0 Comments
0 Shares
407 Views
Directory
Directory
-
Please log in to like, share and comment!
-
GAMEDEV.NETLooking to put together a small team for a new game development companyFatcake Games is looking to build a small team of experienced individuals to put out some new and unique games for PC players, our core focus would be simulation and casual games.I myself am not a game designer or coder, I work better with community and business initiatives. I would like to put together a team of likeminded individuals who want to build a team to create fun, engaging and enjoyable game experiences. We are currently looking for: Game0 Comments 0 Shares 422 Views
-
GAMEDEV.NETAn Introduction to Collision DetectionI introduce the topic of Collision Detection in my YouTube series.0 Comments 0 Shares 428 Views
-
GAMEDEV.NET[MMORPG]Ruthless Chaos - the return of RPGThe online RPG Ruthless Chaos is a 100% free2play game, created by Kelstar Entertainment. If you think that you got whats needed for the most exciting adventure ever, this is your game! Do you remember the first time you played an RPG? That unique feeling when going into unexplored dungeons and enjoyed discovering the most creepy places you could ever imagine?Nowadays this RPG feeling is lost and players get desperate trying to find a real game that's on their level. We want to give0 Comments 0 Shares 411 Views
-
GAMEDEV.NETI suck at using at creating/using classesI'm a complete newbie so sorry if this is completely dumb. I'm working on a game engine and I opted to go with an inheritance hierarchy for my scene code I have a SceneElement as the root class and anything that goes into a scene such as a model, camera, light source, skybox etc inherit itclass SceneElement {};class Model : public SceneElement, public Transformable, public Renderable {};class Camera : public SceneElement, public Transfo0 Comments 0 Shares 413 Views
-
GAMEDEV.NETBoomtown SimulatorI live in Texas, and oil is a big part of the state. So, in 7th grade, we are taught Texas history. With Texas history, comes Spindletop and the big oil boom. My 7th grade teacher did this activity with us where we would create a boomtown, centered around oil, and manage it. We would have to put down a certain number of houses and some shops and stuff like that. When we did it, I thought to myself, Man, that would make an amazing game. So here we are. I'm finally working on it after some ye0 Comments 0 Shares 412 Views
-
BLOGS.NVIDIA.COMHigh-Tech Highways: India Uses NVIDIA Accelerated Computing to Ease Tollbooth TrafficIndia is home to the globes second-largest road network, spanning nearly 4 million miles, and has over a thousand tollbooths, most of them run manually.Traditional booths like these, wherever in the world theyre deployed, can contribute to massive traffic delays, long commute times and serious road congestion.To help automate tollbooths across India, Calsoft, an Indian-American technology company, helped implement a broad range of NVIDIA technologies integrated with the countrys dominant payment system, known as the unified payments interface, or UPI, for a client.Manual tollbooths demand more time and labor compared to automated ones. However, automating Indias toll systems faces an extra complication: the diverse range of license plates.Indias non-standardized plates pose a significant challenge to the accuracy of automatic number plate recognition (ANPR) systems. Any implementation would need to address these plate variations, which include divergent color, sizing, font styles and placement upon vehicles, as well as many different languages.The solution Calsoft helped build automatically reads passing vehicle plates and charges the associated drivers UPI account. This approach reduces the need for manual toll collection and is a massive step toward addressing traffic in the region.Automation in ActionAs part of a pilot program, this solution has been deployed in several leading metropolitan cities. The solution provides about 95% accuracy in its ability to read plates through the use of an ANPR pipeline that detects and classifies the plates as they roll through tollbooths.NVIDIAs technology has been crucial in this effort, according to Vipin Shankar, senior vice president of technology at Calsoft. Particularly challenging was night-time detection, he said. Another challenge was model accuracy improvement on pixel distortions due to environmental impacts like fog, heavy rains, reflections due to bright sunshine, dusty winds and more.The solution uses NVIDIA Metropolis to track and detect vehicles throughout the process. Metropolis is an application framework, a set of developer tools and a partner ecosystem that brings visual data and AI together to improve operational efficiency and safety across a range of industries.Calsoft engineers used NVIDIA Triton Inference Server software to deploy and manage their AI models. The team also used the NVIDIA DeepStream software development kit to build a real-time streaming platform. This was key for processing and analyzing data streams efficiently, incorporating advanced capabilities such as real-time object detection and classification.Calsoft uses NVIDIA hardware, including NVIDIA Jetson edge AI modules and NVIDIA A100 Tensor Core GPUs in its AI solutions. Calsofts tollbooth solution is also scalable, meaning its designed to accommodate future growth and expansion needs, and can better ensure sustained performance and adaptability as traffic conditions evolve.Learn how NVIDIA Metropolis has helped other municipalities, like Raleigh, North Carolina, better manage traffic flow and enhance pedestrian safety.0 Comments 0 Shares 446 Views
-
WWW.POLYGON.COMMasters of Albions god hand is the meatiest part of its Gamescom trailerWatching world reveals and announcement trailers at an event like Gamescom 2024 is always interesting; I enjoy seeing what titles are on the horizon that I might enjoy. One of these trailers, however, is stuck in my mind like a bit of steak might get caught in your teeth. Im immediately obsessed with Masters of Albions god hand, which hovers above the inhabitants of a city as both protector and threat. Masters of Albion is the next game from 22cans, the game studio headed by Peter Molyneux. Molyneux is known for his work on titles like Black & White and the Fable series, and Masters of Albion seems to pull from this familiar territory. The announcement trailer shows one of the most important aspects of Masters of Albion: the god hand, the players avatar in the world.The god hand can do all sorts of things, like pick out the ingredients for a meal, move building blocks about, or pick villagers up. The poor pawns seem utterly helpless once the hand picks them up; they simply dangle, like a cat who is resigned to receiving affectionate cuddles, until the player puts them down somewhere else. The giant hand can also reach out and take control of one of the villages heroes, turning him into essentially a vessel to be puppeted by a divine force.This isnt unprecedented territory for a Molyneux-led game; the developer is known for similar franchises where the player has god-like control, including Black & White and Populous. But the hand in Masters of Albion benefits from modern visuals. While the games graphics are relatively simple and stylized, theyre just realistic enough to put the hand in an unsettling uncanny valley. Being able to inflict evil acts upon the villagers is just more unsettling when youre watching that big paw hovering overhead, the tendons moving as the fingers flex and roll.I can see the appeal of Masters of Albion, as someone who enjoys other colony simulators. I just find the big hand to be a little unnerving; it has a real sense of weight and meatiness. There is no release date yet, but Masters of Albion can be wishlisted on Steam.0 Comments 0 Shares 424 Views
-
WWW.POLYGON.COMMafia: The Old Country is a return to the series after at least 8 yearsMafia maker Hangar 13 is returning to the iconic franchise with Mafia: The Old Country, the developer announced during Gamescom on Tuesday.Check out PolygonsGamescom 2024 hub pagefor all our coverage of the worlds biggest games event.The short teaser trailer is just over a minute long, and begins with dramatic, still-life shots of paintings and weapons. Thats before the camera pans over to whats presumably the Italian countryside. There is a chapter in Mafia 2 called The Old Country; it takes place in Sicily, Italy in 1943. However, the majority of the Mafia games are set in fictional versions of American cities.2K Games said in a news release that Mafia: The Old Country is a story about the origins of organized crime in the 1900s. Fight to survive in this dangerous and unforgiving era, with action brought to life by the authentic realism and rich storytelling that the critically acclaimed Mafia series is known for, 2K wrote.The first game of the franchise, Mafia, was released in 2002 by Illusion Softworks, followed by Mafia 2 in 2010 from 2K Czech, and Mafia 3 in 2016 from Hangar 13. There have also been several expansion packs, mobile spinoffs, and remastered editions. Most recently, Hangar 13 released Mafia: Definitive Edition, which is a remake of the original game set in Lost Heaven, Illinois, in the 1930s. 2K Games said in a news release that the Mafia franchise has sold more than 34 million copies on console and PC.Mafia: The Old Country is coming in 2025 for PlayStation 5, Windows PC via Steam, and Xbox Series X. More information will be revealed in December 2024.0 Comments 0 Shares 422 Views
-
WWW.POLYGON.COMBlur Studios cinematics-inspired series Secret Level gets a trailer, but co-founder Tim Miller choking up at Gamescom was the real treatTim Miller, co-founder of Blur Studio and director of Deadpool (2016), took the stage at Gamescom Opening Night Live to show off the first trailer for Secret Level, a 15-episode anthology of video game adaptations coming to Prime Video on Dec. 10.Miller also managed to bring quite a bit of personality and emotion to the otherwise cut-and-dry event as he geared up to announce Secret Level, which hell executive produce, Millers eyes brimmed with tears and his voice cracked. We fucking love video games, he said before diving into details on the show, which will include narratives inspired by games like Concord, Dungeons & Dragons, Pac-man, Sifu, and The Outer Worlds, among others. Like Blur Studios popular Netflix anthology, Love, Death, + Robots, each episode will stand on its own.The announcement was refreshing in several ways, and not just because the show looks more promising than the Borderlands movie that came out earlier this month. The animation looks like classic game cinematics, the trailer was well cut, and it gives fans who really dont want to see their favorite thing go the Borderlands route.It also included a man not so different from all of the other men we see on stage at events like Gamescom, but this time, he was crying. He stopped his speech multiple times to collect himself, and honestly, who wouldnt? Miller said his teams been working on Secret Level for three years, so the emotion is understandable if not commendable but we rarely see figures like him getting emotional on stages like Geoff Keighleys. His reverence for his teams work is appropriate and welcome, and it makes me all the more excited to watch Secret Level when it premieres.Maybe Miller will chock the emotions up to the high pressure of speaking to a crowd of thousands of people when he has a chance to reflect Polygon couldnt reach him for comment after his speech but as someone who watches every minute of events like this, I found Millers emotion was profound and, hopefully, speaks to the care with which Secret Level was made. The Blur Studio and Amazon MGM Studios-created series will premiere on Prime Video on Dec. 10.0 Comments 0 Shares 422 Views