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  • Re @IOInteractive is hiring a Technical Character Artist for Project 007, a new James Bond game developed and published by IOI. With an original story...
    x.com
    Re @IOInteractive is hiring a Technical Character Artist for Project 007, a new James Bond game developed and published by IOI. With an original storyline, players will step into the role of the iconic Secret Agent and earn their 00 status in the first-ever James Bond origin story.Apply today: http://bit.ly/4g8zr5P#sponsored #ad #80LevelJobs
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  • .@TheFoundryTeam has offered a closer look at Mari 7.1. Check out the new 2D Painting Mode, see how to add life to your textures with updated Smart Ma...
    x.com
    .@TheFoundryTeam has offered a closer look at Mari 7.1. Check out the new 2D Painting Mode, see how to add life to your textures with updated Smart Masks, and learn how the enhanced Node Graph can simplify and accelerate your workflows:https://80.lv/articles/mari-7-1-lets-you-paint-2d-images-decals-from-scratch#MadeWithMari
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  • RT ESPER: | Dipo Muh http://artstation.com/artwork/BXae3A
    x.com
    RTESPER | Dipo Muhhttp://artstation.com/artwork/BXae3A
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  • Updates From This Upcoming Action Game That Mixes 2D Run-And-Gun & Gallery-Shooter
    cgshares.com
    Zenovia InteractiveNeon Inferno is an upcoming action game featuring fast-paced arcade-style combats from Steel Assault developer Zenovia Interactive. Its been five months since we featured it last September, and so much progress has been made in the games development. Lets have a look at whats new with it through this article.Shortly after our last coverage was published, the games Steam page was set up, giving us more information about the core gameplay and setting and a deeper look at the characters and combats of this title. In this hybrid of side-scroller and gallery-shooter set in the beautiful pixelated world portraying NYC in 2055, youll be enjoying a stylish, modern 2D action gameplay experience while playing as an assassin.Zenovia InteractiveZenovia InteractiveSelect your character between Angelo Morano or Mariana Vitti to battle through the streets, blasting, deflecting, and slicing your way through your enemies. Neon Inferno offers a variety of weapons to choose from and multiple upgrades to make sure youre well-equipped.If the intros have itched you, dont hesitate to download the games demo, which was released earlier this week, to dive into Neon Infernos dense cyberpunk jungle.Whats more, Zenovia Interactive has announced that they teamed up with publisher Retroware to distribute the game on various platforms, including PC, PS, Xbox, and Switch, as well as localize it to more languages.Another great news is that it wont take long to experience the full game, as a 2025 release window has been listed on Steam. If youd like to hear more about the development of Neon Inferno, feel free to follow the developers on X/Twitter.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Updates From This Upcoming Action Game That Mixes 2D Run-And-Gun & Gallery-Shooter appeared first on CG SHARES.
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  • Ubisofts Sales Down Nearly 50%, More Layoffs & Studio Closures Likely
    cgshares.com
    With 2024 being the worst year in Ubisofts history due to a series of blunders and a lineup of sloppily made games that failed to gain any attention it has been widely believed for some time now that should the upcoming Assassins Creed Shadows underperform financially, it would spell the end for the once-beloved developer. Proving this belief to be true is Ubisofts latest financial report, which puts into numbers the magnitude of the companys fall from grace and hints that 2025 will likely bring even more studio closures and layoffs.UbisoftAccording to Ubisofts report for the third quarter of the fiscal year 2024-25, ending December 31, 2024, IFRS 15 sales revenue from contracts with customers amounted to 318.1 million, a sharp 47.5% drop compared to the same period last year. For the first nine months of FY25, IFRS 15 sales totaled 990.0 million, down 31.4% from the same timeframe in FY24. Ubisofts net bookings took an even bigger hit, reaching just 301.8 million in Q3 2024-25, a whopping 51.8% year-on-year decline. For the first nine months of 2024-25, total net bookings stood at 944.0 million, down 34.8%.With results like this, its no surprise that a separate section in the report was dedicated entirely to Ubisofts Cost Reduction Plan essentially, saving money by shutting down ongoing projects, closing studios, and laying off developers left and right, when translated from corporate speak into plain English.Thanks to the cancelation of XDefiant and the closure of four production studios, Ubisoft boasts, they are ahead of schedule and now expect to exceed 200 million in fixed cost reductions by the end of FY25. Even more alarming is the final line of the section, stating that Ubisoft plans to pursue these efforts in FY26, going beyond the initial target by a significant margin, strongly suggesting that even more studios will be eliminated and more employees terminated this year.As for how the company plans to recover, the report states that Ubisoft anticipates net bookings to grow in Q4 FY25 compared to last year, largely thanks to the release of Assassins Creed Shadows on March 20.The most interesting part is that the company expects net bookings of around 1.9 billion in this fiscal year, and considering they only accumulated 944.0 million in the first 9 months, that expectation definitely seems like wishful thinking. Of course, despite all the controversy surrounding it, Shadows is unlikely to flop financially by virtue of being an Assassins Creed title, but it raking in one billion sure seems hard to imagine right now.As for Shadows itself, the report claims its pre-orders are comparable to those of Assassins Creed Odyssey the second most successful entry in the franchise and boasts that critics have praised the games immersive world, stunning graphics and variety of gameplay brought by the dual-protagonist approach, seemingly forgetting once again that the opinions of gaming journalists and mainstream reviewers often dont align with those of regular gamers the audience that actually pays for the games.Read the full report here and dont forget to join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Ubisofts Sales Down Nearly 50%, More Layoffs & Studio Closures Likely appeared first on CG SHARES.
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  • Kingdom Come: Deliverance 2 - Johnny The Gob Location & How To Beat Him
    gamerant.com
    Johnny the Gob is one of the Bandit Leaders of the Trosky region in Kingdom Come: Deliverance 2, and players will be able to track him down and get some payback. After all, he was the one who assaulted and murdered Henry and Hans' crew, and chased them across the lake at the beginning of the game.
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  • Best Orbital Barrages In Helldivers 2
    gamerant.com
    In Helldivers 2, players use special abilities called Stratagems as a key part of their loadout. Some Stratagems are Support Weapons like the Grenade Launcher, while others call a small fighter called an Eagle to drop bombs or do a strafing run on a group of enemies.
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  • Formula E will finally debut its fast-charging pit stops this weekend
    www.engadget.com
    After announcing initial plans two years ago, Formula E is finally ready to deploy its fast-charging pit stops in an official race. At the Jeddah E-Prix in Saudi Arabia this weekend, the all-electric series will debut Pit Boost, a mandatory 34-second stop what will add 10 percent additional energy (3.85kWh) via a 30-second charge. No more than two crew members can work on the car during this process, with a third dedicated to stopping and releasing the car with visual cues to the driver.Pit Boost is independent of Attack Mode, an in-race power increase which Formula E has been using in races for years to heighten the strategic aspects of its events. Attack Mode is currently deployed twice during each E-Prix when a driver activates the added energy by driving over a certain area of the track. This area is typically off the main racing line, so drivers usually sacrifice position in favor of Attack Mode.There's no doubt Pit Boost will give teams yet another major race element to manage. Plus, teams can only bring in one car at a time as the Formula 1-style "double stack" is against the regulations laid out by Formula E and the series' governing body, the FIA (Federation Internationale de l'Automobile). And not only is there the process of making pit stop to manage, but teams also have to account for the fact that it takes 34 seconds. That's an eternity in auto racing, especially when you compare with a sub-three-second stops in F1. Formula E says the FIA will determine the Pit Boost window for each event, and that info will be shared with teams 21 days before the race.DS Penske's Maximilian Gunther walks down the pit lane lined with Pit Boost chargers during practice at the Mexico E-Prix in January.Joe Portlock/Getty ImagesFormula E hasn't had pit stops in seven years. Back in those days, drivers had to swap cars during races to make it to the end of an E-Prix. EV battery technology advanced to the point that awkward change was no longer needed. In the seasons since, a mid-race pit stop was only done to change a flat tire or fix damage to the body work. It typically doomed any chance of a decent finishing position. This season was the debut of the Gen3 Evo car for the series, an updated racer with more power and all-wheel drive. The new EV has already made for more entertaining E-Prix, including Jaguar's Mitch Evans winning from the back of the grid in Sao Paulo.As The Race reports, Formula E first started planning energy-boosting pit stops in 2019 during the development of the Gen3 car. When it came time for the Gen3 cars to hit the track in 2023, it was immediately apparent that the quick-charging technology wasn't even close to being ready for race action. Pit Boost was then pushed to the 2024 season, but even with the delay, Formula E and its suppliers couldn't remedy every fault in the hardware and its deployment.There's a two-race double-header in Jeddah this weekend, but Formula E only plans to use Pit Boost in Friday's E-Prix. If all goes well, the series hopes to do the same at other double-header events this season. Those are scheduled for Monaco, Tokyo, Shanghai, Berlin and London.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/formula-e-will-finally-debut-its-fast-charging-pit-stops-this-weekend-144235800.html?src=rss
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