• Windows Is Expanding Its Start Menu Phone Integration to iPhones
    lifehacker.com
    Sharing files or accessing messages between a Windows PC and an iPhone can be an utter pain in the rear, mostly because, without third-party utilities, you cant rely on AirDrop to do it. Theres the Phone Link app, but even that requires opening up a separate windowyour PC wont even be able to serve you iMessage notifications unless its open. Meanwhile, Android users currently have a smoother experience, able to access their connected phones battery levels, messages, and calls right from the Windows Start menu. Now, iPhone users are finally about to get the same.In a blog post on its site, Microsoft announced that its Windows Insider beta testers are currently getting expanded Start menu phone integration, bringing features Android users have been enjoying since October to iPhone.These include the ability to connect a phone to your PC right from the start menu, plus that battery status and message/call information (seemingly, you'll finally be able to get your iPhone notifications on Windows without needing to open the Phone Link app first). The only thing that appears to be missing is the ability to browse your photos right from the start menu, but that doesnt mean you wont be able to access them.Thats thanks to the new Send files button, an addition for both Android and iPhone.This will let you access your phones files without having to go through the Phone Link app, and it should make photo sharing much simpler, as doing so with an iPhone currently requires relying on either another test feature or going through the multi-step process to connect iCloud to the Windows Photos app.To see iPhone integration in the Windows 11 Start menu, youll need to have an iPhone running iOS 16 or higher (meaning nothing older than an iPhone 8), plus the Phone Link app on both your iPhone and Windows 11 PC. Youll also need to register for the free Windows Insider program, but most importantly, youll need to wait.Microsoft says these features are gradually rolling out to Windows Insiders in the Dev and Beta Channels, so just being signed up might not be enough to access them at first. You can check if you have them by navigating to Settings > Personalization > Start.
    0 Commentarios ·0 Acciones ·46 Views
  • How I Learned That I Don't Need a Carving Knife (and What I Use Instead)
    lifehacker.com
    We may earn a commission from links on this page.If youve been shopping around for knives, youve probably noticed that there are tons of options available to you. Between boning knives, filet knives, bread knives and the like, it can start to feel like each ingredient needs its own special blade. Recently, I was wondering if a carving knife would be worth adding to my toolkit, so I got one to test out. It was sharp, light, and pretty to look at, but it turns out I didnt need a carving knife at all.I have been working with a lot of chicken latelyspatchcocked birds, butterflied chicken breasts, and deboned chicken thighsand when youre slicing a lot of meat you begin to wonder if theres a perfect knife to do the job. I was carving meat, so a carving knife is what I needed. Right?What is a carving knife?The goal of a carving knife is to take care of long cuts or single-stroke cuts. The fewer times you have to lift the knife and continue the same cut, the better. It also might be your intention to use a carving knife to divide a roast into parts, like a chicken into drumsticks, wings, and breast slices. It can help you there too.Carving knives vary slightly depending on the knife-maker or brand, but overall, youll see more similarities among them: The length (sometimes up to 12 inches) and a slightly curved and pointed blade. The sharp and thin blade ensures that the meat doesnt tear, and the length makes it easier to slice large roasts.A chefs knife can do the trickAfter trying out my carving knife for a few months, I was happy with its performance, but I wasn't in love. I wanted to go back to using my chefs knife for carving. It was just as sharp, I preferred the balance of its weight more, and the length wasnt all that different, so I could still get through large roasts. Whats more, I really didnt use the carving knife for anything else, so it was taking up valuable space on my magnet strip.Sure, if youre always smoking brisket or whole roasts are frequently a part of your family meal rotation, it might make sense for you to invest in a carving knife. If you do, I suggest one with a hollow edge like this one from Messermeister. The little divots in the sides provide a small air pocket between the metal and the meat to prevent suction.For me and others who are only slicing big roasts a few times a season or once a year, a carving knife may not be a necessary expense if you have a chefs knife you already like. Ive had a Wsthof chefs knife for ages and its often the only knife I need to prepare a meal. WSTHOF Classic 10" Chef's Knife, Black $200.00 at Amazon Shop Now Shop Now $200.00 at Amazon A good chefs knife can do the chopping, scoring, and carving as long as you keep it sharp. If youre not sure how to do that, do not fear: Heres a helpful guide on taking care of your knives.
    0 Commentarios ·0 Acciones ·46 Views
  • US Department of Transportation moves to cut fuel efficiency standards
    www.engadget.com
    Department of Transportation Secretary Sean Duffy has only been in his post for a day and already making it clear that the agency will be ignoring the role vehicle pollution plays in worsening climate change. Duffy sent a memo to the National Highway Traffic Safety Administration calling for a review of fuel economy standards to align with President Donald Trump's goals of promoting the use of oil, natural gas and biofuels. The memo claims that "artificially high" fuel economy standards have made new cars prohibitively expensive for US buyers and could negatively impact the US auto industry.It's the latest swing of the pendulum as the country's leadership changes hands once again. Trump's first presidency saw a rollback of fuel efficiency standards that had been enacted by Barack Obama, followed by the EPA introducing its strictest standards to date when Joe Biden assumed office. President Donald Trump's transition team had already signaled in December that he would walk back moves by previous administration to strengthen fuel efficiency standards and promote electric vehicle adoption. Today's development isn't a surprise, but it's still bad news considering multiple international reports have demonstrated that the planet's rising temperature will cause extreme and catastrophic weather events.This article originally appeared on Engadget at https://www.engadget.com/transportation/us-department-of-transportation-moves-to-cut-fuel-efficiency-standards-235205073.html?src=rss
    0 Commentarios ·0 Acciones ·46 Views
  • Meta will pay $25 million to settle a lawsuit with Donald Trump over his 2021 Facebook suspension
    www.engadget.com
    Meta has agreed to pay President Donald Trump $25 million to settle a 2021 lawsuit stemming from the social networks decision to suspend Trump's Facebook account following the riots at the US Capitol on January 6, 2021.According to The Wall Street Journal, there had been little activity surrounding the lawsuit until Meta CEO Mark Zuckerberg flew to Mar-a-Lago following the election. Toward the end of the November dinner, Trump raised the matter of the lawsuit, The Journal reports. The president signaled that the litigation had to be resolved before Zuckerberg could be brought into the tent. Much of the settlement will reportedly go toward funding Trump's presidential library.Settling the lawsuit is the latest step Zuckerberg and Meta have taken to appease Trump, who at one point during the campaign threatened to imprison the Facebook founder for plotting against him. Following the election, Zuckerberg ended Metas longtime fact-checking program and rolled back content moderation standards that prohibited dehumanizing language and slurs targeting immigrants and LGBTQ people. He also ended corporate diversity programs and added Trump backer and UFC CEO Dana White to Metas board. Zuckerberg had a prominent seat at Trumps inauguration, alongside other tech CEOs.News of Metas settlement broke just as the company released its latest earnings results. During a call with analysts, Zuckerberg said that 2025 was going to be a big year for redefining our relationship with governments. Though he didnt mention Trump by name, he said that we now have a US Administration that is proud of our leading companies, prioritizes American technology winning, and that will defend our values and interests abroad.Zuckerberg, who earlier this week said the company would spend as much as $65 billion on AI investments this year, predicted that Meta AI would reach 1 billion users in 2025. He also commented on the rise of DeepSeek, an open-source AI assistant from China, saying that its strengthened our conviction about open source AI. One of the things that we're talking about, is there's going to be an open source standard globally, he said. And I think for own national advantage, it's important that it's an American standard.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-pay-25-million-to-settle-a-lawsuit-with-donald-trump-over-his-2021-facebook-suspension-234046291.html?src=rss
    0 Commentarios ·0 Acciones ·45 Views
  • NYT Connections today my hints and answers for Thursday, January 30 (game #599)
    www.techradar.com
    Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.
    0 Commentarios ·0 Acciones ·45 Views
  • NYT Strands today my hints, answers and spangram for Thursday, January 30 (game #333)
    www.techradar.com
    Looking for NYT Strands answers and hints? Here's all you need to know to solve today's game, including the spangram.
    0 Commentarios ·0 Acciones ·46 Views
  • Mark Zuckerberg starts Meta earnings call by praising Trump administration
    www.cnbc.com
    Meta CEO Mark Zuckerberg praised the Trump administration during a call with investors on Wednesday.
    0 Commentarios ·0 Acciones ·46 Views
  • Amazon lays off 'small number' of employees in communications and sustainability units
    www.cnbc.com
    Amazon laid off more than 27,000 employees in 2022 and 2023 and has continued making smaller cuts.
    0 Commentarios ·0 Acciones ·45 Views
  • How One of Us gave a stop-motion feel to their digital visual effects on Beetlejuice Beetlejuice
    beforesandafters.com
    Behind the scenes of the Sandworm, the shark attack, and those face-stretching shots.Beetlejuice Beetlejuice from Tim Burton includes around 300 visual effects shots from One of Us. These related to a few different scenes. For the Sandworm, One of Us augmented stop-motion animated plates by Mackinnon & Saunders. The VFX studio did something similar for the plane crash, while also orchestrating a CG ocean that had the look of stop-motion. Finally, One of Us crafted a series of disturbing face-stretching effects for a group of influencers during the films finale.Here, One of Us visual effects supervisor James Brennan-Craddock, who worked with production visual effects supervisor Angus Bickerton, shares with befores & afters the different techniques used to bring that old-school aesthetic that audiences delighted in from the 1988 original film, into this new adventure.Enter the SandwormEarly on, One of Us produced a pitch video of a fully CG sandworm to show Angus Bickerton. The idea was to replicate a stop-motion or miniature style in the animation, inspired by what had been done for the Sandworm on the first film. We built a digi-double of a puppet, outlines Brennan-Craddock. Instead of skin and muscle, it was latex and foam. We then had very talented animators working on the test to give it that sense of stop-motion and that incredibly charismatic, imperfect jitter people are familiar with. We were even trying to think in terms of where fingers would go and how fingers would move the puppet.Ultimately, a full stop-motion hand-animated approach was employed for the film (orchestrated by Mackinnon & Saunders). One of Us was still heavily involved in Sandworm shots, however, for the wasteland sequences and for the scenes at the church. For the wasteland moments in which the characters enter a portal out to a desert-scape, production filmed with a small square patch of sand and rocks. A yellowy-orange screen was placed around the set to provide for a sandy-like spill and a wind machine utilized as well. A door set piece was also there on set.The first thing we did was postvis, notes Brennan-Craddock. Because we knew McKinnon & Saunders were going to animate a stop-motion version, we provided them with stabilized versions on the postvis shots that they could use as reference. On their side, they use Dragonframe for the animation, so they could overlay our previs on their monitors. We also gave them a whole bunch of extra data. We figured out distances from camera to subjects in real-world scale and translated that to stop-motion scale. For any moving plate, anything with a pan, we stabilized the plate and gave them a massive overscan version and a frame for where the plate should be. They would then match to that.We would then invert that transform to get that back into our shots, continues Brennan-Craddock. The funny thing was, the stop-motion plates we got back, we then had to body track to be able to create the effects to interact with the Sandworm and get the correct lighting and shadows.One of Us then took care of the Titan environment and sand interaction. Seeking to pay homage to the original films look and feel, elements like sand needed to be particularly art directed to ensure the sand still felt practical. Explains Brennan-Craddock: Step one was, we just looked at the original film for the look of the sand effects. When the Sandworm breached the desert surface sand would be thrown up that looked a lot like a buckets worth of sand being thrown up in front of a blue screen. So in Houdini, we scaled down our simulations to that kind of bucket-sized scale. For a while, we were playing with almost a wet sand look, creating cracks and clumps in the ground where the grain was separating. There were little trails coming off, too, and we mixed in some 2D elements on top just to give certain hero shots a bit of extra character.Our environment again was inspired by what was in the original film, but Tim wanted something that felt grander. So alongside the abstract rock formations (that we called noodle rocks) seen in the original, we extended dunes out and built larger mountain ranges on the horizon. Aesthetically we aimed for something that felt like a miniature or slightly cheesy set, with a little bit of realism in the proportions and scope of the environment.One challenge One of Us faced related to the lack of motion blur (as intended) on the stop-motion animation. The Sandworm itself is stop-motion and is jittery and has no motion blur, says Brennan-Craddock. But that doesnt mean everything else had that look. You couldnt do a stop-motion sand explosion. You would just use an element. So we needed to keep that in mind anything that could be filmed wed render with motion blur, anything that would be animated would not.When the church Sandworm scene occursthat is, when it makes an appearance at the weddingOne of Us was also responsible for integrating Mackinnon & Saunders stop-motion animation into live-action plates. The challenge with that was that physically it shouldnt work at all! observes Brennan-Craddock. The worm is quite a lot bigger than anything in that church. On set, Tim Burton literally had a meter long green toy snake that he was acting out the Sandworms motions. We had to work out, how do you translate that to a 20 meter long snake crashing through a 10 meter wide room? Postvis helped us here. We used our test sandworm asset and figured out the action. We would re-scale and re-frame the shots as much as we could without breaking the illusion.A further complication came from the fact that the on-set lighting in the church was deliberately made to oscillate between blue to teal to green to cyan. So, Mackinnon & Saunders actually produced their stop-motion in two passes; a green-lit one and a blue-lit one. One of Us then incorporated the passes by blending between the two to match what was going on in the real world lighting in the plate, states Brennan-Craddock.Orchestrating a plane crashOne of Us again collaborated with Mackinnon & Saunders to reveal what happens to Charles Deetzs plane, and the subsequent shark attack in the ocean. Their team animated Charles and the passengers and they built a little of the aircraft interior, details Brennan-Craddock. Together, we worked with them to figure out the design of that and then we extended the interior.A significant aspect of the plane crash work was the ocean, which was realized as a digital environment. The idea here was for One of Us to produce an ocean that appeared as if it was something completed practically. The way we dealt with that was to split the ocean into foreground, midground and background, says Brennan-Craddock. Each of those depths had different requirements. In the foreground was where Charles would be and youd see him interacting with the water. We had to think, how would you get a character in some water in a stop-motion environment? The answer we came up with was plasticine. You could smush it around a person, and you could create, with your thumbs, waves and splashes. So, in Houdini, we developed a plasticine style for water.This involved making the fluid base very viscous. Then, on top of that base, One of Us effects artists created a system to add physical details. The system would create fingerprints and tool marks in fast moving areas, i.e. areas that would have been manipulated by an animator, advises Brennan-Craddock. In terms of splashes, we treated that as a separate thing where we essentially made little teardrops that would emit from Charles splashing around. Bigger details in a small enough quantity that looked like they could feasibly be added one-by-one by an animator to denote splashes. On top of that, we had a whitewater generator which we built to look like a little sheet of cellophane that was being tracked from position to position. The look of that changed over time to become more resin-y, more transparent and subsurface-y by the end.The mid-ground water was the bulk of the water in the frame. Obviously you wouldnt create a 10 meter by 10 meter chunk of plasticine and try and animate that, that would be madness, notes Brennan-Craddock. But we found a reference quite early on of a short film called Two Balloons that created this amazing mechanical ocean, which was basically a cloth on these pistons. The pistons moved in a sinusoidal motion, pushing the top up to create waves. Inspired by that, we created a system of virtual cloth on screws and the screws would spin and then push up on the cloth to create waves of travel and we had different screws in different depths with different frequencies of the screw to create a forced perspective look. Thats because, again, you wouldnt create a gigantic stop-motion contraption, youd create a smaller one with a forced perspective approach in real life. So we did a similar thing there.When the shark bites Charles, this becomes a comical moment showcasing a large amount of blood that then immediately cuts back to his wife Delia discussing the crash and shark bite. Here, a Mackinnon & Saunders stop-motion animated Charles and Shark were augmented by One of Us to add some very stop-motion-looking blood. We replicated the look of resin, polystyrene, plasticine and cellophane for that, says Brennan-Craddock. Then we had a 2D element on top that hits the screen and starts to come back down again, horror film style.Face-stretchingIn the first film, replacement animation was utilized to showcase some of the characters being able to stretch their faces. A similar moment occurs with influencers inside the church. For this scene, One of Us built 22 influencer digi-doubles based on cyberscans of the on-set actors which were then subject to a range of face-stretching and body-morphing effects. It was the biggest single thing we worked on for the film in terms of artist hours, describes Brennan-Craddock. The influencers were all very elaborate. They were in their Sunday best with shiny, reflective clothes, with a lot of accessories and crazy hair. It was a fun challenge for the assets teamits not often that groom artists get to groom mohawks or elaborate haircuts.With that digital base, One of Us then embarked on the face-stretching. Initially, says Brennan-Craddock, it was going to be much slower and much more painful. We were looking at how to squeeze a body through a screen sized hole. With that same kind of practical aesthetic of the film, we decided it could feel like a latex or silicone prosthetics of some kind and that they could feel like dummies, almost like ragdolls. So, when they get pulled through the hole, theres cloth-like stretching and folding as they are pulled in.Later, the effect for the face stretching was revised to be more of a longer face stretch, with the body contortion only happening over a few frames. Tim was very keen that the effects feel painful, but at the same time, its also a kind of horror/comedy, advises Brennan-Craddock. To do that, we added in a lot of variety in how the faces distort and stretch. Sometimes we led by the nose, or led by the chin, or led by the forehead. We realized that a lot of the pain came from the characters expression, whereas the comedy came from the shape of the stretch.To then make it feel a bit more unsettling, a bit more practical, wed add a lot of skin stretch or cloth stretch effects in the softer parts of the face, eg cheeks or the eyelids or the lips. Wed add some jittering and vibration to make it feel like its painful or like the characters were resisting.With the characters wearing so many accessories, One of Us used this as an opportunity to add a bit of fun variation, like earrings or necklaces being pulled forward, alongside popping eyeballs. The final effects were a mix of CG blend shapes, effects sims, animation, sculpting and compositing. Advises Brennan-Craddock: Essentially they were transitions within the shot from a live action face to CG face. So we came up with a whole bunch of clever AOVs and displacement maps to pipe into comp. But it also came down to comp eyeballing it and artistically blending frame by frame. Theres a little bit of 2D plate warping as well to help with that, a lot of plate retiming and reconstruction. But it was a real artful process. We had fun dailies where people were presenting their bizarre stretching faces.The post How One of Us gave a stop-motion feel to their digital visual effects on Beetlejuice Beetlejuice appeared first on befores & afters.
    0 Commentarios ·0 Acciones ·44 Views
  • The architecture industry may soon be unrecognizable
    www.fastcompany.com
    There only a few absolute truths in life. The two most recognizable are death, and unless youre very rich or politically connected, taxes. There are, however, numerous others just a slight tier below; not the least of which is that nearly everyone has a story of themselves or someone close to them wanting to be an architect at some point in their lives.In our collective societal brains we envision these rarified individuals to be highly creative thinkers and mathematical whizzes who are constantly innovating. Those who study history might even think of the great masters of antiquity such as Imhotep, Vitruvius, Brunelleschi, or other unknown masters of ancient Rome, Persia, Mesoamerica, or China as prime examples of such great genius at work. Folks may even recall the more recent genius of Buckminster Fuller, Eero Saarinen, or Frank Lloyd Wright. The modern reality of our profession, however, could not possibly be further from this perceived history, even in its most romanticized version.The death of architecture as we know itWith the rise of technology there are radical changes headed our way and the architecture/design industry as we know it (and have known it for generations) will soon cease to exist as a result. This is not necessarily a bad thing. On the contrary, it has the very real chance to be an incredible opportunity, if we let it.This is not to say that the architects of today arent highly creative or have a desire to innovate. Its simply that the industry (especially in the U.S.) has severely and intentionally limited this creativity to a fault for a wide variety of reasons: consistency, profitability, and liability are chief amongst them.Like any technology, AIs rise poses as many potential benefits as it does challenges. Its all in the nuance of how we use it and adapt (or not). Those who do will thrive, those stuck in the ways of the past will count their days numbered (or look for other careers).Our roles as human producers of documents will rapidly morph into something much more resembling creative direction as many drawings become automated. While some will certainly still need to remain deeply involved to check drawings and provide overall concept direction (similar to what many senior designers and firm principals already do now) many other positions will simply no longer be needed as work that historically took teams of people days/weeks to produce will be accomplished in a matter of minutes.This will drastically reduce firm overhead and billing rates will likely soon follow as a result. Once this occurs, large scale firms that historically leveraged their numbers and resources will lose their competitive advantage and we will see the fast rise of micro studios taking on challenges and being competitive on projects previously thought impossible for all but the largest of companies. This will result in the typical business model being flipped on its head causing the industry to reappraise its value and focus on the more creative side of the profession.As is the case with any radical and fast-moving change, this is both deeply exciting and absolutely terrifying at the same time.The future of architectureThis can and will be a golden age of exploration and possibilities if approached correctly. Do we dare to live up to the challenge?For a many reasons, the business of architecture has been profoundly broken for decades. It is often abusive and thrives off a hustle culture of overworking for nominal gainin many cases simply to perpetuate the grandiose myth of a sole genius architect.As an industry we do a terrible job of educating the public, our clients, and to some degree even ourselves, as to what architects actually do. If we cant define that and communicate our value, how can we ever expect things to ever change?This is not a shock to anyone paying the least bit of attention. Its far past time that we burned it all down and started from scratch. Whether we like it or not, a sea change is coming. Circumstance will force our evolution and test our creativity in ways never before imaginedunlocking new practices, potential and possibilities. Lets just all make sure to do this better next time.Our professions culture is trapped in a doom loop and its up to us to change it, said Evelyn Lee, president of the American Institute of Architects. I once told a friend when I was about to go out on my own, rethinking the future of the practice and my place within it, I dont want to be an architect. I just want to do really incredible architecture and theres a really big difference.William Dodge is founder and design principal at p-u-b-l-i-c and cofounder and artist at A Gang of Three.
    0 Commentarios ·0 Acciones ·46 Views