• How to trigger Recursive Destruction in Marvel Rivals
    www.polygon.com
    Recursive Destruction allows you to restore terrain and objects to their original form in Marvel Rivals.Recursive Destruction is a new feature that is unique to the Midtown map, and you must trigger it to complete a mission from the Midnight Features seasonal event. As its a new and unique feature, it can be quite confusing trying to figure out how to prompt it, so well make it a little easier for you.Heres how to trigger Recursive Destruction in Marvel Rivals.How to trigger Recursive Destruction in Marvel RivalsFirst things first, youll need to play on the new map, Midtown, which is only available in quick match. Luckily, there is a limited-time mode that is Midtown only, so, if youre looking to complete the Recursive Destruction mission as fast as possible, make sure to queue for Midtown!While youre playing on Midtown, use your Chrono Vision, which is defaulted to B on PC and right d-pad on console, to see destructible terrain. Usually, youll only see walls and objects highlighted in yellow, but on Midtown, there is terrain highlighted in red.To trigger Recursive Destruction, youll need to deal damage to the objects highlighted in red. Once youve dealt enough damage, the terrain will restore itself through Recursive Destruction.There are two locations to trigger Recursive Destruction on Midtown:The giant pile of rubble inside the station after the first check pointThe collapsed buildings after the second check pointIt is important to note that you can only trigger Recursive Destruction at the designated locations after youve reached their respective check points. If you try to deal damage to the objects before then, nothing will happen, so make sure to push the convoy to each check point!
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  • Final Fantasy 14 housing demolition delayed on NA servers due to Los Angeles wildfires
    www.polygon.com
    As multiple wildfires rage around the Los Angeles area, the Final Fantasy 14 team has decided to delay the games automatic housing demolition on North American servers so that players affected by the disaster, and therefore unable to log into the game, wont lose their digital homes.The auto-demolition counter was suspended for the Aether, Crystal, Dynamis, and Primal data centers on Jan. 9 at 8:20 p.m. PT, and the devs plan to monitor the situation in Southern California for the foreseeable future before reactivating it. Under normal circumstances, Final Fantasy 14 players lose their housing after 45 days of not accessing the property due to its high demand within the community.Final Fantasy 14 has previously frozen regional auto-demolition for other natural disasters, including the 2018 Japanese floods, Hurricane Michael, the COVID-19 pandemic, the 2023 Turkey-Syria earthquakes, the 2024 Noto earthquake, and Hurricane Helene.From all of us on the Final Fantasy 14 development and management team, our hearts go out to those who were affected by the mountain fires that occurred around Los Angeles in North America, Square Enixs most recent message reads. It is our sincere hope that recovery is swift, and those of you who were affected will be able to rejoin us in FF14 soon.The Los Angeles Times reports at least 10 people have died, over 100,000 residents have been forced to evacuate, 9,000 structures have been destroyed, and tens of thousands of acres have been burned by the several massive wildfires affecting the area. If youre willing and able to support the affected, the LA Times has also collected a large list of organizations accepting donations here.
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  • CES 2025: Sitting in Razer's Heating and Cooling Gaming Chair Felt Like a Mini Vacation
    lifehacker.com
    CES 2025 is nearing a close, and I couldnt be more excited. Not because I dislike the show floor or meeting face-to-face with people I usually only see online, but because Ive been spending the week in a hotel room with a broken heater. Thats why, when I got to try Razers concept heating and cooling gaming chair today, I was just about ready to stage a heist.Dubbed Project Arielle, the chair isnt confirmed for market yet, instead simply demonstrating an idea Razer is considering. But its an idea I fully support. Using the companys existing Fujin Pro chair as a base, Project Arielle includes a heater and a bladeless fan, turning its mesh back into a temperature control system. Credit: Michelle Ehrhardt The way it works is that the fan draws in air from the bottom of the device, which then gets filtered through vents on the sides of the chairs back and exhausted over your neck. Your butt and arms dont get any climate control, at least for now, but it still felt like a literal breath of fresh air.I was a bit skeptical going in, unsure if the Arielle was really going to be much different from sitting a few feet away from a fan. But the breath of cool air on the nape of my neck was undeniably refreshing after walking around the crowded show floor.For my money, though, I preferred the heating, which plays to the strengths of a mesh back by keeping your back warm without getting it sweaty. It's a little less innovative than the cooling mode, but while heated gaming chairs do exist right now, they rarely have as much coverage as the Arielle, and often use materials that can get stuffy after a while.According to Razer, the chairs heater can warm you up to about 86 degrees Fahrenheit, while its fan can reduce your perceived temperature by nine degrees. Why perceived temperature and not actual temperature? Well, if a fan is blowing right on your neck, you might feel a bit chillier than a thermometer would indicate. Credit: Michelle Ehrhardt As for controls, theres a small panel located on the seat that lets you switch from heating to cooling as well as change fan speeds, but granular temperature settings arent possible for the moment. Theres also orange lighting to indicate when the device is warming and blue for when its cooling, but those are the only colors it can show for now.Anyway, Im about to go bury myself under some blankets, waiting for the day that this thing comes out for real. Last years Razer concept, Project Esther, did eventually make its way to market as the Razer Freyja, so its not out of the question.
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  • This Is the Best App for Tracking Wildfires
    lifehacker.com
    In the event of severe weather and natural disasters that may require everything from preparation to evacuation, having reliable, up-to-date reports about conditions is essential. For those affected by wildfires in California (and other states across the West), Watch Duty is the go-to service for this critical information. Watch Duty collects wildfire information from 911 dispatch calls and government agencies and relies on volunteers to monitor ongoing activity via radio scanners, wildfire cameras, and satellite data as well as reports from law enforcement and fire services. The volunteer teammade up of active and retired firefighters, dispatchers, and first responders as well as reporterscontinues to collect, vet, and relay information about incidents with notifications to the public in the event that life or property are threatened. Credit: Emily Long What makes Watch Duty worth using is its robust, reliable, and real-time data. It collates more official sources than individual agencies like CalFire, and its volunteers fact-check rather than publishing unverified, crowdsourced or social media reports (which may perpetuate misinformation). How to use Watch DutyWhen you open Watch Duty, you can view the fire map or search for a specific incident, address, or place. Click on the fire icon to pull up information about the incident, including verified updates, evacuation orders, and shelter locations for both people and animals. You can also turn on notifications and scroll through the news feed, which may include photos, weather and air quality reports, road closures, and updates on fire-fighting efforts. Credit: Emily Long Watch Duty covers 22 states in the western and midwestern U.S. (including Hawaii). The appwhich is available for iOS and Android as well as via web browserand its essential features are free to use, and you don't need to sign up for an account. There are additional paid membership options, which give access to extras like fire-fighting flight tracking, additional alerts, and more detailed data points. But fire monitoring and evacuation orders are available to everyone at no charge.
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  • Your 'Max Heart Rate' Is Probably Wrong
    lifehacker.com
    If youve ever worried about your heart rate during exercise being too high or too low, youll want to read this. Your "heart rate zones" might be completely wrong. Not only are zones defined differently in different apps, they are also usually calculated based on your maximum heart rate. And that maximum heart rate calculation? Its incorrect for huge swaths of the population.What does it mean to know your maximum heart rate?Your maximum heart rate is, by definition, the fastest your heart can possibly beat. If a watch tells you that your max is 180 beats per minute, and then you go for a run and your heart is beating at 190 beats per minute, you havent gone over your max. You have simply found out that 180 isnt your max at all. Your actual max must be at least 190.The only way to truly know your max heart rate is to test it with intense exercise. Ill give you some ways to do that below. Fitness gadgets and apps (and books and other sources of fitness advice) try to skip that step by using a formula that estimates your maximum heart rate based on your age. The most popular formula simply subtracts your age from 220.But there are problems with that formula, and even with the alternative equations that have been proposed to replace it. There is no formula that can tell you what your own personal max heart rate actually is.Why you shouldnt trust any max heart rate formulaThese formulasno matter which one you chooseare one-size-fits-all calculations that will be roughly accurate for finding the average max heart rate of people of a given age. But it doesnt matter what the average is, if youre trying to figure out the max heart rate for you as an individual.Think about how you shop for shoes. You dont tell an app that youre 5 feet 6 inches tall, and then trust it if it says that the average 5-foot-6 person wears a size 8 shoe. You need to try on different shoes, or at least measure your feet. Maybe youre a size 6. Maybe youre a size 9. It doesnt matter at all what size the average person wears, because plenty of people will have larger or smaller feet than the average.Its the same for max heart rates. The idea of calculating a max heart rate has become so widespread that people assume the calculation is correct, or at least very close. But check out this graph from a 2012 study where researchers measured the actual maximum heart rates of over 3,000 people. (The lines represent two of the supposedly more accurate max heart rate formulas.) Credit: Nes et al, 2012, Age-predicted maximal heart rate in healthy subjects: The HUNT Fitness Study If youve ever been confused about your own max heart rate, this will make you feel validated. For example, Im 44, and the 220 minus your age formula would have me believe my max is 176. But my harder workouts tend to see my heart rate reach the 190s, and Ive clocked over 200 several times with a chest strap (the most accurate way to measure). Looking at this graph, heart rates of 200+ are certainly high for 44-year-olds, but theyre not unheard of and I wouldn't even call them rare.The same study also found that the formulas get even further from accurate as you get older. Check out the averages they found for different age groups:Age 19 to 29: 195 plus or minus 9.9Age 30 to 39: 189 plus or minus 10.1Age 40 to 45: 183 plus or minus 10.9Age 50 to 58: 176 plus or minus 11.6Age 60 to 69: 171 plus or minus 12.3Age 70+: 164 plus or minus 12.4The plus or minus in this sense refers to a standard error, meaning that most people will fall within that range, but by no means all. So even the formula that is supposed to find the average for a given age is not keeping up with how peoples heart rates actually change with age.For example, the entry for my age group says that my heart rate is likely to be between 172-194 (rather than the standard prediction of 176). But I know that my max heart rate is 202.And while I have a higher max heart rate than most people my age, there are also plenty of folks who have a lower heart rate than the formulas would predict. Bottom line: Not only is there a wide range in whats normal, but the common formulas get less and less accurate the older people get. I would not consider any heart rate calculation to be accurate enough for setting your own personal zones or exercise targets.How can the formula be so wrong?The 220 minus age formula was based on observations from sparse data, as detailed in this paper on the history of the formula. That same paper notes that all of the formulas developed since then have error bars that are just as bad (plus or minus 10 beats per minute, or more in many caseswhich matches the data from the 2012 study I highlighted above). Currently, there is no acceptable method to estimate HRmax, they wrote in 2002, and thats still true today.I feel like I should say something here about the mysteries of the heart being unknowable. (Surely some poet has beaten me to it.) The truth is that age alone doesnt determine a persons max heart rate, so no matter what numbers you use to create an age-based formula, youre just not going to get a useful result. If there were other obvious relationships, like if your weight or exercise habits affected your max, surely a more accurate formula would be possible. But people differ in their max heart rates for reasons we don't entirely understand, just like they differ in their shoe sizes, so this doesnt seem to be a problem that math can solve.Unfortunately, the makers of smartwatches and other devices want to have some default zones to present when you begin using their products, even if youve never done a max-effort sprint in your life. That's why we keep seeing these flawed numbers over and over again. I can understand the smartwatch makers' dilemma: On the one hand, only an intense test of a workout will find your actual max. But on the other, most beginners wont want to do an intense test and probably may not have enough experience to be able to pace themselves appropriately to reach their max in a test. People with cardiovascular, metabolic, or renal diseases shouldnt do all-out exercise unless they check with a doctor first, anyway.What to do instead of relying on a max heart rate calculationBecause of the problems above, reputable organizations have mostly backed away from the idea of calculating your max heart rate. Runners World took down its target heart rate calculator. The American Council on Exercise, one of the major organizations that issues personal training certifications, instructs trainers not to use max heart rate calculations, but to do real-world tests to help clients match their own heart rates to appropriate intensities of exercise. (Im certified through ACE, and can confirm that this is whats in the textbook.)If youre a beginner, you dont need a heart rate goal at all. If you can exercise without getting out of breath, youre in a good zone for steady state exercise. No need to overthink it.If you want to put a number on that, you can do a submaximal talk test. The informal way is to just notice what number you see on your watch when you can no longer speak comfortably; the more formal way is this treadmill test.If you really truly want to know your max HR, you can test it. Id only recommend this for relatively experienced folks, and obviously skip this if a medical professional has ever told you to stick to lower-intensity exercise. Instructions are below.How to test your max heart rateFIrst, I'll tell you how you don't find it: you don't start cold and then attempt to sprint at max effort until you gas out 10 seconds later. Your heart rate will spike, but it won't get anywhere near your max in such a short effort. Your heart needs time to get up to speed, and once you really start pushing you need that hard effort to be sustained for at least a few minutes, as you push harder and harder.With that in mind, here are a few different ways of finding your real-world max heart rate. Warm up, and then run up a big hill three timesHeres the usual protocol, most famously shared by Pete Pfitzinger in Advanced Marathoning:Jog for 10 to 15 minutes to warm up.Run hard up a moderately steep hill that is at least a quarter-mile long (Pfitzinger recommends a 600-meter hill).As soon as you get to the top, jog back down and repeat.After three repeats, the test is over. The highest number your watch recorded is your new max.If you dont have a smartwatch, you can measure your pulse with two fingers on your neck at the top of each hill repeat. The highest number you see is your max.Warm up, and then do three four-minute intervalsThis test works similarly, but doesn't require a hill, and doesn't need to be running. It comes from the Cardiac Exercise Research Group at the Norwegian University of Science and Technology, the same group that popularized the Norwegian 4x4 workout. Here's how they describes it: Warm up thoroughly ("so you start sweating," they say). A 10 to 15 minute warmup as above should do the trick.Work hard for four minutes (running, cycling, etc) and then give yourself three minutes of active recovery like brisk walking.Repeat the four-minute hard interval again, and then another three minutes of active recovery. Finally, start another four-minute interval. This time, once you're two minutes in, sprint as hard as you can. Or as they put it: "increase your speed even further and run until you're too exhausted to continue."The highest number you see on your heart rate monitor (or, again, what you measure by hand at the end) is your max.If you're experienced, use a race to estimate your max heart rateYou can probably skip the field tests if you've run some all-out races. But a word of caution: it helps to be experienced at running races if you're going to rely on this. If you intend to run a fast mile, but you go too hard at the start and slow down by the end, your heart rate may never hit a true max. But if you've run some well-paced races, you'll see some of your highest heart rates at the end. (My own current max of 202, I've seen twice: once at the end of a graded exercise test that was pushing me harder and harder until I couldn't continue; and once at the end of a 1-mile time trial that I ran on the track.)If you start at a challenging pace and then push the pace slightly as you go, finishing in an extended near-sprint as you approach the finish line, youre likely to hit your max or something pretty close to it. An FTP test on a bike or a 5K race will often look exactly like that, so if youre an experienced runner or cyclist, you can probably just look at the heart rate from your last hard race, and consider that number to be more or less your max.Note that your max heart rate for running may be different from your max heart rate for other sports, like cycling and, most notoriously, swimming. Your heart has to work harder to pump blood around when youre upright versus horizontal. If you determine your max heart rate with a running test, then use that to guide pool workouts, youll be chasing numbers you cant actually achieve in the pool.All that said, heart rate numbers are only as good as the training they guide you to do, so whether you should use heart rate percentages to run your workouts depends on whether those mathematically guided workouts are helping you get faster, stronger and healthier. If you work best without numbers, thats fine; if you do use numbers, make sure theyre accurate.
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  • Citizen Sleeper 2 asks how we stay human in a hopeless future
    www.engadget.com
    Life for Sleepers is fraught. They gain consciousness in a state of indentured servitude, an emulated human mind inside an android body, forced to work until theyre discarded. Those who escape dont last long due to trackers in their bodies, and their hardcoded dependence on a drug known as Stabilizer. Without it, a Sleepers body will eventually reject its biosynthetic organs.If this sounds like tech's worst excesses of the present taken to their most extreme, you're grasping what Citizen Sleeper 2: Starward Vector's creator, Gareth Damian Martin, is driving at.Citizen Sleeper was me drawing on things from when I was in my early 20s, they tell me. In the past, Martin has spoken extensively about how the time they spent as a gig economy worker informed the alienation and atomization of labor that ran through the original game, which they released to widespread critical acclaim in 2022.With Citizen Sleeper 2, Im no longer looking at things from that perspective, Im thinking a little more about how do we continue to build a future when we know that its going to fall apart. We know that theres an inevitable entropy to everything, not just political systems and structures, but our lives and our physical bodies. We know its going to fall apart, and yet each day, we keep getting up and we keep doing things.For story reasons I wont spoil, the protagonist of the upcoming Citizen Sleeper 2 has managed to deactivate their tracker and no longer needs Stabilizer, but that hasnt made their existence any less precarious. Where Citizen Sleeper took place exclusively on a single space station, Citizen Sleeper 2 lets the player explore the Starward Belt, a location thats referenced frequently in the first game.With the change of locale comes a ship and crew for the player to manage, and a dramatic increase in scope. At approximately 250,000 words long, Citizen Sleeper 2s script is nearly double the length of the original games. The stakes are higher too, with a corporate proxy war threatening to engulf the Starward Belt.Jump Over the AgeMartin has been working on Citizen Sleeper 2 for nearly two years, or about the same amount of time it took them to complete the original game. All essential systems were already in place, allowing Martin to spend more time on gameplay experimentation and story writing, drawing in particular on two of the most beloved (and deeply human) space operas.You know, Cowboy Bebop is a really good story about the gig economy, Martin says, laughing. And people forget how little the characters in Firefly like each other, right? Theyre more colleagues than friends, so theres something really relatable in that. During their days as a gig economy worker, Martin notes they met many people from different walks of life and places, and while the work pulls people apart almost by design, workers still find solidarity and human connection.The new game inherits many of its predecessors gameplay systems. Each day or cycle, the player has up to five dice to assign to actions that can earn them money or advance the story. The likelihood of completing an action successfully depends on the die the player assigns to it. A five, for instance, has a 50-50 chance of producing either a neutral or positive outcome, while a six guarantees success. Each task also carries with it a risk factor, with negative dice rolls resulting in more severe results on risky and dangerous actions.Then there are what the game calls clocks, the system that binds everything together. Most story objectives require the player to chip away at a task across multiple cycles. At the same time, theres often a competing clock counting down the amount of time before a story deadline.On the surface, all of Citizen Sleepers systems are simple, but they come together in a way that reinforces the games narrative. At least they did at the start. On my first playthrough of Citizen Sleeper, my character eventually earned enough money that securing Stabilizer for them was not an issue. Martin tells me that was by design.I knew I needed to have players on my side, they say of the first game. I needed to win people over. If the game was too harsh, I felt like players wouldnt give it the time that I wanted them to give to it. This time around, I feel in a very different position.Jump Over the AgeCitizen Sleeper 2, by contrast, is a more confident game in itself, and in its players to accept a certain degree of suffering. There are story beats and content the players can miss, which was mostly not true in the first game. It also features multiple difficulty settings, and on the hardest one, the players Sleeper can experience permadeath. (If you want to continue that save file, you need to lower the difficulty, but your Sleeper will be forever changed.)I didn't know how Citizen Sleeper 2 was going to end when I started making it, Martin tells me, describing that as a dangerous game for a developer to play. But because I'd made the first one, I felt confident that I could play that game, and that it would come to something really exciting.The intended effect of Citizen Sleeper 2 is for the player to feel like Martin is leading them through a tabletop RPG experience, like Dungeons & Dragons or Blades in the Dark. The story should feel improvised, surprising and moving.Nowhere is that newfound confidence and TTRPG inspiration more apparent than with Contracts, Citizen Sleepers 2 signature new gameplay feature. Contracts take the Sleeper and up to two companions on jobs away from the safety of the Starward Belts population centers.An early one tasks the Sleepers crew with diffusing a damaged corporate battle drone. In practice, that meant deactivating two separate systems on the spacecraft, with the catch being that as soon as I gained access to one system, the timer for both started ticking. Each Contract is a miniature pressure cooker, with self-contained risks that can't be relieved until the Contract is over or the player fails.Jump Over the AgeContracts also allowed Martin to explore one of Citizen Sleepers less fully realized ideas, that the dice are the Sleepers body. During Contracts, negative and neutral rolls made during risky and dangerous actions will cause the Sleepers stress gauge to increase a system reminiscent of the need to obtain Stabilizer in the first game. As the gauge fills, specific rolls will begin damaging the players dice. Each of the Sleepers five dice can sustain three hits before they break; they can't be repaired until fully broken, and not until a Contract is over. Crewmates also have stress gauges, and filling them will leave them out of commission for the remainder of a Contract.Further complicating things is that even after fixing the Sleepers dice, they dont work as expected right away, due to another new mechanic called Glitch. Depending on the components the player uses to fix the Sleepers body, they will fill more or less of the Sleepers Glitch gauge. In turn, that means theres a greater chance of a regular die being converted into a glitched one, which has an innate 80-20 chance of producing either a negative or positive outcome, and skill points do nothing to change those odds.At first getting a glitched die feels punishing, but I think it is one of the smartest systems Martin has added to the game. The fact that glitched dice arent impacted by skills means they also ignore negative modifiers, which made them great for attempting tasks my Sleeper wasnt good at, and it really felt like I was pushing my luck. In a nice touch, theres even an achievement players can earn, an apt nod to Cowboy Bebop named Whatever happens, happens, when they score a positive outcome with a glitched die.Jump Over the AgeI never felt comfortable playing Citizen Sleeper 2 the way I did with its predecessor. The game's constant surprises meant I often had to push my Sleepers body to its breaking point to complete some of its more challenging scenarios. In that way, Citizen Sleeper 2 is far more successful at bringing together its narrative and gameplay ambitions.I also found the story profound and essential at a time when it feels like the world isnt moving in the right direction. The characters of Citizen Sleeper 2 are surrounded by endless hardship, and yet they find a way to move forward.Is it pointless that we continue to strive to have human, meaningful relationships and build lives when we know that there are structures bigger than us that might crush us at any moment? Martin asks me. Or is it that, even though those structures are so big and powerful, we still live and work with a sense that we can build something and have meaningful relationships because our realities are very personal, real and direct?"Like any good GM, Martin isnt interested in handing anyone the answer to that question but hopes Citizen Sleeper 2 might lead them to their own.Citizen Sleeper 2 arrives on January 31 on Nintendo Switch, Xbox Series X/S, PlayStation 5 and PC.This article originally appeared on Engadget at https://www.engadget.com/gaming/citizen-sleeper-2-asks-how-we-stay-human-in-a-hopeless-future-180050858.html?src=rss
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  • Lenovo CES 2025: The 10th-gen Legion Pro 7i gaming laptop supports up to RTX 5090 graphics
    www.engadget.com
    Lenovo has a new series of updated Legion gaming laptops at CES 2025. The star of the show is the 10th-generation Legion Pro 7i. It supports up to an NVIDIA GeForce RTX 5090 Laptop GPU, thanks to its cooling system that enables up to 250W thermal design power (TDP). It also has an AI engine that dynamically adjusts CPU and GPU wattage for optimal performance.The 2025 Legion Pro 7i supports up to an Intel Core Ultra 9 275HX processor and the aforementioned RTX 5090 on the graphics side. Lenovos Legion Coldfront Vapor cooling helps it support that high-end hardware. Tack on up to 64GB of 6400Mhz DDR5 (2 X 32GB) RAM and the built-in LA1+LA3 AI chip, and youre looking at a souped-up machine for on-the-go gaming (and just about anything else you could throw at it).The laptop has up to a 16-inch WQXGA (2560 x 1600, 16:10) OLED display. The screen supports up to a 240Hz frame rate and has a 1ms response time. It can reach 500 nits of brightness. The Legion Pro 7i has two USB-C ports (one of which is Thunderbolt 4), three USB-A ports and HDMI 2.1. With all that high-end hardware inside, its quite the beefy machine, with a starting weight of around 6 lbs.It launches in March. But all that horsepower doesnt come cheap: Lenovo says the Legion Pro 7i has an expected starting price of $2,399 and you can safely bet that RTX 5090 variants will fetch a premium on top of that.Lenovo Legion Pro 5iLenovoMeanwhile, the 10th-gen Legion Pro 5i (Intel) and Legion Pro 5 (AMD) offer up to an Intel Ultra 9 275HX (the same as the Pro 7i) or AMD Ryzen 9 9955HX, respectively. Their thermal power supports up to 200W, which enables up to an RTX 5070 Ti Laptop for graphics. You can order configurations with up to 32GB (2 X 16GB) of 6400Mhz DDR5 RAM.It also has up to a 16-inch WQXGA (2560 x 1600, 16:10) OLED screen at up to 500 nits with a 1ms response time. But at 165Hz, its maximum frame rates dont go quite as high as the Pro 7i.Like the Pro 7i, the Pro 5 series uses Lenovos AI Engine+ with a Scenario Detection feature that dynamically tweaks the CPU and GPU wattage based on the moments needs. It has the same port setup as the Pro 7i, but at least it weighs a bit less (a minimum of 5.58 lbs).Unfortunately, youll have to wait longer for the more affordable Pro 5 series. The Legion Pro 5i launches in May (starting at $1,499), while the Legion Pro 5 arrives in June (starting at $1,399).Lenovo Legion 7iLenovoLenovo also has a 10th-gen version of the (non-Pro) Legion 7i, which the companys oddly specific PR copy says is for gamers actively studying in STEM programs and fields. It also supports up to an Intel Ultra 9 275HX and RTX 5070 GPU and has up to a 16-inch WQXGA (2560 x 1600) OLED with up to 240Hz and 1ms. However, its Coldfront Hyper cooling maxes out at a lower 145W TDP, so you wont get the same top-level performance as the more expensive Pro models.Starting at 4.4 lbs., its notably thinner and lighter than the Pro models. (The fact that its more portable but still decently powerful likely explains Lenovos strange STEM student framing.) It has an all-metal chassis. It will be available in June for $1,599.Finally, theres also a 10th-gen Legion 5i. Sticking with the oddly specific PR framing, Lenovo says this model is for university gamers in non-STEM programs. (Gotta nail down every niche!) It has up to a 15.1-inch WQXGA (2560 x 1600, 16:10, 165Hz, 1ms) OLED and supports up to an Intel Core Ultra 9 275HX and RTX 5070 Laptop GPU. (Theres also an AMD variant with up to a Ryzen AI 7 350 CPU.)The Legion 5i is slated for a May launch, starting at $1,299.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovo-ces-2025-the-10th-gen-legion-pro-7i-gaming-laptop-supports-up-to-rtx-5090-graphics-160004703.html?src=rss
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  • The robots we saw at CES 2025: The good, the bad and the completely unhinged
    www.engadget.com
    It was an interesting year for robots at CES 2025. While we had hoped the AI boom would bring a new wave of useful robots to the show, it seems that many robotics companies are still figuring out exactly how to best use AI.What we found instead was a mix of adorable robot companions, strange concepts and one, slightly terrifying humanoid. We visited a lot of robots at CES and, for better or worse, some really left an impression on us. These are the ones that stood out the most.TCL Ai MeKarissa Bell for EngadgetOf all the surprisingly adorable robots we saw at CES, TCLs Ai Me (pronounced Amy) was one of the cutest. The concept was on display at TCLs booth delighting and bewildering everyone who walked by. With a voice and eyes that are meant to sound like an actual human child, TCL seems to be pitching this as an emotional support/companion robot for kids. At the booth, Ai Me wasnt doing much besides moving around in its wheeled, egg-shaped base, but the company says that the AI-powered robot could be used to control smart home devices or record vlogs, thanks to built-cameras and AI capabilities.For now, its unclear if TCL actually plans to sell this thing, but the company seemed to have put quite a bit of effort into its CES demo. In addition to the one slowly wheeling around a mock-up living room, TCL showed off a lineup of different outfits, including fuzzy bunny suits and a denim vest, for Ai Me. -Karissa BellRopetKarissa Bell for EngadgetAs we walked over to the Ropet booth, a person was waving a plastic hotdog in front of the little robot and small cartoon hotdogs flashed across its eyes in response. I was pretty much sold at that moment, but it turned out to have some other pretty interesting things going on too. Ropet responds to voice, touch and gestures, and has its own cute little emotional reactions. Its conversational if you want it to be, with ChatGPT integration. Mostly its just adorable. -Cheyenne MacDonaldMirumiCheyenne MacDonald for EngadgetMirumi is one of those CES oddities that makes you simultaneously go, What the hell is this? and, Omg I love this. Its small, fluffy and has no other purpose than to make you smile by looking around and staring at you like an innocent baby. I immediately felt the need to protect it with my life. CMRomiCheyenne MacDonald for EngadgetRomi is a conversational robot that fits in the palm of your hand and is here for you if you want to chat, vent or just hang out. The newest model of the robot turned up at Unveiled, and we couldnt help but be charmed by its cute facial expressions. It fits nicely in your hands, so you can carry it around the house with you while you walk around complaining about your workday. -CMMirokiCheyenne MacDonald for EngadgetMiroki was at CES last year, but the Enchanted Tools team was back showing off the latest version and some new skills, including LLM integration. If you were able to fight through the crowd surrounding it to get up close, you may have seen it rolling around waving at people, blinking its big cartoon eyes and flicking its ears like a deer. Undecided on whether its cute or a little unnerving. -CMScorpionNot sure which had a bigger presence at #CES2025, robots or "APT." pic.twitter.com/NLZWey94dI Engadget (@engadget) January 10, 2025 Scorpion is an AI bartender from Richtech Robotics that unfortunately wasnt slinging drinks when we saw it (or scuttling around, apparently it doesnt do that), but did perform a synchronized dance to Apt. with the companys Adam bot. Come for the arthropodal robot, stay for the K-pop. -CMUnitree G1 and "Robot Dog"This robot attacked me.Karissa Bell for EngadgetOf all the robots we saw at CES 2025, Unitrees take the prize for most terrifying. The company was showing off its new quadruped robot dog and humanoid G1 robots. The quadruped, which is essentially their take on Boston Dynamics Spot robot, showed off to onlookers by running around the booth, climbing stairs and sitting on its hind legs.But it was the G1 that proved to be the robot we needed to worry about. I was taking photos of the roughly 4-foot tall humanoid when it suddenly ran at me full-speed. I was only a foot or so in front of it at the time due to the crowd in the booth, so the roughly 60-pound G1 slammed directly into my body at an all out run. The surrounding crowd met I was essentially pinned in place for a few seconds while the robot continued to attempt to run through me until its operator was able to regain control. Fortunately, this was a case of user error and not the beginning of a robot uprising. The person holding the gamepad-like controller for the robot had mistakenly mashed the joystick, sending it directly into my body. At least I can now say I know what it feels like to be body slammed by a robot. -KBMi-MoCheyenne MacDonald for EngadgetOne of the more unusual robots we saw at CES, Mi-Mo is a six-legged table with a lamp on top. We didnt see Mi-Mo do much besides shimmy around the show floor and wave, but there are some really interesting ideas behind the AI-powered robot. It runs on multiple large language models and "thinks and acts" based on its environment. Its creators say it could help with childcare and eldercare tasks. Mi-Mo will be available to developers and researchers as a dev kit later this year. -KBReachy 2Daniel Cooper for EngadgetPollen Robotics was here at CES showing off Reachy 2, its latest machine thatll cost you $75,000 if you have that sort of cash laying around. Its an adorable open-source machine with a human pilot that, its makers say, is ideal for tele-operation and data acquisition. I just think its cute, especially when it waves at you. -Daniel CooperAdditional reporting by Daniel Cooper.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-robots-we-saw-at-ces-2025-the-good-the-bad-and-the-completely-unhinged-174529774.html?src=rss
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