• Cage FX in Unreal Engine 5.5 Niagara Trailer
    www.youtube.com
    Download - https://bit.ly/4gPqy1K FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Cage FX in Unreal Engine 5.5 Niagara Trailer #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Ice Projectile Attack FX in Unreal Engine 5.5 Niagara Trailer
    www.youtube.com
    Full Video - https://youtu.be/jaDHlVbynUU Download - https://bit.ly/409LZVU FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Ice Projectile Attack FX in Unreal Engine 5.5 Niagara Trailer #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Quixel Dark Ruins Art Blast Sample Scene for Unreal Engine 5
    magazine.artstation.com
    A handful of us artists at Epic have worked tirelessly to put this project together and were incredibly happy, proud and excited to bring you Dark Ruins a Free sample scene available via Fab for Unreal Engine 5.5. Our hope is that itll be useful, either as inspiration, as a fun exploration or by directly augmenting or kickstarting your own project. Weve done our best to ensure it runs smoothly and is as lightweight as possible to make airlifting it into your project a breeze. Dark Ruins is made almost entirely using Megascans assets, with some custom artist-built assets.The environment is built using relatively few assets, which helps keep the footprint down. Were also using methods of increasing the texel density and visual fidelity on the material side by the use of additional UV channels and masks to drive the details on several assets especially the larger cliffs. This keeps the size of the individual assets down, while it adds a level of visual cohesion and increases the detail of the assets.Originally the project was meant to be used for cinematics with various set locations within the environment. Because of this, we wanted to have the option to adjust the lighting for the different sections of the environment independently of each other. We decided to lean on Megalights to enable us to light each area of the level with local lights. This gave us the freedom to easily art direct the lighting of any given location without having to worry about the impact these adjustments would have on other areas of the level. As the visual target of the project was leaning towards the fantastical and stylized, it was extremely helpful to be able to specifically art-direct bespoke highlights, contrast, volumetrics and extra bounce light with local lights, treating individual sections almost like dioramas, all without being restricted by severe performance implications.Along with the Dark Ruins level we also created an Asset Zoo in which assets are laid out logically, along with a few example dioramas, demonstrating how the environment was built. Our hope is that these dioramas will enable and inspire you to expand upon whats already there.This sample scene is the result of some incredible teamwork and each and every one involved in making this project went above and beyond! Wiktor hman Principal Environment Artist Epic Games Saga Alayyoubi Senior Environment Artist Epic Games Jakob Keudel Senior Environment Artist Epic Games Jack Mckelvie Environment Artist Epic Games Isac Crafoord Senior Environment & Lighting Artist Epic Games Gabe Tandy Environment Artist Epic Games Download the Dark Ruins sample scene for Unreal Engine 5.5 free on Fab here.The post Quixel Dark Ruins Art Blast Sample Scene for Unreal Engine 5 appeared first on ArtStation Magazine.
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  • Unreal Engine Project Titan Art Blast
    magazine.artstation.com
    Thank you for checking out the Project Titan Art Blast!Project Titan is both a third-person exploration game sample project built in Unreal 5.5 and the end result of a 4000-person collaborative art jam that started out right here on ArtStation. Challengers from across the globe came together to bring life to the massive landscape of Project Titan, conjuring up a stylized pre-industrial fantasy world where magic is commonplace and long-dead titans scatter the terrain.Project Titans artists spent 10 weeks building everything from characters and materials to props, buildings to effects and large scale environment assets across 9 biomes and 64 kilometers of terrain while experts from Epic Games provided guidance, tools and core gameplay. The results are not only visible right here on ArtStation but also available as a free download via Fab!Yes, all of the tools and assets used to build out Project Titan are available for your own use in the Unreal Engine. This includes all of the content built by our challengers, the plugins, the user interface and even a complete third-person character that can run, grapple, glide through the skies and even slide down terrain on a wok.The Project Titan Sample Game is now available to download from Fab, so dive in and explore. We cant wait to see what people do with it all!Project Titan stands a testament to what artists can do when they come together and a useful resource for any Unreal 5 developer. Thank you for checking it out!Explore The Project Titan Art BlastThe post Unreal Engine Project Titan Art Blast appeared first on ArtStation Magazine.
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  • Remedy Entertainment Alan Wake 2 DLC
    magazine.artstation.com
    A little over a year ago, we released Alan Wake 2 and were blown away by the incredible response from players. It was a dream project for us, and we were thrilled to see it resonate with so many players. For many of us, however, shipping the main game was just the beginning. We quickly turned our focus to the two expansions that would fill in the story and provide a new perspective on the world we had created.We were excited to get started, as the expansions provided us with a great opportunity to broaden our palette of horrors while allowing experimentation with something entirely different from the main game. In addition to opening up new creative possibilities, the expansions gave us the chance to immerse players in the perspectives of some of our favorite characters, providing a fresh lens through which to experience the quirky and atmospheric world of Alan Wake II.The work presented here is a glimpse behind the scenes of our process, as well as a testament to the incredible skill, versatility, and breadth of expression the Alan Wake II team possesses. Im grateful for the opportunity to work with everyone who was a part of this.Juhani Jokinen Associate Art Director Juhani Jokinen Associate Art Director Remedy Entertainment John Crossland Lead Character Artist Remedy Entertainment Mateusz Doktor Senior Character Artist Remedy Entertainment Daria Merkulova Gameplay Animation Remedy Entertainment Sebastian Schulz Senior Hard Surface Artist Remedy Entertainment Nazareno Urbano Principle Environment Artist Remedy Entertainment Anne-Lynn Sottas Lead Environment Artist Remedy Entertainment MatthiasPatscheider Environment Artist Remedy Entertainment Mikael Kivi Environment Artist Remedy Entertainment Matija Maek Junior Lighting Artist Remedy Entertainment Eline Slingerland VFX Artist Remedy Entertainment The post Remedy Entertainment Alan Wake 2 DLC appeared first on ArtStation Magazine.
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  • New York Times Connections Hints and Answers for #567 December 29, 2024
    gamerant.com
    Connections is back with another challenging puzzle to figure out. In order to win, you need to put all the right words together in the right groups without making too many mistakes. And today's words are pretty difficult to sort.
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  • Best Anime Adoptive Mothers & Stepmoms
    gamerant.com
    Among the numerous character types in anime, one that tends to be recognized a lot is the kind and caring mother. Whether they are blood-related to their family or not, these mothers are best known for their never-ending love and support for their families, something they are more than willing to express.
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  • Dune: Prophecy Presents A House Harkonnen Like Fans Have Never Seen
    gamerant.com
    Dune fans are familiar with House Harkonnen. They're the archetypal "bad guys," in control of Arrakis before it was handed over to the heroic Atreides - and determined to get it back. The House is home to such memorable and sinister figures as Baron Vladimir, Glossu "The Beast," and the scheming warrior Feyd-Rautha. But in the HBO series Dune: Prophecy, House Harkonnen is portrayed a little differently. Dune: Prophecy's House Harkonnen is weak and grasping, whittled down to just a few remaining members, and torn apart by internal conflicts and festering resentments.
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  • New Samsung Galaxy S25 Ultra leaks hint at key upgrades for the display and storage
    www.techradar.com
    New Galaxy S25 Ultra leaks mean we're looking forward to its unveiling more than ever.
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