• MAGAZINE.ARTSTATION.COM
    Fab.com is now live!
    Fab is a one-stop destination where you can discover, buy, sell, and share digital assets, and its now live!Fab is the successor to the Unreal Engine Marketplace and Sketchfab Store, and the new home for Quixel Megascans. This new open marketplace supports all types of creators with content for use across Unreal Engine, Unity 3D, Unreal Editor for Fortnite (UEFN) and other digital content creation tools. Unreal Engine developers can access Fab directly in the Unreal Engine 5 Editor, and Fornite creators can discover Fortnite ready assets through Fab in UEFN. The Fab integration in UEFN is undergoing maintenance and will be back online shortly, and the Fab integration in the Unreal Engine 5 Editor is coming soon.Head over to Fab.com today to discover an enormous offering of high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.Read on to learn more about what youll find on Fab today and to hear whats coming to Fab in the future.Find it on FabFab offers content compatible with multiple game engines, a wide variety of asset types, various licensing options, and more. Today on Fab you can:Browse our extensive content library that includes top-quality 3D assets, VFX, environments and more from amazing creators and studios like KitBash3D, Dekogon Studios and Leartes Studios.Use Channels to find content compatible with Unreal Engine, UEFN and Unity.Choose the license that meets your needs. Fab offers a Creative Commons license and the Personal or Professional tier of a Standard License. The Fab Standard License enables you to use the assets, including Megascans, in any game engine or tool you want.Acquire the Quixel Megascans library for free through the end of 2024 free for use with ALL engines and digital content creation tools. With one click on this new page, you can claim over 17,000 Megascans, including 10 packs with brand new scene files from Quixel. And be on the lookout for free sponsored content from Quixel and other creators on Fab.Make informed decisions about what you want to download or purchase. Inspect 3D assets with Fabs next-generation real-time 3D viewer to know what youre buying before you make a purchase. You can also see on each product details page if a product was created with the help of generative AI, and you can use filters to include or exclude generative AI products from your searches.Find assets that are right for your audience. Mature content is allowed on Fab.com but individuals whose parents have enabled age rating restrictions using Epics Parental Controls will not be able to access Mature content. You have the option to show, blur or hide Mature content on Fab. As a reminder, Mature content cannot be used in UEFN since these assets exceed Fortnites maximum age rating.Redeem a free 6-month subscription for Adobe Substance Painter and Modeler. Find out if youre eligible here.Whats nextWe have ambitious goals for Fab and todays launch is just the beginning. Over the coming months well continue improving the user experience, adding new content and shipping new features. We plan to introduce new file formats including Roblox and Minecraft assets, access to MetaHumans, a new listing review system, product specific FAQs, a pipeline to make it easy for creators to publish content directly from UEFN to Fab, and new analytics to enhance the seller experience.In 2025, were making a cross-section of the Megascans library free to all users regardless of which engine or platform they are using. This starter pack will contain more than 1,500 hand-picked assets, including a variety of popular 3D assets, plants, trees, surfaces, decals, imperfections and the 10 packs Quixel released on Fabs launch day.Were aware of a few things that arent working as expected at launch. Weve documented a list of known issues here and were currently working through each of these items.For more information, check out the ArtStation Help Center FAQs. The post Fab.com is now live! appeared first on ArtStation Magazine.
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  • MAGAZINE.ARTSTATION.COM
    Ubisoft Star Wars Outlaws
    When the team at Massive Entertainment started the journey of creating Star Wars Outlaws, our aim was to create an immersive experience, inspired by the immense impact the original trilogy had on our team. We used those memories and feelings- with an added modern twist, to bring Star Wars Outlaws to life- a game with a unique visual presentation that pays homage to the movies we love so much.We spent countless hours re-watching the movies and shows, reading the books and comic series, playing the games and even building model kits, exploring every corner of the galaxy that we could. Everyone has a different memory of and relationship with Star Wars and a different view of what it means to them and we worked to incorporate those elements into our game. Diving deep into this rich history gave us a renewed appreciation for what makes the visual identity of Star Wars so unique, regardless of the era.Our goal was to create something that was both enjoyable for seasoned fans of the franchise, with references and details from the world they know so well, while creating a world that would be understandable and relatable to players diving into the Star Wars galaxy for the first time through Kay Vess and Nix.As the art and world director, it is a huge privilege to present the work of our amazingly talented team, who poured their hearts and souls into creating an immersive open world Star Wars experience that has never been seen before. Their passion and love for Star Wars was the core of making this game and at the heart of every decision. From small props to the most glorious vistas, every detail was crafted by a team that loves Star Wars and wanted to bring their love and passion for it into the game world for players to explore and enjoy.This is just a small glimpse behind the scenes of the games creation. We hope you enjoy looking at the concepts, characters, props, environments and much more that helped bring Star Wars Outlaws to life.Please note, If you havent finished the game yet, there may be spoilers ahead.Benedikt PodlesniggArt and World Director Michael Hansen Senior Character Artist Massive Entertainment Jakub Mrwczyski Senior Character Artist Massive Entertainment Laurent Boucher Senior Character Artist Ubisoft Annecy Achielias Debecker Senior Character Artist Ubisoft Annecy Magnum Mak Lam Chau Senior Character Ubisoft Shanghai Livio Ambrosini Senior Environment Artist Massive Entertainment Wouter Gillioen Environment Artist Massive Entertainment Jens Peppler Environment Artist Ubisoft Bucharest Horia Mocanu Environment Artist Ubisoft Bucharest Joel Westman Senior Level Artist Massive Entertainment Melodie Delamourd Senior Level Artist Massive Entertainment Catherine Jonsson Senior Environment Artist Massive Entertainment Raphael Tavares Senior Environment Artist Massive Entertainment Keyla Meijer Senior Environment Artist Massive Entertainment Peter Kostov Environment Artist Massive Entertainment Clotilde Moussier Senior Environment Artist Massive Entertainment Rodrigo Lloret Expert Environment Artist Massive Entertainment Claudio Quatela Environment Artist Ubisoft Milan Claudia-Ioana Avram Environment Artist Ubisoft Bucharest Claudia-Diana Gutu Environment Artist Ubisoft Bucharest Charly Carrelet Senior Environment Artist Ubisoft Annecy Constantin Bodescu Lead Artist Ubisoft Bucharest Audrey Trekker Level Artist Ubisoft Paris Calin Stefan Senior Environment Artist Ubisoft Bucharest Boris Kolimaga Senior Level Artist Ubisoft Paris Alberto Viapiano Level Artist Ubisoft Milan Anthony Lemetayer Senior Environment Artist Massive Entertainment Dan-Eugen Stanescu Senior Environment Artist Ubisoft Bucharest Andreea Simona Firan Senior Environment Artist Ubisoft Bucharest Denisa Husman Environment Artist Ubisoft Bucharest Marcela Rogut Environment Artist Ubisoft Bucharest Laura-Emanuela Zaharia Environment Artist Ubisoft Bucharest Tommaso Brambilla Environment Artist Ubisoft Milan Cornelia Grozavu (Popovici) Senior Environment Artist Ubisoft Bucharest Valentina Calciu Environment Artist Ubisoft Bucharest Stefan Stinga Senior Level Artist Ubisoft Bucharest Diana Scarlatescu Senior Environment Artist Ubisoft Bucharest Dusan Bogdanovic Level Artist Ubisoft Paris Julien Payen Senior Level Artist Ubisoft Paris Lucie Allaire Senior Level Artist Ubisoft Paris Roberto Libralato Senior Lighting Artist Massive Entertainment Ecaterina-Carmen Stefan Senior Environment Artist Ubisoft Bucharest Marco Refrigerato Senior Environment Artist Ubisoft Milan Arthur Belin Lighting Artist Ubisoft Annecy Jean-Christian Sauvaget Lighting Artist Ubisoft Annecy Hugo Lafont Lighting Artist Ubisoft Montpellier Rmy Escales Junior Cinematic Lighting Artist Ubisoft Montpellier Oscar Mata Laca Senior Cinematic Lighting Artist Ubisoft Montpellier Justine JUBIN Junior Cinematic Lighting Artist Ubisoft Montpellier Marthe Jonkers Associate Art Director Massive Entertainment Tony Tran Senior Concept Artist Massive Entertainment Iuliia Misiul Senior Concept Artist Massive Entertainment Arnaud Kleindienst Senior Concept Artist Massive Entertainement Amanda Westergren Concept Artist Massive Entertainment Tatiana Vetrova Senior Concept Artist Massive Entertainment Phillip Park Concept Artist Ubisoft Paris Caroline Hirbec Senior Concept artist Ubisoft Paris Victor Rathsmann Senior Concept Artist Massive Entertainment Diana Sima Senior Concept Artist Ubisoft Bucharest Adrien Girod Lead Concept Artist Ubisoft Paris Sverine Mastroleonardo Lead UI Designer Ubisoft Paris Kamil Haddad Concept Artist Massive Entertainment Diego Peres Senior Concept Artist Massive Entertainment Robin Tran Senior Concept Artist Massive Entertainment David Alvarez Senior Concept Artist Ubisoft Annecy Remy Vanmeenen Senior Concept Artist Ubisoft Annecy Cosmin Genete Senior Concept Artist Ubisoft Bucharest Cosmin Andrei Ispas Mid UI Artist Ubisoft Bucharest Guy Perez Expert Storyboard Artist Massive Entertainment Samuel De Vos Lead Concept Artist Ubisoft Massive Gabriel Kuklinski Dias Video Artist Massive Entertainment Ingrid Sarvik Lead Video Artist Massive Entertainment James Rinere Senior Concept Artist Massive Entertainment Fredrik Andersson Vehicle Artist Massive Entertainment Pablo Gallego Vehicle Artist Ubisoft Bucharest Sabrina Rodrigues Maia Props Artist Massive Entertainment Harry Biggs Outsourcing Props Artist Massive Entertainment Pierre Afoumado Senior Props Artist Massive Entertainment Etienne Bednarz Senior Material Artist Massive Entertainment Marie Najean Junior Props Artist Ubisoft Annecy Quinn Bogaerts Props Artist Ubisoft Annecy Maxime Dehon Dumon Props Artist Ubisoft Annecy Blandine Leray Props Artist Ubisoft Annecy Frederico Andolfo Props Artist Ubisoft Milan Jonas Armellini Senior Texture Artist Ubisoft Annecy Salvatore Ditrani 3D Artist Vehicles Ubisoft Milan Michele Garzia Props Artist Ubisoft Milan Paolo Miki Cagnetta Props Artist Ubisoft Milan Massimiliano Lai Prop Artist Ubisoft Milan Elias Rivet Props Artist Ubisoft Montpellier Baptiste Erades Senior VFX Artist Massive Entertainment John Behrens Senior VFX Artist Massive Entertainment Ioana Anastasia Tolea Junior VFX Artist Ubisoft Bucharest Pablo Chauvineau Junior Cinematic VFX Artist Ubisoft Montpellier Shannon Lyman Senior Technical Animator Massive Entertainment Margherita Stawski 3D Animator Ubisoft Milan Ioan-Andrei Nistor Senior Technical Artist Massive Entertainment Jonny Heinonen Technical Animator Massive Entertainment The post Ubisoft Star Wars Outlaws appeared first on ArtStation Magazine.
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  • WWW.GAMESPOT.COM
    Call Of Duty's Unicorn Rainbow Fart Finisher Is Bugged, But Activision Is Fixing It
    Anyone looking to cap off a kill with a colorful move in Call of Duty: Black Ops 6 can do just that with the Brightmare Bundle, as this allows you to summon a unicorn to help you out. It appears that there are two distinct finishers: a lethal booty belch from the unicorn and a gorier finisher that wouldn't look out of place in a Mortal Kombat game. According to Activision, the rainbow-colored rectal turbulence is the right one, as there is currently a bug with the preview that shows off the incorrect finishing move.As spotted by Charlie Intel, the preview execution mistakenly shows a player throwing their opponent onto the horn of a unicorn and impaling them. There's still some sparkly back-end blowout involved, but the proper finisher is the one that revolves around fatal fecal fumes.Activision may have changed the Unicorn bundle finishing move in today's Black Ops 6 update.A comparison of the old one (fart move) and the new preview move. As of now, it's still doing the fart move in-game, but the preview is a different move.Vid: @BobNetworkUK_ pic.twitter.com/M4ZCaxVlVM CharlieIntel (@charlieINTEL) January 4, 2025 Unicorn cheek-squeaks are just the tip of the iceberg in the landscape of modern-day Call of Duty. The franchise has become a hub for crossovers, and the collaboration has seen the launch of new Squid Game-themed multiplayer modes and skins. In terms of overall silliness, the Brightmare Bundle is tame when compared to Call of Duty's marijuana-themed events, including the recent launch of stoner-lizard DLC and even a Cheech and Chong crossover in the past.Continue Reading at GameSpot
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  • WWW.GAMESPOT.COM
    You'll Never Guess The Word That Ended 5.6 Million Wordle Streaks
    Wordle has exploded in popularity since The New York Times purchased the word game from its creator, Josh Wardle, in early 2022. The 1,000th Wordle game was played in early 2024, and it still retains a large audience. Now, the New York Times has revealed which word tripped up millions of Wordle players in 2024.According to Today, 5.6 million Wordle streaks ended on October 15, 2024. The word chosen for that day was "corer," which can refer to either a knife that's used for coring fruits or a large hollow cylindrical drill/tube that's primarily made for extracting samples of rocks or dirt from the ground or the ocean floor. The outcome of that puzzle doesn't seem to have had an adverse affect on Wordle's numbers. The New York Times even debuted a math version of Wordle last year, which is called Digits. That game invites players to use six numbers or digits to reach a single set number as the final result. Players can choose whether to add, subtract, multiply, or divide their numbers as needed as long as the correct result is reached. Continue Reading at GameSpot
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  • WWW.GAMESPOT.COM
    Nintendo Switch 2 Joy-Con Images Apparently Emerge, Could Tease Unexpected Feature
    Drip, drip, drip. The Nintendo Switch 2 leaks keep coming, as this time uncofirmed images of a retail-model left Joy-Con for the upcoming console appeared online over the weekend. In addition, fans believe they've discovered an unexpected feature for the new Joy-Cons after poring over the pictures: mouse functionality.The three new Switch 2 Joy-Con images popped up on Reddit over the weekend, allegedly from a Chinese factory, showcasing a black controller with a light-blue interior. VGC then reported that eagle-eyed fans believe they've spotted an optical sensor on the side of the Joy-Con. That would mean the controller could function like a PC mouse, offering a new method to play Switch 2 games. Supposedly, shipping data for Switch 2 also points to mouse-like functionality, per another Reddit post.New Joy-con Photos from Chinese SNS by u/SwordfishAgile3472 in NintendoSwitch2 The new Joy-con appear to have an optical sensor similar to a mouse on the side, so people are speculating now they could be used as a mouse https://t.co/mrxPvE5WPd Centro LEAKS (@CentroLeaks) January 5, 2025 If true, Switch 2 wouldn't be the first gaming handheld to offer mouse-like features built into the device. The Lenovo Legion Go has detachable controllers like the Switch, with the right gamepad able to function like a mouse.Continue Reading at GameSpot
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  • GAMERANT.COM
    My Hero Academia: Heroes With Shockingly Low Ranking
    My Hero Academia concluded recently and fans got to see quite a lot of exciting information-packed and its final volume. At the same time, Horikoshi also released a 38-page epilogue, which added quite a lot to already existing characters, and the ending that they received in Chapter 430.
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  • GAMERANT.COM
    'The Colors Within' Anime Film Review
    Director Naoko Yamada has proven herself in the niche of lower-stakes, slice-of-life anime, with decades of experience in the industry and a reputation from both the international sensation A Silent Voice as well as multiple entries of the Sound Euphonium franchise. Her works are known for their ability to take simple premises and draw from them emotional explorations of youth and friendship. With her newest film The Colors Within, Yamada channels those emotional depths through the visual and pallet sensibilities of one of animes most visually bold studios, Science Saru, whose 2021 series The Heike Story she had previously worked on as director. The result is a charming display of music and color, a refreshing celebration of friendship and self-acceptance that ends up being perhaps Yamadas most poetic project to date.
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  • GAMERANT.COM
    PlatinumGames Marks Bayonetta's 15th Anniversary with Year-Long Celebration
    Bayonetta developer PlatinumGames is celebrating the original games 15th anniversary with a special yearlong event in honor of the franchises fans. The original Bayonetta was released on October 29, 2009, in Japan and January 2010 across the rest of the world. It was directed by Hideki Kamiya of Devil May Cry and Viewtiful Joe fame, featuring his trademark stylish action as players stepped into the role of Bayonetta, a powerful Umbra Witch who fights supernatural enemies using guns, over-the-top martial arts, and her magically-empowered hair.
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  • GAMEDEV.NET
    Mesh shader vertex amount?
    Hi GD.net I have a quick question about mesh shaders. Can you have overlapping vertices or should they be welded prior to running it through a splitter software? This is what i mean: Thanks!
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  • BLOG.PLAYSTATION.COM
    Valorant welcomes new Initiator Tejo
    Valorant announces its newest initiator, Tejo the well-dressed man of action has officially joined the Agent roster. Hailing from Colombia, Tejo will undoubtedly shake up the gameplay with his unique kit that flushes out enemies using a top-down approach. Tejo requires you to analyze the situation mid-round and use abilities to help clear the way for your team strategically. Based on the enemys playstyle, where are they likely to be? Can you use their location to your advantage and get them in a vulnerable position?Play VideoWe had a gameplay opportunity where we wanted to have an Initiator who thought of the map a little differently more top-down instead of taking angles one by one. We wanted to try adding a couple of abilities with outputs like flushing that was really exciting for creating these windows of power, noted Ryan Rycou Cousart, game designer for Tejo.Initiators need to do things precisely. Weve all been there looking up Agent guides on YouTube, heading to a custom to test out a lineup, ghosting through the walls to see if it landed correctly. Tejo offers Initiator players something different by being able to accurately place utilities using the map in more precisely targeted areas, instead of relying on the perfect-pixel lineups that some utilities with bigger footprints may rely on. This allows you to be more precise with what you want to do but with the trade-off of having a smaller area of impact.To effectively use his precise utility, Tejo needs some info and like other Initiators, hes good at gathering that info himself. Since Tejo can provide information about where the enemies are, it allows him to be a lot more consistent with the value he can bring, stated John Goscicki, Agent team lead. Tejo is one of the few Initiators without a flash so hell be more effective with another Initiator like Breach or KAY/O where you can create these really fast, explosive takes.The idea of this Agent being an Initiator who leads a team with strong game sense goes along with the perception of someone who is experienced on the battlefield and in life.The phrase we used a lot was just man of action. Weve all seen the movies, read the books where you just see the dude in the button-up, in the blazer, just coming and destroying everyone, noted Goscicki. Hes the rugged professional his shirt is unbuttoned and hes ready for action. Hes not like Chamber where every detail about his attire matters to reinforce the idea of landing the perfect shot. Tejo is going to run in there through all the explosions and everythings got to be loose, wavy, and comfortable.Everyone can play Tejo but those with strategic game sense can make him really shine. Step up to the challenge and learn to use him to your advantage before everyone else. If the new Agent isnt enough excitement already, check out the new PlayStation Plus offerings which include various in-game items, such as Snowball Gun Buddy, Celestial Player Card, Sentinels of Light Spray, Sovereign Spray, and Radianite Points.As Tejo would say, We can stand around all day talking about killing them or we just do it. Valorant is free-to-play on PS5 now.
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