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RT Slava Borovik: Smart Layer Tutorial part 03 - Spline Transformation in Depth. I review in details not only the script workflow, but the manual appr...RTSlava BorovikSmart Layer Tutorial part 03 - Spline Transformation in Depth.I review in details not only the script workflow, but the manual approach as well.Huge thanks to @gus_animator for the bear animation, and @truongcgartist for righttps://youtu.be/CRTKdwP8q240 Комментарии 0 Поделились 160 Просмотры
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RT Juan Carlos Montes: Grumpy old man done originally in Sculptura 2 and finished in Uniform app.RTJuan Carlos MontesGrumpy old man done originally in Sculptura 2 and finished in Uniform app.0 Комментарии 0 Поделились 151 Просмотры
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RT MayorkingAI: This is insane! Luma just revealed Ray 2 their next-gen video model, coming very soon! The quality is absolutely mind-blo...RTMayorkingAIThis is insane! Luma just revealed Ray 2 their next-gen video model, coming very soon! The quality is absolutely mind-blowing Here are 10 jaw-dropping examples0 Комментарии 0 Поделились 159 Просмотры
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RT Cartesian Caramel: Geo Nodes "rig" physics #b3d #geometrynodesRTCartesian CaramelGeo Nodes "rig" physics #b3d #geometrynodes0 Комментарии 0 Поделились 158 Просмотры
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RT 80 LEVEL: The Amazing Digital Circus' Lead Animator Kevin Temmer has showcased a new mind-blowing experiment with achieving 2D looks in Maya. See m...RT80 LEVELThe Amazing Digital Circus' Lead Animator Kevin Temmer has showcased a new mind-blowing experiment with achieving 2D looks in Maya.See more: https://80.lv/articles/kevin-temmer-achieves-2d-style-in-3d-with-autodesk-maya/#3d #3dart #3dcg #3danimation #animation #2d #2danimation #2dart #maya #maya3d #autodeskmaya0 Комментарии 0 Поделились 159 Просмотры
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RT Kei Kanamori: Viewport vs Render Origami 97th OSCARS Shortlist Best animated short film #animation #3danimation #3D #houdini #mayaRTKei KanamoriViewport vs RenderOrigami97th OSCARS Shortlist Best animated short film#animation #3danimation #3D #houdini #maya0 Комментарии 0 Поделились 157 Просмотры
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X.COMRT JESS WISEMAN: Render vs LightingRTJESS WISEMANRender vs Lighting0 Комментарии 0 Поделились 161 Просмотры
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RT tinybugbot: bear - use a compile block to process each part, instead of an hda. - make a large height map using a stamp node from one height m...RTtinybugbotbear - use a compile block to process each part, instead of an hda.- make a large height map using a stamp node from one height map.#houdini0 Комментарии 0 Поделились 162 Просмотры
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RT Timmy : It's still hard to believe. 2025 is going to be excitingRT Timmy It's still hard to believe.2025 is going to be exciting0 Комментарии 0 Поделились 177 Просмотры