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WWW.YANKODESIGN.COMKorg rolls out a trio of turntables musicians and creators will find hard to neglectJapanese multinational Korg is known for its musical instruments and recording equipment. It is now testing new waters with a collective of turntables that you and I can shy from, but musicians and creators would find difficult to neglect. Not necessarily noteworthy for their appearance, which is reminiscent of Vestaxs Handy Trax portable turntables, the new turntables from Korg are meant to simplify scratching for DJs, while the companys Nutube vacuum tube integration in a separate model will give audiophiles a reason to tune in.Korg announced the release of its three new portable turntables: Handytraxx Play for DJs, the premium Handytraxx Tube for awesome sound quality, and the flagship Handytraxx 1bit for digitalizing vinyl at the NAMM Show 2025. The global music and entertainment event was lit up by tunes from Korgs turntables designed to give users the freedom to play or scratch records anywhere. Lets delve a little deeper into what that is!Designer: KorgThe Handytraxx Play is the entry-level turntable developed especially for DJs in the collection collaboration with Toshihide Nakama: former Vestax President and co-creator of the Handy Trax. Nakama passed away during the development of the Play in 2023, but the OG design ethics remain the basis of this model filled with Korgs audio tech and incredible digital processing. The portable player runs on an AC adapter or six AA batteries, offering DJs the flexibility to take their music anywhere.This is made possible with a built-in looper for live looping; low-pass and high-pass filters for a smooth transition; EQ filter with a low isolator; custom-designed tonearm to minimum needle skipping; and belt-driven motor for rotation correct, which together ensure, a casual player can play records on the go or a hardcore DJ can conduct reliable performance during events demanding scratch play. Korg has built-in Handytraxx Play with a 2.5W speaker so you can have nonstop parties even if external speakers are not connected.The concept of record players is reviving in the surmounting consumption of audio on smartphones through earbuds; the $800 Handytraxx Tube steps up to embrace the trend and give serious music aficionados a reason to rethink their choice. Designed to bring enthusiasts closer to the timeless allure of analog records, the Handytraxx Tube with its portable battery-operated design, built-in stereo speakers, and Korgs Nutube vacuum tube-powered phono amp offers unmatched warm sound.The flagship model in the Handytraxx series from Korg is the Handytraxx 1bit which offers vinyl recording capability in amazing 5.6 MHz, 1-bit (DSD) format. This best-captured vinyl essence is delivered in 5.6 million samples per second, which is way above other competing formats, so the sound quality is unmatched. Whether youre planning on digitalizing your vinyl collection for better, or want a turntable for casual playback, the 1bit is right there for an asking price of $1200. Korg hasnt made an official date when these turntables will be released. But going by the anticipation, we are guessing summer release.The post Korg rolls out a trio of turntables musicians and creators will find hard to neglect first appeared on Yanko Design.0 Σχόλια 0 Μοιράστηκε 155 Views
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WWW.YANKODESIGN.COMAirPods Max 2 Headphones Concept shows a Refined Design with an Apple Intelligence ButtonThe AirPods Max launched in 2020 5 years ago, and the only update weve seen in that time is a color-refresh and a shift to USB-C. Now sure, headphones arent the kind of devices that need replacing every 2-3 years the way you would with smartphones, but I really think its time for a Gen2 AirPods Max because Apples come a long way since 2020.In the past few years, Apple has made a push for the metaverse (or spatial computing as they say) but more notably, the company has also launched its own AI service, dubbed Apple Intelligence. Apple Intelligence lets you achieve a variety of tasks, outpacing Siri by large magnitudes in its ability to search for information, generate content, and even set up commands/tasks/schedules. Its the kind of AI that the AirPods Max would benefit massively from which is why Felix Schwamkrug decided to build it into his version of the Apple AirPods Max 2.Designer: Felix SchwamkrugThe second iteration of the AirPods Max retains the same pebble-inspired can design, with a minimalist overall appearance. There are a few notable changes, though. For starters, the headphones sport the Apple logo on the earpieces, something Apple wouldnt be caught dead doing. However, personally I think it looks nice. All of Apples flagship devices have the logo the iPhone, MacBook, iMac, Mac Mini, iPad, so why not the AirPods Max. Sure, the smaller AirPods are too tiny to sport the logo, but hell, even the iPod Shuffle had the Apple logo on it, so why not the AirPods Max?Other clear visual changes can be found in the headphones headband which goes from the woven-style build to something more robust, sporting a hard outer plastic shell and a padded inner cushion. The previous AirPods Max were known to be on the heavier side due to their use of metal, so the plastic headband helps cut weight without cutting out on aesthetics.The Gen2 headphones also ditch the rotating crown found on their predecessor for a two-part interface, comprising of a touchpad as well as a button. The touchpad lets you swipe up or down to increase volume or side by side to skip songs. Unlike the crown that can register accidental input, this recessed touchpad offers much more protection against accidentally brushing against a crown and having your music volume bumped up dramatically.Beside the touchpad is the AirPods Max 2s pice de rsistance its Apple Intelligence button. Pressing this will trigger Apples internal AI assistant, allowing you to search for songs, set reminders, or probably even curate playlists based on your mood. Its all pure speculation here, but imagine being able to hit a button on your headphones to set an alarm or a task, or even start a workout without needing to take your phone out of your pocket. Of course, the button serves other purposes too, like answering/rejecting calls or playing/pausing music.The headphones are pretty perfect on the audio front (which is probably why Apple never updated them), although a few incremental upgrades are in order. For starters, many users noticed condensation inside the headphones after a few days of use something Apple never really explained in detail. A few tweaks to the architecture should solve that problem. The headphones retain the 40mm drivers with the neodymium ring magnet motor, although the concept now boasts the use of the new H2 chip, which has its own NPU for handling Apple Intelligence tasks.The AirPods Max 2 is clearly a concept, but it paints a much-needed picture of what version 2.0 of Apples flagship headphones should look like. Felix rendered the headphones in 3 colorways, although I personally could use a few more maybe some reds, greens, and that gorgeous orange colorway that Apple announced last year!The post AirPods Max 2 Headphones Concept shows a Refined Design with an Apple Intelligence Button first appeared on Yanko Design.0 Σχόλια 0 Μοιράστηκε 155 Views
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WWW.APPLE.COMApple Miami Worldcenter opens to excited customers in downtown MiamiApples newest store in Miami opened this Friday, January 24, in the citys dynamic downtown district.0 Σχόλια 0 Μοιράστηκε 159 Views
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APPLEINSIDER.COMAirPods 4 - four-month review: The best Apple earbuds for most peopleWhen Apple released not one but two different versions of its new AirPods 4 in September of 2024 it changed the landscape of the company's lineup. And it might just have been a stroke of genius.The AirPods 4 come in a new, smaller case that you can take anywhere.While the AirPods Pro 2 and AirPods Max still sit at the very top of Apple's audio accessory pyramid, they're known quantities and simply too expensive for a whole lot of people. The arrival of a new AirPods pairing is undoubtedly the best option for millions of people and the AirPods 4 (ANC) is arguably the best wireless earbuds for most people including me.I've been testing the standard AirPods 4 and upgraded ANC version since not long after they were released and I've used them to listen to music, podcasts, and audiobooks for countless hours during that time. I expected to enjoy the ANC version the most, but what I didn't expect was for them to replace my AirPods Pro 2. Continue Reading on AppleInsider | Discuss on our Forums0 Σχόλια 0 Μοιράστηκε 163 Views
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APPLEINSIDER.COMApple Intelligence & Siri team getting a boost from fixer Kim VorrathLong-time Apple executive Kim Vorrath has been moved into the Apple Intelligence team following her successes on projects from Apple Vision Pro to the original iPhone.Apple Intelligence and SiriThe claim that Apple is behind on artificial intelligence may never go away, despite the company's long history of working in the field. But a new rejigging of staff on the Apple Intelligence project at least suggests that the company believes it has work to do.Specifically, according to Bloomberg, Kim Vorrath has been appointed Continue Reading on AppleInsider | Discuss on our Forums0 Σχόλια 0 Μοιράστηκε 161 Views
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ARCHINECT.COMTake a peak inside Steven Holl's unique creative mind at the Tchoban Foundation's upcoming exhibitionNext month in Berlin, a must-see exhibition featuring the drawings and watercolors of architectSteven Holl will be held at the Tchoban Foundation's Museum for Architectural Drawing.The exhibition, which begins February 7th, centers Holls 1988 Amerika-Gedenkbibliothek library as a focal point around which curator Kristin Feireiss chose from nearly 50,000 examples of his great oeuvre. Drawings for three of Holls unrealized projectsincluding the Palazzo del Cinema in Venice (1990) and Porta Vittoria in Milan (1986)will provide another special incentive for visitors, along with a sketch for the new Ostrava Concert Hall in that his firm previewed in 2023.0 Σχόλια 0 Μοιράστηκε 167 Views
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ARCHINECT.COMGet Lectured: Harvard University, Spring '25Harvard GSD is getting ready for another semester of exciting guest lectures included in our Get Lectured roundup of events taking place on campus in the new academic term.Starting off the Spring, will be the first Aga Khan Program Lecture from Souleymane Bachir Diagne on February 3. Following that are lectures from Dorte Mandrup (February 13); Deanna Van Buren (March 4); Princess Adedoyin Talabi Faniyi of Osogbo, Nigeria, and Tarna Klitzner for International Womens Day (March 6); Jala Makhzoumi (March 11); and Minsuk Cho (March 13).The semester continues withMaurice Coxs discussion with the former Mayor of ChicagoLori Lightfoot onMarch 25. Following that are lectures from Jorge Otero-Pailos (March 28); An-My L (April 1); Peter Barber (April 3); Kengo Kuma (April 8); David Sheldon-Hicks (April 15); and Ximena Caminos (April 17).NewClass of 2025 Loeb Fellow Tunde Wey will be hosting a special variety show on April 10, and the Spring terms final lecture will be delivered b...0 Σχόλια 0 Μοιράστηκε 180 Views
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GAMINGBOLT.COMDishonored 2 Studios Reputation for Refined Games Saved its FutureWhile Dishonored 2 was a critically acclaimed title, according to former designer at Arkane Lyon, Julien Eveill, the studio might not have survived the games lack of commercial success if it werent for the fact that Arkane had good standing when it comes to designing games.In an interview with PCGamer, Eveill spoke about how expensive the game was to make, and the reputation of refined video game releases that the studio had. Interestingly, Eveill also reveals that Dishonored 2 cost more to develop than The Elder Scrolls 5: Skyrim.It was a bit strange and weird, said Eveill. I think when Bethesda was looking at the numbers, they thought, OK, Skyrim sold so much. And it cost less than Dishonored 2 to make. So they were asking questions. From an executive spend standpoint, it makes sense to ask those questions of, Why should we keep going with you? But we knew that we had a kind of seal-of-quality protection, making what would maybe be considered the most refined games of the whole Bethesda catalogue.Eveill went on to reveal that Arkanes reputation for developing refined titles kind of saved the studio. He also spoke about the departure of studio founder Raphael Colantionio, and how studio director Dinga Bakaba was able to take control of the studio. All of these actions ended up contributing to the future success of the studio.While Arkane Lyon hasnt released any single-player titles in quite some time since the release of Deathloop, the next major game by the studio will be Marvels Blade. The game was unveiled back in December 2023 with a trailer. While few details about Marvels Blade have been revealed, we do know that it will feature a third-person camera, which will be a departure for a studio known for making first-person games.Since its originally announcement, art director Sebastien Mitton has posted a few pieces of concept art for the upcoming game. While not indicative of exactly what we can expect from the game, the concept art does indicate that Marvels Blade will take place in Paris.Arkane hasnt yet announced the release date for Marvels Blade yet, but rumours from December 2023 indicate that the studio is internally aiming for a 2027 release. The rumours did indicate that 2027 was the earliest timeframe for release; if more development time is required, the release window could get pushed back further. For context, the last major title by Arkane Lyon, Deathloop, was released back in 2021.Back in May 2024, when Arkane Austin was shuttered due to the poor sales of Redfall, Arkane Lyon director Dinga Bikaba had taken to social media to talk about the closure, and asked executives to not throw us into gold fever gambits, among other things. Bakaba did, however, confirm that Arkane Lyon was safe.For more details on Arkane Lyons previous works, check out our reviews of Deathloop and Dishonored 2, the latter of which has been critically acclaimed since its release thanks to its impressive stealth mechanics and level design.0 Σχόλια 0 Μοιράστηκε 172 Views
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GAMINGBOLT.COMThe Thing: Remastered Gets Lots of Bug Fixes With Patch 1.1With Nightdive Studios having recently released The Thing: Remastered back in December, the studio has now released a new update for the title. Numbered at patch 1.1, the update brings with it a host of bug fixes for various aspects of the game, including crashes, gameplay bugs, and display-based bugs.Among the fixes to the game are one for the Steam Deck, where the frame rate used to be locked to half of the systems screen refresh rate when the title was played with the Vulkan renderer outside of the Steam client. Other fixes include one for weapon firing rates not being respected, the direction Blake faces in the ending cutscene for the weather station level, and the addition of a Most Recent button in the load game menu.The Thing: Remastered is, as you might have presumed from the title, a remastered release of the classic 2002 shooter The Thing. Much like the classic movie it is based on, The Thing: Remastered features plenty of body horror, along with Fear/Trust mechanics to keep players on edge, as well as squad-based shooter gameplay.For more details on The Thing: Remastered, check out our review. In the mean time, you can find the patch notes for the latest update below.The Thing: Remastered Patch 1.1 Notes:General:Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed!Updated Colins Fate achievement description.Fixed a softlock where Stolls would stop running to the black tech lab door.Fixed a crash after detonating the C4 on the airstrip level.Fixed a rare intermittent crash when fighting Thing beasts.Added a Most Recent button to the load game menu, so its easier to load your latest save.Autosaves now contain the name of the level they were saved on, instead of just Autosave.Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel.Fixed a crash when quitting the game.Fixed a bug where bindings would be missing from the input options on first launch.Fixed a crash in Strata Medibay when Fisk dies before telling you the code.Fixed Blakes hand clipping with his sleeve in the first cutscene with Faraday.Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself.Improved performance when querying dynamic game options.Moved the game version information to the options menu, off of the interstitial screen.Decreased the visibility of the game version information so it is less intrusive.Reimplemented the pan upwards when the game over screen is visible.Added support for autoexec.cfg, allowing users to customize console variables not usually marked as saved to kexEngine.cfg.Gameplay:Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol.Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during game play.Marked some grenades as volatile so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode.Changed the direction Blake faces after ending the cutscene in the weather station level.Levels:Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded trip-mine charge in the penultimate level.Hid the out of bounds Back Door Key item that looked like a document in the submersible level.Fixed inaccurate collision in the first level, where characters would appear to sink into the snow.Fixed collision in the watchtower on the third level where you could get stuck in the handrail.Renamed Carter in the Strata Medibay level to Hawk, to utilize a set of unused voice lines.Added the missing green light to a save terminal in the third level.Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves).Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up.Fixed bad collision on the external stairs in the weather station.Flipped a few ammo boxes which were facing the wrong direction.Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building.Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent.Display:Fixed the depth of field effect sometimes creating bright flickering pixels.Fixed the glass on the doors in the submersible being opaque.Improved normal maps on many posters and boards.Gave Whitley new trousers.Changed the on-screen watermark in the editor build, so it doesnt confuse people.Performance improvements when using the D3D11 renderer.Sound:Fixed a bug where speech audio would sometimes not follow the speaker.Steam Deck:Fixed the framerate being locked to half the screen refresh rate while using the Vulkan renderer, when launched outside of the Steam client.0 Σχόλια 0 Μοιράστηκε 160 Views