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GAMINGBOLT.COMAtelier Yumia Trailer Outlines Energy, Manabound Areas, Mana Surge, and MoreDuring this years Taipei Game Show, Gust dropped a new overview trailer for Atelier Yumia: The Alchemist of Memories and the Envisioned Land. It covers various aspects of exploration, including Energy. Check it out below.As previously outlined, protagonist Yumia can scale buildings, double jump, and even ride a motorcycle. However, Energy is what allows for cutting fall damage and enabling the synthesis of simple items. Its also key for exploring Manabound Areas where powerful foes and rewards await. Some points of interest will augment Energy in exchange for Prisms, increasing its limit, improving gathering, and reducing consumption from fall damage.Other notable aspects of exploration include ruins with valuable treasures and materials, the return of automatic synthesis, and stunning enemies in combat to inflict more damage. Using enough items in battle lets you activate Mana Surge for extra-flashy attacks.Atelier Yumia: The Alchemist of Memories and the Envisioned Land launches on March 21st for PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.0 Reacties 0 aandelen 148 Views
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GAMINGBOLT.COMEarthblade Has Been CancelledEarthblade, the next game from the team behind the acclaimed Celeste, has been cancelled. Announced in 2021, it was slated for release last year before a delay.Extremely OK Games founder and R&D director Maddy Thorson and programmer Noel Berry decided on the same late last month. It all started when Thorson and Berry disputed with art director and co-founder Pedro Medeiros regarding Celestes IP rights.We eventually reached a resolution, but both parties also agreed in the end that we should go our separate ways, Thorson wrote. Medeiros has since co-founded Coldblood Inc. and is now working on a new title, Neverway.While it wasnt the sole factor for cancellation, Thorson said it prompted the duo to take a serious look at whether fighting through to finish Earthblade was the right path forward. The project had a lot going for it, but, frustratingly, it was also not as far along as one would expect after such a protracted development process.Though she believes Earthblade could have been great if they soldiered through, Thorson and Berry were conflicted, and the pressure from Celestes success didnt help. Noel and I also began to reflect on how the game has felt for us to work on day-to-day and realized that it has been a struggle for a long time. Sure, working on one project for so long is bound to become a slog, but this feels like a deeper problem.Celestes success applied pressure on us to deliver something bigger and better with Earthblade, and that pressure is a large part of why working on it has become so exhausting.Pedro isnt to blame for this in fact, the split with him has given us the clarity to see that we have lost our way, and the opportunity to admit defeat. I feel many ways about it, but one big feeling is undoubtedly relief. Thorson also said that the decision and responsibility for the cancellation rested with her and Berry and that Pedro and his team arent the enemy.As for whats next, the duo wants to take the lessons learned, wipe the slate clean, and refocus ourselves back to smaller-scale projects. Were prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celestes or TowerFalls inception. Of course, the team still hopes to collaborate with composer Lena Raine, Power-Up Audio, artist Amora Betanny, and others.Scaling the core team up post-Celeste has ultimately been a failure, and thats okay. We gave it all weve got, and life goes on. We are happy to return to our roots, reclaim some joy in our creative process, and see where that takes us. Stay tuned for updates on the teams next projects.0 Reacties 0 aandelen 148 Views
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VENTUREBEAT.COMSurgent Studios partners with Pocketpair for 2025 horror gameSurgent Studios, the maker of Tales of Kenzera: Zau, is partnering with Pocketpair Publishing, the newly founded publishing wing of Pocketpair (Palworld, Craftopia) to create ahorror game for release in 2025. Surgent continues conversations with potential partners around Project Uso (revealed in October 2024) andother projects set in the Tales ofRead More0 Reacties 0 aandelen 172 Views
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WWW.GAMESINDUSTRY.BIZExtremely OK Games cancels EarthbladeExtremely OK Games cancels EarthbladeIndie developer cited issues with IP rights to Celeste and development pressures as main reasonsImage credit: Extremely OK Games News by Sophie McEvoy Staff Writer Published on Jan. 23, 2025 Extremely OK Games has announced the cancellation of Earthblade.In a blog post, EXOK director of R&D Maddy Thorson explained that a "fracture" formed within the team in early 2024 around the IP rights to Celeste.As a result, art director Pedro Medeiros left the developer in November which encouraged Thorson and EXOK computer programmer Noel Berry to consider the future of Earthblade."Losing Pedro wasn't the only factor in cancelling the game, but it did prompt us to take a serious look at whether fighting through to finish Earthblade was the right path forward," Thorson wrote. "The project had a lot going for it but, frustratingly, it was also not as far along as one would expect after such a protracted development process."Thorson cited the day-to-day development of Earthblade and the pressure of Celeste's success as major issues, leading to work on the project becoming "exhausting" for the team."The split with [Medeiros] has given us the clarity to see that we have lost our way, and the opportunity to admit defeat," she added. "I feel many ways about it, but one big feeling is undoubtedly relief."Thorson also clarified that the cancellation of Earthblade was entirely the decision of herself and Berry."Because this is the internet, I want to be unequivocal here that the decision and responsibility for cancelling Earthblade rests entirely on me and Noel," she said."If you were excited about Earthblade and angry about its cancelling, Pedro and the Neverway team aren't the enemy and anyone who treats them as such isn't welcome in any EXOK games community."Other members of the EXOK team left over the past year, leaving Thorson and Berry as the only employees at the developer.As a result, Thorson said they are taking the lessons they have learned to "wipe the slate clean and refocus on smaller-scale projects.""We're prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celeste's or TowerFall's inception," Thorson concluded.0 Reacties 0 aandelen 149 Views
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WWW.GAMEDEVELOPER.COMPalworld developer Pockerpair has established a dedicated publishing divisionChris Kerr, News EditorJanuary 23, 20252 Min ReadImage via PocketpairPalworld maker Pocketpair has established a new publishing division it says will provide developers with as much support as they need "without overstepping."Pocketpair Publishing will offer funding opportunities, development assistance, and publishing support. The nascent publisher is looking to partner with "indie developers and small studios."It has already agreed to provide development and financial support to Surgent Studios so the Tales of Kenzara developer can "realize its full potential." The news comes months after Surgent announced layoffs before eventually going on hiatus while it searched for potential funding partners.Surgent CEO Abubakar Salim explained the UK studio now intends to make a "short and weird" horror title with backing from Pocketpair.Discussing Pocketpair Publishing's broader ambitions, division head John Buckley said the company wants to help developers "pursue their dreams.""At Pocketpair, there is nothing we love more than games, and Pocketpair Publishing is our latest venture to help the world enjoy gaming even more," he added. "Game development comes with many challenges, but we want to ease that process as much as possible and provide an environment where creators can pursue their dreams."Pocketpair has expanded significantly after its monster-catching survival shooter Palworld became a breakout hit. The title had attracted over 25 million players as of February 2024, putting the Japanese studio on the map.That success enabled the company to form Palworld Entertainment in partnership with Sony Music and Aniplex. The joint venture is attempting to "expand and develop new businesses associated with the hit game."Pocketpair also caught the eye of Nintendo and The Pokemon Company, which last year sued the studio over allegations of patent infringement in relation to Palworld.Palworld has colloquially become known as 'Pokemon with guns,' but it's unclear which specific patents Nintendo and The Pokemon Company feel the title has infringed upon.About the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like0 Reacties 0 aandelen 152 Views
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WWW.GAMEDEVELOPER.COMEA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperformChris Kerr, News EditorJanuary 23, 20252 Min ReadImages via EAEA has warned investors to expect a downturn ahead of its Q3 fiscal report after key franchises EA Sports FC and Dragon Age failed to meet expectations.In a preliminary fiscal report, the publisher explained it had anticipated mid-single-digit growth in live service net bookings but is now projecting a "mid-single-digit decline."The company noted its 'Global Football' business (which includes FIFA replacement EA Sports FC) accounts for the majority of the change."Global Football had experienced two consecutive fiscal years of double-digit net bookings growth. However, the franchise experienced a slowdown as early momentum in the fiscal third quarter did not sustain through to the end," reads an investor note.EA revealed that Dragon Age: The Veilguard also fell short after engaging roughly 1.5 million players during the quarter, which is down almost 50 percent on internal expectations.As a result, EA now expects net bookings of approximately $2.2 billion for the third fiscal quarter and between $7 billion to $7.2 billion for the 2025 fiscal year.EA execs tout 'long-term vision' after key titles fall shortEA CEO Andrew Wilson said he remains confident in the company's long-term strategy but acknowledged that Dragon Age and EA Sports FC "underperformed.""During Q3, we continued to deliver high-quality games and experiences across our portfolio; however, Dragon Age and EA Sports FC 25 underperformed our net bookings expectations, added Wilson."This month, our teams delivered a comprehensive gameplay refresh in addition to our annual Team of the Year update in FC 25; positive player feedback and early results are encouraging. We remain confident in our long-term strategy and expect a return to growth in FY26, as we execute against our pipeline."EA CFO Stuart Canfield said the company continues to balance investment for future growth with operational discipline, and indicated the company intends to launch more of its "iconic franchises" as it heads into the next fiscal year.Last year, EA demonstrated its approach to operational discipline by spending $125 million to make 5 percent of its workforce redundant.About the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like0 Reacties 0 aandelen 156 Views
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WWW.IGN.COMCyberpunk 2077 Patch 2.21 Adds DLSS 4 on PC and Additional FixesCD Projekt has announced that patch 2.21 for Cyberpunk 2077 is rolling out to players on PC, PlayStation 5, and Xbox Series X and S. The brunt of the changes are largely fixes for photo mode, as well as DLSS 4 support for PC players.While patch 2.2 added a much deeper look at customization in photo mode, 2.21 adds heaps of fixes for the mode. One of the most notable is the ability to finally save characters and Vs rotation and position within your Photo Mode presets.There are also fixes present for texture and color inconsistencies for vehicles that have CrystalCoat applied, in addition to several other menu fixes for the vehicle customization system added in patch 2.11.For those looking at creating a character in future runs, you can now also preserve randomizer settings within the character creator after further customization of character attributes.There are also a handful of changes to allow Johnny Silverhand to appear more in the passenger seat of your car if youre ever feeling lonely while driving along the streets of Dogtown. Patch 2.2 originally sought to resolve this by having Johnny sitting shotgun around 25% of the time, which didnt happen. The inverse also occurred, where Johnny could appear duplicated in the passenger seat in quests where he is set to appear during a scripted event. The new patch will solve any ghostly duplications of Silverhand, and have him spend more time with V in a car this time around.Cyberpunk 2077 Update 2.1IGN's Twenty Questions - Guess the game!IGN's Twenty Questions - Guess the game!To start:...try asking a question that can be answered with a "Yes" or "No".000/250Most notably, the game has also added DLSS 4 support for PC players, as well as Multi Frame Generation for RTX 50-series GPUs. This tool will now allow players to boost their FPS by up to three times per traditionally rendered frame, so long as you have the new GPUs to run it. RTX 40-series users can also enjoy faster single frame generation with reduced memory usage." All Nvidia RTX GPU owners can also choose between the traditional CNN model in DLSS features to the new Transformer model, which CD Projekt claimed can enhance stability, lighting, and detail in motion." RTX users can also enjoy enhanced Ray Reconstruction, with fewer artifacts and smudging in patch 2.21. CD Projekt has not announced whether or not this might be a final update to Cyberpunk 2077, as the company transitions to full development on The Witcher 4.Cyberpunk 2077 update 2.21 patch notes:Patch 2.21 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!This update adds support for DLSS 4 on PC and introduces various fixes, notably to SmartFrames on Xbox and Photo Mode across all platforms. For details, check the full list of changes below:Photo ModeNibbles and Adam Smasher can now be spawned while V is in the air or in water.Fixed the Facial Expression option for Adam Smasher.Fixed an issue where Adam Smasher's glowing chest cyberware was missing.Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.Characters spawned while V is in the air or in water will no longer snap to the ground.Characters will now be properly saved in presets.Spawned characters will now be visible after adding a background.V's rotation and position will now be properly saved in presets.Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.Fixed an issue where camera settings would only apply after loading a saved preset twice.Enabling a background will no longer change camera position.Rotating the camera will now work properly with a background enabled.Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.The rule of thirds grid will now properly adapt to the selected aspect ratio.Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.Vehicle Color CustomizationFixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.Fixed several minor UI issues in the CrystalCoat and TwinTone menus.Character CreationRandomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.MiscellaneousRun This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.Fixed an issue where Johnny did not appear as a passenger often enough.Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.Fixed an issue where some vendors were not interactable as intended.Fixed an issue where voiceovers on TV news channels could be missing or too quiet.Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.Fixed the missing 2.2 "check what's new" pop-up in the main menu.Console-specificFixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.PC-specificAdded support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.0 Reacties 0 aandelen 153 Views
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WWW.IGN.COMEA Is Dealing the Final Blow to Origin, and Taking Some Users With ItEAs Origin App was introduced in 2011 so you could browse and purchase EAs PC games on its digital storefront instead of Steam. The most notable launch from this time was a strict Origin requirement for Mass Effect 3 in 2012. However, it never really seemed to take off.Due to clunky UX and frustrating login processes, many PC gamers chose to outright avoid using Origin as much as possible. Despite this, EA persisted, but has now finally decided to outright replace Origin with the equally clunky EA app.This comes along with several caveats. Own Titanfall on Origin but cant access your account? Too bad, if you dont make a formal account switch from Origin to EA, youll lose access to the games youve paid for.Along the way, anyone running a 32-bit system will also be left behind, as the EA app supports 64-bit OS only. To be fair to EA, Steam itself also dropped support for 32-bit operating systems in early 2024, with a scant few users on 32-bit systems remaining. Its extremely unlikely that anyone who has purchased a new PC or laptop, or assembled a custom gaming PC in the last five years will be running on a 32-bit OS. However, Microsoft did sell 32-bit versions of Windows 10 up to 2020. If youre on Windows 11, theres no sweat. 64-bit support was first introduced in Windows Vistas release almost 20 years ago.A quick way to check is to see how much RAM your system is running. A 32-bit OS can only use a maximum of 4GB of RAM, so if youve got more than that in your system, youve likely got nothing to worry about. However, if youve accidentally installed a 32-bit version of Windows, youll have to wipe your entire system and reinstall a 64-bit version of the OS.While support being dropped for 32-bit systems isnt too surprising in 2024, it calls into question the nature of digital ownership. Its no fun losing access to a library of games that youve owned for years due to hardware changes. Steam isnt free from this either, as Valve has also dropped 32-bit support, leaving players who cant upgrade to modern systems high and dry.Invasive digital DRM solutions like Denuvo are also becoming increasingly commonplace in PC games, since some elements require deep kernel-level access to your PC, or have arbitrary installation limits, despite your purchase.One way of preserving a legitimately purchased digital library is to support GOG, run by CD Projekt. The DRM-free nature of every game listed on the store means that once you download a title, youll be able to run it and own it on whatever hardware the title supports, forever.However, the window this opens up for developers is the possibility of software piracy. But, thats not stopped new titles from being released on the platform, with the upcoming RPG Kingdom Come: Deliverance 2 coming soon to GOG.Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.0 Reacties 0 aandelen 154 Views
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WWW.DENOFGEEK.COMThe Night Agent Season 1 Recap: the White House Mole, Camp David, & Was Peters Dad Guilty?Warning: contains finale spoilers for The Night Agent season one.The FBIs Peter Sutherland had a hell of a time in the first season of Netflixs mega-hit The Night Agent. He was blown up in a metro train bombing, hunted by assassins, framed for kidnapping the vice presidents daughter, shot at, beaten up, stabbed, and had so many high-speed car chases that his insurance premiums must be as high as his blood pressure.It paid off though. Not only did Peter meet a great girl in Silicon Valley coding whizz Rose Larkin (whom hed been tasked with protecting after shed witnessed the murders of her secret agent aunt and uncle), but he also landed his dream job. Formerly the low-level guy manning the Night Action emergency phoneline in the White House basement, now Peter is at the other end of the line. Hes a Night Agent part of an elite group of operatives working directly for the president on top-secret missions too spicy for the rest of the security services. Season one ended with Peter on a plane out of the US and off to train as a Night Agent. Tech-pro Rose waved him goodbye at the airfield before leaving for California to try again with her failed start-up. Season two and the already-confirmed season three will follow the pair into whatever new peril showrunner Shawn Ryan and novelist Matthew Quirk (whose novel inspired all this) come up with. Ahead of the shows return, heres what you need to remember from the first outing.Who Was the White House Mole?Before Roses aunt and uncle were murdered in their Virginia home by a hired assassin, she overheard them discussing a White House mole, the codename Osprey, and the threat of an attack on US soil. The mole turned out to be US vice president Ashley Redfield, who was working in conjunction with Gordon Wick, the wealthy head of military contract supplier Turn Lake, whod bankrolled Redfields political campaigns for years. Osprey was Omar Zadar, a Balkan dissident and the leader of the Peoples Independence Front or PIF political group. US president Michelle Travers was building bridges with Zadar and planning to support his leadership bid in his own country, but Redfield and Wick didnt want that to happen Redfield because he saw Zadar as a terrorist, and Wick because Zadar was protesting against Turn Lakes lucrative military contracts in his region and so Zadars premiership could lose his company billions of dollars. The Metro Bombing ConspiracyA year before the main action of The Night Agent, Redfield and Wick attempted to kill Zadar while he was on US soil by orchestrating a bombing on a metro train that would explode a gas line and take out several city blocks covering Zadars location. Unfortunately for them, low-level FBI agent Peter Sutherland happened to be in the same train carriage as the bomb was planted. Peter spotted the bomber, found the explosive, stopped the train, evacuated the car and saved countless lives. This was bad news for Redfield and Wick, who were forced to bring White House Chief of Staff Diane Farr into their conspiracy to get help in covering up their bombing. Farr reluctantly agreed to help because of her loyalty to the president, and so hired Peter Sutherland for a job at the White House to keep an eye on him and because he would make a useful fall guy if anything should go wrong with the cover-up. Peters name would be easy to smear because his father, a fellow FBI agent, was charged with selling state secrets before he died prematurely. Farr helped Redfield and Wick frame the PIF for the bombing in another attempt to discredit Omar Zadar.Who Killed Roses Aunt and Uncle?Emma and Henry Campbell were Roses closest surviving family. They were killed by hired assassins Dale and Ellen, who were working for Wick, Redfield and Diane Farr (see above) because they were close to exposing the Metro bombing conspiracy. The Campbells were undercover secret agents working for Night Action the elite group of operatives to which Peter is eventually recruited. When Roses aunt and uncle were attacked, she called the emergency phone number theyd given her, which was answered by Peter, whose new job was to staff the Night Action phone overnight shifts in the White House basement. Peter coached Rose through her escape and was assigned to protect her when she became a witness in her aunt and uncles murders. What Happened at Camp David? After Peter inadvertently saved Zadars life by stopping the metro bomb reach the city gas line, Wick and Redfield concocted a second plan to kill the PIF leader, and this time to also kill the US president Michelle Travers so that Redfield could take power. A year after the metro bombing, they smuggled two bombs and several corrupt/fake security agents into Camp David but they didnt count on Peter, Rose and secret service agent Chelsea Arrington (the VPs daughters personal security detail) being on the case. Join our mailing listGet the best of Den of Geek delivered right to your inbox!President Travers is loyal to Peter and fast-tracked him onto the Night Action programme because he saved her life at Camp David. Rose and Peter were smuggled into the compound by Diane Farr, who wasnt in on the assassination attempt. Rose used her tech skills to get the sabotaged communications back online, so the president could be warned away from the first bomb. Peter then stopped the president from boarding helicopter Marine 1, on which a second bomb was planted.Who Kidnapped the Vice Presidents Daughter?The original metro bomber hired by Gordon Wick and Ashley Redfield, Colin Worley. Wick thought hed had him killed, but after discovering his identical twin brothers corpse, Colin had assumed his identity and put a revenge plan in action. He seduced one of the vice presidents daughters professors and used him to kidnap her and blackmail the VP to publicly confess to his part in the metro bombing.Diane Farr framed Peter for the kidnapping once she knew that hed worked out that she was part of the White House conspiracy. Luckily for Maddie, Peter was on her side and along with Rose and her security detail Chelsea Arrington and Eric Monks, figured out where she was being held and rescued her. Kidnapper Colin Worley was killed in the rescue mission.What Happened to Roses Start-Up?One of The Night Agents less exhilarating storylines, but one that may return in season two, was the betrayal Rose faced when CEO of her own cybersecurity tech start-up. Her former colleague Adam betrayed her by hacking into companies their firm was charged with protecting, thus losing Rose all her credibility and investment. The company crashed and she left California to go and live with her aunt and uncle in Virginia. At the end of season one though, she planned to return there and try again.One of the reasons Diane Farr thought Peter would make a good scapegoat is that his FBI agent father Peter Sutherland Sr. was famously found guilty of selling US secrets to foreign buyers. Peter never believed that his dad was guilty and fell out over it with his godfather Jim, a journalist who wrote an article confirming Peters dads guilt.After Peter saved the presidents life and exposed the metro bombing conspirators, he was offered a reward and chose to find out the truth about his father, whod died prematurely in what Peter thought was a car accident. The president showed him a video of his father confessing to having sold US secrets, proving that yes, his dad was guilty. However, Peter then learned that his dad had bravely agreed to act as a double agent for the US to make up for his crime. Before he could do so, he was assassinated by a foreign operative and the murder was staged as a car accident.The Night Agent seasons one and two are streaming now on Netflix.0 Reacties 0 aandelen 151 Views