• OBSBOTs New Additions: Tiny SE and Meet SE Webcams
    www.yankodesign.com
    OBSBOT, known for its advancements in smart videography, has unveiled two thoughtfully designed products to enhance user experiences across diverse applications. The OBSBOT Tiny SE, an AI-powered PTZ Full HD webcam, and the OBSBOT Meet SE, an AI-powered Full HD webcam, cater to gamers, remote workers, content creators, and professionals. Heres an in-depth look at these two new webcams, designed with thoughtful engineering and user-focused features.Designer: OBSBOTOBSBOT Tiny SEThe OBSBOT Tiny SE features a sleek and functional design with a two-axis gimbal, providing smooth pan and tilt capabilities. It is designed to keep users perfectly framed during live streams, presentations, or virtual meetings. This makes it particularly useful for professionals who often need to move during their presentations or gamers who want their movements captured without any distortion.Its advanced sensor technology includes a 1/2.8-inch Stacked CMOS sensor with a 2.9m pixel size and an f/1.8 aperture, delivering vivid colors and sharp details even in low-light environments. The inclusion of dual native ISOs and Staggered HDR ensures consistent image quality, no matter the lighting conditions. The Tiny SE provides ultra-smooth video recording at 1080P with 100 frames per second, making it an excellent choice for dynamic use cases such as fitness instructors recording workout sessions or YouTubers creating tutorial videos.This webcam is powered by a Deep Learning Neural Network, which supports AI-powered tracking features. It can track body parts, hands, or zones, adapting to the specific needs of the user. Additionally, gesture controls allow for hands-free operation, a feature highly appreciated by chefs, crafters, or anyone who needs to keep their hands occupied while presenting. The preset functionality simplifies adjusting camera angles and settings, saving time for busy users.With its minimalistic yet professional appearance, the Tiny SE fits seamlessly into modern workspaces. Its sturdy build ensures durability, and its compact form makes it easy to mount on a laptop or monitor. Users will find it particularly beneficial for creating professional-quality content or participating in high-stakes virtual meetings where clear visuals and precise tracking make a difference.OBSBOT Meet SEThe OBSBOT Meet SE is a compact and lightweight webcam designed for those who need portability without sacrificing performance. Weighing only 33.2 grams, its incredibly easy to carry and install, making it perfect for students, freelancers, and remote workers who often switch workstations. Its clean lines and modern aesthetic are further accentuated by the availability of three attractive color options: Aurora Green, Space Grey, and Cloud White.The Meet SE excels in video performance, offering 1080P video resolution at 100 frames per second, which ensures smooth motion and vibrant visuals. This makes it ideal for activities such as virtual classes, casual live streams, or family video calls. Its 1/2.8-inch Stacked CMOS sensor and Staggered HDR work together to maintain image clarity and vivid colors, even when lighting conditions are less than ideal.AI Auto Framing is a key feature of the Meet SE, adapting seamlessly to different scenarios. Whether its a one-on-one video call, a group meeting, or a content recording session, the Meet SE ensures the subject remains centered and in focus. Gesture controls further simplify its operation, making it accessible even to those unfamiliar with advanced technology. The OBSBOT Center software enhances its functionality, offering features such as Bokeh, Auto Focus, and Beauty Mode. These features make the Meet SE a versatile choice for users who need a balance of functionality and ease of use.With its lightweight design and straightforward usability, the Meet SE is particularly suited for educational settings, casual live streaming, and day-to-day communication needs. Its compatibility with popular platforms like Zoom, OBS, and Twitch ensures that it integrates effortlessly into existing workflows, making it a reliable tool for various user profiles.Both the OBSBOT Tiny SE and Meet SE webcams emphasize OBSBOTs commitment to making AI-powered imaging technology accessible. The Tiny SE offers dynamic tracking and advanced gimbal functionality, ideal for professionals and creators. Meanwhile, the Meet SEs portability and user-friendly features cater to everyday needs, ensuring high-quality performance in a compact package.The post OBSBOTs New Additions: Tiny SE and Meet SE Webcams first appeared on Yanko Design.
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  • Microsoft Is Ending Support for Windows 10 Office Apps in October
    www.wired.com
    As the push toward Windows 11 continues, Microsoft confirms that Windows 10 users will lose support for apps including Word, Excel, and Outlook.
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  • How to Download Your Videos From TikTok
    www.nytimes.com
    With a TikTok ban looming in the United States and the apps future unknown, now might be a good time to save your work while you can.
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  • Get three 27-inch Dell 4K monitors for less than the price of one Studio Display
    www.macworld.com
    MacworldMore often than not, a single monitor is not enough to get your work done, especially when you need to keep multiple apps up on the screen. Apples Studio Display is gorgeous, but its also absolutely expensive. A great alternative is the 27-inch 4K Dell UltraSharp which is only $435 right now, a 25 percent discount from its $580 MSRP and more than $1,100 less than Apples option.Rather than paying $1,599 for the Studio Display, you can get one of these gorgeous Dell monitors. If you have the budget, you can get multiples, especially since the newer MacBook models allow you to add quite a few monitors.Granted youre not getting a camera, spatial audio, Thunderbolt, or 5K, but for the price, you wont miss them. With 4K UHD resolution and high brightness, youll enjoy crystal-clear images, vibrant colors, and deep contrast. Whether youre working, playing, or streaming content, youll have a fun time.Keep in mind that this monitor is better suited for everyday activities than any serious gaming because theres a 60Hz refresh rate and 5ms GTG response time. But the Studio Display is only 60Hz as well, so youre not missing anything there. However, you are gaining some flexibility, as Dells monitor comes with a stand that allows you to adjust its height, tilt, or swivel it. Apple only lets you tilt unless you pay even more.So go ahead and get yourself one (or two) of these $435 Dell UltraSharp 27-monitor monitors while theyre still 25 percent off at Amazon.Buy now at Amazon
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  • Microsoft creates new internal unit for AI development
    www.computerworld.com
    Microsoft is creating a new engineering group focused on artificial intelligence: Core AI Platform and Tools. The group combines the companys Developer Division with the AI Platforms work teams and some employees who previously reported to Microsofts CTO. According to The Verge, the group will be led by Jay Parikh, the former CTO at Meta and who joined Microsoft in October 2024.Core AI Platform and Tools will focus on building an AI platform and tools for both Microsofts own use and for the companys customers. Microsoft CEO Satya Nadella wrote in a blog post that AI will require a record-breaking pace of development, which means Microsoft needs an AI-focused application stack to build AI apps and tools in the future.In this world, Azure must become the infrastructure for AI, while we build our AI platform and developer tools spanning Azure AI Foundry, GitHub, and VS Code on top of it, Nadella said. In other words, our AI platform and tools will work together to create agents, and these agents will work together to transform every category of SaaS application, and to build custom applications powered by software (i.e. service as software).
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  • Apple Card's future in question as Goldman Sachs CEO eyes early exit
    appleinsider.com
    Goldman Sachs CEO David Solomon signaled the possible early end of the bank's Apple Card partnership due to financial losses and regulatory challenges.Goldman Sachs may part ways with AppleThe collaboration between Apple and Goldman Sachs on the Apple Card may end before its 2030 contract expiration, according to Reuters. The announcement follows years of financial losses and regulatory challenges for the investment bank, raising questions about the future of Apple's first credit card.Goldman Sachs partnered with Apple in 2019 to launch the Apple Card, which delivers seamless integration with iOS and user-friendly features like no fees and enhanced privacy. While the card gained popularity among Apple customers, it proved costly for Goldman. Continue Reading on AppleInsider | Discuss on our Forums
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  • Zaha Hadid Architects-designed Marisfrolg Showroom opens in Shenzhen
    archinect.com
    A new Zaha Hadid Architects-designed showroom for Chinese womens fashion brand Marisfrolg, built with recycled materials, has opened in Shenzhen.Image: MarisfrolgLocated at the heart of the Marisfrolg Fashion Groups headquarters, the roughly 31,215-square-foot showroom interiors was inspired by the design ethos, textiles, and tailoring embodied within the groups nine labels.Image: MarisfrolgThe project includes the main flagship store, a pop-up store for temporary exhibitions and events, a homeware gallery for dcor and furniture, a caf, and an outdoor courtyard.Image: MarisfrolgEchoing the headquarters butterfly-wing structure, the showroom exhibits a unifying architectural language of dynamism, with distinct elements unique to each label. As a result, there are different spatial experiences throughout the site.Image: Zhu YumengThe showroom comprises a variety of recycled aggregates. Its floors feature recycled crushed glass, quartz, sand, and stone. The spaces partitio...
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  • Tales of Graces f Remastered Review JRPG Greatness Refined
    gamingbolt.com
    Bandai Namco has launched its Tales remaster project with resounding success. This isnt just some lazy port from Bandai Namco. No, in fact, I was stunned when I booted up the game for the first time with a long list of customizable gameplay options staring down at me. Tales of Graces f has been graced by an impressive collection of new convenience features, to say the least. Most surprising to me is the Grade Shop being accessible right from the start of a new game.The Grade Shop gives players a large selection of mutators that alter the game in various ways, and until now was reserved for new game plus. Want to get battles done with faster? Just toggle the double damage Grade on and prepare for some whirlwind fights involving fast-reflexes. A decent chunk of Grades fall into the handicap category: things like half-price shops, double experience gain, double drop rates, you get the gist. Hardcore players may shake scowl at the fact that every Grade is freely available right from the start, but theres nothing stopping anyone from ignoring it should they yearn for a purist run. Not to mention various Grade options can make the game significantly tougher, like trading all experience for money, for example."The Grade Shop gives the player a large selection of mutators that alter the game in various ways, and its available from the start for the first time."Of course, theres more new here than just a frontloaded and free Grade Shop. Enemy encounters can be toggled on or off, cutscenes and skits are finally skippable, theres destination icons and event indicators, regular battles have a retry option, Japanese voices arrive for the west, and so much more. And it wouldnt be a remaster without some amount of graphical touch-up. While small, the colors and textures have been enhanced for HDR and 4K monitors.Pretty much every convenience feature listed here can be toggled on or off, making the experience personalized to the tiniest detail. Want a vanilla OG experience? Ignore the Grade Shop and toggle all the new features off to have yourself a challenging, yet satisfying playthrough. The secret difficulty setting is still locked behind a completed save file, so that reward has been preserved from the original at least.But why invest yourself in a 15-year-old Tales game in the first place? Well, even A JRPG fan like myself questioned whether Graces held up over the years. I never got around to Graces and didnt know what to expect. Tales of Symphonia was a longtime favorite of mine and while I enjoyed Tales of Arise, it didnt quite have that witty writing and enjoyable plot structure that I loved in Symphonia. Im also fond of Abyss, and to a lesser extent Vesperia, but wasnt floored by either of them. Thats just some context of where Im coming from; someone who likes the series but doesnt quite love it until now.Tales of Graces f has unraveled my JRPG world and Im simply at a loss of how to express my current love affair with it. My expectations were sea-level, and I just got blasted sky-high with what Ive been experiencing. Anyway, onward to the rest of the review."Colors and textures have been enhanced for HDR and 4K monitors. The left side of the image is from the PS3 version, while the right is Remastered."After hearing such praise, youre probably expecting the games opening to rival The Empire Strikes Back or something. Sorry to disappoint, but the first hour of Tales of Graces is a slow burn, not the harmful kind though. The prologue chronicles the cast of characters in their childhood. Children will be children, and this game does a fine job of portraying how kids would behave in this games society. While I thoroughly respect the games childhood chapter, theres no denying the first hour lingers a tad too long on some scenes. Not to mention the child voices grate compared to their adult counterparts. That said, the pacing picks up considerably and glides at a consistent pace after the initial establishment. I implore players to give the narrative a chance. The first hour may seem trope-filled and somewhat dull, but the set-up and follow-through is nothing short of extraordinary. I just cant get over how well the cast is characterized and developed through the roller-coaster of a plot, but more on that later.One way the game characterizes the cast is through fully-voiced Skit events. Skits are a series staple featuring animated character banter ranging from heavy confessions to discussions on the local cuisine of the area. They do a great job characterizing the party members and showing different relationship dynamics.Thankfully, theres a consistent number of Skit events scattered through every town and field area; you never go 30 minutes without seeing a new one. Graces features some strong voice talent too, with Laura Bailey and Cassandra Lee Morris playing a couple of your party members. My only gripe with Skits are the random auto-advance without warning, causing me to skip dialogue occasionally. To the games credit, theres a way to view all 400 and something Skits, but it involves an obscure cat-feeding quest."Skits do a great job characterizing the party members and showing different relationship dynamics."Thats another thing I adore about this game. Theres just so much to do at any given point, and its all so rewarding and fun. Like other Tales games, you can control any party member while exploring on the field and in battle. This game goes further and adds a bunch of unique commentary when examining environmental points of interest with different characters. When Im not exploring each characters reactions to Asbels messy desk or the regional anomaly, Im trying to solve each towns unique treasure puzzle. These locked chests usually require some knowledge about the areas lore to open. Some are particularly clever, like having you look up an NPCs favorite monster and inputting its bestiary number in the chest lock.Theres even a trading card game that you can challenge characters with. Youll pick up cards of popular characters from the Tales series throughout your travels and play a game of guess the quote with NPCs throughout your journey. Its a neat little side game for hardcore series fans, but totally skippable for the rest of us. Speaking of NPCs, they typically give useful tips and tutorials early on, though they mainly supply regional lore and humorous anecdotes. Within each region and town you visit, theres a plethora of Inn requests, local Discoveries, Skits, and time-sensitive events. The game is jam-packed with engaging content every single step of the way."Within each region and town you visit, theres a plethora of Inn requests, local Discoveries, Skits, and time-sensitive events."The real meat and potatoes of the game, though, lies in its amazingly deep combat. This is by far my favorite battle system in the series. Combat seems almost too simple at the start, but it has a depth that Im still exploring 50 hours later. Most of that depth comes from the breathtaking Title system. Titles bestow passive buffs, new skills (or artes as this game terms it), and other unique affects to each character. You unlock Titles with every single action you take in the game. Think of The Elder Scrolls and its all-encompassing use-it-to-level-it-system and you have the right idea. Like to use Demon Fang a lot? Youll no doubt get rewarded with a Title related to that arte.In fact, each party member has, and Im not exaggerating here, hundreds upon hundreds of individualized Titles. Some are specifically tied to a characters story progression while others get unlocked by filling out the bestiary a certain amount or amassing a lot of money. Since this remaster includes the DLC content, we even get a bunch of costume-specific Titles for each character. Thats in addition to the various costume Titles you unlock through story progression. I wish more RPGs locked cosmetics within a skill or perk tree as this game does with its Titles. It just feels so rewarding and satisfying to unlock, especially because youre earning it through the core gameplay."Titles bestow passive buffs, new skills (or artes as this game terms it), and other unique affects to each character."I mostly prioritized learning new artes when assigning Titles but I quickly learned that levelling up existing arte attacks and stacking up passive buffs to things like critical chance can be much more helpful. This is because combat is legitimately challenging in Tales of Graces. Movement is restricted to a linear axis until you dodge, then you move to the left or right of your target momentarily shifting your position. Perfect Dodges are especially crucial considering how hard bosses can hit. I also like how emphasized weaknesses are in this game. If youre using a strike instead of a slice attack on a slime-like monster, youre going to do peanut damage. Likewise, each particular arte or attack is best suited for a unique enemy type. Battles begin by briefly flashing what monster category each enemy is, and you can assess opponents with the press of a button, making the whole process weakness system frictionless.Party member strategies function the same as other Tales games. When youre not controlling a party member, they behave based on orders you give them in the menus. I find the party AI to be adequate, and fine-tuning them based on a situation typically inches me closer to a victory. That said, the game supports 4-player local co-op for some particularly fun battles. Theres no online co-op support unfortunately, but considering the last couple Tales games didnt have co-op at all, Im not too surprised."Each particular arte or attack is best suited for a unique enemy type."Theres even more gameplay depth and customization with this games version of crafting, which is called Dualizing. Ive heard complaints that Dualizing is unnecessary complex, but its just yet another system to customize your experience with. Like the name suggests, Dualizing allows you to basically combine any consumable, food, equipment, accessory, crafting material, and more with one another. Dualizing equipment with a shard produces levelled-up versions of that equipment. Each shard bestows different buffs, so the combinations can get wild. Likewise, its possible to combine tempered equipments to produce powerful accessories.This doesnt even scratch the surface of Dualizing possibilities within Tales of Graces f. As you can imagine by now, the sheer amount of content stemming from the various systems guarantees hundreds of hours of playtime. I havent even mentioned the wonderful Eleth Mixer and its chance to produces items while on the field. Equipping the Eleth Mixer with Spellbooks confers yet more gameplay affects like converting duplicate enemy drops into Eleth energy.I said Id return to the story, and thats what Ill briefly attempt to do now. The blossoming relationship between Asbel and his friends is believably wholesome, making the twist of the knife hurt that much more when they grow apart and antagonize each other after the games time-skip. The camaraderie between the characters in the intro feels organic, forming a solid springboard for the rest of the story. I admit that I groaned a bit when Sophie was revealed to be an amnesiac who never ages, but the narrative follows through on traditional tropes with solid character development and engaging political machinations despite that. Its the execution that really matters, and in this, Tales of Graces truly excels despite all the well-trod tropes it happily uses."The camaraderie between the characters in the intro feels organic, forming a solid springboard for the rest of the story."Players who dont like the games narrative might still appreciate the understated presentation thereof. Scenes have time to breath, with mood-appropriate silences during key moments and scene music carrying over into urgent battles. Theres a deal of care put into the scene direction, as exemplified by the custom animation rigging for every little character interaction (and theres a lot). The lip synching isnt great and character faces look wooden at times, but considering this game ran off of Wii hardware when it first released, its still impressive. Tales of Graces is surprisingly well-written, capably integrating its characters, themes, and plot together to form a holistic RPG experience that I wont soon forget.The pacing of all the games interlocking systems in tandem with the well-written plot is snappy throughout too. You rarely feel like things are moving at a stagnant pace. You never feel like youre not improving your characters in some way or progressing the plot further. Its a constant stream of improvement and rewards with every step, not dissimilar to the ever-moving gameplay systems in Star Ocean 2: Second Story R from a few years back.Tales of Graces f Remastered is just fantastic all-round. It focuses on a character-rich story and a fun core combat loop without the need to do anything groundbreaking. A story like this has been seen before and the character archetypes are as old as time, but its what the game does with it all that makes it so amazing. Tales of Graces f is a genuine JRPG classic that exudes quality from every corner, and its remastered treatment makes it even easier to love.This game was reviewed on the PlayStation 5.
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  • Two Private Landers Launch on a SpaceX Rocket, Aiming to Touch Down on the Moon
    www.smithsonianmag.com
    A SpaceX Falcon 9 rocket lifted off from NASA's Kennedy Space Center on January 15, carrying two lunar landers built independently by private companies Firefly Aerospace and Ispace. NASA / Frank MichauxA SpaceX rocket carrying two commercial lunar landers took off toward space early Wednesday morning.This carpool to the moon is transporting Blue Ghost, a lander built by Texas-based Firefly Aerospace, and Resilience, built by Japanese firm Ispace. The pair launched together on a Falcon 9 rocket from NASAs Kennedy Space Center in Florida at 1:11 a.m. Eastern time. Once the two spacecraft reach the lunar surface, they will conduct independent explorations to collect data and test new technologies.Blue Ghost is carrying ten scientific instruments from NASA in an agreement under the agencys Commercial Lunar Payload Services program. Through this initiative, the agency works with private companies to send lunar devices into space at a lower cost, with the aim to inform NASAs Artemis missions, which plan to return humans to the moon for the first time in more than 50 years.Before we can send our humans back to the moon, we are sending a lot of science and a lot of technology ahead of time to prepare for that, says Nicola Fox, head of NASAs science mission directorate, to CBS News William Harwood.The United States is the only nation that has landed humans on the moon, but five countries have achieved robotic lunar landings: the former Soviet Union, the U.S., China, India and Japan. It wasnt until last year, however, that a private company joined their ranks: Houston-based Intuitive Machines Odysseus spacecraft reached the moons surface in February 2024, though it landed on its side.Now, Blue Ghost and Resilience have the potential to become the second and third private landers to touch down on lunar soil.Blue Ghost is expected to take about 45 days to reach the moon, where it will collect soil samples, test various instruments and monitor X-rays in the Earths magnetic field. Its slated to touch down in Mare Crisium, a volcanic plain. The Blue Ghost lunar lander, as seen at Firefly Aerospace's headquarters in Texas on December 3, 2024 Raquel Natalicchio / Houston Chronicle via Getty ImagesResilience has a longer path ahead. In order to save energy and fuel, it will take four to five months to reach a lunar plain called Mare Frigorisin the moons northern region. Once there, it will collect soil samples, conduct experiments and test technology, such as a water electrolyzer that splits water molecules to form hydrogen and oxygen.This launch marks Ispaces second go at a moon landingits previous landercrashed into the moon in 2023.The newly launched spacecraft will both have a full lunar dayaround two weeks on Earthto conduct their research after landing. Thats because they would not survive the harsh lunar nights, when temperatures can plummet to minus 208 degrees Fahrenheit.Both companies say they have contacted their spacecraft post-launch, and the landers appear to be operating normally, notes CNNs Jackie Wattles.2025 is poised to be a big year for space exploration. Intuitive Machines, in a follow-up to its 2024 success, is set to launch its second lunar mission in February. That lander, called Athena, is intended to take a more direct path to the moon than both Blue Ghost and Resilience, meaning it might beat both of them there, per the New York Times Kenneth Chang.More moon missions are on the schedule for later in the year, and many are meant to help NASA prepare for sending human astronauts to the lunar surface within this decade.This [Blue Ghost] mission embodies the bold spirit of NASAs Artemis campaigna campaign driven by scientific exploration and discovery, says Pam Melroy, NASA deputy administrator, in a statement. Each flight were part of is [a] vital step in the larger blueprint to establish a responsible, sustained human presence at the moon, Mars and beyond.Get the latest stories in your inbox every weekday.Filed Under: Artemis, Innovations, Moon, NASA, Outer Space, Space Travel, SpaceX, Technology
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  • Bonfire Studios announces debut game Arkheron after 8 years exclusive
    venturebeat.com
    Bonfire Studios, an indie game developer started in 2016, is finally coming out of stealth mode with details on its debut game Arkheron.Read More
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