• Japan has figured out how to build resilient housing in disaster-prone places — here's what the US can learn
    www.businessinsider.com
    Japan has taken steps to make its buildings more resilient to seismic activity.Strategic planning, updating building codes, and a culture of preparedness have driven progress.Japan's approach could offer lessons for the US, where many communities are vulnerable to disasters.Prone to major earthquakes that trigger fires and tsunamis, Japan has become a world leader in building disaster-resilient communities.Three experts in public policy and urban development told Business Insider that, over many decades, strategic planning, a culture of disaster preparedness, and regularly updated building codes have helped Japan produce neighborhoods and cities that can better withstand seismic shocks and other disasters.While Japan experiences more regular and severe seismic activity than most of the US, the country's approach to disaster resilience could offer a model for American communities prone to major fires, floods, earthquakes, and other destructive events, especially asincrease in frequency."Each disaster has served as a catalyst for deeper reflection and adaptation, and this continuous cycle of learning and adjusting is one key reason why Japan has been so proactive in addressing disaster risk," Christian Dimmer, an associate professor of urban studies at Waseda University in Tokyo, told Business Insider.After major seismic events, Japan updates its national building codes based on what it learned from the earthquakes. Older buildings quickly become non-compliant and less attractive to renters and buyers, so they're often torn down and replaced with safer modern buildings. In America, the average age of a demolished building is 67 years, while in Japan, it's 32, per Jiro Yoshida, a business professor at Pennsylvania State University. This isn't just a result of building code reform: Japan lost a significant portion of its homes during World War II, and those that were rapidly built to replace them were often poor quality."Japan has gradually cranked up the expectations on housing," Daniel Aldrich, professor of political science and public policy at Northeastern University, told BI. "So a house built in the 2020s is much safer than one built in the early 1990s, than one built in the '70s, than one built in the '50s."Strategic land-use planning can reduce deaths and destructionNew construction is both built to be more disaster-resistant and sometimes used to protect older, more vulnerable buildings. In one such case, a 15-building concrete Tokyo apartment complex, complete with steel shutters and a sprinkler system, was erected in a way that strategically protected a neighborhood of mostly wooden homes, creating a 1.2-kilometer-long firewall.Additionally, Japan has developed various land-use strategies to reduce casualties and damage from earthquakes, fires, and other disasters. Officials identify neighborhoods and regions that are particularly vulnerable and create firebreaks around rivers, railroads, and roadways to prevent fires from jumping from one area to another, Dimmer said. Cities have created new greenspaces, including pocket parks featuring emergency water stores and rations, widened some of their extremely narrow streets, and phased out dead-end streets."What stands out in Japan's approach is the institutionalized mechanism of learning from disasters and translating those lessons into concrete, actionable policies," Dimmer said.After the Great Kanto Earthquake of 1923, which also triggered massive fires and a major tsunami that devastated Tokyo and Yokohama, the country learned that green spaces are critical fire breaks and to act as evacuation zones, Dimmer said.In the wake of Japan's 2011 earthquake, tsunami, and nuclear accident, the country invested in coastal infrastructure, including massive seawalls, and relocated residents out of particularly vulnerable areas."There are efforts to bring people closer to the city centers, reduce sprawl, and then also if you have built in a place that you shouldn't have built or is deemed unsafe, then there are subsidies to help you move," said Miho Mazereeuw, an associate professor of architecture and director of the Urban Risk Lab at MIT who's writing a book entitled "Design Before Disaster: Japan's Culture of Preparedness."A 'culture of preparedness' braces residentsIn Japan, schoolchildren are required toeducated in disaster response. And, in 2015, the Tokyo Metropolitan Government produced a post-disaster survival manual, the Bosai book."There is this culture of preparedness that's been ingrained in every level of society, from what children are taught in schools, to organizations that are community-level," said Mazereeuw. Communities are asked "to really think through both the city design and then also how the community members interact with each other, support each other through these kinds of events."Dimmer said this culture is based on the understanding that building a more disaster-resilient society requires collective action and major investments."Adequate financial resources, building civic structures, and empowering individuals to exercise foresight are crucial," Dimmer added. "Equally important, however, is addressing the underlying cultural mindset that views these efforts as essential for the greater good, rather than seeing them as burdensome or unnecessary."Building more resilient structures can keep people safeGovernment officials in Japan have worked to keep people safe from disasters like tsunamis and volcanoes by consistently pushing construction firms to improve resiliency. And so far, it's been working.When a 7.5 magnitude earthquake struck the Noto Peninsula in the central prefecture of Ishikawa, Japan, in January 2024, at least 57 people were killed and hundreds of homes were destroyed. Robert Geller, professor emeritus of seismology at the University of Tokyo, told CNN that modern buildings fared better than older houses.When a 7.8 magnitude earthquake struck Kahramanmaras, Turkey in February 2023, at least 230,000 buildings were damaged or destroyed, and more than 4,800 people died. Damage from earthquakes can vary significantly depending on where they occur, which makes it difficult to compare two events. However, experts told BI that Japan's resiliency measures have helped the country reduce building damage and save lives.To be sure, Japan's approach to disasters isn't foolproof. Big earthquakes in recent decades have damaged or destroyed many buildings and had high death tolls. There are also high environmental costs of tearing down older structures and rebuilding as much as Japan does, such as creating significant carbon emissions and waste that can be detrimental to the environment. There are also cultural costs. Many older, often wooden buildings in Japan have been demolished in order to rebuild more disaster-resilient structures."Of course, I believe in human safety being the most important thing, but I lament a bit the loss of many more traditional homes," Mazereeuw said,Aldrich said the US may struggle with this strategy without first reforming its "patchwork" building codes that are different across cities and states. In comparison, he said Japan's national government has made changes to building codes that apply to the entire country, a model that he said the US should take some lessons from."The US should work to create updated federal standards for designing built structures both residential and commercial that can withstand floods and fires," he said.
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  • Why Xbox will never beat PlayStation with its multiformat plans Readers Feature
    metro.co.uk
    Why Xbox will never beat PlayStation with its multiformat plans Readers FeatureGameCentralPublished February 16, 2025 9:00am Is Xboxs multiformat strategy a winning one? (Microsoft/Metro)A reader explains why he thinks Microsoft embracing multiformat publishing with Xbox will only make it harder to compete with PlayStation.The last 12 months havent been great for Xbox. Despite the successful releases of Call Of Duty: Black Ops 6 and Indiana Jones And The Great Circle last year, Xbox is struggling. Mass layoffs and studio closures aside, there is a third issue which, for me, has severely reduced my trust in Xbox. Their approach to multiplatform releases.Console exclusivity is an approach which has been around for decades. For example, Gran Turismo and Fable have remained exclusive to consoles produced by Sony and Microsoft, respectively, since their first release. In recent years, however, this approach has changed. PlayStation has released their first party games on PlayStation 4 and 5 first, before porting them to PC a year or two after launch (to varying success, as recently seen with Spider-Man 2).Xbox, however, has typically released their first party games on both Xbox One/Xbox Series X/S and PC at launch, with a small handful occasionally releasing on rival platforms (such as Psychonauts 2 and two Minecraft spin-off entries). Now, though, times are changing. Last February, Microsoft Gaming was preparing to go multiplatform. The first four titles were previously first party Xbox exclusives (Hi-Fi Rush, Sea Of Thieves, Grounded, and Pentiment).Considering these were all original IPs, the response that PlayStation 5 and Nintendo Switch players would soon be able to play them was mostly positive. But later that year, the scale of Xboxs multiplatform plans became clearer. Indiana Jones would swing onto PlayStation 5 a few months after its release, despite a previous deal allowing it to remain an Xbox exclusive. Forza Horizon 5 is also revving up for release on PlayStation 5, a first for Microsofts flagship racing series.And thats before you get to games such as Doom: The Dark Ages and The Outer Worlds 2. Although their predecessors were multiplatform releases, being developed just before Xbox bought their developers, had Microsoft decided to reverse course and prevent a PlayStation 5 or Switch port, there would no doubt be backlash. This strategy is one, I fear, that will not guarantee long term success for Xbox, for two main reasons.Firstly, wont these multiplatform releases prevent customers from buying an Xbox in the future? Im considering upgrading to an Xbox Series X as I write this, yet I have my doubts as to whether I should wait and see what the tenth generation of consoles have to offer. Xboxs decision to release first party titles such as Forza (and maybe Halo) to rival platforms, even a few years after launch, severely diminishes the overall value of the brand.PlayStation, meanwhile, has only allowed one first party series to come over to rival platforms: the yearly MLB: The Show, and even then they didnt directly publish it [They only did that because the MLB insisted on it GC]. Seeing the Xbox or Bethesda logo on a PlayStation 5 suggests that exclusivity isnt a priority for Xbox but rather a potential stagnate to profits.The second issue is one which, I believe, is a direct consequence of Microsofts purchases of ZeniMax Media (Bethesdas parent company) and Activision Blizzard in the last few years. Microsoft Gaming may have double the number of studios under their belt as PlayStation Studios, but how many of them are currently making games that will remain exclusive to Xbox now or in the near future? The answer is not a lot.Out of the 20 game studios owned by PlayStation, only three (Bungie, Nixxes Software, and San Diego Studio) are developing games for release on non-PlayStation platforms. By comparison, around half of the studios owned by Microsoft Gaming are working on games with planned multiplatform releases. The few games Microsoft and Xbox have released which have been kept off rival platforms havent been very successful: Redfall, Starfield, Hellblade 2 none of them have retained a lot of, if any, popularity since their release.But whats this? Phil Spencer hasnt ruled out a PlayStation 5 port for Starfield? What happened to keeping some Bethesda games Xbox exclusive, Phil? To prove my point further, lets compare how Sony and Microsoft have bought up studios in the past. Microsoft may have thought that gobbling up IPs such as Call Of Duty, Warcraft, Doom, Fallout, etc. would strengthen their position within the world of gaming. This is not the case.None of Bethesda or Activision Blizzards most popular franchises are exclusive to one platform and to restrict them to Xbox-only would elicit negative feedback. Sony, meanwhile, collaborated with developers such as Sucker Punch and Insomniac Games to release a handful of PlayStation exclusive games years before they acquired them, rather than swallow up multiple studios all at once, which had always released multiplatform games.More TrendingMaybe Im wrong. Maybe these plans might pay off. Giving more people more choices to choose what they play, on their preferred console, can only be a good thing. But if it doesnt, then Xbox will continue to lag behind Sony and Nintendo. First party exclusivity was thought to be Xboxs saviour a few years ago, but now, it may be their curse.By reader George White Microsoft is currently the biggest games publisher in the world (Microsoft)The readers features do not necessarily represent the views of GameCentral or Metro.You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you wont need to send an email.GameCentralSign up for exclusive analysis, latest releases, and bonus community content.This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • A Mourning Dovecote / Schwartz and Architecture
    www.archdaily.com
    A Mourning Dovecote / Schwartz and ArchitectureSave this picture! Douglas Sterling PhotographySonoma, United StatesArchitects: Schwartz and ArchitectureAreaArea of this architecture projectArea:390 ftYearCompletion year of this architecture project Year: 2022 PhotographsPhotographs:Douglas Sterling PhotographyManufacturersBrands with products used in this architecture project Manufacturers: Baldwin, Duro, Fleetwood , Herman Miller Lead Architects: Neal Schwartz More SpecsLess SpecsSave this picture!Text description provided by the architects. This 390 sq ft studio addition onto the owner/architect's existing home in Sonoma, California, takes inspiration from the site's abundant pairs of Mourning Doves. The Mourning Dove, one of the most widespread of all North American birds suffering the impact of habitat loss, is typically monogamous yet is a prolific breeder, raising up to six broods a year. Both sexes take turns incubating the male from morning to afternoon and the female the rest of the day and night. Appreciation of these qualities and the dove's historical associations with peace and calm made the idea of cohabitation with them a critical leitmotif one made even more potent in a global pandemic.Save this picture!A traditional country 'dovecote' houses pigeons or doves, sometimes freestanding but often built into the ends of houses or barns. The architect researched the most advantageous height, orientation, proportion, and ventilation to encourage nesting doves a process that informed both the shape of the exterior and interior space. The work also serves as a response to the proliferation of the 'modern farmhouse' style for new wine country homes structures with the veneer of traditional farm buildings yet often out of scale with their surroundings, ill-sited, and ill-considered.Save this picture!Save this picture!Save this picture!This highly personal and customized project became a site for exploration and play. The owner/architect followed every intuition about details that might contribute to the bespoke space, hoping to stay just this side of 'too-much.' What unites the disparate details of this addition is a sense of movement, craft, nature, and serenity.Save this picture!Although hidden from the interior, twelve nesting boxes built into the angled exterior faade encourage the bird's co-habitation of the space as in traditional dovecote structures. A lower bird-watching window focuses on the doves as they ground-feed and serves as a convenient viewing spot for the owner's two Spinone Italiani bird-dogs.Save this picture!Save this picture!On a sustainability aspect, the project considers its impact on the whole surrounding ecosystem as well as its energy consumption very early on in the design process. Preservation of existing landscape, taking advantage of natural resources such as natural daylight and storm water are efficiently utilized throughout the project. Computational modeling and analysis were conducted to understand the quality and levels of natural light throughout the day and year, deciding the site, orientation, overhangs, openings, and programming of the structure. More conventionally, the project includes sustainable materials such as cork flooring, radiant heating, and solar panels.Save this picture!Save this picture!The roof 'feathers' are laser cut from sheet metal, carefully nested to ensure minimal waste in fabrication. Similarly, the offcuts from the cedar siding are used to create the laminated entry bridge to the dovecote studio space. The project can operate entirely off-grid with on-site renewable energy generation. As such, it can become an area of refuge in times of increasing environmental instability, such as wildfires and floodings. The solar array installed as part of this project scope produces enough energy to offset 100% of the annual fossil fuel use for the entire property. Save this picture!Project gallerySee allShow lessAbout this officeMaterialConcreteMaterials and TagsPublished on February 16, 2025Cite: "A Mourning Dovecote / Schwartz and Architecture " 16 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026709/a-mourning-dovecote-schwartz-and-architecture&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Sword Fire AOE in Unreal Engine 5 Niagara
    www.youtube.com
    FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Sword Fire AOE in Unreal Engine 5 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Sword Fire AOE in Unreal Engine 5 Niagara
    www.youtube.com
    Full Video - https://youtu.be/m8lKiE0kFDo FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Sword Fire AOE in Unreal Engine 5 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Unreal Engine Niagara Zombie Horde Simulation - Part 3 - Switch Animations Idle and Running
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122390418 .This is the 3rd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to switch animations of the Niagara particle zombies. If the zombies are not moving, they will be in idle animation and when they start moving, they will switch to running animations. This would be pretty simple if the zombies were spawned as pawns or any skeletal mesh based actor. But here zombies are spawned through a particle system. So we have to do the animation switching within the material based animations system we have used here. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • LG ThinkPad X1 Fold Gen 2 review: This big-screen wonder lacks firepower
    www.livescience.com
    A unique design and grat display, but performance is only so-so
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  • I made an helmet that I'll probably 3D print
    v.redd.it
    I am really happy of how it's turned out, maybe I could 3d print this, what do you think? submitted by /u/TheMAUII [link] [comments]
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  • x.com
    'Aqueous Eden: Life Beneath the Mist by Muhammad Awais Azhar. From fluid simulations to meticulous scaling, this terrarium environment is a showcase of incredible artistry. Take a look at the full project on ArtStation. https://bit.ly/40Bs96f
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  • Yes! Blitz Bowl.
    x.com
    Yes! Blitz Bowl.Maximilian Dood:STREAMING LIVE, NOW! I'LL SHOW YOU A SUPER BOWL - BLITZBOWL 2025 (2-9)TWITCH http://twitch.tv/maximilian_doodYOUTUBE https://www.youtube.com/watch?v=Q6yCSycujrM
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