from scratch.Released early in 1994 on the Commodore Amiga and later on PC, Beneath a Steel Sky was met with universal praise. "As we'd done with Lure, we really innovated and came up with new ideas," says Cecil. "People seemed to forgive weaknesses if you did that, because things were changing so fast. Back then, we had no direct relationship with our audience; we sold the game to the publisher, who sold it to the retailers, who sold it to the public. We just had to wait with bated breath fortunately, the reception was fantastic, putting us on an absolute high." Dave Gibbons' comic was included with Steel Sky, and semi-adapted for the game'sintro sequence. | Image credit: Graeme MasonSteel Sky's subsequent sales forged Revolution's relationship with Virgin, inciting a three-game deal with the publisher, paving the way for the incredible success of the Broken Sword series. "[Beneath a Steel Sky] was a pivotal game for Revolution," muses Cecil. "The scholars of adventure gaming recognise it for its design changes, and for many, it's a seminal game. And, you know, one of the great privileges of writing adventure games is the people who say that these games changed their lives in the same way as a good film or book. But in many ways, an adventure game can be even more powerful, and it's a huge compliment when we hear from people who say they were profoundly affected by Beneath a Steel Sky."Today, Beneath a Steel Sky is rightly recognised as a defining game in its genre, its legacy detailed further in Tony Warriner's excellent book, Revolution: The Quest for Game Development Greatness. "Part of the reason I wrote that book was to try and understand how we did it," he explains, "to try and get a grip on that feeling and maybe reproduce it somehow. Because it was difficult. And it was highly pressured. But creatively, it was terrific."
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