• 0 Comments ·0 Shares ·184 Views
  • Microsoft's Xbox Wireless Controllers Are On Sale For As Low As $35 At Amazon
    www.gamespot.com
    Official Xbox Wireless Controllers by Microsoft are discounted to low prices ahead of Christmas. Some of these deals mirror what we saw during Black Friday, but a few controllers are actually on sale for less right now. For instance, you can get the Robot White Xbox Wireless Controller for only $35 at Amazon and Best Buy. That's the lowest price of the year for Microsoft's wireless controller for Xbox Series X|S, Xbox One, and PC. The most recent Special Edition Xbox Controller, the transparent Ghost Cipher, is on sale for only $45 at Amazon and Target. And Walmart has several Special Edition camouflage controllers for $45, too. Meanwhile, you can also get the Xbox Elite Series 2 Wireless Controller for an all-time low price of $124 at Amazon and Walmart. For more details, check out our dedicated story on all of your Elite Series 2 deal options.Best Xbox Controller Holiday Deals Available NowRobot White (Amazon) -- $35 ($60) | Also at Best BuyCarbon Black (Amazon) -- $39 ($60) | Also at WalmartGhost Cipher Special Edition (Amazon) -- $45 ($70) | Also at TargetSky Cipher Special Edition (Amazon) -- $50 ($70) | Also at WalmartArctic Camo Special Edition (Walmart) -- $45 ($70)Mineral Camo Special Edition (Walmart) -- $45 ($70)Daystrike Camo Special Edition (Walmart) -- $45 ($70)Nocturnal Vapor Special Edition (Walmart) -- $45 ($70)Sky Cipher Controller + Fire 4K Stick + Game Pass Ultimate -- $75 ($137)Sky Cipher Controller + Fire 4K Stick Max + Game Pass Ultimate -- $80 ($147)We've rounded up the best Xbox controller deals below. Walmart, Amazon, Best Buy, and Target are all offering discounts on select models this week. For more details on the Xbox Elite Series 2 Wireless Controller, check out our dedicated story on all of your Elite Series 2 deal options.And if you're in the market for an Xbox console, Best Buy has the recently released 1TB All-Digital Xbox Series X for $400 (was $450).Xbox Wireless Controller Deals at:AmazonWalmartBest BuyTarget Xbox Wireless Controller - Robot White$35 ($60) at Amazon & Best Buy | $39 at Walmart See at Amazon See at Best Buy Xbox Wireless Controller - Carbon Black$39 ($60) See at Amazon See at Best BuySee at Walmart Xbox Wireless Controller - Ghost Cipher Special Edition$45.49 ($70)The Ghost Cipher is the newest Xbox Wireless Controller. It just released in October, but you can grab one for $25 off at Amazon or Target. See at Amazon See at Target Xbox Elite Series 2 Wireless Controller for Best-Ever Price at Amazon$124 ($180) See at Amazon See at WalmartSee at TargetThe Xbox Elite Series 2 is the best controller for Xbox and one of the best controllers for PC, too--and it's never been available for this low of a price at Amazon, Walmart, or Target.This pro-style controller is built with better components and offers the best feel of any Xbox controller you can buy today. You can use the Xbox Accessories app on Xbox Series X|S, Xbox One, or PC to create three custom control profiles and modify settings such as stick and trigger sensitivity.The Elite Series 2 comes with a bunch of additional components that can be swapped on the fly thanks to the controller's magnetic input design. Here's what comes inside the box:Xbox Elite Series 2 Accessories:6 swappable analog sticks - standard pair, "classic" (smaller) pair, one wide dome, one tall.4 removable back paddles2 D-pads - the one shown above and a standard cross designCharging dockBraided USB-C cableThumbstick tension adjustment toolHardshell carrying case with dedicated slots for all components Xbox Wireless Controller - Arctic Camo Special Edition$45 ($70) See at Walmart Xbox Wireless Controller - Mineral Camo Special Edition$45 ($70) See at Walmart Xbox Wireless Controller - Daystrike Camo Special Edition$45 ($70) See at Walmart Xbox Wireless Controller - Sky Cipher Special Edition$50 ($70) See at Amazon See at Best Buy Xbox Wireless Controller + 4K Fire Stick + Game Pass Ultimate$75 ($131-$136) See at Amazon This $75 bundle includes an Xbox Wireless Controller, Amazon Fire TV Stick 4K, and one month of Xbox Game Pass Ultimate. This is essentially an Xbox Cloud Gaming Starter Kit, as you don't even need a console or PC to stream hundreds of games in the Game Pass library, including the recently released Call of Duty: Black Ops 6.Amazon's 4K Fire Sticks now support the Game Pass app. Keep in mind you need to be a Game Pass Ultimate subscriber to stream Game Pass games, but you get 30 days of access with this bundle.Choose your controller:Sky Cipher Special Edition ControllerAstral Purple ControllerRobot White ControllerShock Blue ControllerDeep Pink Controller Xbox Wireless Controller + 4K Fire Stick Max + Game Pass Ultimate$80 ($141-$147)For five extra bucks, you can upgrade to the 4K Fire Stick Max, a slightly more premium option with better overall performance. See at Amazon Choose your controller:Sky Cipher Special Edition ControllerAstral Purple ControllerRobot White ControllerShock Blue ControllerDeep Pink Controller Xbox Wireless Controller - Shock Blue$45 ($65) See at Amazon See at WalmartSee at Best Buy Xbox Wireless Controller - Velocity Green$45 ($65) See at Amazon See at WalmartSee at Best Buy Xbox Wireless Controller - Pulse Red$44 ($65) See at Walmart See at Best Buy Xbox Wireless Controller - Electric Volt$45 ($65) See at Amazon See at WalmartSee at Best Buy Xbox Wireless Controller - Astral Purple$45 ($65) See at Best Buy See at Amazon See at Walmart Xbox Wireless Controller - Deep Pink$45 ($65) See at Amazon See at WalmartSee at Best Buy Xbox Elite Series 2 Core Wireless Controller (White)$98 ($130) See at Amazon See at WalmartSee at TargetThe Elite Series 2 Core Wireless Controller is the same premium controller, just without the swappable components. $98 is an awesome price for the Elite Series 2 Core, and you can buy accessories separately, such as these great back paddles by Scuf for $15 (was $20) at Amazon. That said, due to the extremely good deal on the standard Elite Series 2 Controller, you'll get more bang for your buck if you opt for that one.With the Elite Series 2 Core, you'll get one D-pad and two thumbsticks. For only $26 more, you're getting all of these accessories:Elite Series 2 Controller -- $124 ($180) | Here's what you're getting:6 swappable analog sticks - standard pair, "classic" (smaller) pair, one wide dome, one tall.4 removable back paddles2 D-pads - the one shown above and a standard cross designCharging dockBraided USB-C cableThumbstick tension adjustment toolHardshell carrying case with dedicated slots for all components Xbox Elite Series 2 Core Wireless Controller (Red)$96 ($140) at Target | $98 at Walmart See at Target See at Walmart Xbox Elite Series 2 Core Wireless Controller (Blue)$98 ($140) See at Amazon See at WalmartSee at Target Xbox Wireless Controller - Nocturnal Vapor Special Edition$60 ($70) See at GameStop Xbox Wireless Controller - Stellar Shift Special Edition$50 ($70) See at Best Buy Xbox Wireless Controller - Gold Shadow Special Edition$60 ($70) See at Target
    0 Comments ·0 Shares ·173 Views
  • Gift Idea: The Only Official Lord Of The Rings Coloring Books Are On Sale At Amazon
    www.gamespot.com
    If you're scrambling for a last-minute gift idea for a J.R.R. Tolkien fan, the recently reissued Lord of the Rings and Hobbit coloring books could be a great choice. There's also an official coloring book for The Lord of the Rings: The War of the Rohirrim, which just debuted in theaters last week. These are the only official coloring books based on Peter Jackson's two film trilogies and the brand-new anime.The Lord of the Rings Official Coloring BooksThe Lord of the Rings: The War of the Rohirrim Official Coloring Book -- $14.39 ($18)The Lord of the Rings Movie Trilogy Coloring Book -- $14.39 ($18)The Hobbit Movie Trilogy Coloring Book: Heroes and Villains -- $14.39 ($18) | B1G1 50% offAll three are on sale for $14.39 (normally $18 each), and The Hobbit Coloring Book is eligible for Amazon's Buy One, Get One 50% Off Book Sale.Each of the Lord of the Rings coloring books includes at least 80 pages of unique images of characters like Gandalf and Frodo and iconic locations like Hobbiton and Rivendell to color in. While these are perfect gifts for younger fans, the drawings are detailed enough to be a relaxing, creative activity for adults.Continue Reading at GameSpot
    0 Comments ·0 Shares ·178 Views
  • Marvel Rivals Is Celebrating Another Milestone With A Free Limited-Time Reward
    www.gamespot.com
    NetEase has revealed that Marvel Rivals has hit another player count milestone and is giving away a free in-game gift to celebrate it.The gift is a spray of a chibi version of Galactica, the game's narrator, as she holds party streamers and with the text "20 million rivals" at the bottom."We are thrilled to announce that 20 million players have joined Marvel Rivals! Our gratitude for each of you is immense," NetEase said in a Tweet. "The spray is ready now, and we also included this number in the spray! Thank you for helping us achieve this milestone." Players who log in from December 20, 2024 to January 10, 2025 can claim it.Continue Reading at GameSpot
    0 Comments ·0 Shares ·178 Views
  • Rumor: Another Switch 2 Accessory Has Leaked Online
    gamerant.com
    A new Nintendo Switch 2 accessory has leaked online, which turns the Joy-Cons into a steering wheel, possibly allowing players to get a much more immersive experience for games involving driving vehicles. Previously, a few cases for the Nintendo Switch 2 were also leaked, which gave fans a comprehensive overview of what the console could look like.
    0 Comments ·0 Shares ·129 Views
  • Artist Makes Adorable Stardew Valley Christmas Tree Ornaments
    gamerant.com
    A Stardew Valley fan has hand-crafted some adorable ornaments that would look good on any Christmas tree. The Stardew Valley creations have drawn attention from the fandom, with several interested in putting ornaments like these on their own holiday trees.
    0 Comments ·0 Shares ·124 Views
  • One Piece Chapter 1134 Preview: Oda Returns With A Stunning Chapter
    gamerant.com
    After a two-week-long break, One Piece is officially back and fans absolutely cannot wait to see what Oda has cooked up for them this week. One Piece has endured quite a painful schedule as of late, and this has largely been down to Oda's worsening health, and at the same time, his trip to South Africa to oversee the production of One Piece Live Action Season 2. Then, there was Oda's own break which took place right after One Piece chapter 1133, but now, the series is officially back, even though there is another break to follow in the week after.
    0 Comments ·0 Shares ·131 Views
  • AI in Your Own Words: NVIDIA Debuts NeMo Retriever Microservices for Multilingual Generative AI Fueled by Data
    blogs.nvidia.com
    In enterprise AI, understanding and working across multiple languages is no longer optional its essential for meeting the needs of employees, customers and users worldwide.Multilingual information retrieval the ability to search, process and retrieve knowledge across languages plays a key role in enabling AI to deliver more accurate and globally relevant outputs.Enterprises can expand their generative AI efforts into accurate, multilingual systems using NVIDIA NeMo Retriever embedding and reranking NVIDIA NIM microservices, which are now available on the NVIDIA API catalog. These models can understand information across a wide range of languages and formats, such as documents, to deliver accurate, context-aware results at massive scale.With NeMo Retriever, businesses can now:Extract knowledge from large and diverse datasets for additional context to deliver more accurate responses.Seamlessly connect generative AI to enterprise data in most major global languages to expand user audiences.Deliver actionable intelligence at greater scale with 35x improved data storage efficiency through new techniques such as long context support and dynamic embedding sizing.New NeMo Retriever microservices reduce storage volume needs by 35x, enabling enterprises to process more information at once and fit large knowledge bases on a single server. This makes AI solutions more accessible, cost-effective and easier to scale across organizations.Leading NVIDIA partners like DataStax, Cohesity, Cloudera, Nutanix, SAP, VAST Data and WEKA are already adopting these microservices to help organizations across industries securely connect custom models to diverse and large data sources. By using retrieval-augmented generation (RAG) techniques, NeMo Retriever enables AI systems to access richer, more relevant information and effectively bridge linguistic and contextual divides.Wikidata Speeds Data Processing From 30 Days to Under Three DaysIn partnership with DataStax, Wikimedia has implemented NeMo Retriever to vector-embed the content of Wikipedia, serving billions of users. Vector embedding or vectorizing is a process that transforms data into a format that AI can process and understand to extract insights and drive intelligent decision-making.Wikimedia used the NeMo Retriever embedding and reranking NIM microservices to vectorize over 10 million Wikidata entries into AI-ready formats in under three days, a process that used to take 30 days. That 10x speedup enables scalable, multilingual access to one of the worlds largest open-source knowledge graphs.This groundbreaking project ensures real-time updates for hundreds of thousands of entries that are being edited daily by thousands of contributors, enhancing global accessibility for developers and users alike. With Astra DBs serverless model and NVIDIA AI technologies, the DataStax offering delivers near-zero latency and exceptional scalability to support the dynamic demands of the Wikimedia community.DataStax is using NVIDIA AI Blueprints and integrating the NVIDIA NeMo Customizer, Curator, Evaluator and Guardrails microservices into the LangFlow AI code builder to enable the developer ecosystem to optimize AI models and pipelines for their unique use cases and help enterprises scale their AI applications.Language-Inclusive AI Drives Global Business ImpactNeMo Retriever helps global enterprises overcome linguistic and contextual barriers and unlock the potential of their data. By deploying robust, AI solutions, businesses can achieve accurate, scalable and high-impact results.NVIDIAs platform and consulting partners play a critical role in ensuring enterprises can efficiently adopt and integrate generative AI capabilities, such as the new multilingual NeMo Retriever microservices. These partners help align AI solutions to an organizations unique needs and resources, making generative AI more accessible and effective. They include:Cloudera plans to expand the integration of NVIDIA AI in the Cloudera AI Inference Service. Currently embedded with NVIDIA NIM, Cloudera AI Inference will include NVIDIA NeMo Retriever to improve the speed and quality of insights for multilingual use cases.Cohesity introduced the industrys first generative AI-powered conversational search assistant that uses backup data to deliver insightful responses. It uses the NVIDIA NeMo Retriever reranking microservice to improve retrieval accuracy and significantly enhance the speed and quality of insights for various applications.SAP is using the grounding capabilities of NeMo Retriever to add context to its Joule copilot Q&A feature and information retrieved from custom documents.VAST Data is deploying NeMo Retriever microservices on the VAST Data InsightEngine with NVIDIA to make new data instantly available for analysis. This accelerates the identification of business insights by capturing and organizing real-time information for AI-powered decisions.WEKA is integrating its WEKA AI RAG Reference Platform (WARRP) architecture with NVIDIA NIM and NeMo Retriever into its low-latency data platform to deliver scalable, multimodal AI solutions, processing hundreds of thousands of tokens per second.Breaking Language Barriers With Multilingual Information RetrievalMultilingual information retrieval is vital for enterprise AI to meet real-world demands. NeMo Retriever supports efficient and accurate text retrieval across multiple languages and cross-lingual datasets. Its designed for enterprise use cases such as search, question-answering, summarization and recommendation systems.Additionally, it addresses a significant challenge in enterprise AI handling large volumes of large documents. With long-context support, the new microservices can process lengthy contracts or detailed medical records while maintaining accuracy and consistency over extended interactions.These capabilities help enterprises use their data more effectively, providing precise, reliable results for employees, customers and users while optimizing resources for scalability. Advanced multilingual retrieval tools like NeMo Retriever can make AI systems more adaptable, accessible and impactful in a globalized world.AvailabilityDevelopers can access the multilingual NeMo Retriever microservices, and other NIM microservices for information retrieval, through the NVIDIA API catalog, or a no-cost, 90-day NVIDIA AI Enterprise developer license.Learn more about the new NeMo Retriever microservices and how to use them to build efficient information retrieval systems.
    0 Comments ·0 Shares ·152 Views
  • 20 YEARS ON: REVISITING THE MATRIX RELOADED AND REVOLUTIONS, AND OTHER 21 st CENTURY VFX CLASSICS
    www.vfxvoice.com
    By TREVOR HOGGA true mark of innovation is when one can look back two decades later and still be impressed by what was achieved given the technology, tools and resources available at the time. Say what you will about The Matrix Reloaded (2003) and The Matrix Revolutions (2003), but it is amazing the number of top-level visual effects professionals who have emerged from them, such as John DJ DesJardin (Man of Steel) and Dan Glass (The Tree of Life). Adding to the complexity of The Matrix Reloaded and The Matrix Revolutions were the logistics of having both shot at the same time in sequential order and released six months apart from each other.While John Gaeta (The Matrix) was the Overall Visual Effects Supervisor, the real and virtual worlds were divided respectively between DesJardin and Glass. I was always fascinated by the real world as a subject because of this notion it had become a dystopian nightmare, DesJardin notes. The idea that we were going to go to Zion and see all of the aspects of it, not just where they live but the machines that keep it running and the big temples. Then the fetus fields and right down to Machine City. Those are my favorite things. The battle was a nail-biter to get that done. I recently came across a shooting assessment that I made and delivered to the producers for the how we were going to shoot the guys waging the battle in the APUs [Armoured Personnel Unit]. It was a big motion-control effort. But I will say, when I learned the story of the film, one of my favorite moments and couldnt wait to get a handle on to make was when Neo and Trinity fly up above the clouds to get rid of the Sentinels that are clinging to the ship, and you get to see the sun for the first time in the real world. Its a great idea, and I love the way it came out.The street scene took awhile because we had 50 doubles for Agent Smith wearing printed masks; along with them we built mannequins from the cast of Hugo Weaving. The doubles were in the background, and in front of them were two mannequins that they could move left and right. When Hugo brought his kids on set, they were slightly horrified! There was 151 of dad there!Dan Glass, Visual Effects Supervisor, The Matrix Reloaded & RevolutionsThe Matrix Reloaded & RevolutionsIn the Oracles Kitchen set shooting for The Matrix Reloaded and Revolutions, Digital Effects Producer Diana Giorgiutti takes chrome and gray-ball notes with Visual Effects Supervisor Kim Libreri. Visual Effects Supervisor Dan Glass is off to the side left with James McTeigue (1st AD) and Bill Pope (DP). (Image courtesy of Diana Giorgiutti and Warner Bros. Pictures)Visual Effects Supervisor John DJ DesJardin was responsible for executing the Sentinel fight sequence in The Matrix Revolutions, which involved full-sized APU units being on set at Fox stages in Sydney. (Image courtesy of Diana Giorgiutti and Warner Bros. Pictures)Crater action from The Matrix Revolutions, with Keanu Reeves lining up to shoot accompanied by mud and rain. (Image courtesy of Diana Giorgiutti and Warner Bros. Pictures)Visual Effects Supervisor Dan Glass on set with the late Diana Giorgiutti shooting chrome and gray balls for The Matrix Reloaded and Revolutions. (Image courtesy of Diana Giorgiutti and Warner Bros. Pictures)A notable shot of the Agent Smith mannequins from the Super Burly Brawl scene in The Matrix Revolutions where the many Smiths watch Agent Smith fight Neo in the rain. (Image courtesy of Diana Giorgiutti and Warner Bros. Pictures)Cutting-edge digital human technology was utilized to create the Burly Brawl and Super Burly Brawl involving the massive onslaught of Agent Smith clones. I watched the Burly Brawl fairly recently, and the reason why it holds up is the split-screen work is all photography, and as you get into the more virtual work, for its time it was ambitious and pulled off some incredible things, Glass remarks. The Super Burly Brawl took the longest to shoot. There was a side thing where the Wachowskis didnt want just rain. The raindrops had to be oversized. The special effects team was trying to figure out how to make this extra-wet, blobby rain. The street scene took awhile because we had 50 doubles for Agent Smith wearing printed masks; along with them we built mannequins from the cast of Hugo Weaving. The doubles were in the background, and in front of them were two mannequins that they could move left and right. When Hugo brought his kids on set, they were slightly horrified! There was 151 of dad there! And a lot of rain. It was grueling for us and I imagine as well for the actors. The digital doubles of Agent Smith were not simply carbon copies. You always try to bring some level of individuality so it feels more credible. The advantage of working in the Matrix for those movies was it was about a simulation, so it gave us some leeway, Glass adds.Spider-Man 2Sam Raimi rehearses a scene with Alfred Molina during the shooting of Spider-Man 2. (Image courtesy of Columbia Pictures)A signature fight in Spider-Man 2 occurs onboard a speeding train, which showcases the lethal might of Doc Ock. (Image courtesy of Columbia Pictures)A technological and creative breakthrough for Spider-Man 2 was the fidelity achieved in producing a digital double of Alfred Molina as Doc Ock. (Image courtesy of Columbia Pictures)Each one of the tentacles of Doc Ock was given a distinct personality with the circular light in the center conveying a sentient quality harkening back to HAL in 2001: A Space Odyssey. (Image courtesy of Columbia Pictures)It was important to given the digital double of Spider-Man the correct inertia and ground the camerawork to make the performance believable. (Image courtesy of Columbia Pictures)When I learned the story of the film, one of my favorite moments and couldnt wait to get a handle on to make was when Neo and Trinity fly up above the clouds to get rid of the Sentinels that are clinging to the ship, and you get to see the sun for the first time in the real world. Its a great idea, and I love the way it came out.John DJ DesJardin, Visual Effects Supervisor, The Matrix Reloaded & RevolutionsSet in New York City, Eternal Sunshine of the Spotless Mind (2004) explores what happens if a couple breaks up and go through a medical procedure to get rid of their memories of each other. This was the best script Ive ever read in my life, states Louis Morin, who was at the time a Visual Effects Supervisor for Buzz Image Group and made suggestions about ways of erasing memories, such as having abstractions melt and disappear. The producer said that Michel Gondry (Be Kind Rewind) didnt want any visual effects supervisor on set. It was to be a free camera style of filmmaking and no lights, like Breathless by Jean-Luc Godard. Camera tracking was hellish. There was the Pan from Hell, which is exactly the Breathless shot and from the peculiar mind of a director who decided to flip the image so that the actor was walking into a flipped image of himself. We then had to marry the two together with tracking, morphing, and put in a telephone pole to help us out. The camera goes four times like that. As Joel Barish (Jim Carrey) keeps going back and forth on the street, the details in the imagery begin to fade away. We had to redo the whole store in CG to be able to erase everything step by step, Morin adds.Eternal Sunshine of the Spotless MindCG chopsticks were added to make the shot transition seamless for the sofa bed scene in Eternal Sunshine of the Spotless Mind. (Image courtesy of Louis Morin and Universal Pictures)To visually depict memories being erased, subtle details were removed, such as a leg belonging to Clementine Kruczynski (Kate Winslet). (Image courtesy of Louis Morin and Universal Pictures)The Pan from Hell in Eternal Sunshine of the Spotless Mind required seamlessly transitioning back and forth from footage that was flipped 180 degrees. (Image courtesy of Louis Morin and Universal Pictures)Then there was the preceding moment featuring a missing leg belonging to Clementine Kruczynski (Kate Winslet) and a falling car. Michel wanted to have the first moment indicating that the memory of Clementine is being erased and he said, Remove a leg, Morin recalls. I said to him, Nobody is going to notice that. We did it and nobody was seeing it. Also, Clementine didnt turn her head at the right time, so we Frankensteind the shot by taking the head from a longer take, which worked well, but nobody was noticing the leg again! Somebody suggested that we could have a car fall down from the sky. Everybody thought it was ridiculous, but Michel said, Lets do it. We had to do that entire background and car in CG. At the end, everybody liked the idea, and it was powerful. There were also subtle digital adjustments taking place. Joel falls off of the sofa bed and reverses back into another shot of him on the sofa bed eating Chinese food with chopsticks. But the chopsticks werent working so we had to make them CG. A major visual effect was the collapsing house. At first Michel was talking about doing some optical iteration of the image. It wasnt looking great. Then Michel asked, Can we have a chimney collapsing? Upon seeing the test, he went, Wow. Can we have the house collapsing? The house became entirely CG and was destroyed by using rigid body dynamics, Morin says.When I talked to the people who were animating the shots of Spider-Man, I told them to imagine that he had his own cameraman, and the cameraman has to travel the same way as Spider-Man. As a result, you get a much more human or fallible version of camera operation that lends reality to it.John Dyksta, Production Visual Effects Supervisor, Spider-Man 2Departing from the normal routine from recruiting directors from within, Pixar collaborated with Brad Bird (The Iron Giant) to produce a superhero family adventure. In the process of making The Incredibles (2004), Visual Effects Supervisor Rick Sayre had to work out what he calls open problems, such as simulating the long, straight hair of Violet Parr, which was a key part of her character. Violet is a teenage girl and her power is mostly defensive, Sayre notes. She puts up a shield or turns invisible because she wants to disappear. You will often see her with one eye. She is hiding behind her hair. That was important to Brad. The existing hair simulation system had to be overhauled to allow for interaction. Explains Sayre, One of our tricks before was to randomly connect some sets of hairs to other hairs of invisible springs; that would allow for a coif to retain its volume, but that technique doesnt work with long hair because either the hair flattens out if there are no springs, or it looks like cement. We ended up embedding the simulation hairs inside of a volume, which was how they were able to couple their motions and collision responses to each other in a way that still isnt as computationally expensive as every hair looking at every other hair. Its as if theyre embedded in a block of invisible goo that is modulating these responses. We also used that block of invisible goo to infer some information that we used for lighting, shading and shadowing.The house in Eternal Sunshine of the Spotless Mind became entirely CG and was destroyed by using rigid body dynamics. (Image courtesy of Louis Morin and Universal Pictures)A comedic sequence occurs when Fashion Designer Edna Mode demonstrates how indestructible her superhero suits are to Helen Parr by putting them through a series of extreme tests, such as a flame thrower. Its funny you mention that because it has an almost live-action approach, Sayre remarks. We hadnt done a big effects film. Whats happening in the simulation chamber is done by a different team with a different set of techniques, even a different renderer, than Helen and Enda sitting on the other side of the glass. They are essentially on a set looking through the window at greenscreen where nothing is happening, pretending to react to all of this stuff that is done later and comped together. There was no way that we could have done all of that at the same time in the same system. The thing that caused our team the most headaches were the super suits, which were tight-fitting and caused simulation stability and collision fidelity issues. Because Edna is so amazing, her super suits have special visual properties. Theyre shiny and had these surface characteristics where we would see these rendering artifacts coming from the guts of how Catmull-Clark subdivision surfaces got rendered in RenderMan of the day. At some point, we were using a different kind of subdivision surface or a loop subdivision and then reprojecting it. The super suits that Edna doesnt make, like Syndrome, were easier to deal with because theyre more like regular cloth.Being able to make the protagonist crawl walls and swing through the air from buildings in a believable manner, and giving the antagonist mechanical tentacles that have a mind of their own, were a couple of many challenges John Dykstra faced as the Production Visual effects Designer on Spider-Man 2 (2004). Sam Raimi (A Simple Plan) wanted to use as many practical elements as he could, so we pursued Doc Ock that way, Dykstra remarks. It is tough for puppets to defy physics because they are in the real world and want to work in real time. We went through and prevised the entire sequence, and did computer-generated imagery for those shots where we felt puppeteering was impractical. The arms of [Doc Ock] were a digital endeavor from the get-go. The art department worked with us in terms of the design, and we worked with the vendor to figure out the animation look in regards to the speed and mass and how the arms worked. We were defying gravity a lot in Spider-Man 2. Realism was built into the CG camerawork. When I talked to the people who were animating the shots of Spider-Man, I told them to imagine that he had his own cameraman, and the cameraman has to travel the same way as Spider-Man. As a result, you get a much more human or fallible version of camera operation that lends reality to it.The IncrediblesA progression illustrating what dinner is like for the Parr family in The Incredibles. (Images courtesy of Disney/Pixar)The superpowers in The Incredibles are an extension of the character traits. (Image courtesy of Disney/Pixar)Concept art of the Parr home dining room. (Image courtesy of Disney/Pixar)Concept art by Don Shank exploring a major action sequence that occurs during the third act of The Incredibles. (Image courtesy of Disney/Pixar)Dealing with the long, straight hair, which was essential to the character of Violet, was a major technological hurdle to overcome for The Incredibles. (Image courtesy of Disney/Pixar)The Incredibles was the first time for Pixar that the principal cast consisted entirely of stylized human characters. (Image courtesy of Disney/Pixar)An extremely hard shot was the tight closeup of Doc Ock falling. Trust me, that was torn from the artists hands by the time it was put into the film! Dykstra laughs. The idea was to have a moment where we actually featured a CGI character with emotional content, and the challenge was to do it in a way that you would be convinced that it was real, especially when youre doing something with a real person. I suppose Alfred Molina could have done it, but I dont imagine he could have been underwater for so long! CG skin is always tricky. Things like pores and inconsistencies in surface reflectivity often contribute to the complex and somewhat visually noisy thing that is human flesh. In theory, Spider-Man is an ideal CG character because the material of the suit has a smooth matte finish and no hair or fur has to be simulated. When there is an absence of natural phenomenon, you end up questioning the verisimilitude of what youre looking at. It was important to improve upon the specular nature of the suit, and the way it wrinkled had variations in the texture of the surface of the body while it was in motion. Spider-Man 2 occurred during a transitional period from analog to digital solutions. Dykstra states, One of the things that we had to work on in that era was including world noise. We had to take the perfection of the computer-generated model and haul it back into the realm of the real world. Stuff like film grain and how it was reacting. Was it out or in focus? We had to study that to figure out how to apply it to the shots because its the filter through which you see the world.
    0 Comments ·0 Shares ·228 Views
  • This fan favorite class is getting D&D 2024s first playtest
    www.polygon.com
    Its been a minute since weve done this, says Todd Kenreck in Dungeons & Dragons latest YouTube video, but we have a new Unearthed Arcana. Sitting across from him is a smiling Jeremy Crawford, D&Ds lead rules designer, who says he is so glad that the first Unearthed Arcana after the new Players Handbook and the new Dungeon Masters Guide is the Artificer.Unearthed Arcana, in its current form, has been an avenue for D&D designers to present players with in-progress fifth edition materials like class archetypes, species, and rule variants. Through playtests, designers like Jeremy Crawford are able to see how audiences engage with these new mechanics, and are able to make adjustments before these additions are canonized in core books. Supplements like Planescape and Tashas Cauldron of Everything were publicly playtested as Unearthed Arcana. The playtests have also been used to trial big edition updates D&D 2024, which Wizards of the Coast released through Unearthed Arcana in June 2023 and received over half a million feedback responses.The 2024 Artificer release, however, is the first time the supplemental materials for the updated edition have been playtested in this format. The Artificer class, which was created in 2019 for fifth edition, is a class which melds magic and science, using ingenuity and magic to unlock extraordinary capabilities in objects.A large source of conflict from players surrounding this updated edition is its supposed backwards compatibility with the original fifth edition. Earlier this year, the D&D Beyond virtual tabletop faced serious challenges integrating updated rulesets with older ones. Though the updated Players Handbook and Dungeon Masters Guide has been met with general praise, independent designers have worked to fill the gaps Wizards of the Coast left in D&D 2024, creating products like Subclasses Revivified.This new iteration of Unearthed Arcana signals that the team at D&D is looking to build on the momentum of what Wizards vice president of franchise and product Jess Lanzillo called an unprecedented print run. Its unclear how long these playtests will run, how many D&D is planning on conducting, or what their final iterations might look like.Unearthed Arcana: The Artificer is available now on D&D Beyond, with the feedback survey opening on December 24.
    0 Comments ·0 Shares ·109 Views