• Farming Simulator VR Announced for Meta Quest Headsets, Out on February 28
    gamingbolt.com
    Giants Software has announced that Farming Simulator is making the jump to VR. A new game, appropriately titled Farming Simulator VR, was announced alongside a new trailer that you can check out below. Farming Simulator VR is slated for release on Meta Quest headsets, and will be out on February 28.The trailer showcases what seems to be the whole Farming Simulator experience in VR, from minor things like cleaning and fixing up equipment to more complex tasks like picking your harvest to then sell or refuelling your tractor in order to better plough your farm.Like its mainline releases, Farming Simulator VR also features machinery from manufacturers like Case IH, CLASS, John Deere and Fendt, among others, allowing players to get the full experience in the title.Alongside the farm itself, players will also have a greenhouse where they can plant crops like eggplants and tomatoes.While there is no word yet on whether Farming Simulator VR will be coming to PC through SteamVR or PlayStation VR2, Giants Software has confirmed that it will be available on Meta Quest 2, 3, 3S and Pro. For more details of the latest mainline entry in the Farming Simulator franchise, check out our review of Farming Simulator 25.
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  • Thinkinetic releases Pulldownit 6 for Maya
    www.cgchannel.com
    Thursday, January 30th, 2025Posted by Jim ThackerThinkinetic releases Pulldownit 6 for Mayahtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Thinkinetic has released Pulldownit 6, the next major version of Pulldownit, its shattering and dynamics plugin for visual effects and game development work.Pulldownit 6 for Maya introduces a new Edge Fracture Tool for interactively shattering geometry, and new options for clustering shattered fragments to control how an object breaks apart.In addition, instanced objects in dynamics simulations are now computed up to 30% faster.At the time of writing, the 3ds Max edition has not been updated, and remains on Pulldownit 5.8.A well-established destruction plugin for 3ds Max and MayaFirst released in 2009, Pulldownit is a destruction plugin for 3ds Max and Maya, with toolsets for pre-fracturing geometry, then simulating how it breaks apart under impact.The software is used in game development, previz and visual effects, on titles including Santa Monica Studios God of War Ragnark, and the Call of Duty and The Last of Us franchises.Pulldownit 6: new interactive Edge Fracture ToolKey features in Pulldownit 6 for Maya include a new Edge Fracture Tool, for shattering the inner borders of existing fragments.It is iterative, making it possible to play the updated simulation immediately, and non-destructive, making it possible to undo operations or recover the original fracture pattern.Shattering: better path-based shattering and material replacementPulldownit 6 also improves path-based shattering, which now generates more rounded fragments, resulting in more realistic dynamics for stone-like materials, as shown above.Auto replace cut material, which assigns a separate material to the inner surfaces of fragments, can now be performed even after baking a simulation, and now supports jaggy fragments.Dynamics: more controllable clustering and better simulation performanceIn the dynamics toolset, the Clusterize parameter, which groups fragments into clusters to guide how an object breaks apart, now generates less blocky-looking results.There are also two new clustering options: Excluded from Cracks Propagation, which forces a cluster to break apart only on direct collision, and Relative to Mass.The Fracture Body also gets a Relative to Mass option to control hardness, which generates more debris in impact areas by making those parts of the object more brittle.Simulation performance has also been improved with instanced shapes now computed up to 30% faster making it possible to simulate thousands of shapes in a few minutes.Pricing and availabilityPulldownit 6 is available for Maya 2020+ on Windows and macOS only. The software is rental-only. Node-locked licences cost 290/year (around $300/year), and floating licences cost 360/year ($375/year).Read an overview of the new features in Pulldownit 6 for Maya on Thinkinetics blogRead a full list of new features in Pulldownit 6 for MayaHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsThinkinetic releases Pulldownit 6 for MayaDestruction plugin for games and VFX gets a new Edge Fracture Tool, and improvements to clustering and simulation performance.Thursday, January 30th, 2025Adobe launches unmetered access to Substance 3D AssetsSubstance 3D Texturing and Substance 3D Collection plans now include 'unlimited access' to 19,000+ materials, 3D models and HDRIs.Thursday, January 30th, 2025Adobe releases Photoshop 26.3Check out the new features in the image-editing app, with the Frame Tool getting new shape options and generative AI integration.Thursday, January 30th, 2025Chaos releases V-Ray 7 for HoudiniCheck out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.Wednesday, January 29th, 2025Chaos releases V-Ray 7 for MayaCheck out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.Wednesday, January 29th, 2025Adobe releases Substance 3D Modeler 1.19Check out the latest features in the VR modeling app, including the new Assets workflow, Shell parameter, and updates to Mesh to Clay.Wednesday, January 29th, 2025More NewsRed9 ProPack gets new tools created for Sonic the Hedgehog 3JangaFX teases IlluGenCheck out the new features due in EmberGen 2.0Tutorial: Creating Runtime Cinematics in Unreal Engine 5PhotoLine 25 now reads Cryptomatte dataPolygonflow releases Dash 1.8.5After Effects' latest beta lets you preview HDR compsNew version of iOS and Android scanning app Kiri EngineRE:Vision Effects launches Twixtor StandaloneSee the new features due in Unreal Engine 5.6 and beyondLeft Angle releases Autograph 2025Check out this GPU-accelerated Houdini Skin Slide DeformerOlder Posts
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  • Video Game History Museum launches VGHF Digital Library
    venturebeat.com
    TheVideoGameHistoryFoundationhas officially launched theVGHF Digital Library to help game history fans with research.Read More
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  • Gaming M&A and financing deals grew 39% in 2024 | Drake Star
    venturebeat.com
    Gaming mergers and acquisitions (M&A) and financings in 2024 grew 39% to $27.3 billion in disclosed deal value across over 967 transactions, according to a report by Drake Star Partners. Thats a glimmer of bright news at a time when revenues appeared stagnant and game companies laid off more than 15,000 people. In fact, the GDC survey noRead More
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  • Video Game History Foundation launches digital archive
    www.gamesindustry.biz
    Video Game History Foundation launches digital archiveCurrently in early access, the collection features over 30,000 curated files with more than 1,500 searchable assetsImage credit: Video Game History Foundation News by Sophie McEvoy Staff Writer Published on Jan. 30, 2025 The Video Game History Foundation has today launched the VGHF Digital Library an archive of over 30,000 curated files from its physical collection.The archive is currently in early access with more items to come, but currently includes more than 1,500 full-text searchable out-of-print video game magazines, never-before-seen development assets, artwork, and promotional materials.Users will have the ability to search for specific games, authors, publishers, and other metadata cross public and previously internal materials.These materials include guidebooks and items from the first 12 years of E3, an international collection of FromSoftware promotional material collected by citizen archivist Kris Urqhart, and 100 CDs of art and press releases from GamePro's magazine archive."We've been working on this project since we founded the Video Game History Foundation in 2017, so we're extremely proud to start providing access to our digital library and continue our mission to make video game history accessible to anyone," said VGHF founder Frank Cifaldi."We believe that with the right tools, anyone can be a video game historian, and we can't wait to see what new stories our archive inspired. We also hope this inspires those in the video game industry to consider the importance of preserving their work and contributing to initiatives like ours."VGHF library director Phil Salvador added: "Our vision has always been to open our collections to everyone, whoever and wherever you are, and after years of work, today we're taking the first step towards that open digital future."We sincerely think this tool is going to change how people study video game history. We cannot wait to see what historians, researchers, authors, YouTubers, fans, and everyone in-between will discover."
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  • Xbox hardware sales decline as Game Pass sets quarterly revenue record
    www.gamedeveloper.com
    Chris Kerr, News EditorJanuary 30, 20252 Min ReadImage via XboxAt a GlanceXbox hardware revenue fell by 29 percent YoY during Q2.Indiana Jones and The Great Circle has attracted over 4 million players in under two months.Xbox Game Pass set a new quarterly revenue record after growing its PC subscriber base by over 30 percent.Microsoft has once again reported a downturn in Xbox hardware revenue.In its latest fiscal report, the U.S. company explained Xbox hardware revenue declined by 29 percent year-over-year during Q2 and said that dip was "driven by lower volume of consoles sold." It follows a similar decline in Q1.Xbox content and services revenue increased by 2 percent thanks to growth in Xbox Game Pass. Overall gaming revenue within the More Personal Computing segment totalled $530 million for the quarter, representing a year-over-year decrease of 7 percent.Discussing those results in an earnings call, Microsoft CEO Satya Nadella said the company is focused on improving the profitability of its gaming business to deliver long-term growth. Those remarks come after Microsoft laid off over 2,550 developers in 2024 and shuttered multiple internal studios.He noted that Black Ops 6the second Call of Duty title to launch under the Microsoft banner following its $68.7 billion merger with Activision Blizzardwas the top-selling title on Xbox and PlayStation during Q2. Nadella stated the shooter "saw more players in its launch quarter than any other paid release in franchise history."Xbox hardware in decline but Microsoft touts 'strong momentum' in other areasRemarking on the performance of December 2024 release Indiana Jones and the Great Circle, developed by ZeniMax studio MachineGames, Nadella said the Nazi-punching simulator has been played by over 4 million people. It's unclear what percentage of those players purchased the title or chose to access it through Xbox Game Pass.Nadella explained Microsoft continues to see "strong momentum" within its Xbox Cloud Gaming business with a record 140 million hours streamed during the quarter.In addition, he revealed Xbox Game Pass set a new quarterly revenue record after growing its PC subscriber base by over 30 percent.Discussing the future of the subscription service, Nadella said Microsoft is committed to "driving fully-paid subscribers across endpoints."Microsoft continues to position its primary gaming business as one that revolves around "content and services" as opposed to hardware, and with Xbox boss Phil Spencer recently refusing to ring fence first-party software, it seems likely we'll see more and more Xbox Game Studios titles heading to rival platforms in the future.Read more about:Top Stories[Company] XboxAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Purely AI-generated art cant get copyright protection, says Copyright Office
    www.theverge.com
    Generative artificial intelligence output based purely on text prompts even detailed ones isnt protected by current copyright law, according to the US Copyright Office.The department issued this guidance in a broad report on policy issues regarding AI, focused on the copyrightability of various AI outputs. The document concludes that while generative AI may be a new technology, existing copyright principles can apply without changes to the law and these principles offer limited protection for many kinds of work.The new guidelines say that AI prompts currently dont offer enough control to make users of an AI system the authors of the output. (AI systems themselves cant hold copyrights.) That stands true whether the prompt is extremely simple or involves long strings of text and multiple iterations. No matter how many times a prompt is revised and resubmitted, the final output reflects the users acceptance of the AI systems interpretation, rather than authorship of the expression it contains, the report says.This decision would seemingly rule out protections for works like Thtre Dopra Spatial, a controversial award-winning Midjourney-generated image whose creator fought an extended battle to register it with the Copyright Office.Bad cat. No copyright. Image: US Copyright OfficeThe office demonstrates the unpredictability of AI systems with a Gemini-produced image of a cat smoking a pipe and reading a newspaper, noting that Gemini ignored some prompt instructions and added a few things of its own including an incongruous human hand. It contrasted this process with Jackson Pollocks splatter painting method, where he didnt control the exact placement of the paint on the canvas, but controlled the choice of colors, number of layers, depth of texture, placement of each addition to the overall composition and used his own body movements to execute each of these choices. Ultimately, the office writes, the issue is the degree of human control, rather than the predictability of the outcome.No matter how many times a prompt is revised and resubmitted, the final output reflects the users acceptance of the AI systems interpretation, rather than authorship of the expression it contains.At the same time, the Copyright Office says that simply using AI to assist in human creative output does not necessarily jeopardize that works ability to be protected by the law. Theres a difference between AI being used as a tool to assist a creative work and AI as a stand-in for human creativity, and the office says that further analysis is warranted. But it assures creatives that using AI to outline a book or come up with song ideas shouldnt impact the ability to copyright the final human-produced work, since the author is simply referencing, but not incorporating, the output.Artists can get some protection if they feed their own work into an AI system for modification by, say, using a tool to add 3D effects to an illustration. AI-generated elements of the work still wouldnt be protectable, but if the original product remains recognizable, the perceptible human expression in the work could still be covered by copyright.Good cyborg! (Partial) copyright granted. Image: US Copyright OfficePeople can also receive protection for works that incorporate AI-generated content as long as theres significant creative modification. A comic with AI-generated images can be covered if a human arranges those images and pairs them with human-written text, though the individual AI-generated images wouldnt be protected. Likewise, a film that includes AI-generated special effects or background artwork is copyrightable, even if the AI effects and artwork separately are not. On a case-by-case determination, even prompt-generated images could be protected if a human selects and remixes specific areas of the picture. The office compares these scenarios to making copyrightable derivative works of human-created art minus the original human.A separate question is whether text prompts themselves can be protected by copyright. Overall, the office compared prompts to instructions that convey uncopyrightable ideas, but it acknowledged some particularly creative ones could include expressive elements. This doesnt, however, translate into the work they produce being protected.The Copyright Office didnt rule out the potential for this to change if the technology evolves. In theory, AI systems could someday allow users to exert so much control over how their expression is reflected in an output that the systems contribution would become rote or mechanical, the report says. But as of now, it doesnt seem that prompts adequately determine the expressive elements produced, or control how the system translates them into an output.This document is part of a larger effort by the Copyright Office to clarify policy questions and identify legal gaps around AI, starting with a July 2024 report encouraging new deepfake laws. The office next plans to issue a third and final report on its findings on the legal implications of training AI models on copyrighted works.See More:
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  • Microsoft makes OpenAI’s o1 reasoning model free for all Copilot users
    www.theverge.com
    Microsoft is bringing OpenAIs o1 reasoning model to all Copilot users this week. You wont need to subscribe to a $20 monthly Copilot Pro or ChatGPT Plus plan to get it either, as Microsoft is making it free for all users of Copilot.Think Deeper, as Microsoft calls its integration of o1, works by allowing Copilot to handle more complex questions. You can tap the Think Deeper button inside Copilot, and it will take around 30 seconds to consider your question from all angles and perspectives. Microsoft first launched Think Deeper in October, providing a preview of the feature inside Copilot Labs, which lets Copilot Pro subscribers experiment with new features that Microsoft is developing. Much like ChatGPT Plus, Think Deeper will supply step-by-step answers to complex questions, so its good for comparing two options, creating code for apps, or planning a long road trip.Microsoft AI CEO Mustafa Suleyman revealed that the company will now offer Think Deeper at no extra cost to all Copilot users in a LinkedIn post yesterday. Im genuinely so excited that our tens of millions of users are all getting this opportunity, says Suleyman. Weve got so much more in the pipeline right now that I cant wait to tell you about.
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  • The Stupidest TV Quiz Show Concepts
    www.denofgeek.com
    Designing a TV quiz show is a sacred art. Get it right and your format can live through the decades and become a part of the cultural landscape. Think Masterminds black chair or Who Wants to Be a Millionaires phone a friend. Get it wrong though, and you leave audiences baffled, bored and forced to entertain themselves by wondering Vernon Kay is any relation of Allo Allos Gordon Kaye. (Hes not.)Below are the TV quiz shows (not just game shows, there has to be a trivia question element) that make Joey from Friends Bamboozled, and Mitchell and Webbs Numberwang look coherent and well thought-out. Approach this list in the knowledge that Tipping Point and Rolling In It two shows based around those seaside amusement arcade machines where you push 2p coins onto little shelves didnt make it. They were just too sensible and good.1000 HeartbeatsOne contestant, hooked up to a heart monitor. Seven challenges, 25,000, and a thousand of your own heartbeats counting down. Hold your nerve, breathe deeply, and keep calm because the quicker your heart beats, the faster your time runs out. Can you handle the pressure?Nobody expects to be confronted with the unmovable fact of their own mortality at 4pm on a weekday on ITV, but that was 1000 Heartbeats. It was the show in which human shop mannequin Vernon Kay asked contestants (and therefore, also us at home): Will you run out of heartbeats? Yes, Vernon, I will. And so will you, your wife TVs Tess Daly, and every starry-eyed child and pink-nosed puppy on this planet. One day, we will all run out of heartbeats and, as you so callously put it, leave with nothing. Cheers for the reminder.Probably the only TV quiz show that health insurers could use to set their premiums, it set a macabre tone. Its strangely intrusive to know how fast a players heart is beating, like being allowed to watch them use the dressing room toilet. Sinisterly, youd find yourself hoping for their heart rates to climb, if only to know whether or not a medic would be brought in at the 200-and-over mark. Even more sinister was Kay extracting the wrong-answer punishment of deducting heartbeats like an evil Fitbit in an episode of Black Mirror. Adding to the strangeness was the gimmick of a live string quartet playing along to the heart rates and conducted by a man dressed, confusingly, in a bowler hat (maybe they were thinking of bus conductors?).The WaveWhere theres only one thing that stands in the way of victory: a whopping great ocean. Pairs of daring contestants will brave the almighty Atlantic to win a shedload of cash. The further they make it out, the more they rake it in, but theyd better be back on dry land before my klaxon, or risk losing everything. Get ready to take on The WaveSo, fellow game show creators, what twist can we put on the old ask-contestants-trivia-questions format?Drown them.Excuse me?Put them out at sea, a proper sea with huge waves and dangerous currents, and for every question they get wrong, attach a 1kg weight to them before making them try to swim back to shore.Dont be ridiculous. Thats insanely stupid and risky.Have two contestants and just do that to one of them? The other one can stay on the beach with, say, Rylan from Big Brothers Bit on the Side.Were going to win a Bafta.Readers, they did not.Freeze OutOnly one player can make it to our final and a chance to win that 10,000 jackpot. The rest will be frozen out and eliminated. Players will take turns to try to clear all seven blue sliders from the white circle. Answer a question correctly and players can earn an orange slider which theyll use to knock the blue ones out. The four players who clear the white circle in the fastest time go through to the next round, the slowest player will be frozen out and eliminated.Too dull, too repetitive, too many rules, too little tension, and too much like the sport of curling but without the fun running-with-a-broom bits. From a marriage to a shiny-floored TV show, theres nothing more melancholic than the face of someone trying to make something that just doesnt work, work. And despite the valiant attempts of host Mark Durden-Smith, ice-sliding trivia quiz The Freeze did not work. The forced interactions with The Ice Judge Uriah Rennie were painful, the attempt to coin the catchphrase Slide on was woeful, the badinage with the contestants all of whom looked confused as to why they were there and the slightly too-long pauses all combined to make your teeth itch.Gordon Ramsays Bank BalanceOver the next three weeks, players from across the nation will pit their wits against the Bank Balance board. A jackpot of 100,000 quite literally hangs in the balance. To beat the board will take teamwork, steady hands and cool heads. With so much at stake, its easy to reach boiling point. There is no room to hide, and no cashing out. You either win or crash out. This is Bank Balance.Join our mailing listGet the best of Den of Geek delivered right to your inbox!Have you ever overheard your neighbours in the garden next door weighing up the pros and cons of where to install the concrete base for their shed? Then youve experienced the thrill of Bank Balance. This short-lived BBC quiz show involved pairs answering trivia while trying to place heavy blocks of gold on a wobbly board without tipping it over. Hosted by TVs angriest chef Gordon Ramsay, the pace of this hour-long show was glacially slow. With 10-minute gaps between questions, the spare time was filled with restatement of the rules and mindless chat in which the poor contestants were forced to find nine different ways to say Wed spend it on a holiday, Gordon. In accordance with tradition, the set looked like a lost TARDIS console, but all the illuminated lighting in the world couldnt rescue this one.BabushkaImagine a giant Babushka doll, and another one, and another one. 10 giant Babushka dolls. Some hide smaller dolls that are worth money, a lot of money, but some hold nothing. Which doll will you open, how far will you go to see whats inside? Introducing: Babushka.Just to be clear, nobodys blaming Rylan. The presenter was far and above the best thing about the short-lived 2017 UK Babushka whose premise (see above) reads like a poorly translated takeaway menu. Leaving aside the fact that babushka dolls arent a thing and those stacking painted ornaments are called Matryoshka dolls, the gameplay here was bewilderingly cruel. Contestants would go through the game answering insult-to-the-intelligence questions, opening dolls and winning money, and then, because of how probability works, theyd eventually lose the lot and all the atmosphere would be sucked out of the studio like theyd opened an airlock in space. This new high-risk game show is an exciting rollercoaster ride where anything can happen, they said. It wasnt.Honourable Mention: Vordermans Sudoku LiveNot strictly a quiz show as, unlike the Eamonn Holmes-hosted Sudo-Q, there wasnt a trivia question element, but it would be remiss not to salute this fallen format in recognition of its efforts to jazz up the act of some people very slowly and inaccurately filling in a sudoku.
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  • Avengers: Doomsday Just Added a Major Returning Marvel Character
    www.denofgeek.com
    Doctor Stephen Strange may have the ability to see 14,000,605 futures, but his actor Benedict Cumberbatch cannot. So lets cut him a bit of slack for being wrong when he initially said that he would not be reprising his role as Doctor Strange for the upcoming Avengers: Doomsday.Cumberbatch retracted that statement on the red carpet at the 2025 Sundance Film Festival, telling Business Insider, I got that wrong, I am in the next one Dont ever believe anything I say. This comes a week after Cumberbatch told Variety he wasnt in Doomsday but that Strange would be in a lot of Avengers: Secret Wars as hes quite central to where things might go.Cumberbatchs reaction suggests that he wasnt pulling the usual shenanigans other Marvel actors do when theyre trying to preserve a movies secrets, as when Andrew Garfield insisted he wasnt in Spider-Man: No Way Nome or when trades scoop that Chris Evans will be back as Captain America in Doomsday but the actor says Rogers is retired. And thats good because, honestly, the omission of Doctor Strange may have been one of the more surprising parts of Avengers: Doomsday, even more than the reveal that Robert Downey Jr. would return not as Tony Stark but the Fantastic Fours arch-enemy Doctor Doom.Doctor Strange is the Marvel hero most tied to Doom, outside of course the Fantastic Four. In addition to being a scientific genius whose intellect rivals that of Reed Richards, Victor Von Doom is a powerful sorcerer, a talent he learned from his mother. Thanks to that magical heritage, Dooms attacks often require help from Doctor Strange. In fact, the upcoming Marvel Comics crossover One World Under Doom kicks off with Doom taking the mantle of Sorcerer Supreme, a title most often held by Strange.But even more compelling are the stories in which Doom and Strange must join forces. Theres the 1989 classic miniseries Triumph and Torment, in which the duo fight to save Dooms mother from the clutches of Mephisto. Triumph and Torment later leads to a storyline that has clear implications for Avengers: Doomsday. In the series Infamous Iron Man, Victor Von Doom becomes a hero and takes the place of the absent Tony Stark, assuming the role of Iron Man. At the end of that storyline, Doom recruits Strange to help him find his mothers spirit, once again under attack by Mephisto.But the biggest connection between the two relates to the film that follows Doomsday, Avengers: Secret Wars. Although Marvel has published a few different major stories under the title Secret Wars, the upcoming movie seems to adapt the 2015 event in which Doom recreates the universe in his image. Doom gains this godlike power by facing off with the Beyonders at the edge of the universe. And who is at his side at this event? Stephen Strange.Throughout Secret Wars, Strange is the only person besides Doom who remembers the universe as it was. Although hes convinced that Dooms reign is preferable to all other alternatives (a comic plot point that the 14,000,605 futures bit from Avengers: Endgame references), he tries to serve as Victors conscience, a devils bargain he feels compelled to make.The tension and admiration between the two Doctors are the best parts of Secret Wars and Infamous Iron Man. Its impossible to imagine that the upcoming Avengers movies could tell their stories well without it, so were all glad that Cumberbatch was wrong this time.Avengers: Doomsday releases in 2026.
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