• UK trial over Apple's App Store fees seeks $1.83B fine
    appleinsider.com
    A four-year-old class action lawsuit filed in the UK again Apple's App Store fees will finally go to trial on Monday, January 13 seeking up to 1.5 billion pounds ($1.83 billion) in potential damages.The UK's Competition Appeal Tribunal will hear the case.Claimants in the case, led by digital economy specialist and lecturer at King's College Dr. Rachael Kent, are fighting the up to 30 percent commission Apple collections for in-app purchases (IAP). The lawsuit charges Apple is running its App Store as an illegal monopoly.The suit says Apple forces developers to pass on the commission costs to consumers in the form of higher app prices. Apple has called the lawsuit "meritless" in court filings. Continue Reading on AppleInsider | Discuss on our Forums
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  • Behold the AI Slop Dominating Google Image Results for "Does Corn Get Digested"
    futurism.com
    What happens inside our digestive systems when we feeble humans consume digestion-resistant corn? You wouldn't know from the not-so-helpful graphics holding rank as Google's top image results for the query, which have been polluted by bizarre AI-generated slop.As pointed out on X-formerly-Twitterby the hardworking account "Insane Facebook AI Slop," a simple search query for the phrase "does corn get digested" returns a Google image results page loaded down with strange, nonsensical AI graphics claiming to depict corn kernels' quest through the human digestive tract. As it stands, four out of the top six results for the query including the first and second results are AI slop, and all stem from one of two spam blog posts published by a shady website claiming to sell "Top-notch Proteins&Nutrition" from "China No.1 Manufacturer."Each graphic yields its own slate of AI-mangled oddities and, frequently, body horrors.Take the top-ranked image for the query, which is linked to a clearly AI-generated blog post titled "Do Humans Digest Corn?" The graphic appears to suggest that human-consumed corn piles up in the human body outsideof our intestines, and may even sprout a vine that could, per the allegedly scientific graphic, wrap around our internal organs. (It's unclear which organ this one is actually meant to be, but we're guessing maybe liver?)Text overlaid on the graphic is somehow even less helpful than the image itself."Uncoked kermelss of corn thatlt stay stay undigetated," reads the garbled text. "Uncoked kardes of corn, corn, abenen of part in ite broken bown into grose and absosed." Okay!The second-ranked result which is linked back to a near-identical spam blog titled "How Long Does It Take Corn To Digest?" presents a similar vision for corn's digestive journey. This time, though, the graphic suggests that consuming corn somehow transforms humans' intestines into yellow maize, meanwhile insisting that a pink, Valentines-style heart is located at the center of the stomach.The graphic also includes a series of captioned images to define the major players at hand; they include "cornc," the "sttomach," and the "lage intetiine." (We'll let you guess what all of those are supposed to be.)To be clear: eating corn will notturn your intestines into the field vegetable, nor will it lead to internally-sprouted vegetation wrapping around major organs like a boa constrictor. While some parts of corn kernels are digestible, corn is packed with insoluble fiber, meaning that certain parts of the kernel go through the human digestive system intact leading to the widely accepted myth that humans simply can't digest corn at all. (Curious people Googling that phenomenon, presumably, are why spammy AI content mills are churning out garbage-quality blog posts about corn digestion in the first place.)The discovery is just the latest that illustrates the impact that cheap and easy-to-make AI slop is having on our information pathways, clogging search results with woefully unhelpful if at times hilarious text and imagery.As of May 2024, according to Search Engine Land, Google controlled roughly 90 percent of all search market share, meaning that Google's search tools are the primary means by which most humans access and explore the web. So as AI garbage leaches its way into the search engine's top results, it makes the internet a more frustrating, harder-to-manage landscape riddled with inaccurate, insidious, or as so perfectly captured by the image results above straight-up bonkers information.Put more simply? We're in the midst of a digital slopaggedon, with the felt everyday impacts ranging from mild irritants like graphs about "uncoked kermelss" to more serious information erosions the replacing of images of famous artworks and historical events with AI-generated fakes, for example, or the flooding of social media with fake AI-generated imagery during environmental disasters.Anyway. Time to go eat some glue.More on AI slop: People Think the Hollywood Sign Is on Fire Because of AI SlopShare This Article
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  • Scientists Say Children Are Getting Sick and Dying in Huge Numbers Due to Chemicals and Plastics
    futurism.com
    Image by Getty / FuturismDevelopmentsA body of the world's leading public health researchers says that the number of children dying from noncommunicable diseases over the past 50 years has gone up dramatically, largely because of exposure to synthetic chemicals and plastics.In a new paper published in the New England Journal of Medicine, which one author described to The Guardian as a "call to arms," the scientists demandurgent global action and a dramatic restructuring of the law and the chemical industry."The evidence is so overwhelming and the effects of manufactured chemicals are so disruptive for children, that inaction is no longer an option," study coauthor Daniele Mandrioli, director of the Cesare Maltoni Cancer Research Center at the Ramazzini Institute in Italy, told The Guardian."Our article highlights the necessity for a paradigm shift in chemical testing and regulations to safeguard children's health."The data the researchers point to, encapsulating the past 50 to 75 years, is alarming. Childhood cancer rates have increased by 35 percent. One in 36 children are now diagnosed with autism. The number of children with asthma has tripled, while obesity has quadrupled. And for boys, the rate of birth defects in the reproductive organs has doubled.This escalation of disease rates coincides with a surge in synthetic chemical and plastics production, which has increased by 50 times since 1950. Even today, the manufacturing of these largely fossil fuel-derived substances is on a steady upward trajectory of 3 percent per year and is expected to triple by 2050, the authors wrote, per The Guardian."There's an ancient axiom in medicine and toxicology that the dose makes the poison, meaning that the higher the dose, the greater the harm," lead author Philip Landrigan, director of the Global Observatory on Planetary Health at Boston College, told WBUR."But what we've learned in the last... couple of decades is that in early human development, which really means during the nine months of pregnancy, the timing is equally as important as the dose," he explained. "And even a very tiny dose at the wrong moment in early pregnancy can have very serious consequences for a child's health and child's development."The threat is no less concerning once a baby is out of the womb, as even low levels of exposure to toxic synthetic chemicals during a child's development can cause diseases, the researchers said.Combatting this will require nothing short of a herculean effort, but some of the most consequential changes that the scientists call for can be accomplished with existing institutions, though it will require both government and manufacturers to take more responsibility."The core of our recommendation is that chemicals should be tested before they come to market, they should not be presumed innocent only to be found to be harmful years and decades later," Landrigan told The Guardian. "Each and every chemical should be tested before they come to market." After they're brought to market, Landrigan says, manufacturers should be required to actively monitor the long term effects of their products.More on harmful chemicals: There's a Scandal Growing About That Paper About How Black Spatulas Are Killing YouShare This Article
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  • Scientists Recover 1.2 Million-Year-Old Ice Core From Two Miles Deep in Antarctica
    futurism.com
    Incredible.Natty IceAn international team of scientists have drilled nearly two miles down into the Antarctic bedrock, extracting an ice core sample that's estimated to be at least 1.2 million years old, they announced this week.By analyzing the sample, the researchers, working as part of the Beyond EPICA project, expect to glean critical insights about the Earth's climate and atmosphereand why it shifted away from having more frequent ice ages."Thanks to the ice core we will understand what has changed in terms of greenhouse gases, chemicals and dusts in the atmosphere," Carlo Barbante, an Italian glaciologist and coordinator of the European Union-funded effort, told The Associated Press.Core CleanserThe ice sample is a staggering 2,800 meters, or about 1.7 miles, in length. It's in the uppermost 2,480 meters where over a million years of climate history are contained, and in which "up to 13,000 years are compressed into one meter of ice," explained the project's chief field scientist Julien Westhoff in a statement.This isn't the oldest sample ever found, but Barbante said that crucially, it does provide the longest continuous record of the Earth's past climate. A record-breaking 2.7 million year old sample extracted seven years ago was obtained from ice that was gradually driven to the surface by natural processes, and as such provided an incomplete picture (though a staggering find in its own right).By extracting the ice, the scientists have surmounted the formidable 800,000 year barrier in the field. Obtaining continuous samples older than this has, until now, proved impossible, because ice that deep is typically melted by bedrock.Cold CasePrevious samples extracted by Epica have already shown that the concentrations of greenhouse gases during the past 800,000 years has never exceeded the levels seen since the Industrial Revolution, according to Barbante."Today we are seeing carbon dioxide levels that are 50 percent above the highest levels we've had over the last 800,000 years," he told the AP.The hope is that the new sample will provide a window into a period 900,000 to 1.2 million years ago called the Mid-Pleistocene Transition, when the Earth shifted to lengthier climate cycles. For reasons that continue to stump scientists, the planet's ice ages stopped occurring every 40,000 years, lengthening to every 100,000.The groundbreaking ice core, along with others, will be shipped back to Europe for further analysis.More on Antarctica: Scientists Consider Drastic Action as Doomsday Glacier Threatens to Flood Entire Islands and CoastsShare This Article
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  • Best Internet Providers in Billings, Montana
    www.cnet.com
    While there aren't many options for internet in Billings, most people will be able to find at least one good provider that offers solid internet in their area.
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  • Best Internet Providers in Fort Collins, Colorado
    www.cnet.com
    Fort Collins residents have access to fast and affordable internet service providers. We've found the top options in the area.
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  • 'Severance': 5 Burning Questions for What's to Come in Season 2
    www.cnet.com
    As fans of the Apple TV sci-fi thriller Severance, we have held our collective breath for almost three years since the exhilarating season 1 finale. Our patience will soon be rewarded on Friday, Jan. 17, when the second season returns with the first of 10 new weekly episodes culminating in a season finale on March 21.On Lumon Industries' severed floor, the employees of the Macrodata Refinery team cope with brain chips that have permanently separated their work personalities from the rest of their lives. Severance's first season featured thrilling twists and turns, juicy melon bars, one bonkers musical dance experience, an extremely revealing waffle party and a cavalcade of questions.CNET spoke with series star Adam Scott, director and executive producer Ben Stiller and series creator and showrunner Dan Erickson over Zoom during the show's official press day. Our chat gave us further insight into what might come next for the MDR crew. Below, we've compiled five of our most burning questions for season 2.It might go without saying, but stop reading now if you haven't caught up on Severance season 1. Major spoilers are below.Read more: Apple TV Plus Review: Small Library but the Quality Is Top Notch Getty Images/Zooey LiaoWhy did the Macrodata Refinery team decide to get severed? Zach Cherry, Britt Lower, John Turturro and Adam Scott return to Lumon Industries in season 2 of Severance, coming to Apple TV Plus on Jan. 17. Apple TV PlusWe know that Mark (Scott) chose severance because he was grieving the loss of his wife, and Helly (Britt Lower) joined because of her family connection with Lumon, but what about Irving (John Turturro) and Dylan (Zach Cherry)?We've seen very little of Dylan's life, but we know he lives with his three kids, and they seem to have a decent relationship. Irving is obsessed with the elevator to the testing floor and lives a cloistered life with a dog named Radar.When Severance first premiered, audiences were left wondering what it would take to sever their own minds if such a technology really existed. What sort of trauma or toxic living situation would motivate such a choice?Each character surely has their own heartbreaking story behind their decision to be severed, and it's almost certain that we'll get answers to this question in season 2.Is Gemma really alive? Dichen Lachman stars as Ms. Casey in season 1 of Severance on Apple TV Plus. Apple TV PlusOne of the biggest reveals of season 1 came at the end of episode 7, Defiant Jazz, when we learn that Ms. Casey -- Lumon's wellness director -- looks exactly like Outie Mark's wife Gemma (Dichen Lachman), whom everyone in the outside world believes died in a car crash.How the heck did Lumon pull that one off? Was dead Gemma a fake or a lookalike? Is Lumon in the practice of cloning humans?Cast members debunked that last theory in the aforementioned YouTube video, but it's clear that Ms. Casey (whose innie has only been alive for 108 hours) is much different from the other severed workers.One fan theory suggests that Gemma is in a coma from the car accident and her innie version is only able to awaken occasionally. But she shows no physical indications of a serious accident.The real truth of Gemma/Ms. Casey seems like one of the biggest writing challenges for the show. This mystery will most certainly be addressed in season 2. According to Scott, it's a plot point that fuels his character's storyline this season and provokes a struggle between Mark's two selves."He feels like he has to help his outie and get Gemma somehow out the door," the actor said. "But is that where his emotional ties and his emotional interests are? The really interesting thing about the Innie and the Outie Mark this season is how aligned their interests are. At what point are they either going to come together or move further apart?"Why is Harmony Cobel so obsessed with Lumon Industries? Patricia Arquette plays Harmony Cobel in season 1 of Severance. Apple TV PlusAs the manager of Lumon's severed floor, Harmony Cobel (Patricia Arquette) takes her job extremely seriously. She is cult-like in her devotion to Lumon's founder, Kier Eagan, and the nine core principles. Her home basement includes a shrine to Kier and personal artifacts from her mother, Charlotte.Harmony is unsevered, like Seth Milchick (Tramell Tillman) and Doug Graner. Still, unlike the two of them, she maintains a separate persona in the outside world -- Mark's neighbor, "Mrs. Selvig," who makes atrocious lavender cookies and constantly screws up Mark's recycling and trash bins.One of the running themes of the show's first season is Harmony's conflict with the Lumon board about "reintegration," the controversial practice of fusing workers' personalities back together after removing the brain chip. The board insists reintegration is impossible, while Harmony has firsthand evidence that Petey Kilmer accomplished it (before it killed him).After keeping Helly's suicide attempt a secret, the board fires Harmony, who responds by trashing her basement and collapsing in dejection at her shrine, which we now see holds a ventilator tube and a medical bracelet that reads, "Charlotte Cobel" with a birth date of March 17, 1944.Harmony and Mrs. Selvig dress in a way that covers their necks, which are never seen. Could Harmony be Charlotte, who has scars from a tracheotomy or other neck surgery? Does she have a personal investment in reintegration?Cobel is genuinely an interesting character. There has to be a lot more to her story. We have a few more out-of-the-box questions that we've been pondering: Is Harmony holding a historical grudge and playing the long game to avenge a mother or sister? Could Lumon be experimenting with life-extending technologies? And does Harmony talk so strangely because she's actually the reincarnation of Kier Eagan's wife, Imogene?!We could go on, but you get the point. The questions surrounding Harmony Cobel abound, and it's almost certain that we'll learn much more of her backstory in season 2.Why is Irving painting that hallway and elevator? John Turturro as Irving in season 1 of Severance. Apple TV PlusWhen we see Outie Irving, we learn he loves to listen to Motorhead and repeatedly paints the elevator down to Lumon's testing floor. Dominated by thick black, these paintings fill Outie Irving's home and explain why Innie Irving's nails are full of dark gunk.But what's Innie Irving's connection to that desolate hallway and elevator? Has he been to the testing floor or lost someone to it? We never see him in that elevator area at Lumon. In fact, the only person we do see using that elevator is Ms. Casey.One fan theory claims Innie Irving has visited the testing floor and been "reset" by Lumon several times, which could explain why he says he's been there three years, but his badge indicates nine.Irving's John Turturro has personally "debunked" that theory in a Severance cast promo video. Perhaps Innie Irving's trauma from the testing floor has leaked into his outside persona. Or is Outie Irving trying to send a message through his unconscious to Innie Irving?How much of a sociopath is Helena Eagan, anyway? Britt Lower portrays both Helly R. and Helena Eagan in the Apple TV Plus show Severance. Apple TV PlusAs her story arc in season 1 made clear, Helly wanted nothing to do with Lumon. In fact, she threatened self-harm to escape. Things didn't go her way. In one of the more brutal scenes of season 1, Outie Helly sends a video message to Innie Helly, saying, "I am a person. You are not. I make the decisions."During the season finale, we discover that Outie Helly is Helena Eagan, the daughter of current Lumon Industries CEO Jame Eagan, and has undergone severance as a PR campaign to ensure the severing practice remains legal. During our Zoom chat with Erickson, it was teased that maybe Outie Helly has drunk too much of the Lumon Kool-Aid."The Innies feel closer to the true, authentic version of the self for each of the characters, in part, because they wake up as a little bit of a blank slate," Erickson said. "In a way, she [Helly] represents a truer version of that person than her outie probably would." Tramell Tillman plays Mr. Milchick in season 2 of Severance. Apple TV PlusInstead of solely focusing on the stuff inside Lumon, which is how season 1 mostly played out, it sounds like Severance season 2 will expand its scope and explore the homes and personal lives of the MDR outies. According to Erickson, things will get darker and scarier.This begs the question: Now that the innies have seen a piece of the outside world, what sort of repercussions are on the horizon? "There is no victory without pushback and without pain," Erickson teased."We wanted to see what would happen to the characters once they had sort of poked the bear," he added. "What happens when the bear pokes back?"
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  • The new Grand Theft Auto 3 Dreamcast port is an astonishing achievement
    www.eurogamer.net
    The Dreamcast burned brightly from 1998 to 2001 but Sega's financial situation famously ended its life early. As a result, many games - both announced and unannounced - were abruptly cancelled and as new games arrived on other platforms, many often wondered, would these titles have been possible on Dreamcast? Well, with an unofficial homebrew release of Grand Theft Auto 3 on the classic Sega machine, we finally have an answer for at least one of those questions.GTA 3 itself really needs no introduction - it was a cultural event, after all, but before GTA 3 took the world by storm, the development team at DMA Design, creator of Lemmings, had released multiple Grand Theft Auto games across PlayStation, PC and, yes, the Dreamcast. That's right - GTA2 received a port to Dreamcast during its short life. The result is certainly interesting but as a game designed for PlayStation first and foremost, it's limited. It runs very poorly on Dreamcast, which feels unacceptable to me given its origins. Yet, if you can ignore that, many of the ideas that would come to define the series started here. GTA was popular but not popular in the way that the series would become after GTA 3. The Dreamcast version is also, unfortunately, of rather low quality given the platform it's running on, which only serves to make GTA3's port that much more impressive.The new Dreamcast version is derived from the RE3 reverse engineering project - a from-the-ground-up, non-emulated version of the Rockstar Engine. When creating a playable image, you'll need to use the PC version from which data is extracted and converted to the proper file formats. It is currently optimised for use with Optical Disc Emulators, which replace the Dreamcast's optical drive, but it is possible to play from a burnt CD-R though there are caveats. Fundamentally, this is the complete version of GTA3. All missions, maps, cutscenes and audio made the cut albeit with some reduction in quality in spots, which we'll get to.In a new DF Retro video, John Linneman looks at the new Grand Theft Auto 3 port for Sega Dreamcast, stacked up against the PS2 original.Watch on YouTubeKicking off with the comparisons, GTA 3 has seen many releases over the years, but I wanted to stay contemporary and compare it with the original PlayStation 2 release. In capturing the game, I used original consoles but with the PixelFX Gem installed in each of them for pristine HDMI digital output.So, the first thing I want to address is actually a visual effect that I didn't use in most of the comparisons - the so-called 'trails' feature. This is an accumulation style blur which uses previous frames to create a sort of post-process motion blur effect. It also blends colours together to create that unique looking presentation which is central to the GTA3 visual design language. The Dreamcast is not well suited to this sort of effect, due to its unique memory arrangement in how it deals with textures and framebuffers - basically, if you try to use the framebuffer as a texture - a copy of the full frame - you get two pixels correct followed by two incorrect pixels. Two selectable alternatives are in the Dreamcast version, but the performance hit is palpable and it's clear that further work is required.Right away, I noticed some minor texture blending issues here but also differences in the character model. The Dreamcast version extracts data from the PC version of the game which features changes to character models, so there are fundamental changes - and even some additional objects that are absent on PS2. I also noticed that texture resolution has taken a hit, in order to fit into the Dreamcast's memory. During the conversion process from the PC data, textures are reduced across the board compared to other versions of GTA 3. Now, this may seem odd, but according to SKMP (lead on the project) it all comes down to memory limitations, but not necessarily due to the textures themselves.To see this content please enable targeting cookies. Basically, the game sends a huge amount of vertex data to the GPU and the GPU needs to store all these vertexes in memory before rendering them. While models appear simple on the surface, the large size and number of objects on-screen means that GTA 3 pushes a fair amount of geometry around. So while Dreamcast has 8MB of VRAM versus 4MB on PS2, due to how it works on Dreamcast, vertex data eats up more than half of the system's VRAM pool. Subtract framebuffer data and other VRAM resident objects and they're left with only 2.3MB of VRAM for textures.Additionally, in addition to reducing size, all textures are compressed down using Dreamcast's VQ texture compression - but it turns out that VQ compression isn't well-suited to compressing the palettised textures used by GTA3 so additional artefacts rear their head as well. There is still hope, however. The team is working on ideas to overcome this, and, in time, we should see stable builds capable of loading full resolution textures. I also noticed issues with light flares from headlights clipping through the world. This is something that the team is still working on - there's currently a depth mismatch happening there and these light flares are basically 2D objects projected on top of world geometry. Those, though, are the main limitations I noticed in terms of visual issues because, otherwise, what we have is something very close to the original game.More positively, all the main visual elements have made the cut - the lightmaps, the shadow textures from trees and light posts, the light halos, lighting from streetlamps and traffic lights, fogging and more. It's all here. One of the more impressive things about this port is the streaming system - part of this is down to GTA3 itself being designed around optical disc-based data streaming so there's a lot of leeway but it's still challenging especially given that Dreamcast has half the system memory of PS2. The game tries to keep as much data in memory as possible to avoid hiccups while a separate streaming thread handles data fetches from the source media. In a like-for-like performance comparison, the Dreamcast port runs at a much lower frame-rate - but performance on PS2 isn't great, to be honest, particularly in terms of its highly choppy frame-pacing. | Image credit: Digital FoundryThe initial release was optimized for use with the GDEMU optical disc emulator but I don't own one of those, so I opted for a burnt CD-R. The team sent me an updated build that prioritises CD-ROM performance and... it works. In the initial build, every time the game would load a sound effect, it would pause making certain missions nearly unplayable but now? It works surprisingly well from a CD and that's a real achievement.In terms of performance, let's discuss the permutations of my testing. I used the V1 trail effect on Dreamcast, which is the closest match with PS2. With this feature enabled, however, the frame-rate is limited to just 15 frames per second on Dreamcast as going above this isn't currently feasible, though I'm told there are plans to further optimise. It's unlikely that we'll see more than 20 fps with trails, though. I was simply curious to see how it compared to what is the default state of the game on PS2. This testing also revealed to me why GTA 3 always felt so choppy on PS2 - frame-pacing is poor, with lots of random 16ms spikes. I always noticed this back in the day - GTA3 is not smooth compared to its contemporaries. This was forgiven, though, due to its revolutionary design but still, now we know why it feels this way.With V3 trails enabled (there is no V2, if you're wondering), Dreamcast's frame-rate increases but remains firmly in sub-20 fps territory most of the time. I should note that the V3 trails are enabled by default in the menu, so this is what you're likely to experience on first boot. This time frame-rate moves into a 15-20fps window, which is improved still further by completely turning off trails altogether. The thing is, this is all measured in fairly undemanding areas. Move into the central city island and the increased geometry causes issues - frame-rate is in the 10fps territory in some areas and can go even lower. The V3 trails tech can help improve frame-rates, while disabling trails at all helps still further - but this is the first release and the homebrew team continue to optimise. | Image credit: Digital FoundryLooking at the performance data got me thinking about the PS2's own frame-rate issues and what a new port of GTA 3 could have looked like. After all, years later, the PSP game Liberty City Stories was ported to PS2 and there I made a pleasant discovery: the overall visual quality and performance was boosted significantly on an updated version of the GTA 3 map. Traffic is far more dense, models are improved, while elements like fences and fire escapes are added. The lighting is better and the frame-rate is much smoother too. There's definitely a lot of additional headroom here.I've got to say though: the Dreamcast version is still in development but even this first release is astonishing, with a lot of cool features plus more to come. The game is mostly playable as is, though there's currently a progress stopping bug in the Bomb da Base mission which makes it impossible to completely finish normally right now - but that will also be fixed going forward.The key takeaway for me is that the Dreamcast development community has managed to achieve what feels almost like a miracle port. Elements like the motion blur trails effect, for instance, are something the DC just isn't designed to be able to do - but the development team has pulled it off. To be able to run such a large scale game at this level of performance already is really unbelievable. Personally, I'm sceptical that Rockstar could have pulled this off back in 2001 - the studio was still learning how to make games like this and the initial PS2 release was fairly rough. Looking at this new Dreamcast port though, it's clear that performance is low but remember, this is a first release, and as a proof of concept, this port is incredible. The Dreamcast can, in fact, handle Grand Theft Auto 3 in its entirety. The dream will never die!
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  • This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone
    www.eurogamer.net
    This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone2025 fundraiser ends raising a wonderful 2.1m for Prevent Cancer Foundation.Image credit: AGDQ News by Vikki Blake Contributor Published on Jan. 12, 2025 Awesome Games Done Quickly has "come to a thrilling close", securing an incredible $2,556,305 - that's 2.1m - for the Prevent Cancer Foundation.The week-long fundraiser wrapped up last night with a speedrun of Super Metroid after attracting over 2000 in-person attendees and "tens of thousands" of viewers on Twitch.Elden Ring on Saxophone by Dr. Doot in 29:22 - Awesome Games Done Quick 2025.Watch on YouTubeSpeedrunners came from all over the world to "race through a bevy of games new and old", often with "zany incentives and challenges to drive donations", including a full-blown live concert during Crazy Taxi, Dr. Doot playing Elden Ring with a saxophone as a controller - which is embedded above - and an opera performance by trained singer Xem after completing his Ratchet & Clank: Going Commando run. You can also see FunkopotamusWess playthrough of New Super Mario Bros. Wii using his head and feet via motion controls while playing piano.Since 2010, Games Done Quick has raised more than $54 million (44.2m) for charities worldwide, including Doctors Without Borders, Malala Fund, Organization for Autism Research, and more.Next up is Back to Black, the first all-Black speedrunning charity event, which will run 6th-9th February and benefit racial justice nonprofit Race Forward. Summer Games Done Quick returns to Minneapolis, Minnesota to raise funds for Doctors Without Borders in July.This time last year, Shiba Inu Peanut Butter became the first dog to speedrun a game during Awesome Games Done Quick.Peanut Butter speedran Gyromite, a puzzle platformer released on the NES, in 26 minutes and 24 seconds, which is around a minute slower than his own world record, but well within the 30-minute slot he'd been allocated.
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  • Art Process: "How I Made This Stylized Lily Of The Valley Flower in Blender"
    www.blendernation.com
    Lane Wallace writes: The flower was sculpted in Blender, and the benday dots were created using a simple NPR shader node setup that utilizes a voronoi texture with zero randomness.Source
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