• Valle dAosta University Campus / Mario Cucinella Architects
    www.archdaily.com
    Valle dAosta University Campus / Mario Cucinella ArchitectsSave this picture! Duccio MalagambaArchitects: Mario Cucinella ArchitectsAreaArea of this architecture projectArea:52000 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs:Duccio MalagambaManufacturersBrands with products used in this architecture project Manufacturers: Saint-Gobain, Aresline, Betacryl, Forbo Lead Architects: Mario Cucinella More SpecsLess SpecsSave this picture!Text description provided by the architects. Recovering a site for new cultural activities - Located in a central area near Aosta's historic center, MCA's project focuses on conserving and repurposing the existing main buildings of the former Testafochi Barracks, and the construction of a university campus. Whilst the project is strongly recognizable as a landmark in present-day Aosta, it respects the plan arrangement of the original system but revolutionizes the whole area by opening it up to the city. The buildings are designed to contain spaces for teaching and shared activities for the various faculties, which can accommodate approximately 2000 students. The new project enhances cultural activities by expanding the heritage of green areas and integrating them to form a system that passes across the city.Save this picture!Save this picture!Save this picture!Contemporary architecture that collaborates with the landscape - The project for the new university campus in Aosta exemplifies how it is possible to conceive of contemporary architecture that collaborates with the landscape and the climate. Our choice of the iceberg as an inspiration for the project is not an arbitrary or a merely formal gesture. On one hand, its colors and features establish a strong link with the snow-covered alpine landscape, departing from the austere rigidity of the former military barracks. On the other hand, they give rise to a form that guarantees excellent energy performance. Within the university, there is a focus on an organizational model in which the new building, inspired by the structural patterns observed in plant organisms, possesses its own inherent functional autonomy.Save this picture!Save this picture!The former Zerboglio Building - The project comprises four above-ground levels (ground floor, first, second, and third floor) and two basement levels. Where the facades are close to the teaching spaces, they gradually become less dense from the first level upwards. This variation in the geometric features and the materials used depends on the level and orientation and optimizes the penetration and modulation of natural daylight. On the other hand, where the facade is adjacent to the main university square, the skin is deformed and compacted so that it integrates as much as possible, effectively transforming a part of the facade of the new building into an element of urban embellishment.Save this picture!Save this picture!Save this picture!The functions of the former Zerboglio Building - The cafeteria and the entrance to the Main Hall were deliberately placed on the ground floor near the ends. This decision enhances access to the square by making the ground floor visually and physically "permeable". There are teaching rooms at all the above-ground levels, all looking towards the city. All the plant rooms, service ducts, and maintenance spaces are at the basement levels, together with a number of educational functions. Two computer laboratories are at level -1. They receive natural daylight and ventilation from a large patio/courtyard excavated out of the large surface of the piazza, next to the new building. The Main Hall, which seats up to 176 people, is at level -2. Opening up this previously enclosed site to the city means not just uncovering its historical military significance but also providing the city with new spaces for sharing and living.Save this picture!The facade system - In terms of the building's recognisability and its interaction with the external spaces, the facade system is undoubtedly the most defining element. This system is handled differently on the city-facing side as opposed to the side facing the piazza. On the piazza side, adjacent to the circulation spaces, a framed enclosure was created, consisting of metal strips and horizontal boxes made from Betacryl acrylic stone. These elements form the supporting structure for the glazed and opaque sections of the facade, while also acting as an effective solar screening system. The structure of the building consists of large reinforced concrete floors supported on a series of reinforced concrete walls. As well as enabling the creation of spacious areas without the need for supporting elements, this solution also provided an advantage in how the classrooms are positioned.Save this picture!Save this picture!Environmental strategies - Analyzing the typical climatic conditions of the location was fundamental for constructing a climate-responsive building. By identifying the potential of the site and such critical issues as sun paths, shadow dynamics, and exposure to the prevailing winds, we designed a solution that provides effective protection against extreme weather conditions whilst exploiting the environmental resources to support its operation. Our analysis of solar radiation at the site showed that it was shaded by the southern slope of the valley, particularly in winter. Optimisation of the form therefore suggested a solution in which the presence of the new buildings only minimally affects the amount of sunlight falling on the surrounding buildings, if at all. The high daily and seasonal temperature fluctuations, combined with the factors mentioned above, guided us to design volumetric shapes that maximize compactness and are very well thermally insulated. The integrated design of the enclosures and building services will ensure that the buildings have low energy consumption while simultaneously utilizing renewable sources. Project gallerySee allShow lessProject locationAddress:Aosta, ItalyLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMaterialsGlassConcreteMaterials and TagsPublished on February 03, 2025Cite: "Valle dAosta University Campus / Mario Cucinella Architects" 03 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026221/valle-daosta-university-campus-mario-cucinella-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Designing a mechanical joint in blender - A Machin3 Tools workflow
    www.youtube.com
    A lot of tutorial videos still show a huge reliance on the 3D cursor. There is nothing wrong with that but Machin3 Tools does offer an alternative in a lot of situations.Machin3 Tools: https://blendermarket.com/products/machin3tools/?ref=834 Machin3 Tools Playlist: https://youtube.com/playlist?list=PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2 Mesh Machine Playlist: https://www.youtube.com/playlist?list=PLnqmLZKRm5CbXvERNjPPdu7jvZ6eCQUxr Support the channel on Patreon and get videos a week early: https://www.patreon.com/ArtisansofVaul Free Add OnsRePrimative: https://github.com/eXzacT/RePrimitive Old Modifier Panel: https://bluenile3d.gumroad.com/l/sexoc Quick Snap: https://github.com/JulienHeijmans/quicksnap CharMorph: https://github.com/Upliner/CharMorph Simple Tabs: https://chippwalters.gumroad.com/l/simpletabs Edge Flow: https://github.com/BenjaminSauder/EdgeFlow Sculpt Bridge: https://blendermarket.com/products/sculpt-bridge-tool (Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;pMachin3 Tools: https://blendermarket.com/products/machin3tools/?ref=834 nSolve: https://blendermarket.com/products/nsolve?search_id=31807585/?ref=834 Hard Ops and Boxcutter discount bundle: https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834 Hard Ops: https://blendermarket.com/products/hardopsofficial/?ref=834 Boxcutter: https://blendermarket.com/products/boxcutter/?ref=834 Mesh Machine: https://blendermarket.com/products/meshmachine/?ref=834 Just Panels: https://blendermarket.com/products/just-panels/?ref=834 Construction Lines: https://blendermarket.com/products/construction-lines/?ref=834 Cablerator: https://blendermarket.com/products/cbl/?ref=834 Mesh Copier:https://blendermarket.com/products/mesh-copier/?ref=834 Grid Modeler: https://blendermarket.com/products/grid-modeler/?ref=834 Curve Machine: https://blendermarket.com/products/curvemachine/?ref=834 Decal Machine: https://blendermarket.com/products/decalmachine/?ref=834 Punch It: https://blendermarket.com/products/punchit/?ref=834 One Click Damage (OCD)/Cracker discount bundle: https://blendermarket.com/products/ocd--cracker-damage-bundle/?ref=834 One Click Damage (OCD): https://blendermarket.com/products/ocd/?ref=834 Cracker: https://blendermarket.com/products/cracker/?ref=834 Flowify: https://blendermarket.com/products/flowify/?ref=834 Simple Bend: https://blendermarket.com/products/simple-bend/?ref=834 Conform Object: https://blendermarket.com/products/conform-object/?ref=834 Curves to mesh: https://blendermarket.com/products/curves-to-mesh/?ref=834 Mesh Materializer: https://blendermarket.com/products/mesh-materializer/?ref=834 Favourite modifiers: https://blendermarket.com/products/favourite-modifiers/?ref=834 Wrap Master: https://blendermarket.com/products/wrap-master/?ref=834
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  • Lightning in Unreal Engine 5 Niagara Tutorial | Download Files
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    Full Video - https://youtu.be/AUveFt4t3B4 Download - https://shorturl.at/eRujG FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Lightning in Unreal Engine 5 Niagara Tutorial | Download Files #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Lightning in Unreal Engine 5 Niagara Tutorial | Download Files
    www.youtube.com
    Full Video - https://youtu.be/AUveFt4t3B4 Download - https://shorturl.at/eRujG FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Lightning in Unreal Engine 5 Niagara Tutorial | Download Files #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Author Correction: Joint speech and text machine translation for up to 100 languages
    www.nature.com
    Nature, Published online: 03 February 2025; doi:10.1038/s41586-025-08655-2Author Correction: Joint speech and text machine translation for up to 100 languages
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  • I spent a year studying campus sexual violence. Heres what I found out
    www.nature.com
    Nature, Published online: 03 February 2025; doi:10.1038/d41586-025-00152-wInstitutions that dont respond to sexual-assault allegations are failing to protect people who could be targeted in future, says Nicole Bedera.
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  • Check Out This Dynamic Fighting Knight Animation Made with UE5
    cgshares.com
    3D Artist known as naniel showcased this dynamic animation of an original character resembling a knight created with Unreal Engine 5.According to the creator, the animation refers to a personal project. However, the details and name have not been disclosed yet. The artist created a 3D model, a rig, and the animation itself, adding lifelike physics to the character to recreate dynamic combat movements.naniel shared that they added cloth physics created with Unreal Engine to visualize the bottom part of the cloak.Check out the WIP version of the animation:The animation belongs to a series of works depicting the same original character:naniel shared that they used this tutorial to get the angle detection:Take a closer look at the 3D model:Follow naniel on X/Twitter to keep up with the updates and to learn more technical details. Also, dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Dynamic Fighting Knight Animation Made with UE5 appeared first on CG SHARES.
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  • How To Create Realistic Scratched Car Paint Shader In Blender
    cgshares.com
    Blender Artist Thomas Marcos, whose work on Asterix & Obelix: The Middle Kingdom we previously shared, has now revealed the process behind creating a realistic micro-scratched car paint surface he developed some time ago.This simple yet effective technique utilizes a good normal map set to Non-Color, which is then fine-tuned using the Coat section for better control. Thomas has shared the micro-scratches normal map, along with a demo file of the entire setup, so you can download it here and try it out for yourself.Check out more of Thomas work below and follow him on X/Twitter for more:Join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post How To Create Realistic Scratched Car Paint Shader In Blender appeared first on CG SHARES.
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  • Civilization 7's Early Reviews Suggest A Divisive Experience
    www.gamespot.com
    Civilization VII reviews have gone live, and the new entry in the series is proving to be quite divisive with critics. A 4X turn-based strategy game, Civilization VII offers a familiar foundation for returning players, as you'll pick an influential leader from human history, expand an empire through various eras, and aim to reach multiple societal milestones along the way.The difference here is that developer Firaxis shakes up that formula with big changes, with these tweaks ranging from impactful to possibly controversial for veterans of the series. It's also worth noting that all of these reviews were done on PC, the platform that's generally considered to be the best for traditional 4X strategy games like this. The game is also coming to PS5, PS4, Xbox Series X|S, Xbox One, and Switch, so it remains to be seen how well the experience translates to consoles."For Civilization VII, Firaxis has made some sweeping changes, most notably with how you progress through each historical period," Jason Rodriguez noted in GameSpot's Civilization VII review. "Several of these new features are welcome, given that they address concerns from previous titles while also making campaigns more dynamic. However, a few design decisions are bound to be contentious, especially for longtime fans, since these mechanics tend to impact the player's control over certain outcomes."Continue Reading at GameSpot
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  • MultiVersus Director Breaks Silence On Game's Cancellation, Responds To Threats Against Devs
    www.gamespot.com
    Following the announcement that the fighting game MultiVersus is shutting down this May, Player First Games studio boss and game director Tony Huynh has released a statement reflecting on the announcement in which he also spoke out against those who are issuing violent threats against the game's developers.Huynh said fans are entitled to speak their minds and share opinions on MultiVersus, but there is a limit. "When there are threats to harm it's crossing the line. I hope that you can take a step back and realize that this is an extremely sad time for the team," Huynh said. "I am in deep mourning for the game. Nobody wanted this outcome and it wasn't from lack of caring or effort."The developer added, "While I'm sad about the outcome, I will forever be grateful for the opportunity given to us by Warner Bros. Games and to each and every developer on the Player First Games and WB Games teams." Hunyh also thanked every IP holder for entrusting the studio with their respective franchises and characters.Continue Reading at GameSpot
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