• Update, inifinte stair (like SCP-087, but not)
    gamedev.net
    Heavily optimized (clients chunk creation runs 3+ times fasterHence large visible areaInfinite vertical stair at x=0, z=0, for future usefinally works in any screen proportionAs usual can be tested with any browser (but with keyboard and mouse) athttp://stilker.sknt.ru:3001/(yes http, not https)
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  • Into the Omniverse: OpenUSD Workflows Advance Physical AI for Robotics, Autonomous Vehicles
    blogs.nvidia.com
    Editors note: This post is part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in Universal Scene Description (OpenUSD) and NVIDIA Omniverse.The next frontier of AI is physical AI. Physical AI models can understand instructions and perceive, interact and perform complex actions in the real world to power autonomous machines like robots and self-driving cars.Similar to how large language models can process and generate text, physical AI models can understand the world and generate actions. To do this, these models must be trained in simulation environments to comprehend physical dynamics, like gravity, friction or inertia and understand geometric and spatial relationships, as well as the principles of cause and effect.Global leaders in software development and professional services are using NVIDIA Omniverse, powered by OpenUSD, to build new products and services that will accelerate the development of AI and controllable simulations to enable the creation of true-to-reality virtual worlds, known as digital twins, that can be used to train physical AI with unprecedented accuracy and detail.Generate Exponentially More Synthetic Data With Omniverse and NVIDIA CosmosAt CES, NVIDIA announced generative AI models and blueprints that expand Omniverse integration further into physical AI applications such as robotics, autonomous vehicles and vision AI.Among these announcements was NVIDIA Cosmos, a platform of state-of-the-art generative world foundation models, advanced tokenizers, guardrails and an accelerated video processing pipeline all designed to accelerate physical AI development.Developing physical AI models is a costly, resource- and time-intensive process that requires vast amounts of real-world data and testing. Cosmos world foundation models (WFM), which predict future world states as videos based on multimodal inputs, provide an easy way for developers to generate massive amounts of photoreal, physics-based synthetic data to train and evaluate AI for robotics, autonomous vehicles and machines. Developers can also fine-tune Cosmos WFMs to build downstream world models or improve quality and efficiency for specific physical AI use cases.When paired with Omniverse, Cosmos creates a powerful synthetic data multiplication engine. Developers can use Omniverse to create 3D scenarios, then feed the outputs into Cosmos to generate controlled videos and variations. This can drastically accelerate the development of physical AI systems such as autonomous vehicles and robots by rapidly generating exponentially more training data covering a variety of environments and interactions.OpenUSD ensures the data in these scenarios is seamlessly integrated and consistently represented, enhancing the realism and effectiveness of the simulations.Leading robotics and automotive companies, including 1X, Agile Robots, Agility Robotics, Figure AI, Foretellix, Fourier, Galbot, Hillbot, IntBot, Neura Robotics, Skild AI, Virtual Incision, Waabi and XPENG, along with ridesharing giant Uber, are among the first to adopt Cosmos.Learn more about how world foundation models will advance physical AI by listening to the NVIDIA AI Podcast episode with Ming-Yu Liu, vice president of research at NVIDIA.See Cosmos in Action for Physical AI Use CasesCosmos WFMs are revolutionizing industries by providing a unified framework for developing, training and deploying large-scale AI models across various applications. Enterprises in the automotive, industrial and robotics sectors can harness the power of generative physical AI and simulation to accelerate innovation and operational efficiency.Humanoid robots: The NVIDIA Isaac GR00T Blueprint for synthetic motion generation helps developers generate massive synthetic motion datasets to train humanoid robots using imitation learning. With GR00T workflows, users can capture human actions and use Cosmos to exponentially increase the size and variety of the dataset, making it more robust for training physical AI systems.Autonomous vehicles: Autonomous vehicle (AV) simulation powered by Omniverse Sensor RTX application programming interfaces lets AV developers replay driving data, generate new ground-truth data and perform closed-loop testing to accelerate their pipelines. With Cosmos, developers can generate synthetic driving scenarios to amplify training data by orders of magnitude, accelerating physical AI model development for autonomous vehicles. Global ridesharing giant Uber is partnering with NVIDIA to accelerate autonomous mobility. Rich driving datasets from Uber, combined with Cosmos and NVIDIA DGX Cloud, can help AV partners build stronger AI models more efficiently.Industrial settings: Mega is an Omniverse Blueprint for developing, testing and optimizing physical AI and robot fleets at scale in a USD-based digital twin before deployment in factories and warehouses. The blueprint uses Omniverse Cloud Sensor RTX APIs to simultaneously render multisensor data from any type of intelligent machine, enabling high-fidelity sensor simulation at scale. Cosmos can enhance Mega by generating synthetic edge case scenarios to amplify training data, significantly improving the robustness and efficiency of training robots in simulation. KION Group, a supply chain solutions company, is among the first to adopt Mega to drive warehouse automation in retail, consumer packaged goods, parcel services and more.Get Plugged Into the World of OpenUSDFor more on Cosmos, watch the replay of NVIDIA CEO Jensen Huangs CES keynote, and get started with Cosmos WFMs available now under an open model license on Hugging Face and the NVIDIA NGC catalog. Join the upcoming livestream on Wednesday, February 5 for a deep dive into Cosmos WFMs and physical AI workflows.Continue to optimize OpenUSD workflows with the new self-paced Learn OpenUSD curriculum for 3D developers and practitioners, available at no cost through the NVIDIA Deep Learning Institute. For more resources on OpenUSD, explore the Alliance for OpenUSD forum and the AOUSD website.Meet Cosmos, OpenUSD and physical AI experts at NVIDIA GTC, the conference for the era of AI, taking place March 17-21 at the San Jose Convention Center.Stay up to date by subscribing to NVIDIA news, joining the community, and following NVIDIA Omniverse on Instagram, LinkedIn, Medium and X.
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  • DC Universe Online introduces new chapter-based story arcs next week
    blog.playstation.com
    Im Al Rivera, Creative Director of DC Universe Online, and Im here today to talk about the exciting narrative changes that are on the way to our beloved MMORPG. Starting with our next update, Light and Rain: Day of Reckoning, our team will be sharing stories over the course of multiple chapters instead of the one-off format that weve traditionally taken. What does that mean for players? Lets get into it!Show me a comic fan, and Ill show you a person who appreciates deep narratives told over the long haul. We love one-shot books as much as the next person, but we felt that there was an opportunity for us to lean into what makes comics engaging. Thats why were taking a new approach and telling stories through story arcs and chapters. Chapters are part of a larger story arc, and our premier story arc, Light and Rain, officially begins with the release of its first chapter called Day of Reckoning, which Im proud to reveal will be available next week.With Day of Reckoning, Players will be able to experience a completely new narrative experience filled with explosive action and powerful storytelling that you have never seen before in DCUO. Were excited to see how players respond to the new arc, whether theyre exploring our worlds for the first time or have been with us since we launched on PlayStation 14 years ago.As comic fans, we love the community discussions that come between issue releases, and were looking forward to seeing the fan theories and speculation that folks will have around DC Universe Onlines narrative. Weve been sharing Day of Reckoning updates via in-universe posts, and the community has already started sifting through them for hidden nuggets. Weve worked to ensure that those discussions will continue as players try to predict whats ahead, what heroes will be swept into the action, and why exactly characters are making difficult and nuanced decisions.All right, enough talk! Weve put together a special behind-the-scenes video highlighting what you can expect to see in Day of Reckoning, including the first in-game footage of some of the amazing places that youll be able to visit next week. Check it out!Play VideoThis is only the beginning. Weve got deep stories planned for years right now. And weve been working closely with DC to tie them into what theyre doing. Whether youre a fan of DC Comics, super heroes overall, or captivating stories, were confident that youll love what our team has built for you. I look forward to seeing you in DC Universe Online soon!
    0 Commentaires ·0 Parts ·25 Vue
  • Children of Saturn is a game about growing up under the shadow of climate catastrophe
    www.polygon.com
    Its been two weeks since a series of wildfires broke out across Los Angeles, with the largest of those fires having burned over 23,713 acres and damaged or destroyed over 7,000 homes and structures. The same week as the fires, The New York Times reported that not only was 2024 the warmest year on record, but that temperatures exceeded the global average prior to the Industrial Revolution.No matter how you look at it, its difficult to ignore the visible ramifications of climate change encroaching on our daily lives. Children of Saturn, a first-person found-footage game about a group of teenagers coming of age in an era of climate catastrophe, taps directly into this feeling, speaking to our current moment and urging for hope and action in the face of apparent hopelessness.Made by indie developers Boie Thomsen and Nils Schulze, Children of Saturn is centered on five teenagers growing up in the suburbs of Los Angeles. Framed through the perspective of video camera recording, the story plays out through a nonchronological series of interactive vignettes following the characters as they loiter, explore, and ponder the precarity of their day-to-day lives.For Thomsen and Schulze, the origins behind the game date back as far as 2023, when the pair first linked up as partners for the Apocalypse game jam on Itch.io. As we started talking, getting to know each other, our shared values, we knew that this clicked and we just have to do something with meaning, Schulze said in an interview with Polygon. And so that sparked the idea, basically, and yeah, then we worked on it for the time frame of the jam and decided this project could be bigger. We wanted to do something more out of it than just get it out there.Over the course of the following year, the two worked on fleshing out the visuals and concept for Children of Saturn, drawing on their shared love of retrowave media inspired by the aesthetics of the late 90s and early aughts. Visually, we wanted to make it more personal to us and use the stuff we grew up with, Thomsen told Polygon. We are, story-wise, trying to justify it with the whole Y2K revival thing.Aside from the games PS1-era visuals and thematic focus, arguably the most striking aesthetic choice in Children of Saturn is the usage of real-life footage of wildfires filmed in and around Los Angeles over the past decade, each punctuating the games interactive vignettes with a timestamp corresponding to its place in the games larger story. Its actually, for us, the core of the game, says Thomsen. The timestamps that you see in the corner of the video are always, like, set at the day of those events in reality, even if it doesnt always make sense chronologically for the story. It was just more important for us to have this connection to the real events, so you always can kind of deduct from the date and the timestamp whats actually being shown.The trailer for Children of Saturn premiered during the EEK3 Indie Games Showcase on Jan. 10, just days after wildfires first began to break out across Southern California. We were a bit blindsided by this happening, obviously, and it is horrifying to see, but for us, the reality is that these are not isolated cases, Thomsen said. This is going to happen more and more in the future, especially now that climate change deniers are being voted into office all over the world. We decided to make the game about this specifically because this is so real. It would have felt weird to spend so much time making art and then not acknowledging the fact that the world is on fire.When asked what they would want audiences to take away from Children of Saturn, both Thomsen and Schulze were adamant about their desired response. I want people to be more angry and to hold on to this anger, because its not OK, says Thomsen. Whats happening right now, being robbed of your future, its just not OK.Children of Saturn is available to wishlist on Steam.
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  • How cross-platform multiplayer and cross-saves work in Civilization 7
    www.polygon.com
    Cross-platform functionality is a highly desired feature not only in Civilization 7, but also in every multiplayer game as it allows you to play with your friends no matter the platform.Civilization 7 will release on PC, Mac, and consoles on the same date (Tuesday, Feb. 11) for the first time in the series history. As a result, players will wonder, Will there be cross-platform support? In short, yes, but there a few limitations.Heres everything you need to know about how cross-platform multiplayer works in Civilization 7.How does cross-platform multiplayer in Civilization 7 work?Civilization 7 supports cross-platform play, but there are limitations to cross-platform multiplayer depending on your platform. These are:For those playing on PC, Mac, Xbox, or PlayStation, up to five players are supported in the Antiquity & Exploration Ages, and up to eight players are supported in the Modern Age.For the Nintendo Switch, up to four players are supported in the Antiquity & Exploration Ages, and up to six players are supported in the Modern Age.Additionally, the Switch version is not expected to support map sizes of Standard and above. If youre playing cross-platform with a player on the Nintendo Switch, your games will have to follow these limitations as well.Finally, know you must first link your 2K account to Civilization 7 in order to access cross-platform multiplayer. Doing this also unlocks Napoleon in Civ 7, if you needed an extra incentive.Civilization 7 cross-saves explainedCivilization 7 supports cross-progression as long as you play on the same 2K account that was linked to your initial copy of Civilization 7.Additionally, Civilization 7 does not support cross-buy, but, it does support dual-gen entitlement. This means that if you purchase the game on PlayStation or Xbox, youll be able to play Civ 7 across console generations. PlayStation owners will be able to play on PlayStation 4 and 5, while Xbox owners will be able to play on the Xbox One and Series X|S as long as youre playing on the same PlayStation Network account or Xbox network account.However, its important to note that physical copies on PS5 dont provide you with dual-gen entitlement for PS4 as Civilization 7 is only available digitally on the PS4.
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  • Joe Doucet Serves in Monumental Design for Tennis Hall of Fame Trophy
    design-milk.com
    Trophies, medals, and celebratory objects public accolades, in conjunction with their awards ceremonies, have always provided an occasion for those on the receiving end to make a statement. But when the Junior Tennis Foundation tapped Joe Doucet to design a trophy commemorating the Eastern Tennis Hall of Fames latest inductees, the multi-hyphenate maker took the opportunity to dignify craft and sustainability within the context of modern sport made accessible to underprivileged, at-risk, and differently abled competitors.My connection to this project wasnt about a personal tennis history, but about a broader mission of supporting youth development, Doucet says. Design, to me, is never just about aesthetics its about creating meaningful experiences and supporting positive social impact.The sculptural artifact is an exercise in semiotics, distilling the tennis rackets iconic shape into a simple silhouette and blending it with that of an arch here, understood as a signifier for the Arc de Triomphe, which symbolizes victory. The forms morph from front to back through a series of transformative steps that link the two visual inputs further representing the athletes journey to greatness, an ascension to achievement. And while it may appear simplistic, the minimalist design is rigorous in thought and refined in execution. Its the result of roughly five to seven significant variations that were explored prior to the final fabrication.From how its visually perceived, to its performative purpose, to eventual production, every facet of the trophys impact was considered. But the greatest challenge was maintaining the designs conceptual integrity while ensuring sustainability. For an objects beauty is only skin deep if it has no empathy.To realize the design, Doucet selected Norsk Hydro aluminum for its over 90% recycled content, pulling from the companys Spanish Fork, Utah facility, which has one of the lowest carbon footprints of any such facility in North America. Neal Feay, the global leader in creative aluminum and proprietor of the multi-color anodizing process, used their CNC milling expertise to ensure a smooth, sharp, and elegant finish. The manufacturing process was an art form as well, with each progressive step mathematically calculated to exacting tolerances enabling the trophy to be more like an architectural element than a traditional sporting award.What surprised me most was how universally the concept was received, he continues. I believe were moving towards design that isnt just about the object, but about the story it tells and the values it represents. The future of design is about creating objects that are not just seen, but truly experienced and understood.Joe DoucetTo learn more about the designer, visit joedoucet.com.Photography provided by Neal Feay; Portrait Courtesy of Joe Doucet.
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  • Formations In Nature Inspires Sculptural Clusters of Light
    design-milk.com
    Since its debut in 2017, the Welles Chandelier by contemporary furniture and lighting brand Gabriel Scott has become a symbol of luxury and elegant design. The innovative chandelier came from a need to create a modular lighting system that could be expanded without visible rods. Seven years later, Gabriel Scott introduces a fresh evolution of the chandelier: the Welles Reimagined series. Designed in collaboration with renowned American architect David Rockwell, this new collection retains the geometric essence of the original while offering a contemporary twist inspired by natural clusters in crystals, clouds, and chemical compounds.Welles Central Chandelier by David Rockwell, Smoked Bronze GlassWelles Pendant by David Rockwell, Smoked Bronze & Clear GlassWhere the Welles Chandelier featured steel elements to encase the bulbs, the Welles Reimagined collection embraces a jewelry-like brilliance with hollowed glass polygons. These luminous shapes, assembled at varying heights and in diverse dimensions, are available in five stunning finishes: Smoked, Purple, Alabaster White, Bronze, and Clear. This transformation represents a beautiful progression of the Welles design, emphasizing customization and adaptability. Inspired by the elegance of jewelry, the Welles Chandelier epitomizes our design philosophy to create modular products customizable to exact specifications, says Scott Richler, Founder and CEO of Gabriel Scott. The Welles Reimagined by David Rockwell capsule collection stands as a sculptural masterpiece, and we are thrilled to augment its allure with additional glass finish options in our standard series. Our clients value choice and personalization, and this expansion epitomizes our commitment to meeting their diverse needs.Welles Triple Sconce by David Rockwell, Smokey Grey GlassWelles Pendant by David Rockwell, Smoked Gray & Clear GlassThe expanded collection includes chandeliers, pendants, and sconces, offering endless possibilities for mixing and matching finishes to suit individual styles. These customizable options allow the Welles Reimagined series to effortlessly elevate spaces, whether illuminated or not. Our partnership enabled the creation of something truly exceptional, blending Gabriel Scotts modular lighting approach and impeccable craftsmanship with our emphasis on narrative and materiality, adds Rockwell. Through experimentation with volume, color, texture, and scale, we crafted organic compositions of light that profoundly influence ambiance and spatial perception.Welles Triple Sconce by David Rockwell, Alabaster White GlassWelles Triple Sconce by David Rockwell, Clear GlassWelles Pendant by David Rockwell, Alabaster White GlassWelles Pendant by David Rockwell, Clear GlassWelles Pendant by David Rockwell, Smoked Bronze GlassWelles Long Chandelier 17, Clear, Smoke Grey & Bronze GlassWelles Long Chandelier 17, Smoked Grey & Clear GlassWelles Long Chandelier 17, Smoked Bronze & Clear GlassWelles Long Chandelier 17, Clear GlassWelles Long Chandelier 17, Alabaster White GlassWelles Central Chandelier by David Rockwell, Alabaster White GlassWelles Central Chandelier by David Rockwell, Smoked Grey & Clear GlassWelles Central Chandelier by David Rockwell, Clear GlassWelles Central Chandelier by David Rockwell, Smoked Bronze & Clear GlassTo learn more about the Welles Reimagined series by David Rockwell for Gabriel Scott, visit gabriel-scott.com.
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  • The Google Pixel Buds Pro Are On Sale for $110 Right Now
    lifehacker.com
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.If youre after wireless earbuds with strong features but dont want to spend top dollar, the Google Pixel Buds Pro are currently $109.99 on Woot. Thats almost half off of their usual $199 price tag (for the next 10 days or until it sells out), and the deal includes a 90-day Woot Limited Warranty. Additionally, Prime members get free standard shipping (non-Prime users will need to shell out an extra $6). That said, shipping isnt available to Alaska, Hawaii, or PO boxes. Google Pixel Buds Pro Get Deal Get Deal The Pixel Buds Pro are a little on the bulkier side, but that bulk actually works to their advantagestaying snug without requiring extra clips or wings. Plus, they come with three sizes of gel eartips (S, M, L) to help you find a comfortable fit. They support Bluetooth 5.0 and are compatible with AAC and SBC codecs, with an 11mm dynamic driver delivering the audio (and while you wont get audiophile-level sound, the experience is solid for the price). They do a stellar job at cutting out low-frequency noise like airplane rumbles, holding their own against pricier models like Sonys WF-1000XM4 ($278). However, higher frequencies, like ambient chatter, are less effectively muted, and a faint high-frequency hiss is present during ANC, according to this PCMag review. If youre looking for complete isolation, these may not fully deliver. Transparency mode, on the other hand, reportedly works beautifully, letting you chat or hear your surroundings naturally.The capacitive touch controls on each earpiece are intuitive, allowing you to manage playback and calls with ease. However, customization options (via the app) are limited; you can adjust only the tap-and-hold gesture. The app also offers features like Google Assistant integration, Find Device, and toggling between Active Noise Cancellation (ANC) modes. The earbuds have an IPX4 water-resistance rating, meaning light splashes and sweat are fine, but dont test these under running water. Battery life is solid, offering approximately seven hours with ANC on and up to 11 hours with it off, plus additional charges from the case (according to the manufacturer). Your mileage may vary. Charging is convenient with a USB-C port (though no cable is included) and support for Qi wireless charging.
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  • My Favorite Salads Are Modeled After Hearty Sandwiches
    lifehacker.com
    I dont want to hate on green salads, but for me, they're a tough sell. Its not the vegetable aspect thats unattractive to me, but just how unsatisfying a dish of 90% loose leaves can be. If Im going to make a salad at all, it must be full of chunky and interesting components where leaves serve as the hype man. I usually make one of two types of saladshearty grain salads (like this warm rice salad that I love), or what I call a "sandwich salad."The inspiration came from an Italian sandwich I was fantasizing about when I was running errands. Its from a shop in the financial district called Pisillo Italian Paninia chicken sandwich with roasted red peppers, artichoke hearts, arugula, and provolone on a thick, chewy roll. And I deserved to have it. However, I was nowhere near the deli.I settled on buying the ingredients so I could make it at home. Its never quite the same as having somebody else make you a sandwich, but needs must. Knowing I had some good bread and chicken waiting for me, all I needed were some jarred artichokes and a pepper I could quickly air fry at home.I don't know if everyone experiences this, but whenever I know I have something at home and I'm looking forward to eating it, inevitably someone has already done so. My chewy sandwich rolls were gone. Without bread, and stubbornly refusing to backtrack when I had just returned from running errandsbecause absolutely not!I threw the sandwich parts into a bowl instead. That salad completely scratched the itch of my missing sandwich. It had all of the major players anyway, and by the time I put down my fork I was completely stuffed. My first sandwich salad was born; the trailblazer for all of my future sandwich salads.How to make a sandwich saladA sandwich salad is any three to eight(ish) ingredients youd normally fill a roll with, tossed in a bowl with anything youd dress that sandwich with. They're filling, supremely flavorful (there's no bread diluting the ingredients), and they never get boring. Just like most sandwiches can taste great if you swap out the protein (chicken for turkey, prosciutto for salami), you can do the same with the salad. The only slight modification I recommend is if the sandwich naturally doesnt include lettucelike a bacon, egg, and cheese, for examplethen Ill usually drop in a handful of something leafy just to break it up and add some texture.Not too much, just enough to complement the rest of the bowl.Some other sandwich salads I enjoy are:Pan bagnat salad. Toss a can of tuna in oil in a bowl with chopped black olives, chopped green beans, sliced red bell pepper, chopped anchovies, chopped hard boiled eggs, and drizzle it all with a mustard and oil dressing. Optional: add a handful of arugula and a flurry of lemon zest.Cubano salad. Combine torn roast pork, chopped ham, cubed swiss, and oblique cut dill pickle in a bowl. Dress with mustard thats been thinned out with a splash of vinegar and a drizzle of olive oil. Optional twist: add some spritzy kimchi instead of the mustard dressing.Muffuletta salad. It practically makes itself. Chop assorted Italian meats, like salami, capicola, and mortadella, and toss them together thoroughly in a bowl. Add a heap of jarred olive salad (along with the oil its packed in) and cubed provolone cheese. Heres my recipe for the sandwich if you ever miss the bread. Optional: add hot banana peppers, pepperoncini, or a handful of salted pistachios.If your dressing is normally mayo on a particular sandwich, thin it for a less gloppy consistency before adding it to your salad components. I recommend using components that already exist in the dressing, so for mayonnaise that would be a good squeeze of lemon juice and a drizzle of olive oil. If youd normally use mustard, then a spoonful of oil and vinegar will do the trick.If I'm using a marinated or jarred ingredient, like artichoke hearts or olives, I'll let some of the liquid splash it as a flavorsome helper to any other dressing components. Chicken Sandwich Salad RecipeIngredients:1 chicken breast, sliced thinly (or replace with any lunch meat)1 to 2 ounces chopped provolone cheese3 to 5 jarred roasted red pepper strips4 to 8 marinated quartered artichoke hearts1 handful of baby arugulaA squeeze of fresh lemon juiceOlive oil for drizzlingSalt and pepper1. Add all of the ingredients to a bowl and toss. For extra dressing, add a splash of the marinade from the artichoke jar.
    0 Commentaires ·0 Parts ·25 Vue
  • Can our climate be saved by vacuuming carbon out of the skies
    www.engadget.com
    Imagine: A switch is flicked and, in a heartbeat, every process spewing deadly pollution into the heavens is replaced with something clean and sustainable. Sadly, even then, the Earth would still tip towards being uninhabitable thanks to all of the carbon weve already dumped up there. If we as a species are to survive then all of that junk needs to be pulled back to Earth, and fast. Proponents of Direct Air Capture believe its a vital weapon to accomplish that task; its critics say its so inefficient that wed be better off trying anything else first.Direct Air CaptureMission ZeroPut simply, Direct Air Capture (DAC) is the practice of removing CO2 from the atmosphere by pulling air through a mechanical or chemical filter. Air is typically drawn through a DAC system via one or more fans, while filtering is done with a solid (known as a sorbent) or with a liquid (known as a solvent). Once captured, heat or electricity is applied to the filter material to remove the CO2, both to re-use the filter and get the CO2 ready to move on. Its this last stage thats often the most energy-intensive, and therefore costly, part of the process. Given the amount of air that will need to be cleaned (all of it) for this to work, DAC needs to be as energy efficient as possible.The most cost-effective way to do this is by capping the smokestacks of a carbon-intensive process, like a factory or fossil fuel power plant to prevent more CO2 release. But that does nothing to reduce the excess CO2 already in the atmosphere. Thats why some scientists and entrepreneurs are inclined to gamble on DAC plants in free air to scrub the heavens clean.The NOAA explains that in 1960, humanity was pumping out 11 billion tons of carbon dioxide into the air each year. Half a century later, and that figure now stands closer to 40 billion, which is why emissions-reduction work is so vital. But even if we did manage to reduce all of our new emissions to zero, wed still have to address the 950 gigatons or so of CO2 lurking in the atmosphere already. At the time of writing, the CO2 in the atmosphere as recorded by the NOAAs Global Monitoring Lab at Mauna Loa is 422.38ppm. The scientific consensus is any figure over 350ppm will spell catastrophic doom for humanity and the state of the planet more generally.This June, the University of Oxford published research saying that if we want to limit warming to just 1.5 degrees (which would be catastrophic), humanity will need to extract between seven and nine billion tons of carbon dioxide out of the air each year by 2050. The COP28 declaration supports signatory nations throwing their weight behind carbon capture technologies. The Intergovernmental Panel on Climate Change (IPCC) says there is no viable pathway to averting climate change unless large volumes of CO2 are pulled from the air. This has been the status quo for a while: In 2017, a coalition of prominent scientists led by Professor Jim Hansen said it was imperative that humanity began mass-removing atmospheric CO2.What to do with all the CO2Once DAC has sucked the unwanted carbon out of the air, it needs to be put somewhere. One option, The British Geological Survey explains, is to easily and affordably convert CO2 to its supercritical form, which behaves like a runny liquid. This liquid can then be stored underground after being injected into porous rocks, with old oil fields and coal seams appearing to be ideal places. The oil and gas industry actually uses this approach to boost production in existing fields, as the liquid CO2 fills up the space, pushing more oil toward the extraction site. But the International Energy Agencys (IEA) briefing paper on Direct Air Capture suggests more than half of all atmospheric CO2 emissions recovered will need to be sequestered.Obviously, getting more fossil fuels out of the ground to burn does not do very much for the climate, and ideally the governments of the world would just invest in effective carbon capture to prevent us from boiling to death. Fortunately for humanitys fixation on market solutions, recycling some of the non-sequestered CO2 could become an industry unto itself.CO2 can also be turned into synthetic fuels in traditional combustion engines. Air travel is the most obvious example, especially given that the size and weight of batteries make it nearly impossible to build an electric jumbo jet. Recovered CO2 can also be used as the base for common non-fuel products including construction materials, in chemical and agricultural products, not to mention putting the fizz in our drinks.Holocene is one of many companies looking to turn CO2 extraction into a viable, long term business by selling carbon removal credits to big businesses. Its approach is to pull air through water which has been embedded with an amnio acid that binds to CO2. The water and CO2 mix is then combined with guanidine, which turns the CO2 into a solid that can be easily filtered out, allowing the amino acid water to be reused. The solid CO2 is then heated to a low temperature, which separates the guanidine from gaseous CO2, ready for use or sequestration. Holocene believes a reusable solvent (and reusable chemical treatment) combined with the low-temperature heat makes its approach far more cost-effective than that of its rivals.Mission Zero is also looking to develop a low-cost way of procuring large quantities of CO2 from the atmosphere. It draws air into its hardware and then applies a water-based solvent. But rather than treating this mix chemically, it uses electrodialysis and an ion exchange process to purify the liquid and extract the CO2. From there, the liquid can be reused and the CO2, again, can either be buried underground or, turned into viable products. The company says that its electro-chemical process is similarly far more cost and energy-efficient than many of the other companies operating in this space.Given the commercial sensitivities involved, its not easy to get a real handle on how much it costs to extract CO2 from the atmosphere using DAC in open air. Depending on where you look, the figure can be as much as $600 per ton, but a more common figure is between the $300 and $400 mark. For years, the received wisdom has been that DAC needs to reach a cost of $100 per ton in order to become economically viable.Earlier this year, a German climate-focused VC firm, Extantia Capital went digging into the source of that $100 shibboleth and traced it back to a paper from early DAC firm Carbon Engineering in 2018 when it published a paper projecting its long-term cost would fall to as little as $94 per ton. Suddenly, the phrase less than $100 per ton became the benchmark to which all other DAC companies were held. But, as Extantias Torben Schreiter wrote, that figure was also pegged to 2016 dollar prices, so it hasnt grown with inflation. In 2023, the World Economic Forum said the cost of Direct Air Capture had to fall below $200 per ton before it would be widely adopted.It doesnt matter if your aims are environmental or industrial, we know the volume of CO2 that needs to be extracted from the atmosphere is significant. For that to be viable, the cost of extraction needs to fall by a significant degree. A more mature metric would be that pricing falls in line with, or below, the perpetually in-flux cost of carbon dioxide as a commodity.HoloceneAll these DAC approaches use a bunch of energy, said Holocenes CEO Keeton Ross. Ross says its the cost of this energy that is keeping the price of Direct Air Capture higher than it needs to be. He believes heat-based systems (like Holocene's) will likely win out in the end because heat can come from any number of affordable sources. These claims of being able to cut the costs of DAC were compelling enough that in September Google invested in Holocene and pledged to buy carbon credits from it in future.Dr. Nicholas Chadwick, CEO of Mission Zero, told Engadget his company is targeting around $350 per ton by 2026, but that figure is dependent on a specific price of electricity. That price, he believes, is "substantially better than whats available in the commodity market, making it a no-brainer for industries that are reliant on CO2 to start buying from Mission Zero.RoadblocksThe obvious objection to Direct Air Capture is that while theres a lot of carbon dioxide in the atmosphere, its still a relatively small proportion of the whole. Ive heard the process described as panning for gold in the ocean, and the energy costs alone will make it unfeasible on the scale necessary. In 2022, the Institute for Energy Economics and Financial Analysis bluntly claimed the process simply wont work. Part of the objection was that it can be (and is) used for enhanced oil recovery, but also that when DAC facilities are up and running, theyre often far less effective at capturing CO2 than initially promised.In 2023, a piece published by the Bulletin of Atomic Scientists expressed outrage that the US Department of Energy invested $600 million in one such project. Its authors said the energy costs required to filter that much air to extract just 0.04 percent of its total are far in excess of other, already less expensive ways to reduce emissions, and that there won't be any dramatic improvement in the physics and chemistry that will make Direct Air Capture dramatically more efficient. They said, bluntly, "Its just dumb to build today something that we wont need for 50 years, if ever."Chadwick said a lot of the criticisms around DAC center on its technical feasibility, which he says is the wrong point. There are tons of industrial processes where the thermodynamics are terrible, look at ammonia, he said, it took years and years to get the yields to where they are right now. What drove those otherwise inefficient processes was the economic imperative for it in the marketplace, he said. When someone proves they can do [Direct Air Capture] for $200 a ton, all of these arguments go away.Both Chadwick and Ross spoke about the importance of scale to help accelerate the still quite nascent industry. In 2023, Carbon Engineering, 1PointFive and Occidental broke ground on the Stratos plant in Texas that, when completed, is expected to suck 500,000 tons of CO2 out of the air per year. Both are optimistic, however, that the projects that are currency under construction will help engineers solve those questions. Its a long, long way to go before we get to the billions of tons experts believe well need to be extracting to have a hope of survival.This article originally appeared on Engadget at https://www.engadget.com/science/can-our-climate-be-saved-by-vacuuming-carbon-out-of-the-skies-145944818.html?src=rss
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