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SCREENCRUSH.COMFriendly Neighborhood Spider-Man Suits Up in Series TrailerSpider-Manhas a long history in animation dating back to his first few years as Marvel Comics flagship hero. In fact, the original theme song for the firstSpider-Man cartoon from 1967 gets remixed in the new trailer for his latest series,Your Friendly Neighborhood Spider-Man, which premieres on Disney+ next month.The series depicts a Spidey at the very start of his crime-fighting career with a few notable twists on the characters established continuity. In this version, Norman Osborn (voiced by Colman Domingo) takes Peter under his wing and apparently gives him a white and black costume as well. The suit is inspired by the one Spider-Man wore when he was briefly a member of the Fantastic Four in the 2010s, after Johnny Storm died and the FF needed an additional member for their Future Foundation. (Dont worry, Johnny got better.)Check out the trailer, and that swanky new costume, below:READ MORE: Every Marvel Cinematic Universe Movie, Ranked From Worst to BestThe animation style looks cool, and I like the little nods to early Stan Lee and Steve DitkoAmazing Spider-Mancomics like the light blue and yellow color scheme of Peters outfit; in Ditkos issues, Peter was almost always seen in a yellow sweater vest and a blue sports jacket.Here is the new animated series official synopsis:Your Friendly Neighborhood Spider-Man follows Peter Parker on his way to becoming a hero, with a journey unlike we've ever seen and a style that celebrates the characters early comic book roots.Your Friendly Neighborhood Spider-Manis set to premiere on Disney+ on January 29.Sign up for Disney+ here.Get our free mobile appThe Dad Movie Canon: 25 Films All Dads LoveNo dad can resist these 25 movie classics.Categories: Trailers, TV News0 Reacties 0 aandelen 136 Views
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SCREENCRUSH.COMChevy Chases Brutally Honest Saturday Night ReactionChevy Chase jokingly told director Jason Reitman he should be embarrassed about his Saturday Night film.The comic, 81, became the breakout cast member in the first season of Saturday Night Live from 19751976, where his recurring Weekend Update segment became a staple of the show and as a performer and a writer on the series he earned two Primetime Emmy Awards out of four nominationsReitmans Saturday Night, released on September 27, chronicles the chaos filled lead-up to the 1975 premiere of the late-night sketch show and stars Gabriel LaBelle, Rachel Sennott, Ella Hunt, Cory Michael Smith, Lamorne Morris, Matt Wood, Nicholas Braun and Emily Fairn.Jason has now told the Fly on the Wallpodcast, hosted by former SNL cast members David Spade and Dana Carvey,Chase had a hilarious reaction to seeing his movie about the skit show.He said: So, Chevy comes in to watch the movie. And he is there with (his wife) Jayni and they watch the film, and hes in the group, and he comes up to me after and he pats me on the shoulder and goes, Well, you should be embarrassed.SpadesaidChases reaction wasnt rude but an exact Chevy thing to say.He added: You couldnt even write (the moment) better.SonySonyloading...Carveyadded he thoughtChase tried to embarrass Jason as he knows thats funny adding: Like thats the roughest thing you could say to a director in the moment, or right up there.Reitmansaid: Im trying to balance it, because, in my head, I know, Alright, Im getting my own Chevy Chase moment thats 1,000 per cent only for me right now.And from a comedy point of view thats really pure, and thats kind of cool. But also, I just spent like two years of my life recreating this moment and trying to capture Chevy perfectly, and also even in the ego, find the humanity and give him a moment to be loved ...No, none of that s played. Hes not talking about that stuff.Get our free mobile appThe Worst Movies of 2024ScreenCrushs editor and critic picks the 12 worst films he saw in 2024.Filed Under: Chevy Chase, Jason Reitman, Saturday Night, Saturday Night LiveCategories: Movie News0 Reacties 0 aandelen 137 Views
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WORLDARCHITECTURE.ORGmf+arquitects completes weekend house overlooking Brazilian lush forestSubmitted by WA Contentsmf+arquitects completes weekend house overlooking Brazilian lush forest Brazil Architecture News - Dec 30, 2024 - 14:40 html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"mf+arquitects has designed a weekend house overlooking the Brazilian lush forest in the Paraty town backed by mountains on Brazil's Costa Verde, between Rio de Janeiro and So Paulo, Brazil.Named Casa Laranjeiras, the 958-square-metre building is a weekend house which is ideal for a family looking to get away from it all.The house is notable for its environmental integration and provides an immersive experience in the tropical terrain, surrounded by the Atlantic Forest.Simple, geometric volumes and a minimalist approach characterize the architectural design.The bedrooms and the social and service areas are housed in separate blocks within the structure. Large apertures allow for cross ventilation and an abundance of natural light by connecting the interior and outside spaces and encouraging an integration of the two.Biriba wood, a material that improves the natural beauty and blends in with the surroundings, is used to cover the organically shaped pathway that connects the blocks. In addition to serving a practical purpose, this route enhances the sense of continuity with the surrounding landscape by offering a visual and sensory connection to nature.The choice of materials was made to strengthen the site's integration. Stones, natural wood, and dried pink concrete all blend in well with the forest's lush vegetation.The house's delicate blend into the surrounding landscape is accentuated by the color scheme and textures, which highlight environmentally conscious building.Casa Laranjeiras is not just a place to stay. It is a place where time seems to stand still, where the natural and constructed worlds blend together in a quiet embrace, and where simplicity turns into poetry.Here, buildings blend in with the surroundings as though they have always existed and are ready to greet anyone who is looking for the tranquility of nature above all else.Floor planFloor planDetails, drawingsElevationsmf+arquitects designed a T-shaped weekend house that blends its natural surroundings at the Jurumirim dam, in Avar, So Paulo, Brazil.Project factsProject name: Casa LaranjeirasArchitecture and interiors:mf+arquitectsLand measure: 3.925,00m2Size built area:958m2Year completed: 2024Lead architects: filipi oliveira, mariana oliveiraProject team:Luis Felipe, Talita Ferracioli, Lucas Ferrari, Dionezio Junior, Renato Ubiali, Guilherme Takahashi, Pamela Camila, Luis Fernando.All images Fernando Guerra/FG+SG Architectural Photography.All drawings mf+arquitects.> via mf+arquitects0 Reacties 0 aandelen 128 Views
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WORLDARCHITECTURE.ORGCave-like farmhouse by Earthscape Studio provokes "a wild experience" with its earthen architectureSubmitted by WA ContentsCave-like farmhouse by Earthscape Studio provokes "a wild experience" with its earthen architecture India Architecture News - Dec 30, 2024 - 12:52 html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"This farmhouse, which looks like a small hill from above, redefines the self-sufficient space with its smooth faade and sinuous form. The farmhouse, designed Indian architecture practice Earthscape Studio, is located in Mettupalayam, Coimbatore, Tamilnadu, India.Named Into The Wild, the 138-square-metre farmhouse was developed in response to its surrounding featuring a verdant panoramic view of the mountains and deep woods of coconut and palm trees. The site lies plain with no special characteristics of terrain or landscape.As the developer's site, the surrounding area spans approximately 12 acres, including the project lot, which is rather plain.This prompted the creation of an intriguing building that respects nature. Earthscape Studio began the design process with a focus of 25 percent on construction and 75 percent on nature.According to the studio, planting and growing trees is not only sustainable but also crucial for how the building interacts with the natural environment. Consequently, the studio concentrated on construction techniques that would minimize carbon emissions.This innovative, self-sustaining structure features a fluid design that the studio refers to as fold architecture. The 4-inch shell (114.3 millimetre) is crafted to bend and flow, incorporating a series of arches. It is covered with layers of thappi plaster on the outside and mud plaster on the inside, applied on both sides of the ferrocement."Being a self-sustaining structure, it has no columns or beams. Mud is not a material palette, the beautiful thing in earthen architecture is not only about using the materials, but also about the artisans," said Earthscape Studio."Traditional lime plasters from India flows along smoothly on the floor and the furnitures giving a luxuriant feel inside the spaces. This helps in reducing the temperature of about 3 degrees inside the space from the outside," the studio added.The 7-foot tall (2,286 meters) verdant landscape wraps around the structure with lush grass. Being in a highly humid area, this foliage helps reduce indoor temperatures and acts as a structural element of the building. This Farm House, identified by 2BHK, offers surprising experiences in each space.The circular transitions evoke curiosity about the interiors. The folds and curves create a cave-like atmosphere, providing a sense of adventure. From the lower level, the windows open to a sylvan view, allowing cool air to flow into the space.Ventilation openings extend from the structure in various locations, allowing hot air to escape and creating a natural stack effect. The light that filters through each vent adds a dramatic ambiance within the interiors. A linear opening at the bar provides a panoramic view of the tall coconut and palm trees.The central courtyard connects to various spaces through smaller and larger openings, facilitating natural light and ventilation. This design fosters a sense of openness and a seamless transition between open and semi-open areas."We believe that Interiors are not about purchasing and arranging inside a space. All the furnitures are in-built in accordance to the space. The bed, cushions and the fabrics are customized in accordance to its own shape and play creating an opulence feel," the studio explained."The bed, bar counter, pantry, seating are all done with arise finishes giving a lap of luxury at each space."The bathrooms are finished with arise finish, a water-proofing material that doesn't require any chemicals. The wood utilized for cabinets, benches, and doors is gathered from scrap wood.The stone seat and door knobs are carved on the location where the stones are obtained. The green foliage that covers the shell creates the illusion of a home on the inside and a garden on the outside.Roof planFloor planSection AASection BBElevationPreviously, Earthscape Studio designed a farmhouse wrapped by agabion wall to filter daylight and airflow to the interior the mountain ranges in Anaikatti, Coimbatore, Tamilnadu, India. In addition, the firm builta farmhouseentriely made of locally available and sustainable materials, by developing its own construction system.After continuing his architectural studies at Wallmakers, which Vinu Daniel started, Petchimuthu Kennedy founded Earthscape Studio in 2022. The architectural design philosophy and ideology of Earthscape Studio strives to produce and highlight structures that are emotionally charged and soulful.Project factsProject name: Into The WildArchitects: Earthscape StudioLocation: Mettupalayam, Coimbatore, Tamilnadu, IndiaCompletion Year:2024Gross Built Area (m2/ ft2):1450 sq.ft / 138m2Lead Architects:Petchimuthu KennedyTeam:Petchimuthu Kennedy, Shivani Saran S K, Niha Ann Baby, Sowmiya ArulAll images Studio IKSHA.All drawings Earthscape Studio.> viaEarthscape Studio0 Reacties 0 aandelen 153 Views
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WWW.CNET.COMThis Samsung Four-Speaker Surround Sound Setup Is Over 50% Off at WootA massive screen isn't the only thing that makes the movie theater experience so immersive. Powerful, room-shaking sound also makes you feel like you're right in the middle of the action. And with Samsung's Q-Series HW-990D soundbar system, you can bring a bit of that experience right to your own living room. The four-speaker setup usually costs a staggering $2,000, but right now you can snag it for just $998 at Woot, saving you more than $1,000. However, this deal is only available through Jan. 3 -- or until it's sold out -- so don't wait too long if you're hoping to take advantage of this bargain. See at WootThis 11.1.4-channel setup is a massive upgrade over your TV's built-in speakers. It consists of the soundbar itself as well as a wireless subwoofer and two up- and side-firing rear speakers. That provides audio output in all directions, filling your entire living room with deep, rich and immersive sound for movies, shows, games and music. It's even designed to analyze its environment and will automatically calibrate and optimize sound for the space. Other features include a dedicated gaming mode and an Active Voice Analyzer that prioritizes dialogue over background noise in shows and movies. It also has AirPlay 2, Chromecast and Amazon Alexa built-in for some added convenience. Why this deal mattersWhile CNET has not reviewed this exact soundbar, similar Samsung models have earned high marks from our home entertainment expert Ty Pendlebury. Samsung is also known for making top-notch home entertainment tech, earning multiple spots on our list of the overall best TVs of 2024. That, combined with a massive 50% discount, makes this a pretty serious bargain. More shopping deals from CNET CNET is always covering a wide array of deals on tech products and much more. Start with the hottest sales and discounts on theCNET Deals page, and sign up for theCNET Deals Textto get daily deals sent straight to your phone. Add the freeCNET Shopping extensionto your browser for real-time price comparisons and cash-back offers. And peruse ourgift guide, which includes a full range of ideas for birthdays, anniversaries and more. See at CNET0 Reacties 0 aandelen 129 Views
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WWW.CNET.COMBest Nintendo Switch Deals: Get a New Console and Games for the New Year With These Limited-Time DiscountsNintendo Switch Lite (turquoise) + Animal Crossing: $242 Save $18 $242 at Best Buy Nintendo Switch deluxe travel case: $15 Save $5 $15 at Target PowerA enhanced controller: $35 Save $25 $35 at Amazon SanDisk 128GB Nintendo microSD card: $17 Save $18 $17 at Amazon Lexar 1TB microSD card: $72 Save $58 $72 at Amazon Super Mario Bros. Wonder: $50 Save $10 $50 at Amazon Sonic x Shadow Generations: $40 Save $10 $40 at Amazon Picking up a Nintendo Switch can still be expensive, even if the console has been around for almost eight years. Thankfully, a few deals are popping up as we enter the New Year. And as Nintendo fans know, these are increasingly rarer with the Japanese games maker liking to keep its products the same price years later. At the very least, we're seeing tons of top titles featuring Mario and friends at reduced rates. Hey, did you know?CNET Deals texts are free, easy and save you money.On top of that, with the Switch 2 not expected until at least March 2025, it's a good time to expand your gaming setup without breaking the bank by taking advantage of several online offers from Nintendo and other retail outlets. CNET's resident gaming expert Scott Stein, along with our dedicated deals team, has scoured the web to bring you the best bargains on games and accessories -- and even a few bundle deals that can help you save some cash on a Switch console.We'll continue to update this page as offers come and go, so be sure to check back often for the latest slate of savings. Stephen Beacham/CNETWhat is the best Nintendo Switch deal right now?If you're looking to get your hands on a Switch console at a low price, the Nintendo Switch Lite + Animal Crossing: New Horizons bundle for $242 is as good as it gets right now. This bundle includes Animal Crossing: New Horizons -- a $60 value and one of the best Switch games on the market -- and a Switch Lite in turquoise with an $18 discount attached. Just note that the Switch Lite can only be used as a handheld console and does not support gaming on a TV or other screen. Best Nintendo Switch deals Animal Crossing fans need not look further. This is one of the cheapest ways to access the island home simulator and a great way to access Switch games in general. Just remember that this is the handheld-only version of the Switch console, so no big-screen access. If you can get over that, you can save a lot of money. $242 at Best Buy Best Nintendo Switch accessory deals This case can fit just about any version of the Switch device including the Nintendo Switch, Nintendo Switch Lit and Nintendo Switch OLED. This case also features two game card cases that each hold 4 games and two Micro SD card cases that each hold 2 cards. This way you can bring everything you need in this one case. It also has a carrying handle for comfortable transportation. $15 at Target Amazon/CNET The PowerA enhanced controller is built to mimic the feel of the Nintendo Switch Pro Controller, which earned it a top spot on our list of the best Switch controllers for 2024. Along with having a decent battery life and a rechargeable battery built-in, it also has motion controls and special thumbsticks that prioritize comfort and control. $35 at Amazon A cheap way to expand your Switch's internal memory. This 128GB microSD card is officially licensed by Nintendo and arrives with a Super Mushroom design. While it's not the lowest price we've ever seen ($9), it's still a decent $18 discount and an easy way to access more games. $17 at Amazon Lexar/CNET Memory upgrades might not be the fanciest thing you can buy, but you'll appreciate them in the long run. This microSD card from Lexar has a massive 1TB capacity, which is enough for a lot of Switch games, and it even has Mario colors. $72 at Amazon Best Nintendo Switch game deals Nintendo The latest 2D Mario game sees the plumber and friends venture to the Flower Kingdom to stop Bowser. The price for this colorful adventure game has been reduced by 10% and while isn't the biggest of discounts, you'll struggle to find it cheaper elsewhere. $50 at Amazon Sonic X Shadow Generations only launched at the beginning of November, yet it's already down by 14%. It's no surprise then that this is the cheapest cost to-date. This is a remaster of the beloved Sonic Generations game from 2011 for modern consoles that also adds a new campaign featuring Shadow the Hedgehog. If you enjoyed the Sonic 3 movie, then this is perfect next thing to jump into. $40 at Amazon Super Mario RPG: $33 (save $27)Bluey The Videogame: $30 (save $10)Cuphead: $28 (save $12)Lego Horizon Adventures: $40 (save $20)Just Dance 2025: $20 (save $30)Mario + Rabbids Sparks of Hope: $15 (save $25)Paper Mario The Thousand Year Door: $50 (save $10)Mario Kart 8 Deluxe Booster Course Pass: $18 (save $7)How we choose the best Nintendo Switch deals at CNETAlthough it's been almost eight years since the Nintendo Switch first hit shelves, direct discounts on this console and first-party games are still extremely rare. It's possible to score some savings if you get a little creative. We've collected some of the best console bundle offers out there, which come with free games or a Nintendo Switch Online subscription that are often worth a pretty decent chunk of change. If you find one with a game you already know you want to play, these bundle deals are a great way to keep costs down. The model might get a price cut once the Switch 2 arrives in 2025 (if rumors are correct) but until then, we have to rely on our expertise to know which games are worth getting and which ones are worth avoiding. What should you look for in a Nintendo Switch deal? In addition to looking for direct price drops on the Nintendo Switch itself, broaden your search to include Nintendo Switch bundles. Since the console alone rarely falls far from its retail price, these are some of the best ways to save on related accessories that you would have bought anyway. When it comes to Nintendo Switch bundles that include a game, it's a good idea to check what the game costs separately to ensure you're getting the best value. When are the best Nintendo Switch deals available? Great Nintendo Switch deals are rare, but the best times to find a discount are during major sales like Amazon Prime Day, Black Friday and Cyber Monday. Which retailers usually offer the best Nintendo Switch deals? For most people, the search for a great Nintendo Switch deal should start at Amazon or a big-box retailer such as Best Buy, Target or Walmart. These major retailers are most likely to offer direct discounts and bundles, and they often match each other's deals during major sales. Gaming-specific retailers, including GameStop in the US and Game in the UK, are also worth keeping tabs on. Nintendo also offers a rotating selection of pretty enticing digital game deals if you're looking to add a few titles to your library as well. Will there be a Nintendo Switch 2? Considering that the Nintendo Switch first hit shelves all the way back in 2017, many gamers have been wondering if and when we'll see an updated version of this popular handheld console. Rumors of a Switch 2 have been swirling for a while and were recently inflamed by a potential image leak. Nintendo has yet to make an official announcement, but President Shuntaro Furukawa has stated that we'll be introduced to the Switch's successor before April 2025.0 Reacties 0 aandelen 132 Views
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WWW.CNET.COMBest Internet Providers in Traverse City, MichiganSpectrum is the best overall internet provider in Traverse City. If it is not available in your area, consider these options.0 Reacties 0 aandelen 112 Views
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WWW.EUROGAMER.NETCall of Duty: Black Ops 6's PS5 Pro upgrades are more substantial than you may thinkReleasing just prior to the PlayStation 5 Pro hardware launch, Call of Duty: Black Ops 6 features a set of unique enhancements over base PS5 - where we have equally unique insights thanks to a recent trip to meet the series' Principal Rendering Engineer, Michal Drobot, and the talented team at Infinity Ward Poland. Black Ops 6 is developed by multiple studios chiefly Treyarch and Raven Software - but at IW's Poland office I was able to get a behind-the-scenes tour of the tools used to make the game. So in essence, this piece serves two purposes: to discuss the Pro upgrades with input from the developers - and to talk about some of the wider enhancements made to the engine.PlayStation 5 Pro's update has been out in the wild for a good month already, and it's clear that Black Ops 6's upgrades run deeper than most. Some tweaks are subtle, while others make a more evident difference to frame-rate performance. In summary, PS5 Pro users get improved visual settings while running at 60Hz, plus the adoption of PSSR to boost image quality with 4K as the target output. An anti-lag VRR feature is also added only on PS5 Pro - letting us run at above 60fps while using that default graphics mode. Beyond that, there's a broad performance boost with the 120Hz mode enabled, where PS5 Pro reverts to base PS5 visual settings to deliver a higher frame-rate.Starting with the 60Hz mode, there are four improved visual settings, starting with a 2-4x increase in shadow resolution, depending on the shadow type and your distance to it. This primarily affects environmental shadow maps, where quality is boosted across near and far shadows streaking across walls. The improvement is a subtle, but often welcome reduction in stair-stepping across hard shadow lines. Next along, and more remarkably, there's the improved global illumination. Specifically, a screen-space GI method is added just for PS5 Pro, simulating light bounce between surfaces. Again it's subtle in some areas - and demands switching between base PS5 and Pro in full screen to truly appreciate - but the pay-off is a much more accurate light interaction between a character and nearby, brightly lit surface.This SSGI setting is something the team is especially proud of, as a rasterised technique that attempts to mimic the quality of path tracing. It's calibrated to create as comparable a result to the team's internal, path traced reference, though obviously at a fraction of the cost. This also extends to the way ambient shade is implemented. With the improved SSAO on Pro, there's a richer bed of shade added to the scene - and most interior shots like the headquarters - creating a more life-like final frame.This look into the technical make-up of Black Ops 6 on PS5 Pro is somewhat special, featuring a wealth of behind-the-scenes material from our trip to the Infinity Ward tech hub in Krakow, Poland.Watch on YouTubeScreen-space reflections - SSR - are also improved pm Pro, where the ambition is to once again match the team's internal, path-traced reference as closely as possible. In comparing it with base PS5, the main difference on Pro is in the accuracy of how reflections are occluded by objects in the scene. Switching back and forth on the Skyline map, PS5 Pro greatly reduces the 'light leak' around geometry - walls, tables - thanks to the updated SSGI, all of which has a domino effect in the accuracy of the reflection as well. Everything combined, we get a change that might not scream at you in the heat of Black Ops 6's rapid action, but it does make a sensible use of Sony's mid-gen machine to refine the game's visuals.The other big change for PS5 Pro is the move to its native upscaler: PlayStation Spectral Super Resolution. PSSR only engages in the default 60fps mode, and in terms of the raw metrics, runs at 2560x1440 internally, before being upscaled to 4K. This is a dynamic resolution too, with adjustments made horizontally to 1280x1440 lowest in more extreme cases, to keep a stable frame-rate. In terms of the perceptual pay-off, the result is a clean one, but also at times more artefact-prone than engine's own custom TAA - as still used on base PS5. There are teething issues, where PSSR introduces white, flickering pixels in very specific scenes. This noise tends to appear more-so in darkened, shaded areas. And in comparing the presentation of ultra fine detail - like cloth - there is also a slight smearing to the result next to the TAA on base PS5.Speaking to Michal Drobot directly, he confirms a fix is already in the pipeline for these PSSR artefacts - one that should roll out soon once the relevant patch passes through QA. The cause, it turns out, is simply down to PSSR not being fine-tuned for denoising the image in its current state. The team's own TAA still has its advantages here: it's substantially faster for a start. Plus, the team's own TAA is custom-tailored for denoising the specific type of output this engine generates. PSSR, it seems, works well in anti-aliasing the image, but less so in denoising the flicker created by the game's shadows, variable rate shading, and especially its SSR.To see this content please enable targeting cookies. Thankfully PSSR still works well in most scenes with the software-based variable rate shading in place. For every group of pixels the game can render at full, half, a third, or quarter resolution. Edges or hard points in geometry are rendered at full res, for example. A form of foveated rendering is in place here too, putting a priority on details at the screen's centre, while there is a fall-off in quality towards the edges, or flatter, simpler surfaces. VRS only just made the cut five days before Black Ops 6 released, I'm told, and it does ultimately help squeeze the best results from each frame - while boosting performance.Speaking of which, in terms of frame-rate testing on Pro hardware, the result is a good one. Black Ops 6 already ran optimally at 60fps on base PS5 in the campaign mode, and despite PS5 Pro's visual upgrades to SSGI, SSR, AO and shadows - and the taxing PSSR upscale - we maintain a 60fps lock here. The good news is, no mission goes below the mark based on my testing. That being said, there's one way to stress test base PS5 - to force a repeatable drop - in the form of its split-screen mode. Using the Derelict multiplayer map, and fixing a second player's viewpoint across the action, base PS5 suffers constant drops to the 50fps line. Switching to PS5 Pro in the same spot, though - and keeping that second player view in the same position - we're now almost entirely at the 60fps line, barring a few single dropped frames. In other words, we get the visual improvements, and where the GPU is stressed, Pro is also able to hand in better performance.There's one other technical advance for PS5 Pro, in the form of an 'anti-lag' VRR technology on this 60fps mode. This engages so long as you have a 120Hz VRR display connected, but specifically keep the 120Hz mode disabled in the game menu. Developed in conjunction with Sony, an extra API call is made on PS5 Pro this way, to predict the upcoming frame-time. In this case, rather than VRR being used to hide drops under 60fps - as is common in so many games - Black Ops 6's VRR is instead used to render frames faster, and go above 60fps where there's budget for it. This is achieved through logical prediction. Based on multiple previous frames, the engine is essentially able to recognise where there's 'slop' - or, a dependable chunk of frame-time that is repeatedly not being used within a 16.7ms budget for 60fps. And by using that slop, it's able to generate a frame earlier, decreasing latency in the process, from the controller input to a displayed frame. PS5 Pro adds upgrades in shadows, screen space reflections (SSR), screen space global illumination (SSGI), and screen space ambient occlusion (SSAO). Here's how a single frame breaks down into its constituent parts, in particular showing the direct impact of the SSGI light bounce between characters and the environment. The result is more frames per second than would otherwise be possible. In most scenarios on my own VRR display, frames are actually output at anywhere between 60-120fps, but typically performance hangs between 80-90fps during the opening mission. Only one major drop, briefly under 60fps, is recorded while exploding a planted C4 on the open world missions. Beyond this, the VRR mode genuinely works, and the team claim it to be more responsive than running the game unlocked with the game's actual 120Hz output mode active.The actual 120Hz mode on PS5 Pro, conversely, removes all of the new features: the visual upgrades, the PSSR, and also that anti-lag VRR technology. In its place, Pro hardware instead runs at 1440p internally with the team's in-house TAA, using the same quality settings as base PS5's 60Hz mode. In direct comparison between base and Pro consoles, we're seeing an uptick in performance by as much as 35 percent here too. Spots where the game suffered from dips to 95fps previously, like the initial walk forward on the first mission, now run at mostly 120fps. We do not have a perfect lock on PS5 Pro however - and drops to 100fps are still very possible - but the margin is tightened now.As an aside, the reason PSSR is unused here it seems is in part the frame-time cost: it takes up 2.1ms of the frame-time, which in its current form is too great a chunk of the required 8.3ms frame-time required to run at 120fps. Later, improved versions of PSSR might speed this up, but for now the TAA is better suited for 120Hz. In a similar vein, I'm told the idea of using PSSR to allow for a theoretical 8K resolution mode in Black Ops 6 poses a similar challenge. In short, an 8K frame is four times the pixel output of a 4K one, which for PSSR's reconstruction, equates to a four times increase in the frame-time cost. It's base PS5 versus PS5 Pro - but with a twist. Here's how the render cost per frame breaks down on each while targeting 60fps. Each visual feature is budgeted to fit within a 16.7ms total frame-time on the top line, where PS5 Pro often has enough excess frame-time to enable a unique 'anti-lag' VRR mode to go above 60fps.Beyond PS5 Pro, there are a great many new engine features making a debut in Black Ops 6. To demonstrate each, Michal booted up a so-called 'white room', a neatly labeled test suite that lets us see each aspect of the engine running in isolation. From material lighting to volumetric fog, particle effects, or terrain streaming - all parts of Call of Duty's tech has its own small torture chamber. It presents as a science experiment in this way; a means for the development team to zero in on new technologies, for Black Ops 6 and beyond, before they actually ship.Among the many new additions to the game is weather grade volumes - or WGVs. In a nutshell, WGVs allow mud, water, oil, or snow to leave a persistent mark on a player's body - with only the specific body part coming into contact being affected. It's best shown off in third person view, though in practise you'll see it on enemies during gameplay. One great dev footage example sent by the team has a player stood next to a 4x4 vehicle; the acceleration of the rear wheels causes mud to spray upwards, where the momentum of the car, and the velocity of the spray is simulated by large spherical volumes. These WGVs constantly adjust and change based on the position, and then, to measure the point of that mud's impact on the player, a 3D voxel-based system is used on the player.An grid of voxels cover the player rig with each one individually triggering based on contact with mud, water or snow. It's a way to sample the impact of effects, or even weather conditions. Put in our own example, looking at the oil fires of mission one, the way oil droplets build up on our fatigues adds a note of realism - while in multiplayer it gives a hint as to where the enemy player has last been. 1 of 6 Caption Attribution Engine features are put through their paces in a white room area, a test bed that lets Call of Duty's development team experiment with material lighting, volumetric fog, particle effects - and technologies intended for future titles. Another highlight of recent games is the handling of terrain, which breaks down into multiple layers. First we have the virtual texturing system - or 'super terrain'. This was debuted in Warzone, and fine tuned in 2021's Vanguard, allowing a giant, detailed texture map to be generated procedurally ahead of the player. We're talking virtual acres of landscape that adjusts its detail based on proximity and player view. This is helpfully put in example using the dev tools, which show how the overall texture map is filled out in tiles - crucially helping to manage system memory.Next, running on top of that, is the grass. For Call of Duty, the presentation of grass across multiple consoles is carefully balanced - to ensure visibility stays the same for online, cross-gen matchmaking. Density and draw distance are matched to avoid a competitive advantage for any player - and, you'll notice, rather than grass blades popping in abruptly, they are in fact simply lowered beneath the ground to ease the transition.Rounding out, there's the deformable terrain. The campaign modes of recent Call of Duty titles include clutter, or deformable grass, which leaves a trail as you crawl through. It's perhaps best shown off in the white room footage, in a unique 'vertex deform' area that lets the player paint their route through a small garden patch. Likewise, we have deformable snow for levels that need it - achieved via tessellation. Weather grade volumes (WGVs) are another engine highlight, allowing the game to track persistent mud, snow and oil marks across the player body using a voxel based system. It's another tool in the box for developers to use. Again vertex deformation is a relatively new feature for the series, letting thick layers of snow capture player movement at a high resolution - the result being a persistent trail. All of this helps players leave a tangible mark on the world, especially in the campaign. Last but not least, we have the addition of advanced glass. This is used even across Black Ops 6's multiplayer maps today, to simulate the gradual fracturing and structural breakdown of a glass pane. The integrity of the glass breaks down with each shot, which even factors in the glass pane's thickness, while lighting from behind the glass is realistically simulated as it hits the pane.The number of additions made to the series, and Black Ops 6 especially, are too numerous to fully cover here. There are improvements to the game's fog effect - with screen-space fog gathering used more extensively across each map, after being introduced in Modern Warfare 3. There are also improvements to water caustic simulation - in select moments - adding reflections and refractions from the lit water surface. All of these points are huge labours of love for the team, and given the rapid nature of the series' action, don't always get the credit they deserve - the key takeaway being that every Call of Duty title pushes the technical envelope in myriad ways.Black Ops 6 continues that evolution, in some respects building on the technologies and ideas in Vanguard, Warzone, and Modern Warfare 3, while also pioneering new ones. With the launch of PS5 Pro in particular though, the team seized a chance to add some new features: the anti-lag VRR mode, the adoption of PSSR, the improved global illumination and reflections. It's a culmination of years of work, where PS5 Pro is powerful enough to at last facilitate each feature in the console space.0 Reacties 0 aandelen 124 Views
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WWW.VIDEOGAMER.COMSuppressed Helldivers 2 weapons discovered for true sci-fi stealth missionsYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereAnother day, another Helldivers 2 leak, this one revealing new details of the games in-development weapon attachments system. As players continue battling the rising threat of the Illuminate faction across the universe, the games most renowned leaker has shared even more details about unfinished goodies resting within Helldivers game files.Shared by leaker IronS1ghts, suppressed weaponry has been discovered within Helldivers 2 files. This means that players who want to takeor try to takea stealthy approach to missions may be able to with the arrival of suppressors for a number of weapons.Helldivers 2 silencers and moreShared on Twitter, IronS1ghts revealed that there are working silencer attachments for weapons in the current game files of Helldivers 2. In their unfinished state, a silencer can be attached to a number of weapons and used properly, allowing players to perform silent kills.At the time of writing, silenced weapon shots dont result in a sound. However, the leaker does note that there are sound files for silenced weapons within the game files, they just arent properly linked to the weapon firing yet.In the current version of Helldivers 2, there is a degree of stealth to be found. However, the games stealth system is largely based on sight lines, although some weapons are quiet enough to allow for a few stealth kills.Nevertheless, stealth in the game is fairly rudimentary with items like smoke grenades allowing you to quickly disappear from Automatons. Well, at least they should. As many fans have noted since release, stealth is not the most polished aspect of the game right now.Hopefully, if silenced weapons do release in the near future, Arrowhead will also bring a huge retooling of stealth systems to the game alongside them. With some extremely dark missions set during an eclipse allegedly in the works, some night vision goggles would make for an awesome sci-fi Splinter Cell.After the release of the Illuminate, a slew of leaks have revealed a host of new ideas that could, one day, come to the game. For example, fans have discovered evidence of an in-development Wildlife System, and Arrowhead has teased potential propaganda radio stations for the game. For more Helldivers 2 coverage, check out Arrowheads thoughts on converting the game into its own sequel.Helldivers 2Platform(s):PC, PlayStation 5Genre(s):Action, Shooter, Third Person8VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Reacties 0 aandelen 148 Views