• Undisputed Devs Respond to the Game's Hit Registration Issues
    gamerant.com
    Undisputed developer Steel City Interactive has issued a response regarding the game's hit registration issues, informing the community that it is a priority for the studio. While Undisputed was in early access for almost two years, the highly-anticipated boxing simulation game finally launched for PlayStation 5, Xbox Series X/S, and PC back in October, but serious hit registration issues have been plaguing both online and career mode for almost two months now. Thankfully, it looks like some major improvements are now in the works.
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  • Space Engineers 2 - Official Alpha Reveal Trailer
    gamerant.com
    Space Engineers 2 is an open-world sci-fi sandbox game with an emphasis on exploration and creativity. Take a look at the Alpha reveal trailer here.
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  • Universe for Sale - Official Console Launch Trailer
    gamerant.com
    Take a look at the official console launch trailer for Tmesis Studio's hand-drawn adventure game Universe for Sale, which is now available on Playstation, Xbox, Switch, Android, and iOS.
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  • Project Mbius
    gamedev.net
    A dark and mysterious entity from another dimension has gained access to our world through a portal deep inside an ancient temple. Only a true fighter pilot like you can stop it before it rips apart the very fabric of space and time. But beware: many dangers lie ahead!Project Mbius is a fast-paced 3D game inspired in part by 2D Shoot 'em up games such as Battle Squadron for the Amiga.Your goal is to reach the end of each level without crashing your aircraft and without
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  • Matali Physics 6.8 Presents Innovative Real-Time Object Scaling
    gamedev.net
    We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable action fields, movable fluid surfaces with volumes, large animated objects with full movement control, innovative rea
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  • The Steam Winter Sale includes some of 2024s best games
    www.polygon.com
    Steams Winter Sale has arrived just in time for the holidays, discounting many of 2024s best games by up to 50%.The Steam Winter Sale runs through Thursday, Jan. 2, 2025. You can find deals on games like Helldivers 2, Balatro, Hades 2, and other awesome titles for your Windows PC or Steam Deck that you may have overlooked this year. Every one of the games below landed somewhere on Polygons list of the best games of 2024, and if the game isnt discounted to its lowest price yet, its pretty darn close.For example, Dragon Age: The Veilguard is on sale for $38.99 (was $69.99), while Warhammer 40K Space Marine 2 is discounted to $44.99 (was $59.99). You can even pick up one of my personal faves, Tactical Breach Wizards, for $15.99 (was $19.99).
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  • What does it really mean to have an experience?
    uxdesign.cc
    How different definitions of experience shape product perspectives.Photo by Lucas Gallone onUnsplashThinking about UX philosophyI think weve all been through this: there I was, an innocent user browsing through internet pagesa netizen, some might saywhen I landed on a site and found myself hopelessly bogged down by messages, pop-ups, and ads that appeared on my screen in a Kafkaesque way: to close one, I had to close another, and vice versa. And, of course, irritated, I complained to my two kittens about how terrible that experience was (without swearing because theyre justbabies).But then, something Ive been thinking about for a long time came back to my mind. Those of us working in UX talk about user experience all the time, but what does that really mean? Or, to be even bolder, what does it mean to have an experience in the first place? To make things worse, as I started asking around, I realized there wasnt really a consensus onthis.So, I decided to do some academic research and found definitions of all sorts: from persona-driven cases to a semantic reductionism that turns UX into scores (having a good UX means getting a good score on UX metrics, for example). Well, as someone with a bit of a background in philosophy, I wondered if I shouldnt investigate this more thoroughly. The idea here isnt to present you with The Definitive Definition of User Experience, but to talk about different points of view that can emerge and how they can shape different perspectives on UX, leading us to some specific paths in our projects.Pocket definition: UX for pragmatistsThe first definition is probably the one that many of you may already follow, at least indirectly. In 1998, Don Norman and Jakob Nielsen defined UX as follows: User experience encompasses all aspects of the end-users interaction with the company, its services, and its products. In the continuation of the text, the authors highlight that an exemplary experience meets customer needs, discuss the simplicity and elegance of design, and even dive into the utilitarian pleasures of interaction.Notice that the central word here is interaction; the experience doesnt exist in the user or in the system but at the point of interconnection between themits a point-of-contact-definition. But if it is so focused on interaction, does that mean that when I fall for online trolls and spend hours angry at someone who insulted me, this ceases to be part of my experience when I put down my phone? If there are more serious legal consequences, does the courtroom become part of the user experience? If UX lies in the interaction only, it includes the feelings I have during that interaction, but it cannot extend to continuous, lasting effects caused by that experience.Its a good definition. But can we see UX from other perspectives? After all, it may not seem like it, but Norman and Nielsen didnt found a churchand now Im slightly afraid I might be living in sin without realizing it.Illustration representing the concept of Pocket Definition, created using Excalidraw.Experience as a fusion ofhorizonsThe truth of experience always implies an orientation toward new experience GadamerI think its interesting to start with less obvious points of departure in the alternative definitions. Hans-Georg Gadamer, a major name in contemporary hermeneutics, argued that experiencing life isnt something we do in isolation but a constant process of dialogue between the individual and theworld.You are a person shaped by contexts and stories that taught you how to make sense of the world, and you always carry this baggage with you. So, when you use an app, you dont just absorb that contentyou interpret it based on your own experiences and values. This fusion of horizons, where past and present meet, is what defines the experience. And as the user lives in this horizon, all consequences generated from this fusion continue to be part of the experience. Here, your present experience becomes a constitutive part of the users futureself.In this sense, a professional following Gadamers interpretivism would see UX as a constant dialogue between the designer and the user, a conversation of mutual interpretation of actions, symbols, and signs. The extent of this experience is not limited to the interaction; it persists according to the impact it has on the users life. The products we work on can have significant impacts, for better or worse, on the lives of those who usethem.The infamous case of the Tinder Swindler, which became both a Netflix documentary and a book, serves as a striking example. It all started with simple user interactions on the popular dating app. A man, using a false identity, approached multiple women through luxurious dates, posing as a millionaire under threat. Through skillful manipulation, he managed to extort money from them. The result? Women left burdened with debt and a fraudster wanted in multiple countries. This is a clear case of users living with the consequences of their online experiences.Photo by Mika Baumeister onUnsplashIm not arguing that Tinders designers are to blame for the consequences. Users want to meet new people, and Tinder provides that with an experience designed to encourage quick initial decisions. Users are individuals responsible for their own actions. However, everything they lived still remains part of their experience.All UX analyses that start from common premises for identifying icons, texts, and functionalities through mental shortcuts apply Gadamers philosophy in some way. But its more than that. The impact of social networks on users mental health has effects that extend beyond the point of interaction between the user and the machine. Cybercrimes, investments through apps, economic decisions, scheduling a medical appointment onlineall these can have consequences that impact a persons life in a lasting way. Its not just about closing your eyes and turning off your phone screen. An average user lives with the consequences of the actions performed with yourproduct.As Sjors Timmer argues, this philosophy does not need to be limited to users, as it holds important lessons for designers themselves. It teaches the dialectical process of looking at the part and trying to understand what it means for the whole, or looking at the whole and understanding what it means for the part. From this, one understands that any future design will always be a consequence of the experiences established in past projects. Engaging in dialogue with this past is the best way to let go of the preconceptions that have beencreated.Illustration of the philosophical concept of Fusion of Horizons, created using Excalidraw.The experience of the body: a phenomenological perspective.the body expresses total existence, not because it is an external accompaniment to that existence, but because existence realizes itself in the body- Merleau-PontyMerleau-Ponty, a critic of behaviorism, sees experience as something not just mental or cognitiveit is embodied. You experience the world through your body, through your physical sensations; you feel theworld.Moreover, experience is never passive. The user is never an individual passively receiving information from the designer of that product: they act upon the world. The human body interacts with its surroundings, and this interaction defines how we see and understand the world. I think weve all seen the famous meme of how UX was made vs. how the user uses it. This would explain why that happens. The user isnt a passive pole in the equation. Theyll look at your product and poke, prod, turn it upside down, and, next thing you know, theyre wearing socks on their handsbecause, in some way, that makes more sense tothem.To be a body, is to be tied to a certain world, as we have seen; our body is not primarily in space: it is of it.- Merleau-PontyIt is up to the designer of the experience to understand this activity of the user and connect with their body; if you want to guide them, do it not just through their eyes and earsdo it through their whole body. Make the experience complete. The digital world, if thats the kind of product youre designing, doesnt create experiences that are extinguished digitally; it creates real experiences that reflect in the users body and generate lasting embodied impacts. Some philosophers would even question whether these digital systems today not only act upon our bodies but actually become a part of them. But thats a discussion for anothertime.https://medium.com/media/0482e002bb1c86ac892a8f50f9d17ca9/hrefThere are some areas that can greatly benefit from a UX philosophy focused on the body: products involving ergonomics, virtual reality, and augmented reality are among the most common. Much of the PlayStation 5 advertising focused on the haptic feedback of the DualSense. But the same happens with products that make you jump in fright, cry with emotion, have scatological reactions, and visceral responsesand, if we think about it, every pornographic website too. Its not just about eyes and fingers; even in the digital world, we are experiencing things in a completeway.Illustration explaining UX Phenomenology, created using Excalidraw.PostmodernismA plateau is always in the middle, not at the beginning or the end. A rhizome is made of plateaus. Deleuze andGuattariThere are many postmodernisms. But something we can trace in common is the view that the world has abandoned grand narratives (all-encompassing visions of things) in favor of a world closed off in micronarratives. In this way, if we follow Lyotard, experience is a mosaic of fragmented micro-events, each with its own meanings.Think about how fragmented a users experience of your app is. They are quickly transitioning between messaging apps, social media, e-commerce, and games. Sometimes all of this happens in just a few minutes. All of this together forms a mosaic of that users digital presence, and the experience you designed for them is part of a larger whole of a greater experience they are having in the digitalworld.Your design is just one of many experiences your user encounters in each moment. Photo by Hugh Han on Unsplash.As a UX philosophy, this means recognizing your product as only a fraction of the users overall experience, and that a good experience might arise precisely from the efficiency in communicating and being understood within a fraction of a persons attentionmaking oneself understood amidst fragmented shards. To complement with Deleuze and Guattari, it is a rhizomatic experience, without a center, where each point is connected to others in a horizontal and non-hierarchical way. There are no predefined routes, and each user will have their own way and time to deal with the experience created.Each product can interpret this differently. Movie streaming apps, for instance, rely more heavily on sustained attention from users. But what if thats not the case for you? Might it be better to have a postmodern perspective on UX and be ready to develop an experience suited to fragmented consumption? Perhaps users want what youre designing, but just a little bit now, a bit more later, consuming bits of a thousand other things inbetween.Illustration depicting the key elements of UX postmodernism, created using Excalidraw. And thats an exaggerationyour product probably represents a much smaller fraction of the users experience.Your vision of experience is also a worldview (and a productview)Im not here positioning myself to present you with a definitive view of what is experience, or more specifically, user experience. My aim was not to exhaust all possible definitions, but to show how different philosophies can shape the way we see UX andproduct.The act of thinking more deeply about these definitions can help us, each approach in its own way, to interpret and understand the actions of the users we study, how they deal with our products, and what the scope and consequences of the experience we design for themare.In most usability tests I see, the focus is more precisely on interaction, as in the pragmatic definition of UX. But cant we also design these experiences with the long-term effects they might have on users in mind? Or starting from the premise that your product is just a fragment of the experience they are having at that moment and that you should take this into account in someactions?Philosophizing about UX is not just an exercise in curiosity. When we are working with user experience, its important to be clear about what we understand as experience. This has an impact on test metrics, interface, and, above all, on strategic business decisions. And this does not depend on a unified definition of UX. Sometimes, having a project with professionals holding different perspectives on the aforementioned definitionsand otherscan generate even more innovative viewpoints. Like in that joke, you know? A pragmatist, a phenomenologist, and a postmodernist walk into a workshop[1] Norman, D., & Nielsen, J. (1998, August 8). The Definition of User Experience (UX). Nielsen Norman Group. Retrieved from https:/www.nngroup.com/articles/definition-user-experience/.[2] Gadamer, H.-G. (2004). Truth and method (2nd ed., J. Weinsheimer & D. G. Marshall, Trans.). Bloomsbury Publishing. (Original work published 1960, p.350).[3] Timmer, S. (2014). Conversations with the past: Hermeneutics for designers. Medium. Retrieved from https://medium.com/next-iteration/conversations-with-the-past-hermeneutics-for-designers-103a9151a07a[4] Merleau-Ponty, M. (1962). Phenomenology of perception (C. Smith, Trans.). Routledge & Kegan Paul. (Original work published 1945, p. 192).[5] Idem, p.171.[6] Deleuze, G., & Guattari, F. (1987). A thousand plateaus: Capitalism and schizophrenia (B. Massumi, Trans.). University of Minnesota Press. (p.23).What does it really mean to have an experience? was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • The Best Gifts for the Person Who Has Everything
    lifehacker.com
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.As I've ranted about before, the art of gift-giving isn't about finding the most objectively impressive item, but about communicating love, understanding, and personal investment. Which is all well and good, until the holidays come around, and you need to actually find something to slap a bow on. What do you get someone who seems to always buy what they want for themselves? To find the perfect present for someone who seems to have it all, you need to try and find something they didn't even know they wanted. So before you add another gift card to their gift card pile, consider these thought-starters for your pickiest loved ones. Give an experienceFor the person who buys whatever they want for themselves as soon as they want it, shift your gifting focus to experiences. Sure, this is an obvious choice. But you can still be intentional and get creative with it. Book a local cooking class, wine tasting, pottery workshop, concert tickets, or other events you know match their interests. If we're going by "it's the thought that counts" logic, the effort of giving events and activities is a much more meaningful thought than material goods. Subscription boxes For eclectic personalities who enjoy surprises, subscription-box services make fantastic ongoing gifts, especially monthly ones that they'll continue to enjoy in the months following Christmas. There are a ton of different subscription boxes out there that deliver curated items like books, coffee, healthy snacks, or even exotic meats and alcohol. You pay for a recurring shipment for a set periodlike three, six or 12 monthsin which they'll receive items tailored to the recipient's unique tastes. Consider a flower subscription service for the eco-conscious, an Atlas coffee club subscription for the caffeine addicts in your life, or perhaps a snazzy Japanese snack box.Travel (or travel gifts) Travel-themed gifts provide a wide window of ideas for what to get someone. If your budget allows, surprise that frequent jet-setter or travel lover with elements of a trip, like plane tickets, hotel bookings, or even full travel packages. Or get creative with travel accessories:Monogrammed luggage tags, $29.99Travel bags to keep your shoes clean, $18.99Collapsible water bottle, $9.99Electronics organizer travel case, $19.99 Electronics Organizer Travel Case $19.99 at Amazon Shop Now Shop Now $19.99 at Amazon Fancy consumablesLifehacker's Alice Bradley got a Murray's Cheese gift basket last year and "lost [her] dang mind." Cheese, candles, napkinsthink elevated versions of everyday stuff, like cashmere socks ($25.99) or fancy hand soap ($29.99). Home and Body Hand Soap Collection $34.95 at Amazon Shop Now Shop Now $34.95 at Amazon An emphasis on cozyIf this is a person who already has everything, why not add some accoutrements to their life of luxury?Calming candles set, $16.99. After the candles are burned, these jars are pretty enough to be recycled into plant pots or jewelry holders.Aromatherapy shower steamers, $16.99. Relaxing, refreshing, and great for guests.A decked-out picnic basket backpack, $59.99. Hopefully you get invited on the picnic day. Picnic Basket Backpack $59.99 at Amazon Shop Now Shop Now $59.99 at Amazon Get weird with itHey, if you have nothing to lose, why not take a big swing?Microwaveable heated slippers. The ultimate comfort gift for cold days. And delicious once warmed up! Just kidding. Please don't eat them. Available for $30.99.Stress-relief squeeze toys. Cute and functional stress-busters. Make sure to share a knowing look with your fellow weary coworkers on this one. This fidget toy for adults is $24.99, or the significantly sillier "calma llama" is $13.99.LED bluetooth beanie. It's a great move for a gift exchange: Perfect for music lovers, cold weather, and it satisfies the need for something unique. I mean, I'd be shocked if anyone owned one of these of their own volition. Get one for $30.99.For more, I rounded up some more quirky gifts that don't suck here.Charitable donations A charitable donation gifted in someone's name can be meaningful for do-gooders and people passionate about social causes. You can choose a monetary amount or symbolic adoption of animals or trees through various nonprofit organizations. Print out a custom certificate to give the recipient announcing your donation made in honor of them.Lifehacker managing editor Meghan Walbert recommends One Simple Wish, an organization that allows you to grant wishes for kids in foster care. Another option is to plant a tree in someone's name, which you can do here.And heyif they're a stinker about a charitable gift, then they should reflect on why they're so hard to buy gifts for in the first place. But hopefully, with a little extra thoughtfulness and creativity, you can make even the pickiest on your holiday shopping nice list light up.
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  • My Favorite Amazon Deal of the Day: The 10th Generation iPad
    lifehacker.com
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.The 10th-generation iPad is considered Apples entry-level tablet and is one of the best tablets currently on the market. And right now, you can pick up the device for the lowest price it has been since its release: $249.99 after applying the $29.01 on-page coupon, down from its $279.99 price from Black Friday and $200 cheaper than its $450 launch price. After looking at price comparison tools, I can say this is the cheapest price the iPad has reached since its 2022 release. 10th Generation iPad $249.99 at Amazon $349.00 Save $99.01 Get Deal Get Deal $249.99 at Amazon $349.00 Save $99.01 Although the 10th-generation iPad came out in 2022, it is still the latest base iPad available. Since it's not on the list of Apple products no longer receiving software updates, you'll likely still get a few more years of updates. This iPad is still considered the best tablet for most people, as PCMag dubbed it in their "excellent" review, where it received their Editors' Choice award for affordable tablets. This tablet's processor is an Apple A14 Bionic. It's not as fast as the iPad Mini's A15 Bionic chip, but it is still powerful enough to do all the basic tasks you're likely to use the tablet for. The screen resolution is a sharp 2,360 by 1,640 pixels with a 10.9-inch screen. The basic model starts with 64GB of storage, which is enough for most people. You can expect about six hours of juice with a full charge, which is in between the iPad Mini and the 9th generation iPad. The camera is a 12MP for the front and back. Recommended iPad accessories:Apple Magic Keyboard Folio for iPad 10th Gen, $199 (originally $249)Apple Pencil (USB-C), $69 (originally $79)MoKo Case for iPad 10th Generation, $8.95 (originally $9.99)Apple AirPods Pro (2nd Generation), $189.99 (originally $249)Apple AirPods (4th Generation), $119 (originally $129)If you are planning on getting the tablet, some useful (but not absolutely necessary) accessories include the Apple Magic Keyboard Folio, which will make your iPad work like a laptop, and the Apple Pencil USB-C, a stylus that will allow you to make the most of your iPad's touchscreen abilities.
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